Created by Anonymous on Oct 2nd 2018 (Last Updated: Oct 2nd 2018).
Rank 1
Archer |
0 / 5 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 1: Moving Shot Movement Speed: +5% Evasion: +10 Duration: 300 seconds SP: 12
Type: Melee / Buff Cooldown: 36s
0 / 5 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Archer |
10 / 10 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28
Type: Melee / Buff Cooldown: 36s
0 / 10 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 10: Attack: 258% Bounced Arrow Attack: 206% SP: 21
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket 5 / 5 Kneeling ShotKneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level
Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30%
Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage
Cannoneer 2nd Circle Required Kneeling Shot
Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.
Level 5: Physical Damage: +31 Range: +22.5 Attack Speed: +150 SP: 16
Type: Melee / Buff Cooldown: 0s
0 / 5 5 Heavy ShotHeavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 2nd Circle required Heavy Shot
[Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away.
Level 1: Attack: 225% SP: 13
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Ranger |
0 / 5 3 BarrageBarrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20%
Ranger 1st Circle required Barrage
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires 5 arrows forward in an arc in front of you.
Level 1: Attack: 111% x 5 SP: 20
Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 2 High AnchoringHigh Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30%
Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20%
Ranger 3rd Circle required High Anchoring
[Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you.
Level 1: Attack: 187% AoE Attack Ratio: 6 SP: 24
Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 5 Critical ShotCritical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Critical Shot
[Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.
Level 1: Attack 217% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 18
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Steady AimSteady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level
Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 3rd Circle required Steady Aim
Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.
Level 5: Damage +5% Add. damage 50 Duration 5 min SP: 40
Type: Melee / Buff Cooldown: 25s
|
Rank 4
Wugushi |
0 / 1 DetoxifyDetoxify: Poison Immunity Type: Active * Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec * Increases SP consumption by 30%
Wugushi 1st Circle required Detoxify: Level 3 Type: Active * Allows [Detoxify] to cure Poison debuffs up to Lv 3 * Increases SP consumption by 20%
Wugushi 3rd Circle required Detoxify
Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.
Level 1: Duration: -3 seconds Consumes 10 Poison Pot Poison SP: 54
Type: Melee / Buff Cooldown: 9s
0 / 5 Wugong GuWugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required 0 / 5 ZhenduZhendu: Decreased Poison Resistance Type: Active * Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required Zhendu
Applies a new deadly poison to your weapon for the next attack. Damage increases with STR.
Level 1: Zhendu duration 300 sec Add. Poison property attack 0 Add. Poison property damage 40 Consumes Poison Pot Poison x100 SP: 64
Type: Melee / Buff Cooldown: 110s
0 / 5 Latent VenomLatent Venom: Enhance Type: Passive * Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required 0 / 5 Poison PotThrow Gu Pot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Throw Gu Pot: Residual Poison Type: Active * Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot] * Increases SP consumption by 10%
Wugushi 2nd Circle required |
Rank 5
Wugushi |
0 / 1 DetoxifyDetoxify: Poison Immunity Type: Active * Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec * Increases SP consumption by 30%
Wugushi 1st Circle required Detoxify: Level 3 Type: Active * Allows [Detoxify] to cure Poison debuffs up to Lv 3 * Increases SP consumption by 20%
Wugushi 3rd Circle required Detoxify
Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.
Level 1: Duration: -3 seconds Consumes 10 Poison Pot Poison SP: 54
Type: Melee / Buff Cooldown: 9s
0 / 10 Wugong GuWugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required 0 / 10 ZhenduZhendu: Decreased Poison Resistance Type: Active * Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required Zhendu
Applies a new deadly poison to your weapon for the next attack. Damage increases with STR.
Level 1: Zhendu duration 300 sec Add. Poison property attack 0 Add. Poison property damage 40 Consumes Poison Pot Poison x100 SP: 64
Type: Melee / Buff Cooldown: 110s
0 / 10 Latent VenomLatent Venom: Enhance Type: Passive * Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required 0 / 10 Poison PotThrow Gu Pot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Throw Gu Pot: Residual Poison Type: Active * Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot] * Increases SP consumption by 10%
Wugushi 2nd Circle required 0 / 5 Jincan GuJincan Gu: Decreased Evasion Rate Type: Active * Decreases evasion rate of enemies affected by [Jincan Gu] by 5% per attribute level * Increases SP consumption by 20%
Wugushi 3rd Circle required Jincan Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Jincan Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 2nd Circle required 0 / 5 Wide MiasmaWide Miasma: Stealth Type: Active * Character enters stealth mode for 2 sec per attribute level after using [Wide Miasma] * Increases SP consumption by 10%
Wugushi 3rd Circle required Wide Miasma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wide Miasma] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 2nd Circle required |
Rank 6
Wugushi |
0 / 1 DetoxifyDetoxify: Poison Immunity Type: Active * Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec * Increases SP consumption by 30%
Wugushi 1st Circle required Detoxify: Level 3 Type: Active * Allows [Detoxify] to cure Poison debuffs up to Lv 3 * Increases SP consumption by 20%
Wugushi 3rd Circle required Detoxify
Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.
