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Escudeiro Definitivo "Pure-Silver" [DPS | One-Hand Spear & Shield] V 1.2 - Trade of Sa

Created by blodyr.ferrielve on Mar 28th 2016.
This is a public build.
0
Visitem nossa página para mais guias de como fazer Silver no game.

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Rank 1
circle 1
Swordsman
0 / 5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Thrust] by 1% per attribute level.

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
Activates consecutive attacks when using [Thrust] by 1% chance per attribute level.

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]. Bleeding damage is proportional to the character's STR.

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.
SP: 6

Type: Melee / Attack
Cooldown: 0 seconds
0 / 5
3
Bash
Video
Swordman1 Blow
Bash: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Bash] by 1% per attribute level.

Swordsman 1st Circle required
Bash: Specialty
Type: Passive
Increases the damage dealt with [Bash] by 28 per attribute level.

Swordsman 3rd Circle required
Bash: Splash
Type: Active
Increases the AoE Attack Ratio of [Bash] by 1 per attribute level.

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
Enemies hit by [Bash] are knocked down.

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.
SP: 6

Type: Melee / Attack
Cooldown: 6 seconds
5 / 5
Gung Ho
Video
Swordman13
Gung Ho: Enhance
Type: Passive
Amplifies the physical damage increase effect and the decreased defense effect of [Gung Ho] by 1 per attribute level.

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 5:
Physical Damage: +20
Physical Defense: -4
Duration: 85 seconds
SP: 12

Type: Melee / Buff
Cooldown: 40 seconds
5 / 5
Concentrate
Video
Swordman14
Concentrate: Enhance
Type: Passive
Increases the additional damage of [Concentrate] by 2 per attribute level.

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 11
Duration: 45 seconds
SP: 16

Type: Melee / Buff
Cooldown: 20 seconds
5 / 5
Pain Barrier
Video
Pain Barrier: Duration
Type: Active
Increases [Pain Barrier] duration for 5 seconds.

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants a high resistance to being affected by knockback, knockdown or staggered. Also, increases the chance to resist abnormalities.

Level 5:
Duration: 19 seconds
SP: 40

Type: Melee / Buff
Cooldown: 39 seconds
Rank 2
circle 1
Peltasta
5 / 5
2
Umbo Blow
Video
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Umbo Blow] by 1% per attribute level.

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds.

Peltasta 1st Circle required
[Umbo Blow]: Add Knockdown
Type: Active
Enemies hit by [Umbo Blow] will fall down, increases the knockdown power by 40 per attribute level.

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block.

Level 5:
Attack: 231
Attribute Damage: 0%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 12 seconds
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 5
2
Rim Blow
Video
Peltasta11
Rim Blow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Rim Blow] by 1% per attribute level.

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies.
SP: 11

Type: Melee / Attack
Cooldown: 12 seconds
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
Swash Buckling
Video
Peltasta1
Swash Buckling: Maximum HP
Type: Active
Increases the character's maximum HP by 5% per attribute level when [Swash Buckling] is active.

Peltasta 1st Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you.

Level 5:
Targets: 11
Maximum Provocation: +10 for 30 seconds
SP: 24

Type: Melee / Attack
Cooldown: 20 seconds
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAndDagger
5 / 5
Guardian
Video
Peltasta23
Guardian: Evasion
Type: Active
Increases the character's evasion by 6% per attribute level when [Guardian] is active.

Peltasta 1st Circle required
Guardian

Increases your defense while decreasing your attack. Cannot be used with Gung Ho.

Level 5:
Physical Defense: +17%
Physical Attack: -28%
Duration: 85 seconds
SP: 19

Type: Melee / Buff
Cooldown: 40 seconds
Rank 3
circle 1
Hoplite
5 / 5
Stabbing
Video
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Stabbing] by 1% per attribute level.

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
Increases your evasion and magic defense by 5% per attribute level when using [Stabbing].

Hoplite 1st Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear.

Level 5:
Attack: 166
Attribute Damage: 0%
AoE Attack Ratio: 1
SP: 29

Type: Melee / Attack
Cooldown: 25 seconds
5 / 5
Pierce
Video
Hoplite14 Hoplite3
Pierce: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Pierce] by 1% per attribute level.

