[Apr 25th 2018] New classes have been added to the skill simulator!

PvP Cannoneer

Created by Akatuoro on Aug 25th 2016 (Last Updated: Aug 25th 2016).
This is a private build.
-1
Stats: 1 Dex - 1 Con (since it's for PvP)
Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
5 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 66% x 10
SP: 16

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 2
Archer
10 / 10
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 10:
Moving Shot Movement Speed: +14%
Evasion: +100
Duration: 300 seconds
SP: 28

Type: Melee / Buff
Cooldown: 36s
8 / 10
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 8:
Attack: 75% x 10
SP: 20

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
7 / 10
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 7:
Attack: 415%
[Skew] Duration: 12 seconds
SP: 24

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
3 / 5
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.

Level 3:
Physical Damage: +23
Range: +17.5
Attack Speed: +90
SP: 12

Type: Melee / Buff
Cooldown: 0s
1 / 5
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 1:
Attack: 225%
SP: 13

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 1
Hunter
5 / 5
2
Coursing
Hunter7 Hunter9
Coursing: Mental Breakdown
Type: Active
* Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level
* Increases SP consumption by 10%

Hunter 1st Circle required
Coursing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Coursing

[Physical]
Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance.
(When the target is a character, duration is reduced in half.)

Level 5:
0.5 second attack 257%
Physical Defense: -7.5%
Additional Critical Chance: +40%
Duration: 5.5 seconds
SP: 57

Type: Melee / Attack
Cooldown: 9s
1 / 5
2
Snatching
Hunter4 Hunter10
Snatching: Airborne Enemy Damage
Type: Active
Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level.
* Increases SP consumption by 30%

Hunter 1st Circle required
Snatching: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Snatching

[Physical]
Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding].

Level 1:
165% Attack per 0.5 seconds
Duration: 5 seconds
SP: 41

Type: Melee / Attack
Cooldown: 15s
1 / 5
Praise
Hunter5
Praise: Movement Speed
Type: Active
* Increases movement speed of companion from [Praise] by 1 per attribute level
* Increases SP consumption by 10%

Hunter 1st Circle required
Praise

Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed.

Level 1:
Companion Attack: +25
Companion Accuracy: +25
Companion Critical Rate: +25
Companion Attack Speed + 0.3 seconds
Duration: 60 seconds
Maximum Level: 5
SP: 48

Type: Melee / Attack
Cooldown: 90s
5 / 5
Pointing
Hunter1
Pointing: Fear
Type: Active
* Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds
* Increases SP consumption by 10%

Hunter 1st Circle required
Pointing

Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy.

Level 5:
Evasion: -40
Accuracy: -40
Pointing AI Duration: 90 seconds
SP: 63

Type: Melee / Attack
Cooldown: 17s
3 / 5
Rush Dog
Hunter8 Hunter11
Rush Dog: Stun
Type: Active
* Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec
* Increases SP consumption by 10%

Hunter 1st Circle required
Rush Dog: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Rush Dog

[Physical]
Order your companion to charge and attack an enemy.

Level 3:
Attack: 139% x 5
SP: 43

Type: Melee / Attack
Cooldown: 5s
Rank 4
circle 1
Scout
5 / 5
Camouflage
Camouflage

Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.

Level 5:
Block Count: 25
Movement Speed: -15
SP: 74

Type: Melee / Attack
Cooldown: 76s
1 / 5
Flu Flu
Scout11 Scout6
Flu Flu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flu Flu: Debuff Count
Type: Active
Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level.
* Increases SP consumption by 30%

Scout 1st Circle required
Flu Flu

[Missile: Bow]
Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].

Level 1:
Attack: 619%
Initial Target suffers from [Fear]+[Confusion]
Inflict [Fear] on up to 5 targets
Duration: 8 seconds
SP: 56

Type: Missile / Attack
Cooldown: 61s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 5
Flare Shot
Scout14
Flare Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flare Shot

[Missile: Bow]
Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies.

