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Cronomante (Chronomancer) Build [Boss and PvP Support]

Created by blodyr.ferrielve on May 30th 2016 (Last Updated: May 30th 2016).
This is a public build.
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Copy Build
Rank 1
circle 1
Wizard
0 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases damage dealt with [Energy Bolt] by 0.5% per attribute level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy to launch it towards an enemy. Increases the inflicted damage depending on the amount of gathered energy.

Level 1:
Attack 99% x 2
AoE Attack Ratio 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
4 / 5
Lethargy
Wizard14 Wizard7
Lethargy: Enhance
Type: Passive
* Increases physical and magic attack debuff effect of [Lethargy] by 1% per attribute level

Lv3 Lethargy required
Lethargy: Additional Damage
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 1st Circle required
Lethargy

Makes an enemy lethargic.

Level 4:
Physical Attack: -17
Magic Attack: -17
Evasion: -10
[Lethargy] Duration: 30 seconds
SP: 21

Type: Magic / Buff
Cooldown: 18s
5 / 5
Sleep
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
5 / 5
Reflect Shield
Wizard2
Reflect Shield: Reflect Damage
Type: Active
* Increases reflect damage of [Reflect Shield] by 1 per attribute level and decreases damage received accordingly
* Increases SP consumption by 10%

Lv3 Reflect Shield required
Reflect Shield

Creates a protective shield that reflects the amplified damage back to an enemy.

Level 5:
Damage Reflection: 25
Duration: 45 seconds
Reflects 4 times
SP: 31

Type: Magic / Buff
Cooldown: 41s
1 / 5
3
Earthquake
Wizard13
Earthquake: Enhance
Type: Passive
* Increases damage dealt with [Earthquake] by 0.5% per attribute level

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack 242
AoE Attack Ratio 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Pyromancer
5 / 5
5
Fireball
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
* Increases damage dealt with [Fireball] by 0.5% per attribute level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball

[마법] - [불]
화염구를 소환합니다. 화염구에 닿은 적은 화염 피해를 입습니다. 최대 5개까지 소환할 수 있습니다.

Level 5:
공격력 342%
지속시간 60초
SP: 45

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 5
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases damage dealt with [Fire Wall] by 0.5% per attribute level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* 스킬 [파이어월] 위에 동료가 올라가면 5초 동안 불 속성
공격력이 특성 레벨당 지능에 비례해서 증가
* SP 소모 10%증가

Pyromancer 1st Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack: 203% x 5
Fire Wall 1
Duration: 15 seconds
SP: 36

Type: Magic / Attack
Cooldown: 25s
Element: Fire
5 / 5
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants the Fire property to you and your party member's attacks.

Level 5:
Fire Property Attack: +50
Additional Damage: +0
Duration: 110 seconds
SP: 52

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 5
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases damage dealt with [Flare] by 0.5% per attribute level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack 413%
SP: 27

Type: Magic / Attack
Cooldown: 30s
Element: Fire
5 / 5
Flame Ground
Pyromancer26
Flame Ground: Enhance
Type: Passive
* Increases damage dealt with [Flame Ground] by 0.5% per attribute level

Pyromancer 1st Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames at a targeted area. Deals continuous flame damage to enemies within the magic circle.

Level 5:
123% Attack per 0.7 seconds
Duration 8.4 seconds
SP: 85

Type: Magic / Buff
Cooldown: 25s
Element: Fire
Rank 3
circle 1
Linker
1 / 1
Unbind
Linker7
Unbind: Enemy Damage
Type: Active
* Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect
* Increases by 10% per attribute level from Lv. 2
* Increases SP consumption by 10%

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 43

Type: Magic / Buff
Cooldown: 0s
4 / 5
Physical Link
Linker1
Physical Link: Defense
Type: Active
* Increases physical defense equal to [connected party members + attribute level] when [Physical Link] is active
* Increases SP consumption by 10%

Linker 1st Circle required
5 / 5
Joint Penalty
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
* Deals 10% additional damage per attribute level of the Lightning property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
* Deals 10% additional damage per attribute level of the Poison property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
* Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty

Link enemies to cause them to share the damage they take.

Level 5:
Maximum Link Numbers: 5
Count Limit: 9
Duration: 35 seconds
SP: 87

Type: Magic / Buff
Cooldown: 22s
5 / 5
Hangman's Knot
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
* Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level
* Increases SP consumption by 10%

Lv3 Hangman's Knot required
Hangman's Knot: Splash Defense
Type: Active
* Decreases AoE defense ratio of enemies gathered through [Hangman's Knot] by 1 per attribute level
* Increases SP consumption by 10%

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 5:
[Bind] Duration: 2 seconds
SP: 71

Type: Magic / Buff
Cooldown: 15s
Rank 4
circle 2
Linker
1 / 1
Unbind
Linker7
Unbind: Enemy Damage
Type: Active
* Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect
* Increases by 10% per attribute level from Lv. 2
* Increases SP consumption by 10%

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 43

Type: Magic / Buff
Cooldown: 0s
4 / 10
Physical Link
Linker1
Physical Link: Defense
Type: Active
* Increases physical defense equal to [connected party members + attribute level] when [Physical Link] is active
* Increases SP consumption by 10%

Linker 1st Circle required
10 / 10
Joint Penalty
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
* Deals 10% additional damage per attribute level of the Lightning property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
* Deals 10% additional damage per attribute level of the Poison property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
* Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty

Link enemies to cause them to share the damage they take.

