[Apr 25th 2018] New classes have been added to the skill simulator!

Fiberus - The Leader

Created by la.spik on Mar 24th 2016 (Last Updated: Aug 22nd 2016).
This is a public build.
8



Horido i am Fiberus from four animals one cat.
If you got some questions, you can ask me - meaby in the next stream - we got english and german support



Since it was clear that you will need a Templar to creat a guild, i was thinking about what will be the best way to get there and what the future will bring

DD? - Support? - Tank? or all of them?
The templar class occupied the 7th rank, probably the 8th and 9th rank too. So you will have a problem in gain enough dmg. Classes like Shinobi or Dragoon provides usefull dmg skills and classes like fencer and Doppelsöldner will not be satisfied with just one rank and if iam right the other necessary ranks for dmg classes will be also reserved for the Templar C2 | C3

So the best way is to support my guild and my party. Aiming for build that is reliable in PVP and PVE.



will provide you one of the important skills you will need.

Pain Barrier grants you a knock back immunity, which will help you on focusing your skills on enemy target like pierce or Arrest withouit getting interrupted. Bash and Concentrate will help you to deal a small amount of dmg for lvling up and grinding. Concentrate also will bring you some extra dmg in high levels when you focusing on you passiv ability. Bash adds a knockback effect - usefull for pvp



will make you a valuable Partymember.


With Swash Buckling you can simple gather all enemys in the room on one place. The Passiv will also Provide you some extra HP what will be indispensable when you pulling mobs from dungeons like earth tower and whats comming up in the near future.

while your mobbing and taking dmg, guardian and high guard gives enough time that the support can heal you and with Umba Blow your also able to deal a small amount of dmg and even stun your enemys in a AoE ratio of 2 whats fair enough for a shield.



will spice things up.


Synchro thrusting and Stabbing will give you 2 more dmg skills, for dealing medium dmg and with the spear shild combo you wont have to sacrifice your defense and you will get some space between you and your target. Also Stabbing increase your evasion for a short time and Synchro thrusting can be modified with strike or pierce dmg.

Finestra will take some of your evasion but also provides more def and Crit - you also can aktivate the passiv that will drecrease even more your evasion but provides you more range. If you have to gap close enemys.
Finestra can also be activated while high guard is running. this will boost your def and block rate for a short time .



will bring you everthing a Guild/Party needs.


You can repair the equipment - set up Spwaning points and even strengthen there attacks with maintenance and buff food.

Arrest will bring you a good overall root. You can use arrest on PVP targets / bossmonster and normal mobs - the passiv will also deal a 50% pysical defense debuff. You can root raging bossmonsters or just hold enemys in position while your teammates bash there face.
STATS







Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
5 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 5:
Attack: 200%
AoE Attack Ratio: 0
SP: 20

Type: Melee / Attack
Cooldown: 6s
0 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 300 seconds
SP: 8

Type: Melee / Buff
Cooldown: 40s
5 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 10
Duration: 45 seconds
SP: 24

Type: Melee / Buff
Cooldown: 20s
5 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 5:
Duration: 19 seconds
SP: 59

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 1
Peltasta
5 / 5
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 5:
Attack: 297%
AoE Attack Ratio: 2
SP: 33

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 5
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 1
SP: 15

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
Swash Buckling
Peltasta1
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 5:
Targets 11
Provoke duration 5 sec
Increases max. no. of targets by 11 for 35 sec
SP: 34

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
5 / 5
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 5:
Physical and magic defense +100%
Duration 32 sec
SP: 28

Type: Melee / Buff
Cooldown: 50s
Rank 3
circle 2
Peltasta
10 / 10
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 10:
Attack: 364%
AoE Attack Ratio: 2
SP: 54

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 10
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 1
SP: 15

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
10 / 10
Swash Buckling
Peltasta1 Peltasta30 Peltasta32
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 10:
Targets 16
Provoke duration 5 sec
Increases max. no. of targets by 16 for 35 sec
SP: 52

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
5 / 10
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 5:
Physical and magic defense +100%
Duration 32 sec
SP: 28

