[Apr 25th 2018] New classes have been added to the skill simulator!

Hawk Eyes High Damage Auto Attack Build Pre-Rebuild (OUTDATED)

Created by MamboJango on Mar 25th 2017 (Last Updated: Jan 12th 2019).
This is a public build.
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Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
5 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 66% x 10
SP: 16

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 1
Quarrel Shooter
5 / 5
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 5:
Attack: 240%
Blocks: 40
Pavise Duration: 26 seconds
[Bleeding]Chance: 40%
SP: 36

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 5:
Attack: 168%
Throw Count: 5
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 39

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
1 / 5
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 1:
Attack: 217%
[Stun]Duration: 4.4 seconds
Consumes 1 Stone Bullet
SP: 26

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 2
Quarrel Shooter
10 / 10
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 10:
Attack: 294%
Blocks: 65
Pavise Duration: 36 seconds
[Bleeding]Chance: 40%
SP: 56

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
10 / 10
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 10:
Attack: 206%
Throw Count: 10
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 59

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 10
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 5:
Attack: 264%
[Stun]Duration: 6 seconds
Consumes 1 Stone Bullet
SP: 50

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
3
Rapid Fire
QuarrelShooter13 QuarrelShooter23
Rapid Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Rapid Fire: Reduce Critical Resistance
Type: Passive
* Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Rapid Fire

[Missile: Bow]
Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.

Level 1:
Attack 223% x no. of hits
Max. load time 1 sec
SP: 22

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
4
Teardown
QuarrelShooter20 QuarrelShooter7
Teardown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Teardown: Teardown Statue
Type: Active
* Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown]
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Teardown

[Physical] - [Strike]
Demolish obstacles in front, inflicting damage to nearby enemies.

Level 1:
Attack: 332%
SP: 18

Type: Melee / Attack
Cooldown: 50s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
Rank 4
circle 3
Quarrel Shooter
15 / 15
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 15:
Attack: 348%
Blocks: 90
Pavise Duration: 46 seconds
[Bleeding]Chance: 40%
SP: 75

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
15 / 15
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 15:
Attack: 244%
Throw Count: 15
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 79

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
9 / 15
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 9:
Attack: 312%
[Stun]Duration: 7.6 seconds
Consumes 1 Stone Bullet
SP: 75

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
3
Rapid Fire
QuarrelShooter13 QuarrelShooter23
Rapid Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Rapid Fire: Reduce Critical Resistance
Type: Passive
* Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Rapid Fire

[Missile: Bow]
Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.

Level 1:
Attack 223% x no. of hits
Max. load time 1 sec
SP: 22

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
4
Teardown
QuarrelShooter20 QuarrelShooter7
Teardown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Teardown: Teardown Statue
Type: Active
* Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown]
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Teardown

[Physical] - [Strike]
Demolish obstacles in front, inflicting damage to nearby enemies.

Level 1:
Attack: 332%
SP: 18

Type: Melee / Attack
Cooldown: 50s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
Running Shot
Running Shot

Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits.

Level 5:
Additional Damage: 200%
Duration: 300 sec
Basic Attack Speed +10%
SP: 44

Type: Melee / Buff
Cooldown: 35s
Rank 5
circle 1
Ranger
1 / 5
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 1:
Attack: 111% x 5
SP: 20

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 5
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 4:
Attack: 217%
AoE Attack Ratio: 9
SP: 36

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 5:
Attack 264%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 30

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Steady Aim
Ranger14
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 5:
Damage +5%
Add. damage 50
Duration 5 min
SP: 40

Type: Melee / Buff
Cooldown: 25s
Rank 6
circle 1
Falconer
0 / 1
Call
Falconer2
Call: Obtain
Type: Active
* If [Call] is used, the hawk has a 50% chance of fetching small items
* Increases cooldown time by 20 seconds

Falconer 1st Circle required
Call

Recall your hawk.

Level 1:
Maximum Level: 1
SP: 40

Type: Melee / Attack
Cooldown: 1s
0 / 1
Roost
Falconer1
Roost: Increased Range
Type: Active
* Increases [Roost] active range by 20 per attribute level
* Increases SP consumption by 10%

Falconer 1st Circle required
Roost

Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it.

Level 1:
Range: 100
Roost Duration: 20 sec
Falconer skill damage +50%
SP: 54

Type: Melee / Attack
Cooldown: 20s
0 / 5
Circling
Falconer7
Circling: Decreased Nullification
Type: Active
* Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling]
* Increases SP consumption by 10%

Falconer 1st Circle required
Circling: Expand
Type: Active
* AoE attack ratio of caster increases by 3 for 11 sec when using [Circling]
From Lv2, duration increases 1 sec per attribute level
* Increases SP consumption by 10%

Falconer 3rd Circle Required
Circling

The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.

Level 1:
AoE defense ratio is fixed to 1
Duration: 11 sec
SP: 70

Type: Melee / Attack
Cooldown: 35s
0 / 5
Hovering
Falconer3 Falconer4 Falconer5
Hovering: Duration
Type: Active
* Increases the duration of [Hovering] by 3 seconds per attribute level
* Increases SP consumption by 20%

Falconer 1st Circle required
Hovering: Attack Speed Buff
Type: Active
* Your hawk will attack enemies faster while using [Hovering]
* Increases SP consumption by 10%

Lv3 Hovering required
Hovering: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Hovering: Alert
Type: Active
* Increases damage of [Hovering] on boss monsters by 10% per attribute level
* Increases SP consumption by 50%

Falconer 2nd Circle required
Hovering

[Physical] - [Strike]
Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies.

Level 1:
Attack: 660%
Duration: 10 sec
+50% damage to Beast type enemies
SP: 68

Type: Melee / Attack
Cooldown: 35s
0 / 5
Pheasant
Falconer6 Falconer12
Pheasant: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Pheasant: Stun
Type: Active
* Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned

Falconer 1st Circle required
Pheasant: Rapid Attack
Type: Active
* Damage of [Pheasant] decreases, but the skill hits 5 times
* Increases SP consumption by 50%

Falconer 2nd Circle required
Pheasant: Shock Rebound
Type: Active
* Enemies hit by [Pheasant] are knocked down to the targeted area
* Increases SP consumption by 50%

Falconer 3rd Circle Required
Pheasant

[Physical] - [Strike]
Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies.

Level 1:
Attack: 990%
Number of targets: 15
+50% damage to Beast type enemies
SP: 76

Type: Melee / Attack
Cooldown: 25s
0 / 5
Hanging Shot
Hanging Shot

Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.

