Beam
Created by Anonymous on Sep 14th 2016 (Last Updated: Sep 14th 2016).
This is a private build.
0
Rank 1
Cleric |
5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: 5 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 5: 0.4 second attack 103% No. of Hits: 18 Magic Circle Duration: 10 seconds SP: 42 Type: Magic / Buff Cooldown: 27s Element: 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: |
Rank 2
Krivis |
5 / 5 Aukuras: Enhance Type: Passive * Increases the heal factor of [Aukuras] by 0.5% per attribute level * +10% added bonus at maximum level Krivis 1st Circle required Aukuras: Fire Property Resistance Type: Active * Increases Fire property resistance by 14 per attribute level when [Aukuras] is active * Increases SP consumption by 10% Krivis 1st Circle required Aukuras: Goddess of Fire Type: Active * Ally magic attacks within range of [Aukuras] deal additional Fire property damage * Decreases torch duration by 10 seconds * Eliminates the amount of HP recovered * Increases SP consumption by 20% * Decreases cooldown by 30 seconds Krivis 2nd Circle required Aukuras Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced. Level 5: Heal factor 46% Torch duration 30 sec Add. Fire property damage per magic attack 0 SP: 64 Type: Magic / Buff Cooldown: 60s Element: 5 / 5 2 Zaibas: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level * +10% added damage at maximum level Krivis 1st Circle required Zaibas: Splash Type: Active * [Zaibas] deals damage to multiple enemies * Max. targets: 7 * Total count is maintained * Increases SP consumption by 30% Krivis 2nd Circle required Zaibas [Magic] - [Lightning] Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power. Level 5: 0.3 second attack 82% No. of Hits: 9 Magic Circle Duration: 30 seconds SP: 66 Type: Magic / Attack Cooldown: 20s Element: |
Rank 3
Krivis |
10 / 10 Aukuras: Enhance Type: Passive * Increases the heal factor of [Aukuras] by 0.5% per attribute level * +10% added bonus at maximum level Krivis 1st Circle required Aukuras: Fire Property Resistance Type: Active * Increases Fire property resistance by 14 per attribute level when [Aukuras] is active * Increases SP consumption by 10% Krivis 1st Circle required Aukuras: Goddess of Fire Type: Active * Ally magic attacks within range of [Aukuras] deal additional Fire property damage * Decreases torch duration by 10 seconds * Eliminates the amount of HP recovered * Increases SP consumption by 20% * Decreases cooldown by 30 seconds Krivis 2nd Circle required Aukuras Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced. Level 10: Heal factor 66% Torch duration 30 sec Add. Fire property damage per magic attack 0 SP: 109 Type: Magic / Buff Cooldown: 60s Element: 10 / 10 2 Zaibas: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level * +10% added damage at maximum level Krivis 1st Circle required Zaibas: Splash Type: Active * [Zaibas] deals damage to multiple enemies * Max. targets: 7 * Total count is maintained * Increases SP consumption by 30% Krivis 2nd Circle required Zaibas [Magic] - [Lightning] Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power. Level 10: 0.3 second attack 82% No. of Hits: 14 Magic Circle Duration: 30 seconds SP: 111 Type: Magic / Attack Cooldown: 20s Element: 5 / 5 Divine Stigma: Duration Type: Active * Increases duration of [Divine Stigma] by 6 seconds per attribute level Increases SP consumption by 20% Krivis 2nd Circle required Divine Stigma: Defeat Devil Type: Active * Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level * Increases SP consumption by 20% Requires Divine Stigma Level 10 Divine Stigma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level * +10% added damage at maximum level Krivis 2nd Circle required Divine Stigma Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated. Level 5: Attack: 186% STR, INT: +47 Effect Duration: 0 seconds Stigma Duration: 15 seconds No. of Targets: 5 SP: 60 Type: Magic / Attack Cooldown: 30s Element: |
Rank 4
Krivis |
