Language: English Korean

アチャ2サパ3フレ2メルゲン

Created by Anonymous on Jul 10th 2017 (Last Updated: Jul 10th 2017).
This is a private build.
0
Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Video
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Including Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot movement speed +9%
Evasion +50
Duration 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
0 / 5
2
Multi Shot
Video
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases damage dealt with [Multi Shot] by 0.5% per attribute level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 1:
Attack 54% x 10Counts
SP: 9

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
2
Full Draw
Video
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases damage dealt with [Full Draw] by 0.5% per attribute level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
*Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
5
Oblique Shot
Video
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases damage dealt with [Oblique Shot] by 0.5% per attribute level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 seconds
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}speedofatk]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
/Bounced arrow attack 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 2
Archer
10 / 10
Swift Step
Video
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Including Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 10:
Moving Shot movement speed +14%
Evasion +100
Duration 300 seconds
SP: 28

Type: Melee / Buff
Cooldown: 36s
10 / 10
2
Multi Shot
Video
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases damage dealt with [Multi Shot] by 0.5% per attribute level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 10:
Attack 81% x 10Counts
SP: 24

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
2
Full Draw
Video
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases damage dealt with [Full Draw] by 0.5% per attribute level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
*Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
5
Oblique Shot
Video
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases damage dealt with [Oblique Shot] by 0.5% per attribute level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 seconds
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}speedofatk]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
/Bounced arrow attack 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
0 / 5
Kneeling Shot
Video
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances physical damage increase effect of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Either casting Kneeling Shot or jumping will turn the kneeling state off.

Level 1:
Physical Damage: +15
Range: +12.5
Attack Speed: +30
SP: 9

Type: Melee / Buff
Cooldown: 0s
0 / 5
5
Heavy Shot
Video
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases damage dealt with [Heavy Shot] by 0.5% per attribute level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 1:
Attack 225%
SP: 13

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 1
Sapper
5 / 5
2
Stake Stockades
Video
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases damage dealt with [Stake Stockades] by 0.5% per attribute level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 5:
Attack 203% x 3
SP: 57

Type: Melee / Attack
Cooldown: 35s
0 / 5
Conceal
Video
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 1:
Conceal Duration: 1 minutes
SP: 32

Type: Melee / Attack
Cooldown: 20s
0 / 5
Claymore
Video
Sapper12 Sapper2 Sapper30
Claymore: Enhance
Type: Passive
* Increases damage dealt with [Claymore] by 0.5% per attribute level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases skill damage of [Claymore] by 1.5 times
* Consumes 2 Claymore

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 1:
Attack 600%
No. of targets 5
Consumes #{SpendItemCount}# Claymore
SP: 44

Type: Melee / Attack
Cooldown: 32s
0 / 5
Punji Stake
Video
Sapper13 Sapper3
Punji Stake: Enhance
Type: Passive
* Increases damage dealt with [Punji Stake] by 0.5% per attribute level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Efficiency Boost
Type: Active
* Reduces amount of Pine Wood consumed when using [Punji Stake] from 3 to 2
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not cancelled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 1:
Attack 842%
Cast time 3 seconds
Duration 35 seconds
Pine Wood Consumption: #{SpendItemCount}#
SP: 46

Type: Melee / Attack
Cooldown: 39s
0 / 5
Detonate Traps
Video
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases damage dealt with [Detonate Traps] by 0.5% per attribute level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 1:
Attack: 506
Bomb Explosion Count: 4
SP: 49

Type: Melee / Attack
Cooldown: 20s
Rank 4
circle 2
Sapper
10 / 10
2
Stake Stockades
Video
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases damage dealt with [Stake Stockades] by 0.5% per attribute level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 10:
Attack 249% x 3
SP: 79

Type: Melee / Attack
Cooldown: 35s
0 / 10
Conceal
Video
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 1:
Conceal Duration: 1 minutes
SP: 32

Type: Melee / Attack
Cooldown: 20s
0 / 10
Claymore
Video
Sapper12 Sapper2 Sapper30 Sapper33
Claymore: Enhance
Type: Passive
* Increases damage dealt with [Claymore] by 0.5% per attribute level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases skill damage of [Claymore] by 1.5 times
* Consumes 2 Claymore

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 1:
Attack 600%
No. of targets 5
Consumes #{SpendItemCount}# Claymore
SP: 44

