PvE Fencer
Created by Pentaminum on Sep 3rd 2017 (Last Updated: Jun 22nd 2018).
This is a private build.
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Sword3-HL2-Fencer3
A heavy combo reliant class, Fencer is able to dish out strong burst damage with his notoriously powerful pierce rotation. When combined with other classes such as Falconers, they are able to carry end game pretty easily on their own as well.
Stat Distribution:
100-150 DEX, rest in STR. DEX is taken for lowering delays on skills such as skyliner and composee.
Reset to FULL DEX once you have a good weapon (high trans lolopanther/solmiki rapier or black horn)
Skill explanation:
Swordsman
Bash: We take 3 points here for the knockdown attribute. Can be useful in certain scenarios.
Gung Ho: Boosts our physical attack in exchange for a slightly lowered physical defence. Scales on STR, we take this because many of our skills have high modifiers thus making it extremely efficient.
Concentrate: Flat damage boost per hit. We don't want to spare too many points here since it scales more so on DEX than STR, and we're taking high STR.
Pain Barrier: Extremely useful skill that allows us to chain our combo without the fear of getting knocked back to Mars. We max this for maximum possible uptime.
Restrain: Has a chance of stunning enemies when attacking. Very uesful in PvP, has many uses in PvE especially when combined with multi hit skills such as Sept Etoiles.
Double Slash: Scales extremely well thanks to bleeding from crosscut and critical attribute.
Highlander:
Crown: Shock Debuff for follow up with Moulinet
Moulinet: Combined with shock to provide a strong burst. Has high crit rate thanks to the attribute.
Skyliner: Combine with Crosscut for a continuous stream of damage.
Crosscut: For buffing skyliner and double slash damage.
Fencer
Lunge: Slash Debuff. Our go to skill for starting up slash combos. Has synergy with coquille since it is considered pierce damage.
Sept Etoiles: The main strength of this skill lies in its multi hit. It hits for 8 times (16 with OH) in a very short duration of time, thus giving us very fast procs on buffs such as concentrate and blessing.
Attaque Coquille: Pierce Debuff. Our go to skill for starting up pierce combos.
Flanconnade: Slash damage, combined with lunge for maximum damage. Has 5OH.
Attauque Composee: Pierce damage, combined with coquille for maximising damage. Has 5OH.
Preparation: We use this mostly for the x2 attack on next pierce attack. Works well with hard hitting skills like Au Fer.
Balestra Fente: Ignores AoE defence ratio and hits max of 10 targets flat out. Good for clearing out multiple mobs. Also reduces crit resistance by a substantial amount, which is useful for both yourself and your other physical damage party members.
Attaque Au Fer: Your hardest hitting single hit skill. We usually want to combo this together with prep, but at a certain point you will notice it will do 555555 damage (damage cap) even without prep. At that point of time preping Balestra Fente or Flash would prove to be more useful.
Epee Garde: Very strong buff that gives us 50% boost on crit attack. Use this at the start of your pierce rotations.
Flash: 3 hit skill with 3 OH. Has a very high modifier on its own, unfortunately doesn't have an enhance attribute. Still a very strong skill nonetheless.
Gear options:
Weapon
Five Hammer + Arde Dagger until Fencer1.
Lvl 170:
Red Karuna - a strong all-rounded choice.
Duelist - +1 to all fencer skills.
Venier - +2 to all fencer skills. I don't really recommend this due to how damage is calculated nowadays, meaning the lower attack will be a heavy penalty for you.
Catacombs Rapier - a tankier option.
Lvl 315:
Pevordimas/Purine Pevordimas Rapier - if you cannot afford a practo weapon yet.
Elga Rapier - if you cannot afford a Black Horn
Black Horn - you should ideally aim for this before attempting end game content.
Lolopanther/Solmiki Rapier - your rapier of choice for end game, simply due to the +2 on all fencer skills and superior damage.