Level 4:
104% Attack per 0.5 seconds
Duration: 10 seconds
SP: 78

Type: Missile / Attack
Cooldown: 41s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Cloaking
Scout1 Scout9
Cloaking: Physical Damage
Type: Active
* Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking]
* Increases SP consumption by 30%

Scout 1st Circle required
Cloaking: Increased Movement Speed
Type: Active
* Increases movement speed of [Cloaking] by 1 per attribute level
* Increases SP consumption by 10%

Scout 1st Circle required
Cloaking

Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.

Level 5:
Duration: 35 seconds
SP: 80

Type: Melee / Buff
Cooldown: 35s
Rank 5
circle 2
Scout
5 / 5
Camouflage
Camouflage

Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.

Level 5:
Block Count: 25
Movement Speed: -15
SP: 74

Type: Melee / Attack
Cooldown: 76s
1 / 10
Flu Flu
Scout11 Scout6
Flu Flu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flu Flu: Debuff Count
Type: Active
Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level.
* Increases SP consumption by 30%

Scout 1st Circle required
Flu Flu

[Missile: Bow]
Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].

Level 1:
Attack: 619%
Initial Target suffers from [Fear]+[Confusion]
Inflict [Fear] on up to 5 targets
Duration: 8 seconds
SP: 56

Type: Missile / Attack
Cooldown: 61s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 10
Flare Shot
Scout14
Flare Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flare Shot

[Missile: Bow]
Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies.

Level 4:
104% Attack per 0.5 seconds
Duration: 10 seconds
SP: 78

Type: Missile / Attack
Cooldown: 41s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
Cloaking
Scout1 Scout9
Cloaking: Physical Damage
Type: Active
* Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking]
* Increases SP consumption by 30%

Scout 1st Circle required
Cloaking: Increased Movement Speed
Type: Active
* Increases movement speed of [Cloaking] by 1 per attribute level
* Increases SP consumption by 10%

Scout 1st Circle required
Cloaking

Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.

Level 10:
Duration: 50 seconds
SP: 111

Type: Melee / Buff
Cooldown: 35s
0 / 5
Perspective Distortion
Scout3
Perspective Distortion: Physical Damage
Type: Active
* Increases physical attack of allies within the range of [Perspective Distortion] by 5% per attribute level

Scout 2nd Circle required
Perspective Distortion

Distort the sense of distance to make attacks from allies possible outside their range.

Level 1:
Maximum Duration: 11 seconds
Consumes 60 SP per second
SP: 0

Type: Magic / Buff
Cooldown: 40s
Rank 6
circle 3
Scout
5 / 5
Camouflage
Camouflage

Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.

Level 5:
Block Count: 25
Movement Speed: -15
SP: 74

Type: Melee / Attack
Cooldown: 76s
1 / 15
Flu Flu
Scout11 Scout6
Flu Flu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flu Flu: Debuff Count
Type: Active
Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level.
* Increases SP consumption by 30%

Scout 1st Circle required
Flu Flu

[Missile: Bow]
Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].

Level 1:
Attack: 619%
Initial Target suffers from [Fear]+[Confusion]
Inflict [Fear] on up to 5 targets
Duration: 8 seconds
SP: 56

Type: Missile / Attack
Cooldown: 61s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 15
Flare Shot
Scout14
Flare Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flare Shot

[Missile: Bow]
Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies.

Level 4:
104% Attack per 0.5 seconds
Duration: 10 seconds
SP: 78

Type: Missile / Attack
Cooldown: 41s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
15 / 15
Cloaking
Scout1 Scout9
Cloaking: Physical Damage
Type: Active
* Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking]
* Increases SP consumption by 30%

Scout 1st Circle required
Cloaking: Increased Movement Speed
Type: Active
* Increases movement speed of [Cloaking] by 1 per attribute level
* Increases SP consumption by 10%

Scout 1st Circle required
Cloaking

Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.

Level 15:
Duration: 65 seconds
SP: 141

Type: Melee / Buff
Cooldown: 35s
10 / 10
Perspective Distortion
Scout3
Perspective Distortion: Physical Damage
Type: Active
* Increases physical attack of allies within the range of [Perspective Distortion] by 5% per attribute level

Scout 2nd Circle required
Perspective Distortion

Distort the sense of distance to make attacks from allies possible outside their range.

