[Apr 25th 2018] New classes have been added to the skill simulator!

Bone Sucking Devil

Created by taiwan.wolf on May 13th 2017 (Last Updated: Jan 27th 2018).
This is a private build.
0
This build has been deleted by the owner. It will be completely removed in the future if the owner doesn't revert the deletion. If you want to keep this build use the "Copy Build" function.
100CON/SPR and the rest INT


Much Wet.
Copy Build
Rank 1
circle 1
Wizard
5 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 5:
Attack: 133% x 2
AoE Attack Ratio: 1
SP: 22

Type: Magic / Attack
Cooldown: 9s
4 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 4:
Physical attack -4%
Magic attack -4%
Evasion -20
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 21

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
0 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Cryomancer
1 / 5
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
1 / 5
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 1:
Attack: 372%
[Freeze] Duration 5 sec
SP: 33

Type: Magic / Attack
Cooldown: 20s
Element: Ice
5 / 5
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 5:
Attack 0
Ice Wall count 6
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 70

Type: Magic / Attack
Cooldown: 65s
Element: Ice
5 / 5
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 5:
[Ice] Attacks to Targets 544%
SP: 45

Type: Magic / Attack
Cooldown: 20s
Element: Ice
Rank 3
circle 2
Cryomancer
1 / 10
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
1 / 10
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 1:
Attack: 372%
[Freeze] Duration 5 sec
SP: 33

Type: Magic / Attack
Cooldown: 20s
Element: Ice
7 / 10
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 7:
Attack 0
Ice Wall count 8
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 82

Type: Magic / Attack
Cooldown: 65s
Element: Ice
10 / 10
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 10:
[Ice] Attacks to Targets 666%
SP: 67

Type: Magic / Attack
Cooldown: 20s
Element: Ice
5 / 5
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 5:
Duration: 30 seconds
Chance to [Freeze]: 35%
[Freeze] Duration: 3 seconds
SP: 51

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 5
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 1:
Attack: 320%
Number of targets 11
Duration: 4 seconds
SP: 38

Type: Magic / Attack
Cooldown: 50s
Element: Ice
Rank 4
circle 3
Cryomancer
1 / 15
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
1 / 15
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 1:
Attack: 372%
[Freeze] Duration 5 sec
SP: 33

Type: Magic / Attack
Cooldown: 20s
Element: Ice
7 / 15
Ice Wall
Cryomancer22
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 7:
Attack 0
Ice Wall count 8
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 82

Type: Magic / Attack
Cooldown: 65s
Element: Ice
15 / 15
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 15:
[Ice] Attacks to Targets 789%
SP: 89

Type: Magic / Attack
Cooldown: 20s
Element: Ice
10 / 10
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 10:
Duration: 45 seconds
Chance to [Freeze]: 60%
[Freeze] Duration: 3 seconds
SP: 75

Type: Magic / Attack
Cooldown: 45s
Element: Ice
5 / 10
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 5:
Attack: 409%
Number of targets 15
Duration: 8 seconds
SP: 72

Type: Magic / Attack
Cooldown: 50s
Element: Ice
5 / 5
Frost Pillar
Cryomancer23
Frost Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Frost Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 3rd Circle required
Frost Pillar

[Magic] - [Ice]
Summons a tree of ice on the ground that freezes and damages enemies nearby.

Level 5:
[Freeze]Attack: 124%
Ice Tree Duration: 10 seconds
Consumes #{SpendItemCount}# Cryorite
SP: 70

Type: Magic / Attack
Cooldown: 45s
Element: Ice
Rank 5
circle 1
Sorcerer
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
5 / 5
Summoning
Summoning

Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards.

Level 5:
Summons a Devil-type boss monster
Devil's Additional Attack: 15%
Devil's Additional Defense: 15%
Duration: 900 seconds
SP: 116

Type: Magic / Attack
Cooldown: 60s
Element: Dark
4 / 5
Summon Familiar
Sorcerer11 Sorcerer1
Summon Familar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level
* +10% added damage at maximum level

Sorcerer 1st Circle required
Summon Familar: Splash
Type: Active
* Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself
* Increases SP consumption by 10%

Lv3 Summon Familiar required
Summon Familiar

[Magic] - [Dark]
Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself.

