Schwarzer Reiter PVPVEVG
Created by kyunxd on Apr 19th 2016 (Last Updated: Apr 22nd 2016).
This is a public build.
16
I wanna play with Schwarzer Reiter, and i'm trying to make the best build that i thought.
I could have chosen a build with ranger coz the aoe skills, but i think that quarell shooter skills is better for PVP, you can use Running shot to use autoattacks with high damage (200%) and when it end, you can use retreat shot, in this build you have a high mobility. With fulldraw and stone bullet you can skew/stun the target and cast the wild shot , concentrated fire or even rapid fire/multi shot. while the target are stuned ou skew you can throw the Scatter Caltrops below him. I choose Rogue as 5th class because the utility that his skills bring to this build is really good, you have feint to debuff the high DEX enemys, with the high mobility skills like running shot and retreat shot you can use the sneaky hit, probably you'll hit an enemy from behind and receive a high critical hit chance and capture can be very useful against mages.
Archer 1st -
5 SWIFT STEP - USEFUL BUFF
5 MULTI ARROW - Help you in low levels
1 Oblique Shot - High spam skill in low levels, lv 1 is the best cause the SP cost is low and in lv 5 the sp cost is high and the damage grow not so much
4 - Fulldraw - useful only in pvp, lv 4 because the higher skew time.
Quarell Shooter 2nd-4th -
10 - Deploy Pavise - A high useful skill for pve and pvp, in pvp you can use this when your skills is in cooldown and gain some time
15-Scatter Caltrops - A good aoe skill, can be use in pvp to zone some areas or below a stuned or skew enemy
1-Stone picking - just to pick stones to use in stone shot
3 - Stone Shot - Useful skill with 0 cooldown witch STUN the enemy and create for you 4 seconds to cast skills or run
10 - Rapid Fire - Great damage skill
1- Teardown - i put one point here because its can be useful in some pvp or gvg ocasions.
5 - Running Shot - Is the best skill of quarell shooter, you gain 200% percent of damage and 30% attack speed and you can attack while moving.
5th - ROGUE -
I choose Rogue because the utility skills that he have and i explain why in the initial text
6-7th - Schwarzer Reiter
10 - Concentrated Fire - High damage in conjunt with stun/skew
1 - Carocole - I don't know how much damage this skill can do, i'm studying it, but for this moment i put 1 point here because the gap created between you and the enemy
10 - Retreat Shot - Another high mobility skill to use when running shot is at cooldown
I'm thinking about how i'll put the stats points, i'm open for reviews, suggestion and discussion.
For now i'll use something like:
10 Levels - 5STR
3DEX
1SPR
1CON
OR
5STR
4DEX
1CON
OR
7STR
3DEX
I could have chosen a build with ranger coz the aoe skills, but i think that quarell shooter skills is better for PVP, you can use Running shot to use autoattacks with high damage (200%) and when it end, you can use retreat shot, in this build you have a high mobility. With fulldraw and stone bullet you can skew/stun the target and cast the wild shot , concentrated fire or even rapid fire/multi shot. while the target are stuned ou skew you can throw the Scatter Caltrops below him. I choose Rogue as 5th class because the utility that his skills bring to this build is really good, you have feint to debuff the high DEX enemys, with the high mobility skills like running shot and retreat shot you can use the sneaky hit, probably you'll hit an enemy from behind and receive a high critical hit chance and capture can be very useful against mages.
Archer 1st -
5 SWIFT STEP - USEFUL BUFF
5 MULTI ARROW - Help you in low levels
1 Oblique Shot - High spam skill in low levels, lv 1 is the best cause the SP cost is low and in lv 5 the sp cost is high and the damage grow not so much
4 - Fulldraw - useful only in pvp, lv 4 because the higher skew time.
Quarell Shooter 2nd-4th -
10 - Deploy Pavise - A high useful skill for pve and pvp, in pvp you can use this when your skills is in cooldown and gain some time
15-Scatter Caltrops - A good aoe skill, can be use in pvp to zone some areas or below a stuned or skew enemy
1-Stone picking - just to pick stones to use in stone shot
3 - Stone Shot - Useful skill with 0 cooldown witch STUN the enemy and create for you 4 seconds to cast skills or run
10 - Rapid Fire - Great damage skill
1- Teardown - i put one point here because its can be useful in some pvp or gvg ocasions.
5 - Running Shot - Is the best skill of quarell shooter, you gain 200% percent of damage and 30% attack speed and you can attack while moving.
5th - ROGUE -
I choose Rogue because the utility skills that he have and i explain why in the initial text
6-7th - Schwarzer Reiter
10 - Concentrated Fire - High damage in conjunt with stun/skew
1 - Carocole - I don't know how much damage this skill can do, i'm studying it, but for this moment i put 1 point here because the gap created between you and the enemy
10 - Retreat Shot - Another high mobility skill to use when running shot is at cooldown
I'm thinking about how i'll put the stats points, i'm open for reviews, suggestion and discussion.