Level 10:
Maximum Duration: 20 seconds
Consumes 105 SP per second
SP: 0

Type: Magic / Buff
Cooldown: 40s
5 / 5
Scan
Scout8
Scan: Confusion
Type: Active
* Enemies within the range of [Scan] have a chance to be afflicted with [Confusion] for 5 seconds
Increases the chance by 10% per attribute level
* Increases SP consumption by 10%

Scout 3rd Circle required
Scan

Show hidden items and enemies within range.

Level 5:
Duration: 18 seconds
SP: 90

Type: Missile / Buff
Cooldown: 58s
5 / 5
5
Split Arrow
Scout17
Split Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Split Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 3rd Circle required
Split Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that, upon hitting a target, bounces to hit two nearby enemies.

Level 5:
Attack: 493%
Bounced Arrow Attack: 986%
SP: 52

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 7
circle 1
Cannoneer
5 / 5
Cannon Shot
Cannoneer2
Cannon Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Cannon Shot: Chain Explosion
Type: Active
* Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3
* Increases SP consumption by 30%

Canoneer 3rd Circle Required
Cannon Shot

[Missile: Cannon]
Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.

Level 5:
Attack: 712%
AoE Attack Ratio: 5
SP: 155

Type: Missile / Attack
Cooldown: 5s
Required Stance: BowAndCannon
1 / 5
Shootdown
Cannoneer3 Cannoneer6
Shootdown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Shootdown: Falling
Type: Active
* Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level
* From Lv. 2, the duration decreases by 1.8 sec per attribute level
* Fallen monsters receive additional damage from Cannon Shot
* Increases SP consumption by 10%

Cannoneer 1st Circle required
Shootdown: Chain Explosion
Type: Active
* Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3
* Increases SP consumption by 30%

Canoneer 3rd Circle Required
Shootdown

[Missile: Cannon]
Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.

Level 1:
Attack: 584%
AoE Attack Ratio: 5
SP: 106

Type: Missile / Attack
Cooldown: 5s
Required Stance: BowAndCannon
1 / 5
Siege Burst
Cannoneer4 Cannoneer7 Cannoneer13
Siege Burst: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Siege Burst: Increased Range
Type: Active
* Increases attacking range of [Siege Burst] by 25 per attribute level
* Increases SP consumption by 30%

Cannoneer 1st Circle required
Siege Bust: Destroy Magic Circle
Type: Active
* [Siege Bust] removes all enemy magic circles at the point of attack
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Siege Burst: Focus
Type: Active
* Maintains [Siege Burst] casting even when the character is attacked
* Increases SP consumption by 20%

Cannoneer 1st Circle required
Siege Burst: Critical
Type: Active
* Increases Siege Burst critical chance by 10% per attribute level
* Increases SP consumption by 50%

Canoneer 3rd Circle Required
Siege Burst

[Missile: Cannon]
Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.

Level 1:
Attack: 799%
AoE Attack Ratio: 15
SP: 130

Type: Missile / Attack
Cooldown: 7s
Required Stance: BowAndCannon
5 / 5
2
Cannon Blast
Cannoneer5 Cannoneer8
Cannon Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Cannon Blast: Armor Break
Type: Active
* Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds
* Increases SP consumption by 50%

Cannoneer 1st Circle required
Cannon Blast

[Missile: Cannon]
Fires a cannonball that spreads to target all enemies in front of you.

Level 5:
Attack: 1049%
AoE Attack Ratio: 10
SP: 175

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndCannon
Rank 8
circle 2
Cannoneer
10 / 10
Cannon Shot
Cannoneer2
Cannon Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Cannon Shot: Chain Explosion
Type: Active
* Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3
* Increases SP consumption by 30%

Canoneer 3rd Circle Required
Cannon Shot

[Missile: Cannon]
Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.

