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Escudeiro Definitivo "Pure-Silver" [DPS | One-Hand Spear & Shield] V 1.2 - Trade of Sa

Created by blodyr.ferrielve on Mar 28th 2016.
This is a public build.
0
Visitem nossa página para mais guias de como fazer Silver no game.

www.tradeofsavior.com
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Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases damage dealt with [Thrust] by 0.5% per attribute level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack 139
AoE Attack Ratio 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases damage dealt on an enemy with [Bash] by 0.5% per attribute level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack 164
AoE Attack Ratio 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
5 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 5:
Physical Damage: +18
Physical Defense: -9
Duration: 85 seconds
SP: 19

Type: Melee / Buff
Cooldown: 40s
5 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 10
Duration: 45 seconds
SP: 24

Type: Melee / Buff
Cooldown: 20s
5 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants a high resistance to being affected by knockback, knockdown or staggered. Also, increases the chance to resist abnormalities.

Level 5:
Duration: 19 seconds
SP: 59

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 1
Peltasta
5 / 5
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases damage with [Rim Blow] by 0.5% per attribute level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block.

Level 5:
Attack 297
AoE Attack Ratio 2
SP: 33

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 5
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases damage with [Rim Blow] by 0.5% per attribute level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies.

Level 1:
Attack 244
AoE Attack Ratio 1
SP: 15

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
Swash Buckling
Peltasta1
Swash Buckling: Maximum HP
Type: Active
* Increases character's maximum HP by 5% per attribute level when [Swash Buckling] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
스워시 버클링: 프로보크 특화
Type: Active
* 스킬 [스워시 버클링] 효과가 특성 레벨당 10%증가
* [프로보크] 특성의 효과가 특성 레벨당 10% 추가 증가

Peltasta 3rd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you.

Level 5:
Targets: 11
Maximum Provocation: +10 for 30 seconds
SP: 34

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
5 / 5
Guardian
Peltasta23
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian

Increases your defense while decreasing your attack. Cannot be used with Gung Ho.

Level 5:
Physical Defense: +25%
Physical Attack: -5%
Duration: 85 seconds
SP: 28

Type: Melee / Buff
Cooldown: 40s
Rank 3
circle 1
Hoplite
5 / 5
Stabbing
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
* Increases damage dealt with [Stabbing] by 0.5% per attribute level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear.

Level 5:
Attack 117% x 15
AoE Attack Ratio 1
SP: 44

Type: Melee / Attack
Cooldown: 25s
5 / 5
Pierce
Hoplite14 Hoplite3
Pierce: Enhance
Type: Passive
* Increases damage dealt with [Pierce] by 0.5% per attribute level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 5:
Attack: 277
Medium target 2 attacks
Large target 3 attacks
SP: 40

Type: Melee / Attack
Cooldown: 30s
5 / 5
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
"* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%"

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 5:
치명타 발생 100 증가
블록 100 증가
회피 75 감소
지속시간 45초
SP: 48

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 5
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases damage dealt with [Synchro Thrusting] by 0.5% per attribute level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 1:
Attack 330%

AoE Attack Ratio 1
SP: 24

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
Rank 4
circle 2
Hoplite
8 / 10
Stabbing
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
* Increases damage dealt with [Stabbing] by 0.5% per attribute level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear.

Level 8:
Attack 133% x 15
AoE Attack Ratio 1
SP: 60

Type: Melee / Attack
Cooldown: 25s
10 / 10
Pierce
Hoplite14 Hoplite2 Hoplite3
Pierce: Enhance
Type: Passive
* Increases damage dealt with [Pierce] by 0.5% per attribute level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 10:
Attack: 339
Medium target 2 attacks
Large target 3 attacks
SP: 63

Type: Melee / Attack
Cooldown: 30s
10 / 10
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
"* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%"

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 10:
치명타 발생 150 증가
블록 175 증가
회피 150 감소
지속시간 60초
SP: 77

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 10
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases damage dealt with [Synchro Thrusting] by 0.5% per attribute level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 1:
Attack 330%

AoE Attack Ratio 1
SP: 24

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
1 / 5
3
Long Stride
Hoplite12
Long Stride: Enhance
Type: Passive
* Increases damage dealt with [Long Stride] by 0.5% per attribute level

Hoplite 2nd Circle required
Long Stride

[Physical] - [Pierce]
Inflicts damage to an enemy by jumping to your designated location.

