[Apr 25th 2018] New classes have been added to the skill simulator!

Father Quevedo

Created by Soratori on Jul 11th 2018 (Last Updated: Jul 11th 2018).
This is a private build.
0
> O melhor sustain e regen do jogo sem a presença de Kabbalist e ainda possui alto DPS devido o Exorcist
> Full SPR
> Altamente recomendado pra qualquer conteúdo
> Independente em dano mas dependente de bom investimento pra ter o dano.
Copy Build
Rank 1
circle 1
Cleric
0 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 1:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 1
SP: 14

Type: Magic / Buff
Cooldown: 22s
Element: Holy
0 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
0 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 1:
Blocks: 2 times
Magic Circle Duration: 20 seconds
SP: 19

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 2
Cleric
0 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 1:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 1
SP: 14

Type: Magic / Buff
Cooldown: 22s
Element: Holy
0 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
0 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 1:
Blocks: 2 times
Magic Circle Duration: 20 seconds
SP: 19

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
0 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 1:
Applies 1 times
Duration: 60 seconds
SP: 18

Type: Magic / Buff
Cooldown: 27s
0 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 3
circle 3
Cleric
15 / 15
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21 Cleric22
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 15:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 15
SP: 98

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 15
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
10 / 15
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 10:
Blocks: 20 times
Magic Circle Duration: 20 seconds
SP: 82

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 15
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
10 / 10
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 10:
Applies 10 times
Duration: 60 seconds
SP: 79

Type: Magic / Buff
Cooldown: 27s
4 / 10
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 4:
Duration: 18 seconds
SP: 48

Type: Magic / Buff
Cooldown: 40s
Element: Holy
5 / 5
Guardian Saint
Guardian Saint

Increases the caster's Healing ability.

Level 5:
Guardian Saint duration 60 sec
Healing +25%
SP: 58

Type: Magic / Buff
Cooldown: 60s
Element: Holy
Rank 4
circle 1
Priest
0 / 5
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 1:
Attack: 182%
Physical Defense: +75
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 26

Type: Magic / Attack
Cooldown: 20s
Element: Holy
0 / 5
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
0 / 5
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 1:
Additional Damage: +55
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 31

Type: Magic / Buff
Cooldown: 35s
Element: Holy
0 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 1:
Attack: 289%
Casting Time: 6 seconds
Restores 5% of target's HP after resurrection
No. of Targets: 1
SP: 36

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 5
circle 2
Priest
0 / 10
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 1:
Attack: 182%
Physical Defense: +75
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 26

Type: Magic / Attack
Cooldown: 20s
Element: Holy
0 / 10
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
0 / 10
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 1:
Additional Damage: +55
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 31

Type: Magic / Buff
Cooldown: 35s
Element: Holy
0 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 1:
Attack: 289%
Casting Time: 6 seconds
Restores 5% of target's HP after resurrection
No. of Targets: 1
SP: 36

Type: Magic / Buff
Cooldown: 30s
Element: Holy
0 / 5
Sacrament
Priest7
Sacrament: Dark Property Resistance
Type: Active
* Increases dark property resistance by 5 per attribute level when [Sacrament] is active
* Increases SP consumption by 10%

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 1:
Holy Property Attack: +180
Duration: 220 seconds
Consumes 1 Gyslotis
SP: 38

Type: Magic / Buff
Cooldown: 90s
Element: Holy
0 / 5
Revive
Priest21
Revive: Duration
Type: Active
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 1:
HP Recovery: 5%
Invincibility: 1 seconds
Duration: 90 seconds
SP: 39

Type: Magic / Buff
Cooldown: 120s
Element: Holy
0 / 5
Mass Heal
Priest26
Mass Heal: Enhance
Type: Active
* Increases the heal factor of [Mass Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Priest 2nd Circle required
Mass Heal

Restores the HP of nearby allies.

