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Jade (F) - DoTter
Created by Anonymous on Mar 24th 2016.
This is a private build.
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Rank 1
Archer (Circle 1) |
5 / 5 Video Swift Step: Critical Rate Type: Active Increases your critical rate by 5% per attribute level when [Swift Step] is active. Archer 2nd Circle required Swift Step: Including Party Members Type: Active Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.) Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Physical Defense: -5 Evasion: +10% Duration: 30 seconds SP: 19 Type: Melee / Buff Cooldown: 36 seconds 5 / 5 O Video Multi Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level. Archer 1st Circle required Multi Shot: Critical Type: Active Increases the critical chance of [Multi Shot] by 1.5% per attribute level. Archer 1st Circle required Multi Shot: Quick Charging Type: Active Decreases the charging time of [Multi Shot] by half. Archer 2nd Circle required Multi Shot [Missile] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 98 Attribute Damage: 0% Fires 6 times SP: 16 Type: Missile / Attack Cooldown: 14 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 5 / 5 Video Oblique Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level. Archer 1st Circle required Oblique Shot: Slow Type: Active Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds. Archer 1st Circle required Oblique Shot [Missile] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 5: Attack: 201 Attribute Damage: 0% Bounced Arrow Attack: 85% SP: 14 Type: Missile / Attack Cooldown: 0 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon |
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Rank 2
Archer (Circle 2) |
10 / 10 Video Swift Step: Critical Rate Type: Active Increases your critical rate by 5% per attribute level when [Swift Step] is active. Archer 2nd Circle required Swift Step: Including Party Members Type: Active Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.) Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Physical Defense: -1 Evasion: +15% Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 36 seconds 10 / 10 O Video Multi Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level. Archer 1st Circle required Multi Shot: Critical Type: Active Increases the critical chance of [Multi Shot] by 1.5% per attribute level. Archer 1st Circle required Multi Shot: Quick Charging Type: Active Decreases the charging time of [Multi Shot] by half. Archer 2nd Circle required Multi Shot [Missile] Quickly fires a number of arrows at a targeted area. Level 10: Attack: 161 Attribute Damage: 0% Fires 11 times SP: 26 Type: Missile / Attack Cooldown: 14 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 10 / 10 Video Oblique Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level. Archer 1st Circle required Oblique Shot: Slow Type: Active Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds. Archer 1st Circle required Oblique Shot [Missile] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 10: Attack: 324 Attribute Damage: 0% Bounced Arrow Attack: 90% SP: 22 Type: Missile / Attack Cooldown: 0 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon |
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Rank 3
Hunter (Circle 1) |
3 / 5 O Video Coursing: Mental Breakdown Type: Active Decreases the magic defense of an enemy by affected by [Coursing] by 10 per attribute level. Hunter 1st Circle required Coursing: Enhance Type: Passive Increases the damage dealt on an enemy with [Coursing] by 1% per attribute level. Hunter 1st Circle required Coursing [Physical] Your companion holds on to a target. Decreases a target's physical defense and attacks against the target will have an increased critical chance. Level 3: Attack: 192 Attribute Damage: 0% Physical Defense: -24 Additional Critical Chance: 40% Duration: 11 seconds SP: 32 Type: Melee / Attack Cooldown: 9 seconds 2 / 5 O Video Snatching: Airborne Enemy Damage Type: Active Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level. Hunter 1st Circle required Snatching: Enhance Type: Passive Increases the damage dealt on an enemy with [Snatching] by 1% per attribute level. Hunter 1st Circle required Snatching [Physical] Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding]. Level 2: Attack: 175 Attribute Damage: 0% Duration: 