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Skill Build

Created by Anonymous on Mar 24th 2016.
This is a private build.
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Rank 1
Archer
(Circle 1)
5 / 5
Swift Step
Video
Archer31
Swift Step: Critical Rate
Type: Active
Increases your critical rate by 5% per attribute level when [Swift Step] is active.

Archer 2nd Circle required
Swift Step: Including Party Members
Type: Active
Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.)

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Physical Defense: -5
Evasion: +10%
Duration: 30 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36 seconds
5 / 5
O
Multi Shot
Video
Archer11 Mark
Multi Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level.

Archer 1st Circle required
Multi Shot: Critical
Type: Active
Increases the critical chance of [Multi Shot] by 1.5% per attribute level.

Archer 1st Circle required
Multi Shot: Quick Charging
Type: Active
Decreases the charging time of [Multi Shot] by half.

Archer 2nd Circle required
Multi Shot

[Missile]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 98
Attribute Damage: 0%
Fires 6 times
SP: 16

Type: Missile / Attack
Cooldown: 14 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
0 / 5
O
Full Draw
Video
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Full Draw] by 1% per attribute level.

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
Increases the knockback power of [Full Draw] by 50.

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
Decreases the physical defense of enemies by 10% per attribute level who are threaded with [Full Draw].

Archer 1st Circle required
Full Draw

[Missile]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
SP: 7

Type: Missile / Attack
Cooldown: 20 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
5 / 5
Oblique Shot
Video
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level.

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds.

Archer 1st Circle required
Oblique Shot

[Missile]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 5:
Attack: 201
Attribute Damage: 0%
Bounced Arrow Attack: 85%
SP: 14

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
Rank 2
Archer
(Circle 2)
10 / 10
Swift Step
Video
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
Increases your critical rate by 5% per attribute level when [Swift Step] is active.

Archer 2nd Circle required
Swift Step: Including Party Members
Type: Active
Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.)

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 10:
Moving Shot Movement Speed: +14%
Physical Defense: -1
Evasion: +15%
Duration: 45 seconds
SP: 30

Type: Melee / Buff
Cooldown: 36 seconds
10 / 10
O
Multi Shot
Video
Archer11 Mark Archer29
Multi Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level.

Archer 1st Circle required
Multi Shot: Critical
Type: Active
Increases the critical chance of [Multi Shot] by 1.5% per attribute level.

Archer 1st Circle required
Multi Shot: Quick Charging
Type: Active
Decreases the charging time of [Multi Shot] by half.

Archer 2nd Circle required
Multi Shot

[Missile]
Quickly fires a number of arrows at a targeted area.

Level 10:
Attack: 161
Attribute Damage: 0%
Fires 11 times
SP: 26

Type: Missile / Attack
Cooldown: 14 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
0 / 10
O
Full Draw
Video
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Full Draw] by 1% per attribute level.

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
Increases the knockback power of [Full Draw] by 50.

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
Decreases the physical defense of enemies by 10% per attribute level who are threaded with [Full Draw].

Archer 1st Circle required
Full Draw

[Missile]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
SP: 7

Type: Missile / Attack
Cooldown: 20 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
10 / 10
Oblique Shot
Video
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level.

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds.

Archer 1st Circle required
Oblique Shot

[Missile]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 10:
Attack: 324
Attribute Damage: 0%
Bounced Arrow Attack: 90%
SP: 22

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
0 / 5
Kneeling Shot
Video
Archer14 Focusing
Kneeling Shot: Enhance
Type: Passive
Increases the physical damage increase effect of [Kneeling Shot] by 1 per attribute level.

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
Increases your critical rate during [Kneeling Shot] by 2% per attribute level.

Archer 2nd Circle required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range.
SP: 6

Type: Melee / Buff
Cooldown: 0 seconds
0 / 5
Heavy Shot
Video
Archer26
Heavy Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Heavy Shot] by 1% per attribute level.