Level 1:
Duration: 15 seconds
SP: 80

Type: Melee / Attack
Cooldown: 100s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 7
circle 2
Falconer
0 / 1
Call
Falconer2
Call: Obtain
Type: Active
* If [Call] is used, the hawk has a 50% chance of fetching small items
* Increases cooldown time by 20 seconds

Falconer 1st Circle required
Call

Recall your hawk.

Level 1:
Maximum Level: 1
SP: 40

Type: Melee / Attack
Cooldown: 1s
0 / 1
Roost
Falconer1
Roost: Increased Range
Type: Active
* Increases [Roost] active range by 20 per attribute level
* Increases SP consumption by 10%

Falconer 1st Circle required
Roost

Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it.

Level 1:
Range: 100
Roost Duration: 20 sec
Falconer skill damage +50%
SP: 54

Type: Melee / Attack
Cooldown: 20s
0 / 10
Circling
Falconer7
Circling: Decreased Nullification
Type: Active
* Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling]
* Increases SP consumption by 10%

Falconer 1st Circle required
Circling: Expand
Type: Active
* AoE attack ratio of caster increases by 3 for 11 sec when using [Circling]
From Lv2, duration increases 1 sec per attribute level
* Increases SP consumption by 10%

Falconer 3rd Circle Required
Circling

The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.

Level 1:
AoE defense ratio is fixed to 1
Duration: 11 sec
SP: 70

Type: Melee / Attack
Cooldown: 35s
0 / 10
Hovering
Falconer3 Falconer4 Falconer5 Falconer16
Hovering: Duration
Type: Active
* Increases the duration of [Hovering] by 3 seconds per attribute level
* Increases SP consumption by 20%

Falconer 1st Circle required
Hovering: Attack Speed Buff
Type: Active
* Your hawk will attack enemies faster while using [Hovering]
* Increases SP consumption by 10%

Lv3 Hovering required
Hovering: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Hovering: Alert
Type: Active
* Increases damage of [Hovering] on boss monsters by 10% per attribute level
* Increases SP consumption by 50%

Falconer 2nd Circle required
Hovering

[Physical] - [Strike]
Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies.

Level 1:
Attack: 660%
Duration: 10 sec
+50% damage to Beast type enemies
SP: 68

Type: Melee / Attack
Cooldown: 35s
0 / 10
Pheasant
Falconer6 Falconer12 Falconer17
Pheasant: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Pheasant: Stun
Type: Active
* Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned

Falconer 1st Circle required
Pheasant: Rapid Attack
Type: Active
* Damage of [Pheasant] decreases, but the skill hits 5 times
* Increases SP consumption by 50%

Falconer 2nd Circle required
Pheasant: Shock Rebound
Type: Active
* Enemies hit by [Pheasant] are knocked down to the targeted area
* Increases SP consumption by 50%

Falconer 3rd Circle Required
Pheasant

[Physical] - [Strike]
Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies.

Level 1:
Attack: 990%
Number of targets: 15
+50% damage to Beast type enemies
SP: 76

Type: Melee / Attack
Cooldown: 25s
0 / 10
Hanging Shot
Hanging Shot

Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.

Level 1:
Duration: 15 seconds
SP: 80

Type: Melee / Attack
Cooldown: 100s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
Sonic Strike
Falconer8 Falconer10
Sonic Strike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 2nd Circle required
Sonic Strike: Confusion
Type: Active
* If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion
* [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level
* Increases SP consumption by 10%

Falconer 2nd Circle required
Sonic Strike

[Physical] - [Strike]
Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies.

Level 1:
Attack: 154% x6
+50% damage to Beast type enemies
SP: 90

Type: Melee / Attack
Cooldown: 45s
Rank 8
circle 3
Falconer
1 / 1
Call
Falconer2
Call: Obtain
Type: Active
* If [Call] is used, the hawk has a 50% chance of fetching small items
* Increases cooldown time by 20 seconds

Falconer 1st Circle required
Call

Recall your hawk.

Level 1:
Maximum Level: 1
SP: 40

Type: Melee / Attack
Cooldown: 1s
1 / 1
Roost
Falconer1
Roost: Increased Range
Type: Active
* Increases [Roost] active range by 20 per attribute level
* Increases SP consumption by 10%

Falconer 1st Circle required
Roost

Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it.

Level 1:
Range: 100
Roost Duration: 20 sec
Falconer skill damage +50%
SP: 54

Type: Melee / Attack
Cooldown: 20s
10 / 15
Circling
Falconer7 Falconer11
Circling: Decreased Nullification
Type: Active
* Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling]
* Increases SP consumption by 10%

Falconer 1st Circle required
Circling: Expand
Type: Active
* AoE attack ratio of caster increases by 3 for 11 sec when using [Circling]
From Lv2, duration increases 1 sec per attribute level
* Increases SP consumption by 10%

Falconer 3rd Circle Required
Circling

The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.

Level 10:
AoE defense ratio is fixed to 1
Duration: 20 sec
SP: 142

Type: Melee / Attack
Cooldown: 35s
0 / 15
Hovering
Falconer3 Falconer4 Falconer5 Falconer16
Hovering: Duration
Type: Active
* Increases the duration of [Hovering] by 3 seconds per attribute level
* Increases SP consumption by 20%

Falconer 1st Circle required
Hovering: Attack Speed Buff
Type: Active
* Your hawk will attack enemies faster while using [Hovering]
* Increases SP consumption by 10%

Lv3 Hovering required
Hovering: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Hovering: Alert
Type: Active
* Increases damage of [Hovering] on boss monsters by 10% per attribute level
* Increases SP consumption by 50%

Falconer 2nd Circle required
Hovering

[Physical] - [Strike]
Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies.

Level 1:
Attack: 660%
Duration: 10 sec
+50% damage to Beast type enemies
SP: 68

Type: Melee / Attack
Cooldown: 35s
13 / 15
Pheasant
Falconer6 Falconer12 Falconer17 Falconer18
Pheasant: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Pheasant: Stun
Type: Active
* Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned

Falconer 1st Circle required
Pheasant: Rapid Attack
Type: Active
* Damage of [Pheasant] decreases, but the skill hits 5 times
* Increases SP consumption by 50%

Falconer 2nd Circle required
Pheasant: Shock Rebound
Type: Active
* Enemies hit by [Pheasant] are knocked down to the targeted area
* Increases SP consumption by 50%

Falconer 3rd Circle Required
Pheasant

[Physical] - [Strike]
Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies.

