Boss Slayer Fencer V5.1 (November 12, 2016 Update)
Created by Ascalone on May 3rd 2016 (Last Updated: Nov 11th 2016).
This is a public build.
11
What's new: Thanks to the latest update Barbarian skills gets a lot of buff. Also Fencer C3 now has a 10,000 damage skill attack this might be a replacement for SE. Fencer C3 is where we shine, the potential to be #1 DPS Melee
*Guaranteed: The best DPS Fencer build in the game.
Update Log:
[May 17th, 2016 Update] : Major change in Fencer1&2 Skills, Skill Rotation Change, Skill Rotation Fencer2
[May 20th, 2016 Update] : Equipment guide from zero to Fencer, early lvl stat distribution, Warcry-1 Pounce+1, tanking 100 dungeon video, weapon dmg comparison
[May 23th, 2016 Update] : Damage comparison using Karacha Dagger, Pounce hits counts confirmed, other skill hit count confirmed
[May 27th, 2016 Update] : New Stats build paired with recommended accessories in the equipment section, damage vs enemy type, Skill selection in (PvP/PvE) section, PvP tips, Concept on Frenzy stacks
[May 28th, 2016 Update] : Added PvP tips
[May 31st, 2016 Update] : Optimised Skill rotation for Fencer1&2 boss target, Cleave before 1st &2nd combo
[June 2nd, 2016 Update] : Text Format (5000 Views Millestone)
[June 7th, 2016 Update] : Reason to change Pain Barrier+5 vs. Restrain-5 for PvP and PvE, SE-10 vs. Esquive Toucher+10. Equipment upgrade Petamion & Venier, Optimised skill distribution of Fencer1&2 using Venier +2 all fencer skills. Optimised skill rotation and explanation
[June 9th, 2016 Update] : Damage comparison & analysis of Venier vs. Catacombs Rapier
[June 13th, 2016 Update] : Attributes Priority, Gem Selection, Fencer1&2 DoT Optimization taking CD into account : Affected skills are SE, ET and Lunge (Look up: Excel Analysis), Zero cool down skill Fencer which to take
[June 14th, 2016 Update ] : Fencer build, equipment set, armor attribute, PVP against other Fencer without Pounce
[June 18th, 2016 Update ] : Detailed explanation of Swordman2, Barb3 vs Highlander3, Damage vs. enemy type, skill rotation correction, Updated video vs. Orange Harpeia
[June 20th, 2016 Update ] : Fencer C2 skill rotation video demo, Attaque Composee analysis + video, Fencer C2 Advancement video, Confirmed : Preparation + Multi hit skill = 2 x damage?
[June 21th, 2016 Update ] : Fencer C2 skill distribution change Preparation-1, ET-1, SE+1, Coquille+1. Leveling Preparation scales our 2x (turns out to be 1.67x only) pierce damage?
[July 5th, 2016 Update ] : Does Lunge scales our slash dmg when leveled? Frenzy vs. Divine Might vs. Fire Mages how to deal with them in party, Swordsman 1&2 Skill distribution change, more reasons to taking Swordsman 2
[August 18th, 2016 Update] : Fencer 3 Skill Update, Major change in Fencer 1,2,3 Skill Distribution. New Burst Skill, Coquille + 30% pierce damage
[August 20th, 2016 Update] : Pack the guide into short compact guide, wall of text transformation
[November 12h, 2016 Update] : Gem Slotting, Status Build
Next Update: Waiting for Rank 8 to be released, will test out skill multiplier scaling. Figure out which skill is best used with Preparation, Skill Atk vs. Actual Damage dealt.
Status Build:
Thanks to Epee Garde our Fencer3 Crit Attack buff, now we don’t need to go for Full STR build.
FULL DEX Build:
From Fencer 3 Epee Garde your Crit Atk will be insane
Now we can utilize our Lunge more this will give us 4 seconds almost invulnerability to physical attacks. 1 Vubbe + 3 Plates or 4 Plate set (Plate set for HP and 15% p.dmg reduction)
1. 50 CON or less including gear bonuses get to 20-30k HP
2. Pump DEX all the way, no crit = no damage
Why Swordman2?
A: Mainly for Restrain (6% stun chance per level), Pain Barrier so we don’t get knocked down when dealing damage. Concentrate gives more additional damage, Gung Ho give P.Atk and Bash for gathering mobs when grinding.
Why Barbarian3 not Highlander3?