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
Deals 4 consecutive hits on boss monsters with [Pierce].

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
Enemies hit by [Pierce] have a 2% chance per attribute level to be afflicted with [Bleeding] for 6 seconds. Bleeding damage is proportional to the character's physical attack.

Hoplite 1st Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 5:
Attack: 414
Attribute Damage: 0%
Medium-type Targets: 2 consecutive attacks
Large-type Targets: 3 consecutive attacks
SP: 27

Type: Melee / Attack
Cooldown: 30 seconds
5 / 5
Finestra
Video
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
Adds 10% of your INT to physical damage while [Finestra] is active.

Hoplite 1st Circle required
Finestra: Splash
Type: Active
Increases AoE Attack Ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active.

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 5:
Critical Chance: +50
Block: +10%
Evasion: -17
Duration: 45 seconds
SP: 32

Type: Melee / Buff
Cooldown: 50 seconds
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 5
2
Synchro Thrusting
Video
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Synchro Thrusting] by 1% per attribute level.

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
Decreases [Strike] damage by 10%, and increases [Pierce] damage by 10% per attribute level of [Synchro Thrusting].

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.
SP: 17

Type: Melee / Attack
Cooldown: 15 seconds
Required Stance: OneHandSpearShield, OneHandSwordShield
Rank 4
circle 2
Hoplite
8 / 10
Stabbing
Video
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Stabbing] by 1% per attribute level.

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
Increases your evasion and magic defense by 5% per attribute level when using [Stabbing].

Hoplite 1st Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear.

Level 8:
Attack: 236
Attribute Damage: 0%
AoE Attack Ratio: 1
SP: 37

Type: Melee / Attack
Cooldown: 25 seconds
10 / 10
Pierce
Video
Hoplite14 Hoplite2 Hoplite3
Pierce: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Pierce] by 1% per attribute level.

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
Deals 4 consecutive hits on boss monsters with [Pierce].

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
Enemies hit by [Pierce] have a 2% chance per attribute level to be afflicted with [Bleeding] for 6 seconds. Bleeding damage is proportional to the character's physical attack.

Hoplite 1st Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 10:
Attack: 670
Attribute Damage: 0%
Medium-type Targets: 2 consecutive attacks
Large-type Targets: 3 consecutive attacks
SP: 38

Type: Melee / Attack
Cooldown: 30 seconds
10 / 10
Finestra
Video
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
Adds 10% of your INT to physical damage while [Finestra] is active.

Hoplite 1st Circle required
Finestra: Splash
Type: Active
Increases AoE Attack Ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active.

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 10:
Critical Chance: +100
Block: +20%
Evasion: -28
Duration: 60 seconds
SP: 47

Type: Melee / Buff
Cooldown: 50 seconds
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 10
2
Synchro Thrusting
Video
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Synchro Thrusting] by 1% per attribute level.

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
Decreases [Strike] damage by 10%, and increases [Pierce] damage by 10% per attribute level of [Synchro Thrusting].

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.
SP: 17

Type: Melee / Attack
Cooldown: 15 seconds
Required Stance: OneHandSpearShield, OneHandSwordShield
1 / 5
Long Stride
Video
Hoplite12 Hoplite24
Long Stride: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Long Stride] by 1% per attribute level.

Hoplite 2nd Circle required
Long Stride: Decreased Cooldown
Type: Active
Decreases the cooldown time of [Long Stride] by 10 seconds.

Hoplite 2nd Circle required
Long Stride

[Physical] - [Pierce]
Inflicts damage to an enemy by jumping to your designated location.

Level 1:
Attack: 696
Attribute Damage: 0%
AoE Attack Ratio: 3
SP: 24

Type: Melee / Attack
Cooldown: 59 seconds
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol
1 / 5
2
Spear Lunge
Video
Hoplite26
Spear Lunge: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Spear Lunge] by 1% per attribute level.

Hoplite 2nd Circle required
Spear Lunge

[Physical] - [Pierce]
Stab an enemy in front of you to make it more vulnerable to [Pierce] attacks.

