[Apr 25th 2018] New classes have been added to the skill simulator!

Chronomancer PT-BR (Yahallo)

Created by Nonikuy on May 17th 2016 (Last Updated: Feb 28th 2018).
This is a public build.
8
Olá, pessoas que querem fazer o char mais amado em PTs na Earth Tower.

Essa é uma build extremamente útil e requisitada para o conteúdo END GAME (GVG, Earth Tower, Raids de guild, World Bosses). As vantagens são inúmeras. Destacam-se:
- CONTROLE absurdo proporcionado pelas skills do Cryomancer;
- REDUÇÃO DE CDs que o Chronomancer dispõe;
- IMUNIDADE A ATAQUES MISSILE garantida pelo sage.

Porém há um probleminha sobre essa build, ela é horrível de upar solo. Resumindo, não se tem dano suficiente... Se você é um jogador experiente e sabe de caminhos mais fáceis de se upar, vai fundo. Eu particularmente, não recomendo fazer essa build se ela vai ser o seu primeiro char no game, pois será desanimador passar mais de 20 minutos pra concluir algumas quests quando outras classes levam menos de 1 min.



------------Prós

- A build é extremamente barata e não é necessário gastos excessivos com armas e armaduras durante quase todo o processo de UP.
- Sempre requisitada para Partys.
- Uma performance excelente para todo conteúdo do game.
- Divertida (pra mim, esse é de longe o mais importante).


-------------Contras

- Upar solo = Zerar Battletoads ou Mega man (sem morrer '-' )
- SEM DANO (chega uma hora que você começa a tirar 1 de dano dos inimigos)


-------------Avaliação Final

Party Play ===== 10/10
Solo Play ===== 4/10
PVE ========== 10/10
PVP ========== 6/10
Diversão ====== +8000


- - - - - - - - WIZARD - - - - - - - -



---Lethargy;
Baixa Status de adversários. Detalhe, essa Skill tem uma passiva que faz com que o Boss/Mobs tomem 100% a mais de dano do tipo strike. Tem de estar no mínimo no nível 3. Caso não, a passiva não pode ser habilitada.
---Sleep;
Stunar adversários.
---Earth Quacker;
Excelente knockdown. Boa para tirar aquele inimigo chatinho de perto de você. Uso com muita frequência.


*Resto é de sua escolha. Eu, particularmente, vou sempre de defesa, no caso, Reflect Shield.
LEMBRETE: Quando estiver em party, use essa skill quando seus aliados estiverem distantes de você.

~ Aí você pergunta: E não tem dano, como vou upar?
Cara, pra pegar level 15 e trocar de classe (pra ter algum dano), você upa até com um graveto. E outra, no fim, seu dano é negativo mesmo xD.


- - - - - - - - CRYOMANCER - - - - - - - -



---Ice Bolt;
Ela tem uma grande chance de dar freeze.
---Ice pike;
Alta chance de dar freeze e uma das únicas fonte fonte de dano.
---Ice Wall;
Boa pra controle. Existe um machete pra dar dano com essa skill, você monta a wall e começa a bater nela com um STAFF, os fragmentos irão dar um dano considerável no alvo. Usando o mesmo princípio, também se pode quebrar cristais como o do 13f da Earth Tower.
---Subzero Shield;
Que estando no level 10, você tem 60% de chance de congelar os inimigos por 3 segundos. Sempre que achar que vai receber dano físico meele, ative essa skill.
---Frost Pilar;
Muito útil para DGs. Ela "puxa" os Mobs em direção à árvore summonada, velho isso é melhor que qualquer peltasta. Detalhe é que a taxa de congelamento dela é bem alta e ao estarem congelados, os mobs recebem dano extra.
---Snow Rolling;
Juntar mobs. SEMPRE que for usar ela, tenha a Frost pilar livre em seguida. Ao fim da Snow rolling, os mobs que estiverem pressos nela serão espalhados. Nesse ponto você usa a Frost pilar e eles se juntam novamente.



- - - - - - - - CHRONOMANCER - - - - - - - -



---Quicken;
Estando no 15, aumenta o attack speed em +330.
---Reincarnate;
Revive mobs e Alguns bosses (10% pra bosses). Antes de tentar dar ress use sempre SLOW, isso aumentará a chance de sucesso (tenha a passiva da slow ativa).
---Stop;
inimigos ficam imóveis. Uma das melhores skill de controle do game.
---Slow;
Diminui o movement speed dos inimígos. O mais importante é a passiva que reduz a chance de os inimigos nulificarem ataques e debuffs.
---Haste;
Movement Speed +15.
---Back Masking;
Dá pra usar pra reviver aliados.
---Pass;
Diminuição dos CD das skills.



