[Apr 25th 2018] New classes have been added to the skill simulator!

Shiken Templar 3.0 AFK

Created by ashtonshiken on Mar 26th 2016.
This is a private build.
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Rank 1
circle 1
Swordsman
1 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
3 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 3:
Attack: 182%
AoE Attack Ratio: 0
SP: 15

Type: Melee / Attack
Cooldown: 6s
5 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 5:
Physical Damage: +18
Physical Defense: -9
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 40s
5 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 10
Duration: 45 seconds
SP: 24

Type: Melee / Buff
Cooldown: 20s
1 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 1:
Duration: 15 seconds
SP: 32

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 1
Peltasta
4 / 5
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 4:
Attack: 284%
AoE Attack Ratio: 2
SP: 29

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
1 / 5
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 1
SP: 15

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
Swash Buckling
Peltasta1
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 5:
Targets 11
Provoke duration 5 sec
Increases max. no. of targets by 11 for 35 sec
SP: 34

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
5 / 5
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 5:
Physical and magic defense +100%
Duration 32 sec
SP: 28

Type: Melee / Buff
Cooldown: 50s
Rank 3
circle 1
Barbarian
5 / 5
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 5:
Attack: 392%
AoE Attack Ratio: 2
SP: 41

Type: Melee / Attack
Cooldown: 30s
0 / 5
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
5 / 5
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 5:
Attack: 266%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 42

Type: Melee / Attack
Cooldown: 16s
5 / 5
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 5:
Attack: 206% x 2
AoE Attack Ratio: 3
SP: 37

Type: Melee / Attack
Cooldown: 20s
Rank 4
circle 2
Barbarian
5 / 10
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 5:
Attack: 392%
AoE Attack Ratio: 2
SP: 41

Type: Melee / Attack
Cooldown: 30s
0 / 10
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
10 / 10
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 10:
Attack: 326%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 67

Type: Melee / Attack
Cooldown: 16s
5 / 10
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 5:
Attack: 206% x 2
AoE Attack Ratio: 3
SP: 37

Type: Melee / Attack
Cooldown: 20s
1 / 5
Warcry
Barbarian11 Barbarian2
Warcry: Enhance
Type: Passive
* Enhances physical attack increase effect of [Warcry] by 1% per attribute level
* Attribute applies after an enemy's defense is reduced

Lv3 Warcry required
Warcry: Add Target
Type: Active
* Increases the amount of enemies [Warcry] can affect by 1 per attribute level
* Increases SP consumption by 20
* Increases SP consumption by 30%

Barbarian 3rd Circle required
Warcry: Duration
Type: Active
Increases the duration of [Warcry] by 2 seconds per attribute level
* Increases SP consumption by 20%

Barbarian 2nd Circle required
Warcry: Debuff Duration
Type: Active
* Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff
* Duration increase reduced to 1/3 in PvP
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Warcry

Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby.

Level 1:
Targets: 5
Maximum Physical Defense: -10%
Attack increase per target: 4
Duration: 30 seconds
SP: 26

Type: Melee / Buff
Cooldown: 42s
4 / 5
Frenzy
Frenzy: Maintain Stacks
Type: Active
* Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Frenzy

Increases your attack when you keep repeatedly attacking one particular enemy.

Level 4:
Attack per Stack: +1.5%
Maximum Stacks: 8
Attack Speed: +190
Duration: 38 seconds
SP: 46

Type: Melee / Buff
Cooldown: 70s
5 / 5
2
Seism
Barbarian26
Seism: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 2nd Circle required
Seism

[Physical] - [Slash]
Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].

Level 5:
Attack: 201% x 3
AoE Attack Ratio: 5
SP: 54

Type: Melee / Attack
Cooldown: 18s
Rank 5
circle 1
Squire
1 / 5
Arrest
Squire1 Squire9
Arrest: Slow
Type: Active
* Applies [Slow] with a 4 seconds duration after [Arrest] ends
* Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level
* Increases SP consumption by 10%

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
* Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level.
* Increases SP consumption by 20%

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.

Level 1:
Maximum Targets: 2
Duration: 10 seconds
SP: 36

Type: Melee / Attack
Cooldown: 52s
5 / 5
Repair
Squire10
Repair: Service
Type: Active
* When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value

Squire 1st Circle required
Repair

Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon.