Archer 2nd Circle required
Heavy Shot

[Missile]
Demonstrate your strength by firing a shot that pushes enemies away.
SP: 8

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
Rank 3
Hunter
(Circle 1)
3 / 5
O
Coursing
Video
Hunter7 Hunter9
Coursing: Mental Breakdown
Type: Active
Decreases the magic defense of an enemy by affected by [Coursing] by 10 per attribute level.

Hunter 1st Circle required
Coursing: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Coursing] by 1% per attribute level.

Hunter 1st Circle required
Coursing

[Physical]
Your companion holds on to a target. Decreases a target's physical defense and attacks against the target will have an increased critical chance.

Level 3:
Attack: 192
Attribute Damage: 0%
Physical Defense: -24
Additional Critical Chance: 40%
Duration: 11 seconds
SP: 32

Type: Melee / Attack
Cooldown: 9 seconds
2 / 5
O
Snatching
Video
Hunter4 Hunter10
Snatching: Airborne Enemy Damage
Type: Active
Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level.

Hunter 1st Circle required
Snatching: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Snatching] by 1% per attribute level.

Hunter 1st Circle required
Snatching

[Physical]
Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding].

Level 2:
Attack: 175
Attribute Damage: 0%
Duration: 4 seconds
SP: 29

Type: Melee / Attack
Cooldown: 15 seconds
5 / 5
Praise
Video
Hunter5
Praise: Movement Speed
Type: Active
Increases the movement speed of your companion from [Praise] by 1 per attribute level.

Hunter 1st Circle required
Praise

Increases attack, accuracy and critical rate of your companion for a given duration.

Level 5:
Companion Attack: +45
Companion Accuracy: +45
Companion Critical Rate: +45
Duration: 100 seconds
Maximum Level: 5
SP: 46

Type: Melee / Attack
Cooldown: 90 seconds
0 / 5
Pointing
Video
Hunter1
Pointing: Fear
Type: Active
Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds.

Hunter 1st Circle required
Pointing

Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy.
SP: 24

Type: Melee / Attack
Cooldown: 17 seconds
5 / 5
Rush Dog
Video
Hunter8 Hunter11
Rush Dog: Stun
Type: Active
Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 seconds.

Hunter 1st Circle required
Rush Dog: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Rush Dog] by 1% per attribute level.

Hunter 1st Circle required
Rush Dog

[Physical]
Order your companion to charge and attack an enemy.

Level 5:
Attack: 150% + 810
Attribute Damage: 0%
SP: 36

Type: Melee / Attack
Cooldown: 5 seconds
Rank 4
Scout
(Circle 1)
5 / 5
Camouflage
Video
Camouflage

Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.

Level 5:
Block Count: 25
Movement Speed: -(MSPD × 0.5)
SP: 51

Type: Melee / Attack
Cooldown: 76 seconds
0 / 5
Flu Flu
Video
Scout11 Scout6
Flu Flu: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flu Flu] by 1% per attribute level.

Scout 1st Circle required
Flu Flu: Debuff Count
Type: Active
Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level.

Scout 1st Circle required
Flu Flu

[Missile]
Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].
SP: 30

Type: Missile / Attack
Cooldown: 61 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
5 / 5
Flare Shot
Video
Scout14
Flare Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flare Shot] by 1% per attribute level.

Scout 1st Circle required
Flare Shot

[Missile]
Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damages nearby enemies.

Level 5:
Attack: 288
Attribute Damage: 0%
Duration: 15 seconds
SP: 58

Type: Missile / Attack
Cooldown: 41 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
5 / 5
Cloaking
Video
Scout1 Scout9
Cloaking: Physical Damage
Type: Active
Deals additional damage equal to 50% physical attack to the next used attacking skill during [Cloaking].

Scout 1st Circle required
Cloaking: Increased Movement Speed
Type: Active
Increases the movement speed of [Cloaking] by 1 per attribute level.

