[Apr 25th 2018] New classes have been added to the skill simulator!

Skill Build

Created by Anonymous on Sep 5th 2016 (Last Updated: Sep 5th 2016).
This is a private build.
0
Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
5 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 5:
0.4 second attack 103%
No. of Hits: 18
Magic Circle Duration: 10 seconds
SP: 42

Type: Magic / Buff
Cooldown: 27s
Element: Holy
5 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 5:
Blocks: 10 times
Magic Circle Duration: 20 seconds
SP: 47

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
6 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 6:
0.4 second attack 103%
No. of Hits: 20
Magic Circle Duration: 11 seconds
SP: 48

Type: Magic / Buff
Cooldown: 27s
Element: Holy
8 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 8:
Blocks: 16 times
Magic Circle Duration: 20 seconds
SP: 68

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
1 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 3
circle 1
Bokor
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
5 / 5
Hexing
Bokor9
Hexing: Dark
Type: Active
* Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks
* Increases SP consumption by 10%

Bokor 1st Circle required
Hexing

Curse an enemy to decrease its magic defense and prevent recovery.

Level 5:
Magic Defense: -5.5%
Hexing Duration: 19 seconds
SP: 78

Type: Magic / Attack
Cooldown: 9s
Element: Dark
5 / 5
3
Effigy
Bokor11 Bokor2
Effigy: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 1st Circle required
Effigy: Blind
Type: Active
* Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds
* Increases SP consumption by 10%

Bokor 1st Circle required
Effigy

[Magic] - [Dark]
Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession.

Level 5:
Attack: 365%
Attack bonus on 3rd attack: 1.88x ~ 2.66x
SP: 42

Type: Magic / Attack
Cooldown: 4s
Element: Dark
0 / 1
Tet Mamak La
Tet Mamak La

Lure zombies by using the skull of a monkey to attack enemies for a period of time.

Level 1:
Requires a summoned zombie
Maximum Level: 1
SP: 32

Type: Melee / Buff
Cooldown: 0s
Element: Dark
0 / 5
Zombify
Bokor21 Bokor22
Zombify: Large Zombie
Type: Active
* Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level
* Increases SP consumption by 20%

Lv2 Zombify required
Zombify: Wheelchair Zombie
Type: Active
* Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level
Increases SP consumption by 20%

Lv3 Zombify required
Zombify

Creates a magic circle that raises a dead enemy as a zombie. The stats of the raised zombie are affected by those of the dead enemy, and its HP and STR increases with the caster's INT and SPR.

Level 1:
Magic Circle Duration: 10 seconds
Can summon up to 8 Zombies
Increases Zombie damage per level
SP: 38

Type: Magic / Buff
Cooldown: 25s
Element: Dark
Rank 4
circle 2
Bokor
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
10 / 10
Hexing
Bokor9
Hexing: Dark
Type: Active
* Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks
* Increases SP consumption by 10%

Bokor 1st Circle required
Hexing

Curse an enemy to decrease its magic defense and prevent recovery.

Level 10:
Magic Defense: -8%
Hexing Duration: 24 seconds
SP: 131

Type: Magic / Attack
Cooldown: 9s
Element: Dark
10 / 10
3
Effigy
Bokor11 Bokor2
Effigy: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 1st Circle required
Effigy: Blind
Type: Active
* Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds
* Increases SP consumption by 10%

Bokor 1st Circle required
Effigy

[Magic] - [Dark]
Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession.

Level 10:
Attack: 447%
Attack bonus on 3rd attack: 2.23x ~ 3.11x
SP: 69

Type: Magic / Attack
Cooldown: 4s
Element: Dark
0 / 1
Tet Mamak La
Tet Mamak La

Lure zombies by using the skull of a monkey to attack enemies for a period of time.

Level 1:
Requires a summoned zombie
Maximum Level: 1
SP: 32

Type: Melee / Buff
Cooldown: 0s
Element: Dark
0 / 10
Zombify
Bokor21 Bokor22
Zombify: Large Zombie
Type: Active
* Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level
* Increases SP consumption by 20%

Lv2 Zombify required
Zombify: Wheelchair Zombie
Type: Active
* Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level
Increases SP consumption by 20%

Lv3 Zombify required
Zombify

Creates a magic circle that raises a dead enemy as a zombie. The stats of the raised zombie are affected by those of the dead enemy, and its HP and STR increases with the caster's INT and SPR.

Level 1:
Magic Circle Duration: 10 seconds
Can summon up to 8 Zombies
Increases Zombie damage per level
SP: 38

Type: Magic / Buff
Cooldown: 25s
Element: Dark
5 / 5
Mackangdal
Bokor17
Mackangdal: Decreased Cumulative Damage
Type: Active
* Decreases accumulated damage from [Mackangdal] by 2 per attribute level

Lv3 Mackangdel required
Mackangdal

Throw a talisman to an ally that temporarily suppresses pain. The ally is invulnerable to any damage when the talisman is active, but receives the accumulated damage at once when the effect ends.

