[Apr 25th 2018] New classes have been added to the skill simulator!

The Red Mist

Created by Planeswalkers on Jun 23rd 2016 (Last Updated: Feb 16th 2017).
This is a public build.
0
This build has been deleted by the owner. It will be completely removed in the future if the owner doesn't revert the deletion. If you want to keep this build use the "Copy Build" function.
The Red Mist

~~~~~~~~~~~~~~~~~~~~~~~~~~The Theory~~~~~~~~~~~~~~~~~~~~~~~~~

The idea here is to use Raise from Psychokino C3 in combination with Featherfoot C2's skills Levitate to make yourself a flying unit, then going into the Raise and use Blood Curse.

~~~~~~~~~~~~~~~~~~~~~~~~~~The Strategies~~~~~~~~~~~~~~~~~~~~~~~



~~~~~~~~~~~~~~~~~~~~~~~~~~The Stats~~~~~~~~~~~~~~~~~~~~~~~~~~~

STR:
CON:
INT:
SPR:
DEX:

~~~~~~~~~~~~~~~~~~~~~~~~~~The Skills~~~~~~~~~~~~~~~~~~~~~~~~~~~





























~~~~~~~~~~~~~~~~~~~~~~~~~The Items~~~~~~~~~~~~~~~~~~~~~~~~~












~~~~~~~~~~~~~~~~~~~~~~~~~~The Flaw~~~~~~~~~~~~~~~~~~~~~~~~~~~



~~~~~~~~~~~~~~~~~~~~~~~~~~The TL;DR~~~~~~~~~~~~~~~~~~~~~~~~~~
Copy Build
Rank 1
circle 1
Wizard
0 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
0 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
0 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 1:
[Sleep] Duration: 3 seconds
Attack Threshold: 1
SP: 19

Type: Magic / Buff
Cooldown: 25s
0 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
0 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 2
Wizard
5 / 10
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 5:
Attack: 133% x 2
AoE Attack Ratio: 1
SP: 22

Type: Magic / Attack
Cooldown: 9s
0 / 10
Lethargy
Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
0 / 10
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 1:
[Sleep] Duration: 3 seconds
Attack Threshold: 1
SP: 19

Type: Magic / Buff
Cooldown: 25s
0 / 10
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
5 / 10
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 5:
Attack: 324%
AoE Attack Ratio: 4
SP: 28

Type: Magic / Attack
Cooldown: 17s
Element: Earth
5 / 5
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 5:
Targets (excluding caster) 4
Duration 300 sec
SP: 36

Type: Magic / Buff
Cooldown: 60s
0 / 5
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 1:
Attack: 178% x 3
Bullet Count: 1
SP: 27

Type: Magic / Attack
Cooldown: 17s
Rank 3
circle 3
Wizard
5 / 15
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 5:
Attack: 133% x 2
AoE Attack Ratio: 1
SP: 22

Type: Magic / Attack
Cooldown: 9s
0 / 15
Lethargy
Wizard7 Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
15 / 15
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 15:
[Sleep] Duration: 17 seconds
Attack Threshold: 15
SP: 58

Type: Magic / Buff
Cooldown: 25s
0 / 15
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
5 / 15
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 5:
Attack: 324%
AoE Attack Ratio: 4
SP: 28

Type: Magic / Attack
Cooldown: 17s
Element: Earth
10 / 10
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 10:
Targets (excluding caster) 9
Duration 300 sec
SP: 52

Type: Magic / Buff
Cooldown: 60s
5 / 10
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 5:
Attack: 228% x 3
Bullet Count: 3
SP: 40

Type: Magic / Attack
Cooldown: 17s
5 / 5
Quick Cast
Quick Cast

Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time.

Level 5:
Casting Time: -50%
Duration: 300 seconds
SP: 43

Type: Magic / Buff
Cooldown: 60s
Rank 4
circle 1
Psychokino
0 / 5
Psychic Pressure
Psychokino12
Psychic Pressure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Psychic Pressure: Stun
Type: Active
* Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second
* Increases SP consumption by 20%

Psychokino 2nd Circle required
Psychic Pressure: Focus
Type: Active
* Maintains [Psychic Pressure] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Psychic Pressure

[Magic] - [Psychokinesis]
Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies.