Level 10:
Attack: 872%
AoE Attack Ratio: 5
SP: 219

Type: Missile / Attack
Cooldown: 5s
Required Stance: BowAndCannon
1 / 10
Shootdown
Cannoneer3 Cannoneer6
Shootdown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Shootdown: Falling
Type: Active
* Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level
* From Lv. 2, the duration decreases by 1.8 sec per attribute level
* Fallen monsters receive additional damage from Cannon Shot
* Increases SP consumption by 10%

Cannoneer 1st Circle required
Shootdown: Chain Explosion
Type: Active
* Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3
* Increases SP consumption by 30%

Canoneer 3rd Circle Required
Shootdown

[Missile: Cannon]
Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.

Level 1:
Attack: 584%
AoE Attack Ratio: 5
SP: 106

Type: Missile / Attack
Cooldown: 5s
Required Stance: BowAndCannon
1 / 10
Siege Burst
Cannoneer4 Cannoneer7 Cannoneer11 Cannoneer13
Siege Burst: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Siege Burst: Increased Range
Type: Active
* Increases attacking range of [Siege Burst] by 25 per attribute level
* Increases SP consumption by 30%

Cannoneer 1st Circle required
Siege Bust: Destroy Magic Circle
Type: Active
* [Siege Bust] removes all enemy magic circles at the point of attack
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Siege Burst: Focus
Type: Active
* Maintains [Siege Burst] casting even when the character is attacked
* Increases SP consumption by 20%

Cannoneer 1st Circle required
Siege Burst: Critical
Type: Active
* Increases Siege Burst critical chance by 10% per attribute level
* Increases SP consumption by 50%

Canoneer 3rd Circle Required
Siege Burst

[Missile: Cannon]
Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.

Level 1:
Attack: 799%
AoE Attack Ratio: 15
SP: 130

Type: Missile / Attack
Cooldown: 7s
Required Stance: BowAndCannon
8 / 10
2
Cannon Blast
Cannoneer5 Cannoneer8
Cannon Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Cannon Blast: Armor Break
Type: Active
* Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds
* Increases SP consumption by 50%

Cannoneer 1st Circle required
Cannon Blast

[Missile: Cannon]
Fires a cannonball that spreads to target all enemies in front of you.

Level 8:
Attack: 1191%
AoE Attack Ratio: 10
SP: 218

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndCannon
5 / 5
2
Cannon Barrage
Cannoneer9 Cannoneer12
Cannon Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 2nd Circle Required
Cannon Barrage: Stun
Type: Active
* [Cannon Barrage] has a 5% chance per attribute level to stun an enemy for 3 seconds
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Cannon Barrage: Weight Reduction
Type: Active
* Reduces Cannon Barrage damage by 4% per attribute level and cooldown by 10%
* Increases SP consumption by 10%

Canoneer 3rd Circle Required
Cannon Barrage

[Missile: Cannon]
Repeatedly fire your cannon at the selected target.

Level 5:
Attack: 627% x 3
AoE Attack Ratio: 5
SP: 240

Type: Missile / Attack
Cooldown: 33s
Required Stance: BowAndCannon
5 / 5
Smoke Grenade
Cannoneer10
Smoke Grenade: Additional Damage
Type: Active
* Increases additional cannon damage received by an enemy in the state of [Smoke Grenade] by 10% per attribute level
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Smoke Grenade

Throw a smoke grenade at a selected area and blind them. Also, the enemies within its range receive additional damage from cannon attacks and hidden enemies get detected.

Level 5:
Smoke Grenade Duration: 12 seconds
AoE Attack Ratio: 10
SP: 261

Type: Missile / Attack
Cooldown: 33s
Required Stance: BowAndCannon
0 / 5
Bazooka
Bazooka: Veteran Mercenary
Type: Active
* Removes attack range limit
* Increase base attack speed in [Bazooka] state
* Increases SP consumption by 200%

Canoneer 3rd Circle Required
Bazooka

Prepares cannon attack to enhance focus. Uses cannon attack as basic attack, which does not affect enemies that are too near. In the Bazooka state, increases basic Cannoneer skill range by 2 times.

Level 1:
Additional Damage: 10%
Cannon Attack Range: +8

SP: 20

Type: Melee / Buff
Cooldown: 0s
Required Stance: BowAndCannon
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