Level 1:
Heal factor 406%
SP: 36

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 6
circle 3
Priest
0 / 15
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 1:
Attack: 182%
Physical Defense: +75
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 26

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 15
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
15 / 15
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 15:
Additional Damage: +405
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 157

Type: Magic / Buff
Cooldown: 35s
Element: Holy
5 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 5:
Attack: 352%
Casting Time: 2 seconds
Restores 25% of target's HP after resurrection
No. of Targets: 1
SP: 76

Type: Magic / Buff
Cooldown: 30s
Element: Holy
1 / 10
Sacrament
Priest7
Sacrament: Dark Property Resistance
Type: Active
* Increases dark property resistance by 5 per attribute level when [Sacrament] is active
* Increases SP consumption by 10%

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 1:
Holy Property Attack: +180
Duration: 220 seconds
Consumes 1 Gyslotis
SP: 38

Type: Magic / Buff
Cooldown: 90s
Element: Holy
8 / 10
Revive
Priest21
Revive: Duration
Type: Active
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 8:
HP Recovery: 40%
Invincibility: 8 seconds
Duration: 90 seconds
SP: 112

Type: Magic / Buff
Cooldown: 120s
Element: Holy
8 / 10
Mass Heal
Priest26
Mass Heal: Enhance
Type: Active
* Increases the heal factor of [Mass Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Priest 2nd Circle required
Mass Heal

Restores the HP of nearby allies.

Level 8:
Heal factor 742%
SP: 104

Type: Magic / Buff
Cooldown: 30s
Element: Holy
2 / 5
Exorcise
Priest20 Priest23
Exorcise: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Exorcise] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 3rd Circle required
Exorcise: Duration
Type: Active
* Increases duration of [Exorcise]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Priest 3rd Circle required
Exorcise

[Magic] - [Holy]
Creates an exorcism circle that damages enemies inside, then deals continuous damage.

Level 2:
0.4 second attack 141%
Duration: 10 seconds
SP: 47

Type: Magic / Buff
Cooldown: 36s
Element: Holy
5 / 5
Stone Skin
Stone Skin

Reduce damage taken from Slash, Pierce, Bow, Gun and Magic attacks for you and your party members.

Level 5:
Decreases damage received by 20%
Duration: 35 seconds
SP: 81

Type: Magic / Buff
Cooldown: 60s
Element: Holy
Rank 7
circle 1
Chaplain
2 / 5
Last Rites
Chaplain1
Last Rites: Promoting Spirits
Type: Active
* Increases the lower limit HP of [Last Rites] by 2% per attribute level
* Increases SP consumption by 10%

Chaplain 1st Circle required
Last Rites

Grant the attacks of party members the Holy property. Increases Holy property additional damage in proportion to the caster's [Sacrament] level which becomes more powerful when HP is below 40%.

Level 2:
Duration: 210 seconds
Consumes 1 Gyslotis
SP: 62

Type: Magic / Buff
Cooldown: 40s
Element: Holy
5 / 5
Deploy Capella
Chaplain2
Deploy Cappella: Duration
Type: Active
* Increases duration of the deployed capella of [Deploy Cappella] by 3 seconds
* Increases SP consumption by 10%

Chaplain 1st Circle required
Deploy Capella

Deploys a temporary sacellum with a wrapped cloak. The caster and party members are able to simultaneously receive the effects of the caster's Aspersion, Monstrance, Blessing, Sacrament, Stone Skin.

Level 5:
Cappella Duration: 60 seconds
Effect Duration: 35 seconds
Consumes 1 Cape
SP: 133

Type: Magic / Buff
Cooldown: 65s
Element: Holy
5 / 5
Magnus Exorcismus
Chaplain3
Magnus Exorcismus: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magnus Exorcismus] by 0.5% per attribute level
* +10% added damage at maximum level

Chaplain 1st Circle required
Magnus Exorcismus

Transforms the Exorcise Magic Circle in front of the caster into an enormous pillar of exorcism. This divine pillar of light continues to damage nearby enemies.

Level 5:
0.5 second attack 185%
Duration: 9 seconds
SP: 105

Type: Magic / Buff
Cooldown: 60s
Element: Holy
3 / 5
Aspergillum
Aspergillum

Fills the equipped weapon with holy water and makes it splash with every attack. The level of holy water being used is the same level as the caster's [Aspersion].