Type: Melee / Attack
Cooldown: 32s
0 / 10
Punji Stake
Video
Sapper13 Sapper3 Sapper32 Sapper36
Punji Stake: Enhance
Type: Passive
* Increases damage dealt with [Punji Stake] by 0.5% per attribute level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Efficiency Boost
Type: Active
* Reduces amount of Pine Wood consumed when using [Punji Stake] from 3 to 2
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not cancelled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 1:
Attack 842%
Cast time 3 seconds
Duration 35 seconds
Pine Wood Consumption: #{SpendItemCount}#
SP: 46

Type: Melee / Attack
Cooldown: 39s
0 / 10
Detonate Traps
Video
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases damage dealt with [Detonate Traps] by 0.5% per attribute level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 1:
Attack: 506
Bomb Explosion Count: 4
SP: 49

Type: Melee / Attack
Cooldown: 20s
5 / 5
Broom Trap
Video
Sapper11 Sapper1
Broom Trap: Enhance
Type: Passive
* Increases damage dealt with [Broom Trap] by 0.5% per attribute level

Sapper 2nd Circle required
Broom Trap: Revolutions Count
Type: Active
* Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level
* Increases SP consumption by 10%

Sapper 2nd Circle required
Broom Trap: Firepower Boost
Type: Active
*Increases critical chance of [Broom Trap] by 50%
* Consumes 4 Ash Wood

Sapper 3rd Circle required
Broom Trap

[Physical] - [Strike]
Set up a rotating trap that inflicts damage to enemies within a radius.

Level 5:
Attack 222% x no. of hits
Trap duration 15 seconds
Consumes #{SpendItemCount}# Ash Wood
SP: 78

Type: Melee / Attack
Cooldown: 40s
5 / 5
Collar Bomb
Video
Sapper27
Collar Bomb: Enhance
Type: Passive
* Increases damage dealt with [Collar Bomb] by 0.5% per attribute level

Sapper 2nd Circle required
Collar Bomb

[Physical] - [Strike]
Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies.

Level 5:
Attack: 175%
Installs 5
SP: 79

Type: Melee / Attack
Cooldown: 30s
Rank 5
circle 3
Sapper
15 / 15
2
Stake Stockades
Video
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases damage dealt with [Stake Stockades] by 0.5% per attribute level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 15:
Attack 295% x 3
SP: 102

Type: Melee / Attack
Cooldown: 35s
0 / 15
Conceal
Video
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 1:
Conceal Duration: 1 minutes
SP: 32

Type: Melee / Attack
Cooldown: 20s
0 / 15
Claymore
Video
Sapper12 Sapper2 Sapper30 Sapper33
Claymore: Enhance
Type: Passive
* Increases damage dealt with [Claymore] by 0.5% per attribute level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases skill damage of [Claymore] by 1.5 times
* Consumes 2 Claymore

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 1:
Attack 600%
No. of targets 5
Consumes #{SpendItemCount}# Claymore
SP: 44

Type: Melee / Attack
Cooldown: 32s
0 / 15
Punji Stake
Video
Sapper13 Sapper3 Sapper32 Sapper36
Punji Stake: Enhance
Type: Passive
* Increases damage dealt with [Punji Stake] by 0.5% per attribute level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Efficiency Boost
Type: Active
* Reduces amount of Pine Wood consumed when using [Punji Stake] from 3 to 2
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not cancelled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 1:
Attack 842%
Cast time 3 seconds
Duration 35 seconds
Pine Wood Consumption: #{SpendItemCount}#
SP: 46

Type: Melee / Attack
Cooldown: 39s
0 / 15
Detonate Traps
Video
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases damage dealt with [Detonate Traps] by 0.5% per attribute level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 1:
Attack: 506
Bomb Explosion Count: 4
SP: 49

Type: Melee / Attack
Cooldown: 20s
10 / 10
Broom Trap
Video
Sapper11 Sapper1 Sapper34
Broom Trap: Enhance
Type: Passive
* Increases damage dealt with [Broom Trap] by 0.5% per attribute level

Sapper 2nd Circle required
Broom Trap: Revolutions Count
Type: Active
* Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level
* Increases SP consumption by 10%

Sapper 2nd Circle required
Broom Trap: Firepower Boost
Type: Active
*Increases critical chance of [Broom Trap] by 50%
* Consumes 4 Ash Wood

Sapper 3rd Circle required
Broom Trap

[Physical] - [Strike]
Set up a rotating trap that inflicts damage to enemies within a radius.

