CryoKino PvP/GvG [AFTER PATCH] - @rbelota
Created by Belota on Oct 11th 2016 (Last Updated: Sep 19th 2017).
This is a public build.
3
DISTRIBUIÇÃO DOS STATUS / STATUS OF DISTRIBUTION
Até o level 280
Until the level 280
CON (50-100)
INT (Restante / Remaining)
Pós-att, definitivamente escolhi a opção de Rune Caster, sem sombra de dúvidas, uma das melhores compilações do jogo.
Pos-patch, I definitely chose the Rune Caster option, without a doubt, one of the best builds of the game.
Até o level 280
Until the level 280
CON (50-100)
INT (Restante / Remaining)
Pós-att, definitivamente escolhi a opção de Rune Caster, sem sombra de dúvidas, uma das melhores compilações do jogo.
Pos-patch, I definitely chose the Rune Caster option, without a doubt, one of the best builds of the game.
Rank 1
Wizard |
4 / 5 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 4: Attack: 127% x 2 AoE Attack Ratio: 1 SP: 20 Type: Magic / Attack Cooldown: 9s 5 / 5 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 5: Physical attack -5% Magic attack -5% Evasion -25 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 24 Type: Magic / Buff Cooldown: 20s 5 / 5 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 5: [Sleep] Duration: 7 seconds Attack Threshold: 5 SP: 30 Type: Magic / Buff Cooldown: 25s 1 / 5 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 1: Attack: 266% AoE Attack Ratio: 4 SP: 16 Type: Magic / Attack Cooldown: 17s Element: |
Rank 2
Cryomancer |
1 / 5 3 Ice Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Bolt: Chance of Freeze Type: Active * [Ice Bolt] has 10% chance per attribute level to freeze the enemy * Not applicable in TBL or GvG * Increases SP consumption by 10% Cryomancer 1st Circle required Ice Bolt [Magic] - [Ice] Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy. Level 1: Attack: 116% x 2 [Freeze] Duration: 5 seconds SP: 27 Type: Magic / Attack Cooldown: 15s Element: 5 / 5 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 5: Attack 0 Ice Wall count 6 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 70 Type: Magic / Attack Cooldown: 65s Element: 5 / 5 3 Ice Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Blast: Additional Damage Type: Active * Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies * Increases SP consumption by 10% Cryomancer 1st Circle required Ice Blast [Magic] - [Ice] Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies. Level 5: [Ice] Attacks to Targets 544% SP: 45 Type: Magic / Attack Cooldown: 20s Element: |
Rank 3
Cryomancer |
10 / 10 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 10: Attack 0 Ice Wall count 11 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 100 Type: Magic / Attack Cooldown: 65s Element: |
Rank 4
Cryomancer |
15 / 15 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 15: Attack 0 Ice Wall count 16 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 130 Type: Magic / Attack Cooldown: 65s Element: 15 / 15 3 Ice Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Blast: Additional Damage Type: Active * Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies * Increases SP consumption by 10% Cryomancer 1st Circle required Ice Blast [Magic] - [Ice] Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies. Level 15: [Ice] Attacks to Targets 789% SP: 89 Type: Magic / Attack Cooldown: 20s Element: 4 / 10 Subzero Shield: Duration Type: Active * Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level * Increases SP consumption by 20% Cryomancer 2nd Circle required Subzero Shield: Counterattack Enhance Type: Active * While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense * Counter-attack damage is enhanced by 50% per attribute level * Increases SP consumption by 10% Cryomancer 2nd Circle required Subzero Shield Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies. Level 4: Duration: 27 seconds Chance to [Freeze]: 30% [Freeze] Duration: 3 seconds SP: 46 Type: Magic / Attack Cooldown: 45s Element: 5 / 10 Snow Rolling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 2nd Circle required Snow Rolling [Magic] - [Ice] Ride on an enormous snowball and crush any enemies in your way. Level 5: Attack: 409% Number of targets 15 Duration: 8 seconds SP: 72 Type: Magic / Attack Cooldown: 50s Element: 5 / 5 Frost Pillar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Frost Pillar] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 3rd Circle required Frost Pillar [Magic] - [Ice] Summons a tree of ice on the ground that freezes and damages enemies nearby. Level 5: [Freeze]Attack: 124% Ice Tree Duration: 10 seconds Consumes #{SpendItemCount}# Cryorite SP: 70 Type: Magic / Attack Cooldown: 45s Element: |
