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Cronomante (Chronomancer) Build [Boss and PvP Support]

Created by blodyr.ferrielve on May 30th 2016 (Last Updated: May 30th 2016).
This is a public build.
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Copy Build
Rank 1
circle 1
Wizard
0 / 5
3
Energy Bolt
Video
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Energy Bolt] by 1% per attribute level.

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
Deals additional damage equal to 40% magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt].

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy to launch it towards an enemy. Increases the inflicted damage depending on the amount of gathered energy.
SP: 11

Type: Magic / Attack
Cooldown: 9 seconds
4 / 5
Lethargy
Video
Wizard14 Wizard7
Lethargy: Enhance
Type: Passive
Increases the physical and magic attack debuff effect of [Lethargy] by 1 per attribute level.

Lv3 Lethargy required
Lethargy: Additional Damage
Type: Active
Enemies affected by [Lethargy] receive 20% additional damage per attribute level with [Strike] attacks.

Wizard 1st Circle required
Lethargy

Makes an enemy lethargic.

Level 4:
Physical Attack: -15
Magic Attack: -15
Evasion: -10
[Lethargy] Duration: 30 seconds
SP: 21

Type: Magic / Buff
Cooldown: 18 seconds
5 / 5
Sleep
Video
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25 seconds
5 / 5
Reflect Shield
Video
Wizard2
Reflect Shield: Reflect Damage
Type: Active
Increases reflect damage of [Reflect Shield] by 1 per attribute level and decreases damage received accordingly.

Lv3 Reflect Shield required
Reflect Shield

Creates a protective shield that reflects the amplified damage back to an enemy.

Level 5:
Damage Reflection: (25 + SPR)
Duration: 45 seconds
Reflects 4 times
SP: 31

Type: Magic / Buff
Cooldown: 41 seconds
1 / 5
Earthquake
Video
Wizard13
Earthquake: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Earthquake] by 1% per attribute level.

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 112
Attribute Damage: 0%
AoE Attack Ratio: 4
SP: 20

Type: Magic / Attack
Cooldown: 17 seconds
Element: Earth
Rank 2
circle 1
Pyromancer
5 / 5
2
Fireball
Video
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Fireball] by 1% per attribute level.

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds. [Burn] damage is based on the character's INT.

Pyromancer 1st Circle required
Fireball

[Magic] - [Fire]
Summons a fireball. Enemies touching the fireball will receive continuous flame damage.

Level 5:
Attack: 145
Attribute Damage: 0%
Number of Hits: 5
Duration: 45 seconds
SP: 38

Type: Magic / Attack
Cooldown: 15 seconds
Element: Fire
0 / 5
Fire Wall
Video
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Fire Wall] by 1% per attribute level.

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
Increases the Fire property attack of an ally by 5 per attribute level for 5 seconds when they step on [Fire Wall].

Pyromancer 1st Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.
SP: 24

Type: Magic / Attack
Cooldown: 45 seconds
Element: Fire
5 / 5
Enchant Fire
Video
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
Decreases the Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used.

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants the Fire property to you and your party member's attacks.

Level 5:
Fire Property Attack: +15
Additional Damage: +15
Duration: 110 seconds
SP: 43

Type: Magic / Buff
Cooldown: 110 seconds
Element: Fire
0 / 5
3
Flare
Video
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flare] by 1% per attribute level.

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
Increases the damage of [Flare] by 10 per attribute level to Cloth armor-type enemies.

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.
SP: 19

Type: Magic / Attack
Cooldown: 30 seconds
Element: Fire
5 / 5
Flame Ground
Video
Pyromancer26
Flame Ground: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flame Ground] by 1% per attribute level.

Pyromancer 1st Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames at a targeted area. Deals continuous flame damage to enemies within the magic circle.

Level 5:
Attack: 106
Attribute Damage: 0%
Duration: 20 seconds
SP: 71

Type: Magic / Buff
Cooldown: 25 seconds
Element: Fire
Rank 3
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Linker
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Unbind
Video
Linker7
Unbind: Enemy Damage
Type: Active
Deals damage equal to 100% magic attack to enemies just when the link from [Unbind] is about to disconnect. Increases by 10% per attribute level from Lv. 2.

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 27

Type: Magic / Buff
Cooldown: 0 seconds
4 / 5
Physical Link
Video
Linker1
Physical Link: Defense
Type: Active
Increases physical defense equal to [connected party members + attribute level] when [Physical Link] is active.

