(Azteriot's ??th Char) Clairon the Watcher
Created by Azteriot on Dec 20th 2016 (Last Updated: Aug 20th 2018).
This is a private build.
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"Bullet is Gunner's aesthetic, don't you think so?"
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stats: DEX 100, all STR
Planned character and.... first female character Orz azteriot and her too-many-male-char problems
For wandering around the world, and this character maybe end up as a male character eventually because male Bullet Marker is too hot but profile i wrote below mentioning she is freyon's little sis aslkfdjalkjfga
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Clairon the Watcher
แคลรอน ผู้สังเกตการณ์
น้องสาวโดยสายเลือดของเฟรยอน และหลงใหลในอุปกรณ์ประเภทปืนเช่นกัน
ตัวเธอนั้นไม่ได้ออกเดินทางเพราะฝันเห็นเทพธิดาไลม่า หรืออาจจะฝันเห็น แต่ไม่ได้ใส่ใจ
ทว่าการที่อยู่ๆพี่ชายของเธอเดินทางไปด้วยเหตุที่ว่ากองทัพเรียกตัวไป แต่ไม่มีจดหมายจากทางกองทัพส่งมาถึงที่บ้าน
แน่นอนว่ามันไม่เกี่ยวกับกองทัพอย่างแน่นอน เธอจึงเริ่มออกเดินทางพร้อมกับใช้ทักษะในการทำลูกดอกและกระสุนพิเศษ
เพื่อเสริมความแข็งแกร่งในการจัดการกับศัตรูขนาดใหญ่
เธอถูกพบโดยเซิร์จเชอร์ -- นกเหยี่ยวของเรย์นเนอร์ระหว่างที่กำลังเดินหลงอยู่บนเส้นทางไปยังโบสถ์เก่าของมาเวน
และพบกับพี่ชายของเธออีกครั้ง และตัดสินใจที่จะร่วมเดินทางไปกับพวกเขา
เอกลักษณ์คือ มักใช้มีดสำหรับลับลูกดอกแทนมีดปอกผลไม้...
For nostalogic > https://tos.neet.tv/skill-planner#31133388ii.4a1825513561.1f2f34456175.1521394a55.551a243241617181a5
===
stats: DEX 100, all STR
Planned character and.... first female character Orz azteriot and her too-many-male-char problems
For wandering around the world, and this character maybe end up as a male character eventually because male Bullet Marker is too hot but profile i wrote below mentioning she is freyon's little sis aslkfdjalkjfga
===
Clairon the Watcher
แคลรอน ผู้สังเกตการณ์
น้องสาวโดยสายเลือดของเฟรยอน และหลงใหลในอุปกรณ์ประเภทปืนเช่นกัน
ตัวเธอนั้นไม่ได้ออกเดินทางเพราะฝันเห็นเทพธิดาไลม่า หรืออาจจะฝันเห็น แต่ไม่ได้ใส่ใจ
ทว่าการที่อยู่ๆพี่ชายของเธอเดินทางไปด้วยเหตุที่ว่ากองทัพเรียกตัวไป แต่ไม่มีจดหมายจากทางกองทัพส่งมาถึงที่บ้าน
แน่นอนว่ามันไม่เกี่ยวกับกองทัพอย่างแน่นอน เธอจึงเริ่มออกเดินทางพร้อมกับใช้ทักษะในการทำลูกดอกและกระสุนพิเศษ
เพื่อเสริมความแข็งแกร่งในการจัดการกับศัตรูขนาดใหญ่
เธอถูกพบโดยเซิร์จเชอร์ -- นกเหยี่ยวของเรย์นเนอร์ระหว่างที่กำลังเดินหลงอยู่บนเส้นทางไปยังโบสถ์เก่าของมาเวน
และพบกับพี่ชายของเธออีกครั้ง และตัดสินใจที่จะร่วมเดินทางไปกับพวกเขา
เอกลักษณ์คือ มักใช้มีดสำหรับลับลูกดอกแทนมีดปอกผลไม้...
