Rank 1
Archer |
5 / 5 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19
Type: Melee / Buff Cooldown: 36s
5 / 5 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 5: Attack: 66% x 10 SP: 16
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Ranger |
0 / 5 3 BarrageBarrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20%
Ranger 1st Circle required Barrage
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires 5 arrows forward in an arc in front of you.
Level 1: Attack: 111% x 5 SP: 20
Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 2 High AnchoringHigh Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30%
Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20%
Ranger 3rd Circle required High Anchoring
[Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you.
Level 1: Attack: 187% AoE Attack Ratio: 6 SP: 24
Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 5 Critical ShotCritical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Critical Shot
[Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.
Level 1: Attack 217% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 18
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 Steady AimSteady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level
Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 3rd Circle required Steady Aim
Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.
Level 1: Damage +1% Add. damage 10 Duration 5 min SP: 24
Type: Melee / Buff Cooldown: 25s
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Rank 3
Ranger |
0 / 10 3 BarrageBarrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20%
Ranger 1st Circle required Barrage
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires 5 arrows forward in an arc in front of you.
Level 1: Attack: 111% x 5 SP: 20
Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 2 High AnchoringHigh Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30%
Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20%
Ranger 3rd Circle required High Anchoring
[Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you.
Level 1: Attack: 187% AoE Attack Ratio: 6 SP: 24
Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 5 Critical ShotCritical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Critical Shot
[Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.
Level 1: Attack 217% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 18
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 Steady AimSteady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level
Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 3rd Circle required Steady Aim
Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.
Level 1: Damage +1% Add. damage 10 Duration 5 min SP: 24
Type: Melee / Buff Cooldown: 25s
0 / 5 Time Bomb ArrowTime Bomb Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 2nd Circle required Time Bomb Arrow: Remove Knockdown Type: Active * [Time Bomb Arrow] no longer knocks enemies down * Only applies if attribute is set to ON
Ranger 2nd Circle required Time Bomb Arrow: Extend Fuse Type: Active * Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200% * Increases SP consumption by 30%
Ranger 3rd Circle required Time Bomb Arrow
[Missile: Bow] Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.
Level 1: Attack: 232% Duration: 2 seconds SP: 26
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 4
Ranger |
15 / 15 3 BarrageBarrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20%
Ranger 1st Circle required Barrage
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires 5 arrows forward in an arc in front of you.
Level 15: Attack: 196% x 5 SP: 72
Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 4 / 15 2 High AnchoringHigh Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30%
Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20%
Ranger 3rd Circle required High Anchoring
[Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you.
Level 4: Attack: 217% AoE Attack Ratio: 9 SP: 36
Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 15 5 Critical ShotCritical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Critical Shot
[Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.
Level 1: Attack 217% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 18
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 15 / 15 Steady AimSteady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level
Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 3rd Circle required Steady Aim
Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.
Level 15: Damage +15% Add. damage 150 Duration 5 min SP: 81
Type: Melee / Buff Cooldown: 25s
0 / 10 Time Bomb ArrowTime Bomb Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 2nd Circle required Time Bomb Arrow: Remove Knockdown Type: Active * [Time Bomb Arrow] no longer knocks enemies down * Only applies if attribute is set to ON
Ranger 2nd Circle required Time Bomb Arrow: Extend Fuse Type: Active * Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200% * Increases SP consumption by 30%
Ranger 3rd Circle required Time Bomb Arrow
[Missile: Bow] Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.
Level 1: Attack: 232% Duration: 2 seconds SP: 26
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 3 Bounce ShotBounce Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bounce Shot] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 3rd Circle required Bounce Shot: Slow Type: Active * Enemies hit by [Bounce Shot] have a 3% chance per attribute level to become afflicted with [Slow] * Increases SP consumption by 30%
Ranger 3rd Circle required Bounce Shot
[Missile: Bow] Fires an arrow that splits upon hitting a target to hit other adjacent enemies.
Level 5: Attack: 426% Number of Targets: 6 SP: 45
Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Spiral ArrowSpiral Arrow: Critical Type: Active * Increases critical chance of [Spiral Arrow] by 13% per attribute level * Increases SP consumption by 20%
Ranger 3rd Circle required Spiral Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spiral Arrow] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 3rd Circle required Spiral Arrow
[Missile: Bow] Fires a spiraling arrow that deals multiple hits to a target. Using multiple Spiral Arrows on an enemy increases the number of consecutive hits. Spiral Arrow also ignores part of the target's defense.