- - - - - - - - SAGE - - - - - - - -



---Portal;
"Uber" Permite teleportar você e membros da party pra locais previamente salvos. (Não pode salvar portais dentro de DGs ou mapas de World Boss).
---Micro-Dimencional;
Tem um certo dano mas o principal é a passiva que permite duplicar a arvore de cryomancer (Frost Pilar).
---Macro-Dimencional;
Um dano razoável, mas o bom é a passiva que aumenta o range de círculos mágicos em 10% (ex: barrier do paladino, pilar de fogo do pyro).
---Blink;
Essa tem de estar maximizada, ela cria uma cópia sua que fica recebendo dano no seu lugar sem que isso prejudique teu HP.
---Missile Hole;
A melhor skill de SAGE. Imunidade a ataques tipo missile (projéteis).




-----------------------------------------Certo, e os Status???

Claro e direto:

Full CON

~Como diria vovó, Support bom é support vivo \0/.


------------------------------------------Passivas

REGRA FUNDAMENTAL: Vá nos NPCs de classe e pegue as passivas excerto as que vão até o 100. Se a passiva vai até level 100, sequer olhe pra ela. É inútil para a build. Só pra lembrar: VOCÊ NÃO TEM DANO!

*Cuidado com a passiva de chronomancer que dá STOP em boss e a passiva de confusion da Backmasking.





-------------------------------------------O set deve ser baseado em Magic Defence. Neste caso, opte sempre por set tipo Cloth:


01---330 | Qualquer coisa serve! Compre o set mais barato dentro da sua faixa de level.



CHEGOU NO LEVEL 330 PARABÉNS, AGORA O JOGO COMEÇA DE VERDADE!



-------------------------------------------Set e Weapons Para ir Earth Tower:




--------Armor:


330+ | Vienti Oksinis Set!

link:
https://tos.neet.tv/items?q=vienti+oksinis (vienti oksinis)

*preferência: peito e calça com 2 slots para gemas!!
**Peito e Calça Gemado com Yellow Gems (Defesa Física)


Q: Esse set é suficiente para ir até o último andar da ET (40f) ?
A: Sim, o vienti é suficiente... Na verdade, com esse set dá até para ir ver se no céu tem pão '-'


***SETS LOLOPANTHER E SOLMIKI: São opcionais para essa build, com o Vienti Oksinis você faz qualquer conteúdo do game. Lolopanther e Solmiki são bons pra revenda ou se você está farmando para outro char ( seu main, por exemplo)
****Antes, minha indicação era usar o set e acessórios lolopanther, mas é realmente desnecessário. Simplesmente ostentação.




--------Weapons, Shield


-----[Primário] Audra Staff (Sempre que for usar as skills de Cryo).
Links:
http://www.tosbase.com/database/items/273102/ (audra)

------[Secundário] Pierene Sword + Lionhead Shield/Emengard Shield (Ao enfrentar Bosses).

*Se não conseguir a Pierene Sword use o bom e velho combo: Ice Rod + Shield.

Links:
http://www.tosbase.com/database/items/142102/ (ice rod)
http://www.tosbase.com/database/items/103120/ (sword com magic defence)
http://www.tosbase.com/database/items/223110/ (shield 315)
http://www.tosbase.com/database/items/224105/ (shield 330)

**Dependendo da situação troque entre Primário e Secundário.


--------Cards, acessórios e gems


-----Cards
BLUE CARD : 3x Nuaele
Elas juntas dão +30% de Magic Defence.
GREEN CARD : 3x Unknocker
+15 CON +15 SPR
PURPLE CARD : 3x Gazing Golem
30% de chance de ativar a Pain Barrier (No more Knockdown, knockback, staggered!!!)
RED CARD : INÚTIL
Já falei, o DANO no Ecxisté xD


Links:
http://www.tosbase.com/database/items/644103/ (nuaele card)
http://www.tosbase.com/database/items/644055/ (unknocker card)
http://www.tosbase.com/database/items/644002/ (gazing golem card)


--------Acessórios:


-----Hats : Baseados em defesa física.

-----Colar : Max petamion.

Links:
http://www.tosbase.com/database/items/584102/ (max petamion)

-----Bracelete : Glass Bracelet até pegar o Dhrag Bracelet.

