[Apr 25th 2018] New classes have been added to the skill simulator!

Rogue (Assassin's Stat) Build

Created by Exercisor on Apr 23rd 2016 (Last Updated: Jan 11th 2019).
This is a public build.
0
STR : SPR : DEX
2 : 1 : 3 (untill rank 4/about level 70~80)
5 : 1 : 2 bang them with Backstab and Vandetta, you can also use bow to wait Sneak Hit cooldown
Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
4 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 4:
Attack: 63% x 10
SP: 14

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 5:
Attack: 380%
[Skew] Duration: 10 seconds
SP: 20

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 1
Ranger
5 / 5
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 5:
Attack: 135% x 5
SP: 35

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 5:
Attack: 228%
AoE Attack Ratio: 10
SP: 40

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 1:
Attack 217%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 18

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 5
Steady Aim
Ranger14
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 4:
Damage +4%
Add. damage 40
Duration 5 min
SP: 36

Type: Melee / Buff
Cooldown: 25s
Rank 3
circle 2
Ranger
10 / 10
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 10:
Attack: 165% x 5
SP: 53

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 10:
Attack: 279%
AoE Attack Ratio: 15
SP: 61

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 1:
Attack 217%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 18

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
9 / 10
Steady Aim
Ranger14 Ranger32
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 9:
Damage +9%
Add. damage 90
Duration 5 min
SP: 56

Type: Melee / Buff
Cooldown: 25s
0 / 5
Time Bomb Arrow
Ranger28 Ranger35
Time Bomb Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 2nd Circle required
Time Bomb Arrow: Remove Knockdown
Type: Active
* [Time Bomb Arrow] no longer knocks enemies down
* Only applies if attribute is set to ON

Ranger 2nd Circle required
Time Bomb Arrow: Extend Fuse
Type: Active
* Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200%
* Increases SP consumption by 30%

Ranger 3rd Circle required
Time Bomb Arrow

[Missile: Bow]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.

Level 1:
Attack: 232%
Duration: 2 seconds
SP: 26

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 4
circle 1
Scout
5 / 5
Camouflage
Camouflage

Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.

Level 5:
Block Count: 25
Movement Speed: -15
SP: 74

Type: Melee / Attack
Cooldown: 76s
0 / 5
Flu Flu
Scout11 Scout6
Flu Flu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flu Flu: Debuff Count
Type: Active
Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level.
* Increases SP consumption by 30%

Scout 1st Circle required
Flu Flu

[Missile: Bow]
Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].

Level 1:
Attack: 619%
Initial Target suffers from [Fear]+[Confusion]
Inflict [Fear] on up to 5 targets
Duration: 8 seconds
SP: 56

Type: Missile / Attack
Cooldown: 61s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Flare Shot
Scout14
Flare Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flare Shot

[Missile: Bow]
Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies.

Level 5:
109% Attack per 0.5 seconds
Duration: 10 seconds
SP: 85

Type: Missile / Attack
Cooldown: 41s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Cloaking
Scout1 Scout9
Cloaking: Physical Damage
Type: Active
* Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking]
* Increases SP consumption by 30%

Scout 1st Circle required
Cloaking: Increased Movement Speed
Type: Active
* Increases movement speed of [Cloaking] by 1 per attribute level
* Increases SP consumption by 10%

Scout 1st Circle required
Cloaking

Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.

Level 5:
Duration: 35 seconds
SP: 80

Type: Melee / Buff
Cooldown: 35s
Rank 5
circle 1
Rogue
5 / 5
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 5:
Critical Chance: +40%
Duration: 50 seconds
SP: 100

Type: Melee / Buff
Cooldown: 70s
0 / 5
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 1:
Evasion: -3%
Targets: 3
Duration: 12 seconds
SP: 70

Type: Melee / Attack
Cooldown: 25s
1 / 5
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 1:
Acquire 1 enemies' traps or magic circles
SP: 80