Level 10:
Attack 283% x no. of hits
Trap duration 15 seconds
Consumes #{SpendItemCount}# Ash Wood
SP: 108

Type: Melee / Attack
Cooldown: 40s
10 / 10
Collar Bomb
Video
Sapper27
Collar Bomb: Enhance
Type: Passive
* Increases damage dealt with [Collar Bomb] by 0.5% per attribute level

Sapper 2nd Circle required
Collar Bomb

[Physical] - [Strike]
Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies.

Level 10:
Attack: 175%
Installs 10
SP: 110

Type: Melee / Attack
Cooldown: 30s
0 / 5
Spike Shooter
Video
Sapper26 Sapper35
Spike Shooter: Enhance
Type: Passive
* Increases damage dealt with [Spike Shooter] by 0.5% per attribute level

Sapper 3rd Circle required
Spike Shooter: Firepower Boost
Type: Active
*Increases critical chance of [Spike Shooter] by 2.5 times
* Consumes 3 Wires

Sapper 3rd Circle required
Spike Shooter

[Physical] - [Pierce]
Set up a trap that shoots arrows when an enemy touches the wire.

Level 1:
Attack 208%
2 arrows
Install range 70
Consumes #{SpendItemCount}# Wire
SP: 56

Type: Melee / Attack
Cooldown: 100s
Rank 6
circle 1
Fletcher
4 / 5
Broadhead
Video
Fletcher11
Broadhead: Enhance
Type: Passive
* Increases damage dealt with [Broadhead] by 0.5% per attribute level

Fletcher 1st Circle required
Broadhead

[Missile: Bow]
Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit.

Level 4:
Attack: 120
Bleeding Duration: 7 seconds
Consumes 1 Broadhead Arrow
SP: 58

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
Bodkin Point
Video
Fletcher14 Fletcher2
Bodkin Point: Enhance
Type: Passive
* Increases damage dealt with [Bodkin Point] by 0.5% per attribute level

Fletcher 1st Circle required
Bodkin Point: Decreased Defense
Type: Active
* Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point]
* Increases SP consumption by 10%

Fletcher 1st Circle required
Bodkin Point

[Missile: Bow]
Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic.

Level 1:
Attack: 258%
Physical Defense: -1%
Removes Reflect Shield
Consumes 1 Bodkin Arrow
SP: 50

Type: Missile / Attack
Cooldown: 0s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
5
Barbed Arrow
Video
Fletcher17
Barbed Arrow: Enhance
Type: Passive
* Increases damage dealt with [Barbed Arrow] by 0.5% per attribute level

Fletcher 1st Circle required
Barbed Arrow

[Missile: Bow] [{img tooltip_speedofatk} attack speed]
Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type.

Level 5:
Attack: 258%
Cloth armor-type Targets: 3 hits
Leather armor-type Targets: 2 hits
Plate armor-Type targets: 1 hit
Ghost armor-type targets: Nullifies
Consumes 1 Barbed Arrow
SP: 70

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
5
Crossfire
Video
Fletcher20 Fletcher5
Crossfire: Enhance
Type: Passive
* Increases damage dealt with [Crossfire] by 0.5% per attribute level

Fletcher 1st Circle required
Crossfire: Burn
Type: Active
* [Crossfire] gets a 10% chance per level of inflicting [Burn] on targets for 6 seconds
* Burn damage is proportional to the character's physical attack
* Increases SP consumption by 10%

Fletcher 1st Circle required
Crossfire

[Missile: Bow] [{img tooltip_speedofatk} attack speed]
Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion.

Level 5:
Attack: 281%
Explosion Attack: 100%
Consumes 1 Hail Mary Arrow
SP: 76

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 7
circle 2
Fletcher
4 / 10
Broadhead
Video
Fletcher11
Broadhead: Enhance
Type: Passive
* Increases damage dealt with [Broadhead] by 0.5% per attribute level

Fletcher 1st Circle required
Broadhead

[Missile: Bow]
Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit.

Level 4:
Attack: 120
Bleeding Duration: 7 seconds
Consumes 1 Broadhead Arrow
SP: 58

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
Bodkin Point
Video
Fletcher14 Fletcher2
Bodkin Point: Enhance
Type: Passive
* Increases damage dealt with [Bodkin Point] by 0.5% per attribute level

Fletcher 1st Circle required
Bodkin Point: Decreased Defense
Type: Active
* Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point]
* Increases SP consumption by 10%

Fletcher 1st Circle required
Bodkin Point

[Missile: Bow]
Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic.