15 / 15 Aukuras: Enhance Type: Passive * Increases the heal factor of [Aukuras] by 0.5% per attribute level * +10% added bonus at maximum level Krivis 1st Circle required Aukuras: Fire Property Resistance Type: Active * Increases Fire property resistance by 14 per attribute level when [Aukuras] is active * Increases SP consumption by 10% Krivis 1st Circle required Aukuras: Goddess of Fire Type: Active * Ally magic attacks within range of [Aukuras] deal additional Fire property damage * Decreases torch duration by 10 seconds * Eliminates the amount of HP recovered * Increases SP consumption by 20% * Decreases cooldown by 30 seconds Krivis 2nd Circle required Aukuras Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced. Level 15: Heal factor 86% Torch duration 30 sec Add. Fire property damage per magic attack 0 SP: 154 Type: Magic / Buff Cooldown: 60s Element: 15 / 15 2 Zaibas: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level * +10% added damage at maximum level Krivis 1st Circle required Zaibas: Splash Type: Active * [Zaibas] deals damage to multiple enemies * Max. targets: 7 * Total count is maintained * Increases SP consumption by 30% Krivis 2nd Circle required Zaibas [Magic] - [Lightning] Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power. Level 15: 0.3 second attack 82% No. of Hits: 19 Magic Circle Duration: 30 seconds SP: 156 Type: Magic / Attack Cooldown: 20s Element: 10 / 10 Divine Stigma: Duration Type: Active * Increases duration of [Divine Stigma] by 6 seconds per attribute level Increases SP consumption by 20% Krivis 2nd Circle required Divine Stigma: Defeat Devil Type: Active * Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level * Increases SP consumption by 20% Requires Divine Stigma Level 10 Divine Stigma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level * +10% added damage at maximum level Krivis 2nd Circle required Divine Stigma Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated. Level 10: Attack: 237% STR, INT: +87 Effect Duration: 0 seconds Stigma Duration: 15 seconds No. of Targets: 5 SP: 102 Type: Magic / Attack Cooldown: 30s Element: 5 / 5 Melstis Creates a magic circle that extends the duration of beneficial effects on you and your party members. The amount of time that effects are extended by will not surpass 20 seconds. Does not apply to invincibility effects. Level 5: Duration +100% Consumes Holy Powder x5 SP: 86 Type: Magic / Buff Cooldown: 60s |
Rank 5
Monk |
5 / 5 Double Punch: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Double Punch: Decreased SP Type: Active * Reduces SP consumption of [Double Punch] by 30% Monk 2nd Circle required Double Punch [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time. Level 5: Attack: 157% x 2 SP: 32 Type: Melee / Attack Cooldown: 0s 5 / 5 Palm Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Palm Strike] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Palm Strike: Bleeding Type: Active * Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds * Increases duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to the character's physical attack * Increases SP consumption by 10% Monk 1st Circle required Palm Strike: Remove Knockdown Type: Active [Palm Strike] no longer knocks enemies down * Only applies if attribute is set to ON * Increases SP consumption by 10% Monk 1st Circle required Palm Strike [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fingertips to attack an enemy by inflicting an internal injury. Deals additional damage proportional to the enemy's defense (additional damage does not exceed character's max. attack). Level 5: Attack: 423% AoE Attack Ratio: 6 SP: 72 Type: Melee / Attack Cooldown: 15s |
Rank 6
Monk |
10 / 10 Double Punch: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Double Punch: Decreased SP Type: Active * Reduces SP consumption of [Double Punch] by 30% Monk 2nd Circle required Double Punch [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time. Level 10: Attack: 192% x 2 SP: 52 Type: Melee / Attack Cooldown: 0s 10 / 10 Palm Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Palm Strike] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Palm Strike: Bleeding Type: Active * Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds * Increases duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to the character's physical attack * Increases SP consumption by 10% Monk 1st Circle required Palm Strike: Remove Knockdown