GUILD MASTER TANKER SUPPORT/UTILITY 1.2 by: farahjr
Created by farahjr on Apr 4th 2016 (Last Updated: May 16th 2016).
This is a public build.
1
I have been playing TOS since its early access but have read plenty of material and played ragnarok as guild leader for a long long time. I'm now playing TOS at level 8x so I will be updating this as i grow in the game.
Considerations:
This build is focused on survival and support of the team but this doesn't necessarily means that You CAN'T atack.
I had the great happiness of discovering that Unbow Blow does damage stacking with my blocking so since the start of the game You CAN put only on CON with true proud, because IF You need some damage You will deal a LOT of damage with this skill in comparison to other atacks.
Swordman
It doesn't metter at all In My Opinion, because You will probably never use those skills again, but just o make sure We are not going to make any mistake leveling up offensive skills, i put the 15 point on buffs so if they ever come to handy it will be very useful(Of Course that Pain Barriers IS A MUST HAVE!).
Leveling up:
solo/party
Quests: Easy
Bosses: Easy Dificulty/Medium time
SP: Never ends!
Petalsta
Petalsta is the main damager and main blocker and controller of this build. Peltasta skill will gave you very high block rates boosting your Unbo Blow Damage(Insanely on high levels)
Peltasta C1
Peltasta C1 is a change in the game, You will get more tanker/controller with AOE provoke and guard skills(Don't forget to get the guard atribute!) and more damager with Unbo Blow.
Solo Leveling up:
Quests: Hard
Bosses: Normal Dificulty/Medium time
SP: Need pots on bosses.
Party Leveling up:
Quests: Easy
Bosses: Piece of Cake Dificulty/Fast time
SP: never ends!
Peltasta C2
Here Again Your unbo Blow will get INSANELY stronger and also Your block but Your strength is fading away....there will be times You will Hit '1' with some def buffs, but unbo blow will make You happy every 30S. Unfortunately You will only get the best damage with High GUard active. Here You can go for the LVL 50 dungeon for some level up if You are trying to make quests solo because Your full CON build will be very nice here.
Solo Leveling up:
Quests: Normal
Bosses: Hard Difficulty/Long time Focus on Unbo Blow, High Guard and Pain Barrier, You will not need other buffs so You can save SP.
SP: Need pots on bosses for speed up.
PT Leveling up:
Quests: Hard
Bosses: Normal Dificulty/Medium time
SP: Need pots on bosses.
Dungeons:
Difficulty: Piece of Cake.....just take care of Your armors...if You get too excited with tanking You may get equips broken pretty fast....so buy the atributes for Unbo Blow so You can stun/knock down your enemies.
@update 1.1 Removed 5 points from guardian as i noticed that +35 defense is not that high and saved to choose something from C3 as it has become really hard to continue soloing only with Unbo Blow.
SP: Need Pots
HP: Really? ;D
Peltasta C3
Pretty same of C2
I really can't find info about Langort so i don't have a clue of what it does or what it looks like. If You have any tips please leave a comment so i can update.
@edit 1.1 Used +5 points on high guard and + 5 points on unbo blow.
Now i have 10 points so I can think about it later. Still no clue about what langort does.
@edit 1.2 Be Careful with Magic Damage. Even with High hp if You stand inside an AOE magic skill You will receive high damage. Not too high that you can't survive. Just don't try to stand/tank a magic damage boss
Squire C1
Arrest is really good for dungeons so You can control the Mini-Bosses on You when Your area provoke is under Cool Down
Party atack buffs also cool so the party can control the situation faster and void damage on rest of the team.
Squire C2
Refresh table: Not sure Yeat about its beneficits or effects of the foods but pretty sure they must be of very supportive effect as it is a Rank 6 Skill.
I will priorize party damage here because with this build You will be the only one in front for PHYSICAL DAMAGE
Any updates on this and I may change it.
Templar
Lesser information about this class. Only sure thing is that it it is necessary for a guild leader to be a Templar.
"Recall" and teleport to other members seems useful but we can't make it 100% sure.
Boost on atack we can't make it sure also...
Only thing sure is that Guild Tower is interesting.
here is the description from google translate:
"It allows you to use the additional features of the guild towers. Guild towers can be installed using the item " Guild tower .
Level 1 : Warp available
Level 2 : Storage available
Level 3 : allows guild growing
Level 4 : Guild events available
Level 5 : Guild possible hideout"
We don't know what is the relevance of those options but if it follows the logic of other games so it is a must have skill for a guild leader.
So..this is it for the time being hope to update this very soon when I get to Squire C1.
Hope to help You guys and hope You to help me completing this build.
See ya!!