Level 1: Duration: -3 seconds Consumes 10 Poison Pot Poison SP: 54
Type: Melee / Buff Cooldown: 9s
8 / 15 Wugong GuWugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required 1 / 15 ZhenduZhendu: Decreased Poison Resistance Type: Active * Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required Zhendu
Applies a new deadly poison to your weapon for the next attack. Damage increases with STR.
Level 1: Zhendu duration 300 sec Add. Poison property attack 0 Add. Poison property damage 40 Consumes Poison Pot Poison x100 SP: 64
Type: Melee / Buff Cooldown: 110s
1 / 15 Latent VenomLatent Venom: Enhance Type: Passive * Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required 15 / 15 Poison PotThrow Gu Pot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Throw Gu Pot: Residual Poison Type: Active * Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot] * Increases SP consumption by 10%
Wugushi 2nd Circle required 5 / 10 Jincan GuJincan Gu: Decreased Evasion Rate Type: Active * Decreases evasion rate of enemies affected by [Jincan Gu] by 5% per attribute level * Increases SP consumption by 20%
Wugushi 3rd Circle required Jincan Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Jincan Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 2nd Circle required 10 / 10 Wide MiasmaWide Miasma: Stealth Type: Active * Character enters stealth mode for 2 sec per attribute level after using [Wide Miasma] * Increases SP consumption by 10%
Wugushi 3rd Circle required Wide Miasma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wide Miasma] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 2nd Circle required 5 / 5 Crescendo BaneCrescendo Bane: Poison to Poison Type: Active * [Crescendo Bane] deals additional damage to Poison property monsters * Increases SP consumption by 20%
Wugushi 3rd Circle required |
Rank 7
Rogue |
5 / 5 Sneak HitSneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10%
Rogue 1st Circle required Sneak Hit
Temporarily increases your Critical Chance when attacking enemies from behind.
Level 5: Critical Chance: +40% Duration: 50 seconds SP: 100
Type: Melee / Buff Cooldown: 70s
5 / 5 FeintFeint: Back Roll Type: Active * Increases chances by 15% per attribute level of enemies turning around when using [Feint] * Increases SP consumption by 10%
Rogue 1st Circle required Feint
Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.
Level 5: Evasion: -15% Targets: 7 Duration: 20 seconds SP: 94
Type: Melee / Attack Cooldown: 25s
5 / 5 CaptureCapture: Ally Magic Circle Type: Active * Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture] * Increases SP consumption by 10%
Rogue 1st Circle required Capture
Steals the enemy's trap and magic circle. You may use it later when you need it.
Level 5: Acquire 5 enemies' traps or magic circles SP: 107
Type: Melee / Attack Cooldown: 180s
0 / 5 2 VendettaVendetta: Enhance Type: Passive * Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level * +10% added damage at maximum level
Rogue 1st Circle required Vendetta: Counter Attack Type: Active * Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta] * Increases SP consumption by 10%
Rogue 1st Circle required Vendetta
[Missile: Bow] If the target dies from this attack, it explodes. Party members gain STR for a period of time.
Level 1: Attack: 0% STR: +5 Duration: 12 seconds SP: 76
Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 8
Musketeer |
0 / 5 2 Covering FireCovering Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Covering Fire
[Missile: Gun] Attack multiple enemies by firing at a targeted area.
Level 1: Attack: 214% x 11 SP: 110
Type: Missile / Attack Cooldown: 15s Required Stance: Musket 0 / 5 2 HeadshotHeadshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Musketeer 1st Circle required Headshot
[Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds.
Level 1: Attack: 1700% Reduces 5 INT and SPR SP: 102
Type: Missile / Attack Cooldown: 20s Required Stance: Musket 0 / 5 Penetration ShotPenetration Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Penetration Shot: Rapid Fire Type: Active * Reduces casting time of [Penetration Shot] * Attribute does not apply when Kneeling Shot is active * Increases SP consumption by 10%
Musketeer 2nd Circle Required Penetration Shot: Kneeling Penetrate Type: Active * [Penetration Shot] can be used while in the state of [Kneeling Shot] * Increases SP consumption by 30%
Musketeer 2nd Circle Required Penetration Shot: Wild Shot Type: Active * Causes [Penetration Shot] to inflict 2 hits * Increases SP consumption by 50%
Musketeer 3rd Circle Required Penetration Shot
[Missile: Gun] Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.
