alchemist carfter of awesomness!
Created by Anonymous on Mar 17th 2016.
This is a private build.
Rank 1
Wizard |
0 / 5 3 Energy BoltEnergy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level
Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10%
Wizard 1st Circle required Energy Bolt
[Magic] Gather powerful magical energy and launch it towards an enemy.
Level 1: Attack: 109% x 2 AoE Attack Ratio: 1 SP: 12
Type: Magic / Attack Cooldown: 9s
0 / 5 LethargyLethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10%
Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level
Wizard 2nd Circle required Lethargy
Makes an enemy lethargic.
Level 1: Physical attack -1% Magic attack -1% Evasion -5 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 13
Type: Magic / Buff Cooldown: 20s
0 / 5 SleepSleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks
Sleep Lv6, Wizard C2 required Sleep
Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.
Level 1: [Sleep] Duration: 3 seconds Attack Threshold: 1 SP: 19
Type: Magic / Buff Cooldown: 25s
0 / 5 Magic ShieldMagic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR
Wizard 2nd Circle required Magic Shield
Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.
Level 1: Damage reduction 20% Duration: 300 seconds Applies 1 times SP: 0
Type: Magic / Buff Cooldown: 45s
0 / 5 3 EarthquakeEarthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level
Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10%
Wizard 1st Circle required |
Rank 2
Pyromancer |
0 / 5 5 FireballFireball: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level *+10% added damage at maximum level
Pyromancer 1st Circle required Fireball: Burn Debuff Type: Active * Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds *[Burn] damage is based on character's INT * Increases SP consumption by 30%
Pyromancer 1st Circle required Fireball: Residual Heat Type: Active * Increases duration time of [Fireball] by 1 second per attribute level * Increases SP consumption by 10%
Pyromancer 2nd Circle required 0 / 5 3 Fire WallFire Wall: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level * +10% added damage at maximum level
Pyromancer 1st Circle required Fire Wall: Increased Fire Property Buff Type: Active * Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall] * Increases SP consumption by 10%
Pyromancer 1st Circle required Fire Wall: Knockback Type: Active * Knocks back enemies hit by [Fire Wall]
Pyromancer 3rd Circle required 0 / 5 Enchant FireEnchant Fire: Decreased Fire Property Resistance Type: Active * Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used * Increases SP consumption by 10%
Pyromancer 1st Circle required 0 / 5 3 FlareFlare: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level *+10% added damage at maximum level
Pyromancer 1st Circle required Flare: Additional Damage Type: Active * Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies * Increases SP consumption by 10%
Pyromancer 1st Circle required 0 / 5 Flame GroundFlame Ground: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level * +10% added damage at maximum level
Pyromancer 1st Circle required Flame Ground: Diffusion Type: Active * Enemies in range of [Flame Ground] become afflicted with [Heat] * Fire property resistance of enemies afflicted with [Heat] decreases by 50 * Enemies afflicted with [Heat] can be attacked with [Flare] * Increases SP consumption by 10%
Pyromancer 2nd Circle required |
Rank 3
Cryomancer |
0 / 5 3 Ice BoltIce Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level * +10% added damage at maximum level
Cryomancer 1st Circle required Ice Bolt: Chance of Freeze Type: Active * [Ice Bolt] has 10% chance per attribute level to freeze the enemy * Not applicable in TBL or GvG * Increases SP consumption by 10%
Cryomancer 1st Circle required 0 / 5 3 Ice PikeIce Pike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level * +10% added damage at maximum level
Cryomancer 1st Circle required 0 / 5 Ice WallIce Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds
Cryomancer 3rd Circle required 0 / 5 3 Ice BlastIce Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level * +10% added damage at maximum level
Cryomancer 1st Circle required Ice Blast: Additional Damage Type: Active * Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies * Increases SP consumption by 10%
Cryomancer 1st Circle required |
Rank 4
Thaumaturge |
0 / 5 Swell Left ArmSwell Left Arm: Enhance Type: Passive * Increases the attack increase effect of [Swell Left Arm] by 1% per attribute level
Lv. 3 of Swell Left Arm: Enhance required Swell Left Arm: Shrink Size Speciality Type: Active * Deals 30% additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect * Increases SP consumption by 10%
Lv2 Shrink Body required Swell Left Arm: Swell Body Speciality Type: Active * Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect causes [Attacked Weakened] to persist in duration * Increases duration by 8 seconds per attribute level * [Attack Weakened] can be stacked up to 10 times * Increases SP consumption by 10%
Lv2 Swell Body required Swell Left Arm: Summons Type: Active * [Swell Left Arm] increases physical and magic damage dealt by your own summons by 1% per attribute level
Thaumaturge 1st Circle required Swell Left Arm
Enlarge the size of you and your party member's hands to increase the attack of their primary weapon. The effect increases in proportion to the caster's INT and SPR.