Barbarian helps a lot with AOE skills (AOE Stun CC) and Pounce in PvP has 30% stun chance and 40% knockdown and deals 2x damage to stunned enemies. Warcry now has shorter cooldown so can be used more often.
Video Demonstration:
(Killing 10+ LVL bosses)
https://www.youtube.com/watch?v=hGqD1L6YBrU
https://www.youtube.com/watch?v=O5JgpQzv0cE
(Killing same LVL boss)
https://youtu.be/CHtTQvDZFyg
(LVL 100 Dungeon Grind)
Tanking +13 LVL higher boss: https://youtu.be/XGiBTpbOLCU
Tanking same LVL boss: https://youtu.be/7_8fFvbXSrQ
Tanking same LVL boss: https://youtu.be/BhUHGDpUMXg
FYI:
Bosses - Cannot be stunned
Small mobs & Players (PVP) - Can be stunned
PvP Tips:
Before PvP starts activate Gung Ho, Concentrate.
At the start activate Pain Barrier, Restrain, Warcry. Then Pounce them, this will kill most of people if not Helm Chopper/ Seism, Preparation, Helm Chopper/Seism, Coquille, Helm Chopper/Seism, SE.
Vs. Clerics – if enemy is inside Safety Zone, stay out of his attack range. Charge in and Pounce once his Safety Zone is gone. Wait until his Safety Zone is gone to use your Pain Barrier.
Vs. Archers – get close and Pounce them to death
Vs. Swordman – Wait for their Pain Barrier to run out then Pounce to death. Activate your Pain Barrier after his runs out
Vs. Mages – get close and Pounce them to death
Status Focus (first is more important)
1. Critical Rate
2. Critical Attack
3. Physical Attack
4. Evasion
5. Physical Defense
Damage vs. Enemy type:
All melees have one advantage per type, ours deals more damage to leather types and less to cloth types. All melee attack does 75% damage to ghost type.
Armor Type = Pierce Attack, Slash Attack
Leather =150%, 100%
Plate =100%, 75%
Cloth =75%, 150%
Ghost =75%, 75%
Attributes Toggle:
Provoke: OFF most of the time, turn ON only if your party has a healer and the party doesn't have a tank. You cannot afford to get knocked down as this will cut your sustain DPS short.
Attributes Priority:
Swordsman:
1. Weapon Swap 1, Plate Mastery 50, Increased Maximum Buff Count 1
2. Gung Ho Enhance 50, Concentration Enhance 50
3. Bash: Splash 3, Bash: Knockdown 1, Restrain: Slow 4, Provoke 10
Plate Mastery 50: 3 sets of plate gives +1700 HP & 10% P.damage reduction, 4 sets of plate give +1700HP, 15% P.damage reduction & Max Stamina when attribute level is 50
Barbarian:
1. Use Two-handed Swords 1, Warcry: Duration 5, Warcry: Enhance 10, Warcry: Add Target 5
2. Pouncing : Knockdown 5
3. Cleave 30, Seism 30, Pouncing 30 (Keep it at 30, spend more on Fencer Attributes)
Fencer:
1. Use Rapiers 1, Rapier Mastery: Aggression 5
2. Lunge 30, Sept Etiole 30, Attaque Coquille 30, Attaque Composee 35 (Ideally want to get it to 80% above this is way too expensive), Balestra 30, Fleche 30, Attque Au Fer 30
CC Skills:
Lots of CC no worries, see below
Knockdown: Bash x3 attribute needs Bash lv.3
Stun: Restrain (45sec with 30% proc.), Helm Chopper x2, Seism x2
Foot Soldier to Fencer Recommended Equipment Guide:
1. Weapons: 2-H Swords Quest Obtained / Arde + 1-H Swords > Flamini +5 > Any rapier your money can buy
Explanation: Before Flamini you just use quest reward weapon, then save up to get Flamini crafted around 150k-250k. For remaining of Barb3 circle Flamini+5 is sufficient enough and you should save up money for Rapier (Magas < Duelist < Catacomb < Venier)
2. Armor, Pants, Glove, Shoes : From level 0-200, I suggest Carifsun Set as it adds an extra line of damage. Level 200+ Shade Set to get you to 1300 evasion ++
Gem Slotting
Level 7+ gems are preferred to be used
Weapon Primary: Yellow for Crit Atk, Red only + Max Atk Range
Secondary Weapon: Red for P.atk increase
Shirt: Red (For HP), maybe we can save some CON points here to get to 30k hp
Glove: Red for more damage, Green for accuracy when PvP
Shoes: Green (Evasion)
>>SWORDSMAN<<
Why Bash 3?