Type: Active [Palm Strike] no longer knocks enemies down * Only applies if attribute is set to ON * Increases SP consumption by 10% Monk 1st Circle required Palm Strike [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fingertips to attack an enemy by inflicting an internal injury. Deals additional damage proportional to the enemy's defense (additional damage does not exceed character's max. attack). Level 10: Attack: 518% AoE Attack Ratio: 6 SP: 117 Type: Melee / Attack Cooldown: 15s 5 / 5 Energy Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Blast] by 0.5% per attribute level * +10% added damage at maximum level Monk 2nd Circle required Energy Blast: Remove Knockdown Type: Active * [Energy Blast] no longer knocks enemies down * Only applies if attribute is set to ON Monk 2nd Circle required Energy Blast [Physical] - [Holy] Harness energy and release it in front of you, dealing damage and pushing back all enemies in its path. Level 5: Attack per Hit: 211% Consumes 40 SP per second SP: 0 Type: Melee / Attack Cooldown: 45s Element: |
Rank 7
Monk |
15 / 15 Double Punch: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Double Punch: Decreased SP Type: Active * Reduces SP consumption of [Double Punch] by 30% Monk 2nd Circle required Double Punch [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time. Level 15: Attack: 228% x 2 SP: 72 Type: Melee / Attack Cooldown: 0s 15 / 15 Palm Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Palm Strike] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Palm Strike: Bleeding Type: Active * Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds * Increases duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to the character's physical attack * Increases SP consumption by 10% Monk 1st Circle required Palm Strike: Remove Knockdown Type: Active [Palm Strike] no longer knocks enemies down * Only applies if attribute is set to ON * Increases SP consumption by 10% Monk 1st Circle required Palm Strike [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fingertips to attack an enemy by inflicting an internal injury. Deals additional damage proportional to the enemy's defense (additional damage does not exceed character's max. attack). Level 15: Attack: 614% AoE Attack Ratio: 6 SP: 162 Type: Melee / Attack Cooldown: 15s 10 / 10 Energy Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Blast] by 0.5% per attribute level * +10% added damage at maximum level Monk 2nd Circle required Energy Blast: Remove Knockdown Type: Active * [Energy Blast] no longer knocks enemies down * Only applies if attribute is set to ON Monk 2nd Circle required Energy Blast [Physical] - [Holy] Harness energy and release it in front of you, dealing damage and pushing back all enemies in its path. Level 10: Attack per Hit: 269% Consumes 45 SP per second SP: 0 Type: Melee / Attack Cooldown: 45s Element: 5 / 5 Golden Bell Shield: Pain Barrier Type: Active * Receive a Pain Barrier effect for 5 seconds when [Golden Bell Shield] effect ends * Increases cooldown by 10 seconds Need the 3rd circle of Monk Golden Bell Shield Change to a state where you become temporarily invincible from all attacks. Level 5: Maximum Duration: 5 seconds Can block Ranged and Magic attacks SP: 96 Type: Melee / Buff Cooldown: 20s |
Rank 8
Inquisitor |
5 / 5 2 Pear of Anguish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pear of Anguish] by 0.5% per attribute level * +10% added damage at maximum level Inquisitor 1st Circle Required Pear of Anguish [Physical] - [Strike] Install Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it flies over to it and deals even greater damage. Level 5: Attack: 547% Maximum Installations: 5 SP: 238 Type: Melee / Buff Cooldown: 24s 5 / 5 Malleus Maleficarum: Mana Burn Type: Active * In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster * Increases SP consumption by 10% Inquisitor 1st Circle Required Malleus Maleficarum [Magic] Release the power of the spellbook to attack. The attacked enemy will have its INT and SPR halved and SP consumption doubled. Level 5: Attack: 213% x 7 Duration: 22 seconds Maximum Targets: 7 SP: 210 Type: Magic / Attack Cooldown: 28s |
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