Type: Melee / Attack
Cooldown: 180s
5 / 5
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 5:
Attack: 0%
STR: +25
Duration: 20 seconds
SP: 102

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 6
circle 2
Rogue
5 / 10
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 5:
Critical Chance: +40%
Duration: 50 seconds
SP: 100

Type: Melee / Buff
Cooldown: 70s
0 / 10
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 1:
Evasion: -3%
Targets: 3
Duration: 12 seconds
SP: 70

Type: Melee / Attack
Cooldown: 25s
1 / 10
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 1:
Acquire 1 enemies' traps or magic circles
SP: 80

Type: Melee / Attack
Cooldown: 180s
10 / 10
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 10:
Attack: 0%
STR: +50
Duration: 30 seconds
SP: 136

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Evasion
Evasion

Increases your evasion.

Level 5:
Evasion: +25%
Duration: 20 seconds
SP: 105

Type: Melee / Buff
Cooldown: 90s
0 / 5
Lachrymator
Rogue13 Rogue9
Lachrymator: Additional Damage
Type: Active
* Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds
* Increases SP consumption by 10%

Lv3 Lachrymator required
Lachrymator: Increased Range
Type: Active
* Increases range of [Lachrymator] to 75
* Increases SP consumption by 40%

Rogue 2nd Circle required
Lachrymator

Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack.

Level 1:
Lachrymator Duration: 8 seconds
SP: 82

Type: Melee / Attack
Cooldown: 60s
5 / 5
3
Backstab
Rogue16 Rogue7
Backstab: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 2nd Circle required
Backstab: Massive Bleeding
Type: Active
* Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab]
* Increases the duration by 1 sec per attribute level
* Increases SP consumption by 30%

Rogue 2nd Circle required
Backstab

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage.

Level 5:
Attack 445% x 2
Critical Chance: 40%
SP: 116

Type: Melee / Attack
Cooldown: 10s
Required Stance: BowAndDagger, BowAndSword
Rank 7
circle 3
Rogue
5 / 15
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 5:
Critical Chance: +40%
Duration: 50 seconds
SP: 100

Type: Melee / Buff
Cooldown: 70s
0 / 15
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 1:
Evasion: -3%
Targets: 3
Duration: 12 seconds
SP: 70

Type: Melee / Attack
Cooldown: 25s
1 / 15
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 1:
Acquire 1 enemies' traps or magic circles
SP: 80

Type: Melee / Attack
Cooldown: 180s
15 / 15
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 15:
Attack: 0%
STR: +75
Duration: 40 seconds
SP: 170

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
9 / 10
Evasion
Evasion

Increases your evasion.

Level 9:
Evasion: +45%
Duration: 24 seconds
SP: 132

Type: Melee / Buff
Cooldown: 90s
0 / 10
Lachrymator
Rogue13 Rogue9
Lachrymator: Additional Damage
Type: Active
* Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds
* Increases SP consumption by 10%

Lv3 Lachrymator required
Lachrymator: Increased Range
Type: Active
* Increases range of [Lachrymator] to 75
* Increases SP consumption by 40%

Rogue 2nd Circle required
Lachrymator

Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack.

Level 1:
Lachrymator Duration: 8 seconds
SP: 82

Type: Melee / Attack
Cooldown: 60s
10 / 10
3
Backstab
Rogue16 Rogue7
Backstab: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 2nd Circle required
Backstab: Massive Bleeding
Type: Active
* Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab]
* Increases the duration by 1 sec per attribute level
* Increases SP consumption by 30%

Rogue 2nd Circle required
Backstab

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage.

Level 10:
Attack 567% x 2
Critical Chance: 50%
SP: 154

Type: Melee / Attack
Cooldown: 10s
Required Stance: BowAndDagger, BowAndSword
5 / 5
Burrow
Rogue8
Burrow: Damage
Type: Active
* Deals damage equal to your physical attack on nearby enemies when removing [Burrow]
* Increases SP consumption by 10%

Need the 3rd circle of Rogue
Burrow

Hide underground to conceal your appearance. In this state you can attack but cannot move.