Type: Melee / Buff
Cooldown: 50s
0 / 5
Shield Lob
Peltasta14 Peltasta4
Shield Lob: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shield Lob] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 2nd Circle required
Shield Lob: Splash
Type: Active
* Increases AoE attack ratio of [Shield Lob] by 1 per attribute level
* Increases SP consumption by 30%

Peltasta 2nd Circle required
Shield Lob

[Physical] - [Strike]
Attack an enemy by throwing your shield. Your shield drops on the targeted area, and your physical defense decreases based on the value of the equipment. The shield may be picked up immediately, or it will automatically return to your inventory after a certain amount of time. The decreased physical defense will return back to normal once your shield is back in your inventory. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 216%
AoE Attack Ratio: 3
SP: 16

Type: Melee / Attack
Cooldown: 14s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
High Guard
Peltasta24 Peltasta25
High Guard: Rim Blow Speciality
Type: Active
* [Rim Blow] damage increases 60% when [High Guard] is active
* Damage increases by 10% per attribute level starting at Lv 2

Lv6 Rim Blow required
High Guard: Umbo Blow Speciality
Type: Active
* [Umbo Blow] damage increases 60% when [High Guard] is active
* Damage increases by 10% per attribute level starting at Lv 2

Lv6 Umbo Blow required
High Guard

Switch into an active defense stance using your shield. Increases your block.

Level 5:
Block +250
Duration 30 sec
SP: 37

Type: Melee / Buff
Cooldown: 60s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
Rank 4
circle 1
Hoplite
5 / 5
Stabbing
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing: Sure Victory
Type: Active
* Increases continuous count of [Stabbing] by 1 per attribute level
* Increases SP consumption by 100%

Hoplite 3rd Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.

Level 5:
Attack: 117% x 15
AoE Attack Ratio: 1
Damage increase up to 100%
SP: 44

Type: Melee / Attack
Cooldown: 25s
0 / 5
2
Pierce
Hoplite14 Hoplite3
Pierce: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce: Repeated Shock
Type: Active
* Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2
* Increases SP consumption by 30%

Hoplite 2nd Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 1:
Attack: 227%
Medium Target 2 Hits
Large Target 3 Hits
SP: 21

Type: Melee / Attack
Cooldown: 20s
5 / 5
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 5:
Critical Chance: +100 Increase
Block 100 Increase
Evasion: -75
Duration: 45 seconds
SP: 48

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 5
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 5:
Attack: 402%
AoE Attack Ratio: 1
SP: 45

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
Rank 5
circle 1
Squire
5 / 5
Arrest
Squire1 Squire9
Arrest: Slow
Type: Active
* Applies [Slow] with a 4 seconds duration after [Arrest] ends
* Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level
* Increases SP consumption by 10%

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
* Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level.
* Increases SP consumption by 20%

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.

Level 5:
Maximum Targets: 6
Duration: 10 seconds
SP: 66

Type: Melee / Attack
Cooldown: 52s
1 / 5
Repair
Squire10
Repair: Service
Type: Active
* When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value

Squire 1st Circle required
Repair

Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon.

Level 1:
Repairs over 1 durability
SP: 0

Type: Melee / Attack
Cooldown: 60s
0 / 5
Equipment Maintenance
Squire3 Squire4
Equipment Maintenance: Increase Weapons
Type: Active
* Increases the weapon count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance: Increase Armor
Type: Active
* Increases the armor count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance

Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom and shield items only. Shop prices increase when installed in a map with a dungeon.

Level 1:
[Skill Lv] + [Equip Lv] * [Grade] = attack increase
Attack hits x2750
[Skill Lv] + [[Equip Lv] * [Grade] = defense increase
Attacks received x550
Duration 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60s
Rank 6
circle 2
Squire
10 / 10
Arrest
Squire1 Squire9
Arrest: Slow
Type: Active
* Applies [Slow] with a 4 seconds duration after [Arrest] ends
* Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level
* Increases SP consumption by 10%

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
* Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level.
* Increases SP consumption by 20%

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.

