[Apr 25th 2018] New classes have been added to the skill simulator!

AS COLD AS ICE (PvP/PvE) - Sorcerer Guide

Created by DoctorBlaze on Apr 11th 2016 (Last Updated: Jan 16th 2017).
This is a public build.
100

(As Cold as Ice, by Koda Moonblaze - UPDATED: 11/01/17)


WARNING: Below average after recent nerfs.


Also known as the queen Elsa build.
Ice magic, summons, cute kitties (chicks dig kitties), what more could a wizard even want?

This guide was created with the intention of helping out new Sorcerer enthusiasts, and comprehensively explaining my personal build choice (and why I find it to be my favorite). Everything here is based on experience, while the Warlock segment remains on exterior information and references. I'll try to answer your questions below too, in case something is left out. Hope you enjoy it, don't forget to leave a 'Like'. :)



------------------------------ Cryomancer C3 - Control ------------------------------



The first 3 ranks define the overall focus of the build, and can be changed accordingly. Here's why I chose Cryomancer:

Cryo (rank 3) synergises well with Sorcerer builds, due to the CC being very useful for our rather dumb summons. Snow Rolling and Frost Pillar keep mobs together for your summon to whoop 'dem asses. Cryo also has Frost Shield and attributes who keep you tanky, favouring the use of Rods and Shields. The main goal of this build is having a high CON (HP) stat, so you can endure punishment while being of the front line. Not only that, but it's the best option for PvP, since you'll be resistant and have [Freeze] spells.






------------------------------ Sorcerer C2 - Summon -------------------------



The Sorcerer class is controversial in terms of how effective it really is, but it definetly is one of - if not the - funnest in the game. You summon a goddamn boss, nuff' said. Not only that, but it fits in like a glove with lube on this build.

Sorcerer goes well with Warlock thanks to the kitty buffs who increase dark magic and further boosts our Magic Resist. Summon familiar packs a punch against single targets, and your main summon (from Summoning) deals a great amount of DPS and can tank mobs too. Be sure to get a TempleShooter card, it's by far the best summon out there. It drops from a World Boss, and has a double attack that crits a lot.





------------------------------ Warlock C1 - Destroy ------------------------------



To close it off, Warlock. Dark magic FTW
Despite having rather long cooldowns, their skills work wonders with this close-ranged build. Dark Theurge melts close targets, and Pole of Agony obliterates anything caught in it. See the "Combo" section below for more on why it rocks.


------------------------------ STATS ------------------------------


My personal preference in stats is around 3 INT / 2 CON, though you could go with more CON for PvP (or full CON if you want full-tank mode). There is no point in taking SPR since your summon consumes % of your mana, which means having more mana is useless. It's better to invest in mana regen, useful while your summon is off.

WARNING: This is not a crybaby wizard build, so don't play as one. Although Sorcerer allows you to play it safe, Cryo 3 + Warlock means going aggresive. Real aggresive.


------------------------------ ATTRIBUTES ------------------------------


Have some gold sparing? Focus on these Cryo attributes: Ice Pike: Enhance, Plate Mastery, Ice Bolt: Freeze Chance and all related to Subzero Shield.

'Ice Pike Enchance' should be your main damage focus, while 'Ice Bold: Freeze Chance' is a must have as soon as possible for it's huge utility. Later on, get the Salamion and summon control attributes at Sorcerer (C2), and focus on Dark Theurge and Pole of Agony Enchance at Warlock.



------------------------------ EQUIPMENTS ------------------------------


Focus on Plate armour, with Rods and Shields as main equipments. Cryomancer attributes and Subzero Shield allow you to benefit a lot more from shields than 2h staffs (in most situations).

Some nice choices for equipments:

Level 75-130:
- Riena Plate Armor
- Riena Plate Leggings
- Plate Greaves
- Tomb Gloves
- Beetleback Shield

Weapons:
- Ice Rod
- Drake Staff
- Sestas Rod


Level 130-170:
- Infantry Armor
- Tomb Gloves

Weapons:
- Maledic
- Arch Rod
- Elder Rod


Level 170-219:
- Roxona Plate Set with Cloth Gloves

Weapons:
- Khasti Rod
- Maga Rod
- Catacombs Club (VERY expensive)

Level 220+:

(I'm not even sure of what to suggest from now on, but here goes some equips I've seen around)

- Elgos set
- Virtov Cloth set and Rokas Robe
- Royal Guard set
- Roxona set.