For nostalogic > https://tos.neet.tv/skill-planner#31133388ii.4a1825513561.1f2f34456175.1521394a55.551a243241617181a5
Rank 1
Archer |
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Rank 2
Quarrel Shooter |
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Rank 3
Quarrel Shooter |
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Rank 4
Quarrel Shooter |
15 / 15 2 Deploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding. Level 15: Attack: 348% Blocks: 90 Pavise Duration: 46 seconds [Bleeding]Chance: 40% SP: 75 Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 15 / 15 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 15: Attack: 244% Throw Count: 15 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 79 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 15 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 5: Attack: 264% [Stun]Duration: 6 seconds Consumes 1 Stone Bullet SP: 50 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 10 4 Teardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Teardown [Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies. Level 1: Attack: 332% SP: 18 Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 5 Running Shot Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits. Level 5: Additional Damage: 200% Duration: 300 sec Basic Attack Speed +10% SP: 44 Type: Melee / Buff Cooldown: 35s |
Rank 5
Archer |
10 / 10 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28 Type: Melee / Buff Cooldown: 36s 8 / 10 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 8: Attack: 75% x 10 SP: 20 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 10 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 5: Attack: 380% [Skew] Duration: 10 seconds SP: 20 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 10 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket 5 / 5 Kneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30% Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage Cannoneer 2nd Circle Required Kneeling Shot Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state. Level 5: Physical Damage: +31 Range: +22.5 Attack Speed: +150 SP: 16 Type: Melee / Buff Cooldown: 0s 1 / 5 5 Heavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 2nd Circle required Heavy Shot [Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away. Level 1: Attack: 225% SP: 13 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 6
Scout |
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Rank 7
Scout |
5 / 5 Camouflage Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks. Level 5: Block Count: 25 Movement Speed: -15 SP: 74 Type: Melee / Attack Cooldown: 76s 1 / 10 Flu Flu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level * +10% added damage at maximum level Scout 1st Circle required Flu Flu: Debuff Count Type: Active Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level. * Increases SP consumption by 30% Scout 1st Circle required Flu Flu [Missile: Bow] Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear]. Level 1: Attack: 619% Initial Target suffers from [Fear]+[Confusion] Inflict [Fear] on up to 5 targets Duration: 8 seconds SP: 56 Type: Missile / Attack Cooldown: 61s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 9 / 10 Flare Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level * +10% added damage at maximum level Scout 1st Circle required Flare Shot [Missile: Bow] Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies. Level 9: 129% Attack per 0.5 seconds Duration: 10 seconds SP: 111 Type: Missile / Attack Cooldown: 41s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 Cloaking: Physical Damage Type: Active * Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking] * Increases SP consumption by 30% Scout 1st Circle required Cloaking: Increased Movement Speed Type: Active * Increases movement speed of [Cloaking] by 1 per attribute level * Increases SP consumption by 10% Scout 1st Circle required Cloaking Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack. Level 10: Duration: 50 seconds SP: 111 Type: Melee / Buff Cooldown: 35s 5 / 5 Perspective Distortion: Physical Damage Type: Active * Increases physical attack of allies within the range of [Perspective Distortion] by 5% per attribute level Scout 2nd Circle required Perspective Distortion Distort the sense of distance to make attacks from allies possible outside their range. Level 5: Maximum Duration: 15 seconds Consumes 80 SP per second SP: 0 Type: Magic / Buff Cooldown: 40s |
Rank 8
Bullet Marker |
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Rank 9
Bullet Marker |
5 / 5 Double Gun Stance Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills. Level 5: Basic Attack Damage: 150% Basic Attack Changed Maximum Level: 5 SP: 115 Type: Missile / Buff Cooldown: 0s Required Stance: BowAndPistol 10 / 10 Silver Bullet All attacks using a pistol are augmented, changing them to the Holy attribute. Level 10: Duration: 45 seconds Able to use while riding SP: 255 Type: Missile / Buff Cooldown: 30s Element: Required Stance: BowAndPistol 1 / 10 Tase: Extra Magazine Type: Active * Increases continuous count of [Tase] by 1 per attribute level Increases SP consumption by 20% Bulletmarker 1st Circle Required Tase [Missile: Gun] - [Lightning] Fire an electric bullet into the enemy's body, causing the target to take additional Lightning property damage when damaged. Level 1: Attack: 346% Duration: 18 seconds Applies 10 times Able to use while riding SP: 98 Type: Missile / Attack Cooldown: 30s Element: Required Stance: BowAndPistol 1 / 10 2 Napalm Bullet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required Napalm Bullet [Missile:Gun] - [Fire] Explodes and inflicts fire damage to enemies in front. Level 1: Attack: 787% AoE Attack Ratio: 10 Able to use while riding SP: 127 Type: Missile / Attack Cooldown: 20s Element: Required Stance: BowAndPistol 1 / 10 4 Full Metal Jacket: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required Full Metal Jacket [Missile: Gun] Fire a powerful bullet that ignores half of an enemy's defenses. Level 1: Attack: 1398% Able to use while riding SP: 98 Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol 5 / 10 2 R.I.P.: Enhance Type: Passive * Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required R.I.P. [Missile: Gun] Attack enemies in front of you using a series of attacks with a pistol in both hands. Level 5: Attack: 301% x 7 AoE Attack Ratio: 5 Can be used after activating Double Gun Stance SP: 104 Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol 1 / 10 2 Bloody Overdrive: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required Bloody Overdrive: Ricochet Type: Active * Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet * Increases SP consumption by 50% Bulletmarker 2nd Circle Required Bloody Overdrive [Missile: Gun] Attack enemies around you with by firing pistols in both hands. Level 1: Attack: 309% x 20 AoE Attack Ratio: 20 Can be used after activating Double Gun Stance SP: 210 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol 1 / 5 Smash Bullet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Smash Bullet] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 2nd Circle Required Smash Bullet [Missile: Gun] Fire a shattering shot that is crushed into a single enemy. The attacked enemy is constantly damaged. Level 1: Attack: 2046% Duration: 15 seconds Able to use while riding SP: 188 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndPistol 5 / 5 5 Mozambique Drill: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mozambique Drill] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 2nd Circle Required Mozambique Drill: Ignore Defense Type: Active * Ignores enemy defense by 10% per attribute level when using [Mozambique Drill] * Increases SP consumption by 30% Bulletmarker 2nd Circle Required Mozambique Drill: Ricochet Type: Active * Creates a ricochet effect on enemies attacked with [Mozambique Drill] * Increases SP consumption by 50% Bulletmarker 2nd Circle Required Mozambique Drill [Missile: Gun] Fire 4 shots to a single target with a pistol in both hands. Level 5: Attack: 485% x 4 Can be used after activating Double Gun Stance SP: 160 Type: Missile / Attack Cooldown: 15s Required Stance: BowAndPistol |
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