Level 10:
Maximum Targets: 11
Duration: 10 seconds
SP: 104

Type: Melee / Attack
Cooldown: 52s
3 / 10
Repair
Squire10
Repair: Service
Type: Active
* When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value

Squire 1st Circle required
Repair

Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon.

Level 3:
Repairs over 3 durability
SP: 0

Type: Melee / Attack
Cooldown: 60s
0 / 10
Equipment Maintenance
Squire3 Squire4
Equipment Maintenance: Increase Weapons
Type: Active
* Increases the weapon count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance: Increase Armor
Type: Active
* Increases the armor count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance

Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom and shield items only. Shop prices increase when installed in a map with a dungeon.

Level 1:
[Skill Lv] + [Equip Lv] * [Grade] = attack increase
Attack hits x2750
[Skill Lv] + [[Equip Lv] * [Grade] = defense increase
Attacks received x550
Duration 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60s
2 / 5
Base Camp
Base Camp

Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase.

Level 2:
Duration: 2 hour(s)
Duration of food effects is at least 30 minutes
SP: 0

Type: Melee / Attack
Cooldown: 0s
5 / 5
Refreshment Table
Squire5 Squire6 Squire7 Squire8
Refreshment Table: Salad
Type: Active
* Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Sandwich
Type: Active
* Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Soup
Type: Active
* Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Yogurt
Type: Active
* Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table

Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well.

Level 5:
Increases food effectiveness with each skill level
SP: 0

Type: Melee / Attack
Cooldown: 0s
Rank 7
circle 1
Templar
4 / 5
Summon Guild Member
Summon Guild Member

Summons a specific guild member to your location. You need permission from the specific guild member.

Level 4:
Guild Member Summon Count: 4
SP: 32

Type: Magic / Buff
Cooldown: 600s
Element: Holy
1 / 1
Warp To Guild Member
Warp To Guild Member

Warps to a specific guild member's location. You cannot warp to guild members who are in an instanced dungeon.

Level 1:
Warp To Specific Guild Member's Location
SP: 14

Type: Magic / Buff
Cooldown: 600s
Element: Holy
5 / 5
Build Guild Tower
Build Guild Tower

길드 타워의 추가 기능을 사용할 수 있게 해줍니다. 길드 타워는 '길드 타워' 아이템을 사용해서 설치할 수 있습니다.
1레벨: 워프 이용 가능
2레벨: 창고 사용 가능
3레벨: 길드 성장 가능
4레벨: 길드 퀘스트 이용 가능
5레벨: 길드아지트 가능

Level 5:
Improve Guild Tower Features
SP: 0

Type: Melee / Attack
Cooldown: 0s
0 / 5
Reduce Craft Time
Reduce Craft Time

Plant a flag that reduces the crafting time of all guild members in the area nearby. This can only be used nearby a Guild Tower, in a city or inside the Guild Hangout.
Can only be used by the Guild Master.

Level 1:
Craft Time Reduction: -5%
SP: 9

Type: Melee / Attack
Cooldown: 600s
5 / 5
Battle Orders
Battle Orders

Increases movement speed of guild members near the guild master to the maximum value. The effect disappears when moving away from the guild master.
Decreases the movement speed of nearby enemies.

Level 5:
Duration: 9 seconds
Enemy Movement Speed: -14
SP: 19

Type: Melee / Attack
Cooldown: 60s
Rank 8
circle 2
Templar
4 / 10
Summon Guild Member
Summon Guild Member

Summons a specific guild member to your location. You need permission from the specific guild member.

Level 4:
Guild Member Summon Count: 4
SP: 32

Type: Magic / Buff
Cooldown: 600s
Element: Holy
1 / 1
Warp To Guild Member
Warp To Guild Member

Warps to a specific guild member's location. You cannot warp to guild members who are in an instanced dungeon.