Considerations:
This build is focused on survival and support of the team but this doesn't necessarily means that You CAN'T atack.
I had the great happiness of discovering that Unbow Blow does damage stacking with my blocking so since the start of the game You CAN put only on CON with true proud, because IF You need some damage You will deal a LOT of damage with this skill in comparison to other atacks.
Swordman
It doesn't metter at all In My Opinion, because You will probably never use those skills again, but just o make sure We are not going to make any mistake leveling up offensive skills, i put the 15 point on buffs so if they ever come to handy it will be very useful(Of Course that Pain Barriers IS A MUST HAVE!).
Leveling up:
solo/party
Quests: Easy
Bosses: Easy Dificulty/Medium time
SP: Never ends!
Petalsta
Petalsta is the main damager and main blocker and controller of this build. Peltasta skill will gave you very high block rates boosting your Unbo Blow Damage(Insanely on high levels)
Peltasta C1
Peltasta C1 is a change in the game, You will get more tanker/controller with AOE provoke and guard skills(Don't forget to get the guard atribute!) and more damager with Unbo Blow.
Solo Leveling up:
Quests: Hard
Bosses: Normal Dificulty/Medium time
SP: Need pots on bosses.
Party Leveling up:
Quests: Easy
Bosses: Piece of Cake Dificulty/Fast time
SP: never ends!
Peltasta C2
Here Again Your unbo Blow will get INSANELY stronger and also Your block but Your strength is fading away....there will be times You will Hit '1' with some def buffs, but unbo blow will make You happy every 30S. Unfortunately You will only get the best damage with High GUard active. Here You can go for the LVL 50 dungeon for some level up if You are trying to make quests solo because Your full CON build will be very nice here.
Solo Leveling up:
Quests: Normal
Bosses: Hard Difficulty/Long time Focus on Unbo Blow, High Guard and Pain Barrier, You will not need other buffs so You can save SP.
SP: Need pots on bosses for speed up.
PT Leveling up:
Quests: Hard
Bosses: Normal Dificulty/Medium time
SP: Need pots on bosses.
Dungeons:
Difficulty: Piece of Cake.....just take care of Your armors...if You get too excited with tanking You may get equips broken pretty fast....so buy the atributes for Unbo Blow so You can stun/knock down your enemies.
@update 1.1 Removed 5 points from guardian as i noticed that +35 defense is not that high and saved to choose something from C3 as it has become really hard to continue soloing only with Unbo Blow.
SP: Need Pots
HP: Really? ;D
Peltasta C3
Pretty same of C2
I really can't find info about Langort so i don't have a clue of what it does or what it looks like. If You have any tips please leave a comment so i can update.
@edit 1.1 Used +5 points on high guard and + 5 points on unbo blow.
Now i have 10 points so I can think about it later. Still no clue about what langort does.
@edit 1.2 Be Careful with Magic Damage. Even with High hp if You stand inside an AOE magic skill You will receive high damage. Not too high that you can't survive. Just don't try to stand/tank a magic damage boss
Squire C1
Arrest is really good for dungeons so You can control the Mini-Bosses on You when Your area provoke is under Cool Down
Party atack buffs also cool so the party can control the situation faster and void damage on rest of the team.
Squire C2
Refresh table: Not sure Yeat about its beneficits or effects of the foods but pretty sure they must be of very supportive effect as it is a Rank 6 Skill.
I will priorize party damage here because with this build You will be the only one in front for PHYSICAL DAMAGE
Any updates on this and I may change it.
Templar
Lesser information about this class. Only sure thing is that it it is necessary for a guild leader to be a Templar.
"Recall" and teleport to other members seems useful but we can't make it 100% sure.
Boost on atack we can't make it sure also...
Only thing sure is that Guild Tower is interesting.
here is the description from google translate:
"It allows you to use the additional features of the guild towers. Guild towers can be installed using the item " Guild tower .
Level 1 : Warp available
Level 2 : Storage available
Level 3 : allows guild growing
Level 4 : Guild events available
Level 5 : Guild possible hideout"
We don't know what is the relevance of those options but if it follows the logic of other games so it is a must have skill for a guild leader.
So..this is it for the time being hope to update this very soon when I get to Squire C1.
Hope to help You guys and hope You to help me completing this build.
See ya!!
