[Apr 25th 2018] New classes have been added to the skill simulator!

Sheo's Cure-All Remedy

Created by Sheogaraph on Feb 20th 2017 (Last Updated: Aug 1st 2017).
This is a private build.
2
Can't Touch This!
10 Heal tiles will allow you to heal parties a bit better (or do more damage with them).
Fade is at 5 because 20 seconds is the shortest cooldown you'll have before you can start attacking using other skills again (Possession). If you'd still like to increase Fade's level though, you can take some points out of Heal.
You don't have Zaibas, so OoB and Possession will be your only way of attacking flying mobs.
Safety Zone is at 5 instead of 15 because 30 blocks should be plenty, and you are unlikely to exceed that number in less than 20 seconds. Keep in mind you also still have Sterea, of course.
Hengestone is at lvl 1 because you can simply use Divine Might before casting it for lvl 2.
You might even need a little less CON with this build.

OUTDATED. BASED ON PRE-PATCH SKILL DAMAGE FORMULA (however, Zaibas 10 + Cure 5 still does more damage than Cure 15).
Cure 15 damage - 33672
Zaibas 10 damage - 26180
Cure 5 + Zaibas 10 damage - 41300
(With 674 INT)
Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
5 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 5:
0.4 second attack 103%
No. of Hits: 18
Magic Circle Duration: 10 seconds
SP: 42

Type: Magic / Buff
Cooldown: 27s
Element: Holy
5 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 5:
Blocks: 10 times
Magic Circle Duration: 20 seconds
SP: 47

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
10 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 10:
0.4 second attack 103%
No. of Hits: 28
Magic Circle Duration: 15 seconds
SP: 75

Type: Magic / Buff
Cooldown: 27s
Element: Holy
5 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 5:
Blocks: 10 times
Magic Circle Duration: 20 seconds
SP: 47

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
3 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 3:
Applies 3 times
Duration: 60 seconds
SP: 31

Type: Magic / Buff
Cooldown: 27s
2 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 2:
Duration: 14 seconds
SP: 32

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 3
circle 3
Cleric
15 / 15
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21 Cleric22
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 15:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 15
SP: 98

Type: Magic / Buff
Cooldown: 22s
Element: Holy
15 / 15
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 15:
0.4 second attack 103%
No. of Hits: 38
Magic Circle Duration: 20 seconds
SP: 107

Type: Magic / Buff
Cooldown: 27s
Element: Holy
5 / 15
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 5:
Blocks: 10 times
Magic Circle Duration: 20 seconds
SP: 47

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 15
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 10
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
5 / 10
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 5:
Duration: 20 seconds
SP: 56

Type: Magic / Buff
Cooldown: 40s
Element: Holy
0 / 5
Guardian Saint
Guardian Saint

Increases the caster's Healing ability.

Level 1:
Guardian Saint duration 60 sec
Healing +5%
SP: 26

Type: Magic / Buff
Cooldown: 60s
Element: Holy
Rank 4
circle 1
Sadhu
5 / 5
Out of Body
Sadhu14 Sadhu2 Sadhu5
Body Basic Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Body Bask Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Sadhu 1st Circle required
Out of Body: Evasion
Type: Active
* Increases the body's evasion by 10 per attribute level when [Out of Body] is active

Sadhu 1st Circle required
Out of Body Basic Attack: Enemy Defense Weakened
Type: Active
* Decreases the enemy's physical defense by 10% with a chance of 10% per attribute level when using a basic attack during Out of Body
* Unable to turn ON/OFF during Out of Body

Sadhu 1st Circle required
Out of Body

Move your spirit out of the body. The spirit can only move near the body.

Level 5:
Spirit's Moving Range: 190
SP: 0

Type: Magic / Attack
Cooldown: 0s
1 / 1
Prakriti
Prakriti: HP Recovery
Type: Active
* Recovers HP equal to 5% of maximum HP per attribute level when using [Prakriti]
* Increases SP consumption by 30%

Sadhu 2nd Circle required
Prakriti

Move body to the spirit to unite again. Can only be used when spirit is out of body.