Level 5: Attack: 196% x 6 SP: 45
Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 5
Hunter |
0 / 5 2 CoursingCoursing: Mental Breakdown Type: Active * Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level * Increases SP consumption by 10%
Hunter 1st Circle required Coursing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Coursing
[Physical] Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance. (When the target is a character, duration is reduced in half.)
Level 1: 0.5 second attack 211% Physical Defense: -5.5% Additional Critical Chance: +40% Duration: 5.5 seconds SP: 40
Type: Melee / Attack Cooldown: 9s
0 / 5 2 SnatchingSnatching: Airborne Enemy Damage Type: Active Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level. * Increases SP consumption by 30%
Hunter 1st Circle required Snatching: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Snatching
[Physical] Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding].
Level 1: 165% Attack per 0.5 seconds Duration: 5 seconds SP: 41
Type: Melee / Attack Cooldown: 15s
0 / 5 PraisePraise: Movement Speed Type: Active * Increases movement speed of companion from [Praise] by 1 per attribute level * Increases SP consumption by 10%
Hunter 1st Circle required Praise
Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed.
Level 1: Companion Attack: +25 Companion Accuracy: +25 Companion Critical Rate: +25 Companion Attack Speed + 0.3 seconds Duration: 60 seconds Maximum Level: 5 SP: 48
Type: Melee / Attack Cooldown: 90s
0 / 5 PointingPointing: Fear Type: Active * Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds * Increases SP consumption by 10%
Hunter 1st Circle required Pointing
Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy.
Level 1: Evasion: -16 Accuracy: -16 Pointing AI Duration: 90 seconds SP: 44
Type: Melee / Attack Cooldown: 17s
0 / 5 Rush DogRush Dog: Stun Type: Active * Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec * Increases SP consumption by 10%
Hunter 1st Circle required Rush Dog: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Rush Dog
[Physical] Order your companion to charge and attack an enemy.
Level 1: Attack: 126% x 5 SP: 35
Type: Melee / Attack Cooldown: 5s
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Rank 6
Hunter |
0 / 10 2 CoursingCoursing: Mental Breakdown Type: Active * Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level * Increases SP consumption by 10%
Hunter 1st Circle required Coursing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Coursing
[Physical] Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance. (When the target is a character, duration is reduced in half.)
Level 1: 0.5 second attack 211% Physical Defense: -5.5% Additional Critical Chance: +40% Duration: 5.5 seconds SP: 40
Type: Melee / Attack Cooldown: 9s
0 / 10 2 SnatchingSnatching: Airborne Enemy Damage Type: Active Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level. * Increases SP consumption by 30%
Hunter 1st Circle required Snatching: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Snatching
[Physical] Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding].
Level 1: 165% Attack per 0.5 seconds Duration: 5 seconds SP: 41
Type: Melee / Attack Cooldown: 15s
0 / 5 PraisePraise: Movement Speed Type: Active * Increases movement speed of companion from [Praise] by 1 per attribute level * Increases SP consumption by 10%
Hunter 1st Circle required Praise
Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed.
Level 1: Companion Attack: +25 Companion Accuracy: +25 Companion Critical Rate: +25 Companion Attack Speed + 0.3 seconds Duration: 60 seconds Maximum Level: 5 SP: 48
Type: Melee / Attack Cooldown: 90s
0 / 10 PointingPointing: Fear Type: Active * Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds * Increases SP consumption by 10%
Hunter 1st Circle required Pointing
Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy.
Level 1: Evasion: -16 Accuracy: -16 Pointing AI Duration: 90 seconds SP: 44
Type: Melee / Attack Cooldown: 17s
0 / 10 Rush DogRush Dog: Stun Type: Active * Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec * Increases SP consumption by 10%
Hunter 1st Circle required Rush Dog: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Rush Dog
[Physical] Order your companion to charge and attack an enemy.
Level 1: Attack: 126% x 5 SP: 35
Type: Melee / Attack Cooldown: 5s
0 / 5 2 RetrieveRetrieve: Decreased Defense Type: Active * Decreases physical defense of an enemy attacked with [Retrieve] by 2% per attribute level * Increases SP consumption by 10%
Hunter 2nd Circle required Retrieve: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retrieve] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 2nd Circle required Retrieve
[Physical] Order your companion to drag a target towards you. The target becomes unable to attack and suffers continuous damage.
