Rifle Huntsman
Created by IsaacNocturn on Jan 29th 2018 (Last Updated: Feb 1st 2019).
This is a public build.
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Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 5: Attack: 380% [Skew] Duration: 10 seconds SP: 20 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 5: Attack: 211% Bounced Arrow Attack: 158% SP: 15 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Archer |
10 / 10 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28 Type: Melee / Buff Cooldown: 36s 10 / 10 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 10: Attack: 258% Bounced Arrow Attack: 206% SP: 21 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket 5 / 5 Kneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30% Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage Cannoneer 2nd Circle Required Kneeling Shot Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state. Level 5: Physical Damage: +31 Range: +22.5 Attack Speed: +150 SP: 16 Type: Melee / Buff Cooldown: 0s |
Rank 3
Hunter |
5 / 5 2 Coursing: Mental Breakdown Type: Active * Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level * Increases SP consumption by 10% Hunter 1st Circle required Coursing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level * +10% added damage at maximum level Hunter 1st Circle required Coursing [Physical] Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance. (When the target is a character, duration is reduced in half.) Level 5: 0.5 second attack 257% Physical Defense: -7.5% Additional Critical Chance: +40% Duration: 5.5 seconds SP: 57 Type: Melee / Attack Cooldown: 9s 5 / 5 2 Snatching: Airborne Enemy Damage Type: Active Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level. * Increases SP consumption by 30% Hunter 1st Circle required Snatching: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level * +10% added damage at maximum level Hunter 1st Circle required Snatching [Physical] Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding]. Level 5: 201% Attack per 0.5 seconds Duration: 5 seconds SP: 59 Type: Melee / Attack Cooldown: 15s 5 / 5 Praise: Movement Speed Type: Active * Increases movement speed of companion from [Praise] by 1 per attribute level * Increases SP consumption by 10% Hunter 1st Circle required Praise Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed. Level 5: Companion Attack: +45 Companion Accuracy: +45 Companion Critical Rate: +45 Companion Attack Speed + 1.5 seconds Duration: 100 seconds Maximum Level: 5 SP: 68 Type: Melee / Attack Cooldown: 90s |
Rank 4
Hunter |
10 / 10 2 Coursing: Mental Breakdown Type: Active * Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level * Increases SP consumption by 10% Hunter 1st Circle required Coursing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level * +10% added damage at maximum level Hunter 1st Circle required Coursing [Physical] Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance. (When the target is a character, duration is reduced in half.) Level 10: 0.5 second attack 315% Physical Defense: -10% Additional Critical Chance: +40% Duration: 5.5 seconds SP: 79 Type: Melee / Attack Cooldown: 9s 10 / 10 2 Snatching: Airborne Enemy Damage Type: Active Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level. * Increases SP consumption by 30% Hunter 1st Circle required Snatching: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level * +10% added damage at maximum level Hunter 1st Circle required Snatching [Physical] Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding]. Level 10: 246% Attack per 0.5 seconds Duration: 5 seconds SP: 82 Type: Melee / Attack Cooldown: 15s 5 / 5 Hounding Your companion finds hidden enemies nearby. Level 5: Detects hidden enemies 5 times Hounding AI Duration: 90 seconds SP: 68 Type: Melee / Attack Cooldown: 9s |
Rank 5
Hunter |
10 / 10 2 Retrieve: Decreased Defense Type: Active * Decreases physical defense of an enemy attacked with [Retrieve] by 2% per attribute level * Increases SP consumption by 10% Hunter 2nd Circle required Retrieve: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retrieve] by 0.5% per attribute level * +10% added damage at maximum level Hunter 2nd Circle required Retrieve [Physical] Order your companion to drag a target towards you. The target becomes unable to attack and suffers continuous damage. Level 10: Attack: 344% Maximum Duration: 5 seconds SP: 90 Type: Melee / Attack Cooldown: 10s 10 / 10 Hounding Your companion finds hidden enemies nearby. Level 10: Detects hidden enemies 10 times Hounding AI Duration: 90 seconds SP: 94 Type: Melee / Attack Cooldown: 9s |
Rank 6
Falconer |
1 / 1 Call: Obtain Type: Active * If [Call] is used, the hawk has a 50% chance of fetching small items * Increases cooldown time by 20 seconds Falconer 1st Circle required Call Recall your hawk. Level 1: Maximum Level: 1 SP: 40 Type: Melee / Attack Cooldown: 1s 1 / 1 Roost: Increased Range Type: Active * Increases [Roost] active range by 20 per attribute level * Increases SP consumption by 10% Falconer 1st Circle required Roost Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it. Level 1: Range: 100 Roost Duration: 20 sec Falconer skill damage +50% SP: 54 Type: Melee / Attack Cooldown: 20s 3 / 5 Circling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10% Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10% Falconer 3rd Circle Required Circling The Hawk flies, following you. AoE defense ratio of the target is fixed to 1. Level 3: AoE defense ratio is fixed to 1 Duration: 13 sec SP: 86 Type: Melee / Attack Cooldown: 35s 5 / 5 Hovering: Duration Type: Active * Increases the duration of [Hovering] by 3 seconds per attribute level * Increases SP consumption by 20% Falconer 1st Circle required Hovering: Attack Speed Buff Type: Active * Your hawk will attack enemies faster while using [Hovering] * Increases SP consumption by 10% Lv3 Hovering required Hovering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Hovering: Alert Type: Active * Increases damage of [Hovering] on boss monsters by 10% per attribute level * Increases SP consumption by 50% Falconer 2nd Circle required Hovering [Physical] - [Strike] Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies. Level 5: Attack: 805% Duration: 10 sec +50% damage to Beast type enemies SP: 99 Type: Melee / Attack Cooldown: 35s 5 / 5 Pheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50% Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50% Falconer 3rd Circle Required Pheasant [Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies. Level 5: Attack: 1208% Number of targets: 15 +50% damage to Beast type enemies SP: 109 Type: Melee / Attack Cooldown: 25s |
