Deus lhe pague - priest Full support
Created by Soratori on Jul 31st 2017 (Last Updated: Jul 11th 2018).
This is a public build.
0
> Healer em excelência
> Sustain
> Garante a sobrevivencia da pt
100 Con resto SPR
> Sustain
> Garante a sobrevivencia da pt
100 Con resto SPR
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Outras Builds:
[O Escultor das pragas - Carve Doctor] : http://www.tosbase.com/tools/skill-simulator/build/mid9ku5vpg/
[Wood Bible - Dievorcist] : http://www.tosbase.com/tools/skill-simulator/build/v4xgxbh4r8/
[Chama chuva - Taoist DPS ]: http://www.tosbase.com/tools/skill-simulator/build/nuicnutuid/
[Espírito do lobo da montanha - Critical Cleric]: http://www.tosbase.com/tools/skill-simulator/build/3qt8dmg1ef/
Outras Builds:
[O Escultor das pragas - Carve Doctor] : http://www.tosbase.com/tools/skill-simulator/build/mid9ku5vpg/
[Wood Bible - Dievorcist] : http://www.tosbase.com/tools/skill-simulator/build/v4xgxbh4r8/
[Chama chuva - Taoist DPS ]: http://www.tosbase.com/tools/skill-simulator/build/nuicnutuid/
[Espírito do lobo da montanha - Critical Cleric]: http://www.tosbase.com/tools/skill-simulator/build/3qt8dmg1ef/
Rank 1
Cleric |
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Rank 2
Cleric |
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Rank 3
Cleric |
15 / 15 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 15: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 15 SP: 98 Type: Magic / Buff Cooldown: 22s Element: 1 / 15 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 1: 0.4 second attack 103% No. of Hits: 10 Magic Circle Duration: 6 seconds SP: 15 Type: Magic / Buff Cooldown: 27s Element: 10 / 15 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 10: Blocks: 20 times Magic Circle Duration: 20 seconds SP: 82 Type: Magic / Buff Cooldown: 48s Element: 10 / 10 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 10: Applies 10 times Duration: 60 seconds SP: 79 Type: Magic / Buff Cooldown: 27s 4 / 10 Fade Erases the threat of monsters making them stop any attacks on you. Level 4: Duration: 18 seconds SP: 48 Type: Magic / Buff Cooldown: 40s Element: 5 / 5 Guardian Saint Increases the caster's Healing ability. Level 5: Guardian Saint duration 60 sec Healing +25% SP: 58 Type: Magic / Buff Cooldown: 60s Element: |
Rank 4
Priest |
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Rank 5
Priest |
10 / 10 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 10: Attack: 272% Physical Defense: +300 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 98 Type: Magic / Attack Cooldown: 20s Element: 1 / 10 Monstrance: Buff Duration Type: Active * Increases duration of the [Monstrance] buff by 60 second per attribute level * Increases SP consumption by 20% Priest 1st Circle required Monstrance Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX. Level 1: Increases ally's DEX stat Enemy's Evasion: -6 Decreases enemy's defense by 10% Duration for allies: 20 seconds Duration for enemies 30 seconds SP: 27 Type: Magic / Buff Cooldown: 20s Element: 5 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 5: Attack: 352% Casting Time: 2 seconds Restores 25% of target's HP after resurrection No. of Targets: 1 SP: 76 Type: Magic / Buff Cooldown: 30s Element: 4 / 5 Sacrament: Dark Property Resistance Type: Active * Increases dark property resistance by 5 per attribute level when [Sacrament] is active * Increases SP consumption by 10% Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 4: Holy Property Attack: +360 Duration: 280 seconds Consumes 1 Gyslotis SP: 69 Type: Magic / Buff Cooldown: 90s Element: 5 / 5 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 5: HP Recovery: 25% Invincibility: 5 seconds Duration: 90 seconds SP: 81 Type: Magic / Buff Cooldown: 120s Element: 5 / 5 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 5: Heal factor 598% SP: 75 Type: Magic / Buff Cooldown: 30s Element: |
