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ThrustVideoThrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level
Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%
Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%
Swordsman 2nd Circle required
Thrust
[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9
Type: Melee / Attack
Cooldown: 10s
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3
BashBash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level
Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%
Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%
Lv3 Bash required
Bash
[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.
Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9
Type: Melee / Attack
Cooldown: 6s
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Gung HoGung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required
Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 300 seconds
SP: 8
Type: Melee / Buff
Cooldown: 40s
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ConcentrateConcentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required
Concentrate
Increases your attack damage.
Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13
Type: Melee / Buff
Cooldown: 20s
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Pain BarrierPain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%
Swordsman 3rd Circle required
Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 15:
Duration: 29 seconds
SP: 127
Type: Melee / Buff
Cooldown: 39s
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RestrainRestrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%
Swordsman 2nd Circle required
Restrain
Lowers your maximum HP, but your attacks have a high chance of stunning enemies.
Level 1:
Chance of Stunning Enemy: 6%
Maximum HP: -55
Duration: 33 seconds
SP: 16
Type: Melee / Buff
Cooldown: 120s
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3
PommelPommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level
Swordsman 2nd Circle required
Pommel
[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.
Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15
Type: Melee / Attack
Cooldown: 14s
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3
Double SlashDouble Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level
* +10% added damage at maximum level
Swordsman 3rd Circle required
Double Slash: Critical
Type: Active
* Increases critical chance of [Double Slash] by 7% per attribute level
* Increases SP consumption by 10%
Swordsman 3rd Circle required
Double Slash
[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed]
Perform a side slash on enemies.
Enemies afflicted with [Bleeding] take additional damage.
Level 1:
Attack: 206% x 2
AoE Attack Ratio: 2
SP: 18
Type: Melee / Attack
Cooldown: 21s
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