A: 6 seconds CD, 3 overheats at lv.3 you get knockdown attribute. Great for gathering mobs
Why only Gung Ho 3?
A: We are low on STR so any P.Atk buffs helps, at lv.3 with 50 Attributes adds +64 P.Atk (-53 P.Def) can be up indefinitely.
Pain Barrier 10?
A: This is why we take Swordman2, 24 seconds up time can help us dish our combo. Wait 15 seconds for CD, we can use Lunge (4 seconds) and repositioning.
Restrain 5?
A: 30% Stun chance also applies to all Attack Skills. Meaning hitting enemy with multi-hit Skills will most likely be 100% stunned. 2min CD keep in mind when to use Restrain.
>>BARBARIAN<<
Why HelmChopper 1?
A: Now Cleave has 3 overheats, we need additional Stun Skill so with Helm Chopper we have 4 chances of Stunning enemies.
Why Cleave 14?
A: Pounce hits 32x over 10 seconds. Makes Stun>Cleave more deadly. Cleave now gives +50% damage from Slash attacks & +50 Crit Rate and has 3 overcharge.
3 Combos vs. Single-Target: Lunge > Cleave > Pounce & Cleave > Seism x2 & Preparation > Coquille > Cleave > Balestra
Why Warcry 10?
A: Attribute gives +30 P.Atk self-buff, reduce 10 nearby enemies P.Def by -30, and gives a boost to your overall party damage for 40 seconds, also acts like Swash Buckling but doesn’t holds aggro, also CD is now only 50 seconds.
Why Frenzy 0?
A: As I play more, I find stacking Frenzy is a waste of 10 seconds even if you get +340 P.Atk.
Why Giant Swing 5?
A: This skill got buffed a lot, now only 60 seconds CD with 4076 Skill Attacks. Grab an enemy swing him also deals damage to other enemies hit by the enemy you are swinging. A very fun skill
Why Pouncing 5?
A: Pouncing got buffed a lot, now hits 32x instead of 26x over 10 seconds. Has a 40% knockdown attribute, with Pounce hitting faster after patch combines this with Restrain this skill will seal the deal in most PvP. Does 2x damage if the enemy is stunned when Pouncing, stun-lock + knockdown.
>>FENCER<<
Fencer C2 Advancement Test: https://www.youtube.com/watch?v=MSd0UK3K3qQ
Why Attaque Coquille 5?
A: Bread and butter of Fencer, Pierce skills buffs (Ignores Defense when using Pierce attacks), debuff can up indefinitely 9 seconds up time with 8 seconds CD. This skill hit only once
Excel Analysis: Coquille DPS: 324.815
Why Attaque Composee 12?
A: The main reason why you take Fencer, now you are able to compete with other class DPS even mages. Attaque Composee has 0 CD so you can spam this like no tomorrow. This skill hits twice.
Cost to max attribute: 87m to level 100, just take it to level 80 past this is inefficient.
Video Demo: https://youtu.be/DRKvdxc5nr0
Why SE0 and Esquive Toucher0?
A: After Fencer 3 is out, these 2 skills will be replaced with Balestra Fente a skill with 10,000 Skill Attack thus SE and ET isn’t a viable Burst Skill anymore. But ET now lasts 4 seconds in PvP so you can have 2 skills with +150% evasion totaling 8 seconds with Lunge, the choice is yours.
Excel Analysis: SE DPS: 534.943 vs. ET DPS: 433.98
Why Preparation 3 in Fencer2?
A: This skill doesn’t scale with Pierce damage, lv.1 and lv.5 still gives 2x Pierce Damage only. This skill lasts 7 seconds at lv.3 +65% block of whatever value your block status is. This is taken just for Burst Skill damage doubler. Doesn’t block magic.
Hold your button when the bar shows, then once you release the button for the next 15 seconds your next pierce skill hits 2x damage also applies to multi-hit skills (Pierce only, not counting Elemental Attacks).
No Preparation SE hits 7x lowest non-crit damage = 1,780 x 7 = 12,460
Preparation SE hits 7x lowest non-crit damage = 2,967 x 7 = 20,769
This only doubles your Pierce damage only, not including Elemental Attack.
Video Demo : https://youtu.be/Je-gHr9JGgY
Why Lunge 17?
A: Although leveling Lunge doesn’t scale your Slash attack still +50% Slash Damage at any level. With DEX build now +170% evasion will make us almost invincible to all physical attack (you might even reach 2000 evasion) for 4 seconds. This skill hits 4 times
Excel Analysis: * Lunge DPS: 905.08
Zero Cool-Down Skill: Attaque Composee vs. Flanconnade?
