[Apr 25th 2018] New classes have been added to the skill simulator!

Rosette

Created by Rosette on Apr 28th 2017 (Last Updated: Dec 26th 2018).
This is a public build.
0
Copy Build
Rank 1
circle 1
Wizard
0 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
5 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 5:
Physical attack -5%
Magic attack -5%
Evasion -25
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 24

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
5 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 5:
Damage reduction 20%
Duration: 300 seconds
Applies 5 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
0 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Cryomancer
0 / 5
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
5 / 5
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 5:
Attack: 454%
[Freeze] Duration 5 sec
SP: 56

Type: Magic / Attack
Cooldown: 20s
Element: Ice
5 / 5
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 5:
Attack 0
Ice Wall count 6
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 70

Type: Magic / Attack
Cooldown: 65s
Element: Ice
5 / 5
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 5:
[Ice] Attacks to Targets 544%
SP: 45

Type: Magic / Attack
Cooldown: 20s
Element: Ice
Rank 3
circle 2
Cryomancer
0 / 10
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
5 / 10
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 5:
Attack: 454%
[Freeze] Duration 5 sec
SP: 56

Type: Magic / Attack
Cooldown: 20s
Element: Ice
10 / 10
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 10:
Attack 0
Ice Wall count 11
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 100

Type: Magic / Attack
Cooldown: 65s
Element: Ice
10 / 10
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 10:
[Ice] Attacks to Targets 666%
SP: 67

Type: Magic / Attack
Cooldown: 20s
Element: Ice
5 / 5
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 5:
Duration: 30 seconds
Chance to [Freeze]: 35%
[Freeze] Duration: 3 seconds
SP: 51

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 5
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 1:
Attack: 320%
Number of targets 11
Duration: 4 seconds
SP: 38

Type: Magic / Attack
Cooldown: 50s
Element: Ice
Rank 4
circle 3
Cryomancer
0 / 15
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
5 / 15
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 5:
Attack: 454%
[Freeze] Duration 5 sec
SP: 56

Type: Magic / Attack
Cooldown: 20s
Element: Ice
10 / 15
Ice Wall
Cryomancer22
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 10:
Attack 0
Ice Wall count 11
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 100

Type: Magic / Attack
Cooldown: 65s
Element: Ice
15 / 15
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 15:
[Ice] Attacks to Targets 789%
SP: 89

Type: Magic / Attack
Cooldown: 20s
Element: Ice
5 / 10
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 5:
Duration: 30 seconds
Chance to [Freeze]: 35%
[Freeze] Duration: 3 seconds
SP: 51

Type: Magic / Attack
Cooldown: 45s
Element: Ice
5 / 10
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 5:
Attack: 409%
Number of targets 15
Duration: 8 seconds
SP: 72

Type: Magic / Attack
Cooldown: 50s
Element: Ice
5 / 5
Frost Pillar
Cryomancer23
Frost Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Frost Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 3rd Circle required
Frost Pillar

[Magic] - [Ice]
Summons a tree of ice on the ground that freezes and damages enemies nearby.

Level 5:
[Freeze]Attack: 124%
Ice Tree Duration: 10 seconds
Consumes #{SpendItemCount}# Cryorite
SP: 70

Type: Magic / Attack
Cooldown: 45s
Element: Ice
Rank 5
circle 1
Chronomancer
5 / 5
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level
Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level.

Level 5:
Attack Speed: +65
Duration: 60 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 121

Type: Magic / Buff
Cooldown: 40s
1 / 5
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 1:
Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 92

Type: Magic / Buff
Cooldown: 120s
1 / 5
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 1:
Magic Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 112

Type: Magic / Buff
Cooldown: 100s
5 / 5
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 5:
Movement Speed: -15
Magic Circle Duration: 16.5 seconds
[Slow] Duration: 10 seconds
SP: 131

Type: Magic / Buff
Cooldown: 35s
Rank 6
circle 2
Chronomancer
10 / 10
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level
Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level.

Level 10:
Attack Speed: +115
Duration: 90 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 169

Type: Magic / Buff
Cooldown: 40s
1 / 10
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 1:
Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 92

Type: Magic / Buff
Cooldown: 120s
1 / 10
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 1:
Magic Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 112

Type: Magic / Buff
Cooldown: 100s
10 / 10
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 10:
Movement Speed: -23
Magic Circle Duration: 19 seconds
[Slow] Duration: 10 seconds
SP: 185

Type: Magic / Buff
Cooldown: 35s
5 / 5
Haste
Chronomancer7
Haste: Increased Evasion
Type: Active
* Increases your evasion by 15 per attribute level
* Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 10%

Chronomancer 2nd Circle required
Haste

Temporarily increases the movement speed of you and your party members by manipulating time.The effect increases up to double proportional to the caster's SPR and the target's level.

