PvP Druid Experiment
Created by Timeshadow on Aug 29th 2018 (Last Updated: Sep 30th 2018).
This is a private build.
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Rank 1
Cleric |
5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: 5 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 5: 0.4 second attack 103% No. of Hits: 18 Magic Circle Duration: 10 seconds SP: 42 Type: Magic / Buff Cooldown: 27s Element: 4 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 4: Blocks: 8 times Magic Circle Duration: 20 seconds SP: 40 Type: Magic / Buff Cooldown: 48s Element: |
Rank 2
Cleric |
10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: 10 / 10 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 10: 0.4 second attack 103% No. of Hits: 28 Magic Circle Duration: 15 seconds SP: 75 Type: Magic / Buff Cooldown: 27s Element: 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s 1 / 5 Fade Erases the threat of monsters making them stop any attacks on you. Level 1: Duration: 12 seconds SP: 24 Type: Magic / Buff Cooldown: 40s Element: |
Rank 3
Priest |
5 / 5 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 5: Attack: 222% Physical Defense: +175 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 58 Type: Magic / Attack Cooldown: 20s Element: 1 / 5 Monstrance: Buff Duration Type: Active * Increases duration of the [Monstrance] buff by 60 second per attribute level * Increases SP consumption by 20% Priest 1st Circle required Monstrance Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX. Level 1: Increases ally's DEX stat Enemy's Evasion: -6 Decreases enemy's defense by 10% Duration for allies: 20 seconds Duration for enemies 30 seconds SP: 27 Type: Magic / Buff Cooldown: 20s Element: 3 / 5 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 3: Additional Damage: +105 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 49 Type: Magic / Buff Cooldown: 35s Element: 1 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 1: Attack: 289% Casting Time: 6 seconds Restores 5% of target's HP after resurrection No. of Targets: 1 SP: 36 Type: Magic / Buff Cooldown: 30s Element: |
Rank 4
Priest |
10 / 10 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 10: Attack: 272% Physical Defense: +300 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 98 Type: Magic / Attack Cooldown: 20s Element: 5 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 5: Attack: 352% Casting Time: 2 seconds Restores 25% of target's HP after resurrection No. of Targets: 1 SP: 76 Type: Magic / Buff Cooldown: 30s Element: 1 / 5 Sacrament: Dark Property Resistance Type: Active * Increases dark property resistance by 5 per attribute level when [Sacrament] is active * Increases SP consumption by 10% Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 1: Holy Property Attack: +180 Duration: 220 seconds Consumes 1 Gyslotis SP: 38 Type: Magic / Buff Cooldown: 90s Element: 5 / 5 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 5: HP Recovery: 25% Invincibility: 5 seconds Duration: 90 seconds SP: 81 Type: Magic / Buff Cooldown: 120s Element: 5 / 5 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 5: Heal factor 598% SP: 75 Type: Magic / Buff Cooldown: 30s Element: |
Rank 5
Dievdirbys |
5 / 5 Statue of Goddess Vakarine Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue. Level 5: Max. 5 warps Statue duration 30 sec Consumes Sculpting Wood x1 SP: 66 Type: Melee / Attack Cooldown: 85s 5 / 5 Statue of Goddess Zemyna Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue. Level 5: SP -24 SP recovery shortened by 5 sec Statue duration 50 sec Consumes Sculpting Wood x1 SP: 83 Type: Melee / Attack Cooldown: 48s 5 / 5 Statue of Goddess Laima: Home Ground Type: Active * Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active * Increases SP consumption by 10% Dievdirbys 1st Circle required Statue of Goddess Laima Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue. Level 5: Cooldown -20% Movement speed -5 Statue duration 50 sec Consumes Sculpting Wood x1 SP: 83 Type: Melee / Attack Cooldown: 47s |
Rank 6
Druid |