Scout 1st Circle required
Cloaking

Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.

Level 5:
Duration: 35 seconds
SP: 55

Type: Melee / Buff
Cooldown: 35 seconds
Rank 5
Fletcher
(Circle 1)
5 / 5
Broadhead
Video
Fletcher11
Broadhead: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Broadhead] by 1% per attribute level.

Fletcher 1st Circle required
Broadhead

[Missile]
Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit.

Level 5:
Attack: 925
Attribute Damage: 0%
Bleeding Duration: 7.5 seconds
Consumes 1 Broadhead Arrow
SP: 38

Type: Missile / Attack
Cooldown: 10 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
5 / 5
Bodkin Point
Video
Fletcher14 Fletcher2
Bodkin Point: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Bodkin Point] by 1% per attribute level.

Fletcher 1st Circle required
Bodkin Point: Decreased Defense
Type: Active
Further decreases an enemy's physical defense by 1% per attribute level when attacked by [Bodkin Point].

Fletcher 1st Circle required
Bodkin Point

[Missile]
Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic.

Level 5:
Attack: 1051
Attribute Damage: 0%
Physical Defense: -25%
Removes Reflect Shield
Consumes 1 Bodkin Arrow
SP: 41

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
0 / 5
Barbed Arrow
Video
Fletcher17
Barbed Arrow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Barbed Arrow] by 1% per attribute level.

Fletcher 1st Circle required
Barbed Arrow

[Missile]
Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type.
SP: 20

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
5 / 5
O
Crossfire
Video
Fletcher20 Fletcher5
Crossfire: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Crossfire] by 1% per attribute level.

Fletcher 1st Circle required
Crossfire: Burn
Type: Active
[Crossfire] gets a 10% chance per level of inflicting [Burn] on targets for 6 seconds. Burn damage is proportional to the character's physical attack.

Fletcher 1st Circle required
Crossfire

[Missile]
Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion.

Level 5:
Attack: 921
Attribute Damage: 0%
Explosion Attack: 100%
Consumes 1 Hail Mary Arrow
SP: 45

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
Rank 6
Fletcher
(Circle 2)
10 / 10
Broadhead
Video
Fletcher11
Broadhead: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Broadhead] by 1% per attribute level.

Fletcher 1st Circle required
Broadhead

[Missile]
Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit.

Level 10:
Attack: 1494
Attribute Damage: 0%
Bleeding Duration: 10 seconds
Consumes 1 Broadhead Arrow
SP: 58

Type: Missile / Attack
Cooldown: 10 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
5 / 10
Bodkin Point
Video
Fletcher14 Fletcher2
Bodkin Point: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Bodkin Point] by 1% per attribute level.

Fletcher 1st Circle required
Bodkin Point: Decreased Defense
Type: Active
Further decreases an enemy's physical defense by 1% per attribute level when attacked by [Bodkin Point].

Fletcher 1st Circle required
Bodkin Point

[Missile]
Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic.

Level 5:
Attack: 1051
Attribute Damage: 0%
Physical Defense: -25%
Removes Reflect Shield
Consumes 1 Bodkin Arrow
SP: 41

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
0 / 10
Barbed Arrow
Video
Fletcher17
Barbed Arrow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Barbed Arrow] by 1% per attribute level.

Fletcher 1st Circle required
Barbed Arrow

[Missile]
Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type.
SP: 20

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
10 / 10
O
Crossfire
Video
Fletcher20 Fletcher5
Crossfire: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Crossfire] by 1% per attribute level.

Fletcher 1st Circle required
Crossfire: Burn
Type: Active
[Crossfire] gets a 10% chance per level of inflicting [Burn] on targets for 6 seconds. Burn damage is proportional to the character's physical attack.

Fletcher 1st Circle required
Crossfire

[Missile]
Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion.