Rank 1
Swordsman |
5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
Peltasta |
5 / 5 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 5: Attack: 297% AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 5: Targets 11 Provoke duration 5 sec Increases max. no. of targets by 11 for 35 sec SP: 34 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 5 / 5 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 5: Physical and magic defense +100% Duration 32 sec SP: 28 Type: Melee / Buff Cooldown: 50s |
Rank 3
Peltasta |
10 / 10 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 10: Attack: 364% AoE Attack Ratio: 2 SP: 54 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 High Guard: Rim Blow Speciality Type: Active * [Rim Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2 Lv6 Rim Blow required High Guard: Umbo Blow Speciality Type: Active * [Umbo Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2 Lv6 Umbo Blow required High Guard Switch into an active defense stance using your shield. Increases your block. Level 5: Block +250 Duration 30 sec SP: 37 Type: Melee / Buff Cooldown: 60s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 4
Peltasta |
15 / 15 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 15: Attack: 431% AoE Attack Ratio: 2 SP: 75 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 1 / 15 2 Rim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Rim Blow [Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 1: Attack: 244% AoE Attack Ratio: 1 SP: 15 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 8 / 15 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 8: Targets 14 Provoke duration 5 sec Increases max. no. of targets by 14 for 35 sec SP: 45 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 10 / 10 High Guard: Rim Blow Speciality Type: Active * [Rim Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2 Lv6 Rim Blow required High Guard: Umbo Blow Speciality Type: Active * [Umbo Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2 Lv6 Umbo Blow required High Guard Switch into an active defense stance using your shield. Increases your block. Level 10: Block +400 Duration 30 sec SP: 58 Type: Melee / Buff Cooldown: 60s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 1 / 5 2 Umbo Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Thrust] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 3rd Circle required Umbo Thrust [Physical] - [Strike] Heavily strike enemies using the spikes on your shield. Enemies struck by the skill may temporarily lose the effects from their armors. When the attack is accurate, adds 30% of shield's physical defense to your physical attack and applies x50 provocation. Level 1: Attack: 558% AoE Attack Ratio: 2 SP: 16 Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 Langort: Enhance Type: Passive * Increases the damage dealt on an enemy with [Langort] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 3rd Circle required Langort: Blocking Type: Active * Using [Langort] increases the chance to block enemy attacks by 5% per attribute level * After a successful block, the enemy becomes afflicted with [Silence] for 3 seconds * Increases SP consumption by 10% Peltasta 3rd Circle required Langort [Physical] - [Pierce] Block and strike simultaneously by using both a sword and a shield. When the attack is accurate, applies x50 provocation. Level 5: Attack 156% x 4 SP: 46 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 5
Squire |
4 / 5 Arrest: Slow Type: Active * Applies [Slow] with a 4 seconds duration after [Arrest] ends * Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level * Increases SP consumption by 10% Squire 1st Circle required Arrest: Defense Weakened Type: Active * Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level. * Increases SP consumption by 20% Squire 1st Circle required Arrest Bind all enemies, including boss monsters, to prevent them from moving. Level 4: Maximum Targets: 5 Duration: 10 seconds SP: 58 Type: Melee / Attack Cooldown: 52s 5 / 5 Repair: Service Type: Active * When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value Squire 1st Circle required Repair Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon. Level 5: Repairs over 5 durability SP: 0 Type: Melee / Attack Cooldown: 60s |
Rank 6
Squire |
10 / 10 Repair: Service Type: Active * When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value Squire 1st Circle required Repair Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon. Level 10: Repairs over 10 durability SP: 0 Type: Melee / Attack Cooldown: 60s 1 / 5 Base Camp Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase. Level 1: Duration: 1.5 hour(s) Duration of food effects is at least 30 minutes SP: 0 Type: Melee / Attack Cooldown: 0s 5 / 5 Refreshment Table: Salad Type: Active * Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Sandwich Type: Active * Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Soup Type: Active * Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Yogurt Type: Active * Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well. Level 5: Increases food effectiveness with each skill level SP: 0 Type: Melee / Attack Cooldown: 0s |
Rank 7
Templar |
5 / 5 Summon Guild Member Summons a specific guild member to your location. You need permission from the specific guild member. Level 5: Guild Member Summon Count: 5 SP: 38 Type: Magic / Buff Cooldown: 600s Element: 1 / 1 Warp To Guild Member Warps to a specific guild member's location. You cannot warp to guild members who are in an instanced dungeon. Level 1: Warp To Specific Guild Member's Location SP: 14 Type: Magic / Buff Cooldown: 600s Element: 5 / 5 Build Guild Tower 길드 타워의 추가 기능을 사용할 수 있게 해줍니다. 길드 타워는 '길드 타워' 아이템을 사용해서 설치할 수 있습니다. 1레벨: 워프 이용 가능 2레벨: 창고 사용 가능 3레벨: 길드 성장 가능 4레벨: 길드 퀘스트 이용 가능 5레벨: 길드아지트 가능 Level 5: Improve Guild Tower Features SP: 0 Type: Melee / Attack Cooldown: 0s |
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