Level 1:
Attack: 415%
Target 5
SP: 28

Type: Melee / Attack
Cooldown: 49s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol
1 / 5
2
Spear Lunge
Hoplite26
Spear Lunge: Enhance
Type: Passive
* Increases damage dealt with [Spear Lunge] by 0.5% per attribute level

Hoplite 2nd Circle required
Spear Lunge

[Physical] - [Pierce]
Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks.

Level 1:
Attack: 478%
Duration 6 seconds
SP: 16

Type: Melee / Attack
Cooldown: 24s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
Rank 5
circle 1
Squire
0 / 5
Arrest
Squire1 Squire9
Arrest: Slow
Type: Active
* Applies [Slow] with a 4 seconds duration after [Arrest] ends
* Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level
* Increases SP consumption by 10%

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
* Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level.
* Increases SP consumption by 20%

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.

Level 1:
Maximum Targets: 2
Duration: 10 seconds
SP: 36

Type: Melee / Attack
Cooldown: 52s
5 / 5
Repair
Squire10
Repair: Service
Type: Active
* When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value

Squire 1st Circle required
Repair

Open a shop to repair damaged equipment. It is possible for repaired equipment to exceed its maximum durability.

Level 5:
Repairs over 5 durability
SP: 0

Type: Melee / Attack
Cooldown: 60s
5 / 5
Weapon Maintenance
Squire3
Weapon Maintenance: Increased Count
Type: Active
* Increases count of [Weapon Maintenance] by 20 per attribute level

Lv3 Weapon Maintenance required
Weapon Maintenance

Opens a shop to temper weapons and temporarily increase the attack power of a weapon.

Level 5:
Increases attack equal to [Skill Level+1]x[Number of Weapon Stars]
Attack Count: 3750
Duration: 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60s
5 / 5
Armor Maintenance
Squire4
Armor Maintenance: Increased Count
Type: Active
* Increases count of [Armor Maintenance] by 5 per attribute level

Lv3 Armor Maintenance required
Armor Maintenance

Opens a shop to temper armor and temporarily increase defense. Repairs tops, bottoms and shields.

Level 5:
Increases defense equal to [Skill Level+1]x[Number of Weapon Stars]
Shoot: 750
Duration: 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60s
Rank 6
circle 2
Squire
0 / 10
Arrest
Squire1 Squire9
Arrest: Slow
Type: Active
* Applies [Slow] with a 4 seconds duration after [Arrest] ends
* Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level
* Increases SP consumption by 10%

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
* Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level.
* Increases SP consumption by 20%

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.

Level 1:
Maximum Targets: 2
Duration: 10 seconds
SP: 36

Type: Melee / Attack
Cooldown: 52s
10 / 10
Repair
Squire10
Repair: Service
Type: Active
* When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value

Squire 1st Circle required
Repair

Open a shop to repair damaged equipment. It is possible for repaired equipment to exceed its maximum durability.

Level 10:
Repairs over 10 durability
SP: 0

Type: Melee / Attack
Cooldown: 60s
10 / 10
Weapon Maintenance
Squire3
Weapon Maintenance: Increased Count
Type: Active
* Increases count of [Weapon Maintenance] by 20 per attribute level

Lv3 Weapon Maintenance required
Weapon Maintenance

Opens a shop to temper weapons and temporarily increase the attack power of a weapon.

Level 10:
Increases attack equal to [Skill Level+1]x[Number of Weapon Stars]
Attack Count: 5000
Duration: 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60s
10 / 10
Armor Maintenance
Squire4
Armor Maintenance: Increased Count
Type: Active
* Increases count of [Armor Maintenance] by 5 per attribute level

Lv3 Armor Maintenance required
Armor Maintenance

Opens a shop to temper armor and temporarily increase defense. Repairs tops, bottoms and shields.