Linker 1st Circle required
5 / 5
Joint Penalty
Video
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
Deals 10% additional damage per attribute level of the Lightning property attack to enemies affected by [Joint Penalty].

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
Deals 10% additional damage per attribute level of the Poison property attack to enemies affected by [Joint Penalty].

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty].

Linker 1st Circle required
Joint Penalty

Link enemies to cause them to share the damage they take.

Level 5:
Maximum Link Numbers: 5
Count Limit: [?]
Duration: 35 seconds
SP: 60

Type: Magic / Buff
Cooldown: 22 seconds
5 / 5
Hangman's Knot
Video
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level.

Lv3 Hangman's Knot required
Hangman's Knot: Splash Defense
Type: Active
Decreases the AoE Defense Ratio of the enemies gathered through [Hangman's Knot] by 1 per attribute level.

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 5:
[Bind] Duration: 2 seconds
SP: 49

Type: Magic / Buff
Cooldown: 15 seconds
Rank 4
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Linker
1 / 1
Unbind
Video
Linker7
Unbind: Enemy Damage
Type: Active
Deals damage equal to 100% magic attack to enemies just when the link from [Unbind] is about to disconnect. Increases by 10% per attribute level from Lv. 2.

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 27

Type: Magic / Buff
Cooldown: 0 seconds
4 / 10
Physical Link
Video
Linker1
Physical Link: Defense
Type: Active
Increases physical defense equal to [connected party members + attribute level] when [Physical Link] is active.

Linker 1st Circle required
10 / 10
Joint Penalty
Video
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
Deals 10% additional damage per attribute level of the Lightning property attack to enemies affected by [Joint Penalty].

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
Deals 10% additional damage per attribute level of the Poison property attack to enemies affected by [Joint Penalty].

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty].

Linker 1st Circle required
Joint Penalty

Link enemies to cause them to share the damage they take.

Level 10:
Maximum Link Numbers: 8
Count Limit: [?]
Duration: 60 seconds
SP: 87

Type: Magic / Buff
Cooldown: 22 seconds
10 / 10
Hangman's Knot
Video
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level.

Lv3 Hangman's Knot required
Hangman's Knot: Splash Defense
Type: Active
Decreases the AoE Defense Ratio of the enemies gathered through [Hangman's Knot] by 1 per attribute level.

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 10:
[Bind] Duration: 3 seconds
SP: 73

Type: Magic / Buff
Cooldown: 15 seconds
5 / 5
Spiritual Chain
Video
Linker4
Spiritual Chain: Duration
Type: Active
Increases the duration of [Spiritual Chain] by 1 second per attribute level.

Linker 2nd Circle required
Spiritual Chain

Link party members to share buff effects with each other.

Level 5:
Duration: 55 seconds
SP: 62

Type: Magic / Buff
Cooldown: 55 seconds
Rank 5
circle 1
Chronomancer
5 / 5
Quicken
Video
Chronomancer1
Quicken: Critical Rate
Type: Active
Increases the critical rate effect from [Quicken] by 5% and decreases evasion by 2% per attribute level.

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time.

Level 5:
Attack Speed: +150
Duration: 55 seconds
SP: 84

Type: Magic / Buff
Cooldown: 40 seconds
1 / 5
Reincarnate
Video
Chronomancer3
Reincarnate: Two
Type: Active
When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level.

Chronomancer 1st Circle required
Reincarnate

Makes monsters re-appear at the same spot as where they died by manipulating time. You must use this near monsters for it to have effect.

Level 1:
Duration: 6 seconds
SP: 58

Type: Magic / Buff
Cooldown: 120 seconds
0 / 5
Stop
Video
Chronomancer4 Chronomancer8
Stop: Control Boss Monster
Type: Active
[Stop] can also stop boss monsters but once released, it will not be stopped again.

Chronomancer 1st Circle required
Stop: Decreased SP
Type: Active
Decreases the SP cost of [Stop] by 40.

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.
SP: 57

Type: Magic / Buff
Cooldown: 100 seconds
5 / 5
Slow
Video
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT.

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
Decreases the chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow].

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 5:
Movement Speed: -15
Magic Circle Duration: 16.5 seconds
[Slow] Duration: 10 seconds
SP: 91

Type: Magic / Buff
Cooldown: 35 seconds
Rank 6
circle 2
Chronomancer
10 / 10
Quicken
Video
Chronomancer1
Quicken: Critical Rate
Type: Active
Increases the critical rate effect from [Quicken] by 5% and decreases evasion by 2% per attribute level.

