[Apr 25th 2018] New classes have been added to the skill simulator!

M.E.C.H.A [PT-BR] Agressividade e ignorância, PVE/PVP Build

Created by Kazan on Jul 20th 2017 (Last Updated: Jul 10th 2018).
This is a public build.
15
This build has been deleted by the owner. It will be completely removed in the future if the owner doesn't revert the deletion. If you want to keep this build use the "Copy Build" function.


GOGO LÁ
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Rank 1
circle 1
Archer
0 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 1:
Moving Shot Movement Speed: +5%
Evasion: +10
Duration: 300 seconds
SP: 12

Type: Melee / Buff
Cooldown: 36s
0 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 1:
Attack: 54% x 10
SP: 9

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 2
Archer
0 / 10
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 1:
Moving Shot Movement Speed: +5%
Evasion: +10
Duration: 300 seconds
SP: 12

Type: Melee / Buff
Cooldown: 36s
0 / 10
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 1:
Attack: 54% x 10
SP: 9

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
0 / 5
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.

Level 1:
Physical Damage: +15
Range: +12.5
Attack Speed: +30
SP: 9

Type: Melee / Buff
Cooldown: 0s
0 / 5
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 1:
Attack: 225%
SP: 13

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 1
Sapper
0 / 5
2
Stake Stockades
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 1:
Attack: 167% x 3
SP: 40

Type: Melee / Attack
Cooldown: 35s
0 / 5
Conceal
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 1:
Conceal Duration: 1 minutes
SP: 32

Type: Melee / Attack
Cooldown: 20s
0 / 5
Claymore
Sapper12 Sapper2 Sapper30
Claymore: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases the damage of [Claymore] by 1.5 times
* Consumes Trap Kit x10

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 1:
Attack 600%
Targets 5
Consumes Trap Kit x#{SpendItemCount}#
SP: 44

Type: Melee / Attack
Cooldown: 32s
0 / 5
Punji Stake
Sapper13 Sapper3
Punji Stake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Improved Efficiency
Type: Active
* Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not canceled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 1:
Attack 842%
Casting 3 sec
Duration 35 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 46

Type: Melee / Attack
Cooldown: 39s
0 / 5
Detonate Traps
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 1:
Attack: 506%
Bomb Explosion Count: 4
SP: 49

Type: Melee / Attack
Cooldown: 20s
Rank 4
circle 2
Sapper
0 / 10
2
Stake Stockades
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 1:
Attack: 167% x 3
SP: 40

Type: Melee / Attack
Cooldown: 35s
0 / 10
Conceal
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 1:
Conceal Duration: 1 minutes
SP: 32

Type: Melee / Attack
Cooldown: 20s
0 / 10
Claymore
Sapper12 Sapper2 Sapper30 Sapper33
Claymore: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases the damage of [Claymore] by 1.5 times
* Consumes Trap Kit x10

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 1:
Attack 600%
Targets 5
Consumes Trap Kit x#{SpendItemCount}#
SP: 44

Type: Melee / Attack
Cooldown: 32s
0 / 10
Punji Stake
Sapper13 Sapper3 Sapper32 Sapper36
Punji Stake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Improved Efficiency
Type: Active
* Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not canceled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 1:
Attack 842%
Casting 3 sec
Duration 35 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 46

Type: Melee / Attack
Cooldown: 39s
0 / 10
Detonate Traps
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 1:
Attack: 506%
Bomb Explosion Count: 4
SP: 49

Type: Melee / Attack
Cooldown: 20s
0 / 5
Broom Trap
Sapper11 Sapper1
Broom Trap: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Broom Trap: Revolutions Count
Type: Active
* Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level
* Increases SP consumption by 10%

Sapper 2nd Circle required
Broom Trap: Firepower Boost
Type: Active
* Increases the critical chance of [Broom Trap] by 50%
* Consumes Trap Kit x4

Sapper 3rd Circle required
Broom Trap

[Physical] - [Strike]
Set up a rotating trap that inflicts damage to enemies within a radius.

Level 1:
Attack 174% x no. of hits
Trap duration 15 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 54

Type: Melee / Attack
Cooldown: 40s
0 / 5
Collar Bomb
Sapper27
Collar Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Collar Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Collar Bomb

[Physical] - [Strike]
Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies.

Level 1:
Attack: 175%
Installs 1
SP: 54

Type: Melee / Attack
Cooldown: 30s
Rank 5
circle 3
Sapper
0 / 15
2
Stake Stockades
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 1:
Attack: 167% x 3
SP: 40

Type: Melee / Attack
Cooldown: 35s
0 / 15
Conceal
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 1:
Conceal Duration: 1 minutes
SP: 32

Type: Melee / Attack
Cooldown: 20s
0 / 15
Claymore
Sapper12 Sapper2 Sapper30 Sapper33
Claymore: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases the damage of [Claymore] by 1.5 times
* Consumes Trap Kit x10

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 1:
Attack 600%
Targets 5
Consumes Trap Kit x#{SpendItemCount}#
SP: 44

Type: Melee / Attack
Cooldown: 32s
0 / 15
Punji Stake
Sapper13 Sapper3 Sapper32 Sapper36
Punji Stake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Improved Efficiency
Type: Active
* Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not canceled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 1:
Attack 842%
Casting 3 sec
Duration 35 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 46

Type: Melee / Attack
Cooldown: 39s
0 / 15
Detonate Traps
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 1:
Attack: 506%
Bomb Explosion Count: 4
SP: 49

Type: Melee / Attack
Cooldown: 20s
0 / 10
Broom Trap
Sapper11 Sapper1 Sapper34
Broom Trap: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Broom Trap: Revolutions Count
Type: Active
* Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level
* Increases SP consumption by 10%

Sapper 2nd Circle required
Broom Trap: Firepower Boost
Type: Active
* Increases the critical chance of [Broom Trap] by 50%
* Consumes Trap Kit x4

Sapper 3rd Circle required
Broom Trap

[Physical] - [Strike]
Set up a rotating trap that inflicts damage to enemies within a radius.