Links:
http://www.tosbase.com/database/items/602111/ (glass bracelet)
http://www.tosbase.com/database/items/603120/ (dhrag)


-----------Gemas importantes para se obter (opcional e difícil de se conseguir):
-Haste (Goblin Magician Gem) *usar nas Botas.
-Quicken (Siaulamb Lagoon Gem) *usar no Audra.
-Frost pilar (Vubbe Ice Wizard Gem) *usar no Luvas.
-Ice Wall (Hummingbird Gem) *usar no Audra
*Somente use gemas de monstros no set Vienti Oksinis ou Superior :3

Links:
http://www.tosbase.com/database/items/643620/ (Haste)
http://www.tosbase.com/database/items/643616/ ( Quicken)
http://www.tosbase.com/database/items/643600/ ( Ice Frost)
http://www.tosbase.com/database/items/643596/ ( Ice Wall)



PS: ZaibasC3 = Uber <3

That's All Folks!!!
Copy Build
Rank 1
circle 1
Wizard
1 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
4 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 4:
Physical attack -4%
Magic attack -4%
Evasion -20
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 21

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
4 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 4:
Damage reduction 20%
Duration: 300 seconds
Applies 4 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Cryomancer
1 / 5
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
5 / 5
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 5:
Attack: 454%
[Freeze] Duration 5 sec
SP: 56

Type: Magic / Attack
Cooldown: 20s
Element: Ice
5 / 5
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 5:
Attack 0
Ice Wall count 6
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 70

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 5
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
Rank 3
circle 2
Cryomancer
1 / 10
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
9 / 10
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 9:
Attack: 536%
[Freeze] Duration 5 sec
SP: 79

Type: Magic / Attack
Cooldown: 20s
Element: Ice
10 / 10
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 10:
Attack 0
Ice Wall count 11
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 100

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 10
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
5 / 5
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 5:
Duration: 30 seconds
Chance to [Freeze]: 35%
[Freeze] Duration: 3 seconds
SP: 51

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 5
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 1:
Attack: 320%
Number of targets 11
Duration: 4 seconds
SP: 38

Type: Magic / Attack
Cooldown: 50s
Element: Ice
Rank 4
circle 3
Cryomancer
1 / 15
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
9 / 15
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 9:
Attack: 536%
[Freeze] Duration 5 sec
SP: 79

Type: Magic / Attack
Cooldown: 20s
Element: Ice
15 / 15
Ice Wall
Cryomancer22
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 15:
Attack 0
Ice Wall count 16
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 130

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 15
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
10 / 10
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 10:
Duration: 45 seconds
Chance to [Freeze]: 60%
[Freeze] Duration: 3 seconds
SP: 75

Type: Magic / Attack
Cooldown: 45s
Element: Ice
5 / 10
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 5:
Attack: 409%
Number of targets 15
Duration: 8 seconds
SP: 72

Type: Magic / Attack
Cooldown: 50s
Element: Ice
5 / 5
Frost Pillar
Cryomancer23
Frost Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Frost Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 3rd Circle required
Frost Pillar

[Magic] - [Ice]
Summons a tree of ice on the ground that freezes and damages enemies nearby.

Level 5:
[Freeze]Attack: 124%
Ice Tree Duration: 10 seconds
Consumes #{SpendItemCount}# Cryorite
SP: 70

Type: Magic / Attack
Cooldown: 45s
Element: Ice
Rank 5
circle 1
Chronomancer
5 / 5
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level
Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level.

Level 5:
Attack Speed: +65
Duration: 60 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 121

Type: Magic / Buff
Cooldown: 40s
1 / 5
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 1:
Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 92

Type: Magic / Buff
Cooldown: 120s
5 / 5
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 5:
Magic Duration: 10 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 174

Type: Magic / Buff
Cooldown: 100s
1 / 5
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 1:
Movement Speed: -9
Magic Circle Duration: 14.5 seconds
[Slow] Duration: 10 seconds
SP: 88

Type: Magic / Buff
Cooldown: 35s
Rank 6
circle 2
Chronomancer
10 / 10
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level
Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level.

Level 10:
Attack Speed: +115
Duration: 90 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 169

Type: Magic / Buff
Cooldown: 40s
1 / 10
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 1:
Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 92

Type: Magic / Buff
Cooldown: 120s
10 / 10
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 10:
Magic Duration: 15 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 252

Type: Magic / Buff
Cooldown: 100s
1 / 10
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 1:
Movement Speed: -9
Magic Circle Duration: 14.5 seconds
[Slow] Duration: 10 seconds
SP: 88

Type: Magic / Buff
Cooldown: 35s
5 / 5
Haste
Chronomancer7
Haste: Increased Evasion
Type: Active
* Increases your evasion by 15 per attribute level
* Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 10%

Chronomancer 2nd Circle required
Haste

Temporarily increases the movement speed of you and your party members by manipulating time.The effect increases up to double proportional to the caster's SPR and the target's level.