Worthy mention: Beetleback shield is great from level 70 up to 200+ almost.


------------------------------ PvE COMBOS ------------------------------


As a Cryo, Ice Pike will be your greatest ally. It destroys lesser bosses and allows you to farm mobs decently well. When Cryo 3, your mobbing and teamplay potential greatly increases, though bosses can be tough sometimes. As a Sorcerer, get the TempleShooter and manage your mana well, then leveling solo will continue to be totally managable.

Frost Pillar + Snow Rolling / Ice Pike = Farm like a boss.
Summon Familiar / Ice Bolt = Boss harassing and ranged damage.
Summoning = Consistent DPS and mob wave clearer, don't overuse it or your mana will hate you.
Riding (AKA: I'M A COWBOY, I'M A COWB- Oh my mana is over) = Just ride, use the summon spell, drop out. Another mob clearing move.
Dark Theurge = Just walk over things and they die, simple.
Pole of Agony = Flame pillar that deals insane damage and debuffs. Not that good at farming (not) thanks to it's huge cooldown.
Mastema / Invocation = Helps at clearing, deals decent damage AoE.


------------------------------ PvP COMBOS ------------------------------


Cryo 3 rules in PvP. Enough said.

You'll start to face some challenges beyond rank 5, where freezing isn't that much of a threat (and your Cryo skills start falling off in damage). Sorcerer isn't much of a PvP class, but is a worthy opponent in group PvP. Everything starts to change when you get Warlock. Now, you have a burst skill (Pole of Agony) and Dark Theurge, which allows you to actually have a whole lot of damage. Summon familiar lvl10 packs a punch in 1v1 too, while Salamion and your main summon annoy the hell out of people. Your overall PvP combos are great and don't rely that much on freeze status, though you are still OP if your enemies can't do much about it.

Ice Bolt / Frost Pillar / Sleep + Pole of Agony / Snow Rolling = Freeze and profit. Nuke the hell out of people. Main long range AoE attack.
Dark Theurge + Subzero Shield (+Reflet Shield optionally) = If they hit you, they freeze. If they freeze, walk up to them and say 'hi'. By 'hi' I mean kill them. Your main close-range combo.
Summon Familiar / Evil Sacrifice = Ranged nuke, more useful in 1v1 than anything else.
Ice Wall / Gust = Dark Theurge is out? GET OUT OF MY FACE.


------------------------------ GAMEPLAY (IN CONSTRUCTION) ------------------------------


(Cryo 3 + Warlock) https://www.youtube.com/watch?v=QdjsdLFafHY
(Warlock) https://www.youtube.com/watch?v=ZOI5ONQrEIs&nohtml5=False


------------------------------ FAQ ------------------------------


"What about Sorcerer rank 3? Why bother with Warlock?"

Going high on CON allows you to benefit from Warlock's high damaging / low range skills such as Dark Theurge and Pole of Agony. As we intend to PvP, Sorcerer 3 doesn't really add much to our kit. On the other hand, full PvE builds may consider it, though I find the new skills lackluster. Here's the options for Sorc 3:

Cryo 3 - Sorc 3
Pyro 1 - Linker 2 - Sorc 3



"What if I don't care about PvP? Aren't there other options?"

Yeah, sure. Make a Flame Princess build instead. *cry(o)s internally*
Pyromancer benefits a lot more in terms of consistent AoE damage, and allows the option of taking the Linker class too (which adds a lot to the summon later on). These are the most viable PvE build variations:

Pyro 3 - Sorc 2 - Warlock
Pyro 2 - Linker 1 - Sorc 2 - Warlock/Featherfoot
Pyro 1 - Linker 2 - Sorc 2 - Warlock/Featherfoot
Pyro 1 - Linker 2 - Sorc 3 (Focusing on summons)


As for variations on the first 3 ranks besides that, I have seen people going with Cryo 1 - Linker 2. I guess it's intention is similar to Pyro 1, but with an extra edge on PvP (though not as optimal). They suffer a lot in PvE, but have a better late game overall, though Frost Pillar fulfills the need of links.


"Why not Featherfoot?"