Rank 6
Dievdirbys |
4 / 5 Statue of Goddess Vakarine Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue. Level 4: Max. 4 warps Statue duration 30 sec Consumes Sculpting Wood x1 SP: 56 Type: Melee / Attack Cooldown: 85s 5 / 5 Statue of Goddess Zemyna Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue. Level 5: SP -24 SP recovery shortened by 5 sec Statue duration 50 sec Consumes Sculpting Wood x1 SP: 83 Type: Melee / Attack Cooldown: 48s 5 / 5 Statue of Goddess Laima: Home Ground Type: Active * Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active * Increases SP consumption by 10% Dievdirbys 1st Circle required Statue of Goddess Laima Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue. Level 5: Cooldown -20% Movement speed -5 Statue duration 50 sec Consumes Sculpting Wood x1 SP: 83 Type: Melee / Attack Cooldown: 47s 1 / 5 3 Carve Attack: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level * +10% added damage at maximum level Dievdirbys 1st Circle required Carve Attack: Chance to Obtain Type: Active * Increases chances of obtaining materials for [Carve] by 1% per attribute level * Increases SP consumption by 30% Dievdirbys 2nd Circle required Carve Attack [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials. Level 1: Attack: 82% x 5 Additional Damage to Plant-type Monsters: +100 Statue Materials Drop Rate: 5% AoE Attack Ratio: 1 SP: 34 Type: Melee / Attack Cooldown: 17s |
Rank 7
Kabbalist |
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Rank 8
Kabbalist |
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Rank 9
Kabbalist |
1 / 15 Revenged Sevenfold: Duration Type: Active * Increases the duration of [Revenged Sevenfold]'s effect by 1 second per attribute level * Increases SP consumption by 10% Kabbalist 1st Circle required Revenged Sevenfold: Curse Type: Active * Inflicts [Curse] at a 10% chance for 4 seconds on an enemy when damage is dealt with [Revenged Sevenfold] * Increases SP consumption by 10% Kabbalist 1st Circle required Revenged Sevenfold [Magic] - [Holy] Use the power of the goddess to avenge yourself with x7 the power of an enemy's attack. Level 1: Duration: 60 seconds Additional Damage: 10% x7 SP: 70 Type: Magic / Buff Cooldown: 40s Element: 15 / 15 Ein Sof: Maintain Time Type: Active * Increases duration of [Ein Sof] tiles by 1 second per attribute level * Increases SP consumption by 10% Kabbalist 1st Circle required Ein Sof: SP Recovery Type: Active * Reduces the max. HP bonus of [Ein Sof] in half, but applies the other half as SP recovery for 10 sec * Increases SP consumption by 10% Lv. 3 Ein Sof required Ein Sof: Stacked Healing Type: Active * While under the effect of [Ein Sof], the amount recovered by [Heal] and [Mass Heal] doubles * While under the effect of [Ein Sof], the amount of HP recovered doubles * Both effects do not stack with each other * Effects decrease by 30% inside Team Battle League Kabbalist 1st Circle required Ein Sof: Double Magic Circle Type: Active * Ein Sof magic circle can be used 2 times Targets already under Ein Sof will not receive the buff again * Increases SP consumption by 50% Kabalist 3rd Circle Required Ein Sof [Magic] - [Holy] Creates a magic circle that drastically increases your maximum HP for a period of time. Level 15: Duration 65 sec Magic circle duration 15 sec Max. HP increases by 150% + 45000 SP: 390 Type: Magic / Buff Cooldown: 60s Element: 1 / 5 Merkabah: Enhance Type: Passive * Increases the damage dealt on an enemy with [Merkabah] by 0.5% per attribute level * +10% added damage at maximum level Kabbalist 1st Circle required Merkabah: Reduced Movement Speed Type: Active * Reduces the movement speed of [Merkabah] Kabalist 2nd Circle Required Merkabah: Divine Protection Type: Active * Nullify enemy attacks while near [Merkabah]'s wheel and temporarily gain the Holy property * Increases the magical defense of nearby allies by 10% * Increases SP consumption by 10% Kabalist 2nd Circle Required Merkabah [Magic] - [Holy] Summons the wagon of the goddess to explode at a predetermined spot, dealing damage to nearby enemies. Level 1: Attack 275% 100% magic damage on collision 100% add. damage on Demon targets Max. 10 collisions SP: 90 Type: Magic / Buff Cooldown: 35s Element: 1 / 1 Gematria Divide the numbers of an enemy's name and calculate a new number. Level 1: Applies a maximum of 10 times SP: 54 Type: Magic / Buff Cooldown: 1s Element: 1 / 1 Notarikon Calculate a new number from the first and the last letter of an enemy's name. Level 1: Applies a maximum of 10 times SP: 54 Type: Magic / Buff Cooldown: 1s Element: 15 / 15 Multiple Hit Chance: Minimal Correction Type: Active * Applies a min. of 3 hits when the value of Multiple Chance is 3 or less. * Increases SP consumption by 50% Kabalist 2nd Circle Required Double Chance Based on the number derived from selected targets, gain a chance to perform repeated hits. The attacked target receives damage according to the number of hits. Level 15: Applies number of repeated hits set by Double Chance Attack per repeated hit 120% SP: 458 Type: Magic / Buff Cooldown: 35s Element: 1 / 10 Clone Clone a selected monster based on the number calculated from the formula. Cloned monsters will not yield EXP, but items can still be dropped. Furthermore, the original monster and the copy cannot be further cloned. Level 1: Cloned Monster Duration: [Calculated result] + 1 seconds SP: 180 Type: Magic / Buff Cooldown: 73s Element: 5 / 5 Gevura: Minimal Correction Type: Active * If the number used with the skill [Gevura] is less than 3, it will apply at least 3 times SP consumption increased by 50% Kabalist 3rd Circle Required Gevura Triggers an effect based on the numbers calculated on enemies. Enemies attacked while under the effect of Gevura receive additional damage proportional to the number of enemies and the calculated number. Level 5: Duration: 30 seconds Damage Increase: 100% SP: 384 Type: Magic / Buff Cooldown: 30s Element: 5 / 5 Tree of Sepiroth: Enhance Type: Active * Increases [Tree of Sepiroth] recovery effects by 0.3% per attribute level Kabalist 3rd Circle Required Tree of Sepiroth Invoke a magic circle in the shape of the Tree of Sepiroth which reduces the damage received by allies and continuously restores HP. Level 5: Duration 10 sec Damage reduction 50% Restores 5% of max. HP every 0.4 sec Consumes Holy Water x10 SP: 457 Type: Magic / Buff Cooldown: 45s Element: |
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Comments (7)
Devo alertar qeu seu up não será independente. Mas não é impossível. No mais, eu realmente aconselho fortemente voce a fazer um char DPS, e deopis resetar conforme ganhar a potion no jornal.
Conforme alcança conquistas, o jornal irá te dar algumas potions. A do rank reset vem na conquista 13 se não me engano. FAz um DPS e quando pegá-la, resete.
Con = SPR eu diria. Voce precisa estar de pé em boss pra curar, haha.
Haha obg
Então, um pardoner?
Bem, eu te aconselharia a fazer algo próximo disso:
https://tos.neet.tv/skill-planner#41222c1aaa.1a2a345561.1f3f5aa5.152545.1f8f4a55
Full SPR
Enfia até não caber mais ae aperta e bota mais um pouco.
Pra facilitar seu UP
Voce precisa de pardoner c3?
Sim. Raise m def precisa necessariamente do lv 15.
Além, como sugestão, eu te diria prap egar as gemas de monstro que dão lv 1 a mais nos buffs, com divine might voce teria aí o famigerado bless 17 aspersio 17 raise mdef 17.