Level 1: Attack: 605% x 5 SP: 112
Type: Missile / Attack Cooldown: 19s Required Stance: Musket 0 / 5 Grooving MuzzleGrooving Muzzle
Enhances your musket's steel wire to increase its accuracy and penetration. While active, Grooving Muzzle provides a chance to make basic attacks critically hit and to change them into consecutive hits.
Level 1: Accuracy +100 Ignore 15% of enemy defense 30% chance of 3 consecutive hits 100% chance of critical attack on the 3 consecutive hits Duration: 10 sec SP: 120
Type: Melee / Buff Cooldown: 35s Required Stance: Musket |
Rank 9
Musketeer |
0 / 10 2 Covering FireCovering Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Covering Fire
[Missile: Gun] Attack multiple enemies by firing at a targeted area.
Level 1: Attack: 214% x 11 SP: 110
Type: Missile / Attack Cooldown: 15s Required Stance: Musket 0 / 10 2 HeadshotHeadshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Musketeer 1st Circle required Headshot
[Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds.
Level 1: Attack: 1700% Reduces 5 INT and SPR SP: 102
Type: Missile / Attack Cooldown: 20s Required Stance: Musket 0 / 10 Penetration ShotPenetration Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Penetration Shot: Rapid Fire Type: Active * Reduces casting time of [Penetration Shot] * Attribute does not apply when Kneeling Shot is active * Increases SP consumption by 10%
Musketeer 2nd Circle Required Penetration Shot: Kneeling Penetrate Type: Active * [Penetration Shot] can be used while in the state of [Kneeling Shot] * Increases SP consumption by 30%
Musketeer 2nd Circle Required Penetration Shot: Wild Shot Type: Active * Causes [Penetration Shot] to inflict 2 hits * Increases SP consumption by 50%
Musketeer 3rd Circle Required Penetration Shot
[Missile: Gun] Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.
Level 1: Attack: 605% x 5 SP: 112
Type: Missile / Attack Cooldown: 19s Required Stance: Musket 0 / 10 Grooving MuzzleGrooving Muzzle
Enhances your musket's steel wire to increase its accuracy and penetration. While active, Grooving Muzzle provides a chance to make basic attacks critically hit and to change them into consecutive hits.
Level 1: Accuracy +100 Ignore 15% of enemy defense 30% chance of 3 consecutive hits 100% chance of critical attack on the 3 consecutive hits Duration: 10 sec SP: 120
Type: Melee / Buff Cooldown: 35s Required Stance: Musket 0 / 5 2 VolleyfireVolleyfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Volleyfire] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 2nd Circle Required Volleyfire
[Missile: Gun] Repeatedly fires at the enemy.
Level 1: Attack: 334% x4 Number of targets: 8 SP: 182
Type: Missile / Attack Cooldown: 20s Required Stance: Musket 0 / 5 2 BirdfallBirdfall: Fire Master Type: Active * Avoids damage reduction of Birdfall with land enemies as well * Does not apply to the Stun effect * Increases SP consumption by 30%
Musketeer 3rd Circle Required Birdfall
[Missile: Gun] Aim your shot against flying type enemies. The flying target gets additional damage and stunned but the attack is weaker against ground type enemies.
Level 1: Attack 1205% Knocks down targets using Hanging Shot or Levitation Stuns and deals additional damage to Flying type enemies SP: 170
Type: Missile / Attack Cooldown: 21s Required Stance: Musket 0 / 5 SnipeSnipe: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snipe] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 2nd Circle Required Snipe: Stun Type: Active * Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Musketeer 2nd Circle Required Snipe: Ricochet Shooting Type: Active [Snipe] deals damage to one other enemy nearby its initial target. * Increases SP consumption by 50%
Musketeer 3rd Circle Required Snipe: One Perfect Shot Type: Active * Increases [Snipe] to 100% accuracy when used against an enemy * Increase SP consumption by 50%
Musketeer 3rd Circle Required Snipe
[Missile: Gun] Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy will deal additional damage.
Level 1: Attack 2833%
SP: 120
Type: Missile / Attack Cooldown: 25s Required Stance: Musket |
Rank 10
Musketeer |
15 / 15 2 Covering FireCovering Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Covering Fire
[Missile: Gun] Attack multiple enemies by firing at a targeted area.