Personally, I find Featherfoot better with Pyro, since both are way more PvE oriented. It's better than warlock in that aspect, but you'll need Linker ranks to make it work at full power.


------------------------------ TIPS ------------------------------


- Get a TempleShooter card as soon as possible, it's the best summon ever. Chapparition and Harpeia is a decent choice too, for their special skills (used on Mount).
- Keep the cat buffs on you at all time, they help a lot.
- Don't use your summon for few mobs at a time, it costs a lot of mana to keep him up. It's best to stay around 2 minutes using him, 30 secs without and rotate. Or just chug MP potions if you're rich.
- Take energy bolt if you feel like it early on, but it gets useless quick after getting Ice Bolt. Earthquake is great for the knockdown, though the damage scales bad later on.
- Ice Blast sucks.
- Gust, Invocation and Evil Sacrifice are all optional. If you decide to take Gust, take at least 5 points or just ignore it.
- Salamion is OK at best, but our bats are better (as skills), though he has some nice debuff attributes and is much better than companion pets.
- Ice wall is optional really, it's not like you're a psychokino.

EDIT 1: Frost Shield is pretty much useless since the ranged damage nerf, so invest those points elsewhere :)

Have fun, and leave a like if you enjoyed the guide :)






Copy Build
Rank 1
circle 1
Wizard
0 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
0 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
5 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 5:
Damage reduction 20%
Duration: 300 seconds
Applies 5 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
5 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 5:
Attack: 324%
AoE Attack Ratio: 4
SP: 28

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Cryomancer
5 / 5
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 5:
Attack: 141% x 2
[Freeze] Duration: 5 seconds
SP: 45

Type: Magic / Attack
Cooldown: 15s
Element: Ice
5 / 5
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 5:
Attack: 454%
[Freeze] Duration 5 sec
SP: 56

Type: Magic / Attack
Cooldown: 20s
Element: Ice
5 / 5
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 5:
Attack 0
Ice Wall count 6
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 70

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 5
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
Rank 3
circle 2
Cryomancer
5 / 10
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 5:
Attack: 141% x 2
[Freeze] Duration: 5 seconds
SP: 45

Type: Magic / Attack
Cooldown: 15s
Element: Ice
10 / 10
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 10:
Attack: 556%
[Freeze] Duration 5 sec
SP: 85

Type: Magic / Attack
Cooldown: 20s
Element: Ice
5 / 10
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 5:
Attack 0
Ice Wall count 6
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 70

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 10
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
0 / 5
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 1:
Duration: 18 seconds
Chance to [Freeze]: 15%
[Freeze] Duration: 3 seconds
SP: 32

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 5
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 1:
Attack: 320%
Number of targets 11
Duration: 4 seconds
SP: 38

Type: Magic / Attack
Cooldown: 50s
Element: Ice
Rank 4
circle 3
Cryomancer
10 / 15
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 10:
Attack: 173% x 2
[Freeze] Duration: 5 seconds
SP: 68

Type: Magic / Attack
Cooldown: 15s
Element: Ice
15 / 15
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 15:
Attack: 659%
[Freeze] Duration 5 sec
SP: 114

Type: Magic / Attack
Cooldown: 20s
Element: Ice
10 / 15
Ice Wall
Cryomancer22
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 10:
Attack 0
Ice Wall count 11
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 100

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 15
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
0 / 10
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 1:
Duration: 18 seconds
Chance to [Freeze]: 15%
[Freeze] Duration: 3 seconds
SP: 32

Type: Magic / Attack
Cooldown: 45s
Element: Ice
5 / 10
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 5:
Attack: 409%
Number of targets 15
Duration: 8 seconds
SP: 72

Type: Magic / Attack
Cooldown: 50s
Element: Ice
5 / 5
Frost Pillar
Cryomancer23
Frost Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Frost Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 3rd Circle required
Frost Pillar

[Magic] - [Ice]
Summons a tree of ice on the ground that freezes and damages enemies nearby.

Level 5:
[Freeze]Attack: 124%
Ice Tree Duration: 10 seconds
Consumes #{SpendItemCount}# Cryorite
SP: 70

Type: Magic / Attack
Cooldown: 45s
Element: Ice
Rank 5
circle 1
Sorcerer
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
5 / 5
Summoning
Summoning

Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards.