Off hand:
Lvl 75-170: Arde Dagger for leveling
Lvl 170-270: Small Crystaras (upgrade from Arde Dagger - gives us a small amount of DEX)
Lvl 270-315: Migantis Dagger (for crit rate)
Lvl 315: Purine Pevordimas Dagger (for STR and crit rate)
Armor
Lvl 15-170:
Cafrisun Set for leveling
Lvl 170: Eaglestar Leather set
Gives great boost to our overall defences.
Lvl 315: Kaulas/Vienti Kaulas Set
Gives us crit rate and DEX for vienti set. Better stats and defences than eaglestar leather set.
Lolopanther Plate Set: If you wish to share it with other characters.
Lolopanther/Solmiki Leather set: Our end game armor of choice.
Accessory:
Sissel Bracelet - for crit rate boost
Max Petamion - for overall stat boost
Headgear - look out for physical attack, crit rate/attack and HP enchantments.
Gems
Main hand:
Green Gem - we want to push our crit rate as far as possible due to how strong epee is.
Yellow Gem - if you already have enough crit rate from other gears (500-700++)
Red Gem - semi-RNG, I don't really recommend this.
Off hand:
Green Gem - again, pushing our crit rate as much as possible
Red Gem - actually an efficient gem on off hand due to flat physical damage boost and how it interacts with modifiers. You may consider this if you already hit enough crit rate.
Top and bottom:
Yellow Gem - Swordsman naturally have high HP gain per level, so we take yellow here for more physical defence instead
Red Gem - If you are still uncomfortable with your HP pool, also a viable choice
Skill gems such as Yekubite Gem (Gung Ho) and Stone Orca Gem (Pain Barrier) can be taken here too.
Boots:
Blue Gem - more magic defence
Skill gems such as Lemuria Gem (Sept Etoiles) and Lauzinutena Gem (Skyliner) can be taken here too.
Gloves:
Yellow Gem (block pen) and Green Gem (Accuracy) are both usable here.
You can also consider skill gems such as Ultanun Gem (Double Slash), Mallardu Gem (Crown), Glizardon Gem (Moulinet) and Loftlem Gem (Crosscut) here too.
Skill rotation:
Pierce rotation: Epee-Balestra-Coquille-Prep-Au Fer-Flashx3-Septx2-Coquille-Composeex5
Slash rotation: Balestra-Lunge-Crosscut-Skylinerx5-Double Slashx3-Flanx5-Lunge-Crown-Moulinet
Important Attributes:
Bash: Earthquake
Gung Ho: Enhance (max)
Pain Barrier: Duration
Double Slash: Critical
Moulinet: Critical
Rapier Mastery: Aggression
A heavy combo reliant class, Fencer is able to dish out strong burst damage with his notoriously powerful pierce rotation. When combined with other classes such as Falconers, they are able to carry end game pretty easily on their own as well.
Stat Distribution:
100-150 DEX, rest in STR. DEX is taken for lowering delays on skills such as skyliner and composee.
Reset to FULL DEX once you have a good weapon (high trans lolopanther/solmiki rapier or black horn)
Skill explanation:
Swordsman
Bash: We take 3 points here for the knockdown attribute. Can be useful in certain scenarios.
Gung Ho: Boosts our physical attack in exchange for a slightly lowered physical defence. Scales on STR, we take this because many of our skills have high modifiers thus making it extremely efficient.
Concentrate: Flat damage boost per hit. We don't want to spare too many points here since it scales more so on DEX than STR, and we're taking high STR.
Pain Barrier: Extremely useful skill that allows us to chain our combo without the fear of getting knocked back to Mars. We max this for maximum possible uptime.
Restrain: Has a chance of stunning enemies when attacking. Very uesful in PvP, has many uses in PvE especially when combined with multi hit skills such as Sept Etoiles.
Double Slash: Scales extremely well thanks to bleeding from crosscut and critical attribute.
