highlander fencer
Created by Anonymous on Mar 21st 2016.
This is a private build.
0
Rank 1
Swordsman |
1 / 5 5 Video Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10% Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10% Swordsman 2nd Circle required Thrust [Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack. Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9 Type: Melee / Attack Cooldown: 10s 1 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9 Type: Melee / Attack Cooldown: 6s 5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s 3 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 3: Duration: 17 seconds SP: 46 Type: Melee / Buff Cooldown: 39s |
Rank 2
Highlander |
5 / 5 2 Cartar Stroke: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cartar Stroke] by 0.5% per attribute level * +10% added damage at maximum level Highlander 1st Circle required Cartar Stroke: Increased Knockback Type: Active * Increases the knockback power of [Cartar Stroke] by 50 per attribute level * increases SP consumption by 20% Highlander 1st Circle required Cartar Stroke: Collision Damage Type: Active * Deals additional damage equal to 50% of your physical attack to enemies knocked back by [Cartar Stroke] * Increases SP consumption by 10% Lv3 Cartar Stroke required Cartar Stroke: Remove Knockback Type: Active * [Cartar Stroke] no longer knocks enemies back * Only applies if attribute is set to ON * Increases SP consumption by 10% Highlander 1st Circle required Cartar Stroke [Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground. Level 5: Attack: 129% x 4 Casting Time: 0.5 seconds AoE Attack Ratio: 1 SP: 34 Type: Melee / Attack Cooldown: 21s 5 / 5 Crown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level * +10% added damage at maximum level Highlander 1st Circle required Crown: Reduce Type: Active * Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level * Increases SP consumption by 10% Highlander 1st Circle required Crown [Physical] - [Strike] Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR. Level 5: Attack: 443% [Shock] Duration: 13 seconds AoE Attack Ratio: 0 SP: 37 Type: Melee / Attack Cooldown: 30s 5 / 5 Cross Guard: Enhance Type: Passive * Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level Lv3 Cross Guard required Cross Guard: Extend Stagger Type: Active * Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level * Increases SP consumption by 10% Highlander 1st Circle required Cross Guard Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks. Level 5: Block: +250 SP: 28 Type: Melee / Attack Cooldown: 0s Required Stance: TwoHandSword |
Rank 3
Highlander |
5 / 5 Moulinet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Moulinet] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Moulinet: Critical Type: Active * Increases critical chance of [Moulinet] by 12% per attribute level * Increases SP consumption by 10% Highlander 2nd Circle required Moulinet [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Inflict damage on enemies by swinging your sword around to create continuous attacks. Deals Double Damage to enemies under Crown effects. Level 5: Attack 125% x 5 AoE Attack Ratio 1 SP: 42 Type: Melee / Attack Cooldown: 35s 5 / 5 5 Skyliner: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Skyliner [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Slash the enemy sideways. Inflicts additional damage on enemies affected by [Bleeding]. Level 5: Attack: 263% x 2 AoE Attack Ratio: 1 SP: 17 Type: Melee / Attack Cooldown: 15s 5 / 5 2 Crosscut: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crosscut] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Crosscut [Physical] - [Slash] Charge towards an enemy and cut a cross on their body, afflicting [Bleeding]. Level 5: Attack: 290% x 2 AoE Attack Ratio: 1 SP: 19 Type: Melee / Attack Cooldown: 28s |
Rank 4
Highlander |
10 / 10 Moulinet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Moulinet] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Moulinet: Critical Type: Active * Increases critical chance of [Moulinet] by 12% per attribute level * Increases SP consumption by 10% Highlander 2nd Circle required Moulinet [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Inflict damage on enemies by swinging your sword around to create continuous attacks. Deals Double Damage to enemies under Crown effects. Level 10: Attack 160% x 5 AoE Attack Ratio 1 SP: 67 Type: Melee / Attack Cooldown: 35s 10 / 10 5 Skyliner: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Skyliner [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Slash the enemy sideways. Inflicts additional damage on enemies affected by [Bleeding]. Level 10: Attack: 335% x 2 AoE Attack Ratio: 1 SP: 27 Type: Melee / Attack Cooldown: 15s 8 / 10 2 Crosscut: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crosscut] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Crosscut [Physical] - [Slash] Charge towards an enemy and cut a cross on their body, afflicting [Bleeding]. Level 8: Attack: 338% x 2 AoE Attack Ratio: 1 SP: 26 Type: Melee / Attack Cooldown: 28s 1 / 5 Skull Swing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skull Swing] by 0.5% per attribute level * +10% added damage at maximum level Highlander 3rd Circle required Skull Swing: No Jump Type: Active * Enemies cannot jump when attacked with [Skull Swing] Highlander 3rd Circle required Skull Swing: Remove Knockback Type: Active * Removes knockback effect from [Skull Swing] * Only applies if attribute is set to ON * Increases SP consumption by 10% Highlander 3rd Circle required Skull Swing [Physical] - [Strike] Strike and push an enemy sidewards using the side of your sword. The enemy becomes afflicted with [Armor Break]. Level 1: Attack: 670% AoE Attack Ratio: 1 SP: 21 Type: Melee / Attack Cooldown: 40s 1 / 5 2 Vertical Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Vertical Slash] by 0.5% per attribute level * +10% added damage at maximum level Highlander 3rd Circle required Vertical Slash [Physical] - [Slash] Attack with a descending vertical slash. Deals additional damage on medium and large-type enemies according to how much their defense has been decreased by [Skull Swing]. An additional bonus damage will be applied depending on the amount of harmful effect that have been applied to the enemy. Level 1: Attack: 558% AoE Attack Ratio: 1 SP: 9 Type: Melee / Attack Cooldown: 25s |
Rank 5
Corsair |
1 / 5 Jolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10% Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks. Level 1: Flag Duration: 35 seconds Missile Attack Damage: +15% Fever Duration: 10 seconds SP: 36 Type: Melee / Attack Cooldown: 35s 5 / 5 Iron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard] Corsair 1st Circle required Iron Hook Capture enemies with a hook. Level 5: Capture Time: 9 seconds SP: 59 Type: Melee / Attack Cooldown: 25s 3 / 5 Keel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10% Corsair 1st Circle required Keel Hauling [Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled. Level 3: Attack: 894% x 2 SP: 44 Type: Melee / Attack Cooldown: 25s 5 / 5 3 Dust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Dust Devil [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 5: Attack: 236% x 3 SP: 54 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 6
Fencer |
5 / 5 Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Lunge [Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks. Level 5: Attack: 181% x 4 Evasion Rate: +150 Duration: 4 seconds SP: 61 Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 2 / 5 2 Sept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Sept Etoiles [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 2: Attack: 130% x 8 SP: 58 Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 3 / 5 Attaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Attaque Coquille [Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks. Level 3: Attack: 590% Duration: 7 seconds SP: 53 Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 5 Flanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Flanconnade [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack. Level 5: Attack: 245% x 2 SP: 69 Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 7
Fencer |
10 / 10 Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Lunge [Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks. Level 10: Attack: 222% x 4 Evasion Rate: +250 Duration: 4 seconds SP: 93 Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 6 / 10 2 Sept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Sept Etoiles [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 6: Attack: 158% x 8 SP: 105 Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 5 Attaque Composee: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level * +10% added damage at maximum level Fencer 2nd Circle required Attaque Composee [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 5: Attack: 320% x 2 SP: 80 Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 5 Preparation Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage. Level 1: Maximum Duration: 4 seconds +55% Block during skill duration Duration: 15 seconds SP: 55 Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Advertisement
Comments (0)