Level 15: Attack: 377% x 11 SP: 300
Type: Missile / Attack Cooldown: 15s Required Stance: Musket 1 / 15 2 HeadshotHeadshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Musketeer 1st Circle required Headshot
[Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds.
Level 1: Attack: 1700% Reduces 5 INT and SPR SP: 102
Type: Missile / Attack Cooldown: 20s Required Stance: Musket 15 / 15 Penetration ShotPenetration Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Penetration Shot: Rapid Fire Type: Active * Reduces casting time of [Penetration Shot] * Attribute does not apply when Kneeling Shot is active * Increases SP consumption by 10%
Musketeer 2nd Circle Required Penetration Shot: Kneeling Penetrate Type: Active * [Penetration Shot] can be used while in the state of [Kneeling Shot] * Increases SP consumption by 30%
Musketeer 2nd Circle Required Penetration Shot: Wild Shot Type: Active * Causes [Penetration Shot] to inflict 2 hits * Increases SP consumption by 50%
Musketeer 3rd Circle Required Penetration Shot
[Missile: Gun] Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.
Level 15: Attack: 1071% x 5 SP: 311
Type: Missile / Attack Cooldown: 19s Required Stance: Musket 1 / 15 Grooving MuzzleGrooving Muzzle
Enhances your musket's steel wire to increase its accuracy and penetration. While active, Grooving Muzzle provides a chance to make basic attacks critically hit and to change them into consecutive hits.
Level 1: Accuracy +100 Ignore 15% of enemy defense 30% chance of 3 consecutive hits 100% chance of critical attack on the 3 consecutive hits Duration: 10 sec SP: 120
Type: Melee / Buff Cooldown: 35s Required Stance: Musket 6 / 10 2 VolleyfireVolleyfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Volleyfire] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 2nd Circle Required Volleyfire
[Missile: Gun] Repeatedly fires at the enemy.
Level 6: Attack: 451% x4 Number of targets: 8 SP: 258
Type: Missile / Attack Cooldown: 20s Required Stance: Musket 0 / 10 2 BirdfallBirdfall: Fire Master Type: Active * Avoids damage reduction of Birdfall with land enemies as well * Does not apply to the Stun effect * Increases SP consumption by 30%
Musketeer 3rd Circle Required Birdfall
[Missile: Gun] Aim your shot against flying type enemies. The flying target gets additional damage and stunned but the attack is weaker against ground type enemies.
Level 1: Attack 1205% Knocks down targets using Hanging Shot or Levitation Stuns and deals additional damage to Flying type enemies SP: 170
Type: Missile / Attack Cooldown: 21s Required Stance: Musket 1 / 10 SnipeSnipe: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snipe] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 2nd Circle Required Snipe: Stun Type: Active * Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Musketeer 2nd Circle Required Snipe: Ricochet Shooting Type: Active [Snipe] deals damage to one other enemy nearby its initial target. * Increases SP consumption by 50%
Musketeer 3rd Circle Required Snipe: One Perfect Shot Type: Active * Increases [Snipe] to 100% accuracy when used against an enemy * Increase SP consumption by 50%
Musketeer 3rd Circle Required Snipe
[Missile: Gun] Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy will deal additional damage.
Level 1: Attack 2833%
SP: 120
Type: Missile / Attack Cooldown: 25s Required Stance: Musket 5 / 5 Sniper's SerenitySniper's Serenity: Exploit Weakness Type: Active * [Sniper's Serenity] attacks ignore enemy's block * Only applies to gun skills * Increases SP consumption by 500%
Musketeer 3rd Circle Required Sniper's Serenity: Armor Break Type: Active * While [Sniper's Serenity] is active, attacks will apply [Armor Break] on enemies * Only applies to [Gun] skills * Increases SP consumption by 10%
Musketeer 3rd Circle Required 1 / 1 Prime and LoadPrime and Load: Rapid Reload Type: Active * Reduces cooldown of [Prime and Load] by 1 sec per attribute level
Musketeer 3rd Circle Required Prime and Load
Resets the cooldown of certain Musketeer attack skills. The cooldown of Prime and Load increases in proportion to the skills reset. Cooldown reduction effects cannot be applied to Prime and Load.
Level 1: Additional cooldown per skill Covering Fire +5 sec Penetration Shot +5 sec Volleyfire +5 sec Headshot +10 sec Birdfall +10 sec Snipe +10 sec SP: 370
Type: Missile / Buff Cooldown: 25s Required Stance: Musket
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