Level 1:
Warp To Specific Guild Member's Location
SP: 14

Type: Magic / Buff
Cooldown: 600s
Element: Holy
5 / 5
Build Guild Tower
Build Guild Tower

길드 타워의 추가 기능을 사용할 수 있게 해줍니다. 길드 타워는 '길드 타워' 아이템을 사용해서 설치할 수 있습니다.
1레벨: 워프 이용 가능
2레벨: 창고 사용 가능
3레벨: 길드 성장 가능
4레벨: 길드 퀘스트 이용 가능
5레벨: 길드아지트 가능

Level 5:
Improve Guild Tower Features
SP: 0

Type: Melee / Attack
Cooldown: 0s
0 / 5
Reduce Craft Time
Reduce Craft Time

Plant a flag that reduces the crafting time of all guild members in the area nearby. This can only be used nearby a Guild Tower, in a city or inside the Guild Hangout.
Can only be used by the Guild Master.

Level 1:
Craft Time Reduction: -5%
SP: 9

Type: Melee / Attack
Cooldown: 600s
10 / 10
Battle Orders
Battle Orders

Increases movement speed of guild members near the guild master to the maximum value. The effect disappears when moving away from the guild master.
Decreases the movement speed of nearby enemies.

Level 10:
Duration: 14 seconds
Enemy Movement Speed: -22
SP: 31

Type: Melee / Attack
Cooldown: 60s
5 / 5
Buff Share
Templar2
Buff Share: Increased Range
Type: Active
* Increases the range of [Buff Share].

Templar 2nd Circle required
Buff Share

Shares beneficial properties with party members within range.

Level 5:
Maximum Duration: 15 seconds
Consumes 52 SP per second
SP: 0

Type: Melee / Attack
Cooldown: 30s
5 / 5
0
Forge
Forge

전방의 적을 공격하는 포지를 건설합니다..
포지는 은신한 적을 탐지합니다.
포지는 '포지' 아이템을 사용해서 설치할 수 있습니다.

Level 5:
Forge Duration: 180 seconds
SP: 140

Type: Melee / Buff
Cooldown: 180s
0 / 5
0
Shield Charger
Shield Charger

길드원에게 실드게이지를 부여해주는 실드 차저를 건설할 수 있습니다.
실드 차저는 '실드 차저' 아이템을 사용해서 설치할 수 있습니다. 일정이상 실드가 깎이면 실드가 자동 회복됩니다.
실드는 최대 자신 체력의 2배까지만 생성됩니다.

Level 1:
Shield Amount: 37% of caster's HP
Protectable Targets: 5
Duration: 90 seconds
SP: 80

Type: Melee / Buff
Cooldown: 180s
0 / 5
3
Mortal Slash
Templar1
Mortal Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mortal Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Templar 2nd Circle required
Mortal Slash: Command
Type: Active
* Reduces cooldown of Mortal Slash by 10% per party member (excluding you)
* Max. cooldown reduction 40%
* Increases SP consumption by 30%

Templar Circle 3 required
Mortal Slash

[Physical] - [Slash]
Swings the sword in all directions before slashing the enemy from the bottom up.
Deals additional damage to enemies affected by Battle Orders debuff.

Level 1:
Attack: 524% x 3
AoE Attack Ratio: 2
SP: 85

Type: Melee / Attack
Cooldown: 38s
Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSwordPistol, TwoHandSw
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Comments (34)

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Oct 22nd 2016 19:23:32
hey la.spik i follow ur build and play with my friend till r5. before we planing to make our own guild.
but my friend join his friend guild and also invite me to join, and now i dont have any reason to make templar.
so my question is what class u think i need to chose for r6 and r7? should i chose hoptile c2 and c3 or stay with squire? how about corsair for this build (for flag suport)? or the full con still good if i take rodelero c1 and c2? (planing to take murmilo for r8)

btw sorry for my bad english
Reply
Sep 19th 2016 20:55:55
La.spik, I want to use your buid, but I prefer to be Peltasta Rank 3 rather than hopelite. Is it ok? What do you think with Umblo blow 15 , butterfly 5, langort 5 and no point for umbothrust? Thank you
Reply
Sep 21st 2016 22:27:13
@shadowventa
sure this is an good option but you will have problems in holding the aggro of boss monsters and also finestra will provide you more block
Reply
Aug 22nd 2016 09:05:28
U gonna get templar 2? if so, what skills should we get?
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Aug 22nd 2016 22:08:30
@Exori
edit - still going for support skills
Reply
Jul 22nd 2016 03:23:12
Best build *^^* thanks for sharing...