Level 1:
Attack 174% x no. of hits
Trap duration 15 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 54

Type: Melee / Attack
Cooldown: 40s
0 / 10
Collar Bomb
Sapper27
Collar Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Collar Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Collar Bomb

[Physical] - [Strike]
Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies.

Level 1:
Attack: 175%
Installs 1
SP: 54

Type: Melee / Attack
Cooldown: 30s
0 / 5
Spike Shooter
Sapper26 Sapper35
Spike Shooter: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spike Shooter] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 3rd Circle required
Spike Shooter: Firepower Boost
Type: Active
* Increases the critical chance of [Spike Shooter] by 50%
* Consumes Trap Kit x10

Sapper 3rd Circle required
Spike Shooter

[Physical] - [Pierce]
Set up a trap that shoots arrows when an enemy touches the wire.

Level 1:
Attack 208%
No. of arrows 2
Installation range 70
Consumes Trap Kit x#{SpendItemCount}#
SP: 56

Type: Melee / Attack
Cooldown: 100s
Rank 6
circle 1
Rogue
0 / 5
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 1:
Critical Chance: +32%
Duration: 34 seconds
SP: 74

Type: Melee / Buff
Cooldown: 70s
0 / 5
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 1:
Evasion: -3%
Targets: 3
Duration: 12 seconds
SP: 70

Type: Melee / Attack
Cooldown: 25s
0 / 5
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 1:
Acquire 1 enemies' traps or magic circles
SP: 80

Type: Melee / Attack
Cooldown: 180s
0 / 5
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 1:
Attack: 0%
STR: +5
Duration: 12 seconds
SP: 76

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 7
circle 1
Cannoneer
0 / 5
Cannon Shot
Cannoneer2
Cannon Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Cannon Shot: Chain Explosion
Type: Active
* Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3
* Increases SP consumption by 30%

Canoneer 3rd Circle Required
Cannon Shot

[Missile: Cannon]
Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.

Level 1:
Attack: 584%
AoE Attack Ratio: 5
SP: 104

Type: Missile / Attack
Cooldown: 5s
Required Stance: BowAndCannon
0 / 5
Shootdown
Cannoneer3 Cannoneer6
Shootdown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Shootdown: Falling
Type: Active
* Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level
* From Lv. 2, the duration decreases by 1.8 sec per attribute level
* Fallen monsters receive additional damage from Cannon Shot
* Increases SP consumption by 10%

Cannoneer 1st Circle required
Shootdown: Chain Explosion
Type: Active
* Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3
* Increases SP consumption by 30%

Canoneer 3rd Circle Required
Shootdown

[Missile: Cannon]
Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.

Level 1:
Attack: 584%
AoE Attack Ratio: 5
SP: 106

Type: Missile / Attack
Cooldown: 5s
Required Stance: BowAndCannon
0 / 5
Siege Burst
Cannoneer4 Cannoneer7 Cannoneer13
Siege Burst: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Siege Burst: Increased Range
Type: Active
* Increases attacking range of [Siege Burst] by 25 per attribute level
* Increases SP consumption by 30%

Cannoneer 1st Circle required
Siege Bust: Destroy Magic Circle
Type: Active
* [Siege Bust] removes all enemy magic circles at the point of attack
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Siege Burst: Focus
Type: Active
* Maintains [Siege Burst] casting even when the character is attacked
* Increases SP consumption by 20%

Cannoneer 1st Circle required
Siege Burst: Critical
Type: Active
* Increases Siege Burst critical chance by 10% per attribute level
* Increases SP consumption by 50%

Canoneer 3rd Circle Required
Siege Burst

[Missile: Cannon]
Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.

Level 1:
Attack: 799%
AoE Attack Ratio: 15
SP: 130

Type: Missile / Attack
Cooldown: 7s
Required Stance: BowAndCannon
0 / 5
2
Cannon Blast
Cannoneer5 Cannoneer8
Cannon Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Cannon Blast: Armor Break
Type: Active
* Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds
* Increases SP consumption by 50%

Cannoneer 1st Circle required
Cannon Blast

[Missile: Cannon]
Fires a cannonball that spreads to target all enemies in front of you.

Level 1:
Attack: 860%
AoE Attack Ratio: 10
SP: 118

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndCannon
Rank 8
circle 2
Cannoneer
0 / 10
Cannon Shot
Cannoneer2
Cannon Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Cannon Shot: Chain Explosion
Type: Active
* Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3
* Increases SP consumption by 30%

Canoneer 3rd Circle Required
Cannon Shot

[Missile: Cannon]
Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.

Level 1:
Attack: 584%
AoE Attack Ratio: 5
SP: 104

Type: Missile / Attack
Cooldown: 5s
Required Stance: BowAndCannon
0 / 10
Shootdown
Cannoneer3 Cannoneer6
Shootdown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Shootdown: Falling
Type: Active
* Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level
* From Lv. 2, the duration decreases by 1.8 sec per attribute level
* Fallen monsters receive additional damage from Cannon Shot
* Increases SP consumption by 10%

Cannoneer 1st Circle required
Shootdown: Chain Explosion
Type: Active
* Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3
* Increases SP consumption by 30%

Canoneer 3rd Circle Required
Shootdown

[Missile: Cannon]
Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.