Level 1:
Attack: 236
Attribute Damage 0%
Duration 6 Secs
SP: 14

Type: Melee / Attack
Cooldown: 24 seconds
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
Rank 5
circle 1
Squire
0 / 5
Arrest
Video
Squire1 Squire9
Arrest: Slow
Type: Active
Applies [Slow] with a 4 seconds duration after [Arrest] ends. Increases the duration of [Slow] from Lv2 by 0.4 seconds per attribute level.

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
Decreases the physical defense of an enemy affected by [Arrest] by 10% per attribute level.

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.
SP: 26

Type: Melee / Attack
Cooldown: 52 seconds
5 / 5
Repair
Video
Squire10
Repair: Service
Type: Active
When repairing equipment with [Repair], there is a 5% chance per attribute level to repair twice the original value.

Squire 1st Circle required
Repair

Open a shop to repair damaged equipment. It is possible for repaired equipment to exceed its maximum durability.

Level 5:
Repairs over 5 durability
SP: 0

Type: Melee / Attack
Cooldown: 60 seconds
5 / 5
Weapon Maintenance
Video
Squire3
Weapon Maintenance: Increased Count
Type: Active
Increases the count of [Weapon Maintenance] by 20 per attribute level.

Lv3 Weapon Maintenance required
Weapon Maintenance

Opens a shop to temper weapons and temporarily increase the attack power of a weapon.

Level 5:
Increases attack equal to [Skill Level+1]x[Number of Weapon Stars]
Attack Count: (3750 + INT)
Duration: 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60 seconds
5 / 5
Armor Maintenance
Video
Squire4
Armor Maintenance: Increased Count
Type: Active
Increases the count of [Armor Maintenance] by 5 per attribute level.

Lv3 Armor Maintenance required
Armor Maintenance

Opens a shop to temper armor and temporarily increase defense. Repairs tops, bottoms and shields.

Level 5:
Physical Defense: +5
Number of Shots: (750 + INT)
Duration: 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60 seconds
Rank 6
circle 2
Squire
0 / 10
Arrest
Video
Squire1 Squire9
Arrest: Slow
Type: Active
Applies [Slow] with a 4 seconds duration after [Arrest] ends. Increases the duration of [Slow] from Lv2 by 0.4 seconds per attribute level.

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
Decreases the physical defense of an enemy affected by [Arrest] by 10% per attribute level.

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.
SP: 26

Type: Melee / Attack
Cooldown: 52 seconds
10 / 10
Repair
Video
Squire10
Repair: Service
Type: Active
When repairing equipment with [Repair], there is a 5% chance per attribute level to repair twice the original value.

Squire 1st Circle required
Repair

Open a shop to repair damaged equipment. It is possible for repaired equipment to exceed its maximum durability.

Level 10:
Repairs over 10 durability
SP: 0

Type: Melee / Attack
Cooldown: 60 seconds
10 / 10
Weapon Maintenance
Video
Squire3
Weapon Maintenance: Increased Count
Type: Active
Increases the count of [Weapon Maintenance] by 20 per attribute level.

Lv3 Weapon Maintenance required
Weapon Maintenance

Opens a shop to temper weapons and temporarily increase the attack power of a weapon.

Level 10:
Increases attack equal to [Skill Level+1]x[Number of Weapon Stars]
Attack Count: (5000 + INT)
Duration: 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60 seconds
10 / 10
Armor Maintenance
Video
Squire4
Armor Maintenance: Increased Count
Type: Active
Increases the count of [Armor Maintenance] by 5 per attribute level.

Lv3 Armor Maintenance required
Armor Maintenance

Opens a shop to temper armor and temporarily increase defense. Repairs tops, bottoms and shields.

Level 10:
Physical Defense: +10
Number of Shots: (1000 + INT)
Duration: 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60 seconds
0 / 5
Base Camp
Video
Base Camp

Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase.
SP: 0

Type: Melee / Attack
Cooldown: 0 seconds
0 / 5
Refreshment Table
Video
Squire5 Squire6 Squire7 Squire8
Refreshment Table: Salad
Type: Active
Increases the duration of Salad of [Refreshment Table] by 1 minute per attribute level.