Level 5:
Movement Speed: +5
Duration: 80 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 134

Type: Magic / Buff
Cooldown: 35s
Rank 7
circle 3
Chronomancer
15 / 15
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level
Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level.

Level 15:
Attack Speed: +165
Duration: 120 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 217

Type: Magic / Buff
Cooldown: 40s
1 / 15
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 1:
Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 92

Type: Magic / Buff
Cooldown: 120s
1 / 15
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 1:
Magic Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 112

Type: Magic / Buff
Cooldown: 100s
12 / 15
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 12:
Movement Speed: -26
Magic Circle Duration: 20 seconds
[Slow] Duration: 10 seconds
SP: 206

Type: Magic / Buff
Cooldown: 35s
10 / 10
Haste
Chronomancer7
Haste: Increased Evasion
Type: Active
* Increases your evasion by 15 per attribute level
* Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 10%

Chronomancer 2nd Circle required
Haste

Temporarily increases the movement speed of you and your party members by manipulating time.The effect increases up to double proportional to the caster's SPR and the target's level.

Level 10:
Movement Speed: +8
Duration: 120 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 190

Type: Magic / Buff
Cooldown: 35s
1 / 5
Backmasking
Chronomancer5
Backmasking: Confusion
Type: Active
* Enemies provoked after using [Backmasking] will be afflicted with [Confusion] for 6 seconds
* If the attribute is Lv2, applies 8 seconds of [Confusion]
* Increases SP consumption by 10%

Chronomancer 3rd Circle required
Backmasking

Control time in an area, temporarily changing it back to its previous state.

Level 1:
Backmasking Range: 60
Unable to use Backmasking nearby for 10 seconds
Consumes #{SpendItemCount}# Time Crystal
SP: 240

Type: Magic / Buff
Cooldown: 300s
5 / 5
Pass
Pass

[Magic]
Reduces the cooldown of skills of you and your party members. Reduced skill will not be re-applied until the skill is used.

Level 5:
Cooldown: -25 seconds
Consumes #{SpendItemCount}# Time Crystal
SP: 161

Type: Magic / Buff
Cooldown: 50s
Element: Earth
Rank 8
circle 1
Sage
0 / 5
Portal
Sage1
Portal: Extra Slots
Type: Passive
* Increases portal slot number by 1 per attribute level

Sage 1st Circle Required
Portal

Memorize your current location or create a portal for you or your party members to be able to use. If a location is being saved, it records the coordinates of your current position before going on cooldown, you must wait for the cooldown to end before you are then able to open a portal.

Level 1:
Saveable Portals: 3
Portal Cooldown: 30 minutes
Portal Duration: 15 seconds
SP: 0

Type: Magic / Attack
Cooldown: 0s
5 / 5
3
Micro Dimension
Sage2 Sage8
Micro Dimension: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Micro Dimension] by 0.5% per attribute level
* +10% added damage at maximum level

Sage 1st Circle Required
Micro Dimension: Duplicate
Type: Active
* Doubles ally installments and summons within the range of [Micro Dimension]
* Cloned targets will not be further duplicated
* Increases SP consumption by 50%

Sage 1st Circle Required
Micro Dimension: After Effects
Type: Active
* Micro Dimension damage hits 1 additional time when compressed space expands after 1.5 seconds, dealing damage to enemies nearby and yourself
* Increases SP consumption by 50%

Sage Circle 2 Required
Micro Dimension

Distorts the space into a small size to deal damage to enemies.

Level 5:
Attack: 2048%
SP: 263

Type: Magic / Attack
Cooldown: 35s
5 / 5
Ultimate Dimension
Sage3 Sage4 Sage9
Ultimate Dimension: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ultimate Dimension] by 0.5% per attribute level
* +10% added damage at maximum level

Sage 1st Circle Required
Ultimate Dimension: Confusion
Type: Active
* Grants [Ultimate Dimension] a 5% chance per attribute level to confuse the enemy for 8 seconds
* Increases SP consumption by 10%

Sage 1st Circle Required
Ultimate Dimension: Enlarged Magic Circle
Type: Active
* Increases range of ally magic circles within the range of [Ultimate Dimension] by 10%
* Increases SP consumption by 50%

Sage 1st Circle Required
Ultimate Dimension: After Effects
Type: Active
* Enemies hit receive additional property-less damage every 0.5 seconds for [Attribute Level * 1 seconds]
* Increases SP consumption by 50%

Sage Circle 2 Required
Ultimate Dimension

Distorts the space into a large size to deal damage to enemies.