Level 1:
Movement Time 0.5 ~ 1 second
SP: 24

Type: Magic / Attack
Cooldown: 9s
5 / 5
Astral Body Explosion
Sadhu11 Sadhu3
Astral Body Explosion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Astral Body Explosion] by 0.5% per attribute level
* +10% added damage at maximum level

Sadhu 1st Circle required
Astral Body Explosion: Knockdown
Type: Active
* Enemies hit with [Astral Body Explosion] are knocked down
* Increases SP consumption by 10%

Sadhu 1st Circle required
Astral Body Explosion

[Magic] - [Psychokinesis]
Inflict damage on nearby enemies by separating your soul from your body to cause an explosion. Attacked enemies receive a percentage of Psychokinesis magic damage for 5 seconds.

Level 5:
Attack: 1038%
SP: 103

Type: Magic / Attack
Cooldown: 30s
Element: Soul
0 / 5
Vashita Siddhi
Sadhu7
Vashita Siddhi: Confusion
Type: Active
* Enemies within the range of [Vashita Siddhi] have a chance of being afflicted with [Confusion] for 5 sec
* Increases the chance by 10% per attribute level
* Increases SP consumption by 20%

Lv3 Vashita Siddhi required
Vashita Siddhi

Decreases the STR, CON, INT, SPR and DEX of enemies nearby.

Level 1:
STR, CON, INT, SPR, DEX: -5
Consumes 36 SP per second
Maximum Duration: 10 seconds
SP: 0

Type: Magic / Attack
Cooldown: 50s
Rank 5
circle 2
Sadhu
10 / 10
Out of Body
Sadhu14 Sadhu2 Sadhu5
Body Basic Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Body Bask Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Sadhu 1st Circle required
Out of Body: Evasion
Type: Active
* Increases the body's evasion by 10 per attribute level when [Out of Body] is active

Sadhu 1st Circle required
Out of Body Basic Attack: Enemy Defense Weakened
Type: Active
* Decreases the enemy's physical defense by 10% with a chance of 10% per attribute level when using a basic attack during Out of Body
* Unable to turn ON/OFF during Out of Body

Sadhu 1st Circle required
Out of Body

Move your spirit out of the body. The spirit can only move near the body.

Level 10:
Spirit's Moving Range: 240
SP: 0

Type: Magic / Attack
Cooldown: 0s
1 / 1
Prakriti
Sadhu4
Prakriti: HP Recovery
Type: Active
* Recovers HP equal to 5% of maximum HP per attribute level when using [Prakriti]
* Increases SP consumption by 30%

Sadhu 2nd Circle required
Prakriti

Move body to the spirit to unite again. Can only be used when spirit is out of body.

Level 1:
Movement Time 0.5 ~ 1 second
SP: 24

Type: Magic / Attack
Cooldown: 9s
10 / 10
Astral Body Explosion
Sadhu11 Sadhu3
Astral Body Explosion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Astral Body Explosion] by 0.5% per attribute level
* +10% added damage at maximum level

Sadhu 1st Circle required
Astral Body Explosion: Knockdown
Type: Active
* Enemies hit with [Astral Body Explosion] are knocked down
* Increases SP consumption by 10%

Sadhu 1st Circle required
Astral Body Explosion

[Magic] - [Psychokinesis]
Inflict damage on nearby enemies by separating your soul from your body to cause an explosion. Attacked enemies receive a percentage of Psychokinesis magic damage for 5 seconds.

Level 10:
Attack: 1272%
SP: 165

Type: Magic / Attack
Cooldown: 30s
Element: Soul
4 / 10
Vashita Siddhi
Sadhu7
Vashita Siddhi: Confusion
Type: Active
* Enemies within the range of [Vashita Siddhi] have a chance of being afflicted with [Confusion] for 5 sec
* Increases the chance by 10% per attribute level
* Increases SP consumption by 20%

Lv3 Vashita Siddhi required
Vashita Siddhi

Decreases the STR, CON, INT, SPR and DEX of enemies nearby.

Level 4:
STR, CON, INT, SPR, DEX: -20
Consumes 39 SP per second
Maximum Duration: 10 seconds
SP: 0

Type: Magic / Attack
Cooldown: 50s
5 / 5
Possession
Sadhu12
Possession: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Possession] by 0.5% per attribute level
* +10% added damage at maximum level

Sadhu 2nd Circle required
Possession

[Magic] - [Psychokinesis]
Bind enemy to stop its movement and inflict damage.