Level 5:
Invincibility Duration: 15 seconds
SP: 79

Type: Melee / Buff
Cooldown: 67s
Element: Dark
0 / 5
Bwa Kayiman
Bokor18 Bokor5
Bwa Kayiman: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bwa Kayiman] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 2nd Circle required
Bwa Kayiman: zombie defense
Type: Active
* Increases zombie's physical defense by 2% per attribute level when using [Bwa Kayiman]
* Increases SP consumption by 10%

Bokor 2nd Circle required
Bwa Kayiman

[Physical] - [Strike]
Instruct your summoned zombies to celebrate. The zombies will deal little damage to anything they touch. Zombie's STR stat applies as additional damage.

Level 1:
Attack: 171%
Maximum Duration: 10 seconds
Requires summoned Zombies
SP: 37

Type: Melee / Buff
Cooldown: 10s
Element: Dark
5 / 5
Samediveve
Bokor23
Samediveve: Increased Range
Type: Active
* Increases range of [Samediveve] to 110
Increases SP consumption by 30%

Bokor 2nd Circle required
Samediveve

Plant a glyph on the ground symbolizing Baron Samedi, the loa of death. Increases the maximum HP and movement speed of you and your zombies nearby the glyph. Only half of the effect applies to you.

Level 5:
Maximum HP: +298
Movement Speed: +8
Duration: 110 seconds
Glyph Duration: 15 seconds
SP: 84

Type: Melee / Buff
Cooldown: 51s
Element: Dark
Rank 5
circle 3
Bokor
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
10 / 15
Hexing
Bokor9
Hexing: Dark
Type: Active
* Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks
* Increases SP consumption by 10%

Bokor 1st Circle required
Hexing

Curse an enemy to decrease its magic defense and prevent recovery.

Level 10:
Magic Defense: -8%
Hexing Duration: 24 seconds
SP: 131

Type: Magic / Attack
Cooldown: 9s
Element: Dark
15 / 15
3
Effigy
Bokor11 Bokor2
Effigy: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 1st Circle required
Effigy: Blind
Type: Active
* Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds
* Increases SP consumption by 10%

Bokor 1st Circle required
Effigy

[Magic] - [Dark]
Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession.

Level 15:
Attack: 530%
Attack bonus on 3rd attack: 2.58x ~ 3.56x
SP: 96

Type: Magic / Attack
Cooldown: 4s
Element: Dark
0 / 1
Tet Mamak La
Tet Mamak La

Lure zombies by using the skull of a monkey to attack enemies for a period of time.

Level 1:
Requires a summoned zombie
Maximum Level: 1
SP: 32

Type: Melee / Buff
Cooldown: 0s
Element: Dark
0 / 15
Zombify
Bokor21 Bokor22
Zombify: Large Zombie
Type: Active
* Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level
* Increases SP consumption by 20%

Lv2 Zombify required
Zombify: Wheelchair Zombie
Type: Active
* Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level
Increases SP consumption by 20%

Lv3 Zombify required
Zombify

Creates a magic circle that raises a dead enemy as a zombie. The stats of the raised zombie are affected by those of the dead enemy, and its HP and STR increases with the caster's INT and SPR.

Level 1:
Magic Circle Duration: 10 seconds
Can summon up to 8 Zombies
Increases Zombie damage per level
SP: 38

Type: Magic / Buff
Cooldown: 25s
Element: Dark
10 / 10
Mackangdal
Bokor17
Mackangdal: Decreased Cumulative Damage
Type: Active
* Decreases accumulated damage from [Mackangdal] by 2 per attribute level

Lv3 Mackangdel required
Mackangdal

Throw a talisman to an ally that temporarily suppresses pain. The ally is invulnerable to any damage when the talisman is active, but receives the accumulated damage at once when the effect ends.

Level 10:
Invincibility Duration: 20 seconds
SP: 133

Type: Melee / Buff
Cooldown: 67s
Element: Dark
0 / 10
Bwa Kayiman
Bokor18 Bokor5
Bwa Kayiman: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bwa Kayiman] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 2nd Circle required
Bwa Kayiman: zombie defense
Type: Active
* Increases zombie's physical defense by 2% per attribute level when using [Bwa Kayiman]
* Increases SP consumption by 10%

Bokor 2nd Circle required
Bwa Kayiman

[Physical] - [Strike]
Instruct your summoned zombies to celebrate. The zombies will deal little damage to anything they touch. Zombie's STR stat applies as additional damage.