Level 5:
Summons a Devil-type boss monster
Devil's Additional Attack: 15%
Devil's Additional Defense: 15%
Duration: 900 seconds
SP: 116

Type: Magic / Attack
Cooldown: 60s
Element: Dark
4 / 5
Summon Familiar
Sorcerer11 Sorcerer1
Summon Familar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level
* +10% added damage at maximum level

Sorcerer 1st Circle required
Summon Familar: Splash
Type: Active
* Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself
* Increases SP consumption by 10%

Lv3 Summon Familiar required
Summon Familiar

[Magic] - [Dark]
Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself.

Level 4:
Attack: 365%
Summon 4 Familiar Spirits
SP: 116

Type: Magic / Attack
Cooldown: 35s
Element: Dark
1 / 5
Summon Salamion
Summon Salamion: Ignite
Type: Active
* Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion: Blind
Type: Active
* Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion

Summon the fire devil Salamion. It follows its master and attacks enemies.

Level 1:
Salamion's Level: 0
Salamion's Additional Attack: 8%
Salamion's Additional Defense 8%
Duration: 300 seconds
SP: 84

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Summon Servant
Sorcerer13
Summon Servant: Quick Order
Type: Active
* Summoned servant grants beneficial effects at a higher rate
* Increases SP consumption by 10%

Lv3 Summon Servant required
Summon Servant

Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant].

Level 5:
Applies up to 5 times
1st effect [+ AoE attack ratio]
2nd effect [+ SP recovery speed]
3rd effect [STA recovery]
4th effect [+ Magic Defense]
5th effect [+ Dark property attack]
Consumes Empty Spellbook x#{SpendItemCount}#
SP: 126

Type: Magic / Attack
Cooldown: 60s
Element: Dark
Rank 6
circle 2
Sorcerer
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
10 / 10
Summoning
Summoning

Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards.

Level 10:
Summons a Devil-type boss monster
Devil's Additional Attack: 25%
Devil's Additional Defense: 25%
Duration: 900 seconds
SP: 161

Type: Magic / Attack
Cooldown: 60s
Element: Dark
10 / 10
Summon Familiar
Sorcerer11 Sorcerer1
Summon Familar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level
* +10% added damage at maximum level

Sorcerer 1st Circle required
Summon Familar: Splash
Type: Active
* Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself
* Increases SP consumption by 10%

Lv3 Summon Familiar required
Summon Familiar

[Magic] - [Dark]
Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself.

Level 10:
Attack: 365%
Summon 10 Familiar Spirits
SP: 174

Type: Magic / Attack
Cooldown: 35s
Element: Dark
1 / 10
Summon Salamion
Sorcerer5 Sorcerer6
Summon Salamion: Ignite
Type: Active
* Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion: Blind
Type: Active
* Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion

Summon the fire devil Salamion. It follows its master and attacks enemies.

Level 1:
Salamion's Level: 0
Salamion's Additional Attack: 8%
Salamion's Additional Defense 8%
Duration: 300 seconds
SP: 84

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Summon Servant
Sorcerer13
Summon Servant: Quick Order
Type: Active
* Summoned servant grants beneficial effects at a higher rate
* Increases SP consumption by 10%

Lv3 Summon Servant required
Summon Servant

Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant].

Level 5:
Applies up to 5 times
1st effect [+ AoE attack ratio]
2nd effect [+ SP recovery speed]
3rd effect [STA recovery]
4th effect [+ Magic Defense]
5th effect [+ Dark property attack]
Consumes Empty Spellbook x#{SpendItemCount}#
SP: 126

Type: Magic / Attack
Cooldown: 60s
Element: Dark
1 / 1
Attack Ground
Attack Ground

Order the summoned devil from the Grimoire to move and attack in a targeted area.

Level 1:
Requires Summoned Devil
Maximum Level: 1
SP: 60

Type: Magic / Attack
Cooldown: 3s
Element: Dark
1 / 1
Riding
Sorcerer15
Riding: Increase Stats
Type: Passive
* Increases damage dealt with Mounted demon by 0.5% per attribute level

Sorcerer 2nd Circle required
Riding

Ride the summoned devil from the Grimoire and take control of it. While mounted on the devil, your damage taken decreases.