Level 10:
Attack: 1480
Attribute Damage: 0%
Explosion Attack: 125%
Consumes 1 Hail Mary Arrow
SP: 68

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
5 / 5
Magic Arrow
Video
Fletcher23 Fletcher6
Magic Arrow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Magic Arrow] by 1% per attribute level.

Fletcher 2nd Circle required
Magic Arrow: Silence
Type: Active
Enemies hit by the flames [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level.

Fletcher 2nd Circle required
Magic Arrow

[Missile]
Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area.

Level 5:
Attack: 684
Attribute Damage: 0%
Duration: 10 seconds
Attack Count: 15
Consumes 1 Magic Arrow
SP: 48

Type: Missile / Attack
Cooldown: 5 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
Rank 7
Fletcher
(Circle 3)
10 / 15
Broadhead
Video
Fletcher11
Broadhead: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Broadhead] by 1% per attribute level.

Fletcher 1st Circle required
Broadhead

[Missile]
Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit.

Level 10:
Attack: 1494
Attribute Damage: 0%
Bleeding Duration: 10 seconds
Consumes 1 Broadhead Arrow
SP: 58

Type: Missile / Attack
Cooldown: 10 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
5 / 15
Bodkin Point
Video
Fletcher14 Fletcher2
Bodkin Point: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Bodkin Point] by 1% per attribute level.

Fletcher 1st Circle required
Bodkin Point: Decreased Defense
Type: Active
Further decreases an enemy's physical defense by 1% per attribute level when attacked by [Bodkin Point].

Fletcher 1st Circle required
Bodkin Point

[Missile]
Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic.

Level 5:
Attack: 1051
Attribute Damage: 0%
Physical Defense: -25%
Removes Reflect Shield
Consumes 1 Bodkin Arrow
SP: 41

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
0 / 15
Barbed Arrow
Video
Fletcher17
Barbed Arrow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Barbed Arrow] by 1% per attribute level.

Fletcher 1st Circle required
Barbed Arrow

[Missile]
Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type.
SP: 20

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
15 / 15
O
Crossfire
Video
Fletcher20 Fletcher5
Crossfire: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Crossfire] by 1% per attribute level.

Fletcher 1st Circle required
Crossfire: Burn
Type: Active
[Crossfire] gets a 10% chance per level of inflicting [Burn] on targets for 6 seconds. Burn damage is proportional to the character's physical attack.

Fletcher 1st Circle required
Crossfire

[Missile]
Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion.

Level 15:
Attack: 2039
Attribute Damage: 0%
Explosion Attack: 150%
Consumes 1 Hail Mary Arrow
SP: 90

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
10 / 10
Magic Arrow
Video
Fletcher23 Fletcher6
Magic Arrow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Magic Arrow] by 1% per attribute level.

Fletcher 2nd Circle required
Magic Arrow: Silence
Type: Active
Enemies hit by the flames [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level.

Fletcher 2nd Circle required
Magic Arrow

[Missile]
Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area.

Level 10:
Attack: 1139
Attribute Damage: 0%
Duration: 10 seconds
Attack Count: 25
Consumes 1 Magic Arrow
SP: 71

Type: Missile / Attack
Cooldown: 5 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
5 / 5
Divine Machine Arrow
Video
Fletcher25 Fletcher7
Divine Machine Arrow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Divine Machine Arrow] by 1% per attribute level.

Need the 3rd circle of Fletcher
Divine Machine Arrow: Shock
Type: Active
Enemies hit by [Divine Machine Arrow] are afflicted with [Shock] for 10 seconds.

Need the 3rd circle of Fletcher
Divine Machine Arrow

[Missile]
Fires an arrow with explosives attached. Upon hitting its target, the arrow will explode after an amount of time and cause collateral damage.

Level 5:
Attack: 200% + 2651
Attribute Damage: 0%
Duration: 10 seconds
Consumes 1 Divine Machine Arrow
SP: 50

Type: Missile / Attack
Cooldown: 10 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
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