Its just i dont use much Umbo and Synchro Thrusting, since i use Arde for additional damage :)

Though i just reached Squire C1, still long way to go...
Reply
Jul 22nd 2016 17:26:09
@rendy.agustinus

yahh but the cool cycle 2 for Templar has revealed *_* MOTIVATION
Reply
Aug 9th 2016 21:46:30
@la.spik i wonder which i should take Pel3 or Hop2? If i skip templar... Thinking of aiming Murmillo >.<
Reply
Jun 26th 2016 05:35:52
La.spik, could u explain to me why did u get arrest lv 10? Like, i thought pvp actions were just a 5v5 struggles, besides, if you dont get lv10 repair, then u wont be able to farm money, or repair your team's stuff the way it
should be repaired, idk, im Squire 2 already, im following your build, and so far i didnt find a good reason to use arrest, it just feels like its a 100% pvp skill that doesnt matter too much in pve, dont get me wrong, im not saying your build is bad or anything, your build is good for me so far. I just think that get arrest lv10 just doesnt worth,
id much rather get repair lv10 instead of arrest lv10.
Well, what do u think about it?
Reply
Jun 29th 2016 17:04:06
@Exori
for the most reasons lvl 3 repair is enough - ppl dont want to pay that much for Repairs and also with the 50% tax you wont earn that much with repair.
lvl 3 Repair completly repairs the durability and also gives a little bonus on top.

GvG will be 10 vs 10 and also in earth tower you want to have the 50% defense debuff on every monster you can find. Its pretty mad in combination with retreat shot
Reply
Jun 30th 2016 17:08:13
@la.spik Thank u a lot for your advices, dude. Anyways, since you know a lot more about the game than me, could u tell me some eqs to protect me from magic damage? im doing well against physical damage, even the
dungeon mobs can barely hit me, but everytime i have to tank magic damage mobs, im fucked, i suppose i
could taunt them and start running around, but my teammates just keep blaming me for this, okay, the point
is: is there a way to protect myself from magic damage? if there is, tell me.
Reply
Jul 2nd 2016 02:01:36
@Exori
http://www.tosbase.com/database/items/522190/ - Grynas Leggings
http://www.tosbase.com/database/items/602111/ - Glass Bracelet
http://www.tosbase.com/database/items/224101/ - Sage Wall
http://www.tosbase.com/database/items/584102/ - Max Petamion

that should help - Lolophanter brings even more
Reply
Jul 2nd 2016 03:30:30
@la.spik I just crafted 2 glass bracelets, does it worth to improve them with the anvil? cause i dont think theres a
better option for magic defense bracelets.
Reply
Jul 2nd 2016 11:39:06
@Exori

sure. its pretty expensive but its worth it til you get lolophanter
Reply
Jun 6th 2016 00:10:35
So, your main weapon is a speak and a shield right?
Reply
Jun 6th 2016 02:24:54
@kordhrufan
Right - best Spear right now is the Tilly spear
Reply
Jun 9th 2016 16:33:06
@la.spik

And what can you do against a magic damage in a PVP?
Reply
Jun 9th 2016 20:15:21
@kordhrufan

you will look there for a Max Petamion and Glass bracelet also a sage wall will be a good choice. If you can handle to get your hands later on Earth Tower Equipment this will be the best gear for a Templar but hard to get.
Reply
Jun 3rd 2016 06:46:56
Hello!
I am planning to be an Templar, I am already peltasta c2, cataphract at lvl 116.
On this site it said that cataphract would have the attribute "learn one hand spear" but I cant use it...
Do you suggest me picking hoplite at rank 5 or continue with squire?