Level 13:
Attack: 1644%
Number of targets: 15
+50% damage to Beast type enemies
SP: 175

Type: Melee / Attack
Cooldown: 25s
0 / 15
Hanging Shot
Hanging Shot

Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.

Level 1:
Duration: 15 seconds
SP: 80

Type: Melee / Attack
Cooldown: 100s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
Sonic Strike
Falconer8 Falconer10
Sonic Strike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 2nd Circle required
Sonic Strike: Confusion
Type: Active
* If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion
* [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level
* Increases SP consumption by 10%

Falconer 2nd Circle required
Sonic Strike

[Physical] - [Strike]
Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies.

Level 10:
Attack: 251% x6
+50% damage to Beast type enemies
SP: 190

Type: Melee / Attack
Cooldown: 45s
5 / 5
Aiming
Aiming

Enemies you target in an area around your hawk can be attacked from outside normal range. This range increases with the skill level.

Level 5:
Duration: 75 seconds
SP: 230

Type: Melee / Attack
Cooldown: 30s
5 / 5
Pre-Emptive Strike
Falconer13 Falconer14 Falconer19
Pre-Emptive Strike: Remove Hovering
Type: Active
* The hawk will not use [Hovering] while [Pre-Emptive Strike] is being used

Falconer 3rd Circle Required
Pre-Emptive Strike: Remove Sonic Strike
Type: Active
* The hawk will not use [Sonic Strike] while [Pre-Emptive Strike] is being used

Falconer 3rd Circle Required
Pre-Emptive Attack: First Strike
Type: Active
* When [Pre-Emptive Attack] is active and the enemy's HP is at 100%,
Critical Rate increases by 10% per attribute level
* Increases SP consumption by 5

Falconer 3rd Circle Required
Pre-Emptive Strike

The hawk automatically attacks enemies near its master. It targets enemies that its master attacks with Sonic Strike and oncoming enemies with Hovering. The damage of Hovering and Sonic Strike used through Pre-Emptive Strike increase in proportion to skill level. The hawk cannot use unlearned skills. Continuously consumes SP, and the effect cancels if low on SP.

Level 5:
Consume 45 SP per 5 sec
+50% increased damage for Hovering and Sonic Strike
SP: 0

Type: Melee / Attack
Cooldown: 0s
Rank 9
circle 1
Bullet Marker
0 / 5
Double Gun Stance
Double Gun Stance

Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills.

Level 1:
Basic Attack Damage: 110%
Basic Attack Changed
Maximum Level: 5
SP: 83

Type: Missile / Buff
Cooldown: 0s
Required Stance: BowAndPistol
0 / 5
Silver Bullet
Silver Bullet

All attacks using a pistol are augmented, changing them to the Holy attribute.

Level 1:
Duration: 18 seconds
Able to use while riding
SP: 102

Type: Missile / Buff
Cooldown: 30s
Element: Holy
Required Stance: BowAndPistol
0 / 5
Tase
Bulletmarker7
Tase: Extra Magazine
Type: Active
* Increases continuous count of [Tase] by 1 per attribute level
Increases SP consumption by 20%

Bulletmarker 1st Circle Required
Tase

[Missile: Gun] - [Lightning]
Fire an electric bullet into the enemy's body, causing the target to take additional Lightning property damage when damaged.

Level 1:
Attack: 346%
Duration: 18 seconds
Applies 10 times
Able to use while riding
SP: 98

Type: Missile / Attack
Cooldown: 30s
Element: Lightning
Required Stance: BowAndPistol
0 / 5
2
Napalm Bullet
Bulletmarker1
Napalm Bullet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Napalm Bullet

[Missile:Gun] - [Fire]
Explodes and inflicts fire damage to enemies in front.

Level 1:
Attack: 787%
AoE Attack Ratio: 10
Able to use while riding
SP: 127

Type: Missile / Attack
Cooldown: 20s
Element: Fire
Required Stance: BowAndPistol
0 / 5
4
Full Metal Jacket
Bulletmarker2
Full Metal Jacket: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Full Metal Jacket

[Missile: Gun]
Fire a powerful bullet that ignores half of an enemy's defenses.

Level 1:
Attack: 1398%
Able to use while riding
SP: 98

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
0 / 5
2
R.I.P.
Bulletmarker3
R.I.P.: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
R.I.P.

[Missile: Gun]
Attack enemies in front of you using a series of attacks with a pistol in both hands.

Level 1:
Attack: 247% x 7
AoE Attack Ratio: 5
Can be used after activating Double Gun Stance
SP: 72

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
0 / 5
2
Bloody Overdrive
Bulletmarker4
Bloody Overdrive: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Bloody Overdrive: Ricochet
Type: Active
* Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet
* Increases SP consumption by 50%

Bulletmarker 2nd Circle Required
Bloody Overdrive

[Missile: Gun]
Attack enemies around you with by firing pistols in both hands.

Level 1:
Attack: 309% x 20
AoE Attack Ratio: 20
Can be used after activating Double Gun Stance
SP: 210

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
Rank 10
circle 2
Bullet Marker
5 / 5
Double Gun Stance
Double Gun Stance

Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills.

Level 5:
Basic Attack Damage: 150%
Basic Attack Changed
Maximum Level: 5
SP: 115

Type: Missile / Buff
Cooldown: 0s
Required Stance: BowAndPistol
5 / 10
Silver Bullet
Silver Bullet

All attacks using a pistol are augmented, changing them to the Holy attribute.

Level 5:
Duration: 30 seconds
Able to use while riding
SP: 170

Type: Missile / Buff
Cooldown: 30s
Element: Holy
Required Stance: BowAndPistol
1 / 10
Tase
Bulletmarker7
Tase: Extra Magazine
Type: Active
* Increases continuous count of [Tase] by 1 per attribute level
Increases SP consumption by 20%

Bulletmarker 1st Circle Required
Tase

[Missile: Gun] - [Lightning]
Fire an electric bullet into the enemy's body, causing the target to take additional Lightning property damage when damaged.

Level 1:
Attack: 346%
Duration: 18 seconds
Applies 10 times
Able to use while riding
SP: 98

Type: Missile / Attack
Cooldown: 30s
Element: Lightning
Required Stance: BowAndPistol
0 / 10
2
Napalm Bullet
Bulletmarker1
Napalm Bullet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Napalm Bullet

[Missile:Gun] - [Fire]
Explodes and inflicts fire damage to enemies in front.