5 / 5 Chortasmata: Duration Type: Active * Increases duration of [Chortasmata] by 1 second per attribute level * Increases SP consumption by 10% Need the 2nd circle of Druid Chortasmata: Enhance Type: Passive * Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Chortasmata [Magic] - [Poison] Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage. Level 5: Attack 206% Floral Scent recovery 720 Duration 15 sec SP: 126 Type: Magic / Attack Cooldown: 20s Element: 1 / 5 Shape Shifting Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration. Level 1: Able to use the monster's skill Maximum Duration: 60 seconds SP: 56 Type: Magic / Attack Cooldown: 120s 1 / 5 Telepath: Crowd Control Type: Active * Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level * Increases SP consumption by 10% Need the 3rd circle of Druid Telepath Penetrate into the mind of an enemy in front of you to control it. Level 1: Duration: 11 seconds SP: 66 Type: Magic / Attack Cooldown: 60s |
Rank 7
Druid |
10 / 10 Chortasmata: Duration Type: Active * Increases duration of [Chortasmata] by 1 second per attribute level * Increases SP consumption by 10% Need the 2nd circle of Druid Chortasmata: Enhance Type: Passive * Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Chortasmata [Magic] - [Poison] Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage. Level 10: Attack 261% Floral Scent recovery 870 Duration 20 sec SP: 206 Type: Magic / Attack Cooldown: 20s Element: 5 / 5 Sterea Trofh Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you. Level 5: Duration: 10 seconds SP: 110 Type: Magic / Attack Cooldown: 30s 5 / 5 Transform Transform back into the monster that you last shape shifted to. Level 5: Able to use the monster's skill Maximum Duration: 100 seconds SP: 114 Type: Magic / Attack Cooldown: 120s 5 / 5 Thorn: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thorn] by 0.5% per attribute level * +10% added damage at maximum level Need the 2nd circle of Druid Thorn Throw thorny vines at nearby enemies to deal continuous damage. If the target is a ground-based monster, it will become trapped in the vines and unable to move. Level 5: Attack 304% x 11 hits Ground enemies become unable to move SP: 146 Type: Magic / Attack Cooldown: 20s |
Rank 8
Druid |
15 / 15 Chortasmata: Duration Type: Active * Increases duration of [Chortasmata] by 1 second per attribute level * Increases SP consumption by 10% Need the 2nd circle of Druid Chortasmata: Enhance Type: Passive * Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Chortasmata [Magic] - [Poison] Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage. Level 15: Attack 316% Floral Scent recovery 1020 Duration 25 sec SP: 286 Type: Magic / Attack Cooldown: 20s Element: 10 / 10 Sterea Trofh Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you. Level 10: Duration: 15 seconds SP: 180 Type: Magic / Attack Cooldown: 30s 7 / 10 Transform Transform back into the monster that you last shape shifted to. Level 7: Able to use the monster's skill Maximum Duration: 120 seconds SP: 142 Type: Magic / Attack Cooldown: 120s 6 / 10 Thorn: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thorn] by 0.5% per attribute level * +10% added damage at maximum level Need the 2nd circle of Druid Thorn Throw thorny vines at nearby enemies to deal continuous damage. If the target is a ground-based monster, it will become trapped in the vines and unable to move. Level 6: Attack 318% x 11 hits Ground enemies become unable to move SP: 158 Type: Magic / Attack Cooldown: 20s 5 / 5 Lycanthropy: Human Form Type: Active * Transform into a human hybrid instead of a wolf when using [Lycanthropy] * Alters stat increases and changes duration to 60 sec * Basic attack changes to Scratch (5% chance of Bleeding) * Can use Dash * 2% of max. HP restored every 8 sec * Physical damage +[Lycanthropy skill level x 4%] * Magic damage +[Lycanthropy skill level x 6%] * Critical rate +[Lycanthropy skill level x 40] Need the 3rd circle of Druid Lycanthropy Temporarily transform into a wolf. Upon transforming, nearby enemies are provoked, with additional provocation applied when using wolf skills. When transformed, you cannot use your character's skills and your SP is continuously consumed. In wolf form, part of your stats increase, and you restore 2% of your max. HP every 8 seconds. You can also use Dash. Level 5: Wolf skills activated Add. damage +50% Critical Rate +200 Base movement speed +10 Max. HP +100% Physical and magic defense +50% Block penetration +400 Max. duration 30 Consumes 91 SP per sec SP: 0 Type: Magic / Attack Cooldown: 120s |