Level 1:
Attack: 584%
AoE Attack Ratio: 5
SP: 106

Type: Missile / Attack
Cooldown: 5s
Required Stance: BowAndCannon
0 / 10
Siege Burst
Cannoneer4 Cannoneer7 Cannoneer11 Cannoneer13
Siege Burst: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Siege Burst: Increased Range
Type: Active
* Increases attacking range of [Siege Burst] by 25 per attribute level
* Increases SP consumption by 30%

Cannoneer 1st Circle required
Siege Bust: Destroy Magic Circle
Type: Active
* [Siege Bust] removes all enemy magic circles at the point of attack
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Siege Burst: Focus
Type: Active
* Maintains [Siege Burst] casting even when the character is attacked
* Increases SP consumption by 20%

Cannoneer 1st Circle required
Siege Burst: Critical
Type: Active
* Increases Siege Burst critical chance by 10% per attribute level
* Increases SP consumption by 50%

Canoneer 3rd Circle Required
Siege Burst

[Missile: Cannon]
Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.

Level 1:
Attack: 799%
AoE Attack Ratio: 15
SP: 130

Type: Missile / Attack
Cooldown: 7s
Required Stance: BowAndCannon
0 / 10
2
Cannon Blast
Cannoneer5 Cannoneer8
Cannon Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Cannon Blast: Armor Break
Type: Active
* Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds
* Increases SP consumption by 50%

Cannoneer 1st Circle required
Cannon Blast

[Missile: Cannon]
Fires a cannonball that spreads to target all enemies in front of you.

Level 1:
Attack: 860%
AoE Attack Ratio: 10
SP: 118

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndCannon
0 / 5
2
Cannon Barrage
Cannoneer9 Cannoneer12
Cannon Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 2nd Circle Required
Cannon Barrage: Stun
Type: Active
* [Cannon Barrage] has a 5% chance per attribute level to stun an enemy for 3 seconds
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Cannon Barrage: Weight Reduction
Type: Active
* Reduces Cannon Barrage damage by 4% per attribute level and cooldown by 10%
* Increases SP consumption by 10%

Canoneer 3rd Circle Required
Cannon Barrage

[Missile: Cannon]
Repeatedly fire your cannon at the selected target.

Level 1:
Attack: 490% x 3
AoE Attack Ratio: 5
SP: 182

Type: Missile / Attack
Cooldown: 33s
Required Stance: BowAndCannon
0 / 5
Smoke Grenade
Cannoneer10
Smoke Grenade: Additional Damage
Type: Active
* Increases additional cannon damage received by an enemy in the state of [Smoke Grenade] by 10% per attribute level
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Smoke Grenade

Throw a smoke grenade at a selected area and blind them. Also, the enemies within its range receive additional damage from cannon attacks and hidden enemies get detected.

Level 1:
Smoke Grenade Duration: 8 seconds
AoE Attack Ratio: 10
SP: 202

Type: Missile / Attack
Cooldown: 33s
Required Stance: BowAndCannon
0 / 5
Bazooka
Bazooka: Veteran Mercenary
Type: Active
* Removes attack range limit
* Increase base attack speed in [Bazooka] state
* Increases SP consumption by 200%

Canoneer 3rd Circle Required
Bazooka

Prepares cannon attack to enhance focus. Uses cannon attack as basic attack, which does not affect enemies that are too near. In the Bazooka state, increases basic Cannoneer skill range by 2 times.

Level 1:
Additional Damage: 10%
Cannon Attack Range: +8

SP: 20

Type: Melee / Buff
Cooldown: 0s
Required Stance: BowAndCannon
Rank 9
circle 3
Cannoneer
0 / 15
Cannon Shot
Cannoneer2 Cannoneer17
Cannon Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Cannon Shot: Chain Explosion
Type: Active
* Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3
* Increases SP consumption by 30%

Canoneer 3rd Circle Required
Cannon Shot

[Missile: Cannon]
Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.

Level 1:
Attack: 584%
AoE Attack Ratio: 5
SP: 104

Type: Missile / Attack
Cooldown: 5s
Required Stance: BowAndCannon
0 / 15
Shootdown
Cannoneer3 Cannoneer6 Cannoneer18
Shootdown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Shootdown: Falling
Type: Active
* Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level
* From Lv. 2, the duration decreases by 1.8 sec per attribute level
* Fallen monsters receive additional damage from Cannon Shot
* Increases SP consumption by 10%

Cannoneer 1st Circle required
Shootdown: Chain Explosion
Type: Active
* Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3
* Increases SP consumption by 30%

Canoneer 3rd Circle Required
Shootdown

[Missile: Cannon]
Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.

Level 1:
Attack: 584%
AoE Attack Ratio: 5
SP: 106

Type: Missile / Attack
Cooldown: 5s
Required Stance: BowAndCannon
0 / 15
Siege Burst
Cannoneer4 Cannoneer7 Cannoneer11 Cannoneer13 Cannoneer19
Siege Burst: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Siege Burst: Increased Range
Type: Active
* Increases attacking range of [Siege Burst] by 25 per attribute level
* Increases SP consumption by 30%

Cannoneer 1st Circle required
Siege Bust: Destroy Magic Circle
Type: Active
* [Siege Bust] removes all enemy magic circles at the point of attack
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Siege Burst: Focus
Type: Active
* Maintains [Siege Burst] casting even when the character is attacked
* Increases SP consumption by 20%

Cannoneer 1st Circle required
Siege Burst: Critical
Type: Active
* Increases Siege Burst critical chance by 10% per attribute level
* Increases SP consumption by 50%

Canoneer 3rd Circle Required
Siege Burst

[Missile: Cannon]
Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.

