[Apr 25th 2018] New classes have been added to the skill simulator!

Featherfoot,Blood ...Blood ..More!

Created by windwinter on Dec 17th 2015 (Last Updated: Jul 30th 2018).
This is a public build.
5
con:int 1:2

2 pyro : powerful damage PVE
3 linker : link more enemies
1 FF : Blood...blood.. more...
Copy Build
Rank 1
circle 1
Wizard
0 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
0 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
5 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 5:
Damage reduction 20%
Duration: 300 seconds
Applies 5 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
5 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 5:
Attack: 324%
AoE Attack Ratio: 4
SP: 28

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Pyromancer
5 / 5
5
Fireball
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 5:
Attack: 466%
Duration: 10 seconds
SP: 45

Type: Magic / Attack
Cooldown: 8s
Element: Fire
4 / 5
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 4:
Attack 184% x 5
8 Fire Walls
Duration 15 sec
SP: 57

Type: Magic / Attack
Cooldown: 20s
Element: Fire
5 / 5
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 5:
Additional Fire Property Damage: +50
Property Additional Attack: +0
Duration: 300 seconds
SP: 52

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 5
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack: 545%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Fire
1 / 5
Flame Ground
Pyromancer26
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 1:
111% attack per 0.5 sec
Duration 8 sec
SP: 42

Type: Magic / Attack
Cooldown: 25s
Element: Fire
Rank 3
circle 1
Linker
0 / 1
Unbind
Linker7
Unbind: Enemy Damage
Type: Active
* Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect
* Increases by 10% per attribute level from Lv. 2
* Increases SP consumption by 10%

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 43

Type: Magic / Buff
Cooldown: 0s
0 / 5
Physical Link
Linker1
Physical Link: Defense
Type: Active
* Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active
* Increases SP consumption by 10%

Linker 1st Circle required
5 / 5
Joint Penalty
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
* Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
* Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
* Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty

Links enemies to attack all at once. Can be canceled by the Unbind skill.

Level 5:
Maximum Link Numbers: 5
Count Limit: 9
Duration: 35 seconds
SP: 87

Type: Magic / Buff
Cooldown: 22s
5 / 5
Hangman's Knot
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
* Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level
* Increases SP consumption by 10%

Lv3 Hangman's Knot required
Hangman's Knot: Focused Attack
Type: Active
* AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1
* Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level
* Increases SP consumption by 10%

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 5:
[Bind] Duration: 2 seconds
SP: 71

Type: Magic / Buff
Cooldown: 15s
Rank 4
circle 2
Pyromancer
8 / 10
5
Fireball
Pyromancer11 Pyromancer1 Pyromancer29
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 8:
Attack: 529%
Duration: 10 seconds
SP: 60

Type: Magic / Attack
Cooldown: 8s
Element: Fire
10 / 10
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 10:
Attack 236% x 5
8 Fire Walls
Duration 15 sec
SP: 100

Type: Magic / Attack
Cooldown: 20s
Element: Fire
6 / 10
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 6:
Additional Fire Property Damage: +55
Property Additional Attack: +0
Duration: 300 seconds
SP: 57

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 10
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack: 545%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Fire
1 / 10
Flame Ground
Pyromancer26 Pyromancer27
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 1:
111% attack per 0.5 sec
Duration 8 sec
SP: 42

Type: Magic / Attack
Cooldown: 25s
Element: Fire
5 / 5
Fire Pillar
Pyromancer15
Fire Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 5:
157% Attack per 0.5 seconds
Duration: 10 seconds
SP: 67

Type: Magic / Attack
Cooldown: 30s
Element: Fire
Rank 5
circle 2
Linker
0 / 1
Unbind
Linker7
Unbind: Enemy Damage
Type: Active
* Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect
* Increases by 10% per attribute level from Lv. 2
* Increases SP consumption by 10%

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 43

Type: Magic / Buff
Cooldown: 0s
0 / 10
Physical Link
Linker1
Physical Link: Defense
Type: Active
* Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active
* Increases SP consumption by 10%

Linker 1st Circle required
10 / 10
Joint Penalty
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
* Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
* Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
* Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty

Links enemies to attack all at once. Can be canceled by the Unbind skill.