I am thinking about picking peltasta c3 and corsair (hook and buff) instead of squire c2 too...
Could you help me?
Reply
Jun 5th 2016 02:32:49
@PepsiAlien

He Ho Talter,

In your Position i would skip completly the squire.
If you have skilled more Str you should go for Cosair and Hoplite this will give you a good combination def and range.

If you go for full CON try Cosair Peltasta C3 - you will go for more CC target spells that will help your team in PvP.

Also Cosair Flag will give you some more Party abilitys
Reply
Jun 5th 2016 08:10:27
@la.spik I cant pick one handed spear... So corsair would be useless. And with one handed sword only I cant use my cataphract skills. I think im going to holpite C1 corsair
Reply
Jun 6th 2016 02:19:04
@PepsiAlien
I should have mention that you go in this Situation for weapon Swap -
If you have a 2h Spear and a sword\shild in your quickslot it swaps automatically
The Spear will bring you the needed dmg and the Shield and HP Sword def
Reply
Jun 6th 2016 05:34:38
@la.spik Thank you!
Reply
Jun 9th 2016 09:58:14
@PepsiAlien
you Welcome - hope you have found what you looking for
Reply
May 28th 2016 15:54:01
Hi Fiberus!

Thanks for taking the time to share your experience. I have to say that i'm following your build for my character, but with a few tweaks (mainly because i found it after a week playing).

I was concerned about people suggesting me to either focus on tanking (Get to peltasta cr.3) or choosing an advanced dps class like Cataphract instead of Hoplite. What are your thoughts about this?

Anyway, i became Sword1 Peltasta1 Hoplite1 and now i'm starting with Peltasta2. I like a lot the monster gathering mechanic of peltasta combined with the stabing of hoplite, so i hope i've made a good choice.

I had level up in the hoplite branch this skills: Stabing 5, Pierce 4, Finestra 5 and 1 Sincro Trust. I don't know if i did well or wrong, that do you think?

Again, thanks for taking your time to read this, looking for an answer ^^
Greetings from Spain.
Reply
May 28th 2016 17:28:42
@Bokko1

looks pretty good with that skill combination - iam 280 right now and grinding earth tower.
I used one of my stat reset potions end spend all my points in con und 10 Spr. Dont get me wrong the hoplite has no dmg purpose. The Finestra gives you 10% block rate and its much better then spending more points in high guard - when i use block if got 2900+ Block rate
what makes me complet immune to physical attacks. look at this.

[img]http://files.value-wolf.org/imageUpload/uploads/latest-%202.jpg[/img]

hope this answer alot
Reply
May 28th 2016 17:30:22

[IMG]http://files.value-wolf.org/imageUpload/uploads/latest-%202.jpg[/IMG]

http://files.value-wolf.org/imageUpload/uploads/latest-%202.jpg
Reply
May 28th 2016 22:31:37
@la.spik

Wow! That's amazing, i will end doing the same with higher lvls or when my guild mates reach me, cause for now i'm going for 4 str/ 5 con aprox. I'll focus now on CON and see how is going, and when i can, reset for full con.

Thanks for the info!
Reply
May 23rd 2016 22:22:09
Have to say I disagree with your skill choices at every rank except templar... this is a very misleading guide.
Reply
May 24th 2016 01:39:51
@ashtonshiken

Sounds like you had enough experience to tell this - my Templar is 275+ and iam doing fine.
tell us why "all" skills a picked wrong and what your experience with your Templar
Reply
Apr 25th 2016 19:51:14
Can you tell me where did you put your status points please?
Reply
Apr 25th 2016 22:53:59
i will add it soon to the build@Yoan420

but you will go for 4/1 Con / Str - this will keep you Tanky and the additional STR will raise your dmg and block rate. :)
Reply
May 16th 2016 13:55:04
@la.spik dont u need spr too? cz ur attack will be mostly miss
Reply
May 16th 2016 19:10:48
@ari324
i never had any problems with missing attacks, nether pvp or pve.
Accuracy of your gloves and hit of your spears is more then enough right now.
Reply
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