Level 1:
Attack: 799%
AoE Attack Ratio: 15
SP: 130

Type: Missile / Attack
Cooldown: 7s
Required Stance: BowAndCannon
0 / 15
2
Cannon Blast
Cannoneer5 Cannoneer8
Cannon Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Cannon Blast: Armor Break
Type: Active
* Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds
* Increases SP consumption by 50%

Cannoneer 1st Circle required
Cannon Blast

[Missile: Cannon]
Fires a cannonball that spreads to target all enemies in front of you.

Level 1:
Attack: 860%
AoE Attack Ratio: 10
SP: 118

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndCannon
0 / 10
2
Cannon Barrage
Cannoneer9 Cannoneer12 Cannoneer20
Cannon Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 2nd Circle Required
Cannon Barrage: Stun
Type: Active
* [Cannon Barrage] has a 5% chance per attribute level to stun an enemy for 3 seconds
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Cannon Barrage: Weight Reduction
Type: Active
* Reduces Cannon Barrage damage by 4% per attribute level and cooldown by 10%
* Increases SP consumption by 10%

Canoneer 3rd Circle Required
Cannon Barrage

[Missile: Cannon]
Repeatedly fire your cannon at the selected target.

Level 1:
Attack: 490% x 3
AoE Attack Ratio: 5
SP: 182

Type: Missile / Attack
Cooldown: 33s
Required Stance: BowAndCannon
0 / 10
Smoke Grenade
Cannoneer10
Smoke Grenade: Additional Damage
Type: Active
* Increases additional cannon damage received by an enemy in the state of [Smoke Grenade] by 10% per attribute level
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Smoke Grenade

Throw a smoke grenade at a selected area and blind them. Also, the enemies within its range receive additional damage from cannon attacks and hidden enemies get detected.

Level 1:
Smoke Grenade Duration: 8 seconds
AoE Attack Ratio: 10
SP: 202

Type: Missile / Attack
Cooldown: 33s
Required Stance: BowAndCannon
0 / 10
Bazooka
Cannoneer16
Bazooka: Veteran Mercenary
Type: Active
* Removes attack range limit
* Increase base attack speed in [Bazooka] state
* Increases SP consumption by 200%

Canoneer 3rd Circle Required
Bazooka

Prepares cannon attack to enhance focus. Uses cannon attack as basic attack, which does not affect enemies that are too near. In the Bazooka state, increases basic Cannoneer skill range by 2 times.

Level 1:
Additional Damage: 10%
Cannon Attack Range: +8

SP: 20

Type: Melee / Buff
Cooldown: 0s
Required Stance: BowAndCannon
0 / 5
Sweeping Cannon
Cannoneer15
Sweeping Cannon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sweeping Cannon] by 0.5% per attribute level
* +10% added damage at maximum level

Canoneer 3rd Circle Required
Sweeping Cannon

[Missile: Cannon]
Create a turret in front of you. You can assemble your cannon with your turret to damage a wide range of enemies.

Level 1:
Attack: 2614%
AoE Attack Ratio: 20
SP: 340

Type: Missile / Attack
Cooldown: 40s
Required Stance: BowAndCannon
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Comments (170)

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Jul 7th 2018 20:01:09
Você poderia refazer a build? Eu estava seguindo ela e estava gostando muito, acabei de pegar Cannon e infelizmente nao tenho ideia da build e lvls e onde upar. Sou novo no jogo, é minha orimeira classe :D
Reply
Jul 8th 2018 00:31:07
@Deckdblaster desculpe, fiz burrada, estou refazendo sim... Se quiser ajuda me mande pm ingame SKazan ou no discord Kazan#9415, te ajudo no que voce precisar, pra build aqui vou precisar de mais um tempinho... desculpe
Reply
Jul 8th 2018 15:00:42
@Kazan Que isso, não precisa se desculpar por nada hehe, tranquilo, eu jogo no server da Europa, então se bobiar eu colo no disco pra pegar umas dicas. Muito obrigado e estou ansioso pela att, boa sorte ae meu mano
Reply
Jul 1st 2018 22:38:51
Parabens pelo guia, achei bem legal, quando voce pega a bazooca voce fica sem poder usar skils ate mesmo dos pets ?
Pq vi um video que quando voce pega a bazuca pra utilizar as skils do canoneer vc fica parado ne ?
Entao como ficaria, eu mandaria o pet e depois puxaria o canhao ?
Poderia em vez de hunter 3 botar ranger?
Reply
Jul 2nd 2018 23:13:26
@Nalrazz Obrigado mano, suas perguntas estão um pouco emboladas, mas vou tentar entender
No modo bazooka só pode usar skills de cannoneer, e sim vc "senta", logo você fica imobilizado
De hunter3, o trabalho do seu pet em sí é ficar latindo no growling pra sempre, já que a skill tem 10 minutos de duração
Ranger3 depois da atualização fica legal, mas perde MUITO o potencial de bonus de dano que bazooka dá a qualquer skill dot, funciona, mas não é nem a 5 melhor opção.
Reply
Jun 22nd 2018 05:47:19
Muito bom o guia, parabens, gostaria de saber se com a variação com Hunter, pois acho diferente e legal, se daria para solar CM, e upar/farmar rapido.
Obrigado
Reply
Jun 27th 2018 02:02:45
@Rorick com hunter, você precisa ser MUITO forte, ja que não tem nenhum rank de dano antes, focando somente no cannoneer, mas sim, da pra fazer tudo e algumas coisas são até mais faceis
Reply
Jun 27th 2018 06:47:18
@Kazan nossa cara muito obrigado mesmo. estarei criando um agora haha
Reply
Jun 1st 2018 20:15:42
Hey, Parabéns pelo ótimo guia, vou fazer um cannoneer e queria saber sua opnião.
Curto muito pve mas adoro pvp too, e acho a mecanica do scout em pvp muito daora HDSUIAHD, dai queria saber oq você acha de scout? e se ele se encaixaria nessa build de alguma forma sem comprometer o resto dos ranks
Reply
Jun 14th 2018 15:16:04
@sparkgum ué, o site não me deu notificação, sorry man
scout no lugar de rogue ficaria daora sim, mas pra pvp prefiro algo mais consistente, uma build focada no cannoneer, algo como 6 ranks suporte. Mas com sapper3 não ficaria ruim, só em desvantagem dos outros cannoneers
Reply
May 26th 2018 12:44:40
@Kazan mestre estou voltando viu kkkkkkkkkk, fiquei sem pc o note deu problema, já comprei pc novo to esperando ele chegar pra gente voltar a jogar. A build com sapper + rogue vai voltar a vingar com a att confere? Os dedos estão coçando pra clicar kkkkkkkkkk