Level 1:
Attack: 258%
Physical Defense: -1%
Removes Reflect Shield
Consumes 1 Bodkin Arrow
SP: 50

Type: Missile / Attack
Cooldown: 0s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
5
Barbed Arrow
Video
Fletcher17
Barbed Arrow: Enhance
Type: Passive
* Increases damage dealt with [Barbed Arrow] by 0.5% per attribute level

Fletcher 1st Circle required
Barbed Arrow

[Missile: Bow] [{img tooltip_speedofatk} attack speed]
Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type.

Level 10:
Attack: 316%
Cloth armor-type Targets: 3 hits
Leather armor-type Targets: 2 hits
Plate armor-Type targets: 1 hit
Ghost armor-type targets: Nullifies
Consumes 1 Barbed Arrow
SP: 95

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
5
Crossfire
Video
Fletcher20 Fletcher5
Crossfire: Enhance
Type: Passive
* Increases damage dealt with [Crossfire] by 0.5% per attribute level

Fletcher 1st Circle required
Crossfire: Burn
Type: Active
* [Crossfire] gets a 10% chance per level of inflicting [Burn] on targets for 6 seconds
* Burn damage is proportional to the character's physical attack
* Increases SP consumption by 10%

Fletcher 1st Circle required
Crossfire

[Missile: Bow] [{img tooltip_speedofatk} attack speed]
Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion.

Level 10:
Attack: 345%
Explosion Attack: 125%
Consumes 1 Hail Mary Arrow
SP: 103

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Magic Arrow
Video
Fletcher23 Fletcher6
Magic Arrow: Enhance
Type: Passive
* Increases damage dealt with [Magic Arrow] by 0.5% per attribute level

Fletcher 2nd Circle required
Magic Arrow: Silence
Type: Active
* Enemies hit by the flames of [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level
* Increases SP consumption by 20%

Fletcher 2nd Circle required
Magic Arrow

[Missile: Bow]
Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area.

Level 5:
Attack: 155% x 15 time(s)
Duration: 10 seconds
Consumes 1 Magic Arrow
SP: 82

Type: Missile / Attack
Cooldown: 5s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 8
circle 1
Mergen
4 / 5
3
Spread Shot
Video
Mergen2 Mergen9
Spread Shot: Enhance
Type: Passive
* Increases damage dealt with [Spread Shot] by 0.5% per attribute level

Mergen 1st Circle Required
Spread Shot: Ricochet
Type: Active
* [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another

Mergen 1st Circle Required
Spread Shot

[Missile: Bow] [{img tooltip_speedofatk} attack speed]
Fire five arrows at once to attack enemies within range.

Level 4:
Attack 1133% x 5
SP: 195

Type: Missile / Attack
Cooldown: 36s
Required Stance: TwoHandBow
5 / 5
2
Homing Arrow
Video
Mergen3
Homing Arrow: Enhance
Type: Passive
* Increases damage dealt with [Homing Arrow] by 0.5% per attribute level

Mergen 1st Circle Required
Homing Arrow

[Missile: Bow]
Aim straight at the enemy and fire multiple arrows.

Level 5:
Attack 466% x 5
SP: 211

Type: Missile / Attack
Cooldown: 33s
Required Stance: TwoHandBow
5 / 5
2
Triple Arrow
Video
Mergen5
Triple Arrow: Enhance
Type: Passive
* Increases damage dealt with [Triple Arrow] by 0.5% per attribute level

Mergen 1st Circle Required
Triple Arrow

[Missile: Bow] [{img tooltip_speedofatk}speedofatk]
Shoot three exploding arrows. The explosion attacks nearby enemies as well.

Level 5:
Attack 512% x 3
SP: 196

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
1 / 5
Arrow Sprinkle
Video
Mergen6
Arrow Sprinkle: Enhance
Type: Passive
* Increases damage dealt with [Rain Arrow] by 0.5% per attribute level

Mergen 1st Circle Required
Arrow Sprinkle

[Missile: Bow]
Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit.

Level 1:
Attack 134% x no. of hits
Arrow Rain Duration: 3 seconds
SP: 146

Type: Missile / Attack
Cooldown: 42s
Required Stance: TwoHandBow
0 / 5
3
Parthian Shaft
Video
Parthian Shaft

[Missile: Bow]
Charge forward but attack the opposite direction. Only Able to Use while Moving

Level 1:
Attack: 1385%
AoE Attack Ratio: 3
Able to use while riding
SP: 146

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
Advertisement

Comments (0)

Please login to write own comments.
No comments.