Level 4:
Attack: 365%
Summon 4 Familiar Spirits
SP: 116

Type: Magic / Attack
Cooldown: 35s
Element: Dark
1 / 5
Summon Salamion
Summon Salamion: Ignite
Type: Active
* Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion: Blind
Type: Active
* Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion

Summon the fire devil Salamion. It follows its master and attacks enemies.

Level 1:
Salamion's Level: 0
Salamion's Additional Attack: 8%
Salamion's Additional Defense 8%
Duration: 300 seconds
SP: 84

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Summon Servant
Sorcerer13
Summon Servant: Quick Order
Type: Active
* Summoned servant grants beneficial effects at a higher rate
* Increases SP consumption by 10%

Lv3 Summon Servant required
Summon Servant

Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant].

Level 5:
Applies up to 5 times
1st effect [+ AoE attack ratio]
2nd effect [+ SP recovery speed]
3rd effect [STA recovery]
4th effect [+ Magic Defense]
5th effect [+ Dark property attack]
Consumes Empty Spellbook x#{SpendItemCount}#
SP: 126

Type: Magic / Attack
Cooldown: 60s
Element: Dark
Rank 6
circle 2
Sorcerer
1 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
10 / 10
Summoning
Summoning

Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards.

Level 10:
Summons a Devil-type boss monster
Devil's Additional Attack: 25%
Devil's Additional Defense: 25%
Duration: 900 seconds
SP: 161

Type: Magic / Attack
Cooldown: 60s
Element: Dark
10 / 10
Summon Familiar
Sorcerer11 Sorcerer1
Summon Familar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level
* +10% added damage at maximum level

Sorcerer 1st Circle required
Summon Familar: Splash
Type: Active
* Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself
* Increases SP consumption by 10%

Lv3 Summon Familiar required
Summon Familiar

[Magic] - [Dark]
Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself.

Level 10:
Attack: 365%
Summon 10 Familiar Spirits
SP: 174

Type: Magic / Attack
Cooldown: 35s
Element: Dark
1 / 10
Summon Salamion
Sorcerer5 Sorcerer6
Summon Salamion: Ignite
Type: Active
* Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion: Blind
Type: Active
* Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion

Summon the fire devil Salamion. It follows its master and attacks enemies.

Level 1:
Salamion's Level: 0
Salamion's Additional Attack: 8%
Salamion's Additional Defense 8%
Duration: 300 seconds
SP: 84

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Summon Servant
Sorcerer13
Summon Servant: Quick Order
Type: Active
* Summoned servant grants beneficial effects at a higher rate
* Increases SP consumption by 10%

Lv3 Summon Servant required
Summon Servant

Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant].

Level 5:
Applies up to 5 times
1st effect [+ AoE attack ratio]
2nd effect [+ SP recovery speed]
3rd effect [STA recovery]
4th effect [+ Magic Defense]
5th effect [+ Dark property attack]
Consumes Empty Spellbook x#{SpendItemCount}#
SP: 126

Type: Magic / Attack
Cooldown: 60s
Element: Dark
0 / 1
Attack Ground
Attack Ground

Order the summoned devil from the Grimoire to move and attack in a targeted area.

Level 1:
Requires Summoned Devil
Maximum Level: 1
SP: 60

Type: Magic / Attack
Cooldown: 3s
Element: Dark
1 / 1
Riding
Sorcerer15
Riding: Increase Stats
Type: Passive
* Increases damage dealt with Mounted demon by 0.5% per attribute level

Sorcerer 2nd Circle required
Riding

Ride the summoned devil from the Grimoire and take control of it. While mounted on the devil, your damage taken decreases.