Level 1:
Enables use of the devil's skills
SP: 64

Type: Magic / Attack
Cooldown: 20s
Element: Dark
1 / 1
Morph
Morph

Mutates the summoned devil from the Grimoire to the devil that is equipped as a secondary card in the Grimoire while maintaining its previous stats.

Level 1:
Transform to another Devil-type boss that is added to the Grimoire
SP: 80

Type: Magic / Attack
Cooldown: 30s
Element: Dark
1 / 1
Hold
Hold

Order the summoned devil to wait and guard a targeted area.

Level 1:
Requires Summoned Devil
Maximum Level: 1
SP: 60

Type: Magic / Attack
Cooldown: 3s
Element: Dark
Rank 7
circle 1
Warlock
5 / 5
Pole of Agony
Warlock2 Warlock3 Warlock11
Pole of Agony: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pole of Agony] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Pole of Agony: Duration
Type: Active
* Increases remaining effect time of [Pole of Agony] on an enemy by 0.8 seconds per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony: Maintain
Type: Active
* [Pole of Agony] deals a minimum number of damage to enemies
* Number increases with attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony

[Magic] - [Dark]
Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it.

Level 5:
342% Attack per 0.3 seconds
Duration: 6.6 seconds
Additional Damage for 10 seconds
SP: 193

Type: Magic / Attack
Cooldown: 60s
Element: Dark
1 / 5
Invocation
Warlock5
Invocation: Deliver
Type: Active
* Increases Dark property attack by 5% per attribute level of allies nearby the evil spirit of [Invocation]
* Applies double the effect to casting character
* Increases SP consumption by 10%

Lv. 5 Invocation required
Invocation: Duration
Type: Passive
* Increases duration for evil spirits summoned from [Invocation] by 5 seconds per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation: Demon Spirit
Type: Active
* Increases chance of summoning high-level evil spirits by 1% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation

[Magic] - [Dark]
Summon evil spirits from the death of enemies. The summoned spirits remain in the field damaging enemies who come into contact with them. The number of attacks is the same as [Dark Theurge]'s evil spirits.

Level 1:
Duration: 25 seconds
SP: 120

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Dark Theurge
Warlock7 Warlock8 Warlock16
Dark Theurge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dark Theurge] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Dark Theurge: Blind
Type: Active
* Enemies hit by [Dark Theurge] have a 1% chance per attribute level to be afflicted with [Blind] for 10 sec
* Increases SP consumption by 10%

Warlock 1st Circle required
Dark Theurge: Anguish
Type: Active
* Increases damage dealt with [Dark Theurge] to enemies debuffed with [Fear] by 10% per attribute level
* Increases SP consumption by 100%

Warlock 1st Circle required
Dark Theurge: Tough Evil Spirit
Type: Active
* Applies double the hits with Dark Theurge
* Increases SP consumption by 50%

Warlock 3rd Circle required
Dark Theurge

[Magic] - [Dark]
Summon evil spirits to surround you for protection and attack the enemies upon contact.

Level 5:
Attack: 630% x 5
Duration: 30 seconds
SP: 151

Type: Magic / Attack
Cooldown: 30s
Element: Dark
3 / 5
Mastema
Warlock9 Warlock10
Mastema: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mastema] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Mastema: Reduced Threat
Type: Active
* Reduces provocation of enemies hit by [Mastema] by 1% per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Mastema: Phantom Pain
Type: Active
* [Mastema] deals continuous damage to targets and decreases STR, INT, SPR, DEX by 10% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Mastema

[Magic] - [Dark]
Summon the devil of hatred to attack enemies. Enemies attacked by this magic can take you as prior target, and will temporarily take extra damage from Holy property attacks

Level 3:
Attack: 1275%
Stigma Duration: 20 seconds
SP: 134

Type: Magic / Attack
Cooldown: 37s
Element: Dark
1 / 1
Evil Sacrifice
Evil Sacrifice

[Magic]
Set the enemies in the targeted area as a sacrifice to the evil spirits. The evil spirits will move towards the targeted area to attack enemies.