4 seconds SP: 29 Type: Melee / Attack Cooldown: 15 seconds 5 / 5 Video Praise: Movement Speed Type: Active Increases the movement speed of your companion from [Praise] by 1 per attribute level. Hunter 1st Circle required Praise Increases attack, accuracy and critical rate of your companion for a given duration. Level 5: Companion Attack: +45 Companion Accuracy: +45 Companion Critical Rate: +45 Duration: 100 seconds Maximum Level: 5 SP: 46 Type: Melee / Attack Cooldown: 90 seconds 5 / 5 Video Rush Dog: Stun Type: Active Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 seconds. Hunter 1st Circle required Rush Dog: Enhance Type: Passive Increases the damage dealt on an enemy with [Rush Dog] by 1% per attribute level. Hunter 1st Circle required Rush Dog [Physical] Order your companion to charge and attack an enemy. Level 5: Attack: 150% + 810 Attribute Damage: 0% SP: 36 Type: Melee / Attack Cooldown: 5 seconds |
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Rank 4
Wugushi (Circle 1) |
1 / 5 Video Detoxify: Poison Immunity Type: Active Player detoxified by [Detoxify] becomes immune to poison for 4 seconds per attribute level. Wugushi 1st Circle required Detoxify Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead. Level 1: Duration: -3 seconds Consumes 10 Poison Pot Poison SP: 34 Type: Melee / Attack Cooldown: 9 seconds 3 / 5 Video Needle Blow: Enhance Type: Passive Increases the damage dealt on an enemy with [Needle Blow] by 1% per attribute level. Wugushi 1st Circle required Needle Blow [Missile] - [Poison] Blows a toxic arrow that inflicts damage over a long period of time. Level 3: Attack: 368 Attribute Damage: 0% [Poison] Duration: 8 seconds Consumes 5 Poison Pot Poison SP: 45 Type: Missile / Attack Cooldown: 20 seconds Element: 1 / 1 Video Bewitch Inflicts confusion on a poisoned enemy. Level 1: [Confusion] Duration: 10 seconds Applies a maximum of 3 times Consumes 4 Poison Pots SP: 32 Type: Melee / Attack Cooldown: 27 seconds 5 / 5 Video Wugong Gu: Enhance Type: Passive Increases the damage dealt on an enemy with [Wugong Gu] by 1% per attribute level. Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active Increases the infection duration from [Wugong Gu] on an infected target by 1 second per attribute level. Wugushi 1st Circle required Wugong Gu [Missile] - [Poison] Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked. Level 5: Attack: 658 Attribute Damage: 0% [Poison] Duration: 10 seconds Consumes 7 Poison Pot Poison SP: 58 Type: Missile / Attack Cooldown: 25 seconds Element: 5 / 5 Zhendu: Decreased Poison Resistance Type: Active Decreases the poison resistance of enemies affected by [Zhendu] by 7 per attribute level. Wugushi 1st Circle required Zhendu Applies a poison once to the weapon of you and your party members for the next attack. Level 5: Duration: 30 seconds Zhendu Duration: 15 seconds Consumes 8 Poison Pot Poison SP: 62 Type: Melee / Attack Cooldown: 30 seconds |
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Rank 5
Wugushi (Circle 2) |
10 / 10 Video Wugong Gu: Enhance Type: Passive Increases the damage dealt on an enemy with [Wugong Gu] by 1% per attribute level. Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active Increases the infection duration from [Wugong Gu] on an infected target by 1 second per attribute level. Wugushi 1st Circle required Wugong Gu [Missile] - [Poison] Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked. Level 10: Attack: 1102 Attribute Damage: 0% [Poison] Duration: 15 seconds Consumes 7 Poison Pot Poison SP: 84 Type: Missile / Attack Cooldown: 25 seconds Element: 10 / 10 Zhendu: Decreased Poison Resistance Type: Active Decreases the poison resistance of enemies affected by [Zhendu] by 7 per attribute level. Wugushi 1st Circle required Zhendu Applies a poison once to the weapon of you and your party members for the next attack. Level 10: Duration: 30 seconds Zhendu Duration: 25 seconds Consumes 8 Poison Pot Poison SP: 90 Type: Melee / Attack Cooldown: 30 seconds 5 / 5 Video Throw Gu Pot: Enhance Type: Passive Increases the damage dealt on an enemy with [Throw Gu Pot] by 1% per attribute level. Wugushi 2nd Circle required Throw Gu Pot: Residual Poison Type: Active Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot]. Wugushi 2nd Circle required Throw Gu Pot [Physical] - [Poison] Create a poison puddle by throwing a pot filled with poison. Any enemy who come into contact with the puddle is poisoned. Level 5: Attack: 781 Attribute Damage: 0% Duration: 6 seconds Consumes 23 Poison Pot Poison SP: 59 Type: Melee / Attack Cooldown: 35 seconds Element: |