Level 1:
Attack: 265%
Targets: 5
Consumes 5 SP per second
SP: 0

Type: Magic / Attack
Cooldown: 25s
Element: Soul
0 / 5
Telekinesis
Psychokino11
Telekinesis: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Telekinesis

[Magic]
Use psychokinesis to capture a target in front and throw it around.
Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters.

Level 1:
Attack: 340% x 1
Duration: 4 seconds
SP: 52

Type: Magic / Attack
Cooldown: 30s
0 / 5
2
Swap
Psychokino9
Swap: Shackle
Type: Active
* Immobilizes targets moved by [Swap] for 2 seconds
* Increases SP consumption by 20%

Psychokino 1st Circle required
Swap

Swaps your position with that of the enemy.

Level 1:
Targets: 1
Maximum Range: 20

SP: 59

Type: Magic / Buff
Cooldown: 18s
Element: Soul
0 / 5
2
Teleportation
Teleportation

Teleport to a random location.

Level 1:
Maximum Teleport Distance: 110
SP: 64

Type: Magic / Buff
Cooldown: 20s
Element: Soul
Rank 5
circle 2
Psychokino
0 / 10
Psychic Pressure
Psychokino12 Psychokino2
Psychic Pressure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Psychic Pressure: Stun
Type: Active
* Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second
* Increases SP consumption by 20%

Psychokino 2nd Circle required
Psychic Pressure: Focus
Type: Active
* Maintains [Psychic Pressure] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Psychic Pressure

[Magic] - [Psychokinesis]
Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies.

Level 1:
Attack: 265%
Targets: 5
Consumes 5 SP per second
SP: 0

Type: Magic / Attack
Cooldown: 25s
Element: Soul
0 / 10
Telekinesis
Psychokino11
Telekinesis: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Telekinesis

[Magic]
Use psychokinesis to capture a target in front and throw it around.
Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters.

Level 1:
Attack: 340% x 1
Duration: 4 seconds
SP: 52

Type: Magic / Attack
Cooldown: 30s
0 / 10
2
Swap
Psychokino9
Swap: Shackle
Type: Active
* Immobilizes targets moved by [Swap] for 2 seconds
* Increases SP consumption by 20%

Psychokino 1st Circle required
Swap

Swaps your position with that of the enemy.

Level 1:
Targets: 1
Maximum Range: 20

SP: 59

Type: Magic / Buff
Cooldown: 18s
Element: Soul
0 / 10
2
Teleportation
Teleportation

Teleport to a random location.

Level 1:
Maximum Teleport Distance: 110
SP: 64

Type: Magic / Buff
Cooldown: 20s
Element: Soul
0 / 5
Magnetic Force
Psychokino13 Psychokino4
Magnetic Force: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magnetic Force] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 2nd Circle required
Magnetic Force: Stun
Type: Active
* Enemies hit by [Magnetic Force] have a 5% chance per attribute level to become afflicted with [Stun] for 4 seconds
* Increases SP consumption by 30%

Psychokino 2nd Circle required
Magnetic Force

[Magic]
Inflict damage on multiple enemies by pulling them to a targeted area causing them to collide with each other. Deals 50% additional damage to Mutant-type monsters.

Level 1:
Attack: 965%
Targets 10
SP: 67

Type: Magic / Attack
Cooldown: 25s
0 / 5
Heavy Gravity
Psychokino21 Psychokino22
Heavy Gravity: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Gravity] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 2nd Circle required
Heavy Gravity: Slow Movement
Type: Active
* Movement speed of enemies in range of [Heavy Gravity] decreases by 2 per attribute level
*Will not apply to large, extra large or Boss monster
* Increases SP consumption by 10%

Psychokino 2nd Circle required
Heavy Gravity: Duration
Type: Active
* Increases duration time of [Heavy Gravity] by 1 second per attribute level
* Increases SP consumption by 30%

Psychokino 3rd Circle required
Heavy Gravity

[Magic] - [Psychokinesis]
Increases the gravitational force on the targeted area to inflict psychokinesis damage to the enemy. Flying-type monsters within the affected area are changed to the ground-type, and removes Raise tiles around the affected area. Deals 50% additional damage to Mutant-type monster.

Level 1:
0.5 second attack 170%
Duration: 4 seconds
SP: 68

Type: Magic / Attack
Cooldown: 25s
Element: Soul
Rank 6
circle 3
Psychokino
5 / 15
Psychic Pressure
Psychokino12 Psychokino2 Psychokino10
Psychic Pressure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Psychic Pressure: Stun
Type: Active
* Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second
* Increases SP consumption by 20%

Psychokino 2nd Circle required
Psychic Pressure: Focus
Type: Active
* Maintains [Psychic Pressure] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Psychic Pressure

[Magic] - [Psychokinesis]
Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies.