Level 5:
Repairs over 5 durability
SP: 0

Type: Melee / Attack
Cooldown: 60s
0 / 5
Equipment Maintenance
Squire3 Squire4
Equipment Maintenance: Increase Weapons
Type: Active
* Increases the weapon count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance: Increase Armor
Type: Active
* Increases the armor count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance

Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom and shield items only. Shop prices increase when installed in a map with a dungeon.

Level 1:
[Skill Lv] + [Equip Lv] * [Grade] = attack increase
Attack hits x2750
[Skill Lv] + [[Equip Lv] * [Grade] = defense increase
Attacks received x550
Duration 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60s
Rank 6
circle 2
Squire
1 / 10
Arrest
Squire1 Squire9
Arrest: Slow
Type: Active
* Applies [Slow] with a 4 seconds duration after [Arrest] ends
* Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level
* Increases SP consumption by 10%

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
* Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level.
* Increases SP consumption by 20%

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.

Level 1:
Maximum Targets: 2
Duration: 10 seconds
SP: 36

Type: Melee / Attack
Cooldown: 52s
10 / 10
Repair
Squire10
Repair: Service
Type: Active
* When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value

Squire 1st Circle required
Repair

Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon.

Level 10:
Repairs over 10 durability
SP: 0

Type: Melee / Attack
Cooldown: 60s
0 / 10
Equipment Maintenance
Squire3 Squire4
Equipment Maintenance: Increase Weapons
Type: Active
* Increases the weapon count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance: Increase Armor
Type: Active
* Increases the armor count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance

Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom and shield items only. Shop prices increase when installed in a map with a dungeon.

Level 1:
[Skill Lv] + [Equip Lv] * [Grade] = attack increase
Attack hits x2750
[Skill Lv] + [[Equip Lv] * [Grade] = defense increase
Attacks received x550
Duration 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60s
1 / 5
Base Camp
Base Camp

Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase.

Level 1:
Duration: 1.5 hour(s)
Duration of food effects is at least 30 minutes
SP: 0

Type: Melee / Attack
Cooldown: 0s
4 / 5
Refreshment Table
Squire5 Squire6 Squire7 Squire8
Refreshment Table: Salad
Type: Active
* Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Sandwich
Type: Active
* Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Soup
Type: Active
* Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Yogurt
Type: Active
* Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table

Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well.

Level 4:
Increases food effectiveness with each skill level
SP: 0

Type: Melee / Attack
Cooldown: 0s
Rank 7
circle 1
Templar
5 / 5
Summon Guild Member
Summon Guild Member

Summons a specific guild member to your location. You need permission from the specific guild member.

Level 5:
Guild Member Summon Count: 5
SP: 38

Type: Magic / Buff
Cooldown: 600s
Element: Holy
1 / 1
Warp To Guild Member
Warp To Guild Member

Warps to a specific guild member's location. You cannot warp to guild members who are in an instanced dungeon.

Level 1:
Warp To Specific Guild Member's Location
SP: 14

Type: Magic / Buff
Cooldown: 600s
Element: Holy
5 / 5
Build Guild Tower
Build Guild Tower

길드 타워의 추가 기능을 사용할 수 있게 해줍니다. 길드 타워는 '길드 타워' 아이템을 사용해서 설치할 수 있습니다.
1레벨: 워프 이용 가능
2레벨: 창고 사용 가능
3레벨: 길드 성장 가능
4레벨: 길드 퀘스트 이용 가능
5레벨: 길드아지트 가능

Level 5:
Improve Guild Tower Features
SP: 0

Type: Melee / Attack
Cooldown: 0s
0 / 5
Reduce Craft Time
Reduce Craft Time

Plant a flag that reduces the crafting time of all guild members in the area nearby. This can only be used nearby a Guild Tower, in a city or inside the Guild Hangout.
Can only be used by the Guild Master.

Level 1:
Craft Time Reduction: -5%
SP: 9

Type: Melee / Attack
Cooldown: 600s
4 / 5
Battle Orders
Battle Orders

Increases movement speed of guild members near the guild master to the maximum value. The effect disappears when moving away from the guild master.
Decreases the movement speed of nearby enemies.

Level 4:
Duration: 8 seconds
Enemy Movement Speed: -13
SP: 16

Type: Melee / Attack
Cooldown: 60s
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