Level 1:
Attack: 787%
AoE Attack Ratio: 10
Able to use while riding
SP: 127

Type: Missile / Attack
Cooldown: 20s
Element: Fire
Required Stance: BowAndPistol
0 / 10
4
Full Metal Jacket
Bulletmarker2
Full Metal Jacket: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Full Metal Jacket

[Missile: Gun]
Fire a powerful bullet that ignores half of an enemy's defenses.

Level 1:
Attack: 1398%
Able to use while riding
SP: 98

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
3 / 10
2
R.I.P.
Bulletmarker3
R.I.P.: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
R.I.P.

[Missile: Gun]
Attack enemies in front of you using a series of attacks with a pistol in both hands.

Level 3:
Attack: 274% x 7
AoE Attack Ratio: 5
Can be used after activating Double Gun Stance
SP: 88

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
10 / 10
2
Bloody Overdrive
Bulletmarker4 Bulletmarker8
Bloody Overdrive: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Bloody Overdrive: Ricochet
Type: Active
* Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet
* Increases SP consumption by 50%

Bulletmarker 2nd Circle Required
Bloody Overdrive

[Missile: Gun]
Attack enemies around you with by firing pistols in both hands.

Level 10:
Attack: 462% x 20
AoE Attack Ratio: 20
Can be used after activating Double Gun Stance
SP: 498

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
1 / 5
Smash Bullet
Bulletmarker6
Smash Bullet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Smash Bullet] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 2nd Circle Required
Smash Bullet

[Missile: Gun]
Fire a shattering shot that is crushed into a single enemy. The attacked enemy is constantly damaged.

Level 1:
Attack: 2046%
Duration: 15 seconds
Able to use while riding
SP: 188

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndPistol
0 / 5
Tracer Bullet
Tracer Bullet

Gain a buff that increases your accuracy.

Level 1:
Accuracy: +55
Duration: 15 seconds
Able to use while riding
SP: 106

Type: Missile / Buff
Cooldown: 20s
Required Stance: BowAndPistol
5 / 5
5
Mozambique Drill
Bulletmarker5 Bulletmarker9 Bulletmarker10
Mozambique Drill: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mozambique Drill] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 2nd Circle Required
Mozambique Drill: Ignore Defense
Type: Active
* Ignores enemy defense by 10% per attribute level when using [Mozambique Drill]
* Increases SP consumption by 30%

Bulletmarker 2nd Circle Required
Mozambique Drill: Ricochet
Type: Active
* Creates a ricochet effect on enemies attacked with [Mozambique Drill]
* Increases SP consumption by 50%

Bulletmarker 2nd Circle Required
Mozambique Drill

[Missile: Gun]
Fire 4 shots to a single target with a pistol in both hands.

Level 5:
Attack: 485% x 4
Can be used after activating Double Gun Stance
SP: 160

Type: Missile / Attack
Cooldown: 15s
Required Stance: BowAndPistol
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Comments (1349)

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Mar 6th 2019 06:25:17
any future plans on making a Scout/BM build? I love the builds you make and not too savvy on making my own build. Thank you @MamboJango for all the past builds and work you put into them!
Reply
Mar 6th 2019 18:07:13
@ib0nkers I've created a Bullet Marker guide on forum but I think I won't create another build guide.
I'm playing Scout-BM-Corsair-Outlaw but there are almost no differences from other scout builds on terms of equipment, cards etc... So I don't feel the need for a build guide.

Here is my BM guide: https://forum.treeofsavior.com/t/a-quick-guide-bullet-marker/396956/1
Reply
Feb 8th 2019 03:26:20
could you explain about the skill tree? what does the number such as '2' '4' on certain skills mean? did you give attributes or? I am a returner player. Im still not familiar about the whole new Re;build.
Reply
Feb 9th 2019 23:31:14
@Yukii This guide is outdated :/ Don't mind anything here, it's old stuff
Reply
Feb 12th 2019 15:57:23
Do you know where I can find the latest guide ? Was looking forward to follow your guide. @MamboJango
Reply
Feb 12th 2019 17:59:16
@Yukii I have not made a updated version yet... I dunno when I'll update this one... Maybe in a month. This month will be. The new build will be Archer-Falc-Mergen-Ranger

If you want to give Scout a chance, I've made a Bullet Marker guide. It's not a build guide, it's more like a general Bullet Marker guide.

Link to it: https://forum.treeofsavior.com/t/submit-a-quick-guide-bullet-marker/396956/5
Reply
Feb 12th 2019 18:00:07
@Yukii Whoops* This month will be a busy one for me *
Reply
Feb 13th 2019 04:01:21
@MamboJango Thanks for letting me know! I will wait for your new build. My archer is already lvl 55 (lol) I might just reset all the skills and attributes.

I know there are a lot archer build out there which make me more confuse. I'm more into solo spammer skill type , but I understand that we need 1 support job in our archer tree? or not?

I might as well try out Scout. Thanks again !
Reply
Feb 13th 2019 12:47:58
@Yukii You don't really need a support type, but it's a good way to go.