Level 10:
Maximum Link Numbers: 8
Count Limit: 11
Duration: 60 seconds
SP: 120

Type: Magic / Buff
Cooldown: 22s
10 / 10
Hangman's Knot
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
* Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level
* Increases SP consumption by 10%

Lv3 Hangman's Knot required
Hangman's Knot: Focused Attack
Type: Active
* AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1
* Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level
* Increases SP consumption by 10%

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 10:
[Bind] Duration: 3 seconds
SP: 99

Type: Magic / Buff
Cooldown: 15s
5 / 5
Spiritual Chain
Linker4 Linker12
Spiritual Chain: Duration
Type: Active
* Increases the duration of [Spiritual Chain] by 1 second per attribute level
* Increases SP consumption by 10%

Linker 2nd Circle required
Spiritual Chain: Enhance
Type: Active
* Magic damage dealt by characters linked with [Spiritual Chain] increases by 3% per skill level
* Increases SP consumption by 30%

Linker 2nd Circle required
Spiritual Chain

Links party members and shares buff effects. Can be canceled by the Unbind skill.

Level 5:
Duration: 55 seconds
SP: 91

Type: Magic / Buff
Cooldown: 55s
0 / 5
Spirit Shock
Linker13 Linker14
Spirit Shock: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spirit Shock] by 0.5% per attribute level
* +10% added damage at maximum level

Linker 2nd Circle required
Spirit Shock: Confusion
Type: Active
* Enemies hit by [Spirit Shock] have a 5% chance per attribute level of being afflicted with [Confusion]
* Increases SP consumption by 20%

Linker 2nd Circle required
Spirit Shock: Mental Pressure
Type: Active
* Magic defense of enemies hit by [Spirit Shock] decreases by 25%
* Additional damage increases by the difference of SPR between the attacker's and target's
* Additional damage does not exceed max. 300%
* Increases SP consumption by 50%

Linker 3rd Circle required
Spirit Shock

[Magic] - [Psychokinesis]
Link yourself to the soul of a single target to inflict mental damage. Can only be used on a single target at a time. Can be canceled by the Unbind skill.

Level 1:
0.5 second attack 243%
Duration: 3.5 seconds
SP: 72

Type: Magic / Attack
Cooldown: 15s
Element: Soul
Rank 6
circle 3
Linker
1 / 1
Unbind
Linker7
Unbind: Enemy Damage
Type: Active
* Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect
* Increases by 10% per attribute level from Lv. 2
* Increases SP consumption by 10%

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 43

Type: Magic / Buff
Cooldown: 0s
0 / 15
Physical Link
Linker1
Physical Link: Defense
Type: Active
* Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active
* Increases SP consumption by 10%

Linker 1st Circle required
15 / 15
Joint Penalty
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
* Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
* Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
* Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty

Links enemies to attack all at once. Can be canceled by the Unbind skill.

Level 15:
Maximum Link Numbers: 10
Count Limit: 14
Duration: 85 seconds
SP: 153

Type: Magic / Buff
Cooldown: 22s
15 / 15
Hangman's Knot
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
* Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level
* Increases SP consumption by 10%

Lv3 Hangman's Knot required
Hangman's Knot: Focused Attack
Type: Active
* AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1
* Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level
* Increases SP consumption by 10%

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 15:
[Bind] Duration: 4 seconds
SP: 128

Type: Magic / Buff
Cooldown: 15s
9 / 10
Spiritual Chain
Linker4 Linker12
Spiritual Chain: Duration
Type: Active
* Increases the duration of [Spiritual Chain] by 1 second per attribute level
* Increases SP consumption by 10%

Linker 2nd Circle required
Spiritual Chain: Enhance
Type: Active
* Magic damage dealt by characters linked with [Spiritual Chain] increases by 3% per skill level
* Increases SP consumption by 30%

Linker 2nd Circle required
Spiritual Chain

Links party members and shares buff effects. Can be canceled by the Unbind skill.