Highlander:
Crown: Shock Debuff for follow up with Moulinet
Moulinet: Combined with shock to provide a strong burst. Has high crit rate thanks to the attribute.
Skyliner: Combine with Crosscut for a continuous stream of damage.
Crosscut: For buffing skyliner and double slash damage.
Fencer
Lunge: Slash Debuff. Our go to skill for starting up slash combos. Has synergy with coquille since it is considered pierce damage.
Sept Etoiles: The main strength of this skill lies in its multi hit. It hits for 8 times (16 with OH) in a very short duration of time, thus giving us very fast procs on buffs such as concentrate and blessing.
Attaque Coquille: Pierce Debuff. Our go to skill for starting up pierce combos.
Flanconnade: Slash damage, combined with lunge for maximum damage. Has 5OH.
Attauque Composee: Pierce damage, combined with coquille for maximising damage. Has 5OH.
Preparation: We use this mostly for the x2 attack on next pierce attack. Works well with hard hitting skills like Au Fer.
Balestra Fente: Ignores AoE defence ratio and hits max of 10 targets flat out. Good for clearing out multiple mobs. Also reduces crit resistance by a substantial amount, which is useful for both yourself and your other physical damage party members.
Attaque Au Fer: Your hardest hitting single hit skill. We usually want to combo this together with prep, but at a certain point you will notice it will do 555555 damage (damage cap) even without prep. At that point of time preping Balestra Fente or Flash would prove to be more useful.
Epee Garde: Very strong buff that gives us 50% boost on crit attack. Use this at the start of your pierce rotations.
Flash: 3 hit skill with 3 OH. Has a very high modifier on its own, unfortunately doesn't have an enhance attribute. Still a very strong skill nonetheless.
Gear options:
Weapon
Five Hammer + Arde Dagger until Fencer1.
Lvl 170:
Red Karuna - a strong all-rounded choice.
Duelist - +1 to all fencer skills.
Venier - +2 to all fencer skills. I don't really recommend this due to how damage is calculated nowadays, meaning the lower attack will be a heavy penalty for you.
Catacombs Rapier - a tankier option.
Lvl 315:
Pevordimas/Purine Pevordimas Rapier - if you cannot afford a practo weapon yet.
Elga Rapier - if you cannot afford a Black Horn
Black Horn - you should ideally aim for this before attempting end game content.
Lolopanther/Solmiki Rapier - your rapier of choice for end game, simply due to the +2 on all fencer skills and superior damage.
Off hand:
Lvl 75-170: Arde Dagger for leveling
Lvl 170-270: Small Crystaras (upgrade from Arde Dagger - gives us a small amount of DEX)
Lvl 270-315: Migantis Dagger (for crit rate)
Lvl 315: Purine Pevordimas Dagger (for STR and crit rate)
Armor
Lvl 15-170:
Cafrisun Set for leveling
Lvl 170: Eaglestar Leather set
Gives great boost to our overall defences.
Lvl 315: Kaulas/Vienti Kaulas Set
Gives us crit rate and DEX for vienti set. Better stats and defences than eaglestar leather set.
Lolopanther Plate Set: If you wish to share it with other characters.
Lolopanther/Solmiki Leather set: Our end game armor of choice.
Accessory:
Sissel Bracelet - for crit rate boost
Max Petamion - for overall stat boost
Headgear - look out for physical attack, crit rate/attack and HP enchantments.
Gems
Main hand:
Green Gem - we want to push our crit rate as far as possible due to how strong epee is.
Yellow Gem - if you already have enough crit rate from other gears (500-700++)
Red Gem - semi-RNG, I don't really recommend this.
Off hand:
Green Gem - again, pushing our crit rate as much as possible
Red Gem - actually an efficient gem on off hand due to flat physical damage boost and how it interacts with modifiers. You may consider this if you already hit enough crit rate.
Top and bottom:
Yellow Gem - Swordsman naturally have high HP gain per level, so we take yellow here for more physical defence instead
Red Gem - If you are still uncomfortable with your HP pool, also a viable choice
Skill gems such as Yekubite Gem (Gung Ho) and Stone Orca Gem (Pain Barrier) can be taken here too.