Level 1: Primary Physical Attack +70 Magic Attack +70 Duration: 300 seconds Consumes #{SpendItemCount}# Magic Powder SP: 67
Type: Magic / Buff Cooldown: 50s
0 / 5 2 Shrink BodyShrink Body: Increased Movement Speed Type: Active * Increases movement speed of monsters affected by [Shrink Body] by 10% per attribute level * Decreases physical and magic attack by 25% per attribute level * Effects do not apply to characters
Thaumaturge 1st Circle required Shrink Body: Additional Damage Type: Active * Deals damage equal to 20% of magic attack when changing the enemy's size with [Shrink Body] per attribute level * Increases SP consumption by 10%
Thaumaturge 1st Circle required Shrink Body
Shrink the size of monsters.
Level 1: Large-type-> Medium-type-> Small-type Targets: 3 Duration: 6 seconds SP: 72
Type: Magic / Buff Cooldown: 25s
0 / 5 2 Swell BodySwell Body: Decreased Movement Speed Type: Active * Decreases movement speed of monsters affected by [Swell Body] by 15% per attribute level * Increases physical and magic attack by 10% per attribute level * Effects do not apply to characters
Thaumaturge 1st Circle required Swell Body: Additional Damage Type: Active * Deals damage equal to 20% of magic attack when changing the enemy's size with [Swell Body] per attribute level * Increases SP consumption by 10%
Thaumaturge 1st Circle required Swell Body
Enlarges the size of monsters. Increases the target's maximum HP by 2 times and doubles loot dropped.
Level 1: Small-type-> Medium-type-> Large-type Targets: 3 Duration: 6 seconds SP: 72
Type: Magic / Buff Cooldown: 25s
0 / 5 TransposeTranspose: Equilibrium Type: Active * Applies average of INT and CON to both stats when using [Transpose]
Thaumaturge 1st Circle required Transpose
Change your INT and CON.
Level 1: Duration: 60 seconds SP: 68
Type: Magic / Buff Cooldown: 70s
|
Rank 5
Chronomancer |
0 / 5 QuickenQuicken: Critical Rate Type: Active * [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level Effect increases up to 2 times in proportion to caster's SPR and target's level * Increases SP consumption by 30%
Chronomancer 1st Circle required Quicken
Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level.
Level 1: Attack Speed: +25 Duration: 36 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 83
Type: Magic / Buff Cooldown: 40s
0 / 5 ReincarnateReincarnate: Two Type: Active * When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level * Increases SP consumption by 30%
Chronomancer 1st Circle required Reincarnate
Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.
Level 1: Duration: 6 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 92
Type: Magic / Buff Cooldown: 120s
0 / 5 StopStop: Control Boss Monster Type: Active * Allows [Stop] to also stop boss monsters once * Increases SP consumption by 10 * Increases SP consumption by 30%
Chronomancer 1st Circle required Stop
Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.