Rank 9
Zealot |
1 / 5 Invulnerable Become immune to knockback and knockdown. Level 1: Duration: 21 seconds SP: 150 Type: Magic / Buff Cooldown: 50s 5 / 5 2 Immolation: Fire Property Attack Type: Active * Increases Fire property attack by 100 per attribute level when using Immolation * Increases SP consumption by 20% Zealot 1st Circle Required Immolation: Enhance Type: Passive * Increases the damage dealt on an enemy with [Immolation] by 0.5% per attribute level * +10% added damage at maximum level Zealot 1st Circle Required Immolation: Fire Property Resistance Type: Active * Increases Fire property resistance by 300 per attribute level when using Immolation * Increases SP consumption by 10% Zealot 1st Circle Required Immolation [Physical] - [Fire] Sets enemies on fire, inflicting Fire property damage. Your own body also catches fire, reducing your HP. Your character will not become incapable of combat from this damage. Level 5: Reduces 1% HP every 0.5 sec. 288% Fire damage every 0.5 sec. Duration 5 sec. SP: 197 Type: Melee / Buff Cooldown: 40s Element: 1 / 5 Beady Eyed: Ambush Type: Active * Increases critical rate of [Beady Eyed] by 20 per attribute level for 5 sec. * Increases SP consumption by 30% Zealot 1st Circle Required Beady Eyed Move to the back of enemies in an instant. Level 1: Maximum Movement Distance: 105 SP: 73 Type: Magic / Buff Cooldown: 10s 5 / 5 Fanaticism Lose the ability to recover HP while increasing damage dealt to enemies. Level 5: Duration 15 sec Increased damage by 30% Does not stack with Healing Factor SP: 248 Type: Magic / Buff Cooldown: 30s Element: |
Rank 10
Zealot |
8 / 10 2 Immolation: Fire Property Attack Type: Active * Increases Fire property attack by 100 per attribute level when using Immolation * Increases SP consumption by 20% Zealot 1st Circle Required Immolation: Enhance Type: Passive * Increases the damage dealt on an enemy with [Immolation] by 0.5% per attribute level * +10% added damage at maximum level Zealot 1st Circle Required Immolation: Fire Property Resistance Type: Active * Increases Fire property resistance by 300 per attribute level when using Immolation * Increases SP consumption by 10% Zealot 1st Circle Required Immolation [Physical] - [Fire] Sets enemies on fire, inflicting Fire property damage. Your own body also catches fire, reducing your HP. Your character will not become incapable of combat from this damage. Level 8: Reduces 1% HP every 0.5 sec. 327% Fire damage every 0.5 sec. Duration 5 sec. SP: 272 Type: Melee / Buff Cooldown: 40s Element: 10 / 10 Fanaticism Lose the ability to recover HP while increasing damage dealt to enemies. Level 10: Duration 15 sec Increased damage by 55% Does not stack with Healing Factor SP: 393 Type: Magic / Buff Cooldown: 30s Element: 5 / 5 Fanatic Illusion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fanatic Illusion] by 0.5% per attribute level * +10% added damage at maximum level Zealot Circle 2 required Fanatic Illusion: Increase Accuracy Type: Active * Increases accuracy of [Fanatic Illusion] by 100 per attribute level * Increases SP consumption by 20% Zealot Circle 2 required Fanatic Illusion [Physical] - [Lightning] Envelop your body in lightning, dealing damage to nearby enemies. Continuously consumes SP and cancels if SP runs out. Level 5: Attack per second: 748% Duration: 15 seconds Consumes 56 SP per second SP: 0 Type: Melee / Buff Cooldown: 30s Element: 5 / 5 Blind Faith: Holy Impact Type: Active * Increases critical damage dealt to enemies hit by the additional damage of Blind Faith by 10% per attribute level for 10 sec. Zealot Circle 2 required Blind Faith [Magic] - [Holy] Consume 50% of your remaining SP to deal additional Holy property damage. Level 5: Duration: 40 seconds Consumed SP x2.8 = additional attack Maximum 40 attacks SP: 0 Type: Melee / Buff Cooldown: 40s Element: |
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