The Red Mist
Created by Planeswalkers on Jun 23rd 2016 (Last Updated: Feb 16th 2017).
This is a public build.
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The Red Mist
~~~~~~~~~~~~~~~~~~~~~~~~~~The Theory~~~~~~~~~~~~~~~~~~~~~~~~~
The idea here is to use Raise from Psychokino C3 in combination with Featherfoot C2's skills Levitate to make yourself a flying unit, then going into the Raise and use Blood Curse.
~~~~~~~~~~~~~~~~~~~~~~~~~~The Strategies~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~The Stats~~~~~~~~~~~~~~~~~~~~~~~~~~~
STR:
CON:
INT:
SPR:
DEX:
~~~~~~~~~~~~~~~~~~~~~~~~~~The Skills~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~The Items~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~The Flaw~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~The TL;DR~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~The Theory~~~~~~~~~~~~~~~~~~~~~~~~~
The idea here is to use Raise from Psychokino C3 in combination with Featherfoot C2's skills Levitate to make yourself a flying unit, then going into the Raise and use Blood Curse.
~~~~~~~~~~~~~~~~~~~~~~~~~~The Strategies~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~The Stats~~~~~~~~~~~~~~~~~~~~~~~~~~~
STR:
CON:
INT:
SPR:
DEX:
~~~~~~~~~~~~~~~~~~~~~~~~~~The Skills~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~The Items~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~The Flaw~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~The TL;DR~~~~~~~~~~~~~~~~~~~~~~~~~~
Rank 1
Wizard |
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Rank 2
Wizard |
5 / 10 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 5: Attack: 133% x 2 AoE Attack Ratio: 1 SP: 22 Type: Magic / Attack Cooldown: 9s 5 / 10 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 5: Attack: 324% AoE Attack Ratio: 4 SP: 28 Type: Magic / Attack Cooldown: 17s Element: 5 / 5 Surespell Skills being cast cannot be interrupted by enemy attacks. Level 5: Targets (excluding caster) 4 Duration 300 sec SP: 36 Type: Magic / Buff Cooldown: 60s |
Rank 3
Wizard |
15 / 15 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 15: [Sleep] Duration: 17 seconds Attack Threshold: 15 SP: 58 Type: Magic / Buff Cooldown: 25s 10 / 10 Surespell Skills being cast cannot be interrupted by enemy attacks. Level 10: Targets (excluding caster) 9 Duration 300 sec SP: 52 Type: Magic / Buff Cooldown: 60s 5 / 10 3 Magic Missile: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level *+10% added damage at maximum level Wizard 2nd Circle required Magic Missile [Magic] Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy. Level 5: Attack: 228% x 3 Bullet Count: 3 SP: 40 Type: Magic / Attack Cooldown: 17s 5 / 5 Quick Cast Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time. Level 5: Casting Time: -50% Duration: 300 seconds SP: 43 Type: Magic / Buff Cooldown: 60s |
Rank 4
Psychokino |
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Rank 5
Psychokino |
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Rank 6
Psychokino |
5 / 15 Psychic Pressure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 1st Circle required Psychic Pressure: Stun Type: Active * Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second * Increases SP consumption by 20% Psychokino 2nd Circle required Psychic Pressure: Focus Type: Active * Maintains [Psychic Pressure] casting even when character is attacked * Increases SP consumption by 20% Psychokino 3rd Circle required Psychic Pressure [Magic] - [Psychokinesis] Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies. Level 5: Attack: 323% Targets: 9 Consumes 9 SP per second SP: 0 Type: Magic / Attack Cooldown: 25s Element: 15 / 15 Telekinesis: Enhance Type: Passive * Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 1st Circle required Telekinesis [Magic] Use psychokinesis to capture a target in front and throw it around. Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters. Level 15: Attack: 601% x 8 Duration: 18 seconds SP: 136 Type: Magic / Attack Cooldown: 30s 2 / 15 2 Swap: Shackle Type: Active * Immobilizes targets moved by [Swap] for 2 seconds * Increases SP consumption by 20% Psychokino 1st Circle required Swap Swaps your position with that of the enemy. Level 2: Targets: 2 Maximum Range: 20 SP: 65 Type: Magic / Buff Cooldown: 18s Element: 3 / 15 2 Teleportation Teleport to a random location. Level 3: Maximum Teleport Distance: 130 SP: 77 Type: Magic / Buff Cooldown: 20s Element: 10 / 10 Magnetic Force: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magnetic Force] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 2nd Circle required Magnetic Force: Stun Type: Active * Enemies hit by [Magnetic Force] have a 5% chance per attribute level to become afflicted with [Stun] for 4 seconds * Increases SP consumption by 30% Psychokino 2nd Circle required Magnetic Force [Magic] Inflict damage on multiple enemies by pulling them to a targeted area causing them to collide with each other. Deals 50% additional