Level 9:
Duration: 75 seconds
SP: 118

Type: Magic / Buff
Cooldown: 55s
0 / 10
Spirit Shock
Linker13 Linker14 Linker15
Spirit Shock: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spirit Shock] by 0.5% per attribute level
* +10% added damage at maximum level

Linker 2nd Circle required
Spirit Shock: Confusion
Type: Active
* Enemies hit by [Spirit Shock] have a 5% chance per attribute level of being afflicted with [Confusion]
* Increases SP consumption by 20%

Linker 2nd Circle required
Spirit Shock: Mental Pressure
Type: Active
* Magic defense of enemies hit by [Spirit Shock] decreases by 25%
* Additional damage increases by the difference of SPR between the attacker's and target's
* Additional damage does not exceed max. 300%
* Increases SP consumption by 50%

Linker 3rd Circle required
Spirit Shock

[Magic] - [Psychokinesis]
Link yourself to the soul of a single target to inflict mental damage. Can only be used on a single target at a time. Can be canceled by the Unbind skill.

Level 1:
0.5 second attack 243%
Duration: 3.5 seconds
SP: 72

Type: Magic / Attack
Cooldown: 15s
Element: Soul
5 / 5
Lifeline
Linker3
Lifeline: Increased Nullification
Type: Active
* Increases the chance to nullify an enemy's attack while using [Lifeline] by 2% per attribute level
* Increases SP consumption by 10%

Linker 3rd Circle required
Lifeline

Uses the highest abilities between you and allies linked by [Spiritual Chain].

Level 5:
Duration: 40 seconds
SP: 101

Type: Magic / Buff
Cooldown: 60s
Rank 7
circle 1
Featherfoot
5 / 5
Blood Bath
Featherfoot3
Blood Bath: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Bath] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Bath

[Magic] - [Poison]
Stab the enemy with a bone knife. If the enemy is a Beast, Devil or Insect-type, or affected by the debuff, blood will spew out that recovers some of your HP.

Level 5:
Attack: 253%
[Bleeding] Duration: 5 seconds
Recovers 5% of damage
SP: 168

Type: Magic / Attack
Cooldown: 35s
Element: Poison
5 / 5
Blood Sucking
Featherfoot1 Featherfoot4
Blood Sucking: HP Supply Enhance
Type: Passive
* Increases HP absorbed by 1% per attribute level

Lv. 3 Blood Sucking required
Blood Sucking: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Sucking] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Sucking

[Magic] - [Poison]
Attack and absorb the life force from a Beast, Devil or Insect-type enemy, or an enemy affected by the debuff, while recovering your HP at the same time.

Level 5:
Attack: 479%
Blood Sucking: 30%
Consumes 50 SP per 0.4 second
SP: 0

Type: Magic / Attack
Cooldown: 40s
Element: Poison
1 / 5
Bone Pointing
Featherfoot5 Featherfoot6
Bone Pointing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bone Pointing] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Bone Pointing: Summon Time
Type: Active
* Increases summon time of [Bone Pointing] by 1 second per attribute level
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Bone Pointing: Repeated Hits
Type: Active
* [Bone Pointing] attack applies as repeated hits
* Increases SP consumption by 50%

Featherfoot 2nd Circle Required
Bone Pointing

[Magic] - [Poison]
Summon a carved, pointed bone called a 'Kundela'. The Kundela points towards enemies in range, attacking them with bone shards and cursing them.

Level 1:
Attack: 208%
Bone Pointing Duration: 35 seconds
[Curse]Duration: 7 seconds
SP: 102

Type: Magic / Attack
Cooldown: 50s
Element: Poison
1 / 5
Ngadhundi
Featherfoot7
Ngadhundi: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ngadhundi] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Ngadhundi

[Magic] - [Poison]
Stabs an enemy with a cursed knife carved from a bone. An enemy stabbed by this bone fragment will be afflicted with [Corruption]. Enemies affected by [Corruption] receive additional damage from Missile attacks.