You don't need to wait for the new build too. It will be pretty the same as my Mergen Version guide. Just remove Quarrell Shooter. The skills would be the same too. Just some differences from the new/old falconer, like Sonic Strike Lvl5 so you can get Tomahawk lvl 5. Mergen skills should be the same.
Reply
Jan 23rd 2019 18:30:36
Salve brow tudo bem, com essa rebuild que build você recomenda para arch ??
Reply
Jan 23rd 2019 21:59:36
@Sandrex22 Ah, fica mais do seu gosto mesmo. A build Ranger-Falc-Mergen ainda existe e é muito boa. Eu to fazendo um archer com Appraiser-Musk-Falc
Reply
Jan 25th 2019 00:56:18
@MamboJango tem como mandar essa build de Appraiser-musk-falc man desde já muito obrigado.
Reply
Jan 25th 2019 17:43:23
@Sandrex22 Ainda to fazendo o personagem, nao tenho uma pronta :/
Reply
Jan 21st 2019 04:22:27
Salve, salve meu mano! Beleza?
Então. Com o rebuild, eu estou fazendo uns testes, e deixei um boneco como Archer-Falconer-Appraseir- Ranger. E outro como Scout-BM-Corsair-Shinobi. O dessa última build eu ainda não terminei de upar, só tenho uma dúvida que não consigo encontrar em lugar nenhum. O buff do Corsair, o DWA, comba com o buff DGS do BM. E como funciona na prática esse buff DWA?
Valeu mano, vc é brabo!
Reply
Jan 21st 2019 12:08:55
@hernanbou Então amigo, não comba não. O DWA te da um buff pequeno no AA e também te permite conectar, sem delay, o ataque da arma primária com o da secundária, Ele é bom pra usar com Assassin, por exemplo!
Reply
Jan 23rd 2019 11:22:28
@MamboJango mas o buff de dano que DWA da é somado no dano final enquanto o buff DGS está ativo? Se não, qual ou quais skill é melhor investir pro corsair?
Eu tava pensando em deixar 15 brutality, 10 Jolly e 15 no DWA.
Reply
Jan 23rd 2019 11:23:34
Alguma sugestão? XD
Reply
Jan 23rd 2019 21:58:50
@hernanbou DWA não funciona com o DGS. Não adiciona o dano não. Eu deixaria Brutality 15, Dust Devil 15, Jolly 10, A skill da pistola q esqueci o nome 5
Reply
Jan 15th 2019 23:06:00
Falae ManboJango! Beleza?

Sempre fui um seguidor da sua build, adoro jogar de Falconer

Cara, como vc vai fazer pra essa Re:Build?

Tem algum outro site/plataforma que voce vai postar suas builds?
Reply
Jan 16th 2019 01:28:55
@Tuarwen Então, por enquanto não tem não. Se tiver eu penso em fazer outros guias, mas mais pro futuro mesmo.

Eu vou dividir minha build em 2, por enquanto.

Vou ficar de Scout-BM-Enchanter-Corsair com o Scout e Archer-Falconer-Appraiser-Musk!
Reply
Jan 16th 2019 20:49:43
@MamboJango ah legal, eu tinha visto um video de um cara jogando de scout-linker-thauma-assassin

vou testar essa e a sua tambem, vamos vendo como evoluem os testes!

valeu!
Reply
Jan 18th 2019 00:48:52
@Tuarwen https://tos.guru/itos/simulator?tinyurl=y9hdmcqu
Reply
Jan 18th 2019 02:13:25
@MamboJango muito obrigado!
vou mandar mensagem por aqui, pra n ficar te atrapalhando no jogo hahaha

se não for muito trabalho, vc mandaria tambem a de falc-appraiser--musk?

obrigado ^^
Reply
Jan 18th 2019 20:39:15
@MamboJango Build Archer-Falconer-Appraiser-Musk!?
Reply
Jan 19th 2019 11:10:01
@Xitusz Sim. Appraiser agora aumenta enhance de arma primária
Reply
Jan 14th 2019 17:03:54
uma duvida amigo, para usar as coisas do falconner precisa compra o hank? pode ser noob a duvida, mas é melhor perguntar do que fazer caca
Reply
Jan 14th 2019 18:15:49
@Vermicida Precisa do hawk sim, mas não precisa comprar. Quando você vira Falconer o mestre te dá um voucher e você pode ir na companion master la em klaipeda e ela te da um Hawk o/
Reply
Jan 14th 2019 03:20:36
Comecei a jogar agora e vim sacar umas builds. Essa tá marcada como OUTDATED. Ela ainda funciona? Se não funcionar, o que me sugere mudar?
Reply
Jan 14th 2019 04:05:29
@jucabala Funciona até terça. Depois de terça tudo vai mudar então não posso mais falar com certeza o que vai ficar bom ou não.

Eu botei como Outdated ontem mesmo KKK
Reply
Jan 12th 2019 22:41:07
Boa tarde, você intende bastante de Archer e me parece o mais apropriado para tirar essas duvidas. Você acha que com a mudança das skill vai ter alguma combinação no meta com falconner 3+musketeer? Obrigado pela atenção.
Reply
Jan 12th 2019 22:45:03
@unrealsaifer Archer3-Ranger2-Falc3- Musk2 ou Archer2-Ranger3-Falc3- Musk2?
Reply
Jan 13th 2019 10:59:14
@unrealsaifer Não vão existir ciclos no Re:Build. Então a Build seria Archer-Ranger-Falc-Musk.

Vai dar pra fazer sim. Eu só não vou fazer pois estou cansado do Crit Shot. Então vou por Appraiser já que agora ele buffa as armas primárias e não secundárias.
Reply
Jan 13th 2019 13:43:50
@MamboJango ranger não perde potencial nessa comp por ter que usar arco na maioria das skills? Teria algo para substituir ele?

Reply
Jan 13th 2019 15:00:17
@unrealsaifer Perder potencial não, mas se tornaria uma build mais cara.

Você pode por Appraiser, Wugushi, Sapper ou Pied Piper. Qualquer uma dessas opções fica boa, mas cada uma com sua especialização.

App vai te dar mais dano
Wugushi vai distribuir mais seu dano
Sapper vai te dar mais dano em mobs terrestres e é bom pra defender pontos
Pied vai te dar mais controle
Reply
Jan 13th 2019 23:25:19
@MamboJango no caso de eu fazer archer-sapper-falconner-musk seria melhor o set fietas ou solmiki? Pelo que eu li em sites gringos sapper parece estar muito forte na atualização.
Reply
Jan 13th 2019 23:48:51
@unrealsaifer Se você for fazer desse char o seu main, o melhor é o fietas. O solmiki pode até estar melhor que o fietas no Re:Build, mas farmar o Solmiki pra depois farmar o Velcoffer é um trabalho muito grande.

Então eu costumo recomendar o Solmiki só pra char secundário.
Reply
Jan 13th 2019 23:59:33
@MamboJango Então você acha que o fietas seria melhor em qualquer build do main char? Outra duvida
é se vale apena investir no set antes de ter uma arma boa. Tenho aproximadamente 50kk e uns 400 shards e estava pensando em pegar bota e luva fietas e depois comprar uma arma. Que mosquete vale apena comprar para começar o late game? Desculpa as muitas duvidas e perturbação. Muito obrigado.
Reply
Jan 14th 2019 02:16:33
@unrealsaifer O Fietas é melhor por que é mais fácil de fazer e você pode usar outros acessórios. O Solmiki é muito complicado de fazer. É um tempo muito grande qual você estaria se preparando pro Velcoffer.