damage to Mutant-type monsters. Level 10: Attack: 1573% Targets 10 SP: 129 Type: Magic / Attack Cooldown: 25s 5 / 5 Raise Lift nearby enemies up into the air. Enemies in the air are temporarily detected as a Flying-type and cannot evade attacks. Removes nearby [Heavy Gravity] tiles when casted. Level 5: Targets: 13 Duration: 10 seconds SP: 100 Type: Magic / Attack Cooldown: 50s Element: 5 / 5 Gravity Pole: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Gravity Pole] Psychokino 3rd Circle required Gravity Pole: Decreased Defense Type: Active * Decreases physical and magic defense of enemies pulled by [Gravity Pole] by 4% per attribute level Psychokino 3rd Circle required Gravity Pole: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gravity Fall] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 3rd Circle required Gravity Pole: Focus Type: Active * Maintains [Gravity Pole] casting even when character is attacked * Increases SP consumption by 20% Psychokino 3rd Circle required Gravity Pole [Magic] - [Psychokinesis] Creates a gravity field in front of you in a line that pulls nearby enemies into it. Deals 50% additional damage to Mutant-type monsters. Level 5: 271% Attack per 0.5 seconds Targets: 15 Consumes 45 SP per second Maximum Duration: 10 seconds SP: 0 Type: Magic / Attack Cooldown: 30s Element: |
Rank 7
Featherfoot |
5 / 5 Blood Bath: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blood Bath] by 0.5% per attribute level * +10% added damage at maximum level Featherfoot 1st Circle required Blood Bath [Magic] - [Poison] Stab the enemy with a bone knife. If the enemy is a Beast, Devil or Insect-type, or affected by the debuff, blood will spew out that recovers some of your HP. Level 5: Attack: 253% [Bleeding] Duration: 5 seconds Recovers 5% of damage SP: 168 Type: Magic / Attack Cooldown: 35s Element: 5 / 5 Blood Sucking: HP Supply Enhance Type: Passive * Increases HP absorbed by 1% per attribute level Lv. 3 Blood Sucking required Blood Sucking: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blood Sucking] by 0.5% per attribute level * +10% added damage at maximum level Featherfoot 1st Circle required Blood Sucking [Magic] - [Poison] Attack and absorb the life force from a Beast, Devil or Insect-type enemy, or an enemy affected by the debuff, while recovering your HP at the same time. Level 5: Attack: 479% Blood Sucking: 30% Consumes 50 SP per 0.4 second SP: 0 Type: Magic / Attack Cooldown: 40s Element: |
Rank 8
Featherfoot |
10 / 10 Blood Bath: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blood Bath] by 0.5% per attribute level * +10% added damage at maximum level Featherfoot 1st Circle required Blood Bath [Magic] - [Poison] Stab the enemy with a bone knife. If the enemy is a Beast, Devil or Insect-type, or affected by the debuff, blood will spew out that recovers some of your HP. Level 10: Attack: 310% [Bleeding] Duration: 5 seconds Recovers 10% of damage SP: 228 Type: Magic / Attack Cooldown: 35s Element: 10 / 10 Blood Sucking: HP Supply Enhance Type: Passive * Increases HP absorbed by 1% per attribute level Lv. 3 Blood Sucking required Blood Sucking: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blood Sucking] by 0.5% per attribute level * +10% added damage at maximum level Featherfoot 1st Circle required Blood Sucking [Magic] - [Poison] Attack and absorb the life force from a Beast, Devil or Insect-type enemy, or an enemy affected by the debuff, while recovering your HP at the same time. Level 10: Attack: 587% Blood Sucking: 55% Consumes 60 SP per 0.4 second SP: 0 Type: Magic / Attack Cooldown: 40s Element: 5 / 5 Levitation: Cursed Blood Type: Active * Increases Featherfoot skill damage by 10% while using [Levitation] * Increases SP consumption by 50% Featherfoot 3rd Circle Required Levitation For a brief period of time, your character levitates. While levitating, you are immune to melee attacks but receives additional damage from missile attacks. Level 5: Duration: 40 seconds Receives additional damage from missile attacks SP: 194 Type: Magic / Buff Cooldown: 65s Element: 5 / 5 Blood Curse: Limit Type: Active * When using [Blood Curse], HP consumption rises to 80% but duration for [Blood Curse] increases by 7 seconds * Increases SP consumption by 10% Featherfoot 2nd Circle Required Blood Curse: Drop of Blood Type: Active * When losing HP from skill Blood Curse, you will always remain with at least 1 HP * Increases SP consumption by 20% Featherfoot 3rd Circle Required Blood Curse [Magic] - [Poison] Comsumes one's own HP and deals proportional damage to nearby enemies and grants [Blood Curse] ailment status. Enemies under the [Blood Curse] state will not recover its SP and when attacked heals the attacker's HP. Using this skill without sufficient HP will incapacitate you. Level 5: Attack: 1509% Consumes 60% HP when activated Duration: 9.5 seconds SP: 183 Type: Magic / Attack Cooldown: 36s Element: |
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