Level 1: Magic Duration: 6 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 112
Type: Magic / Buff Cooldown: 100s
0 / 5 SlowSlow: Critical Resistance Type: Active * Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT * Increases SP consumption by 10%
Chronomancer 1st Circle required Slow: Decreased Nullification Type: Active * Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow] * Increases SP consumption by 10%
Chronomancer 1st Circle required Slow
Controls time to decrease the movement speed of enemies.
Level 1: Movement Speed: -9 Magic Circle Duration: 14.5 seconds [Slow] Duration: 10 seconds SP: 88
Type: Magic / Buff Cooldown: 35s
|
Rank 6
Alchemist |
0 / 5 CombustionCombustion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Combustion] by 0.5% per attribute level * +10% added damage at maximum level
Alchemist 1st Circle required Combustion: Using Silver Type: Active * Creates explosion using 200 silver when there are no dropped items nearby
Alchemist 1st Circle required 5 / 5 DigDig
Dig up the ground to collect materials required for alchemy.
Level 5: Acquire 5 material(s) The types of material obtained depends upon where [Dig] was used. SP: 88
Type: Melee / Attack Cooldown: 14s
5 / 1 Item AwakeningItem Awakening
Opens a shop to awaken hidden abilities in items. The items gain new stats, but they lose Potential.
Level 5: Stats gained vary from weapon to weapon Max. level 1 SP:
Type: Melee / Attack Cooldown: 0s
5 / 5 TincturingTincturing: Block Potion Type: Passive * Obtain recipe for 'Block Potion' to craft with [Tincturing].
Lv1 Tincturing required Tincturing: Critical Attack Potion Type: Passive * Obtain recipe for 'Critical Attack Potion' to craft with [Tincturing].
Lv1 Tincturing required Tincturing: Magic Amplification Potion Type: Passive * Obtain recipe for 'Magic Amplification Potion' to craft with [Tincturing].
Lv1 Tincturing required Tincturing
Extract fluid from herbs to create different potions.
Level 5: Create a potion through a recipe SP: 0
Type: Melee / Attack Cooldown: 0s
|
Rank 7
Alchemist |
0 / 10 CombustionCombustion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Combustion] by 0.5% per attribute level * +10% added damage at maximum level
Alchemist 1st Circle required Combustion: Using Silver Type: Active * Creates explosion using 200 silver when there are no dropped items nearby
Alchemist 1st Circle required 5 / 10 DigDig
Dig up the ground to collect materials required for alchemy.
Level 5: Acquire 5 material(s) The types of material obtained depends upon where [Dig] was used. SP: 88
Type: Melee / Attack Cooldown: 14s
5 / 1 Item AwakeningItem Awakening
Opens a shop to awaken hidden abilities in items. The items gain new stats, but they lose Potential.
Level 5: Stats gained vary from weapon to weapon Max. level 1 SP:
Type: Melee / Attack Cooldown: 0s
10 / 10 TincturingTincturing: Block Potion Type: Passive * Obtain recipe for 'Block Potion' to craft with [Tincturing].
Lv1 Tincturing required Tincturing: Critical Attack Potion Type: Passive * Obtain recipe for 'Critical Attack Potion' to craft with [Tincturing].
Lv1 Tincturing required Tincturing: Magic Amplification Potion Type: Passive * Obtain recipe for 'Magic Amplification Potion' to craft with [Tincturing].
Lv1 Tincturing required Tincturing
Extract fluid from herbs to create different potions.
Level 10: Create a potion through a recipe SP: 0
Type: Melee / Attack Cooldown: 0s
5 / 5 Magnum OpusMagnum Opus
Use pluvial of alchemy to create a new item.
Level 5: Possible Combination: 7X7 SP: 0
Type: Melee / Attack Cooldown: 0s
5 / 5 Gem RoastingGem Roasting
Opens a shop to roast and enhance gems. Reduces the penalty of an enhanced gem.
Level 5: Gem Penalty Level Reduction: 5 SP: 0
Type: Melee / Attack Cooldown: 0s
|
Comments (0)