Level 1:
Attack: 974%
Duration 12 sec
AoE ratio 3
SP: 72

Type: Magic / Attack
Cooldown: 12s
Element: Poison
1 / 5
Kurdaitcha
Featherfoot8
Kurdaitcha: Enhance
Type: Active
* Increases chance to hit with twice the normal damage to enemies hexed by [Kurdaitcha] (or any other methods) by 1% chance per attribute level
*Applies to characters other than the caster
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Kurdaitcha: Increased Movement Speed
Type: Active
* Movement speed during [Kurdaitcha] increases to match normal walking speed
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Kurdaitcha: Blood's Footprint
Type: Active
* Causes enemies who touch [Kurdaitcha] footprints to take magic damage
* Increases SP consumption by 100%

Featherfoot 3rd Circle Required
Kurdaitcha

[Magic] - [Dark]
Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints on the ground, temporarily cursing any enemies who come into contact with it.

Level 1:
Kurdaitcha Maximum Duration: 6
Movement Speed Reduction: 15
[Curse] Duration: 7 seconds
SP: 113

Type: Magic / Attack
Cooldown: 32s
Element: Dark
Rank 8
circle 2
Featherfoot
8 / 10
Blood Bath
Featherfoot3
Blood Bath: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Bath] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Bath

[Magic] - [Poison]
Stab the enemy with a bone knife. If the enemy is a Beast, Devil or Insect-type, or affected by the debuff, blood will spew out that recovers some of your HP.

Level 8:
Attack: 287%
[Bleeding] Duration: 5 seconds
Recovers 8% of damage
SP: 204

Type: Magic / Attack
Cooldown: 35s
Element: Poison
10 / 10
Blood Sucking
Featherfoot1 Featherfoot4
Blood Sucking: HP Supply Enhance
Type: Passive
* Increases HP absorbed by 1% per attribute level

Lv. 3 Blood Sucking required
Blood Sucking: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Sucking] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Sucking

[Magic] - [Poison]
Attack and absorb the life force from a Beast, Devil or Insect-type enemy, or an enemy affected by the debuff, while recovering your HP at the same time.

Level 10:
Attack: 587%
Blood Sucking: 55%
Consumes 60 SP per 0.4 second
SP: 0

Type: Magic / Attack
Cooldown: 40s
Element: Poison
1 / 10
Bone Pointing
Featherfoot5 Featherfoot6 Featherfoot13
Bone Pointing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bone Pointing] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Bone Pointing: Summon Time
Type: Active
* Increases summon time of [Bone Pointing] by 1 second per attribute level
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Bone Pointing: Repeated Hits
Type: Active
* [Bone Pointing] attack applies as repeated hits
* Increases SP consumption by 50%

Featherfoot 2nd Circle Required
Bone Pointing

[Magic] - [Poison]
Summon a carved, pointed bone called a 'Kundela'. The Kundela points towards enemies in range, attacking them with bone shards and cursing them.

Level 1:
Attack: 208%
Bone Pointing Duration: 35 seconds
[Curse]Duration: 7 seconds
SP: 102

Type: Magic / Attack
Cooldown: 50s
Element: Poison
1 / 10
Ngadhundi
Featherfoot7
Ngadhundi: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ngadhundi] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Ngadhundi

[Magic] - [Poison]
Stabs an enemy with a cursed knife carved from a bone. An enemy stabbed by this bone fragment will be afflicted with [Corruption]. Enemies affected by [Corruption] receive additional damage from Missile attacks.

Level 1:
Attack: 974%
Duration 12 sec
AoE ratio 3
SP: 72

Type: Magic / Attack
Cooldown: 12s
Element: Poison
1 / 10
Kurdaitcha
Featherfoot8 Featherfoot14
Kurdaitcha: Enhance
Type: Active
* Increases chance to hit with twice the normal damage to enemies hexed by [Kurdaitcha] (or any other methods) by 1% chance per attribute level
*Applies to characters other than the caster
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Kurdaitcha: Increased Movement Speed
Type: Active
* Movement speed during [Kurdaitcha] increases to match normal walking speed
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Kurdaitcha: Blood's Footprint
Type: Active
* Causes enemies who touch [Kurdaitcha] footprints to take magic damage
* Increases SP consumption by 100%

Featherfoot 3rd Circle Required
Kurdaitcha

[Magic] - [Dark]
Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints on the ground, temporarily cursing any enemies who come into contact with it.