Level 1:
Maximum Level: 1
SP: 88

Type: Magic / Attack
Cooldown: 0s
Element: Dark
Rank 8
circle 2
Warlock
10 / 10
Pole of Agony
Warlock2 Warlock3 Warlock11
Pole of Agony: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pole of Agony] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Pole of Agony: Duration
Type: Active
* Increases remaining effect time of [Pole of Agony] on an enemy by 0.8 seconds per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony: Maintain
Type: Active
* [Pole of Agony] deals a minimum number of damage to enemies
* Number increases with attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony

[Magic] - [Dark]
Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it.

Level 10:
419% Attack per 0.3 seconds
Duration: 6.6 seconds
Additional Damage for 10 seconds
SP: 271

Type: Magic / Attack
Cooldown: 60s
Element: Dark
1 / 10
Invocation
Warlock5 Warlock12 Warlock14
Invocation: Deliver
Type: Active
* Increases Dark property attack by 5% per attribute level of allies nearby the evil spirit of [Invocation]
* Applies double the effect to casting character
* Increases SP consumption by 10%

Lv. 5 Invocation required
Invocation: Duration
Type: Passive
* Increases duration for evil spirits summoned from [Invocation] by 5 seconds per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation: Demon Spirit
Type: Active
* Increases chance of summoning high-level evil spirits by 1% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation

[Magic] - [Dark]
Summon evil spirits from the death of enemies. The summoned spirits remain in the field damaging enemies who come into contact with them. The number of attacks is the same as [Dark Theurge]'s evil spirits.

Level 1:
Duration: 25 seconds
SP: 120

Type: Magic / Attack
Cooldown: 60s
Element: Dark
10 / 10
Dark Theurge
Warlock7 Warlock8 Warlock16
Dark Theurge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dark Theurge] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Dark Theurge: Blind
Type: Active
* Enemies hit by [Dark Theurge] have a 1% chance per attribute level to be afflicted with [Blind] for 10 sec
* Increases SP consumption by 10%

Warlock 1st Circle required
Dark Theurge: Anguish
Type: Active
* Increases damage dealt with [Dark Theurge] to enemies debuffed with [Fear] by 10% per attribute level
* Increases SP consumption by 100%

Warlock 1st Circle required
Dark Theurge: Tough Evil Spirit
Type: Active
* Applies double the hits with Dark Theurge
* Increases SP consumption by 50%

Warlock 3rd Circle required
Dark Theurge

[Magic] - [Dark]
Summon evil spirits to surround you for protection and attack the enemies upon contact.

Level 10:
Attack: 772% x 5
Duration: 30 seconds
SP: 208

Type: Magic / Attack
Cooldown: 30s
Element: Dark
7 / 10
Mastema
Warlock9 Warlock10 Warlock13
Mastema: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mastema] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Mastema: Reduced Threat
Type: Active
* Reduces provocation of enemies hit by [Mastema] by 1% per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Mastema: Phantom Pain
Type: Active
* [Mastema] deals continuous damage to targets and decreases STR, INT, SPR, DEX by 10% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Mastema

[Magic] - [Dark]
Summon the devil of hatred to attack enemies. Enemies attacked by this magic can take you as prior target, and will temporarily take extra damage from Holy property attacks

Level 7:
Attack: 1528%
Stigma Duration: 20 seconds
SP: 182

Type: Magic / Attack
Cooldown: 37s
Element: Dark
1 / 1
Evil Sacrifice
Evil Sacrifice

[Magic]
Set the enemies in the targeted area as a sacrifice to the evil spirits. The evil spirits will move towards the targeted area to attack enemies.

Level 1:
Maximum Level: 1
SP: 88

Type: Magic / Attack
Cooldown: 0s
Element: Dark
1 / 5
Drain
Drain

Absorbs nearby evil spirits and expels Evil Spirit Energy around. Dark property attack increases proportionally to the number of evil spirits absorbed.

Level 1:
Number of Evil Spirits Absorbable 1
Additional Damage: [Number of Evil Spirits] *10%
Buff Duration: 30 seconds
SP: 144

Type: Magic / Attack
Cooldown: 40s
Element: Dark
0 / 5
Ghastly Trail
Ghastly Trail

[Magic] - [Dark]
Make the summoned evil spirits to follow you in line. The damage increases proportionally to the skill level.