Level 5:
0.3 second attack 167%
Targets: 9
Maximum Duration: 6.5 seconds
SP: 86

Type: Magic / Attack
Cooldown: 20s
Element: Soul
Rank 6
circle 1
Druid
5 / 5
Carnivory
Druid11 Druid8
Carnivory: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Carnivory: Duration Time
Type: Active
* Increases duration time of [Carnivory] by 1 second per attribute level
* Increases SP consumption by 10%

Druid 1st Circle required
Carnivory

[Magic]
Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you.

Level 5:
Attack: 271% x 25
Maximum targets: 8
Duration: 10 seconds
SP: 110

Type: Magic / Attack
Cooldown: 20s
5 / 5
Chortasmata
Druid15
Chortasmata: Duration
Type: Active
* Increases duration of [Chortasmata] by 1 second per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Druid
Chortasmata: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Chortasmata

[Magic] - [Poison]
Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage.

Level 5:
Attack 206%
Floral Scent recovery 720
Duration 15 sec
SP: 126

Type: Magic / Attack
Cooldown: 20s
Element: Poison
0 / 5
Shape Shifting
Shape Shifting

Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
1 / 5
Telepath
Telepath: Crowd Control
Type: Active
* Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Druid
Telepath

Penetrate into the mind of an enemy in front of you to control it.

Level 1:
Duration: 11 seconds
SP: 66

Type: Magic / Attack
Cooldown: 60s
0 / 5
Seed Bomb
Druid16
Seed Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Seed Bomb

Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Level 1:
Attack 717%
Seed buff duration 5 sec
SP: 62

Type: Magic / Attack
Cooldown: 25s
Rank 7
circle 2
Druid
10 / 10
Carnivory
Druid11 Druid8
Carnivory: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Carnivory: Duration Time
Type: Active
* Increases duration time of [Carnivory] by 1 second per attribute level
* Increases SP consumption by 10%

Druid 1st Circle required
Carnivory

[Magic]
Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you.

Level 10:
Attack: 332% x 25
Maximum targets: 8
Duration: 10 seconds
SP: 180

Type: Magic / Attack
Cooldown: 20s
5 / 10
Chortasmata
Druid1 Druid15
Chortasmata: Duration
Type: Active
* Increases duration of [Chortasmata] by 1 second per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Druid
Chortasmata: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Chortasmata

[Magic] - [Poison]
Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage.

Level 5:
Attack 206%
Floral Scent recovery 720
Duration 15 sec
SP: 126

Type: Magic / Attack
Cooldown: 20s
Element: Poison
1 / 10
Shape Shifting
Shape Shifting

Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
1 / 10
Telepath
Telepath: Crowd Control
Type: Active
* Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Druid
Telepath

Penetrate into the mind of an enemy in front of you to control it.

Level 1:
Duration: 11 seconds
SP: 66

Type: Magic / Attack
Cooldown: 60s
0 / 10
Seed Bomb
Druid16
Seed Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Seed Bomb

Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Level 1:
Attack 717%
Seed buff duration 5 sec
SP: 62

Type: Magic / Attack
Cooldown: 25s
5 / 5
Sterea Trofh
Sterea Trofh

Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you.

Level 5:
Duration: 10 seconds
SP: 110

Type: Magic / Attack
Cooldown: 30s
5 / 5
Transform
Transform

Transform back into the monster that you last shape shifted to.

Level 5:
Able to use the monster's skill
Maximum Duration: 100 seconds
SP: 114

Type: Magic / Attack
Cooldown: 120s
0 / 5
Thorn
Druid17
Thorn: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thorn] by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Druid
Thorn

Throw thorny vines at nearby enemies to deal continuous damage. If the target is a ground-based monster, it will become trapped in the vines and unable to move.

Level 1:
Attack 250% x 11 hits
Ground enemies become unable to move
SP: 98

Type: Magic / Attack
Cooldown: 20s
Rank 8
circle 3
Druid
15 / 15
Carnivory
Druid11 Druid8
Carnivory: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Carnivory: Duration Time
Type: Active
* Increases duration time of [Carnivory] by 1 second per attribute level
* Increases SP consumption by 10%

Druid 1st Circle required
Carnivory

[Magic]
Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you.