Level 5:
Movement Speed: +5
Duration: 80 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 134

Type: Magic / Buff
Cooldown: 35s
Rank 7
circle 3
Chronomancer
15 / 15
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level
Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level.

Level 15:
Attack Speed: +165
Duration: 120 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 217

Type: Magic / Buff
Cooldown: 40s
1 / 15
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 1:
Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 92

Type: Magic / Buff
Cooldown: 120s
12 / 15
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 12:
Magic Duration: 17 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 283

Type: Magic / Buff
Cooldown: 100s
1 / 15
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 1:
Movement Speed: -9
Magic Circle Duration: 14.5 seconds
[Slow] Duration: 10 seconds
SP: 88

Type: Magic / Buff
Cooldown: 35s
10 / 10
Haste
Chronomancer7
Haste: Increased Evasion
Type: Active
* Increases your evasion by 15 per attribute level
* Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 10%

Chronomancer 2nd Circle required
Haste

Temporarily increases the movement speed of you and your party members by manipulating time.The effect increases up to double proportional to the caster's SPR and the target's level.

Level 10:
Movement Speed: +8
Duration: 120 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 190

Type: Magic / Buff
Cooldown: 35s
1 / 5
Backmasking
Chronomancer5
Backmasking: Confusion
Type: Active
* Enemies provoked after using [Backmasking] will be afflicted with [Confusion] for 6 seconds
* If the attribute is Lv2, applies 8 seconds of [Confusion]
* Increases SP consumption by 10%

Chronomancer 3rd Circle required
Backmasking

Control time in an area, temporarily changing it back to its previous state.

Level 1:
Backmasking Range: 60
Unable to use Backmasking nearby for 10 seconds
Consumes #{SpendItemCount}# Time Crystal
SP: 240

Type: Magic / Buff
Cooldown: 300s
5 / 5
Pass
Pass

[Magic]
Reduces the cooldown of skills of you and your party members. Reduced skill will not be re-applied until the skill is used.

Level 5:
Cooldown: -25 seconds
Consumes #{SpendItemCount}# Time Crystal
SP: 161

Type: Magic / Buff
Cooldown: 50s
Element: Earth
Rank 8
circle 1
Sage
1 / 5
Portal
Sage1
Portal: Extra Slots
Type: Passive
* Increases portal slot number by 1 per attribute level

Sage 1st Circle Required
Portal

Memorize your current location or create a portal for you or your party members to be able to use. If a location is being saved, it records the coordinates of your current position before going on cooldown, you must wait for the cooldown to end before you are then able to open a portal.

Level 1:
Saveable Portals: 3
Portal Cooldown: 30 minutes
Portal Duration: 15 seconds
SP: 0

Type: Magic / Attack
Cooldown: 0s
1 / 5
3
Micro Dimension
Sage2 Sage8
Micro Dimension: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Micro Dimension] by 0.5% per attribute level
* +10% added damage at maximum level

Sage 1st Circle Required
Micro Dimension: Duplicate
Type: Active
* Doubles ally installments and summons within the range of [Micro Dimension]
* Cloned targets will not be further duplicated
* Increases SP consumption by 50%

Sage 1st Circle Required
Micro Dimension: After Effects
Type: Active
* Micro Dimension damage hits 1 additional time when compressed space expands after 1.5 seconds, dealing damage to enemies nearby and yourself
* Increases SP consumption by 50%

Sage Circle 2 Required
Micro Dimension

Distorts the space into a small size to deal damage to enemies.

Level 1:
Attack: 1679%
SP: 187

Type: Magic / Attack
Cooldown: 35s
1 / 5
Ultimate Dimension
Sage3 Sage4 Sage9
Ultimate Dimension: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ultimate Dimension] by 0.5% per attribute level
* +10% added damage at maximum level

Sage 1st Circle Required
Ultimate Dimension: Confusion
Type: Active
* Grants [Ultimate Dimension] a 5% chance per attribute level to confuse the enemy for 8 seconds
* Increases SP consumption by 10%

Sage 1st Circle Required
Ultimate Dimension: Enlarged Magic Circle
Type: Active
* Increases range of ally magic circles within the range of [Ultimate Dimension] by 10%
* Increases SP consumption by 50%

Sage 1st Circle Required
Ultimate Dimension: After Effects
Type: Active
* Enemies hit receive additional property-less damage every 0.5 seconds for [Attribute Level * 1 seconds]
* Increases SP consumption by 50%

Sage Circle 2 Required
Ultimate Dimension

Distorts the space into a large size to deal damage to enemies.