Level 1:
Kurdaitcha Maximum Duration: 6
Movement Speed Reduction: 15
[Curse] Duration: 7 seconds
SP: 113

Type: Magic / Attack
Cooldown: 32s
Element: Dark
1 / 5
3
Kundela Slash
Featherfoot11
Kundela Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Kundela Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 2nd Circle Required
Kundela Slash: Curse of Curses
Type: Active
* Kundela Slash hits twice if enemy is affected by 2 or more debuffs
* Increases SP consumption by 50%

Featherfoot 3rd Circle Required
Kundela Slash

[Magic] - [Poison]
Use Kundela to attack enemies. The cursed enemies receive additional damage.

Level 1:
Attack: 2001%
AoE Ratio 3
Increased damage to enemies under [Curse]
SP: 124

Type: Magic / Attack
Cooldown: 14s
Element: Poison
1 / 5
Levitation
Levitation: Cursed Blood
Type: Active
* Increases Featherfoot skill damage by 10% while using [Levitation]
* Increases SP consumption by 50%

Featherfoot 3rd Circle Required
Levitation

For a brief period of time, your character levitates. While levitating, you are immune to melee attacks but receives additional damage from missile attacks.

Level 1:
Duration: 32 seconds
Receives additional damage from missile attacks
SP: 142

Type: Magic / Buff
Cooldown: 65s
Element: Poison
5 / 5
Blood Curse
Featherfoot12
Blood Curse: Limit
Type: Active
* When using [Blood Curse], HP consumption rises to 80% but duration for [Blood Curse] increases by 7 seconds
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Blood Curse: Drop of Blood
Type: Active
* When losing HP from skill Blood Curse, you will always remain with at least 1 HP
* Increases SP consumption by 20%

Featherfoot 3rd Circle Required
Blood Curse

[Magic] - [Poison]
Comsumes one's own HP and deals proportional damage to nearby enemies and grants [Blood Curse] ailment status. Enemies under the [Blood Curse] state will not recover its SP and when attacked heals the attacker's HP. Using this skill without sufficient HP will incapacitate you.

Level 5:
Attack: 1509%
Consumes 60% HP when activated
Duration: 9.5 seconds
SP: 183

Type: Magic / Attack
Cooldown: 36s
Element: Poison
Rank 9
circle 3
Featherfoot
12 / 15
Blood Bath
Featherfoot3
Blood Bath: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Bath] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Bath

[Magic] - [Poison]
Stab the enemy with a bone knife. If the enemy is a Beast, Devil or Insect-type, or affected by the debuff, blood will spew out that recovers some of your HP.

Level 12:
Attack: 333%
[Bleeding] Duration: 5 seconds
Recovers 12% of damage
SP: 252

Type: Magic / Attack
Cooldown: 35s
Element: Poison
10 / 15
Blood Sucking
Featherfoot1 Featherfoot4
Blood Sucking: HP Supply Enhance
Type: Passive
* Increases HP absorbed by 1% per attribute level

Lv. 3 Blood Sucking required
Blood Sucking: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Sucking] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Sucking

[Magic] - [Poison]
Attack and absorb the life force from a Beast, Devil or Insect-type enemy, or an enemy affected by the debuff, while recovering your HP at the same time.

Level 10:
Attack: 587%
Blood Sucking: 55%
Consumes 60 SP per 0.4 second
SP: 0

Type: Magic / Attack
Cooldown: 40s
Element: Poison
1 / 15
Bone Pointing
Featherfoot5 Featherfoot6 Featherfoot13
Bone Pointing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bone Pointing] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Bone Pointing: Summon Time
Type: Active
* Increases summon time of [Bone Pointing] by 1 second per attribute level
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Bone Pointing: Repeated Hits
Type: Active
* [Bone Pointing] attack applies as repeated hits
* Increases SP consumption by 50%

Featherfoot 2nd Circle Required
Bone Pointing

[Magic] - [Poison]
Summon a carved, pointed bone called a 'Kundela'. The Kundela points towards enemies in range, attacking them with bone shards and cursing them.