A: Most of us playing have a pretty high ping 200+ this makes it really hard to time Flanconnade. Also if you notice some mobs lvl 200+ hits more than once, our high DEX build will have enough evasion imo. This skill doesn’t evade magic attack, PvP wise, animation time and only 1 second invulnerability makes this skill somewhat useless.
With both 0 CD skills, both has buff Composee has buff from Coquille and Flanconnade has buff from Lunge BUT, lunge only last for 4 seconds thus it is better used with Barbarian Lunge>Cleave>Pounce combo for more damage.
Why Balestra Fente 7?
A: Might be our best Burst Skill, at lv.7 gives 10,900 Skill Attack, 10 seconds reduced Crit Resist debuff and only 28 seconds CD which is less than Preparation CD makes this skill best to be paired with Preparation. This skill has damage attribute % that can be leveled as well!! This skill hits once
Why Attque Aue Fer 3?
A: A disarm skill that disarms for 15 seconds unless opponent pick up his weapon, lv.3 gives 6,000 Skill Attack, with the 48 seconds long cool-down I am not maxing it but this is another good addition to our Pierce Skills. Depending on how much damage this skill does, I might max this to 7 and get less Lunge. This skill hits once
Why Epee Garde 7?
A: A Crit Atk self-buff skill that can be up indefinitely, the reason why Pure STR Fencer is not recommended. At lv.7 we get an additional +140% of crit atk with duration of 51 seconds. All of our Crit Atk may deal close to 3x damage when crit now.
Why Fleche 7?
A: At lv.7 this has 3300 Skill Attack and has 3 overheats. Another possible best burst skill for us, will compare with other Fencer 3 skills to decide which one is best paired with Preparation. This skill hits 3x
Fencer Recommended Equipment:
Headgears 1,2,3= look for Crit Atk +60 & P.Atk +40
VubbeFighterGaunlet= AOE+2, Str+10 (Get this 1st priority)
GladiatorBandx2=AOE+1, Str+16, CritAtk+94 (Better for mobbing, suitable for DEX build with high critical rate)
MaxPetamion= AllStat+14
SecondaryWeapon=Arde,Karacha (Karacha best pair with CataRapier),Venom (for more HP) PrimaryWeapon=Duelist<Magas<Catacomb<Venier
Weapon Damage Comparison
Weapon [Duelist]:
vs. Plate Armored Boss Skill Rotation : https://youtu.be/iqc1XDntx9Y
vs. Leather Armored Def Boss Skill Rotation : https://youtu.be/JEIsKhSvuNk
Weapon [Catacombs Rapier]:
vs. Plate Armored Boss Skill Rotation : https://youtu.be/KmMTPMJ51ag
vs. Leather Armored Boss Skill Rotation : https://youtu.be/AmcQVNdo9OI
Weapon [Buffed Venier 145 Atk]:
vs. Leather Armored Boss Skill Rotation : https://youtu.be/X-EPYAmCiCg
Weapon [Karacha Dagger + Catacombs Rapier]:
Using same buffs, same equipment, same attributes at the and of the first skill rotation the damage are compared. Look at the boss HP bar, using Karacha and Catacombs reduce it to between the letters 'H' and 'a' in the video.
https://youtu.be/NyLCx4uxjFQ
Weapon [NO Karacha Dagger just Catacombs Rapier]:
Using same buffs, same equipment, same attributes at the and of the first skill rotation the damage are compared. Look at the boss HP bar, using Karacha and Catacombs reduce it to between the letters 'a' and 'r' in the video.
https://youtu.be/4PxovwrTPzo
Against same boss, same equipment, same attributes setup, damage breakdown using and not using Karacha Dagger as follows:
Analysis: When using Karacha or not I find some skills hits more or less, this could be me and the boss positioning and the skill damage box. Otherwise, it's expected using Karacha yields more damage, in this case around 7% damage difference or 9365
Catacombs Rapier vs. Venier Damage Analysis:
Video Link : https://youtu.be/XTi35m63S5k
Analysis:
1. Auto-Attack : Venier does more damage over Catacombs Rapier if it does not crits even without the 3% proc (1,081 vs. 897)
2. Auto-Attack crit : Venier does less damage (1,578 vs. 1,819) but when 3% additional Holy procs Venier will deal more damage than Catacombs (1,863 vs. 1,819)
3. Sept Etiole : Venier does more damage than Catacombs despite having both crit 4 times (17,726 vs. 15,266). I noticed with Venier SE hits 8x, I’m not sure it’s because my character positioning or because the +2 SE skill level increased giving it 8 hits, even if it only hits 7x Venier still wins over Catacombs (15,676 vs. 15,266). Another explanation to the 8x hits is from Venier’s 3% chance to inflict additional Holy damage.