Abraço, Valentino
Reply
Jun 14th 2018 15:18:51
@jrbob desculpe a demora, o site não me notificou
sapper3+rogue/appraiser e wugushi3 com cannon3 pra mim são as builds mais hidden desse meta pra pve, um potencial muito grande, mas inexplorado.
Reply
May 23rd 2018 03:52:31
Opa, beleza, Kanan? Fiquei muito feliz quando vi um guia decente de cannoneer como o seu! Amo o conceito da classe, mas percebo como ela é subestimada no jogo...

Então, eu pretendo criar um cannon full PVP e estava pensando em A1-QS1-Hunter2-Appraiser-Scout1-Cannon3 (o que acha?). Conversando com algumas pessoas, e sendo um jogador assíduo de PVP (atualmente jogo de wizzard no TBL), percebi algumas controvérsias e gostaria de esclarecer algumas dúvidas de quem é pro no assunto, rs.

1- Vale a pena trocar STR por DEX para aumentar as chances de atravessar o block da galera full CON na arena? É foda porque tem muito wizz com mais e 500 block (sem falar nos novos retiarus sinistros).

2- Você joga PVP? Devo investir o mínimo em CON? Ou o máximo possível? Questão de sobrevivência. Claro que eu imagino que cannoneer deve hitar e fugir porque arqueiros só prestam pra isso dada a falta de CC deles (pensei em hunter 2 por isso).

3- Estou fazendo um solmiki set, mas estou pensando em pegar as luvas de plate, que dão block penetration. Faz muita diferença o set ter só 7 pedaços?

4- Não sei se eu entendi direito, mas no modo bazooka o 100% de aumento inclui as habilidades também? Porque eu achava que era só adicional do dano básico.

Por enquanto é isso! E parabéns pelo conteúdo atualizado!
Reply
May 23rd 2018 09:35:43
@Cemeska Ola, olha, esse guia é mais focado no PVE e eu prefiro o PVE do jogo tambem...but, sei dos conceitos da classe
1- retiari pega block em % então desiste de tentar pegar ele por pen, pra PVP é full con, vc ja tem block pen o bastante na passiva, invista em xbow/gema de block pen que da pra jogar safe
2- não jogo, mas vou jogar bastante no novo modo de pvp de feudo(pros intimos bgzinha do rag), e cannoneer trabalha como um assassin, explode e vai embora, ja disse acima, pra PVP é melhor full con
3- faz sim, o bonus da 7 peça é o mais importante
4- é % adicional dependendo do level da skill, a minha é 110%... e nao só em skills como qualquer fonte de dano que dure o tempo de vc montar bazooka( veneno de wugushi,traps de sapper e etc)
obrigado pelo feedback
Reply
May 23rd 2018 15:10:40
@Kazan Opa, bom?

Vou fazer o set de solmiki completo, então! Outras questões que vão surgindo:

1- Eu li em algum lugar no fórum oficial que hunter e sapper vão ganhar passivas que aumentam o dano de secondary weapon. Você tem mais detalhes de como elas vão funcionar? Porcentagem de dano e tals? Essas passivas vão vir em qual circle dessas classes?

2- A build que eu coloquei ali em cima (A1-QS1-Hunter2-Appraiser-Scout1-Cannon3) é interessante pra PVP?

3- Evasion alta presta? Já vi lancer dando dodge em retiarius e raramente acertando.

Obrigado!
Reply
May 24th 2018 19:42:50
@Cemeska eae meu bom
1- sapper e wugushi, hunter eu não sei, e vai ser 100% do dano do canhão, acredito que c1, tos-ktest.neet.tv saiu do ar
2- é boa, eu faria algumas mudanças, mas se voce quer usar hunter2 é perfeita
3- Presta sim, dificilmente um char de dano físico acertar um fencer/sr/hackapel da vida, sem ter bastante precisão, mas esse não é o lance da nossa classe né xD
Reply
May 14th 2018 00:07:58
Kazan, tudo joia?!
Então manolo, na sua opinião, seguindo essa build base com rogue e tals, qual a melhor carta para o slot vermelho: Glass Mole 3x ou Centaurus 3x ?