Rank 5
Psychokino |
5 / 5 Psychic Pressure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 1st Circle required Psychic Pressure: Stun Type: Active * Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second * Increases SP consumption by 20% Psychokino 2nd Circle required Psychic Pressure: Focus Type: Active * Maintains [Psychic Pressure] casting even when character is attacked * Increases SP consumption by 20% Psychokino 3rd Circle required Psychic Pressure [Magic] - [Psychokinesis] Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies. Level 5: Attack: 323% Targets: 9 Consumes 9 SP per second SP: 0 Type: Magic / Attack Cooldown: 25s Element: 5 / 5 Telekinesis: Enhance Type: Passive * Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 1st Circle required Telekinesis [Magic] Use psychokinesis to capture a target in front and throw it around. Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters. Level 5: Attack: 414% x 3 Duration: 8 seconds SP: 76 Type: Magic / Attack Cooldown: 30s 1 / 5 2 Swap: Shackle Type: Active * Immobilizes targets moved by [Swap] for 2 seconds * Increases SP consumption by 20% Psychokino 1st Circle required Swap Swaps your position with that of the enemy. Level 1: Targets: 1 Maximum Range: 20 SP: 59 Type: Magic / Buff Cooldown: 18s Element: 1 / 5 2 Teleportation Teleport to a random location. Level 1: Maximum Teleport Distance: 110 SP: 64 Type: Magic / Buff Cooldown: 20s Element: |
Rank 6
Psychokino |
10 / 10 Psychic Pressure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 1st Circle required Psychic Pressure: Stun Type: Active * Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second * Increases SP consumption by 20% Psychokino 2nd Circle required Psychic Pressure: Focus Type: Active * Maintains [Psychic Pressure] casting even when character is attacked * Increases SP consumption by 20% Psychokino 3rd Circle required Psychic Pressure [Magic] - [Psychokinesis] Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies. Level 10: Attack: 396% Targets: 14 Consumes 14 SP per second SP: 0 Type: Magic / Attack Cooldown: 25s Element: 10 / 10 Telekinesis: Enhance Type: Passive * Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 1st Circle required Telekinesis [Magic] Use psychokinesis to capture a target in front and throw it around. Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters. Level 10: Attack: 508% x 5 Duration: 13 seconds SP: 106 Type: Magic / Attack Cooldown: 30s 1 / 5 Magnetic Force: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magnetic Force] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 2nd Circle required Magnetic Force: Stun Type: Active * Enemies hit by [Magnetic Force] have a 5% chance per attribute level to become afflicted with [Stun] for 4 seconds * Increases SP consumption by 30% Psychokino 2nd Circle required Magnetic Force [Magic] Inflict damage on multiple enemies by pulling them to a targeted area causing them to collide with each other. Deals 50% additional damage to Mutant-type monsters. Level 1: Attack: 965% Targets 10 SP: 67 Type: Magic / Attack Cooldown: 25s |
Rank 7
Psychokino |