Rank 7
Musketeer |
5 / 5 2 Covering Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Covering Fire [Missile: Gun] Attack multiple enemies by firing at a targeted area. Level 5: Attack: 260% x 11 SP: 164 Type: Missile / Attack Cooldown: 15s Required Stance: Musket 5 / 5 2 Headshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 1st Circle required Headshot [Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds. Level 5: Attack: 2074% Reduces 25 INT and SPR SP: 151 Type: Missile / Attack Cooldown: 20s Required Stance: Musket |
Rank 8
Musketeer |
5 / 5 2 Birdfall: Fire Master Type: Active * Avoids damage reduction of Birdfall with land enemies as well * Does not apply to the Stun effect * Increases SP consumption by 30% Musketeer 3rd Circle Required Birdfall [Missile: Gun] Aim your shot against flying type enemies. The flying target gets additional damage and stunned but the attack is weaker against ground type enemies. Level 5: Attack 1542% Knocks down targets using Hanging Shot or Levitation Stuns and deals additional damage to Flying type enemies SP: 229 Type: Missile / Attack Cooldown: 21s Required Stance: Musket 5 / 5 Snipe: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snipe] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 2nd Circle Required Snipe: Stun Type: Active * Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 2nd Circle Required Snipe: Ricochet Shooting Type: Active [Snipe] deals damage to one other enemy nearby its initial target. * Increases SP consumption by 50% Musketeer 3rd Circle Required Snipe: One Perfect Shot Type: Active * Increases [Snipe] to 100% accuracy when used against an enemy * Increase SP consumption by 50% Musketeer 3rd Circle Required Snipe [Missile: Gun] Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy will deal additional damage. Level 5: Attack 3456% SP: 184 Type: Missile / Attack Cooldown: 25s Required Stance: Musket |
Rank 9
Musketeer |
10 / 15 2 Headshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 1st Circle required Headshot [Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds. Level 10: Attack: 2541% Reduces 50 INT and SPR SP: 214 Type: Missile / Attack Cooldown: 20s Required Stance: Musket 10 / 10 2 Birdfall: Fire Master Type: Active * Avoids damage reduction of Birdfall with land enemies as well * Does not apply to the Stun effect * Increases SP consumption by 30% Musketeer 3rd Circle Required Birdfall [Missile: Gun] Aim your shot against flying type enemies. The flying target gets additional damage and stunned but the attack is weaker against ground type enemies. Level 10: Attack 1963% Knocks down targets using Hanging Shot or Levitation Stuns and deals additional damage to Flying type enemies SP: 303 Type: Missile / Attack Cooldown: 21s Required Stance: Musket 5 / 5 Sniper's Serenity: Exploit Weakness Type: Active * [Sniper's Serenity] attacks ignore enemy's block * Only applies to gun skills * Increases SP consumption by 500% Musketeer 3rd Circle Required Sniper's Serenity: Armor Break Type: Active * While [Sniper's Serenity] is active, attacks will apply [Armor Break] on enemies * Only applies to [Gun] skills * Increases SP consumption by 10% Musketeer 3rd Circle Required Sniper's Serenity [Missile: Gun] Increase your minimum attack gradually. The longer you charge, the more your attack increases. Your movement speed is decreased and you cannot shoot while moving. The duration of the buff decreases by 1 second when hit by an enemy. Full charge time cannot be lower than 0.4 sec. Level 5: Full Charge Time: 2 sec Duration: 30 sec Equals maximum attack power when fully charged Critical damage +50% when fully charged Movement speed fixed to 10 SP: 160 Type: Missile / Buff Cooldown: 0s Required Stance: Musket |
Rank 10
Falconer |
8 / 10 Circling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10% Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10% Falconer 3rd Circle Required Circling The Hawk flies, following you. AoE defense ratio of the target is fixed to 1. Level 8: AoE defense ratio is fixed to 1 Duration: 18 sec SP: 126 Type: Melee / Attack Cooldown: 35s 10 / 10 Hovering: Duration Type: Active * Increases the duration of [Hovering] by 3 seconds per attribute level * Increases SP consumption by 20% Falconer 1st Circle required Hovering: Attack Speed Buff Type: Active * Your hawk will attack enemies faster while using [Hovering] * Increases SP consumption by 10% Lv3 Hovering required Hovering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Hovering: Alert Type: Active * Increases damage of [Hovering] on boss monsters by 10% per attribute level * Increases SP consumption by 50% Falconer 2nd Circle required Hovering [Physical] - [Strike] Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies. Level 10: Attack: 986% Duration: 10 sec +50% damage to Beast type enemies SP: 138 Type: Melee / Attack Cooldown: 35s 10 / 10 Pheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50% Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50% Falconer 3rd Circle Required Pheasant [Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies. Level 10: Attack: 1480% Number of targets: 15 +50% damage to Beast type enemies SP: 150 Type: Melee / Attack Cooldown: 25s |
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