Arma primeiro. Sempre. Depois de investir numa arma boa você pensa na armadura/acessórios.

De musk não sei muito não, mas acho que tanto o Wastrel quanto o Asio são bons.
Reply
Jan 14th 2019 04:05:48
@MamboJango Ah, sobre o Fietas. Vai vir o Set Ignas. Ele vai ser melhor que o fietas.
Reply
Jan 5th 2019 01:22:35
@ManboJango utilizar Rogue no lugar de Ranger também funciona?
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Jan 6th 2019 02:45:03
@Uhelios Não vale a pena não. Rogue só da crit chance. Ranger da crit damage. Com os equips do guia você não precisa de mais crit chance então da pra maximizar o dano \o/
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Jan 2nd 2019 06:26:04
@MamboJango Opa! será que vc poderia me dizer quais as skills de dano que vc usa com mais frequência, e quais skills vc investe mais pontos de enhance? Eu sou novo no jogo e estou um pouco confuso com esse tanto de skill xD
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Jan 2nd 2019 12:11:43
@hernanbou As skills de dano que mais uso são Pheasant,Bloody Overdrive, R.I.P e Pre-Emptive Strike (que usa a skill Sonic Strike)

Acho que deveria investir primeiro no Bloody e depois no Pheasant! Depois de ter os dois num level bom, eu investiria no Sonic Strike.
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Jan 2nd 2019 22:47:58
@MamboJango valeu mano!
Eu to no rank 5 ainda, jogando de ranger. Até agora eu só investi no buff steady aim que foi o unico que eu achei worth de vdd.
Então a build começa a ficar braba mesmo rank6+?
ou vc acha melhor eu jogar com outra classe pra pegar rank mais facil e depois fazer essa build?
Pq pelo que eu vi o dano bruto mesmo é depois do rank 9 que da pra usar besta e pistola, num é isso?
Desculpa a enchurrada de perguntas, eu sou muito noob no joguinho, começei tem nem uma semana xD
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Jan 2nd 2019 23:22:51
@hernanbou Então cara, o crit shot do ranger é muito importante. Sempre deixar ele stackado em 5 te da +50% de crit damage em todos os atks.

A build ja fica completa no r9 pq vc pega BM e ai vai ter mais dano de Auto Atk. Mas ela já fica mt boa no R8 com falc 3

Bm 2 no R10 é tipo um luxo a mais KKKK

Mas relax que quando chegar o Re:Build vai mudar tudo.
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Jan 3rd 2019 02:01:19
@MamboJango valeu mesmo meu mano!
Eu vou ver mais vídeos e caçar mais coisas na internet pra farmar essas cartas, set de acessórios e esses armors sets aí!
É nois!!
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Jan 3rd 2019 15:21:16
@hernanbou o/
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Jan 3rd 2019 16:18:42
@MamboJango última pergunta, eu juro! XD
Então, antes do rank 9 vc usa bow ou crossbow+shield?
Pq crossbow+pistol é só quando pega BM, num é isso?
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Jan 4th 2019 03:12:39
@hernanbou Então, o cross + shield é o ideal mesmo. Você pode usar a pistola também mas só vai servir pra pegar os status dela ou pra equipar gema. Fora isso não serve pra nada mesmo
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Dec 21st 2018 14:45:09
No re:build a tree class ainda vai continuar assim ou tu acha que vai mudar?
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Dec 21st 2018 14:49:03
@iuury Então cara, BM não vai estar mais na tree de Archer e o QS vai perder o running shot. Entretanto, o Swift Step vai dar o mesmo efeito que o Running Shot.

Minha ideia da build pro Re:Build é Archer-Ranger-Falc- Mergen/Musk. Mergen se quiser mais dano em area e musk se quiser mais dano AA.
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Dec 21st 2018 15:12:42
@MamboJango Entendo. Você vai refazer esse guide dai, ou não tá nem pensando sobre isso ainda? Foi o unico guide que realmente me ajudou em alguma coisa hahaha. Sou bem newbie no jogo e não consigo fazer nenhum theory crafting bem porque nao cheguei no endgame ainda. Dai aqui conseguir entender o porque das skills e tal, por isso queria saber se ia fazer um novo, pra saber quais cicles de archer, ranger etc você pretende pegar, porquê, equips etc.
Agradecido desde já.
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Dec 22nd 2018 00:28:38
@iuury Então cara, não sei se esse site vai ter suporte pro novo sistema de rank... Então acho bem difícil eu montar outro guia atualizado. Atualmente nem o R10 ta no site direito. Eles só botaram o rank mas nao atualizaram skills, etc...

Mas se tiver outro side com área de guia pode ter certeza que vou refazer esse aqui!
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Dec 22nd 2018 06:01:03
@MamboJango entendi, sad anyways. Agradeço mesmo assim. (:
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Dec 17th 2018 22:30:55
Appraiser nao se encaixa?
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Dec 17th 2018 22:36:46
@pkrabbit O Buff do appraiser melhora o dano da pistola
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Dec 18th 2018 01:14:13
@pkrabbit O buff do appraiser melhora só o dano da pistola enquanto o crit shot do ranger aumenta 50% de dano crítico. Isso quer dizer, do falcão, da pistola, do crossbow, de tudo. É bem melhor que o App!
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Dec 18th 2018 01:15:05
@pkrabbit Mas se quiser pode botar! Fica a seu gosto. Mas não vai ter o mesmo output de dano!
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Dec 12th 2018 14:56:03
Olá amigo, ótimo guia. Comecei a jogar agora, então meu conheço do jogo é bem limitado, então se possível gostaria que tirasse uma dúvida minha, já no final do guia você disponibilizou as builds, e em cada rank você informa as skills e quais atributos utilizar para aquelas skills logo abaixo da mesma, a minha dúvida é, em ate que nível eu upo esse atributo? Por exemplo, no Rank1 (Archer) você diz para utilizar Multi Shot: Enhaced e Multi Shot: Critical, porém lá no NPC responsável existe a opção de continuar upando esses atributos ate lvl 100, então minha dúvida é, ate qual level eu devo upar estes atributos? Obrigado.
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Dec 13th 2018 01:18:13
@DownBreaker O ideal é sempre 100! Mas é muito caro. Então o pessoal costuma deixar no 50 assim. As que eu recomendo focar primeiro são as de Falconer. Elas são as mais importantes da build. Então começa com elas e, se ainda não chegou no Falconer, vai só juntando dinheiro até chegar la!
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Dec 13th 2018 01:21:09
@DownBreaker Pera, você deve ta olhando os atributos na área errada. Ignora os atributos que aparecem embaixo das skills aqui no site. Os que você deve upar estão na área " Atributos " do guia.