Level 1:
Attack: 208%
Bone Pointing Duration: 35 seconds
[Curse]Duration: 7 seconds
SP: 102

Type: Magic / Attack
Cooldown: 50s
Element: Poison
1 / 15
Ngadhundi
Featherfoot7
Ngadhundi: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ngadhundi] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Ngadhundi

[Magic] - [Poison]
Stabs an enemy with a cursed knife carved from a bone. An enemy stabbed by this bone fragment will be afflicted with [Corruption]. Enemies affected by [Corruption] receive additional damage from Missile attacks.

Level 1:
Attack: 974%
Duration 12 sec
AoE ratio 3
SP: 72

Type: Magic / Attack
Cooldown: 12s
Element: Poison
1 / 15
Kurdaitcha
Featherfoot8 Featherfoot14 Featherfoot15
Kurdaitcha: Enhance
Type: Active
* Increases chance to hit with twice the normal damage to enemies hexed by [Kurdaitcha] (or any other methods) by 1% chance per attribute level
*Applies to characters other than the caster
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Kurdaitcha: Increased Movement Speed
Type: Active
* Movement speed during [Kurdaitcha] increases to match normal walking speed
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Kurdaitcha: Blood's Footprint
Type: Active
* Causes enemies who touch [Kurdaitcha] footprints to take magic damage
* Increases SP consumption by 100%

Featherfoot 3rd Circle Required
Kurdaitcha

[Magic] - [Dark]
Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints on the ground, temporarily cursing any enemies who come into contact with it.

Level 1:
Kurdaitcha Maximum Duration: 6
Movement Speed Reduction: 15
[Curse] Duration: 7 seconds
SP: 113

Type: Magic / Attack
Cooldown: 32s
Element: Dark
9 / 10
3
Kundela Slash
Featherfoot11 Featherfoot17
Kundela Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Kundela Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 2nd Circle Required
Kundela Slash: Curse of Curses
Type: Active
* Kundela Slash hits twice if enemy is affected by 2 or more debuffs
* Increases SP consumption by 50%

Featherfoot 3rd Circle Required
Kundela Slash

[Magic] - [Poison]
Use Kundela to attack enemies. The cursed enemies receive additional damage.

Level 9:
Attack: 3121%
AoE Ratio 3
Increased damage to enemies under [Curse]
SP: 200

Type: Magic / Attack
Cooldown: 14s
Element: Poison
1 / 10
Levitation
Featherfoot18
Levitation: Cursed Blood
Type: Active
* Increases Featherfoot skill damage by 10% while using [Levitation]
* Increases SP consumption by 50%

Featherfoot 3rd Circle Required
Levitation

For a brief period of time, your character levitates. While levitating, you are immune to melee attacks but receives additional damage from missile attacks.

Level 1:
Duration: 32 seconds
Receives additional damage from missile attacks
SP: 142

Type: Magic / Buff
Cooldown: 65s
Element: Poison
5 / 10
Blood Curse
Featherfoot12 Featherfoot16
Blood Curse: Limit
Type: Active
* When using [Blood Curse], HP consumption rises to 80% but duration for [Blood Curse] increases by 7 seconds
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Blood Curse: Drop of Blood
Type: Active
* When losing HP from skill Blood Curse, you will always remain with at least 1 HP
* Increases SP consumption by 20%

Featherfoot 3rd Circle Required
Blood Curse

[Magic] - [Poison]
Comsumes one's own HP and deals proportional damage to nearby enemies and grants [Blood Curse] ailment status. Enemies under the [Blood Curse] state will not recover its SP and when attacked heals the attacker's HP. Using this skill without sufficient HP will incapacitate you.