Level 1: Attack: 211% Maximum Duration: 5 seconds SP: 46
Type: Melee / Attack Cooldown: 10s
0 / 5 HoundingHounding
Your companion finds hidden enemies nearby.
Level 1: Detects hidden enemies 1 times Hounding AI Duration: 90 seconds SP: 48
Type: Melee / Attack Cooldown: 9s
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Rank 7
Hunter |
1 / 15 2 CoursingCoursing: Mental Breakdown Type: Active * Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level * Increases SP consumption by 10%
Hunter 1st Circle required Coursing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Coursing
[Physical] Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance. (When the target is a character, duration is reduced in half.)
Level 1: 0.5 second attack 211% Physical Defense: -5.5% Additional Critical Chance: +40% Duration: 5.5 seconds SP: 40
Type: Melee / Attack Cooldown: 9s
15 / 15 2 SnatchingSnatching: Airborne Enemy Damage Type: Active Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level. * Increases SP consumption by 30%
Hunter 1st Circle required Snatching: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Snatching
[Physical] Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding].
Level 15: 292% Attack per 0.5 seconds Duration: 5 seconds SP: 105
Type: Melee / Attack Cooldown: 15s
5 / 5 PraisePraise: Movement Speed Type: Active * Increases movement speed of companion from [Praise] by 1 per attribute level * Increases SP consumption by 10%
Hunter 1st Circle required Praise
Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed.
Level 5: Companion Attack: +45 Companion Accuracy: +45 Companion Critical Rate: +45 Companion Attack Speed + 1.5 seconds Duration: 100 seconds Maximum Level: 5 SP: 68
Type: Melee / Attack Cooldown: 90s
1 / 15 PointingPointing: Fear Type: Active * Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds * Increases SP consumption by 10%
Hunter 1st Circle required Pointing
Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy.
Level 1: Evasion: -16 Accuracy: -16 Pointing AI Duration: 90 seconds SP: 44
Type: Melee / Attack Cooldown: 17s
15 / 15 Rush DogRush Dog: Stun Type: Active * Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec * Increases SP consumption by 10%
Hunter 1st Circle required Rush Dog: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Rush Dog
[Physical] Order your companion to charge and attack an enemy.
Level 15: Attack: 222% x 5 SP: 94
Type: Melee / Attack Cooldown: 5s
1 / 10 2 RetrieveRetrieve: Decreased Defense Type: Active * Decreases physical defense of an enemy attacked with [Retrieve] by 2% per attribute level * Increases SP consumption by 10%
Hunter 2nd Circle required Retrieve: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retrieve] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 2nd Circle required Retrieve
[Physical] Order your companion to drag a target towards you. The target becomes unable to attack and suffers continuous damage.
Level 1: Attack: 211% Maximum Duration: 5 seconds SP: 46
Type: Melee / Attack Cooldown: 10s
2 / 10 HoundingHounding
Your companion finds hidden enemies nearby.
Level 2: Detects hidden enemies 2 times Hounding AI Duration: 90 seconds SP: 53
Type: Melee / Attack Cooldown: 9s
5 / 5 GrowlingGrowling
Your companion intimidates enemies to prevent them from approaching. Enemies will become fearful.
Level 5: [Fear] Duration: 8 seconds Disables Growling AI if the distance is greater than 250 between you and the companion Growling AI Duration: 10 minutes SP: 73
Type: Melee / Attack Cooldown: 34s
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Rank 8
Mergen |
0 / 5 3 Spread ShotSpread Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level * +10% added damage at maximum level
Mergen 1st Circle Required Spread Shot: Ricochet Type: Active * [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another
Mergen 1st Circle Required Spread Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fire five arrows at once to attack enemies within range.
Level 1: Attack: 973% x 5 SP: 122
Type: Missile / Attack Cooldown: 36s Required Stance: TwoHandBow 0 / 5 2 Homing ArrowHoming Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level * +10% added damage at maximum level
Mergen 1st Circle Required Homing Arrow: Quick Charge Type: Active * Decreases charging time of [Homing Arrow] by half * Increases SP consumption by 20%
Mergen 2nd Circle Required Homing Arrow
[Missile: Bow] Aim straight at the enemy and fire multiple arrows.