Level 5:
Attack: 323%
Targets: 9
Consumes 9 SP per second
SP: 0

Type: Magic / Attack
Cooldown: 25s
Element: Soul
15 / 15
Telekinesis
Psychokino11
Telekinesis: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Telekinesis

[Magic]
Use psychokinesis to capture a target in front and throw it around.
Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters.

Level 15:
Attack: 601% x 8
Duration: 18 seconds
SP: 136

Type: Magic / Attack
Cooldown: 30s
2 / 15
2
Swap
Psychokino9
Swap: Shackle
Type: Active
* Immobilizes targets moved by [Swap] for 2 seconds
* Increases SP consumption by 20%

Psychokino 1st Circle required
Swap

Swaps your position with that of the enemy.

Level 2:
Targets: 2
Maximum Range: 20

SP: 65

Type: Magic / Buff
Cooldown: 18s
Element: Soul
3 / 15
2
Teleportation
Teleportation

Teleport to a random location.

Level 3:
Maximum Teleport Distance: 130
SP: 77

Type: Magic / Buff
Cooldown: 20s
Element: Soul
10 / 10
Magnetic Force
Psychokino13 Psychokino4
Magnetic Force: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magnetic Force] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 2nd Circle required
Magnetic Force: Stun
Type: Active
* Enemies hit by [Magnetic Force] have a 5% chance per attribute level to become afflicted with [Stun] for 4 seconds
* Increases SP consumption by 30%

Psychokino 2nd Circle required
Magnetic Force

[Magic]
Inflict damage on multiple enemies by pulling them to a targeted area causing them to collide with each other. Deals 50% additional damage to Mutant-type monsters.

Level 10:
Attack: 1573%
Targets 10
SP: 129

Type: Magic / Attack
Cooldown: 25s
0 / 10
Heavy Gravity
Psychokino21 Psychokino22 Psychokino23
Heavy Gravity: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Gravity] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 2nd Circle required
Heavy Gravity: Slow Movement
Type: Active
* Movement speed of enemies in range of [Heavy Gravity] decreases by 2 per attribute level
*Will not apply to large, extra large or Boss monster
* Increases SP consumption by 10%

Psychokino 2nd Circle required
Heavy Gravity: Duration
Type: Active
* Increases duration time of [Heavy Gravity] by 1 second per attribute level
* Increases SP consumption by 30%

Psychokino 3rd Circle required
Heavy Gravity

[Magic] - [Psychokinesis]
Increases the gravitational force on the targeted area to inflict psychokinesis damage to the enemy. Flying-type monsters within the affected area are changed to the ground-type, and removes Raise tiles around the affected area. Deals 50% additional damage to Mutant-type monster.

Level 1:
0.5 second attack 170%
Duration: 4 seconds
SP: 68

Type: Magic / Attack
Cooldown: 25s
Element: Soul
5 / 5
Raise
Raise

Lift nearby enemies up into the air. Enemies in the air are temporarily detected as a Flying-type and cannot evade attacks. Removes nearby [Heavy Gravity] tiles when casted.

Level 5:
Targets: 13
Duration: 10 seconds
SP: 100

Type: Magic / Attack
Cooldown: 50s
Element: Soul
5 / 5
Gravity Pole
Psychokino3 Psychokino5 Psychokino8 Psychokino20
Gravity Pole: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Gravity Pole]

Psychokino 3rd Circle required
Gravity Pole: Decreased Defense
Type: Active
* Decreases physical and magic defense of enemies pulled by [Gravity Pole] by 4% per attribute level

Psychokino 3rd Circle required
Gravity Pole: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gravity Fall] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 3rd Circle required
Gravity Pole: Focus
Type: Active
* Maintains [Gravity Pole] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Gravity Pole

[Magic] - [Psychokinesis]
Creates a gravity field in front of you in a line that pulls nearby enemies into it. Deals 50% additional damage to Mutant-type monsters.

Level 5:
271% Attack per 0.5 seconds
Targets: 15
Consumes 45 SP per second
Maximum Duration: 10 seconds
SP: 0

Type: Magic / Attack
Cooldown: 30s
Element: Soul
Rank 7
circle 1
Featherfoot
5 / 5
Blood Bath
Featherfoot3
Blood Bath: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Bath] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Bath

[Magic] - [Poison]
Stab the enemy with a bone knife. If the enemy is a Beast, Devil or Insect-type, or affected by the debuff, blood will spew out that recovers some of your HP.