Level 1:
Enables use of the devil's skills
SP: 64

Type: Magic / Attack
Cooldown: 20s
Element: Dark
1 / 1
Morph
Morph

Mutates the summoned devil from the Grimoire to the devil that is equipped as a secondary card in the Grimoire while maintaining its previous stats.

Level 1:
Transform to another Devil-type boss that is added to the Grimoire
SP: 80

Type: Magic / Attack
Cooldown: 30s
Element: Dark
1 / 1
Hold
Hold

Order the summoned devil to wait and guard a targeted area.

Level 1:
Requires Summoned Devil
Maximum Level: 1
SP: 60

Type: Magic / Attack
Cooldown: 3s
Element: Dark
Rank 7
circle 1
Featherfoot
3 / 5
Blood Bath
Featherfoot3
Blood Bath: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Bath] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Bath

[Magic] - [Poison]
Stab the enemy with a bone knife. If the enemy is a Beast, Devil or Insect-type, or affected by the debuff, blood will spew out that recovers some of your HP.

Level 3:
Attack: 230%
[Bleeding] Duration: 5 seconds
Recovers 3% of damage
SP: 144

Type: Magic / Attack
Cooldown: 35s
Element: Poison
5 / 5
Blood Sucking
Featherfoot1 Featherfoot4
Blood Sucking: HP Supply Enhance
Type: Passive
* Increases HP absorbed by 1% per attribute level

Lv. 3 Blood Sucking required
Blood Sucking: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Sucking] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Sucking

[Magic] - [Poison]
Attack and absorb the life force from a Beast, Devil or Insect-type enemy, or an enemy affected by the debuff, while recovering your HP at the same time.

Level 5:
Attack: 479%
Blood Sucking: 30%
Consumes 50 SP per 0.4 second
SP: 0

Type: Magic / Attack
Cooldown: 40s
Element: Poison
1 / 5
Bone Pointing
Featherfoot5 Featherfoot6
Bone Pointing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bone Pointing] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Bone Pointing: Summon Time
Type: Active
* Increases summon time of [Bone Pointing] by 1 second per attribute level
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Bone Pointing: Repeated Hits
Type: Active
* [Bone Pointing] attack applies as repeated hits
* Increases SP consumption by 50%

Featherfoot 2nd Circle Required
Bone Pointing

[Magic] - [Poison]
Summon a carved, pointed bone called a 'Kundela'. The Kundela points towards enemies in range, attacking them with bone shards and cursing them.

Level 1:
Attack: 208%
Bone Pointing Duration: 35 seconds
[Curse]Duration: 7 seconds
SP: 102

Type: Magic / Attack
Cooldown: 50s
Element: Poison
5 / 5
Ngadhundi
Featherfoot7
Ngadhundi: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ngadhundi] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Ngadhundi

[Magic] - [Poison]
Stabs an enemy with a cursed knife carved from a bone. An enemy stabbed by this bone fragment will be afflicted with [Corruption]. Enemies affected by [Corruption] receive additional damage from Missile attacks.

Level 5:
Attack: 1188%
Duration 20 sec
AoE ratio 3
SP: 105

Type: Magic / Attack
Cooldown: 12s
Element: Poison
1 / 5
Kurdaitcha
Featherfoot8
Kurdaitcha: Enhance
Type: Active
* Increases chance to hit with twice the normal damage to enemies hexed by [Kurdaitcha] (or any other methods) by 1% chance per attribute level
*Applies to characters other than the caster
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Kurdaitcha: Increased Movement Speed
Type: Active
* Movement speed during [Kurdaitcha] increases to match normal walking speed
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Kurdaitcha: Blood's Footprint
Type: Active
* Causes enemies who touch [Kurdaitcha] footprints to take magic damage
* Increases SP consumption by 100%

Featherfoot 3rd Circle Required
Kurdaitcha

[Magic] - [Dark]
Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints on the ground, temporarily cursing any enemies who come into contact with it.