Level 1:
Attack: 482%
Duration: 1.5 seconds
SP: 264

Type: Magic / Attack
Cooldown: 40s
5 / 5
Blink
Sage5
Blink: Duration
Type: Active
* Increases [Blink]'s apparition duration by 1 second per attribute level
* Increases SP consumption by 10%

Sage 1st Circle Required
5 / 5
Missile Hole
Missile Hole

Decreases damage received from missile attacks and magic projectile attacks for you and your party members. Reduces each attack received by 3 hits.

Level 5:
Duration: 60 seconds
Number of Blocks: 16
SP: 287

Type: Magic / Attack
Cooldown: 60s
Rank 9
circle 2
Sage
1 / 10
Portal
Sage1
Portal: Extra Slots
Type: Passive
* Increases portal slot number by 1 per attribute level

Sage 1st Circle Required
Portal

Memorize your current location or create a portal for you or your party members to be able to use. If a location is being saved, it records the coordinates of your current position before going on cooldown, you must wait for the cooldown to end before you are then able to open a portal.

Level 1:
Saveable Portals: 3
Portal Cooldown: 30 minutes
Portal Duration: 15 seconds
SP: 0

Type: Magic / Attack
Cooldown: 0s
1 / 10
3
Micro Dimension
Sage2 Sage8 Sage11
Micro Dimension: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Micro Dimension] by 0.5% per attribute level
* +10% added damage at maximum level

Sage 1st Circle Required
Micro Dimension: Duplicate
Type: Active
* Doubles ally installments and summons within the range of [Micro Dimension]
* Cloned targets will not be further duplicated
* Increases SP consumption by 50%

Sage 1st Circle Required
Micro Dimension: After Effects
Type: Active
* Micro Dimension damage hits 1 additional time when compressed space expands after 1.5 seconds, dealing damage to enemies nearby and yourself
* Increases SP consumption by 50%

Sage Circle 2 Required
Micro Dimension

Distorts the space into a small size to deal damage to enemies.

Level 1:
Attack: 1679%
SP: 187

Type: Magic / Attack
Cooldown: 35s
1 / 10
Ultimate Dimension
Sage3 Sage4 Sage9 Sage12
Ultimate Dimension: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ultimate Dimension] by 0.5% per attribute level
* +10% added damage at maximum level

Sage 1st Circle Required
Ultimate Dimension: Confusion
Type: Active
* Grants [Ultimate Dimension] a 5% chance per attribute level to confuse the enemy for 8 seconds
* Increases SP consumption by 10%

Sage 1st Circle Required
Ultimate Dimension: Enlarged Magic Circle
Type: Active
* Increases range of ally magic circles within the range of [Ultimate Dimension] by 10%
* Increases SP consumption by 50%

Sage 1st Circle Required
Ultimate Dimension: After Effects
Type: Active
* Enemies hit receive additional property-less damage every 0.5 seconds for [Attribute Level * 1 seconds]
* Increases SP consumption by 50%

Sage Circle 2 Required
Ultimate Dimension

Distorts the space into a large size to deal damage to enemies.

Level 1:
Attack: 482%
Duration: 1.5 seconds
SP: 264

Type: Magic / Attack
Cooldown: 40s
10 / 10
Blink
Sage5
Blink: Duration
Type: Active
* Increases [Blink]'s apparition duration by 1 second per attribute level
* Increases SP consumption by 10%

Sage 1st Circle Required
5 / 5
Missile Hole
Missile Hole

Decreases damage received from missile attacks and magic projectile attacks for you and your party members. Reduces each attack received by 3 hits.

Level 5:
Duration: 60 seconds
Number of Blocks: 16
SP: 287

Type: Magic / Attack
Cooldown: 60s
1 / 1
Portal Shop
Portal Shop

Set up a Portal Shop. By learning the Portal skill, allies can move to locations that you have saved.

Level 1:
Up to 3 saved locations may be used
SP: 0

Type: Magic / Buff
Cooldown: 0s
5 / 5
0
Dimension Compression
Sage10
Dimension Compression: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dimension Compression] by 0.5% per attribute level
* +10% added damage at maximum level

Sage Circle 2 Required
Dimension Compression

Compresses the space around a single enemy, dealing damage. Quick Cast has no effect, but the longer the skill is charged, the more damage that is dealt. Nearby enemies are pulled in.