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time.

Level 10:
Attack Speed: +300
Duration: 80 seconds
SP: 124

Type: Magic / Buff
Cooldown: 40 seconds
1 / 10
Reincarnate
Video
Chronomancer3
Reincarnate: Two
Type: Active
When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level.

Chronomancer 1st Circle required
Reincarnate

Makes monsters re-appear at the same spot as where they died by manipulating time. You must use this near monsters for it to have effect.

Level 1:
Duration: 6 seconds
SP: 58

Type: Magic / Buff
Cooldown: 120 seconds
0 / 10
Stop
Video
Chronomancer4 Chronomancer8
Stop: Control Boss Monster
Type: Active
[Stop] can also stop boss monsters but once released, it will not be stopped again.

Chronomancer 1st Circle required
Stop: Decreased SP
Type: Active
Decreases the SP cost of [Stop] by 40.

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.
SP: 57

Type: Magic / Buff
Cooldown: 100 seconds
10 / 10
Slow
Video
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT.

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
Decreases the chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow].

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 10:
Movement Speed: -23
Magic Circle Duration: 19 seconds
[Slow] Duration: 10 seconds
SP: 136

Type: Magic / Buff
Cooldown: 35 seconds
5 / 5
Haste
Video
Chronomancer7
Haste: Increased Evasion
Type: Active
Increases your evasion by 20 per attribute level while [Haste] is active.

Chronomancer 2nd Circle required
Haste

Temporarily increases the movement speed of you and your party members by manipulating time.

Level 5:
Movement Speed: +10
Duration: 55 seconds
SP: 93

Type: Magic / Buff
Cooldown: 35 seconds
Rank 7
circle 3
Chronomancer
15 / 15
Quicken
Video
Chronomancer1
Quicken: Critical Rate
Type: Active
Increases the critical rate effect from [Quicken] by 5% and decreases evasion by 2% per attribute level.

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time.

Level 15:
Attack Speed: +450
Duration: 105 seconds
SP: 164

Type: Magic / Buff
Cooldown: 40 seconds
1 / 15
Reincarnate
Video
Chronomancer3
Reincarnate: Two
Type: Active
When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level.

Chronomancer 1st Circle required
Reincarnate

Makes monsters re-appear at the same spot as where they died by manipulating time. You must use this near monsters for it to have effect.

Level 1:
Duration: 6 seconds
SP: 58

Type: Magic / Buff
Cooldown: 120 seconds
1 / 15
Stop
Video
Chronomancer4 Chronomancer8
Stop: Control Boss Monster
Type: Active
[Stop] can also stop boss monsters but once released, it will not be stopped again.

Chronomancer 1st Circle required
Stop: Decreased SP
Type: Active
Decreases the SP cost of [Stop] by 40.

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 1:
Magic Duration: 6 seconds
SP: 70

Type: Magic / Buff
Cooldown: 100 seconds
12 / 15
Slow
Video
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT.

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
Decreases the chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow].

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 12:
Movement Speed: -26
Magic Circle Duration: 20 seconds
[Slow] Duration: 10 seconds
SP: 154

Type: Magic / Buff
Cooldown: 35 seconds
10 / 10
Haste
Video
Chronomancer7
Haste: Increased Evasion
Type: Active
Increases your evasion by 20 per attribute level while [Haste] is active.

Chronomancer 2nd Circle required
Haste

Temporarily increases the movement speed of you and your party members by manipulating time.

Level 10:
Movement Speed: +15
Duration: 80 seconds
SP: 139

Type: Magic / Buff
Cooldown: 35 seconds
1 / 5
Backmasking
Video
Chronomancer5
Backmasking: Confusion
Type: Active
Enemies provoked after using [Backmasking] will be afflicted with [Confusion] for 6 seconds. If the attribute is Lv2, 8 seconds of [Confusion] will be applied.

Chronomancer 3rd Circle required
Backmasking

Control time in an area, temporarily changing it back to its previous state.

Level 1:
Backmasking Range: 60
Unable to use Backmasking nearby for 10 seconds
Consumes 1 Dimensional Piece
SP: 150

Type: Magic / Buff
Cooldown: 300 seconds
5 / 5
Pass
Video
Pass

[Magic]
Reduces the cooldown of skills of you and your party members.

Level 5:
Cooldown Reduction: 25 seconds
SP: 113

Type: Magic / Attack
Cooldown: 50 seconds
Element: Earth
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