Level 15:
Attack: 393% x 25
Maximum targets: 8
Duration: 10 seconds
SP: 250

Type: Magic / Attack
Cooldown: 20s
5 / 15
Chortasmata
Druid1 Druid15
Chortasmata: Duration
Type: Active
* Increases duration of [Chortasmata] by 1 second per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Druid
Chortasmata: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Chortasmata

[Magic] - [Poison]
Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage.

Level 5:
Attack 206%
Floral Scent recovery 720
Duration 15 sec
SP: 126

Type: Magic / Attack
Cooldown: 20s
Element: Poison
1 / 15
Shape Shifting
Shape Shifting

Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
1 / 15
Telepath
Druid12
Telepath: Crowd Control
Type: Active
* Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Druid
Telepath

Penetrate into the mind of an enemy in front of you to control it.

Level 1:
Duration: 11 seconds
SP: 66

Type: Magic / Attack
Cooldown: 60s
0 / 15
Seed Bomb
Druid16
Seed Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Seed Bomb

Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Level 1:
Attack 717%
Seed buff duration 5 sec
SP: 62

Type: Magic / Attack
Cooldown: 25s
10 / 10
Sterea Trofh
Sterea Trofh

Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you.

Level 10:
Duration: 15 seconds
SP: 180

Type: Magic / Attack
Cooldown: 30s
7 / 10
Transform
Transform

Transform back into the monster that you last shape shifted to.

Level 7:
Able to use the monster's skill
Maximum Duration: 120 seconds
SP: 142

Type: Magic / Attack
Cooldown: 120s
0 / 10
Thorn
Druid17
Thorn: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thorn] by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Druid
Thorn

Throw thorny vines at nearby enemies to deal continuous damage. If the target is a ground-based monster, it will become trapped in the vines and unable to move.

Level 1:
Attack 250% x 11 hits
Ground enemies become unable to move
SP: 98

Type: Magic / Attack
Cooldown: 20s
5 / 5
Lycanthropy
Druid14
Lycanthropy: Human Form
Type: Active
* Transform into a human hybrid instead of a wolf when using [Lycanthropy]
* Alters stat increases and changes duration to 60 sec
* Basic attack changes to Scratch (5% chance of Bleeding)
* Can use Dash
* 2% of max. HP restored every 8 sec
* Physical damage +[Lycanthropy skill level x 4%]
* Magic damage +[Lycanthropy skill level x 6%]
* Critical rate +[Lycanthropy skill level x 40]

Need the 3rd circle of Druid
Lycanthropy

Temporarily transform into a wolf. Upon transforming, nearby enemies are provoked, with additional provocation applied when using wolf skills. When transformed, you cannot use your character's skills and your SP is continuously consumed. In wolf form, part of your stats increase, and you restore 2% of your max. HP every 8 seconds. You can also use Dash.

Level 5:
Wolf skills activated
Add. damage +50%
Critical Rate +200
Base movement speed +10
Max. HP +100%
Physical and magic defense +50%
Block penetration +400
Max. duration 30
Consumes 91 SP per sec
SP: 0

Type: Magic / Attack
Cooldown: 120s
1 / 5
Henge Stone
Henge Stone

Summons the Henge Stone. Increases the skill level of the magic circle and Cleric tree installation skills by 1, and increases the damage of magic attacks.

Level 1:
Duration 10 sec
Cleric tree magic damage +10%
SP: 109

Type: Magic / Attack
Cooldown: 25s
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Comments (2)

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May 2nd 2017 06:53:49
I find the other true DPS version of this build with Krivis 2 much more appealing. I really enjoyed reading your guides, since Sadruid was my passion since rank 7 patch. Sadly, I reset my sadhu to a Cleric 2 Krivis 3 Druid, since I was too poor to equip myself well. With your guide though, I'm gonna reset another cleric of mine to the Cleric 1 Krivis 2 Sadhu 2 Druid 3 build when the combat system changes come <3 Thanks
Reply
May 4th 2017 06:56:56
@cassinho04
No problem! Sadhu in general is my passion :)
To be honest, I only made this alternative build because some people simply refused to believe that it's possible to survive as a Sadhu without max lvl Safety Zone and Fade, even with Sterea Trofh, so this is just for those who feel that they absolutely MUST have max lvl Safety Zone in order to feel safe playing any Sadhu. I wouldn't recommend it to anybody though, as having max SZ and Sterea together is just redundant, and takes away too much DPS potential. I'm hoping that this build will show people that it just isn't worth it.
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