Level 1:
Kurdaitcha Maximum Duration: 6
Movement Speed Reduction: 15
[Curse] Duration: 7 seconds
SP: 113

Type: Magic / Attack
Cooldown: 32s
Element: Dark
Rank 8
circle 2
Featherfoot
3 / 10
Blood Bath
Featherfoot3
Blood Bath: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Bath] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Bath

[Magic] - [Poison]
Stab the enemy with a bone knife. If the enemy is a Beast, Devil or Insect-type, or affected by the debuff, blood will spew out that recovers some of your HP.

Level 3:
Attack: 230%
[Bleeding] Duration: 5 seconds
Recovers 3% of damage
SP: 144

Type: Magic / Attack
Cooldown: 35s
Element: Poison
5 / 10
Blood Sucking
Featherfoot1 Featherfoot4
Blood Sucking: HP Supply Enhance
Type: Passive
* Increases HP absorbed by 1% per attribute level

Lv. 3 Blood Sucking required
Blood Sucking: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Sucking] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Sucking

[Magic] - [Poison]
Attack and absorb the life force from a Beast, Devil or Insect-type enemy, or an enemy affected by the debuff, while recovering your HP at the same time.

Level 5:
Attack: 479%
Blood Sucking: 30%
Consumes 50 SP per 0.4 second
SP: 0

Type: Magic / Attack
Cooldown: 40s
Element: Poison
1 / 10
Bone Pointing
Featherfoot5 Featherfoot6 Featherfoot13
Bone Pointing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bone Pointing] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Bone Pointing: Summon Time
Type: Active
* Increases summon time of [Bone Pointing] by 1 second per attribute level
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Bone Pointing: Repeated Hits
Type: Active
* [Bone Pointing] attack applies as repeated hits
* Increases SP consumption by 50%

Featherfoot 2nd Circle Required
Bone Pointing

[Magic] - [Poison]
Summon a carved, pointed bone called a 'Kundela'. The Kundela points towards enemies in range, attacking them with bone shards and cursing them.

Level 1:
Attack: 208%
Bone Pointing Duration: 35 seconds
[Curse]Duration: 7 seconds
SP: 102

Type: Magic / Attack
Cooldown: 50s
Element: Poison
5 / 10
Ngadhundi
Featherfoot7
Ngadhundi: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ngadhundi] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Ngadhundi

[Magic] - [Poison]
Stabs an enemy with a cursed knife carved from a bone. An enemy stabbed by this bone fragment will be afflicted with [Corruption]. Enemies affected by [Corruption] receive additional damage from Missile attacks.

Level 5:
Attack: 1188%
Duration 20 sec
AoE ratio 3
SP: 105

Type: Magic / Attack
Cooldown: 12s
Element: Poison
1 / 10
Kurdaitcha
Featherfoot8 Featherfoot14
Kurdaitcha: Enhance
Type: Active
* Increases chance to hit with twice the normal damage to enemies hexed by [Kurdaitcha] (or any other methods) by 1% chance per attribute level
*Applies to characters other than the caster
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Kurdaitcha: Increased Movement Speed
Type: Active
* Movement speed during [Kurdaitcha] increases to match normal walking speed
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Kurdaitcha: Blood's Footprint
Type: Active
* Causes enemies who touch [Kurdaitcha] footprints to take magic damage
* Increases SP consumption by 100%

Featherfoot 3rd Circle Required
Kurdaitcha

[Magic] - [Dark]
Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints on the ground, temporarily cursing any enemies who come into contact with it.

Level 1:
Kurdaitcha Maximum Duration: 6
Movement Speed Reduction: 15
[Curse] Duration: 7 seconds
SP: 113

Type: Magic / Attack
Cooldown: 32s
Element: Dark
5 / 5
3
Kundela Slash
Featherfoot11
Kundela Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Kundela Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 2nd Circle Required
Kundela Slash: Curse of Curses
Type: Active
* Kundela Slash hits twice if enemy is affected by 2 or more debuffs
* Increases SP consumption by 50%

Featherfoot 3rd Circle Required
Kundela Slash

[Magic] - [Poison]
Use Kundela to attack enemies. The cursed enemies receive additional damage.