Level 5:
Skill Critical Rate: +25%
SP: 113

Type: Melee / Attack
Cooldown: 35s
Rank 8
circle 1
Wugushi
0 / 1
Detoxify
Wugushi1
Detoxify: Poison Immunity
Type: Active
* Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec
* Increases SP consumption by 30%

Wugushi 1st Circle required
Detoxify: Level 3
Type: Active
* Allows [Detoxify] to cure Poison debuffs up to Lv 3
* Increases SP consumption by 20%

Wugushi 3rd Circle required
Detoxify

Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.

Level 1:
Duration: -3 seconds
Consumes 10 Poison Pot Poison
SP: 54

Type: Melee / Buff
Cooldown: 9s
5 / 5
Wugong Gu
Wugushi14 Wugushi4
Wugong Gu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Wugong Gu: Continuous Infection
Type: Active
* Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level
* Increases SP consumption by 10%

Wugushi 1st Circle required
Wugong Gu

[Missile: Bow] - [Poison]
Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked.


Level 5:
128% Attack per 0.5 seconds
[Poison] Duration: 10 seconds
Consumes 7 Poison Pot Poison
SP: 84

Type: Missile / Attack
Cooldown: 25s
Element: Poison
5 / 5
Zhendu
Wugushi7
Zhendu: Decreased Poison Resistance
Type: Active
* Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level
* Increases SP consumption by 10%

Wugushi 1st Circle required
Zhendu

Applies a new deadly poison to your weapon for the next attack.
Damage increases with STR.

Level 5:
Zhendu duration 300 sec
Add. Poison property attack 0
Add. Poison property damage 68
Consumes Poison Pot Poison x100
SP: 90

Type: Melee / Buff
Cooldown: 110s
5 / 5
Latent Venom
Wugushi23
Latent Venom: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Latent Venom

[Missile: Bow] - [Venom]
Fires a poisonous arrow that deals continuous damage for a long period of time. The stronger the poison, the higher the damage.


Level 5:
Attack per sec 52%
Attack per sec increase 3%
Duration 100 sec
Consumes Poison Pot Poison x7
SP: 104

Type: Missile / Attack
Cooldown: 30s
Element: Poison
0 / 5
Poison Pot
Wugushi17
Throw Gu Pot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Throw Gu Pot: Residual Poison
Type: Active
* Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot]
* Increases SP consumption by 10%

Wugushi 2nd Circle required
Poison Pot

[Physical] - [Poison]
Create a poison puddle by throwing a pot filled with poison. Any enemy who come into contact with the puddle is poisoned.


Level 1:
0.5 seconds attack 215%
Duration: 15 seconds
Consumes 23 Poison Pot
SP: 60

Type: Melee / Attack
Cooldown: 35s
Element: Poison
Rank 9
circle 2
Wugushi
0 / 1
Detoxify
Wugushi1
Detoxify: Poison Immunity
Type: Active
* Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec
* Increases SP consumption by 30%

Wugushi 1st Circle required
Detoxify: Level 3
Type: Active
* Allows [Detoxify] to cure Poison debuffs up to Lv 3
* Increases SP consumption by 20%

Wugushi 3rd Circle required
Detoxify

Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.

Level 1:
Duration: -3 seconds
Consumes 10 Poison Pot Poison
SP: 54

Type: Melee / Buff
Cooldown: 9s
5 / 10
Wugong Gu
Wugushi14 Wugushi4
Wugong Gu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Wugong Gu: Continuous Infection
Type: Active
* Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level
* Increases SP consumption by 10%

Wugushi 1st Circle required
Wugong Gu

[Missile: Bow] - [Poison]
Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked.


Level 5:
128% Attack per 0.5 seconds
[Poison] Duration: 10 seconds
Consumes 7 Poison Pot Poison
SP: 84

Type: Missile / Attack
Cooldown: 25s
Element: Poison
10 / 10
Zhendu
Wugushi7
Zhendu: Decreased Poison Resistance
Type: Active
* Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level
* Increases SP consumption by 10%

Wugushi 1st Circle required
Zhendu

Applies a new deadly poison to your weapon for the next attack.
Damage increases with STR.