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Rank 6
Fletcher (Circle 1) |
5 / 5 Video Broadhead: Enhance Type: Passive Increases the damage dealt on an enemy with [Broadhead] by 1% per attribute level. Fletcher 1st Circle required Broadhead [Missile] Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit. Level 5: Attack: 925 Attribute Damage: 0% Bleeding Duration: 7.5 seconds Consumes 1 Broadhead Arrow SP: 38 Type: Missile / Attack Cooldown: 10 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 1 / 5 Video Bodkin Point: Enhance Type: Passive Increases the damage dealt on an enemy with [Bodkin Point] by 1% per attribute level. Fletcher 1st Circle required Bodkin Point: Decreased Defense Type: Active Further decreases an enemy's physical defense by 1% per attribute level when attacked by [Bodkin Point]. Fletcher 1st Circle required Bodkin Point [Missile] Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic. Level 1: Attack: 564 Attribute Damage: 0% Physical Defense: -5% Removes Reflect Shield Consumes 1 Bodkin Arrow SP: 25 Type: Missile / Attack Cooldown: 0 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 4 / 5 Video Barbed Arrow: Enhance Type: Passive Increases the damage dealt on an enemy with [Barbed Arrow] by 1% per attribute level. Fletcher 1st Circle required Barbed Arrow [Missile] Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type. Level 4: Attack: 941 Attribute Damage: 0% Cloth armor-type Targets: 3 hits Leather armor-type Targets: 2 hits Plate armor-Type targets: 1 hit Ghost armor-type targets: Nullifies Consumes 1 Barbed Arrow SP: 37 Type: Missile / Attack Cooldown: 0 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 5 / 5 O Video Crossfire: Enhance Type: Passive Increases the damage dealt on an enemy with [Crossfire] by 1% per attribute level. Fletcher 1st Circle required Crossfire: Burn Type: Active [Crossfire] gets a 10% chance per level of inflicting [Burn] on targets for 6 seconds. Burn damage is proportional to the character's physical attack. Fletcher 1st Circle required Crossfire [Missile] Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion. Level 5: Attack: 921 Attribute Damage: 0% Explosion Attack: 100% Consumes 1 Hail Mary Arrow SP: 45 Type: Missile / Attack Cooldown: 0 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon |
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Rank 7
Fletcher (Circle 2) |
10 / 10 Video Broadhead: Enhance Type: Passive Increases the damage dealt on an enemy with [Broadhead] by 1% per attribute level. Fletcher 1st Circle required Broadhead [Missile] Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit. Level 10: Attack: 1494 Attribute Damage: 0% Bleeding Duration: 10 seconds Consumes 1 Broadhead Arrow SP: 58 Type: Missile / Attack Cooldown: 10 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 10 / 10 O Video Crossfire: Enhance Type: Passive Increases the damage dealt on an enemy with [Crossfire] by 1% per attribute level. Fletcher 1st Circle required Crossfire: Burn Type: Active [Crossfire] gets a 10% chance per level of inflicting [Burn] on targets for 6 seconds. Burn damage is proportional to the character's physical attack. Fletcher 1st Circle required Crossfire [Missile] Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion. Level 10: Attack: 1480 Attribute Damage: 0% Explosion Attack: 125% Consumes 1 Hail Mary Arrow SP: 68 Type: Missile / Attack Cooldown: 0 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 5 / 5 Video Magic Arrow: Enhance Type: Passive Increases the damage dealt on an enemy with [Magic Arrow] by 1% per attribute level. Fletcher 2nd Circle required Magic Arrow: Silence Type: Active Enemies hit by the flames [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level. Fletcher 2nd Circle required Magic Arrow [Missile] Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area. Level 5: Attack: 684 Attribute Damage: 0% Duration: 10 seconds Attack Count: 15 Consumes 1 Magic Arrow SP: 48 Type: Missile / Attack Cooldown: 5 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon |
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