Level 10:
Increases defense equal to [Skill Level+1]x[Number of Weapon Stars]
Shoot: 1000
Duration: 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60s
0 / 5
Base Camp
Base Camp

Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase.

Level 1:
Duration: 1.5 hours
Duration of the food effects is at least 30 minutes
SP: 0

Type: Melee / Attack
Cooldown: 0s
0 / 5
Refreshment Table
Squire5 Squire6 Squire7 Squire8
Refreshment Table: Salad
Type: Active
* Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Sandwich
Type: Active
* Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Soup
Type: Active
* Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Yogurt
Type: Active
* Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table

Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well.

Level 1:
Increases the food effectivenes by skill level
SP: 0

Type: Melee / Attack
Cooldown: 0s
Rank 7
circle 3
Squire
0 / 15
Arrest
Squire1 Squire9
Arrest: Slow
Type: Active
* Applies [Slow] with a 4 seconds duration after [Arrest] ends
* Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level
* Increases SP consumption by 10%

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
* Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level.
* Increases SP consumption by 20%

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.

Level 1:
Maximum Targets: 2
Duration: 10 seconds
SP: 36

Type: Melee / Attack
Cooldown: 52s
15 / 15
Repair
Squire10
Repair: Service
Type: Active
* When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value

Squire 1st Circle required
Repair

Open a shop to repair damaged equipment. It is possible for repaired equipment to exceed its maximum durability.

Level 15:
Repairs over 15 durability
SP: 0

Type: Melee / Attack
Cooldown: 60s
15 / 15
Weapon Maintenance
Squire3
Weapon Maintenance: Increased Count
Type: Active
* Increases count of [Weapon Maintenance] by 20 per attribute level

Lv3 Weapon Maintenance required
Weapon Maintenance

Opens a shop to temper weapons and temporarily increase the attack power of a weapon.

Level 15:
Increases attack equal to [Skill Level+1]x[Number of Weapon Stars]
Attack Count: 6250
Duration: 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60s
15 / 15
Armor Maintenance
Squire4
Armor Maintenance: Increased Count
Type: Active
* Increases count of [Armor Maintenance] by 5 per attribute level

Lv3 Armor Maintenance required
Armor Maintenance

Opens a shop to temper armor and temporarily increase defense. Repairs tops, bottoms and shields.

Level 15:
Increases defense equal to [Skill Level+1]x[Number of Weapon Stars]
Shoot: 1250
Duration: 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60s
0 / 10
Base Camp
Base Camp

Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase.

Level 1:
Duration: 1.5 hours
Duration of the food effects is at least 30 minutes
SP: 0

Type: Melee / Attack
Cooldown: 0s
0 / 10
Refreshment Table
Squire5 Squire6 Squire7 Squire8
Refreshment Table: Salad
Type: Active
* Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Sandwich
Type: Active
* Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Soup
Type: Active
* Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Yogurt
Type: Active
* Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table

Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well.

Level 1:
Increases the food effectivenes by skill level
SP: 0

Type: Melee / Attack
Cooldown: 0s
0 / 5
Penalty Reduction
Penalty Reduction

Reduces the penalty from incapable of combat.

Level 1:
Equipment Durability Penalty: -2%
Consumed Silver Penalty: -0.4%
Gem, Monster Card and Blessed Gem Penalty: -15%
SP: 48

Type: Melee / Attack
Cooldown: 900s
0 / 5
3
Deadly Combo
Squire11
Deadly Combo: Enhance
Type: Passive
* Increases damage dealt with [Deadly Combo] by 0.5% per attribute level

Squire 3rd Circle required
Deadly Combo

[Physical] - [Slash]
Slashes multiple times to the front.

Level 1:
Attack 178% x 3
AoE Attack Ratio 3
SP: 40

Type: Melee / Attack
Cooldown: 13s
Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact
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