15 / 15 Psychic Pressure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 1st Circle required Psychic Pressure: Stun Type: Active * Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second * Increases SP consumption by 20% Psychokino 2nd Circle required Psychic Pressure: Focus Type: Active * Maintains [Psychic Pressure] casting even when character is attacked * Increases SP consumption by 20% Psychokino 3rd Circle required Psychic Pressure [Magic] - [Psychokinesis] Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies. Level 15: Attack: 469% Targets: 19 Consumes 19 SP per second SP: 0 Type: Magic / Attack Cooldown: 25s Element: 15 / 15 Telekinesis: Enhance Type: Passive * Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 1st Circle required Telekinesis [Magic] Use psychokinesis to capture a target in front and throw it around. Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters. Level 15: Attack: 601% x 8 Duration: 18 seconds SP: 136 Type: Magic / Attack Cooldown: 30s 3 / 15 2 Teleportation Teleport to a random location. Level 3: Maximum Teleport Distance: 130 SP: 77 Type: Magic / Buff Cooldown: 20s Element: 5 / 5 Raise Lift nearby enemies up into the air. Enemies in the air are temporarily detected as a Flying-type and cannot evade attacks. Removes nearby [Heavy Gravity] tiles when casted. Level 5: Targets: 13 Duration: 10 seconds SP: 100 Type: Magic / Attack Cooldown: 50s Element: 5 / 5 Gravity Pole: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Gravity Pole] Psychokino 3rd Circle required Gravity Pole: Decreased Defense Type: Active * Decreases physical and magic defense of enemies pulled by [Gravity Pole] by 4% per attribute level Psychokino 3rd Circle required Gravity Pole: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gravity Fall] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 3rd Circle required Gravity Pole: Focus Type: Active * Maintains [Gravity Pole] casting even when character is attacked * Increases SP consumption by 20% Psychokino 3rd Circle required Gravity Pole [Magic] - [Psychokinesis] Creates a gravity field in front of you in a line that pulls nearby enemies into it. Deals 50% additional damage to Mutant-type monsters. Level 5: 271% Attack per 0.5 seconds Targets: 15 Consumes 45 SP per second Maximum Duration: 10 seconds SP: 0 Type: Magic / Attack Cooldown: 30s Element: |
Rank 8
Rune Caster |
5 / 5 2 Rune of Destruction: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rune of Destruction] by 0.5% per attribute level * +10% added damage at maximum level Rune Caster 1st Circle required Rune of Destruction: Magic Defense Destruction Type: Active * Magic defense of enemies hit by [Rune of Destruction] decreases by 3% per attribute level * Increases SP consumption by 30% Rune Caster 1st Circle required Rune of Destruction [Magic] Inflicts powerful damage to enemies in a targeted area. The attacked enemies will deal additional damage to other enemies by reflecting magic. Level 5: Attack: 1787% Consumes 1 Rune Stone Casting Time: 2 seconds SP: 191 Type: Magic / Attack Cooldown: 40s 5 / 5 Rune of Ice: Slow Type: Active * Decreases enemy's movement speed by 70% for 4 seconds on a basic attack with a 5% chance per attribute level while [Rune of Ice] is active * Increases SP consumption by 10% Rune Caster 1st Circle required Rune of Ice [Magic] Temporarily increases the Ice-type magic of you and your party members, making it more powerful. Level 5: Duration: 50 seconds Increases Ice-property skill damage by 50% Consumes 1 Rune Stone Casting Time: 2 seconds SP: 164 Type: Magic / Attack Cooldown: 140s 5 / 5 Rune of Giants: HP Type: Active * Allies turned into giants by [Rune of Giants] gain additional HP according to [20% of the caster's CON] x [60 per attribute level] * Increases SP consumption by 10% Rune Caster 1st Circle required Rune of Giants [Magic] Creates a temporary magic circle that will turn you or your allies into a giant. Giant players are considered large-type and will have their HP and defense increased. Limited usage of skills. Level 5: Giant Size Duration: 150 seconds Magic Circle Duration: 10 seconds Defense, Maximum HP: +20% Movement Speed: +20 Consumes 1 Rune Stone Casting Time: 2 seconds SP: 182 Type: Magic / Attack Cooldown: 120s |
Advertisement
Comments (43)
Então Belota, duvida de noob que tá começando a jogar agora:
No Rank 2 você upou 5 leveis no Ice Bomb, no Rank 3 não upou nenhum, mas no Rank 4 você upou tudo.
Pular um Rank e upar a habilidade no próximo causa alguma alteração na skill? Ela fica mais forte ou algo do tipo?
Level 1 na Ice Bolt, tem realmente necessidade? Não seria melhor deixar o Ice Shield lvl 5?
Porque upar Raise e não Magnetic Force? Já que ela junta os mobs e torna mais facil matar os bichos com Psychic Pressure...