Com o objetivo central de PVE Solo sem perder os benefícios de um bom BOSS Killer...
Reply
May 14th 2018 21:28:19
@Impedimus
se quer matar boss, Glass mole ajuda MUITO, 30% de 11k de atk é muita coisa, e sapper não precisa taaaanto de aoe atk, ja que a classe não trabalha com aoe ataque e sim com numero de mob e limite de range, eu acho que é uma boa trocar aoe atk nos shot/shotdown( que são as skills que mais se beneficiam do aoe atk do char) por mais dano em tudo.
Reply
May 14th 2018 23:35:55
@Kazan Blza manolo!! muuito obrigado pelas dicas! já estou com quase todas as cartas xD

Armaos x3, Netherbovine x3, Werewolf x3, e agora estou esperando baratear as Glass mole pra eu comprar já lv 10.
Reply
May 9th 2018 11:09:29
Se puder me adicionar no discord... kao#6544

=)
Reply
May 9th 2018 10:51:56
Kazan, tem alguma forma de entrar em contato contigo para tirar algumas duvidas? Sou novo no ToS e uma ajuda inicial seria ótimo, voce parece ser extremamente prestativo, claro se nao for incomodo.

Nao sei muito sobre o game mas essa build parece ser grosseira demais kkkkkkkkkkk
Reply
May 10th 2018 09:39:35
@kaoendry só mandar pm no jogo x.x, ou me chama no discord kazan#9415
e sobre a build eu forcei um pouco né xD kkkkkkkk
Reply
May 6th 2018 03:17:45
Colocar cannon blast no max não é uma boa opção?
Reply
May 7th 2018 10:07:18
@Charloot é uma opção otima, mas para builds que precisam do aoe dela(como wugushi, hunter)
no papel com atributo no 100, cannon blast lv15 da 2400% de dano em quanto cannon shot lv6 da 2382% tambem com as passivas no 100.
Cannon blast em si ta ultrapassada, num é mas aquela skill que foi outrora, mas recomendo por 6 6 6 por que cannon blast low lvl é fraca demais, e os cannon shot/shotdown tem o combo entre eles, então é bom deixar nivelado igual.
E pra finalizar, blast tem 10 AOE, 2oh e 25s cd, shot/shotdown 5 AOE, 5s de cd, no final as skills se ''encaixam'' por isso recomendo por o mesmo ponto nas 3.
obs: pra pvp cannon blast tem vantagem por não ser target
Reply
May 7th 2018 23:27:34
@Kazan muito obrigado!! vou fazer 6 6 6 então, só to na duvida em qual dos meus cannonners invisto.. tenho um com sapper igual o seu e um com quarrel e appraiser q eu particularmente to gostando mais, o bonus de dano usando o escudo é muito op chego a ganhar uns 2k com o emengard, acho q pra burst é a melhor opção.. mas com sapper é mt bom tb <3
Reply
May 8th 2018 03:13:59
@Charloot
como você disse ai, qs3 é melhor realmente pra burst e pra jogar em bazooka all time, além de que é melhor pra matar bosses e jogar em time(principalmente com um rune caster)
sapper no caso é melhor pra jogar em pé, mas tem seu potencial com bazooka também, não precisa de tanto aoe atk igual qs3, ja que suas traps pegam todos os monstros terrestres sem limite de aoe (claymore tem limite de aoe), no final o desempenho é bom nas 2 builds, vai mais do que você gostar> ficar de sniper(de canhão) all time ou ver monte de dano subindo loucamente.
Reply
May 3rd 2018 00:59:46
como seria a build de hunter que você mmencionnou mas não comenttou nada?
vou colocar arccher 2>hhunnter3>App>Cannon3
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May 3rd 2018 07:27:16
@arthur.meneghetti-de-souza po, achei que ia ficar muito poluído se eu colocar uma por uma lá, saca? ai pensei em deixar pra eu responder aqui nos comment mesmo.
1- archer2 pelo crit rate, pode colocar qs1 se quiser mais aggro e defesa
2- hunter3 mt controle(retrieve, snatching e growling) e aumenta mais ainda a crit rate
3- app +3 no canhão padrãozinho, e mais crit rate
4- foca nas skills com mais aoe pra trabalhar mais no bazooka
o combo seria blindside+devaluate(pra agrar)>growling>bazoka e spamma skill nos caras. De bonus você tem 100% de crit rate em mobs com coursing+blindside(não que alguem tank as 2 skills)
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May 5th 2018 00:03:28
@Kazan opa!! Muito obrigado mano, ajudam muito as builds que vejo por aí ^^
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May 2nd 2018 19:29:46
Opa Kazan Blz?!!
Gostei muito do seu tutorial cara parabéns!!!

Queria esclarecer uma dúvida, cannoneer é uma boa classe para farmar solo e matar bosses (solo também)? e claro, com equips razoáveis...
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May 3rd 2018 07:15:33
@Impedimus olha, não vou mentir, cannoneer não é umas das melhores classes para se jogar solo(mesmo que eu faça), mas se quiser tem que investir um pouco... porque as passivas são bem caras e necessárias e um custo de sp alto
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May 3rd 2018 19:02:27
@Kazan já comecei a juntar uma grana para investir nessa classe xD

Cara tenho uma outra dúvida, na questão das cartas oque você acha dessa combinação?

3x Reaverpede nos slots vermelhos (ao todo 15% a mais de dano em monstros médios)

3x Gray golem nos slots azuis (para defesa física), nesse eu fiquei em dúvida entre o Gray Golem e o Armaos, os dois são baratos, visto que não quero investir milhares de silvers em cartas, qual dessas duas você me recomenda?