Squire 2nd Circle required
Refreshment Table: Sandwich
Type: Active
Increases the duration of Sandwich of [Refreshment Table] by 1 minute per attribute level.

Squire 2nd Circle required
Refreshment Table: Soup
Type: Active
Increases the duration of Soup of [Refreshment Table] by 1 minute per attribute level.

Squire 2nd Circle required
Refreshment Table: Yogurt
Type: Active
Increases the duration of Yogurt of [Refreshment Table] by 1 minute per attribute level.

Squire 2nd Circle required
Refreshment Table

Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well.
SP: 0

Type: Melee / Attack
Cooldown: 0 seconds
Rank 7
circle 3
Squire
0 / 15
Arrest
Video
Squire1 Squire9
Arrest: Slow
Type: Active
Applies [Slow] with a 4 seconds duration after [Arrest] ends. Increases the duration of [Slow] from Lv2 by 0.4 seconds per attribute level.

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
Decreases the physical defense of an enemy affected by [Arrest] by 10% per attribute level.

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.
SP: 26

Type: Melee / Attack
Cooldown: 52 seconds
15 / 15
Repair
Video
Squire10
Repair: Service
Type: Active
When repairing equipment with [Repair], there is a 5% chance per attribute level to repair twice the original value.

Squire 1st Circle required
Repair

Open a shop to repair damaged equipment. It is possible for repaired equipment to exceed its maximum durability.

Level 15:
Repairs over 15 durability
SP: 0

Type: Melee / Attack
Cooldown: 60 seconds
15 / 15
Weapon Maintenance
Video
Squire3
Weapon Maintenance: Increased Count
Type: Active
Increases the count of [Weapon Maintenance] by 20 per attribute level.

Lv3 Weapon Maintenance required
Weapon Maintenance

Opens a shop to temper weapons and temporarily increase the attack power of a weapon.

Level 15:
Increases attack equal to [Skill Level+1]x[Number of Weapon Stars]
Attack Count: (6250 + INT)
Duration: 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60 seconds
15 / 15
Armor Maintenance
Video
Squire4
Armor Maintenance: Increased Count
Type: Active
Increases the count of [Armor Maintenance] by 5 per attribute level.

Lv3 Armor Maintenance required
Armor Maintenance

Opens a shop to temper armor and temporarily increase defense. Repairs tops, bottoms and shields.

Level 15:
Physical Defense: +15
Number of Shots: (1250 + INT)
Duration: 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60 seconds
0 / 10
Base Camp
Video
Base Camp

Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase.
SP: 0

Type: Melee / Attack
Cooldown: 0 seconds
0 / 10
Refreshment Table
Video
Squire5 Squire6 Squire7 Squire8
Refreshment Table: Salad
Type: Active
Increases the duration of Salad of [Refreshment Table] by 1 minute per attribute level.

Squire 2nd Circle required
Refreshment Table: Sandwich
Type: Active
Increases the duration of Sandwich of [Refreshment Table] by 1 minute per attribute level.

Squire 2nd Circle required
Refreshment Table: Soup
Type: Active
Increases the duration of Soup of [Refreshment Table] by 1 minute per attribute level.

Squire 2nd Circle required
Refreshment Table: Yogurt
Type: Active
Increases the duration of Yogurt of [Refreshment Table] by 1 minute per attribute level.

Squire 2nd Circle required
Refreshment Table

Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well.
SP: 0

Type: Melee / Attack
Cooldown: 0 seconds
0 / 5
Penalty Reduction
Video
Penalty Reduction

Reduces the penalty from incapable of combat.
SP: 35

Type: Melee / Attack
Cooldown: 900 seconds
0 / 5
2
Deadly Combo
Squire11
Deadly Combo: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Deadly Combo] by 1% per attribute level.

Squire 3rd Circle required
Deadly Combo

[Physical] - [Slash]
Slashes multiple times to the front.
SP: 29

Type: Melee / Attack
Cooldown: 13 seconds
Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact
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