Fiz uma build nesse link abaixo, se possível, poderia destacar os pontos positivos e negativos?
http://www.tosbase.com/tools/skill-simulator/build/byis04wa24/
Sou iniciante no tree of savior, e gostei da sua build, pelo que li o cryo é bem pvp o estilo que eu gosto, porém eu tenho uma dúvida que pode parecer bem besta.
Nos pontos de atributos, todo que você cita em baixo são upados até o lvl max? Outra coisa seria, quando eu mudar de rank eu não consigo mais aumentar esses pontos?
Obrigado e um forte abraço.
tudo bem cara?
então! o RC é uma Hidden Class, você tem de fazer várias missões antes para poder liberá-la
http://tosdatabase.com.br/classe/56
Neste link acima tem um tutorial de como fazer a missão para ser RC.
Abraços!
Ice Blast tá lindo! Vale muito a pena.
E como seria uma build pra full pvp, a habilidade do Gigante é inutil ne??
Falae victor, tudo beleza e com vc?
Então, em relação aos status pra PvP, CON deixaria entre 50-100. Restante em INT ou até mesmo alguns poucos pontos em SPR.
A habilidade Rune of Giants não comba.
Lv 170, sou full int, faço o uso de uma rod+arde dagger/cristaras ou uma staff pras duas maos?
Quero focar mais em dano do que sobrevivencia
Thanks
obrigado
Hello! Could have sent in English anyway that I would respond without problems. I hope you understand!
I actually do not care much for this, but on average it's every 5 points in INT put 1 in CON. But does it depend on the Hat / Gear you'll be wearing (Plate or Cloth). For PvP try to stay in an average of 25-30k
I think you did not understand.
I love this construction of mine.
obrigado pela resposta e desculpe se algo mal escrito
¿Ya probó el FF? Wiz2 / Link2 / Thaum2 / FF2 ... es una gran compilación, principalmente para PvE, farm.
Pero en relación al CryoKino / Sage o CryoKino / RC.
Para PvP / grind, me quedaría con el Sage.
Para PvE / Dungeon / Diarias, quedaría con RC.
ya veo... sí, he probado varias ya x.x! funciona bastante bien Wiz2/Link2/Thaum2/FF2... hace crystal mine y dg 170, dg260 solo sin dificultades...
probé Wiz/Pyro3/Ele3/Enchant... el clásico Wiz3/Ele3/WL2... pero aún no me decido ><
quiero probar con Wiz/Cryo3/Ele3/RC, Wiz/Cryo3/Kino3/RC, Wiz/Cryo3/Sor/Necro3 y alguna con alchemist jajaja... espero alcanzar XD... lo malo que no he podido probar aún en PvP ><
me gusta Kino3 porque posiblemente tenga uno de los mejores CC ingame :P!
nuevamente gracias por la respuesta... me ayuda mucho :D :D :D!
saludos!
Mas aí me pergunto se dá tempo!
Isso mesmo! As duas de atk!
it serves?
I think FF is better with Wiz3, Linker, Pyro or Thauma
Você chegou a jogar com a build inteira? Queria fazer Cryo3Kino3 mas sinto que não conseguiria party
Abraços!
Sincerely speaking, first of all upar 3 lvls d cryomancer is complicated, but if that is the case you can catch cryo1 ~> psy1 ~> cryo2-3 ~> psy2-3 ~> warlock. I think it will be more "easy".
Any doubt I am available!
Então, com 150 em int eu chego na média de 1k d matk, o restante em CON é justamente pq em PvP o que irá nos salvar é o HP, nós não temos muita evasão ou block, o que irá nos salvar OU é matar de uma vez o adversário OU resistir por um tempo os ataques dele. Isso na minha visão! ;)
E seja bem-vindo novamente ao ToS, o jogo tá bem legal, melhorou bastante!
Mano, psy2 fica muito incompleto, pra PvP Raise é muito útil e Gravity Pole é sensacional.
Já testou?
E no rank 8 estou numa dúvida enorme se vou pro lado "de farm" com WL ou de "manter o foco em PvP/GvG" com RC.