3x Netherbovine, essa delicia dispensa comentários né ahuhauah

3x Werewolf, nesse slot roxo também fiquei na dúvida, será que vale colocar 2x Werewolf +1x de Gazing Golem? ou melhor manter os 3x Werewolf?
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May 4th 2018 07:08:36
@Impedimus ué, eu jurava q tinha dado reply na mesma hora...sorry
se você seguir a build padrao sapp>rogue é melhor isso aqui.
slots vermelhos eu iria de glass mole(cannon pota mt sp) ou centaurus pra dar uns auto atk de bazooka
azul é 100% armaos, pode confiar
verde não preciso nem comentar xD
como você vai de rogue werewolf é muito importante ter 3, esses 12% a mais de crit rate da um boost enorme nas suas skills com pouco cd!
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May 4th 2018 18:28:59
@Kazan Manolo muito obrigado!!! vou seguir as suas dicas então! =D

Agora só falta juntar a grana kkk
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May 1st 2018 18:39:25
Eu fiz com qs3 e appraiser e coloquei full str, fiz errado?? eu uso muita skill, acabo usando pouco ataque básico, e to mt na duvida nas gemas das armas, nao seria uma perda de dano investir em gema verde sendo full str? o critico seria bem baixo ... e os acessorios tbm tenho duvida, se uso critical atk, phy atk, não sei .. help
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May 2nd 2018 01:14:54
@Charloot então, não existe outro stat pra cannon, até da pra fazer full con, mas meh...E quanto as gemas não exatamente, o crit da 150% de dano, com ou sem crit atk,o crit atk só da um boost nisso(ex. você hita 300k, critando vai pra 450k) mas vai de você usar gema vermelha ou verde, apostar mais no critico ou elevar o dano, no final não muda muita coisa. De set, se não quiser seguir full solmiki, recomendo fazer full AOE ATK, você pode usar Phada, gladiator band, frieno bracelet, mirti bracelet de anel e lolopanther/solmiki medal ou frieno necklace de colar.
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May 2nd 2018 01:54:19
@Kazan nossa não sabia disso, achei q o dano critico era apenas o crit atk, obg pela informação, e outra duvida, q vc fez full dex sentiu mt diferença na velocidade de ataque no modo bazooka?
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May 3rd 2018 07:00:08
@Charloot não, muda muita pouca coisa, se quiser ser full atk speed é melhor ter um amigo chrono full spr...
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Apr 28th 2018 22:31:48
Adicionei vc lá, Valentino minha familia. Tô mais perdido no jogo do que cego em tiroteio kkkkkkkk
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Apr 28th 2018 15:48:59
Blz seu top, vlw as informações, abraço
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Apr 28th 2018 15:20:42
Então a sua build no momento está
Arc1>qs3>scout>Appraiser> Cannon 3?

Com sapper3 e Appraiser como ficaria?
Arc1>sapper3>scout>Appraiser>Cannoneer3?

Quanto de investimento em silver vc acha que
pra montar um char razoável, nada Op demais,
mais que dê pra ir se virando e o essencial que
tem que ter como essa carta que vc falou?

Valeu meu querido pela força, vou ver se consigo logar no jogo
hj a tarde, se vc tiver on agente bate um papo ✌️
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Apr 28th 2018 15:38:33
@jrbob sim, minha build é essa dai, mas ja to com o reset pronto pra usar.
num da pra fazer essa, sapper é rank3, mas isso ia ser perfeito. Se pa eu vo pra sapper3 appraiser só pelo bonus de atk, ainda to pensando.
pro char começar a funcionar você precisa compra as passivas, é por volta de 20kk, depois disso é suave juntar os itenzinhos(imc ta dando atribute points nos final de semana, então já vai pra mercenary nova e upa lá as passivas)
e a carta é opcional, se você for focar em farma dinheiro de cannon ajuda muito a helga, agora se for só pra farmar diária e entrar em uma hg de vez em quando não é necessário, tem carta lendária melhor.
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Apr 28th 2018 06:51:02
Fala aí Kazan, muito top seu guia, parabéns cara, surreal o seu guia.
Tenho algumas dúvidas se puder me ajudar ficaria muito grato.
- A build que vc acha melhor depois dessas atualizações
seria: arc2>sapper3>rogue>cannoneer3?
- Qual sua opinião sobre um Appraiser na build?
- Como tá essa build/classe pra achar pt pra ET/CM, World
boss e etc?
- Cannoneer tá legal pra farmar?

Perguntei essas coisas pq eu tenho um fletcher3 que tô
querendo resetar pra fazer ele Cannoneer, sempre quiz
fazer um e agora que tô pra voltar a jogar queria saber se
tá da hora jogar com ele. Obrigado desde já meu querido,
Bom jogo pra vc, e forte abraço. ✌️
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Apr 28th 2018 11:50:21
@jrbob eae mano vlw pelo feedback isso que me motiva a atualizar o guia <3
sobre build, depende. Hoje a melhor build é arc1(bonus do archer2 não faz muita diferença para cannoneer)>qs3(tem umas rates mt altas, skills de agro, cc e running shot)>scout(controle muito forte, sobrevivencia e +5 de move speed pra farm solo xD)>appraiser(+3 no canhao, 1200+% em 1 skill e -15% de defesa nos mobs)>cannoneer3(os atributos do c3 deixaram o cannoner muito forte em si, não precisa muito daquele suporte de antes)
eu to usando essa build ai, mas resetar ela e voltar pra sapper, to estendendo pra quando vier o atributo que sapper/wugushi vão pegar dano da arma secundaria.
Então essa build é a melhor temporariamente, ainda mais se você jogar em pt, ela fica MUITO forte se a pt jogar pra você.
cannon é dboa pra farm, só gasta mt mais mana q qlqr outra coisa do jogo, se investir em uma carta Helga lendaria vai dboa, vc pode fazer com qs3 e sair no AA mesmo, ou pega qs3 e mobar o mapa todo, qualquer uma é viável
Appraiser é muito bom na build de sapper sim, e o jogo em si mudou, ninguém mais liga pra classe se você sabe o que ta fazendo e tem uns itens
sorry mano me empolguei e escrevi demais, se eu demorar demais pra responder aqui pode me mandar inbox no jogo ou no discord Kazan#9415
tmj irmao
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Apr 16th 2018 16:59:12
Eai Kazan, um prazer ta comentando aqui. Sigo essa build desde que comecei a jogar, a 1 mes.
Escolhi a build alternativa com QS 3 ... achei legal ver q vc hoje em dia usa uma quase assim.
Imagino que eventualmente quando voce tiver equips bons, deve acabar por pegar s'o um nivel de cada classe e 3 de can pra se beneficiar dos buffs melhor no PVP, quem sabe ate tirar full str e botar full con =)