Level 5:
Attack: 588%
Duration: 1.5 seconds
SP: 377

Type: Magic / Attack
Cooldown: 40s
0 / 5
Blink
Sage5
Blink: Duration
Type: Active
* Increases [Blink]'s apparition duration by 1 second per attribute level
* Increases SP consumption by 10%

Sage 1st Circle Required
5 / 5
Missile Hole
Missile Hole

Decreases damage received from missile attacks and magic projectile attacks for you and your party members. Reduces each attack received by 3 hits.

Level 5:
Duration: 60 seconds
Number of Blocks: 16
SP: 287

Type: Magic / Attack
Cooldown: 60s
Rank 9
circle 2
Sage
1 / 10
Portal
Sage1
Portal: Extra Slots
Type: Passive
* Increases portal slot number by 1 per attribute level

Sage 1st Circle Required
Portal

Memorize your current location or create a portal for you or your party members to be able to use. If a location is being saved, it records the coordinates of your current position before going on cooldown, you must wait for the cooldown to end before you are then able to open a portal.

Level 1:
Saveable Portals: 3
Portal Cooldown: 30 minutes
Portal Duration: 15 seconds
SP: 0

Type: Magic / Attack
Cooldown: 0s
8 / 10
3
Micro Dimension
Sage2 Sage8 Sage11
Micro Dimension: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Micro Dimension] by 0.5% per attribute level
* +10% added damage at maximum level

Sage 1st Circle Required
Micro Dimension: Duplicate
Type: Active
* Doubles ally installments and summons within the range of [Micro Dimension]
* Cloned targets will not be further duplicated
* Increases SP consumption by 50%

Sage 1st Circle Required
Micro Dimension: After Effects
Type: Active
* Micro Dimension damage hits 1 additional time when compressed space expands after 1.5 seconds, dealing damage to enemies nearby and yourself
* Increases SP consumption by 50%

Sage Circle 2 Required
Micro Dimension

Distorts the space into a small size to deal damage to enemies.

Level 8:
Attack: 2325%
SP: 319

Type: Magic / Attack
Cooldown: 35s
10 / 10
Ultimate Dimension
Sage3 Sage4 Sage9 Sage12
Ultimate Dimension: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ultimate Dimension] by 0.5% per attribute level
* +10% added damage at maximum level

Sage 1st Circle Required
Ultimate Dimension: Confusion
Type: Active
* Grants [Ultimate Dimension] a 5% chance per attribute level to confuse the enemy for 8 seconds
* Increases SP consumption by 10%

Sage 1st Circle Required
Ultimate Dimension: Enlarged Magic Circle
Type: Active
* Increases range of ally magic circles within the range of [Ultimate Dimension] by 10%
* Increases SP consumption by 50%

Sage 1st Circle Required
Ultimate Dimension: After Effects
Type: Active
* Enemies hit receive additional property-less damage every 0.5 seconds for [Attribute Level * 1 seconds]
* Increases SP consumption by 50%

Sage Circle 2 Required
Ultimate Dimension

Distorts the space into a large size to deal damage to enemies.

Level 10:
Attack: 720%
Duration: 1.5 seconds
SP: 518

Type: Magic / Attack
Cooldown: 40s
0 / 10
Blink
Sage5
Blink: Duration
Type: Active
* Increases [Blink]'s apparition duration by 1 second per attribute level
* Increases SP consumption by 10%

Sage 1st Circle Required
5 / 5
Missile Hole
Missile Hole

Decreases damage received from missile attacks and magic projectile attacks for you and your party members. Reduces each attack received by 3 hits.

Level 5:
Duration: 60 seconds
Number of Blocks: 16
SP: 287

Type: Magic / Attack
Cooldown: 60s
1 / 1
Portal Shop
Portal Shop

Set up a Portal Shop. By learning the Portal skill, allies can move to locations that you have saved.

Level 1:
Up to 3 saved locations may be used
SP: 0

Type: Magic / Buff
Cooldown: 0s
5 / 5
0
Dimension Compression
Sage10
Dimension Compression: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dimension Compression] by 0.5% per attribute level
* +10% added damage at maximum level

Sage Circle 2 Required
Dimension Compression

Compresses the space around a single enemy, dealing damage. Quick Cast has no effect, but the longer the skill is charged, the more damage that is dealt. Nearby enemies are pulled in.