Level 1:
Attack: 171%
Maximum Duration: 10 seconds
Requires summoned Zombies
SP: 37

Type: Melee / Buff
Cooldown: 10s
Element: Dark
10 / 10
Samediveve
Bokor23
Samediveve: Increased Range
Type: Active
* Increases range of [Samediveve] to 110
Increases SP consumption by 30%

Bokor 2nd Circle required
Samediveve

Plant a glyph on the ground symbolizing Baron Samedi, the loa of death. Increases the maximum HP and movement speed of you and your zombies nearby the glyph. Only half of the effect applies to you.

Level 10:
Maximum HP: +298
Movement Speed: +13
Duration: 160 seconds
Glyph Duration: 15 seconds
SP: 140

Type: Melee / Buff
Cooldown: 51s
Element: Dark
0 / 5
Ogouveve
Bokor3 Bokor24
Ogouveve: Decreased Strength
Type: Active
* Decreases an enemy's STR within the range of [Ogouveve] by 2 per attribute level
Increases SP consumption by 20%

Bokor 3rd Circle required
Ogouveve: Increased Range
Type: Active
* Increases range of [Ogouveve] to 110
Increases SP consumption by 30%

Bokor 3rd Circle required
Ogouveve

Place a glyph on the ground symbolizing Ogoun Feray, the loa of power. Increases STR and AoE attack ratio of your zombies nearby the glyph.

Level 1:
Zombie Damage: +10%
STR: +5
AoE Attack Ratio: +1
Duration: 70 seconds
Glyph Duration: 15 seconds
SP: 39

Type: Melee / Buff
Cooldown: 51s
Element: Dark
0 / 5
Damballa
Bokor12 Bokor4 Bokor6
Damballa: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Damballa] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 3rd Circle required
Damballa: Chance of Zombification
Type: Active
* Increases chances of a new zombie emerging from [Damballa] by 2% per attribute level
* Increases SP consumption by 20%

Bokor 3rd Circle required
Damballa: Remove Knockdown
Type: Active
* [Damballa] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Bokor 3rd Circle required
Damballa

[Magic]
Detonates zombies near the targeted area and deals damage to nearby enemies.

Level 1:
Attack: 566%
SP: 42

Type: Magic / Buff
Cooldown: 10s
Element: Dark
Rank 6
circle 1
Oracle
1 / 5
Arcane Energy
Oracle1 Oracle7
Arcane Energy: Additional Damage
Type: Active
* Enemies receive Holy damage equal to the attribute level within the range of [Arcane Energy]
* Increases SP consumption by 10%

Oracle 1st Circle required
Arcane Energy: Duration
Type: Active
* Increases duration of [Arcane Energy] by 1 min per attribute level
* Increases SP consumption by 20%

Oracle 1st Circle required
Arcane Energy

Increases the maximum SP and STA of you and your party members.

Level 1:
Maximum SP: +3%
Maximum STA: +9
Duration: 30 minutes
SP: 63

Type: Magic / Buff
Cooldown: 49s
1 / 5
2
Change
Oracle4
Change: Winning
Type: Active
* A monster that is transformed by [Change] will have the Item Jackpot Effect with a 0.05% chance per attribute level
* Increases SP consumption by 30%

Oracle 1st Circle required
Change

Changes the monster in front of you to a different monster with a similar level.

Level 1:
Target Level: -1 ~ +1
SP: 67

Type: Magic / Attack
Cooldown: 60s
1 / 1
Clairvoyance
Clairvoyance

Predict and show which item the monster will drop in advance.

Level 1:
Applied instantly
after using Resetting
Maximum Level: 1
SP: 66

Type: Magic / Buff
Cooldown: 20s
5 / 5
Counter Spell
Oracle10
Counter Spell: Enemy Target
Type: Active
* [Counter Spell] removes only enemy magic circles
* Increases SP consumption by 20%

Oracle 1st Circle required
Counter Spell

When casting, removes the magic circle around and summons the magic circle for blocking the magic attack. Cooldown reduces with skill level.

Level 5:
Removes nearby magic circles
Maximum Duration: 10
Cooldown -5 second(s)
SP: 158

Type: Magic / Attack
Cooldown: 55s
1 / 1
Forecast
Oracle3 Oracle6
Forecast: Duration
Type: Active
* Increases duration of [Forecast] by 1 minute per attribute level
* Increases SP consumption by 20%

Oracle 1st Circle required
Forecast: Increased Nullification
Type: Active
* Increases chances to nullify an enemy's attack while activating [Forecast] by 1% per attribute level
* Increases SP consumption by 10%

Oracle 1st Circle required
Forecast

Show in advance where the enemy will attack you and your party members.