Level 10:
Zhendu duration 300 sec
Add. Poison property attack 0
Add. Poison property damage 103
Consumes Poison Pot Poison x100
SP: 124

Type: Melee / Buff
Cooldown: 110s
5 / 10
Latent Venom
Wugushi23
Latent Venom: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Latent Venom

[Missile: Bow] - [Venom]
Fires a poisonous arrow that deals continuous damage for a long period of time. The stronger the poison, the higher the damage.


Level 5:
Attack per sec 52%
Attack per sec increase 3%
Duration 100 sec
Consumes Poison Pot Poison x7
SP: 104

Type: Missile / Attack
Cooldown: 30s
Element: Poison
0 / 10
Poison Pot
Wugushi17 Wugushi5
Throw Gu Pot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Throw Gu Pot: Residual Poison
Type: Active
* Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot]
* Increases SP consumption by 10%

Wugushi 2nd Circle required
Poison Pot

[Physical] - [Poison]
Create a poison puddle by throwing a pot filled with poison. Any enemy who come into contact with the puddle is poisoned.


Level 1:
0.5 seconds attack 215%
Duration: 15 seconds
Consumes 23 Poison Pot
SP: 60

Type: Melee / Attack
Cooldown: 35s
Element: Poison
5 / 5
Jincan Gu
Wugushi28
Jincan Gu: Decreased Evasion Rate
Type: Active
* Decreases evasion rate of enemies affected by [Jincan Gu] by 5% per attribute level
* Increases SP consumption by 20%

Wugushi 3rd Circle required
Jincan Gu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Jincan Gu] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 2nd Circle required
Jincan Gu

[Physical] - [Poison]
Throw Jincan to attack enemies. Defeated enemies have a chance to be replaced with a poison insect that attacks other enemies.
Damage increases with STR.

Level 5:
Attack per 2 sec 164%
[Poisonous Insect] attack 164%
[Poisonous Insect] max. 5
[Poisonous Insect] duration 3 sec
Consumes Poison Pot Poison x11
SP: 92

Type: Melee / Attack
Cooldown: 40s
Element: Poison
5 / 5
Wide Miasma
Wugushi27
Wide Miasma: Stealth
Type: Active
* Character enters stealth mode for 2 sec per attribute level after using [Wide Miasma]
* Increases SP consumption by 10%

Wugushi 3rd Circle required
Wide Miasma: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wide Miasma] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 2nd Circle required
Wide Miasma

[Physical] - [Poison]
Throw a vial of poison to the ground and break it. A toxic cloud forms around the broken vial, poisoning enemies within range.

Level 5:
Attack per sec 121%
Toxic cloud duration 10 sec
Consumes Poison Pot Poison x20
SP: 127

Type: Melee / Attack
Cooldown: 30s
Element: Poison
Rank 10
circle 3
Wugushi
1 / 1
Detoxify
Wugushi1 Wugushi24
Detoxify: Poison Immunity
Type: Active
* Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec
* Increases SP consumption by 30%

Wugushi 1st Circle required
Detoxify: Level 3
Type: Active
* Allows [Detoxify] to cure Poison debuffs up to Lv 3
* Increases SP consumption by 20%

Wugushi 3rd Circle required
Detoxify

Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.

Level 1:
Duration: -3 seconds
Consumes 10 Poison Pot Poison
SP: 54

Type: Melee / Buff
Cooldown: 9s
5 / 15
Wugong Gu
Wugushi14 Wugushi4
Wugong Gu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Wugong Gu: Continuous Infection
Type: Active
* Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level
* Increases SP consumption by 10%

Wugushi 1st Circle required
Wugong Gu

[Missile: Bow] - [Poison]
Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked.