For now i'll use something like:
10 Levels - 5STR
3DEX
1SPR
1CON
OR
5STR
4DEX
1CON
OR
7STR
3DEX
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 4 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 4: Attack: 363% [Skew] Duration: 9 seconds SP: 18 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Quarrel Shooter |
3 / 5 2 Deploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding. Level 3: Attack: 218% Blocks: 30 Pavise Duration: 22 seconds [Bleeding]Chance: 40% SP: 29 Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 5 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 5: Attack: 168% Throw Count: 5 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 39 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 3 / 5 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 3: Attack: 240% [Stun]Duration: 5.2 seconds Consumes 1 Stone Bullet SP: 38 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Quarrel Shooter |
10 / 10 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 10: Attack: 206% Throw Count: 10 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 59 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 6 / 10 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 6: Attack: 276% [Stun]Duration: 6.4 seconds Consumes 1 Stone Bullet SP: 57 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 3 Rapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Rapid Fire [Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy. Level 5: Attack 285% x no. of hits Max. load time 1 sec SP: 39 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 4 Teardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Teardown [Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies. Level 1: Attack: 332% SP: 18 Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword |
Rank 4
Quarrel Shooter |
15 / 15 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 15: Attack: 244% Throw Count: 15 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 79 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 8 / 15 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 8: Attack: 300% [Stun]Duration: 7.2 seconds Consumes 1 Stone Bullet SP: 69 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 3 Rapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Rapid Fire [Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy. Level 10: Attack 363% x no. of hits Max. load time 1 sec SP: 60 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Running Shot Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits. Level 5: Additional Damage: 200% Duration: 300 sec Basic Attack Speed +10% SP: 44 Type: Melee / Buff Cooldown: 35s |
Rank 5
Rogue |
5 / 5 Sneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10% Rogue 1st Circle required Sneak Hit Temporarily increases your Critical Chance when attacking enemies from behind. Level 5: Critical Chance: +40% Duration: 50 seconds SP: 100 Type: Melee / Buff Cooldown: 70s 5 / 5 Feint: Back Roll Type: Active * Increases chances by 15% per attribute level of enemies turning around when using [Feint] * Increases SP consumption by 10% Rogue 1st Circle required Feint Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you. Level 5: Evasion: -15% Targets: 7 Duration: 20 seconds SP: 94 Type: Melee / Attack Cooldown: 25s 5 / 5 Capture: Ally Magic Circle Type: Active * Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture] * Increases SP consumption by 10% Rogue 1st Circle required Capture Steals the enemy's trap and magic circle. You may use it later when you need it. Level 5: Acquire 5 enemies' traps or magic circles SP: 107 Type: Melee / Attack Cooldown: 180s |
Rank 6
Schwarzer Reiter |
5 / 5 Concentrated Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level *+10% added damage at maximum level Schwarzer Reiter 1st Circle required Concentrated Fire [Missile: Gun] Fires multiple bullets in rapid succession at an enemy. Level 5: Attack: 151% x 10 Able to use while riding SP: 118 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol 1 / 5 Caracole: Enhance Type: Passive * Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Caracole: Nonskid Type: Active * Reduces [Caracole]'s recoil Schwarzer Reiter 3rd Circle Required Caracole: Spread Type: Active * When [Caracole] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 10% Schwarzer Reiter 3rd Circle Required Caracole [Missile: Gun] Shoot forward while pushing yourself back with recoil. Level 1: Attack: 550% Able to use while riding SP: 90 Type: Missile / Attack Cooldown: 35s Required Stance: BowAndPistol 4 / 5 Limacon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Limacon: Spread Type: Active * When [Limacon] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 3 Schwarzer Reiter 3rd Circle Required Limacon When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available. Level 4: Duration 80 sec Add. Pistol attack 80% Consumes 6 SP per attack Can use while mounted SP: 0 Type: Melee / Buff Cooldown: 35s 5 / 5 Retreat Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Retreat Shot: Increased Nullification Type: Active * Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level * Increases SP consumption by 20% Schwarzer Reiter 1st Circle required Retreat Shot [Missile: Gun] Shoot repeatedly in the opposite direction you are moving. Level 5: 152% Attack per 0.3 seconds x No. of Hits Duration: 10 seconds Able to use while riding SP: 144 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol |
Rank 7
Schwarzer Reiter |
10 / 10 Concentrated Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level *+10% added damage at maximum level Schwarzer Reiter 1st Circle required Concentrated Fire [Missile: Gun] Fires multiple bullets in rapid succession at an enemy. Level 10: Attack: 185% x 10 Able to use while riding SP: 166 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol 10 / 10 Retreat Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Retreat Shot: Increased Nullification Type: Active * Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level * Increases SP consumption by 20% Schwarzer Reiter 1st Circle required Retreat Shot [Missile: Gun] Shoot repeatedly in the opposite direction you are moving. Level 10: 186% Attack per 0.3 seconds x No. of Hits Duration: 10 seconds Able to use while riding SP: 204 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol 5 / 5 Wild Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wild Shot] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 2nd Circle required Wild Shot [Missile: Gun] Attack an enemy simultaneously with a crossbow and pistol held in both hands. Level 5: Attack: 304% x 9 SP: 164 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndPistol |
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Comments (17)
why rogue? and no archer 2?
can u explain? pros and cons when you choos rogue?
https://www.reddit.com/r/treeofsavior/comments/3m7kf7/mounting_and_skill_compatibility/
It said here you cant use running shot with SR..
but there's a video in youtube that it is working
https://www.youtube.com/watch?v=jRhxyhEQpG0
Is it ok to have rank 6 SR and then musketeer at rank 7?
I've read the comments and came across this link https://www.reddit.com/r/treeofsavior/comments/3m7kf7/mounting_and_skill_compatibility/
Which says that "running shot" is unusable while mounted, can someone confirm that ?
Does that impact the build at any point ? because it's like the best skill in Quarrel tree.
i just recommend getting vendetta to 4/5 instead of maxing capture, because capture atm is bugged(you can capture more than 1 trap at level 1 capture), and also the bonus str scale really well with QS
Also for Schwarzer Reiter, i don't recommend getting limacon, it's just a filler skill that you won't use, just focus your points on caracole(5/5 is fine)
https://www.reddit.com/r/treeofsavior/comments/3m7kf7/mounting_and_skill_compatibility/
This was the only info I could find out on it. Was wondering if stone shot actually does work on mount w/ xbow in hand.
it doesn't, but you can use stone shot while you are mounted
nope