Created by Anonymous on Mar 12th 2017 (Last Updated: Mar 12th 2017).
Rank 1
Swordsman |
0 / 5 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
0 / 5 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
5 / 5 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19
Type: Melee / Buff Cooldown: 40s
5 / 5 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24
Type: Melee / Buff Cooldown: 20s
5 / 5 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 5: Duration: 19 seconds SP: 59
Type: Melee / Buff Cooldown: 39s
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Rank 2
Peltasta |
5 / 5 2 Umbo BlowUmbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow
[Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 5: Attack: 297% AoE Attack Ratio: 2 SP: 33
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 0 / 5 2 Rim BlowRim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Rim Blow
[Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 1: Attack: 244% AoE Attack Ratio: 1 SP: 15
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 Swash BucklingSwash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]
Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied
Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level
Peltasta 2nd Circle required Swash Buckling
Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.
Level 5: Targets 11 Provoke duration 5 sec Increases max. no. of targets by 11 for 35 sec SP: 34
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 0 / 5 GuardianGuardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10%
Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30%
Requires Peltasta Circle 2, Guardian Lv 6 Guardian
Increases your physical and magic defense. Cannot be used with Gung Ho.
Level 1: Physical and magic defense +100% Duration 20 sec SP: 14
Type: Melee / Buff Cooldown: 50s
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Rank 3
Peltasta |
10 / 10 2 Umbo BlowUmbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow
[Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 10: Attack: 364% AoE Attack Ratio: 2 SP: 54
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 0 / 10 2 Rim BlowRim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Rim Blow
[Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 1: Attack: 244% AoE Attack Ratio: 1 SP: 15
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 10 / 10 Swash BucklingSwash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]
Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied
Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level
Peltasta 2nd Circle required Swash Buckling
Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.
Level 10: Targets 16 Provoke duration 5 sec Increases max. no. of targets by 16 for 35 sec SP: 52
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 0 / 10 GuardianGuardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10%
Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30%
Requires Peltasta Circle 2, Guardian Lv 6 Guardian
Increases your physical and magic defense. Cannot be used with Gung Ho.
Level 1: Physical and magic defense +100% Duration 20 sec SP: 14
Type: Melee / Buff Cooldown: 50s
0 / 5 Shield LobShield Lob: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Lob] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 2nd Circle required Shield Lob: Splash Type: Active * Increases AoE attack ratio of [Shield Lob] by 1 per attribute level * Increases SP consumption by 30%
Peltasta 2nd Circle required Shield Lob
[Physical] - [Strike] Attack an enemy by throwing your shield. Your shield drops on the targeted area, and your physical defense decreases based on the value of the equipment. The shield may be picked up immediately, or it will automatically return to your inventory after a certain amount of time. The decreased physical defense will return back to normal once your shield is back in your inventory. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 1: Attack: 216% AoE Attack Ratio: 3 SP: 16
Type: Melee / Attack Cooldown: 14s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 High GuardHigh Guard: Rim Blow Speciality Type: Active * [Rim Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2
Lv6 Rim Blow required High Guard: Umbo Blow Speciality Type: Active * [Umbo Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2
Lv6 Umbo Blow required High Guard
Switch into an active defense stance using your shield. Increases your block.
Level 5: Block +250 Duration 30 sec SP: 37
Type: Melee / Buff Cooldown: 60s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 4
Peltasta |
15 / 15 2 Umbo BlowUmbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow
[Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 15: Attack: 431% AoE Attack Ratio: 2 SP: 75
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 0 / 15 2 Rim BlowRim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Rim Blow
[Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 1: Attack: 244% AoE Attack Ratio: 1 SP: 15
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 15 / 15 Swash BucklingSwash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]
Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied
Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level
Peltasta 2nd Circle required Swash Buckling
Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.
Level 15: Targets 21 Provoke duration 5 sec Increases max. no. of targets by 21 for 35 sec SP: 70
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 0 / 15 GuardianGuardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10%
Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30%
Requires Peltasta Circle 2, Guardian Lv 6 Guardian
Increases your physical and magic defense. Cannot be used with Gung Ho.