Level 5:
128% Attack per 0.5 seconds
[Poison] Duration: 10 seconds
Consumes 7 Poison Pot Poison
SP: 84

Type: Missile / Attack
Cooldown: 25s
Element: Poison
15 / 15
Zhendu
Wugushi7
Zhendu: Decreased Poison Resistance
Type: Active
* Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level
* Increases SP consumption by 10%

Wugushi 1st Circle required
Zhendu

Applies a new deadly poison to your weapon for the next attack.
Damage increases with STR.

Level 15:
Zhendu duration 300 sec
Add. Poison property attack 0
Add. Poison property damage 138
Consumes Poison Pot Poison x100
SP: 158

Type: Melee / Buff
Cooldown: 110s
5 / 15
Latent Venom
Wugushi23
Latent Venom: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Latent Venom

[Missile: Bow] - [Venom]
Fires a poisonous arrow that deals continuous damage for a long period of time. The stronger the poison, the higher the damage.


Level 5:
Attack per sec 52%
Attack per sec increase 3%
Duration 100 sec
Consumes Poison Pot Poison x7
SP: 104

Type: Missile / Attack
Cooldown: 30s
Element: Poison
0 / 15
Poison Pot
Wugushi17 Wugushi5
Throw Gu Pot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Throw Gu Pot: Residual Poison
Type: Active
* Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot]
* Increases SP consumption by 10%

Wugushi 2nd Circle required
Poison Pot

[Physical] - [Poison]
Create a poison puddle by throwing a pot filled with poison. Any enemy who come into contact with the puddle is poisoned.


Level 1:
0.5 seconds attack 215%
Duration: 15 seconds
Consumes 23 Poison Pot
SP: 60

Type: Melee / Attack
Cooldown: 35s
Element: Poison
10 / 10
Jincan Gu
Wugushi6 Wugushi28
Jincan Gu: Decreased Evasion Rate
Type: Active
* Decreases evasion rate of enemies affected by [Jincan Gu] by 5% per attribute level
* Increases SP consumption by 20%

Wugushi 3rd Circle required
Jincan Gu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Jincan Gu] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 2nd Circle required
Jincan Gu

[Physical] - [Poison]
Throw Jincan to attack enemies. Defeated enemies have a chance to be replaced with a poison insect that attacks other enemies.
Damage increases with STR.

Level 10:
Attack per 2 sec 209%
[Poisonous Insect] attack 209%
[Poisonous Insect] max. 5
[Poisonous Insect] duration 3 sec
Consumes Poison Pot Poison x11
SP: 126

Type: Melee / Attack
Cooldown: 40s
Element: Poison
5 / 10
Wide Miasma
Wugushi26 Wugushi27
Wide Miasma: Stealth
Type: Active
* Character enters stealth mode for 2 sec per attribute level after using [Wide Miasma]
* Increases SP consumption by 10%

Wugushi 3rd Circle required
Wide Miasma: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wide Miasma] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 2nd Circle required
Wide Miasma

[Physical] - [Poison]
Throw a vial of poison to the ground and break it. A toxic cloud forms around the broken vial, poisoning enemies within range.

Level 5:
Attack per sec 121%
Toxic cloud duration 10 sec
Consumes Poison Pot Poison x20
SP: 127

Type: Melee / Attack
Cooldown: 30s
Element: Poison
4 / 5
Crescendo Bane
Wugushi25
Crescendo Bane: Poison to Poison
Type: Active
* [Crescendo Bane] deals additional damage to Poison property monsters
* Increases SP consumption by 20%

Wugushi 3rd Circle required
Crescendo Bane

Amplifies the toxicity of the poison running through the enemy's veins. The duration of the poison decreases, but the debuff cycle accelerates.

Level 4:
[Poison Debuff]Duration reduces 40%
[Poison Debuff]Cycle increases 40%
Add. Poison property damage x2
Consumes Poison Pot Poison x25
SP: 148

Type: Melee / Attack
Cooldown: 35s
Element: Poison
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