Level 5:
Attack: 1782%
Max Charge Time: 3 seconds
Damage can be increased by up to 2x
Gathers a maximum of 8 enemies
SP: 547

Type: Magic / Attack
Cooldown: 30s
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Comments (35)

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May 29th 2018 18:58:09
E ai, ainda viável? Não tenho visto muitos...
Reply
Apr 20th 2018 20:38:54
Onde fica o master sage?

Já procurei no mapa informado aqui msm no site knidos jungle.

Mais n encontrei lá.
Reply
Apr 2nd 2018 19:05:44
as skills de chrono agora sao baseadas em spr, mas deixa full CON mesmo assim?
Reply
Mar 20th 2018 09:06:02
Hello.

Unfortunately after the balance patch on Wizard next week, Cryo3's Frost Pillar cannot gather mobs anymore. Do you have any suggestions on modifying this build, such as taking another class? Or will you continue stick with Cryo 3?

Thanks.
Reply
Mar 1st 2018 04:11:43
Oi, parabéns pelo guia!

Acabei de dar rank reset no meu Necro 350 e como não tenho equipe algum vou tentar o cryono para fazer alguns conteudos mais end game, sem precisar investir muito...

Mas to com uma dúvida muito cruel se faço enchanter C2, sage C2 ou até mesmo 1 rank de cada um...

Pelo que vi aqui o Sage 2 adiciona quase nada à build com exceção da Dimension Compression, então ir sage c1 e enchanter c1 parecem realmente um caminho...

Enchanter c2 também é bem interessante, não sei até q ponto Enchant Earth pode ser melhor ou pior que Missile Hole...

Gostaria de ouvir a sua opinião sobre tudo isso!

Desde logo obrigado!
Reply
Dec 20th 2017 13:27:56
Can I replace cryo I was pretty boring with it
Reply
Feb 28th 2018 16:23:55
@amaniza2010 hi hi
yes!
Reply
Dec 2nd 2017 08:43:32
Você poderia me dizer se seria viável mudar Cryo 2 + 3 para Kino1 + 2? Isso é inteligente? Eu gosto das habilidades que o Kino fornece sobre o Cryo 2 + 3 (Personal Preference)

Também quer algum conselho sobre a habilidade de Kino 3, Raise e Gravity Pole vs Chrono 3's Backmasking and Pass.

Se eu quisesse fazer isso, criaria o que você faria; a comunidade. recomendar?
Wiz 1> Cryo 1> Kino 1> Kino 2> Chrono 1> Chrono 2> Chrono 3> Sage
Reply
Dec 15th 2017 00:47:04
@Featherless Duck hi hi
Wiz 1> Cryo 1 > Kino 2 > Crhono 3 > Sage ==== Single target Control (PVP)
Wiz 1 > Cryo 3 > Chrono 3 > Sage ======= AOE control (PVE)
:D
Reply
Nov 1st 2017 19:51:58
Oi, Boa tarde Nonikuy. Tudo certinho contigo? Espero que sim ^^
Quero agradecer e elogiar essa belezura de build, que de longe é uma das mais divertidas que já experimentei até agora. Jogo no Silute e tinha parado por um tempo. To seguindo sua build atualmente mas tenho duvidas em relação a sage C2. Pelo que vi da classe, não vai ser essas coisas todas, então tava pensando em tirar sage C1 e por enchanter C2 por conta do que já vi da classe, e por ela parecer ter uma sinergia boa com o controle e rotação da sua build sem deixar de ser divertida. Minha duvida é: Nos videos de gameplay de enchanter C2 as pessoas estão usando builds full int ou full dex. Caso realmente insira enchanter nessa build, como você acha que ficaria a distribuição de status e equips? Desde já obrigado pela atenção e descula o tamanho do texto :B
Reply
Nov 3rd 2017 03:59:56
@venn hihi
Se você quer simplesmente adicionar enchanter C2 a essa build aqui, sugiro que mantenha full CON. Não esqueça, funçã principal dessa build é controle e redução de CD dos DPS. O enchanter C2 (nessa build) vai add mais dano para os DPS mas não é o foco da build. É o "extra"
DEX/INT é aconselhável se você deseja utilizar a build para farm. Nese caso, tendo farm como objetivo, escolha equips baseados no status principal da build (DEX/INT).
Infelizmente só posso teorizar, mas é basicamente isso aí: Suport = CON // Farm = DEX/INT
Esperemos as mudanças acontecerem e teremos mais intimidade para falar de possíveis variações. Até agora é tudo na base do "eu acho" e isso me dificulta saber o que é realmente bom/ruím para buildar.
Cya 0/
Reply
Nov 3rd 2017 04:16:40
@Nonikuy @Nonikuy brigadao pela resposta e pelos conselhos de como alinhar os equips a build. Acho que não vou mexer nessa build mesmo, ta muito divertida de de jogar ( sem falar que eu ia ter que upar um ciclo todo dnv por conta do rollback, e outro pra pegar o enchanter C2 x.x ), e sim fzr um novo char pra testar enchanter. á pro proximo ciclo como essa build tem um total de SPR relativamente bom por conta dos equips e acessórios, acha que cabe por sorcerer C1 por exemplo? Curto a rotação de sage, mas não to botando fé no C2.
Cya :B
Reply
Nov 5th 2017 08:39:20
@venn Acredito que para Sorcerer você precisa ser full SPR, então é complicado alinhar a classe com essa build aqui ;-;
Essa build aqui só tem essas possibilidades, ao meu ver:
1 - Sage 2
2 - Sage 1 + Enchanter 1
3 - Enchanter 2
Acredito que qualquer coisa fora disso faz a build perder muito sua utilidade como supporte.
***BUT, se é para 4fun, qualquer coisa funciona xD
cya 0/
Reply
Oct 24th 2017 07:57:56
Olá, estou com uma duvida. O que você acha de substituir o Sage por Enchanter? É uma classe boa/util?