Level 1: Physical and magic defense +100% Duration 20 sec SP: 14
Type: Melee / Buff Cooldown: 50s
0 / 10 Shield LobShield Lob: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Lob] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 2nd Circle required Shield Lob: Splash Type: Active * Increases AoE attack ratio of [Shield Lob] by 1 per attribute level * Increases SP consumption by 30%
Peltasta 2nd Circle required Shield Lob
[Physical] - [Strike] Attack an enemy by throwing your shield. Your shield drops on the targeted area, and your physical defense decreases based on the value of the equipment. The shield may be picked up immediately, or it will automatically return to your inventory after a certain amount of time. The decreased physical defense will return back to normal once your shield is back in your inventory. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 1: Attack: 216% AoE Attack Ratio: 3 SP: 16
Type: Melee / Attack Cooldown: 14s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 10 / 10 High GuardHigh Guard: Rim Blow Speciality Type: Active * [Rim Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2
Lv6 Rim Blow required High Guard: Umbo Blow Speciality Type: Active * [Umbo Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2
Lv6 Umbo Blow required High Guard
Switch into an active defense stance using your shield. Increases your block.
Level 10: Block +400 Duration 30 sec SP: 58
Type: Melee / Buff Cooldown: 60s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 0 / 5 2 ButterflyButterfly: Enhance Type: Passive * Increases the damage dealt on an enemy with [Butterfly] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 3rd Circle required Butterfly
[Physical] - [Strike] Use your shield and sword to attack multiple times. When the attack is accurate, adds 100% of shield's physical defense to your physical attack and applies x50 provocation.
Level 1: Attack: 186% x 3 AoE Attack Ratio: 2 SP: 16
Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 2 Umbo ThrustUmbo Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 3rd Circle required Umbo Thrust
[Physical] - [Strike] Heavily strike enemies using the spikes on your shield. Enemies struck by the skill may temporarily lose the effects from their armors. When the attack is accurate, adds 30% of shield's physical defense to your physical attack and applies x50 provocation.
Level 5: Attack: 826% AoE Attack Ratio: 2 SP: 33
Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 0 / 5 LangortLangort: Enhance Type: Passive * Increases the damage dealt on an enemy with [Langort] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 3rd Circle required Langort: Blocking Type: Active * Using [Langort] increases the chance to block enemy attacks by 5% per attribute level * After a successful block, the enemy becomes afflicted with [Silence] for 3 seconds * Increases SP consumption by 10%
Peltasta 3rd Circle required Langort
[Physical] - [Pierce] Block and strike simultaneously by using both a sword and a shield. When the attack is accurate, applies x50 provocation.
Level 1: Attack 106% x 4 SP: 22
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 5
Squire |
5 / 5 ArrestArrest: Slow Type: Active * Applies [Slow] with a 4 seconds duration after [Arrest] ends * Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level * Increases SP consumption by 10%
Squire 1st Circle required Arrest: Defense Weakened Type: Active * Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level. * Increases SP consumption by 20%
Squire 1st Circle required Arrest
Bind all enemies, including boss monsters, to prevent them from moving.
Level 5: Maximum Targets: 6 Duration: 10 seconds SP: 66
Type: Melee / Attack Cooldown: 52s
0 / 5 RepairRepair: Service Type: Active * When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value
Squire 1st Circle required Repair
Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon.
Level 1: Repairs over 1 durability SP: 0
Type: Melee / Attack Cooldown: 60s
0 / 5 Equipment MaintenanceEquipment Maintenance: Increase Weapons Type: Active * Increases the weapon count of [Equipment Maintenance] by 20 per attribute level.
Squire 1st Circle required Equipment Maintenance: Increase Armor Type: Active * Increases the armor count of [Equipment Maintenance] by 20 per attribute level.
Squire 1st Circle required Equipment Maintenance
Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom and shield items only. Shop prices increase when installed in a map with a dungeon.
Level 1: [Skill Lv] + [Equip Lv] * [Grade] = attack increase Attack hits x2750 [Skill Lv] + [[Equip Lv] * [Grade] = defense increase Attacks received x550 Duration 1 hour SP: 0
Type: Melee / Attack Cooldown: 60s
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Rank 6
Squire |
10 / 10 ArrestArrest: Slow Type: Active * Applies [Slow] with a 4 seconds duration after [Arrest] ends * Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level * Increases SP consumption by 10%
Squire 1st Circle required Arrest: Defense Weakened Type: Active * Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level. * Increases SP consumption by 20%
Squire 1st Circle required Arrest
Bind all enemies, including boss monsters, to prevent them from moving.