Level 3:
Duration: 180 seconds
Consumes 1 Holy Water
SP: 84

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 8
circle 1
Exorcist
0 / 5
Rubric
Exorcist1
Rubric: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rubric] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 1
Rubric: Propagate
Type: Active
* Increases [Rubric]'s targets by 1 per attribute level
* Increases SP consumption by 30%

Requires Exorcist Circle 2
Rubric: Speed Reading
Type: Active
* Shortens the attack cycle of [Rubric] by half
* Increases SP consumption by 20%

Requires Exorcist Circle 2
Rubric

[Magic] - [Holy]
Read commandments imbued with the power of the Goddesses to deal Holy property damage and reduce the enemy's movement speed. When used against Demon type enemies, the skill deals additional hits and its movement speed reducing effects are amplified.

Level 1:
Attack per 0.5 sec 524%

Targets 5
Max. duration 6 sec
SP: 126

Type: Magic / Attack
Cooldown: 15s
Element: Holy
0 / 5
3
Entity
Exorcist4
Entity: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Entity] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 1
Entity: Divine Impact
Type: Active
* Enhances [Entity] to deal 10% of the original damage to non-concealed enemies
* Increases SP consumption by 30%

Requires Exorcist Circle 2
Entity

[Magic] - [Holy]
Make hidden entities nearby reveal themselves with a powerful command. Revealed entities take a designated amount of damage.

Level 1:
Attack: 1387%
Targets 10
SP: 73

Type: Magic / Attack
Cooldown: 30s
Element: Holy
0 / 5
3
Aqua Benedicta
Exorcist6
Aqua Benedicta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aqua Benedicta] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 1
Aqua Benedicta: Last Drop
Type: Active
* Applies damage to enemies within range of [Aqua Benedicta] for 2.5 sec after the skill's duration ends
* Increases SP consumption by 30%

Requires Exorcist Circle 2
Aqua Benedicta

[Magic] - [Holy]
Sprinkle Holy Water on the ground to purify it. Enemies in the purified area receive continuous damage. Flying enemies that don't step on the purified ground are not attacked.

Level 1:
Attack per 0.4 sec 224%
Max. targets 8
Duration 6 sec
Consumes Holy Water x1
SP: 73

Type: Magic / Attack
Cooldown: 25s
Element: Holy
0 / 5
Engkrateia
Engkrateia: Patience
Type: Active
* Increases the duration of [Engkrateia] by 1 sec per attribute level
* Increases SP consumption by 20%

Requires Exorcist Circle 2
Engkrateia

Exercise your strong restraint by praying to the Goddesses. During the prayer, you receive less damage and become immune to knockback and knockdown. Additional reduction applied to damage received from Demon type enemies.

Level 1:
Damage taken -5%
Duration 3 sec
SP: 126

Type: Melee / Buff
Cooldown: 30s
Element: Holy
Rank 9
circle 2
Exorcist
10 / 10
Rubric
Exorcist1 Exorcist2 Exorcist3
Rubric: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rubric] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 1
Rubric: Propagate
Type: Active
* Increases [Rubric]'s targets by 1 per attribute level
* Increases SP consumption by 30%

Requires Exorcist Circle 2
Rubric: Speed Reading
Type: Active
* Shortens the attack cycle of [Rubric] by half
* Increases SP consumption by 20%

Requires Exorcist Circle 2
Rubric

[Magic] - [Holy]
Read commandments imbued with the power of the Goddesses to deal Holy property damage and reduce the enemy's movement speed. When used against Demon type enemies, the skill deals additional hits and its movement speed reducing effects are amplified.

Level 10:
Attack per 0.5 sec 783%

Targets 5
Max. duration 6 sec
SP: 378

Type: Magic / Attack
Cooldown: 15s
Element: Holy
1 / 10
3
Entity
Exorcist4 Exorcist5
Entity: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Entity] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 1
Entity: Divine Impact
Type: Active
* Enhances [Entity] to deal 10% of the original damage to non-concealed enemies
* Increases SP consumption by 30%

Requires Exorcist Circle 2
Entity

[Magic] - [Holy]
Make hidden entities nearby reveal themselves with a powerful command. Revealed entities take a designated amount of damage.