Level 5:
Attack: 1782%
Max Charge Time: 3 seconds
Damage can be increased by up to 2x
Gathers a maximum of 8 enemies
SP: 547

Type: Magic / Attack
Cooldown: 30s
Rank 10
circle 3
Sage
4 / 10
Portal
Sage1
Portal: Extra Slots
Type: Passive
* Increases portal slot number by 1 per attribute level

Sage 1st Circle Required
Portal

Memorize your current location or create a portal for you or your party members to be able to use. If a location is being saved, it records the coordinates of your current position before going on cooldown, you must wait for the cooldown to end before you are then able to open a portal.

Level 4:
Saveable Portals: 3
Portal Cooldown: 27 minutes
Portal Duration: 15 seconds
SP: 0

Type: Magic / Attack
Cooldown: 0s
10 / 10
3
Micro Dimension
Sage2 Sage8 Sage11
Micro Dimension: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Micro Dimension] by 0.5% per attribute level
* +10% added damage at maximum level

Sage 1st Circle Required
Micro Dimension: Duplicate
Type: Active
* Doubles ally installments and summons within the range of [Micro Dimension]
* Cloned targets will not be further duplicated
* Increases SP consumption by 50%

Sage 1st Circle Required
Micro Dimension: After Effects
Type: Active
* Micro Dimension damage hits 1 additional time when compressed space expands after 1.5 seconds, dealing damage to enemies nearby and yourself
* Increases SP consumption by 50%

Sage Circle 2 Required
Micro Dimension

Distorts the space into a small size to deal damage to enemies.

Level 10:
Attack: 2509%
SP: 357

Type: Magic / Attack
Cooldown: 35s
10 / 10
Ultimate Dimension
Sage3 Sage4 Sage9 Sage12
Ultimate Dimension: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ultimate Dimension] by 0.5% per attribute level
* +10% added damage at maximum level

Sage 1st Circle Required
Ultimate Dimension: Confusion
Type: Active
* Grants [Ultimate Dimension] a 5% chance per attribute level to confuse the enemy for 8 seconds
* Increases SP consumption by 10%

Sage 1st Circle Required
Ultimate Dimension: Enlarged Magic Circle
Type: Active
* Increases range of ally magic circles within the range of [Ultimate Dimension] by 10%
* Increases SP consumption by 50%

Sage 1st Circle Required
Ultimate Dimension: After Effects
Type: Active
* Enemies hit receive additional property-less damage every 0.5 seconds for [Attribute Level * 1 seconds]
* Increases SP consumption by 50%

Sage Circle 2 Required
Ultimate Dimension

Distorts the space into a large size to deal damage to enemies.

Level 10:
Attack: 720%
Duration: 1.5 seconds
SP: 518

Type: Magic / Attack
Cooldown: 40s
10 / 10
Blink
Sage5
Blink: Duration
Type: Active
* Increases [Blink]'s apparition duration by 1 second per attribute level
* Increases SP consumption by 10%

Sage 1st Circle Required
5 / 5
Missile Hole
Missile Hole

Decreases damage received from missile attacks and magic projectile attacks for you and your party members. Reduces each attack received by 3 hits.

Level 5:
Duration: 60 seconds
Number of Blocks: 16
SP: 287

Type: Magic / Attack
Cooldown: 60s
1 / 1
Portal Shop
Portal Shop

Set up a Portal Shop. By learning the Portal skill, allies can move to locations that you have saved.

Level 1:
Up to 3 saved locations may be used
SP: 0

Type: Magic / Buff
Cooldown: 0s
5 / 5
0
Dimension Compression
Sage10
Dimension Compression: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dimension Compression] by 0.5% per attribute level
* +10% added damage at maximum level

Sage Circle 2 Required
Dimension Compression

Compresses the space around a single enemy, dealing damage. Quick Cast has no effect, but the longer the skill is charged, the more damage that is dealt. Nearby enemies are pulled in.

Level 5:
Attack: 1782%
Max Charge Time: 3 seconds
Damage can be increased by up to 2x
Gathers a maximum of 8 enemies
SP: 547

Type: Magic / Attack
Cooldown: 30s
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Comments (2)

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Nov 6th 2018 21:03:24
stat?
Reply
Dec 15th 2018 17:09:15
@GugusONline She's full INT, but she is really hard to lvl up and a bit boring actually... didn't reached Sage yet... and so far it's takking forever XD
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