Os que aparecem na área de skills do site são todos. Não da pra eu escolher, entende? Então aparecem todos. Por exemplo, o Multi Shot não é pra upar!

Segue por essa parte aqui ó: https://puu.sh/CgK1M.png
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Oct 22nd 2018 02:04:11
Olá, tudo bem? ^_^, eu queria saber se eu trocar o Falconer por Schwarzer Reiter, a build fica ruim?, é que eu não curti muito o Falconer
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Oct 22nd 2018 04:50:31
@NandaKatt Então... nada na build comba com SR. Só ranger 1.

Quarrel Shooter não comba, pois o bonus de dano do Running Shot não pega na pistola e ou você usa RS ou Limacon; E a Double Gun Stance não funciona montado, ou você monta ou usa a DGS.

Se for fazer SR você precisaria fazer outra build completamente diferente.

Mas se não gostou do Falc, não tem jeito. Que level você ta? E ta qual rank?
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Oct 22nd 2018 04:55:21
@NandaKatt (Só pra não te confundir, o bonus do Running Shot não pega na Pistola do SR, mas pega na Double Gun Stance)
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Oct 22nd 2018 17:38:40
@MamboJango Eu sou iniciante kkkj, estou no LV 182 Rank 6, eu estava tentando me acostumar com o Falconer, mas sla, tá dificil eu gostar, mesmo sendo Falconer 1 ainda e_e, então, eu gosto muito da velocidade de ataque, queria uma build que fosse possível colocar o SR e o BM e que tivesse a velocidade de ataque também ;-;
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Oct 22nd 2018 18:48:44
@NandaKatt Então, SR é meio limitado com ATK speed. Você até pode ter uma build de SR e BM, mas você não vai usar a maioria das skills de bm. Na vdd vai usar só Silver Bullet.

Eu realmente daria uma chance pro Falc 3. No Falc 1 a única skill que você usa é Circling. No 2 você ja ganha dano do Pheasant. No 3 o falcão ataca sozinho então vc nem precisa se preocupar com ele na maioria do conteúdo solo.

Mas se realmente estiver pensando em mudar e quiser uma build de SR, posso tentar montar uma, mas não vai ter tanta Atk speed.
Se quiser uma build só de AA, eu já tenho algo em mente, mas ai nao vai ter SR: https://rjgtav.github.io/tos-database/itos/simulator?tinyurl=ycuxp42z

Mas o importante é vc jogar c uma build que você realmente goste.
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Oct 22nd 2018 22:55:23
@MamboJango Bem, vou ficar com o Falconer 3 então, vamos ver no que vai dar kkk, espero que eu consiga gostar de jogar com ele, essa outra build que vc fez, parece legal tbm, vou guardar ela e testo depois, muito obrigada pela ajuda, vc me salvou, estava realmente perdida <3
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Oct 23rd 2018 01:33:10
@NandaKatt \o/ Faz que nem o pessoal aqui e me add no jogo. Ai qualquer duvida de jogabilidade do falcão e talz você manda PM. Team-Z o nick.

E ah, se realmente não gostar do Falc a gente procura montar uma build legal de SR ou faz a que te mandei mesmo o/
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Oct 21st 2018 10:34:51
Olá, eu de novo, vc tem algum truque pro critical shot? eu fiz o teste de diferença do critico sem ele e com ele e é ABSURDA, porém eu SEMPRE esqueço de ficar usando, e quando lembro acho um saco ter que usar a cada 10s +/- , até pensei em usar macro pra ele usar sozinho mas n consegui achar e fiquei com preguiça, oq vc faz?
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Oct 21st 2018 18:20:57
@Masterxds Eu... uso ele. Deixo com 5 stackado e fico usando a cada 10-12 segundos mesmo. Eu já faço no automático inclusive. É só costume mesmo.
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Oct 19th 2018 01:37:45
-------[Utilidade Pública pra quem gosta do Wugushi]-------

Oi Mambo! Estou mais uma vez aqui na sua build mas não é pra te encher de perguntas igual eu fiz das outras vezes ^-^! Vim dar umas dicas.

Depois de testar umas 900 variações da sua build "Hawk Eyes" com outras classes no lugar do BM, eu finalmente encontrei a perfeita pra mim, na qual eu fiz a substituição por Wugushi. Como eu vi alguém perguntar sobre a possibilidade de utilizar essa classe na build decidi compartilhar com o pessoal as _maravilhosas_ experiências que estou tendo...

Assim como o Mambo citou, Wugushi de longe não é a classe mais recomendável de se colocar nessa build devido ao scaling dos venenos com STR. Apesar disso, o dano contínuo em área do Poison Pot (que por sua vez é maximizado pelo Aiming e Circling) é uma coisa tão gostosa de se ver... Com esse combo, ainda é possível investir em Full DEX pra continuar com o burst de critico nas demais skills e nos auto ataques.

Enfim... Estou tendo um desempenho muito melhor com essa build do que com qualquer outra variação e com equipamentos muito básicos (mal posso esperar pra ver como vou ficar quando estiver com uma fortificação no mínimo descente). Então estou aqui pra recomendar que quem goste muito do Wugushi e queira tentar, pra fazer sem medo pois ainda fica viável.

E pra quem quiser uma luz: http://www.tosbase.com/tools/skill-simulator/build/2s755zkk1w/
Eu coloquei o terceiro ciclo de Quarrel Shooter no rank 10 pois eu ainda não estou nível 15 nesse rank e queria maximizar as minhas skills de Wugushi antes de tudo. E já tinha o pontos suficientes pra pelo menos maximizar o running shot decidi optar por essa configuração.

É isso!
Obrigado!
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Oct 19th 2018 01:43:25
Só pra acrescentar, vou esperar por mais uma oportunidade (pelo amor de deus vem evento de rank reset dnv) pra testar essa variação sem o Ranger e colocar mais um ciclo de Wugushi, pois acredito que deva maximizar ainda mais o dano do veneno com o Crescendo Bane.
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Oct 19th 2018 02:56:00
@Saikay Sem ranger deve ficar mais interessante mesmo pq a única utilidade do ranger ai é aumentar o dano crítico. Se a fonte principal de dano se torna o wugushi (pq o QS de Cross/Arco não chega perto do dano de um BM) não tem pq colocar Ranger mesmo.
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Oct 19th 2018 03:22:54
@MamboJango E ah, sobre desempenho, é muito complicado.