Level 5:
Attack: 2561%
AoE Ratio 3
Increased damage to enemies under [Curse]
SP: 162

Type: Magic / Attack
Cooldown: 14s
Element: Poison
5 / 5
Levitation
Levitation: Cursed Blood
Type: Active
* Increases Featherfoot skill damage by 10% while using [Levitation]
* Increases SP consumption by 50%

Featherfoot 3rd Circle Required
Levitation

For a brief period of time, your character levitates. While levitating, you are immune to melee attacks but receives additional damage from missile attacks.

Level 5:
Duration: 40 seconds
Receives additional damage from missile attacks
SP: 194

Type: Magic / Buff
Cooldown: 65s
Element: Poison
1 / 5
Blood Curse
Featherfoot12
Blood Curse: Limit
Type: Active
* When using [Blood Curse], HP consumption rises to 80% but duration for [Blood Curse] increases by 7 seconds
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Blood Curse: Drop of Blood
Type: Active
* When losing HP from skill Blood Curse, you will always remain with at least 1 HP
* Increases SP consumption by 20%

Featherfoot 3rd Circle Required
Blood Curse

[Magic] - [Poison]
Comsumes one's own HP and deals proportional damage to nearby enemies and grants [Blood Curse] ailment status. Enemies under the [Blood Curse] state will not recover its SP and when attacked heals the attacker's HP. Using this skill without sufficient HP will incapacitate you.

Level 1:
Attack: 1179%
Consumes 60% HP when activated
Duration: 7.5 seconds
SP: 140

Type: Magic / Attack
Cooldown: 36s
Element: Poison
Rank 9
circle 3
Featherfoot
6 / 15
Blood Bath
Featherfoot3
Blood Bath: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Bath] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Bath

[Magic] - [Poison]
Stab the enemy with a bone knife. If the enemy is a Beast, Devil or Insect-type, or affected by the debuff, blood will spew out that recovers some of your HP.

Level 6:
Attack: 265%
[Bleeding] Duration: 5 seconds
Recovers 6% of damage
SP: 180

Type: Magic / Attack
Cooldown: 35s
Element: Poison
6 / 15
Blood Sucking
Featherfoot1 Featherfoot4
Blood Sucking: HP Supply Enhance
Type: Passive
* Increases HP absorbed by 1% per attribute level

Lv. 3 Blood Sucking required
Blood Sucking: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Sucking] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Sucking

[Magic] - [Poison]
Attack and absorb the life force from a Beast, Devil or Insect-type enemy, or an enemy affected by the debuff, while recovering your HP at the same time.

Level 6:
Attack: 501%
Blood Sucking: 35%
Consumes 52 SP per 0.4 second
SP: 0

Type: Magic / Attack
Cooldown: 40s
Element: Poison
1 / 15
Bone Pointing
Featherfoot5 Featherfoot6 Featherfoot13
Bone Pointing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bone Pointing] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Bone Pointing: Summon Time
Type: Active
* Increases summon time of [Bone Pointing] by 1 second per attribute level
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Bone Pointing: Repeated Hits
Type: Active
* [Bone Pointing] attack applies as repeated hits
* Increases SP consumption by 50%

Featherfoot 2nd Circle Required
Bone Pointing

[Magic] - [Poison]
Summon a carved, pointed bone called a 'Kundela'. The Kundela points towards enemies in range, attacking them with bone shards and cursing them.

Level 1:
Attack: 208%
Bone Pointing Duration: 35 seconds
[Curse]Duration: 7 seconds
SP: 102

Type: Magic / Attack
Cooldown: 50s
Element: Poison
5 / 15
Ngadhundi
Featherfoot7
Ngadhundi: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ngadhundi] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Ngadhundi

[Magic] - [Poison]
Stabs an enemy with a cursed knife carved from a bone. An enemy stabbed by this bone fragment will be afflicted with [Corruption]. Enemies affected by [Corruption] receive additional damage from Missile attacks.