Level 10: Maximum Targets: 11 Duration: 10 seconds SP: 104
Type: Melee / Attack Cooldown: 52s
0 / 10 RepairRepair: Service Type: Active * When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value
Squire 1st Circle required Repair
Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon.
Level 1: Repairs over 1 durability SP: 0
Type: Melee / Attack Cooldown: 60s
0 / 10 Equipment MaintenanceEquipment Maintenance: Increase Weapons Type: Active * Increases the weapon count of [Equipment Maintenance] by 20 per attribute level.
Squire 1st Circle required Equipment Maintenance: Increase Armor Type: Active * Increases the armor count of [Equipment Maintenance] by 20 per attribute level.
Squire 1st Circle required Equipment Maintenance
Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom and shield items only. Shop prices increase when installed in a map with a dungeon.
Level 1: [Skill Lv] + [Equip Lv] * [Grade] = attack increase Attack hits x2750 [Skill Lv] + [[Equip Lv] * [Grade] = defense increase Attacks received x550 Duration 1 hour SP: 0
Type: Melee / Attack Cooldown: 60s
5 / 5 Base CampBase Camp
Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase.
Level 5: Duration: 3.5 hour(s) Duration of food effects is at least 30 minutes SP: 0
Type: Melee / Attack Cooldown: 0s
0 / 5 Refreshment TableRefreshment Table: Salad Type: Active * Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level
Squire 2nd Circle required Refreshment Table: Sandwich Type: Active * Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level
Squire 2nd Circle required Refreshment Table: Soup Type: Active * Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level
Squire 2nd Circle required Refreshment Table: Yogurt Type: Active * Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level
Squire 2nd Circle required Refreshment Table
Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well.
Level 1: Increases food effectiveness with each skill level SP: 0
Type: Melee / Attack Cooldown: 0s
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Rank 7
Squire |
15 / 15 ArrestArrest: Slow Type: Active * Applies [Slow] with a 4 seconds duration after [Arrest] ends * Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level * Increases SP consumption by 10%
Squire 1st Circle required Arrest: Defense Weakened Type: Active * Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level. * Increases SP consumption by 20%
Squire 1st Circle required Arrest
Bind all enemies, including boss monsters, to prevent them from moving.
Level 15: Maximum Targets: 16 Duration: 10 seconds SP: 142
Type: Melee / Attack Cooldown: 52s
0 / 15 RepairRepair: Service Type: Active * When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value
Squire 1st Circle required Repair
Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon.
Level 1: Repairs over 1 durability SP: 0
Type: Melee / Attack Cooldown: 60s
0 / 15 Equipment MaintenanceEquipment Maintenance: Increase Weapons Type: Active * Increases the weapon count of [Equipment Maintenance] by 20 per attribute level.
Squire 1st Circle required Equipment Maintenance: Increase Armor Type: Active * Increases the armor count of [Equipment Maintenance] by 20 per attribute level.
Squire 1st Circle required Equipment Maintenance
Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom and shield items only. Shop prices increase when installed in a map with a dungeon.
Level 1: [Skill Lv] + [Equip Lv] * [Grade] = attack increase Attack hits x2750 [Skill Lv] + [[Equip Lv] * [Grade] = defense increase Attacks received x550 Duration 1 hour SP: 0
Type: Melee / Attack Cooldown: 60s
5 / 10 Base CampBase Camp
Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase.
Level 5: Duration: 3.5 hour(s) Duration of food effects is at least 30 minutes SP: 0
Type: Melee / Attack Cooldown: 0s
10 / 10 Refreshment TableRefreshment Table: Salad Type: Active * Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level
Squire 2nd Circle required Refreshment Table: Sandwich Type: Active * Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level
Squire 2nd Circle required Refreshment Table: Soup Type: Active * Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level
Squire 2nd Circle required Refreshment Table: Yogurt Type: Active * Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level
Squire 2nd Circle required Refreshment Table
Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well.
Level 10: Increases food effectiveness with each skill level SP: 0
Type: Melee / Attack Cooldown: 0s
0 / 5 Penalty ReductionPenalty Reduction
Reduces the penalty from incapable of combat.
Level 1: Equipment Durability Penalty: -2% Consumed Silver Penalty: -0.4% Gem, Monster Card and Blessed Gem Penalty: -15% SP: 48
Type: Melee / Attack Cooldown: 900s
0 / 5 3 Deadly ComboDeadly Combo: Enhance Type: Passive * Increases the damage dealt on an enemy with [Deadly Combo] by 0.5% per attribute level * +10% added damage at maximum level
Squire 3rd Circle required Deadly Combo
[Physical] - [Slash] Slashes multiple times to the front.