Optimised Skill Fencer 3 + Skill Rotation
This build has been optimized with Venier (All Fencer Skills +2), also maxing ET instead of SE. The left over skill points can be invested to your liking SE9 or (Attaque Composee7 and Preparation7). With Venier your final Fencer2 skills should be:
Lunge 17
Attaque Composee 12
Preparation 3
Attaque Coquille 5
Balestra Fente 7
Attque Au Fer 3
Epee Garde 7
Fleche 7
Skill Rotation vs. Bossing: Gung Ho, Concentrate, Epee Garde, Warcry.
Two main combo, 1st combo from Barbarian, 2nd combo from Fencer. At start of every combo you want to have Cleave for +50 crit rate for 5 seconds. 1st Combo: Lunge > Cleave > Pounce. 2nd Combo: Preparation > Composee > Cleave > Balestra Fente. Followed by Coquille > Cleave > Fleche x3 > Attque Au Fer. Then spam Coquille > Composee until one of your Burst are ready.
Skills vs. Mobs:
Gung Ho, Concentrate, Epee Garde, Warcry then use these combos make sure you have Cleave buff before attacking with skill:
1. Stun > Cleave do this 3x (for huge number of mobs)
2. Preparation > Coquille > Cleave > Balestra
3. Coquille > Cleave > Fleche x3
DPS Standings as of Fencer 2 lvl. 243:
I will test out time taken to kill Orange Harpeiea a 335k HP boss before and after reset skills.
1. Before skill reset: 335k HP @ ~1 minute (knocked down 2x) = 5500 DPS
2. After skill reset: 335k HP @ 20 seconds (Pounce, SE)
PS. I have went from 1STR:1DEX to now All STR and 50 CON. I find that with 178 crit rate I still see crit like 30% of the time and now I dodge way less.
Current: LVL 243 Fencer C2, fully equipped. Status distribution 559 STR 50 CON.
Damage Update :
Buffs: Gung Ho, Concentrate, Frenzy 20, Warcry, Bless, Weapon buff +96 P.atk
Coquille > Composee (Leather) = 14k non-crit, 23k crit
Preparation > Coquille > SE = 70k non-crit, 120k crit
Lunge > Cleave > Pounce = 250k
*Excel Analysis: How I did them? Minimum data requires 2 data points for a line equation to be graphed. So I used Venier and Catacombs Rapier to get my data, once I got them it’s pretty straight forward. Finding the scaling multiplier it’s the actual damage seen in the video divided by the skill damage mentioned in the skill description in game thus from there you can get the 2 scale multiplier. Then calculating each skill damage at level 10 and divide my CD of each skill I get the DPS, and found that Lunge > SE > ET > AC as Lunge gives more bang for your buck.
*Guaranteed: The best DPS Fencer build in the game.
Update Log:
[May 17th, 2016 Update] : Major change in Fencer1&2 Skills, Skill Rotation Change, Skill Rotation Fencer2
[May 20th, 2016 Update] : Equipment guide from zero to Fencer, early lvl stat distribution, Warcry-1 Pounce+1, tanking 100 dungeon video, weapon dmg comparison
[May 23th, 2016 Update] : Damage comparison using Karacha Dagger, Pounce hits counts confirmed, other skill hit count confirmed
[May 27th, 2016 Update] : New Stats build paired with recommended accessories in the equipment section, damage vs enemy type, Skill selection in (PvP/PvE) section, PvP tips, Concept on Frenzy stacks
[May 28th, 2016 Update] : Added PvP tips
[May 31st, 2016 Update] : Optimised Skill rotation for Fencer1&2 boss target, Cleave before 1st &2nd combo
[June 2nd, 2016 Update] : Text Format (5000 Views Millestone)
[June 7th, 2016 Update] : Reason to change Pain Barrier+5 vs. Restrain-5 for PvP and PvE, SE-10 vs. Esquive Toucher+10. Equipment upgrade Petamion & Venier, Optimised skill distribution of Fencer1&2 using Venier +2 all fencer skills. Optimised skill rotation and explanation
[June 9th, 2016 Update] : Damage comparison & analysis of Venier vs. Catacombs Rapier
[June 13th, 2016 Update] : Attributes Priority, Gem Selection, Fencer1&2 DoT Optimization taking CD into account : Affected skills are SE, ET and Lunge (Look up: Excel Analysis), Zero cool down skill Fencer which to take
[June 14th, 2016 Update ] : Fencer build, equipment set, armor attribute, PVP against other Fencer without Pounce
[June 18th, 2016 Update ] : Detailed explanation of Swordman2, Barb3 vs Highlander3, Damage vs. enemy type, skill rotation correction, Updated video vs. Orange Harpeia
[June 20th, 2016 Update ] : Fencer C2 skill rotation video demo, Attaque Composee analysis + video, Fencer C2 Advancement video, Confirmed : Preparation + Multi hit skill = 2 x damage?