Level 1:
Attack: 1387%
Targets 10
SP: 73

Type: Magic / Attack
Cooldown: 30s
Element: Holy
10 / 10
3
Aqua Benedicta
Exorcist6 Exorcist7
Aqua Benedicta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aqua Benedicta] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 1
Aqua Benedicta: Last Drop
Type: Active
* Applies damage to enemies within range of [Aqua Benedicta] for 2.5 sec after the skill's duration ends
* Increases SP consumption by 30%

Requires Exorcist Circle 2
Aqua Benedicta

[Magic] - [Holy]
Sprinkle Holy Water on the ground to purify it. Enemies in the purified area receive continuous damage. Flying enemies that don't step on the purified ground are not attacked.

Level 10:
Attack per 0.4 sec 334%
Max. targets 8
Duration 6 sec
Consumes Holy Water x1
SP: 220

Type: Magic / Attack
Cooldown: 25s
Element: Holy
1 / 10
Engkrateia
Exorcist8
Engkrateia: Patience
Type: Active
* Increases the duration of [Engkrateia] by 1 sec per attribute level
* Increases SP consumption by 20%

Requires Exorcist Circle 2
Engkrateia

Exercise your strong restraint by praying to the Goddesses. During the prayer, you receive less damage and become immune to knockback and knockdown. Additional reduction applied to damage received from Demon type enemies.

Level 1:
Damage taken -5%
Duration 3 sec
SP: 126

Type: Melee / Buff
Cooldown: 30s
Element: Holy
3 / 5
Gregorate
Exorcist10 Exorcist11
Gregorate: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gregorate] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 2
Gregorate: Louder
Type: Active
* Increases the no. of status ailments [Gregorate] can cancel by 1 per attribute level
* Increases SP consumption by 20%

Requires Exorcist Circle 2
Gregorate

[Magic] - [Holy]
Sends out a wave of divine energy to overthrow the forces of evil. Debuffs of rank 2 and below applied to you or your allies are canceled, and nearby enemies receive Holy property damage. If the skill is applied to a zombie, the zombie is killed.

Level 3:
Attack 942%
Add. damage per debuff 50%
Max. 3 debuffs canceled
Targets 5
Targets hit 8
SP: 246

Type: Magic / Attack
Cooldown: 30s
Element: Holy
5 / 5
Koinonia
Exorcist13 Exorcist16
Koinonia: Sacred Knight
Type: Active
* Templars within the range of [Koinonia] are considered as Cleric tree characters
* Increases SP consumption by 10%

Requires Exorcist Circle 2
Koinonia: Enhance
Type: Active
* Increases the damage dealt on an enemy with [Koinonia] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 2
Koinonia

[Magic] - [Holy]
Consolidate the faith of your party members into a display of divine energy capable of overthrowing demons. Can only be used when 3 or more members are within range. Additional damage applied when 3 or more of the members are of the Cleric tree.

Level 5:
Attack per 0.4 sec 202%
Duration 20 sec
SP: 310

Type: Magic / Attack
Cooldown: 40s
Element: Holy
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Comments (4)

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Jul 25th 2018 22:53:41
oie Sora, o que você acha de cl2, priest 3, chap1, kabba1 e por fim exo2? Você consideraria essa build como viável ou seria algo totalmente sem pé né cabeça?
Reply
Aug 2nd 2018 21:56:24
@luh

É viável, porém dispensável. Kabba c1 não é significativo num full SPR.
Reply
Jul 12th 2018 07:04:21
ola, me diz uma coisa a combinação druida 2 e exo 2 e uma boa? gosto da função hibrida de dps e healer, sabe um build boa usando druida 2 e exo 2 q conseguiria essa funcao? talvez cl2 - priest2 - diev1 - druid 2 e exo 2
Reply
Jul 12th 2018 20:29:14
@orionodin

Sim, é uma ótima opção!
Na verdade eu até tenho umas opções na primeira parte dessa seção - o Druid, combado com bokor, krivis ou diev.

Seção III do tuto amigo, boa análise :D
Reply
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