Level 1:
Evasion: +100
Duration: 300 seconds
Level 1 master
SP: 63

Type: Magic / Buff
Cooldown: 30s
1 / 1
2
Resetting
Resetting

Change the item dropped from an enemy to a different item. You will be notified when an item is changed.

Level 1:
Changes a dropped item
Maximum Level: 1
SP: 69

Type: Magic / Buff
Cooldown: 150s
5 / 5
Prophecy
Prophecy: Additional Damage
Type: Active
* Enemies within the range of [Prophecy] receive damage proportional to that of magic attack
* Damage rate increases with attribute level
* Increases SP consumption by 10%

Oracle 3rd Circle Required
Prophecy

Grants a temporary effect preventing Lv. 1 status ailments to nearby party members.

Level 5:
Duration 25 seconds
Applies 5 times
SP: 78

Type: Magic / Attack
Cooldown: 30s
Rank 7
circle 1
Kabbalist
4 / 5
Revenged Sevenfold
Kabbalist1 Kabbalist2
Revenged Sevenfold: Duration
Type: Active
* Increases the duration of [Revenged Sevenfold]'s effect by 1 second per attribute level
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Revenged Sevenfold: Curse
Type: Active
* Inflicts [Curse] at a 10% chance for 4 seconds on an enemy when damage is dealt with [Revenged Sevenfold]
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Revenged Sevenfold

[Magic] - [Holy]
Use the power of the goddess to avenge yourself with x7 the power of an enemy's attack.

Level 4:
Duration: 60 seconds
Additional Damage: 40% x7
SP: 127

Type: Magic / Buff
Cooldown: 40s
Element: Holy
3 / 5
Ein Sof
Kabbalist6 Kabbalist10 Kabbalist18
Ein Sof: Maintain Time
Type: Active
* Increases duration of [Ein Sof] tiles by 1 second per attribute level
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Ein Sof: SP Recovery
Type: Active
* Reduces the max. HP bonus of [Ein Sof] in half, but applies the other half as SP recovery for 10 sec
* Increases SP consumption by 10%

Lv. 3 Ein Sof required
Ein Sof: Stacked Healing
Type: Active
* While under the effect of [Ein Sof], the amount recovered by [Heal] and [Mass Heal] doubles
* While under the effect of [Ein Sof], the amount of HP recovered doubles
* Both effects do not stack with each other
* Effects decrease by 30% inside Team Battle League

Kabbalist 1st Circle required
Ein Sof: Double Magic Circle
Type: Active
* Ein Sof magic circle can be used 2 times
Targets already under Ein Sof will not receive the buff again
* Increases SP consumption by 50%

Kabalist 3rd Circle Required
Ein Sof

[Magic] - [Holy]
Creates a magic circle that drastically increases your maximum HP for a period of time.

Level 3:
Duration 29 sec
Magic circle duration 15 sec
Max. HP increases by 30% + 9000
SP: 119

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 5
Merkabah
Kabbalist8
Merkabah: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Merkabah] by 0.5% per attribute level
* +10% added damage at maximum level

Kabbalist 1st Circle required
Merkabah: Reduced Movement Speed
Type: Active
* Reduces the movement speed of [Merkabah]

Kabalist 2nd Circle Required
Merkabah: Divine Protection
Type: Active
* Nullify enemy attacks while near [Merkabah]'s wheel and temporarily gain the Holy property
* Increases the magical defense of nearby allies by 10%
* Increases SP consumption by 10%

Kabalist 2nd Circle Required
Merkabah

[Magic] - [Holy]
Summons the wagon of the goddess to explode at a predetermined spot, dealing damage to nearby enemies.

Level 1:
Attack 275%
100% magic damage on collision
100% add. damage on Demon targets
Max. 10 collisions
SP: 90

Type: Magic / Buff
Cooldown: 35s
Element: Holy
0 / 1
Gematria
Gematria

Divide the numbers of an enemy's name and calculate a new number.

Level 1:
Applies a maximum of 10 times
SP: 54

Type: Magic / Buff
Cooldown: 1s
Element: Holy
0 / 1
Notarikon
Notarikon

Calculate a new number from the first and the last letter of an enemy's name.

Level 1:
Applies a maximum of 10 times
SP: 54

Type: Magic / Buff
Cooldown: 1s
Element: Holy
0 / 5
Double Chance
Multiple Hit Chance: Minimal Correction
Type: Active
* Applies a min. of 3 hits when the value of Multiple Chance is 3 or less.
* Increases SP consumption by 50%

Kabalist 2nd Circle Required
Double Chance

Based on the number derived from selected targets, gain a chance to perform repeated hits. The attacked target receives damage according to the number of hits.

Level 1:
Applies number of repeated hits set by Double Chance
Attack per repeated hit 8%
SP: 122

Type: Magic / Buff
Cooldown: 35s
Element: Holy
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