Boots:
Blue Gem - more magic defence
Skill gems such as Lemuria Gem (Sept Etoiles) and Lauzinutena Gem (Skyliner) can be taken here too.
Gloves:
Yellow Gem (block pen) and Green Gem (Accuracy) are both usable here.
You can also consider skill gems such as Ultanun Gem (Double Slash), Mallardu Gem (Crown), Glizardon Gem (Moulinet) and Loftlem Gem (Crosscut) here too.
Skill rotation:
Pierce rotation: Epee-Balestra-Coquille-Prep-Au Fer-Flashx3-Septx2-Coquille-Composeex5
Slash rotation: Balestra-Lunge-Crosscut-Skylinerx5-Double Slashx3-Flanx5-Lunge-Crown-Moulinet
Important Attributes:
Bash: Earthquake
Gung Ho: Enhance (max)
Pain Barrier: Duration
Double Slash: Critical
Moulinet: Critical
Rapier Mastery: Aggression
Rank 1
Swordsman |
3 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15 Type: Melee / Attack Cooldown: 6s 5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 2 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 2: Additional Damage: +6 Number of Hits: 4 Duration: 45 seconds SP: 16 Type: Melee / Buff Cooldown: 20s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
Swordsman |
10 / 10 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 10: Physical Damage: +28 Physical Defense: -14 Duration: 300 seconds SP: 33 Type: Melee / Buff Cooldown: 40s 3 / 10 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 3: Additional Damage: +8 Number of Hits: 6 Duration: 45 seconds SP: 18 Type: Melee / Buff Cooldown: 20s 10 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 10: Duration: 24 seconds SP: 93 Type: Melee / Buff Cooldown: 39s 4 / 5 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 4: Chance of Stunning Enemy: 24% Maximum HP: -70 Duration: 42 seconds SP: 26 Type: Melee / Buff Cooldown: 120s |
Rank 3
Swordsman |
15 / 15 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 15: Physical Damage: +38 Physical Defense: -19 Duration: 300 seconds SP: 47 Type: Melee / Buff Cooldown: 40s 15 / 15 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 15: Duration: 29 seconds SP: 127 Type: Melee / Buff Cooldown: 39s 5 / 5 3 Double Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 3rd Circle required Double Slash: Critical Type: Active * Increases critical chance of [Double Slash] by 7% per attribute level * Increases SP consumption by 10% Swordsman 3rd Circle required Double Slash [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Perform a side slash on enemies. Enemies afflicted with [Bleeding] take additional damage. Level 5: Attack: 304% x 2 AoE Attack Ratio: 2 SP: 35 Type: Melee / Attack Cooldown: 21s |
Rank 4
Highlander |
5 / 5 Crown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level * +10% added damage at maximum level Highlander 1st Circle required Crown: Reduce Type: Active * Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level * Increases SP consumption by 10% Highlander 1st Circle required Crown [Physical] - [Strike] Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR. Level 5: Attack: 443% [Shock] Duration: 13 seconds AoE Attack Ratio: 0 SP: 37 Type: Melee / Attack Cooldown: 30s |
Rank 5
Highlander |
5 / 10 Wagon Wheel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wagon Wheel] by 0.5% per attribute level * +10% added damage at maximum level Highlander 1st Circle required Wagon Wheel: Splash Type: Active * Increases AoE attack ratio of [Wagon Wheel] by 1 * Increases SP consumption by 10% Highlander 2nd Circle required Wagon Wheel [Physical] - [Slash] Perform an upward swing with your weapon, launching an enemy. Level 5: Attack: 346% AoE Attack Ratio: 1 SP: 32 Type: Melee / Attack Cooldown: 18s 10 / 10 Crown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level * +10% added damage at maximum level Highlander 1st Circle required Crown: Reduce Type: Active * Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level * Increases SP consumption by 10% Highlander 1st Circle required Crown [Physical] - [Strike] Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR. Level 10: Attack: 543% [Shock] Duration: 23 seconds AoE Attack Ratio: 0 SP: 58 Type: Melee / Attack Cooldown: 30s 5 / 5 Moulinet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Moulinet] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Moulinet: Critical Type: Active * Increases critical chance of [Moulinet] by 12% per attribute level * Increases SP consumption by 10% Highlander 2nd Circle required Moulinet [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Inflict damage on enemies by swinging