Level 1:
Additional Evil Spirits Damage 500
Max Duration 10 seconds
Requires summoned Evil Spirits
SP: 161

Type: Magic / Buff
Cooldown: 30s
Element: Dark
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Comments (270)

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Feb 23rd 2017 03:19:34
is this still working and good for pvp and pve? can smeone reply thx.
Reply
Jan 23rd 2017 14:28:30
my below comment is wrong...i meant...

can I change Sorcerer C2 to Rune Caster?
Reply
Jan 22nd 2017 14:48:50
can i change sorcerer to linker c1?
Reply
Dec 21st 2016 19:31:50
Is this build still viable? I'm currently at c3 cryo and not sure where to go from here.
Reply
Dec 3rd 2016 16:31:55
"It's better to invest in mana regen, useful while your summon is off."

But mana regen is affected by SPR, isn't it? :o
So what invest we talk about?
Reply
Nov 27th 2016 21:17:14
dead build on top rated and why its so high rate?
how should u set stats on cryo who needs sp, and sorcer who dont need sp?
Reply
Nov 12th 2016 18:58:19
Could someone post stats?
Reply
Nov 5th 2016 20:21:19
Looks cool. I may be newb but I noticed you spent 10 sp in rank 3 and 20 in rank 4. I did not read all the comments, maybe you allready know. The end result on the 4th rank seem impossible to achieve.
Reply
Aug 11th 2016 07:57:30
wizc3>linker1 not better than cyro c3??
Reply
Aug 10th 2016 23:15:21
@thekguy

plz respond +1
Reply
Aug 9th 2016 20:48:00
@DoctorBlaze
nice but you realize that you have to update it especially after the warlock nerfs and the new rank 8
+ a question is nerco useful in pvp because i've seen alot of nercos in the team battle league...plz respond
Reply
Aug 12th 2016 17:25:17
@thekguy
Which nerf are you talking about? I'm looking to go Warlock so I probably would want to adjust it just in case.
Reply
Aug 14th 2016 22:59:44
@mugendc4 check the earlier comments
i know it's quiet old but still this guide is way older & it hasn't been updated since then.
Reply
Aug 28th 2016 01:00:47
@mugendc4 actually after doing a re-check it turns out it only apply to team battle league (TBL)
Reply
Aug 28th 2016 11:02:14
@thekguy
Oh.. Thanks for the update.. I'm close to R7 so I don't want to mess it up :P
Reply
Aug 28th 2016 11:05:44
@thekguy
BTW. I was reading around do you think it's better to invest in Mastema than Pole of Agony due to long CD.
I was thinking about
Pole of Agony 3/5
Mastema 5/5

I see a lot of Warlock builds that don't use Invocation. Is that even worth investing?
Reply
Aug 8th 2016 20:39:48
u think cyro 3 better than wiz3>linker1??
Reply
Aug 2nd 2016 14:04:49
Hello guys, just wondering if this guide still updated :D thanks
Reply
Jul 9th 2016 15:13:54
What do you think of this shield in exchange for beetleback? even though its hard to come by.
http://www.tosbase.com/database/items/223106/
Reply
Jul 5th 2016 05:46:52
hi, great guide and loving the build to so far. but just 1 question about stats.. 3 int 2 con ratio without eq stats or with eq stats?

example:
i have a pants that gave 10 int. and lets use 100 stats as its easier to count
so scenario 1: 60 int, 40 con in total
scenario 2: 60 int, 40 con not including eq stats so it would be in total 70 int, 40 con in total

which way to gauge the ratio?
Reply
Jun 30th 2016 07:24:23
can i go with full con for pvp purpose or 30 int the rest in con?

i realy realy love your guide <3
Reply
Jun 22nd 2016 19:13:09
Newb question: Does Evil Sacrifice work with the dark spirits Invocation summons to the field?
Reply
Jun 16th 2016 20:43:10
hi doc! nice build i like ur build man!
i wanna ask, do arde dagger being useful with this build or just go with shield? thanks
Reply
Jun 16th 2016 05:39:29
Hi Doc.
If my build W+Cry+Psy+Cry+Cry+Sor+Sor
I need u opinion this build better or not ?
Reply
Jun 14th 2016 07:53:18
Hi Doc,
Need ur opinion after the subzero nerfed.
How we can defeat another hard hitting wizard?
As we know subzero only affected melee players.
It really sucks. I love the build but i need a reason why this build still viable after the hard nerf. Thanks doc.
Reply
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