Level 1: Attack: 382% x 5 SP: 117
Type: Missile / Attack Cooldown: 33s Required Stance: TwoHandBow 0 / 5 2 Triple ArrowTriple Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level * +10% added damage at maximum level
Mergen 1st Circle Required Triple Arrow: Triple Type: Active * [Triple Arrow] damage is reduced to 2/3 per arrow However, number of hits is increased by 3 * Increases SP consumption by 20%
Mergen 2nd Circle Required Triple Arrow
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Shoot three exploding arrows. The explosion damages nearby enemies as well.
Level 1: Attack: 420% x 3 SP: 115
Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow 1 / 5 Arrow SprinkleArrow Sprinkle: Enhance Type: Passive * Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level * +10% added damage at maximum level
Mergen 1st Circle Required Arrow Sprinkle
[Missile: Bow] Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit.
Level 1: Attack: 134% x No. of Hits Arrow Rain Duration: 3 seconds SP: 146
Type: Missile / Attack Cooldown: 42s Required Stance: TwoHandBow 0 / 5 3 Parthian ShaftParthian Shaft: Enhance Type: Passive * Increases the damage dealt on an enemy with [Parthian Shaft] by 0.5% per attribute level * +10% added damage at maximum level
Mergen 1st Circle Required Parthian Shaft
[Missile: Bow] Charge forward but attack the opposite direction. Only Able to Use while Moving
Level 1: Attack: 1385% AoE Attack Ratio: 3 Able to use while riding SP: 146
Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow |
Rank 9
Mergen |
10 / 10 3 Spread ShotSpread Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level * +10% added damage at maximum level
Mergen 1st Circle Required Spread Shot: Ricochet Type: Active * [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another
Mergen 1st Circle Required Spread Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fire five arrows at once to attack enemies within range.
Level 10: Attack: 1454% x 5 SP: 340
Type: Missile / Attack Cooldown: 36s Required Stance: TwoHandBow 0 / 10 2 Homing ArrowHoming Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level * +10% added damage at maximum level
Mergen 1st Circle Required Homing Arrow: Quick Charge Type: Active * Decreases charging time of [Homing Arrow] by half * Increases SP consumption by 20%
Mergen 2nd Circle Required Homing Arrow
[Missile: Bow] Aim straight at the enemy and fire multiple arrows.
Level 1: Attack: 382% x 5 SP: 117
Type: Missile / Attack Cooldown: 33s Required Stance: TwoHandBow 10 / 10 2 Triple ArrowTriple Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level * +10% added damage at maximum level
Mergen 1st Circle Required Triple Arrow: Triple Type: Active * [Triple Arrow] damage is reduced to 2/3 per arrow However, number of hits is increased by 3 * Increases SP consumption by 20%
Mergen 2nd Circle Required Triple Arrow
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Shoot three exploding arrows. The explosion damages nearby enemies as well.
Level 10: Attack: 627% x 3 SP: 298
Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow 1 / 10 Arrow SprinkleArrow Sprinkle: Enhance Type: Passive * Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level * +10% added damage at maximum level
Mergen 1st Circle Required Arrow Sprinkle
[Missile: Bow] Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit.
Level 1: Attack: 134% x No. of Hits Arrow Rain Duration: 3 seconds SP: 146
Type: Missile / Attack Cooldown: 42s Required Stance: TwoHandBow 0 / 10 3 Parthian ShaftParthian Shaft: Enhance Type: Passive * Increases the damage dealt on an enemy with [Parthian Shaft] by 0.5% per attribute level * +10% added damage at maximum level
Mergen 1st Circle Required Parthian Shaft
[Missile: Bow] Charge forward but attack the opposite direction. Only Able to Use while Moving
Level 1: Attack: 1385% AoE Attack Ratio: 3 Able to use while riding SP: 146
Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow 5 / 5 Jump ShotJump Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Jump Shot] by 0.5% per attribute level * +10% added damage at maximum level
Mergen 2nd Circle Required Jump Shot
[Missile:Bow] Jump backward and fire arrows straight ahead, damaging enemies in a line.
Level 5: Attack: 1893% Backward Movement Distance: 30 SP: 309
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow 1 / 5 2 Down FallDown Fall: Enhance Type: Passive * Increases the damage dealt on an enemy with [Down Fall] by 0.5% per attribute level * +10% added damage at maximum level
Mergen 2nd Circle Required Down Fall
[Missile:Bow] Fire several arrows into the air to rain down on a single designated enemy. You will stop inflicting damage if you and the enemy are too far from each other.
Level 1: Attack per 0.2 sec 307% Duration 3.5 sec SP: 241
Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow
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