Desde já,grato!
Reply
Oct 24th 2017 10:16:01
@shuwthiaduw Oi :3

Estou em dúvida sobre tirar definitivamente sage da build (substituir por enchanter c2) ou mesclar as duas ( sage c1 + enchanter c1) . Vai depender de como será o novo modelo de ET com sua dificuldade aumentada (saber se missile hole será essencial ou não). Mas uma coisa é certa, sage c2 parece ser muito broxante ;-;

Sobre sua 2ª pergunta: Sim, enchanter é boa/útil. Aparentemente seu futuro c2 será excelente para conteúdo PVE.
Reply
Oct 24th 2017 19:40:21
@Nonikuy Hm... Voce pretende postar alguma build com essas modificações? Sobre quais skills utilizar com cada classe e etc (claro, se realmente acontecer essas mudanças na ET) ?
Reply
Oct 25th 2017 03:32:28
@shuwthiaduw
Sim, sempre farei atualizações. Isto até eu parar de jogar. Como eu não tenho outra build, essa aqui será a única a sofrer alterações.
cya xD
Reply
Oct 22nd 2017 12:28:46
Thank you for your buil. if I change cryo to pyro3 and all dex or something. How do you thing bro? SeaSV A lot of cryo I'm bored lool
Reply
Oct 23rd 2017 23:02:41
@idolzieee hihi

Cryomancer = CONTROL. If you remove cryo from the build your supported performance will be greatly impaired. Why?
-Because in Earth Tower the control is mandatory.

All DEX + Pyro: u need Encahanter c2 (lighting hands + all DEX + quicken ====>>> *----* )
But here u aren't more a support.

Yeahh... Silute too: Tree of Cryo xD
Reply
Oct 14th 2017 18:45:31
Mano gostei muito dessa Build por ela ter a mobilidade do Chrono; congelar do Cryo e ainda as skills de Sage, mas não consigo gostar de uma build Full support... Tentei fazer uma parecida que não fique sem dano e que possa ser suporte mas com um pouco mais dano.
Pode dar uma olhada e deixar sua opinião? Ajudaria muito, valeu!
http://www.tosbase.com/tools/skill-simulator/build/m94xid9rfw/
Reply
Oct 15th 2017 18:55:51
@doug14 Fui lá, deixei minha opinião :3
Reply
Sep 27th 2017 17:48:48
Estou começando agora e analizei as builds dessas classes... a maior diferença entre elas está entre escolher Energy Bolt/Reflect Shield e Ice Blast/SubZero Shield ... essa diferença se da ao seu foco no jogo entre PvE e PvP?

Energy bolt e Ice Blast são realmente necessárias se vc deseja focar em PvE com PvP casual?

Obg
Reply
Sep 29th 2017 20:31:42
@UberMey Olá :3
Reflect Shield - Bem meehhh... Mas pensa, tu não tem dano significativo... logo, sempre que sobra pontos deve-se usa-los em skills de defesa.

Ice Blast - Simplesmente INÚTIL... Só servia pra combar com a ice wall mas meteram o nerf nervoso, não funfa mais tirar aquele dano monstruoso...

Energy bolt - Outra furada, pois o bônus da passiva combando com a sleep só seria bom se seu char fosse focado em INT.

Ice Bolt - É aquela que você pega por pegar (Você tem ponto pra gastar, então por que não? ), a chance de freeze de la é bem alta (PVE) e no PVP vez ou outra ela funfa... Só precisa de 1 ponto nela e GG.