Level 5:
Attack: 253%
[Bleeding] Duration: 5 seconds
Recovers 5% of damage
SP: 168

Type: Magic / Attack
Cooldown: 35s
Element: Poison
5 / 5
Blood Sucking
Featherfoot1 Featherfoot4
Blood Sucking: HP Supply Enhance
Type: Passive
* Increases HP absorbed by 1% per attribute level

Lv. 3 Blood Sucking required
Blood Sucking: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Sucking] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Sucking

[Magic] - [Poison]
Attack and absorb the life force from a Beast, Devil or Insect-type enemy, or an enemy affected by the debuff, while recovering your HP at the same time.

Level 5:
Attack: 479%
Blood Sucking: 30%
Consumes 50 SP per 0.4 second
SP: 0

Type: Magic / Attack
Cooldown: 40s
Element: Poison
0 / 5
Bone Pointing
Featherfoot5 Featherfoot6
Bone Pointing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bone Pointing] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Bone Pointing: Summon Time
Type: Active
* Increases summon time of [Bone Pointing] by 1 second per attribute level
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Bone Pointing: Repeated Hits
Type: Active
* [Bone Pointing] attack applies as repeated hits
* Increases SP consumption by 50%

Featherfoot 2nd Circle Required
Bone Pointing

[Magic] - [Poison]
Summon a carved, pointed bone called a 'Kundela'. The Kundela points towards enemies in range, attacking them with bone shards and cursing them.

Level 1:
Attack: 208%
Bone Pointing Duration: 35 seconds
[Curse]Duration: 7 seconds
SP: 102

Type: Magic / Attack
Cooldown: 50s
Element: Poison
0 / 5
Ngadhundi
Featherfoot7
Ngadhundi: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ngadhundi] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Ngadhundi

[Magic] - [Poison]
Stabs an enemy with a cursed knife carved from a bone. An enemy stabbed by this bone fragment will be afflicted with [Corruption]. Enemies affected by [Corruption] receive additional damage from Missile attacks.

Level 1:
Attack: 974%
Duration 12 sec
AoE ratio 3
SP: 72

Type: Magic / Attack
Cooldown: 12s
Element: Poison
0 / 5
Kurdaitcha
Featherfoot8
Kurdaitcha: Enhance
Type: Active
* Increases chance to hit with twice the normal damage to enemies hexed by [Kurdaitcha] (or any other methods) by 1% chance per attribute level
*Applies to characters other than the caster
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Kurdaitcha: Increased Movement Speed
Type: Active
* Movement speed during [Kurdaitcha] increases to match normal walking speed
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Kurdaitcha: Blood's Footprint
Type: Active
* Causes enemies who touch [Kurdaitcha] footprints to take magic damage
* Increases SP consumption by 100%

Featherfoot 3rd Circle Required
Kurdaitcha

[Magic] - [Dark]
Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints on the ground, temporarily cursing any enemies who come into contact with it.

Level 1:
Kurdaitcha Maximum Duration: 6
Movement Speed Reduction: 15
[Curse] Duration: 7 seconds
SP: 113

Type: Magic / Attack
Cooldown: 32s
Element: Dark
Rank 8
circle 2
Featherfoot
10 / 10
Blood Bath
Featherfoot3
Blood Bath: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Bath] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Bath

[Magic] - [Poison]
Stab the enemy with a bone knife. If the enemy is a Beast, Devil or Insect-type, or affected by the debuff, blood will spew out that recovers some of your HP.

Level 10:
Attack: 310%
[Bleeding] Duration: 5 seconds
Recovers 10% of damage
SP: 228

Type: Magic / Attack
Cooldown: 35s
Element: Poison
10 / 10
Blood Sucking
Featherfoot1 Featherfoot4
Blood Sucking: HP Supply Enhance
Type: Passive
* Increases HP absorbed by 1% per attribute level

Lv. 3 Blood Sucking required
Blood Sucking: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Sucking] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Sucking

[Magic] - [Poison]
Attack and absorb the life force from a Beast, Devil or Insect-type enemy, or an enemy affected by the debuff, while recovering your HP at the same time.