Level 5:
Attack: 1188%
Duration 20 sec
AoE ratio 3
SP: 105

Type: Magic / Attack
Cooldown: 12s
Element: Poison
1 / 15
Kurdaitcha
Featherfoot8 Featherfoot14 Featherfoot15
Kurdaitcha: Enhance
Type: Active
* Increases chance to hit with twice the normal damage to enemies hexed by [Kurdaitcha] (or any other methods) by 1% chance per attribute level
*Applies to characters other than the caster
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Kurdaitcha: Increased Movement Speed
Type: Active
* Movement speed during [Kurdaitcha] increases to match normal walking speed
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Kurdaitcha: Blood's Footprint
Type: Active
* Causes enemies who touch [Kurdaitcha] footprints to take magic damage
* Increases SP consumption by 100%

Featherfoot 3rd Circle Required
Kurdaitcha

[Magic] - [Dark]
Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints on the ground, temporarily cursing any enemies who come into contact with it.

Level 1:
Kurdaitcha Maximum Duration: 6
Movement Speed Reduction: 15
[Curse] Duration: 7 seconds
SP: 113

Type: Magic / Attack
Cooldown: 32s
Element: Dark
10 / 10
3
Kundela Slash
Featherfoot11 Featherfoot17
Kundela Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Kundela Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 2nd Circle Required
Kundela Slash: Curse of Curses
Type: Active
* Kundela Slash hits twice if enemy is affected by 2 or more debuffs
* Increases SP consumption by 50%

Featherfoot 3rd Circle Required
Kundela Slash

[Magic] - [Poison]
Use Kundela to attack enemies. The cursed enemies receive additional damage.

Level 10:
Attack: 3261%
AoE Ratio 3
Increased damage to enemies under [Curse]
SP: 210

Type: Magic / Attack
Cooldown: 14s
Element: Poison
10 / 10
Levitation
Featherfoot18
Levitation: Cursed Blood
Type: Active
* Increases Featherfoot skill damage by 10% while using [Levitation]
* Increases SP consumption by 50%

Featherfoot 3rd Circle Required
Levitation

For a brief period of time, your character levitates. While levitating, you are immune to melee attacks but receives additional damage from missile attacks.

Level 10:
Duration: 50 seconds
Receives additional damage from missile attacks
SP: 260

Type: Magic / Buff
Cooldown: 65s
Element: Poison
1 / 10
Blood Curse
Featherfoot12 Featherfoot16
Blood Curse: Limit
Type: Active
* When using [Blood Curse], HP consumption rises to 80% but duration for [Blood Curse] increases by 7 seconds
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Blood Curse: Drop of Blood
Type: Active
* When losing HP from skill Blood Curse, you will always remain with at least 1 HP
* Increases SP consumption by 20%

Featherfoot 3rd Circle Required
Blood Curse

[Magic] - [Poison]
Comsumes one's own HP and deals proportional damage to nearby enemies and grants [Blood Curse] ailment status. Enemies under the [Blood Curse] state will not recover its SP and when attacked heals the attacker's HP. Using this skill without sufficient HP will incapacitate you.

Level 1:
Attack: 1179%
Consumes 60% HP when activated
Duration: 7.5 seconds
SP: 140

Type: Magic / Attack
Cooldown: 36s
Element: Poison
5 / 5
Enervation
Enervation

[Magic] - [Poison]
Temporarily inflicts a curse spell on enemies within range to cause additional damage when hit. Additional damage is based on the Featherfoot's Magic Attack.

Level 5:
Additional Attack: 831%
Applies 10 times
Duration: 50 seconds
SP: 384

Type: Magic / Buff
Cooldown: 50s
Element: Poison
Advertisement

Comments (0)

Please login to write own comments.
No comments.
Other Fansites
tw ToS Taiwanen ToS Reddit