Sub-Zero Shield - Foda bagarai. No PVP ela ajuda MUITO contra os sword e no PVE ela brilha demais. Nessa build aqui, o foco é Defesa Mágica. Logo, uma skill que da freeze em ataques físicos é simplesmente perfeita para se ter.

~~Mata na, xD
Reply
Oct 2nd 2017 15:16:30
@Nonikuy e como funciona o swap do staff pra sword/shield? digo, é realmente necessário ou só o staff é mandatory?
Reply
Oct 2nd 2017 18:41:23
@UberMey Caso esteja bem equipado, só o audra resolve na maioria dos casos. A troca pra sword+shield é basicamente na hora do boss, já que o dano vai ser massivo e provavelmente em area, é bom está com o máximo de defesa possível. De resto, Audra sempre!
cya :3
Reply
Jun 9th 2017 05:16:12
@Nonikuy já estou no lvl 240 e pouco e nunca upei em Pt... full tomes exp nas DGs + mercenary post... :D
Vale a pena usar audras sempre?? Craftei o meu e tá +8.. essa gema de quicken é mto rara/cara??
Queria investir num set provisório até o lvl315+ que me custasse no máximo uns 4-5kk...
Pra quem não curte pvp, não vale a pena usar Plate pra ganhar + physical defense??
Reply
Jun 19th 2017 21:23:18
@Lusta Audra é mais PVE ou se você for castar a árvore ou a ice wall no PVP, depois da stop, por exemplo. Pra PVP puro, o combo com rod (focado em dano) e Shield sempre vai sempre ser melhor.
Sobre o set, prefiro usar cloth, sempre. Defesa física fica com os hats e gemas no set.

A gema da quicken é a mais barata da lista, sempre tinha uns bots matando o siaulamb e no market era em torno de 500k. A gema é boa de ser ter.

Set que dá pra ir de boa até o 315+- é esse Elkos
http://www.tosbase.com/database/items/sets/21/
Mas assim, a build já é muito barata, comprar um Virtov não vai matar ou te fazer pobre xD
Reply
Jun 8th 2017 22:31:03
Oie, @Nonikuy.
Adorei o guia =]

Só tenho uma dúvida: Por que todo esse foco em magic defense? Esse conceito mudaria dependendo do tipo de conteúdo (gvg/pvp ou pve)?
Reply
Jun 19th 2017 21:04:57
@ImLust O problema maior é mesmo o dano mágico. O dano físico é amenizado pois a haste te faz ser muito móvel e o sub-zero shield congela muito quem te atacar meele, se for projétil o sage segura com a missile hole... Aí, sobra o dano mágico sigle target ou AOE. Por isso a prioridade em defesa mágica.
Reply
Jun 2nd 2017 05:59:31
Olá, sou eu de novo rs Eu estou chegando no 220 e fui ver esse set Virtov do recomendado e ele é caro demais pra comprar... teria alguma outra sugestão para os players mais humildes? E sobre qual arma usar no 220 também estou na dúvida... eu estou gostando bastante de usar Rod+Shield, acha que compensa continuar usando?
Reply
Jun 2nd 2017 21:35:15
@phlv1990 Oi :D
Existe esse aqui
http://www.tosbase.com/database/items/sets/21/ (set)
Set muito acessível e bastante eficaz.

Na parte de armas, eu prefiro usar o Audra. Nas vezes que usei Rod e Shield, eram Maga Rod + Otrava Shield
Eles dão um bom adicional de dano:
http://www.tosbase.com/database/items/223107/ (shield)
http://www.tosbase.com/database/items/144107/ (rod)

Reply
May 23rd 2017 09:32:59
Me tira uma dúvida? Estou pensando em fazer essa build de chrono FS e queria saber se fazer full con fica muito dificil de upar sozinho? Obrigado!
Reply
May 23rd 2017 17:51:56
@phlv1990 É uma das builds mais penosas de se upar solo. É broxante upar essa build full CON. Mas, ao chegar no 200, você será tão disputado quanto ruiva na balada :D.
Reply
May 23rd 2017 18:03:51
@Nonikuy HUHuHUHAUAAAUH ótimo exemplo rs Após esses "reworks" nas habilidade onde os buffs ficaram bem mais fortes... acredito que deve ter facilitado bastante a vida de quem joga fazendo build FULL CON né?
Reply
May 23rd 2017 18:31:39
@phlv1990 Sim, agora é mais fácil upar. O problema seria os mapas 200+. "seria" pois, como falei antes, depois do lv200 essa build é muito requisitada.
Reply
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