Level 10:
Attack: 587%
Blood Sucking: 55%
Consumes 60 SP per 0.4 second
SP: 0

Type: Magic / Attack
Cooldown: 40s
Element: Poison
0 / 10
Bone Pointing
Featherfoot5 Featherfoot6 Featherfoot13
Bone Pointing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bone Pointing] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Bone Pointing: Summon Time
Type: Active
* Increases summon time of [Bone Pointing] by 1 second per attribute level
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Bone Pointing: Repeated Hits
Type: Active
* [Bone Pointing] attack applies as repeated hits
* Increases SP consumption by 50%

Featherfoot 2nd Circle Required
Bone Pointing

[Magic] - [Poison]
Summon a carved, pointed bone called a 'Kundela'. The Kundela points towards enemies in range, attacking them with bone shards and cursing them.

Level 1:
Attack: 208%
Bone Pointing Duration: 35 seconds
[Curse]Duration: 7 seconds
SP: 102

Type: Magic / Attack
Cooldown: 50s
Element: Poison
0 / 10
Ngadhundi
Featherfoot7
Ngadhundi: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ngadhundi] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Ngadhundi

[Magic] - [Poison]
Stabs an enemy with a cursed knife carved from a bone. An enemy stabbed by this bone fragment will be afflicted with [Corruption]. Enemies affected by [Corruption] receive additional damage from Missile attacks.

Level 1:
Attack: 974%
Duration 12 sec
AoE ratio 3
SP: 72

Type: Magic / Attack
Cooldown: 12s
Element: Poison
0 / 10
Kurdaitcha
Featherfoot8 Featherfoot14
Kurdaitcha: Enhance
Type: Active
* Increases chance to hit with twice the normal damage to enemies hexed by [Kurdaitcha] (or any other methods) by 1% chance per attribute level
*Applies to characters other than the caster
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Kurdaitcha: Increased Movement Speed
Type: Active
* Movement speed during [Kurdaitcha] increases to match normal walking speed
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Kurdaitcha: Blood's Footprint
Type: Active
* Causes enemies who touch [Kurdaitcha] footprints to take magic damage
* Increases SP consumption by 100%

Featherfoot 3rd Circle Required
Kurdaitcha

[Magic] - [Dark]
Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints on the ground, temporarily cursing any enemies who come into contact with it.

Level 1:
Kurdaitcha Maximum Duration: 6
Movement Speed Reduction: 15
[Curse] Duration: 7 seconds
SP: 113

Type: Magic / Attack
Cooldown: 32s
Element: Dark
0 / 5
3
Kundela Slash
Featherfoot11
Kundela Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Kundela Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 2nd Circle Required
Kundela Slash: Curse of Curses
Type: Active
* Kundela Slash hits twice if enemy is affected by 2 or more debuffs
* Increases SP consumption by 50%

Featherfoot 3rd Circle Required
Kundela Slash

[Magic] - [Poison]
Use Kundela to attack enemies. The cursed enemies receive additional damage.

Level 1:
Attack: 2001%
AoE Ratio 3
Increased damage to enemies under [Curse]
SP: 124

Type: Magic / Attack
Cooldown: 14s
Element: Poison
5 / 5
Levitation
Levitation: Cursed Blood
Type: Active
* Increases Featherfoot skill damage by 10% while using [Levitation]
* Increases SP consumption by 50%

Featherfoot 3rd Circle Required
Levitation

For a brief period of time, your character levitates. While levitating, you are immune to melee attacks but receives additional damage from missile attacks.

Level 5:
Duration: 40 seconds
Receives additional damage from missile attacks
SP: 194

Type: Magic / Buff
Cooldown: 65s
Element: Poison
5 / 5
Blood Curse
Featherfoot12
Blood Curse: Limit
Type: Active
* When using [Blood Curse], HP consumption rises to 80% but duration for [Blood Curse] increases by 7 seconds
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Blood Curse: Drop of Blood
Type: Active
* When losing HP from skill Blood Curse, you will always remain with at least 1 HP
* Increases SP consumption by 20%

Featherfoot 3rd Circle Required
Blood Curse

[Magic] - [Poison]
Comsumes one's own HP and deals proportional damage to nearby enemies and grants [Blood Curse] ailment status. Enemies under the [Blood Curse] state will not recover its SP and when attacked heals the attacker's HP. Using this skill without sufficient HP will incapacitate you.

Level 5:
Attack: 1509%
Consumes 60% HP when activated
Duration: 9.5 seconds
SP: 183

Type: Magic / Attack
Cooldown: 36s
Element: Poison
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