Level 10:
Maximum Link Numbers: 8
Count Limit: 11
Duration: 60 seconds
SP: 120

Type: Magic / Buff
Cooldown: 22s
10 / 10
Hangman's Knot
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
* Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level
* Increases SP consumption by 10%

Lv3 Hangman's Knot required
Hangman's Knot: Splash Defense
Type: Active
* Decreases AoE defense ratio of enemies gathered through [Hangman's Knot] by 1 per attribute level
* Increases SP consumption by 10%

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 10:
[Bind] Duration: 3 seconds
SP: 99

Type: Magic / Buff
Cooldown: 15s
5 / 5
Spiritual Chain
Linker4
Spiritual Chain: Duration
Type: Active
* Increases the duration of [Spiritual Chain] by 1 second per attribute level
* Increases SP consumption by 10%

Linker 2nd Circle required
Spiritual Chain

Link party members to share buff effects with each other.

Level 5:
Duration: 55 seconds
SP: 91

Type: Magic / Buff
Cooldown: 55s
Rank 5
circle 1
Chronomancer
5 / 5
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* Increases critical rate effect from [Quicken] by 30 and decreases evasion by 40 per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time.

Level 5:
Attack Speed: +130 Increase
Duration: 55 seconds
SP: 121

Type: Magic / Buff
Cooldown: 40s
1 / 5
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
"* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%"

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 1:
Duration: 6 seconds
SP: 92

Type: Magic / Buff
Cooldown: 120s
0 / 5
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 1:
Magic Duration: 6 seconds
SP: 112

Type: Magic / Buff
Cooldown: 100s
5 / 5
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 5:
Movement Speed: -15
Magic Circle Duration: 16.5 seconds
[Slow] Duration: 10 seconds
SP: 131

Type: Magic / Buff
Cooldown: 35s
Rank 6
circle 2
Chronomancer
10 / 10
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* Increases critical rate effect from [Quicken] by 30 and decreases evasion by 40 per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time.

Level 10:
Attack Speed: +230 Increase
Duration: 80 seconds
SP: 169

Type: Magic / Buff
Cooldown: 40s
1 / 10
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
"* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%"

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 1:
Duration: 6 seconds
SP: 92

Type: Magic / Buff
Cooldown: 120s
0 / 10
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 1:
Magic Duration: 6 seconds
SP: 112

Type: Magic / Buff
Cooldown: 100s
10 / 10
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 10:
Movement Speed: -23
Magic Circle Duration: 19 seconds
[Slow] Duration: 10 seconds
SP: 185

Type: Magic / Buff
Cooldown: 35s
5 / 5
Haste
Chronomancer7
Haste: Increased Evasion
Type: Active
* Increases evasion by 20 per attribute level while [Haste] is active
* Increases SP consumption by 10%

Chronomancer 2nd Circle required
Haste

Temporarily increases the movement speed of you and your party members by manipulating time.

Level 5:
Movement Speed: +10
Duration: 55 seconds
SP: 134

Type: Magic / Buff
Cooldown: 35s
Rank 7
circle 3
Chronomancer
15 / 15
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* Increases critical rate effect from [Quicken] by 30 and decreases evasion by 40 per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time.

Level 15:
Attack Speed: +330 Increase
Duration: 105 seconds
SP: 217

Type: Magic / Buff
Cooldown: 40s
1 / 15
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
"* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%"

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 1:
Duration: 6 seconds
SP: 92

Type: Magic / Buff
Cooldown: 120s
1 / 15
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 1:
Magic Duration: 6 seconds
SP: 112

Type: Magic / Buff
Cooldown: 100s
12 / 15
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 12:
Movement Speed: -26
Magic Circle Duration: 20 seconds
[Slow] Duration: 10 seconds
SP: 206

Type: Magic / Buff
Cooldown: 35s
10 / 10
Haste
Chronomancer7
Haste: Increased Evasion
Type: Active
* Increases evasion by 20 per attribute level while [Haste] is active
* Increases SP consumption by 10%

Chronomancer 2nd Circle required
Haste

Temporarily increases the movement speed of you and your party members by manipulating time.

Level 10:
Movement Speed: +15
Duration: 80 seconds
SP: 190

Type: Magic / Buff
Cooldown: 35s
1 / 5
Backmasking
Chronomancer5
Backmasking: Confusion
Type: Active
"* Enemies provoked after using [Backmasking] will be afflicted with [Confusion] for 6 seconds
* If the attribute is Lv2, applies 8 seconds of [Confusion]
* Increases SP consumption by 10%"

Chronomancer 3rd Circle required
Backmasking

Control time in an area, temporarily changing it back to its previous state.

Level 1:
Backmasking Range: 60
Unable to use Backmasking nearby for 10 seconds
Consumes 1 Dimensional Piece
SP: 240

Type: Magic / Buff
Cooldown: 300s
5 / 5
Pass
Pass

[Magic]
Reduces the cooldown of skills of you and your party members.

Level 5:
Cooldown Reduction: 25 seconds
SP: 161

Type: Magic / Attack
Cooldown: 50s
Element: Earth
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