Sobre fonte de dano, a versão BM tem mais dano sem dúvida. A versão Mergen tem mais burst damage. A versão wugushi vai ter mais dano em área inicialmente mas vai perder o brilho quando se pega BM2/Mergen2 que limpam até wave de CM 7.

O que acho sobre essa versão é que ela utiliza mal o QS pois ele realmente perde o brilho se você tem skills que dão dano contínuo. Basicamente ele vai bater mais fraco que uma versão de BM e os monstros vão demorar mais pra morrer pois vão depender do falcão e do poison. Talvez se você testasse uma versão sem QS você acabaria tendo um desempenho melhor.

Algo como (Wugu2) http://www.tosbase.com/tools/skill-simulator/build/5g82sjd9lm/
Ou (Wugu3) http://www.tosbase.com/tools/skill-simulator/build/d01n3geq8f/

Mas aqui eu sempre aconselho a criação de builds que te divertem, afinal todas as builds ficam boas com equips bons. (Talvez só squire 3 que não- KKKKK)

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Oct 19th 2018 03:43:43
@MamboJango Então... Eu testei inúmeras builds sem o QS mas eu não consigo jogar de jeito nenhum com um arqueiro sem velocidade de ataque :,( Eu não vejo sentido. Devo ter acostumado mal. Então acho que running shot faz parte do meu corpo kkkkkkk

Nesse caso é uma forma de jogar minha.
Mas ficam ai várias dicas pra quem quiser introduzir a build!
Muito obrigado por nos assessorar sempre com novas dicas!!! Você é demais cara! :D
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Oct 19th 2018 03:45:08
@Saikay ***Mas ficam ai várias dicas pra quem quiser introduzir Wugushi na build!***
Correçãozinha ^_^
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Oct 16th 2018 03:50:10
ei, é possivel pegar BM1 no rank 8? se sim, vale a pena pegar ele no rank 8 e falconer 3 no rank 9?
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Oct 16th 2018 03:50:58
@Masterxds Da pra pegar no R8 sim. Fica a sua escolha
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Oct 14th 2018 23:47:41
Olá, eu queria saber se aquela build de BM3 que você passou compensa pelo dano e atk speed perdida no running shot. o outrage é só 10 segundos, então né...
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Oct 15th 2018 05:54:12
@Masterxds A build de BM3 que passei não é de Auto Attack é de Cast. Você vai ter uma rotação de skill fechada então não vai ter tempo de usar AA. É outro tipo de dano com outro tipo de build.
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Oct 15th 2018 10:35:18
@MamboJango entendi, pode me dizer o basico do gameplay de falconer? eu n entendi mt bem oq fazer com as skills dele.
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Oct 15th 2018 17:25:06
@Masterxds Circling é uma skill de suporte que diminue a AoE Def dos mobs. Sempre que for usar uma skill em área você deve usar circling antes (Excluindo Pheasant, que tem número de mobs determinado). Sempre que estiver em CM você deve usar o Circling sempre que der.

Pre-Emptive Strike é a skill que faz o falcão atacar automaticamente de 4 em 4 segundos. Sempre deixe ela ativada. Ele ataca quem você estiver atacando.

Pheasant é a skill de dano em área do falconer. Ela acerta 5 mobs e ta um dano muito alto.

Aiming é outra skill de suporte que aumenta a Hitbox dos mobs. Aquele circulo roxo que aparece em volta deles é " tamanho " do mob quando você usa aiming. Sempre deixe ela ativada também.

Roost é uma skill de Buff. Ela aumenta 50% do dano de todas as skills do falcão, mas tem uma range. Ela é útil em CMs, Velcoffer, Et, Uphill e outros tipos de situações onde você fica parado certo tempo no mesmo lugar.

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Oct 14th 2018 18:21:08
Olá, poderia me explicar porque ranger é melhor que archer 2? Estou voltando a jogar agora e quando eu jogava o archer 2 era melhor
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Oct 14th 2018 19:49:43
@frellzy Então, o ranger foi reformulado.

A skill crit shot agora da um buff de 15 segundos que aumenta 10% do seu crit damage geral (todos seus atks criticos.

Esse buff stacka 5x, então são 50% de crit damage a mais durante 15 segundos.

O Crit Shot tem Cd de 10 segundos e 5 cargas. Então você pode ficar rebuffando e pegando 50% de crit damage a mais pra sempre, full time.

Esse buff não funciona somente no monstro que você acerta. Ele é realmente um buff pro seu personagem, funcionando em qqr monstro e em qqr skill (Skills do falcão, Auto Attack, etc...)

Em comparação com o Kneeling Shot o aumento de dano é bem visível. Quando fiz a mudança, durante o Kneeling Shot, eu dava 16k nos hits do AA. Com o Crit Shot, sem Kneeling Shot, eu hitava 20k nos hits do AA e eu podia andar livremente.

Você ainda pode pegar A2, mas ele realmente fica BEM mais fraco que o Ranger 1.
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Oct 14th 2018 23:41:06
@MamboJango Entendi, eu tava fazendo um teste com um archer que não uso mais e a única coisa que não curti é ter que ficar olhando pra barra de buff toda hora pra ficar renovando...

Outra coisa, sobre a skill Steady Aim, no lvl 5 ela da 5% damage e +50 add damage, os dois são acumulativos certo? qual a diferença entre os dois e aumenta o dano dos ataques físicos?
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Oct 15th 2018 05:52:57
@frellzy O +50 é +50 de phys atk se n me engano. Os 5% são 5% de dano a mais em atks missile.

Com o tempo você se acostuma com o Crit Shot. Eu ja nem olho mais, só atiro assim que sai do CD!
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Oct 14th 2018 00:47:17
olá, sobre a outra build que você mandou sem o falconer, dá pra atrasar o appraiser para outro rank sem ser o 4? a quest é um pouco chata pra fazer lvl baixo...
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Oct 14th 2018 02:05:53
@Masterxds App vc pega no Rank 5, não no 4. Mas pode pegar Rogue primeiro
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Oct 14th 2018 15:20:26
@MamboJango não precisa, ja consegui o appraiser no 5 :)
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Oct 14th 2018 18:18:34
@Masterxds o/
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