Level 5:
Attack: 1509%
Consumes 60% HP when activated
Duration: 9.5 seconds
SP: 183

Type: Magic / Attack
Cooldown: 36s
Element: Poison
5 / 5
Enervation
Enervation

[Magic] - [Poison]
Temporarily inflicts a curse spell on enemies within range to cause additional damage when hit. Additional damage is based on the Featherfoot's Magic Attack.

Level 5:
Additional Attack: 831%
Applies 10 times
Duration: 50 seconds
SP: 384

Type: Magic / Buff
Cooldown: 50s
Element: Poison
Rank 10
circle 1
Shadowmancer
5 / 5
4
Shadow Thorn
Shadowmancer1
Shadow Thorn: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shadow Thorn] by 0.5% per attribute level
* +10% added damage at maximum level

Shadowmancer 1st Circle Required
Shadow Thorn: Stepping Shadows
Type: Active
* Applies [Shadow Thorn] as 2 hits on ground enemies
* Increases SP consumption by 50%

Shadowmancer 2nd Circle Required
Shadow Thorn

[Magic] - [Dark]
Sharp thorns rise from within the shadow of an enemy, dealing damage.

Level 5:
Attack: 2535%
SP: 284

Type: Magic / Attack
Cooldown: 15s
Element: Dark
4 / 5
2
Shadow Conjuration
Shadowmancer2
Shadow Conjuration: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shadow Conjuration] by 0.5% per attribute level
* +10% added damage at maximum level

Shadowmancer 1st Circle Required
Shadow Conjuration: Shadow Trap
Type: Active
* Enemies hit by [Shadow Conjuration] are afflicted with [Shadow Trap] for 2 seconds per attribute level
* [Shadow Trap] applies Dark damage every 0.5 seconds to affected enemies
* Increases SP consumption by 50%

Shadowmancer 2nd Circle Required
Shadow Conjuration

[Magic] - [Dark]
Cast your shadow outwards, dealing damage to enemies within it.

Level 4:
Attack: 1238%
SP: 353

Type: Magic / Attack
Cooldown: 20s
Element: Dark
1 / 5
Shadow Pool
Shadow Pool

Drift into the shadows and hide within the ground. Enemies cannot attack you while in this state.

Level 1:
Duration: 4 seconds
SP: 280

Type: Magic / Buff
Cooldown: 80s
Element: Dark
5 / 5
Hallucination
Hallucination

Summon a shadow that looks exactly the same as you to take damage in your place. The shadow has 20% of your maximum HP.

Level 5:
Duration: 10 seconds
SP: 438

Type: Magic / Buff
Cooldown: 40s
Element: Dark
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Comments (11)

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Mar 5th 2018 18:02:01
This is kinda strange, but can you change featherfoot to chronomancer for a little suport ?
Reply
Mar 5th 2018 19:07:21
@Rockdili nevermind
Reply
Feb 15th 2018 19:55:35
I like the ideas in this build. The coming changes in pyromancer should make it even stronger :D I'm going to start one right now.
Reply
Jun 25th 2017 16:04:51
thanks for sharing. what about wiz2 or sorc instead linker 3?
Reply
Sep 13th 2017 08:32:29
@Renius build for more link enemies ....linker 3 is best ... but u can change some rank ...up2u
Reply
Aug 2nd 2016 18:44:21
What about rank 8? will you update it when it is released?
btw this build is amazing, i hope more people will play it
Reply
Jun 25th 2016 10:02:06
i would like to ask on what kind of armor should i use.. is it cloth or plate ?
ty in advance
Reply
Jun 25th 2016 16:29:02
@kytian029 i use 3 plate armor for MaxHP and 1 cloth gloves for Magic amp
Reply
Jun 26th 2016 05:38:23
@windwinter then i go plate mastery ?
Reply
Jun 27th 2016 10:18:36
@kytian029 Yes!! ,only plate mastery
Reply
Mar 29th 2016 02:18:51
Interesting. Mind checking my build out? It's basically the support version of this! http://www.tosbase.com/tools/skill-simulator/build/yos0lw7xx3/
Reply
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