Mas to mandando essa msg aqui porque eu adoraria ver essa build atualizado, as dicas, cards, equips, depois desses updates que rolaram!

Eu sinto falta de uma coisa no guia, vc fala full pra ser str, entao a distribui'cao de pontos realmente vai ser 100% str 0% c 0% int 0% spr e 0% dex? Ou vc poe algum poquinho em outra coisa?


Quanto aos equips, eu estou muito sem saber qual stat priorizar neles.... STR? ou Defesa? CON?

Muita coisa ne, hahaha perdao. espero que de pra tu responder.
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Apr 16th 2018 17:29:25
@badalhoco eae cara
bons equips não sei, mas eu nunca vo usar um solmiki zzzz. E eventualmente eu vou voltar pra sap3can3 pelo atributo novo, só a imc liberar outro reset, e sobre con, acho que não, só paro de jogar str qnd meu AA der cap(não ta mt longe) xD
Muita preguiça pra dar update nisso, sempre q eu faço algo a imc joga 99999 mais atts. 100% STR, dano bruto, força pura!
Sobre equips, em ordem AOE atk>STR>crit rate>hp(ou CON)>resto, pode até ser demais isso, mas um cannoner é como um ADC, o importante é dar dano, deixa o resto pro resto.
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Apr 10th 2018 22:06:23
what is the best pve cannoneer build right now? classes and stats
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Apr 16th 2018 17:10:35
@zeebramm
in KTOS is arc-x-sapp3-x-cannon3 full STR
https://tos-kr.neet.tv/attributes/304027
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Apr 16th 2018 20:20:31
@Kazan what to put in those two "x"
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Apr 16th 2018 22:53:22
@zeebramm in first ''x'' archer2~qs1, and second ''x'', archer3~rogue~appraiser-scout
I recommend archer2 and appraiser or rogue for PVE
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Apr 3rd 2018 03:32:56
Ola Kazan, tdo bem?
então cara...primeiro agradecer seu guia...tah mto bem feito...bem explicado...em poucas palavras...tah foda kkk.
Então cara queria te pergunta...essa build do jeito que esta no post e o que estão usando atualmente (abril/2018) se não...poderia dizer o que foi mudado?
Vi algumas build que o pessoal esta usando Appraiser no lugar de Rogue...o que vc acha disso? acha que vale a troca?
Por ultima queria fazer uma pequena sugestão...o que você acha de colocar uma game play sua jogando com cannoner...nada estrondoso sabe...so pro povo (mais eu kkk) ver vc jogando...as mecânicas do cancelamento das animações...
Bem e isso...obrigado novamente, abrç
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Apr 8th 2018 04:48:58
@Avalllon po, eae men, valeu pelo feedback xD
atualmente EU to usando arc1/qs3/scout/app/cannon3, mas eu tinha dado um quitzinho de 2 meses, voltei a jogar a exatamente 23 minutos.
se vc pensar no futuro, imc criou um dia desses um atributo q a segunda arma(canhão) aumenta o dano das traps de sapper, então vale, mas eu acho q é mais legal ver 3 brooms rodando com 100% de dano a mais do bazooka...
como eu disse acima eu tava quitado, e nunca quis me equipar direito(só subi solmiki 1x, e foi ate o 40f só pra ''zerar'' o jogo), mas se vc quiser uma gameplay casual tenho esse video aqui: https://youtu.be/6qTMPvbUucs
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Apr 8th 2018 22:03:00
@Kazan poxa q bacana o vídeo...dá pra ter uma ideia doq vc falava no guia...
Aproveitando a oportunidade queria fazer alguns esclarecimentos...
1 - Cara tô com meu primeiro Cannon um Primus Pajoritas lindíssimo (linda mais pq foi meu primeiro kkk) ele tá +8 (tava +9 mais hje volto :'0 ) cara vc acha q devo mexer mais nele?
2 - cara não tô burstando...sei la...não vejo um dano interessante...oq posso fazer pra melhorar o dano?
Bem é isso...q bom q vc volto pro game c eu t encontra on tento tirar umas dúvidas...
Mais uma vez vlw ae até a proxima
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Apr 16th 2018 17:05:11
@Avalllon
1- rapaz, eu sou suspeito pra falar de refino, só paro com 0 de potencial kkkj
2- o jogo de um cannoner começa qnd investe mais de 10kk de passivas, dá um pulão ali em cima nas prioridades e seja feliz
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Apr 17th 2018 02:55:41
@Kazan Entendi Kazan...depois q mexi um pouco nas passivas prioridades senti q o dano melhoro mto...ja to pegando primeiro lugar d dano nos boss das dg kkk...
Ah cara eu sou mto cagao com refino...vejo o potencial caindo ja fico com medo de mexer mais...mais vou fazer como vc e ir sem medo kkk
vlw o reply
abrç
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