Level 1: Attack: 178% x 3 AoE Attack Ratio: 3 SP: 40
Type: Melee / Attack Cooldown: 13s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact |
Rank 8
Murmillo |
1 / 1 Cassis CristaEnhanced Peltasta Shield Attack Type: Passive * While equipped with Cassis Crista, increases Rim Blow, Umbo Blow, Shield Lob and Umbo Thrust skill attack damage by 15% per attribute level
Murmillo 1st Circle Required Enhanced Rodelero Shield Attack Type: Passive * While equipped with Cassis Crista, increases skill damage for Shield Charge, Targe Smash, Shield Push, Shield Shove and Shield Bash by 15% per attribute level
Murmillo 1st Circle Required Repeated Hits Attack Boost Type: Passive * While equipped with Cassis Crista, increases skill attack damage for Butterfly and Shooting Star by 10% per attribute level
Murmillo 1st Circle Required Enhanced Hoplite Shield Attack Type: Passive * While equipped with Cassis Crista, increases skill attack damage for Synchro Thrusting by 15% per attribute level
Murmillo 1st Circle Required Cassis Crista
Murmillo wears the Cassis Crista and prepares for the battle. Once the helmet is equipped, Murmillo skills can be used and the chance to avoid enemy missile or magic attacks increases, while the chance to evade melee attacks decreases. Use the skill again to unequip the helmet.
Level 1: Maximum Level: 1 SP: 0
Type: Melee / Buff Cooldown: 1s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand 0 / 5 Frenzied SlashFrenzied Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Frenzied Slash] by 0.5% per attribute level * +10% added damage at maximum level
Murmillo 1st Circle Required Frenzied Slash
[Physical] - [Slash] Perform a large leap forwards and strike foes on the ground. Enemies hit are temporarily stunned.
Level 1: Attack: 843% Number of Targets: 5 Able to use while wearing the helmet SP: 58
Type: Melee / Attack Cooldown: 27s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand 5 / 5 2 Evade ThrustEvade Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Evade Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Murmillo 1st Circle Required Evade Thrust: Bleed Type: Active * [Evade Thrust] gains 2% chance of afflicting the enemy with [Bleeding] for 25 seconds * Bleed damage is proportional to the character's STR * Increases SP consumption by 10%
Murmillo 1st Circle Required Evade Thrust
[Physical] - [Pierce] Lunges the sword at the enemy's neck while defending one's self behind the shield.
Level 5: Attack: 1321% AoE Attack Ratio: 2 Able to use while wearing the helmet SP: 77
Type: Melee / Attack Cooldown: 18s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 0 / 5 2 HeadbuttHeadbutt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headbutt] by 0.5% per attribute level * +10% added damage at maximum level
Murmillo 1st Circle Required Headbutt: Additional Damage Type: Active * Enemies hit by [Headbutt] become vulnerable to [Strike] attacks for 10 seconds * Increases additional damage by 6% per attribute level * Increases SP consumption by 10%
Murmillo 1st Circle Required Headbutt
[Physical] - [Strike] Headbutt the target and turn the target around. There is a chance for enemies getting stunned and if you are not equipped with a helmet, you might too.
Level 1: Attack: 811% [Stun]Duration: 3 seconds SP: 54
Type: Melee / Attack Cooldown: 21s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand 0 / 5 3 Scutum HitScutum Hit: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scutum Hit] by 0.5% per attribute level * +10% added damage at maximum level
Murmillo 1st Circle Required Scutum Hit: Stun Type: Active * Enemies hit by [Scutum Hit] have a 5% chance per attribute level to become afflicted with [Stun] for 2 seconds * [Stun] chance increases by 3% per attribute level * Increases SP consumption by 10%
Murmillo 1st Circle Required Scutum Hit: Wide Area Attack Type: Active * Increases Scutum Hit AoE attack ratio by 2x * Increases SP consumption by 10%
Murmillo 2nd Circle Required Scutum Hit
[Physical] - [Strike] Swings the shield to attack enemies in front. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: Attack: 1008% AoE Attack Ratio: 3 SP: 54
Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
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