your sword around to create continuous attacks. Deals Double Damage to enemies under Crown effects. Level 5: Attack 125% x 5 AoE Attack Ratio 1 SP: 42 Type: Melee / Attack Cooldown: 35s 5 / 5 5 Skyliner: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Skyliner [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Slash the enemy sideways. Inflicts additional damage on enemies affected by [Bleeding]. Level 5: Attack: 263% x 2 AoE Attack Ratio: 1 SP: 17 Type: Melee / Attack Cooldown: 15s 5 / 5 2 Crosscut: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crosscut] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Crosscut [Physical] - [Slash] Charge towards an enemy and cut a cross on their body, afflicting [Bleeding]. Level 5: Attack: 290% x 2 AoE Attack Ratio: 1 SP: 19 Type: Melee / Attack Cooldown: 28s |
Rank 6
Fencer |
1 / 5 Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Lunge [Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks. Level 1: Attack: 149% x 4 Evasion Rate: +70 Duration: 4 seconds SP: 36 Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 2 Sept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Sept Etoiles [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 5: Attack: 151% x 8 SP: 93 Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 4 / 5 Attaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Attaque Coquille [Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks. Level 4: Attack: 619% Duration: 8 seconds SP: 61 Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 5 5 Flanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Flanconnade [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack. Level 1: Attack: 201% x 2 SP: 36 Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 7
Fencer |
8 / 10 2 Sept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Sept Etoiles [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 8: Attack: 171% x 8 SP: 129 Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 5 Attaque Composee: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level * +10% added damage at maximum level Fencer 2nd Circle required Attaque Composee [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 5: Attack: 320% x 2 SP: 80 Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 5 Preparation Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage. Level 1: Maximum Duration: 4 seconds +55% Block during skill duration Duration: 15 seconds SP: 55 Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 8
Fencer |
10 / 10 5 Attaque Composee: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level * +10% added damage at maximum level Fencer 2nd Circle required Attaque Composee [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 10: Attack: 407% x 2 SP: 132 Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 2 Balestra Fente: Enhance Type: Passive * Increases the damage dealt on an enemy with [Balestra Fente] by 0.5% per attribute level * +10% added damage at maximum level Fencer 3rd Circle Required Balestra Fente [Physical] - [Pierce] Charges forward. The attack decreases enemy critical resistance. Level 5: Attack: 1214% Maximum Targets: 10 SP: 147 Type: Melee / Attack Cooldown: 28s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 Attaque au Fer: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque au Fer] by 0.5% per attribute level * +10% added damage at maximum level Fencer 3rd Circle Required Attaque au Fer [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Strikes the enemy hands to drop their weapons with a rapier. The enemy cannot get the effect of the weapon until they pick it up. (The enemy picks up the weapon automatically after duration.) Level 5: Attack: 2199% Length of Time Enemy Is Disarmed: 15 seconds SP: 168 Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 Epee Garde Gives up the physical defense of the equipped shield to increase critical damage dealt with piercing attacks. Level 5: Critical Attack Increment: 50% Duration: 30 seconds SP: 202 Type: Melee / Buff Cooldown: 45s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 3 Fleche: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fleche] by 0.5% per attribute level * +10% added damage at maximum level Fencer 3rd Circle Required Fleche [Physical] - [Pierce] Stabs the enemy three times. Level 5: Attack: 732% x 3 SP: 141 Type: Melee / Attack Cooldown: 42s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
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