[June 21th, 2016 Update ] : Fencer C2 skill distribution change Preparation-1, ET-1, SE+1, Coquille+1. Leveling Preparation scales our 2x (turns out to be 1.67x only) pierce damage?
[July 5th, 2016 Update ] : Does Lunge scales our slash dmg when leveled? Frenzy vs. Divine Might vs. Fire Mages how to deal with them in party, Swordsman 1&2 Skill distribution change, more reasons to taking Swordsman 2
[August 18th, 2016 Update] : Fencer 3 Skill Update, Major change in Fencer 1,2,3 Skill Distribution. New Burst Skill, Coquille + 30% pierce damage
[August 20th, 2016 Update] : Pack the guide into short compact guide, wall of text transformation
[November 12h, 2016 Update] : Gem Slotting, Status Build
Next Update: Waiting for Rank 8 to be released, will test out skill multiplier scaling. Figure out which skill is best used with Preparation, Skill Atk vs. Actual Damage dealt.
Status Build:
Thanks to Epee Garde our Fencer3 Crit Attack buff, now we don’t need to go for Full STR build.
FULL DEX Build:
From Fencer 3 Epee Garde your Crit Atk will be insane
Now we can utilize our Lunge more this will give us 4 seconds almost invulnerability to physical attacks. 1 Vubbe + 3 Plates or 4 Plate set (Plate set for HP and 15% p.dmg reduction)
1. 50 CON or less including gear bonuses get to 20-30k HP
2. Pump DEX all the way, no crit = no damage
Why Swordman2?
A: Mainly for Restrain (6% stun chance per level), Pain Barrier so we don’t get knocked down when dealing damage. Concentrate gives more additional damage, Gung Ho give P.Atk and Bash for gathering mobs when grinding.
Why Barbarian3 not Highlander3?
Barbarian helps a lot with AOE skills (AOE Stun CC) and Pounce in PvP has 30% stun chance and 40% knockdown and deals 2x damage to stunned enemies. Warcry now has shorter cooldown so can be used more often.
Video Demonstration:
(Killing 10+ LVL bosses)
https://www.youtube.com/watch?v=hGqD1L6YBrU
https://www.youtube.com/watch?v=O5JgpQzv0cE
(Killing same LVL boss)
https://youtu.be/CHtTQvDZFyg
(LVL 100 Dungeon Grind)
Tanking +13 LVL higher boss: https://youtu.be/XGiBTpbOLCU
Tanking same LVL boss: https://youtu.be/7_8fFvbXSrQ
Tanking same LVL boss: https://youtu.be/BhUHGDpUMXg
FYI:
Bosses - Cannot be stunned
Small mobs & Players (PVP) - Can be stunned
PvP Tips:
Before PvP starts activate Gung Ho, Concentrate.
At the start activate Pain Barrier, Restrain, Warcry. Then Pounce them, this will kill most of people if not Helm Chopper/ Seism, Preparation, Helm Chopper/Seism, Coquille, Helm Chopper/Seism, SE.
Vs. Clerics – if enemy is inside Safety Zone, stay out of his attack range. Charge in and Pounce once his Safety Zone is gone. Wait until his Safety Zone is gone to use your Pain Barrier.
Vs. Archers – get close and Pounce them to death
Vs. Swordman – Wait for their Pain Barrier to run out then Pounce to death. Activate your Pain Barrier after his runs out
Vs. Mages – get close and Pounce them to death
Status Focus (first is more important)
1. Critical Rate
2. Critical Attack
3. Physical Attack
4. Evasion
5. Physical Defense
Damage vs. Enemy type:
All melees have one advantage per type, ours deals more damage to leather types and less to cloth types. All melee attack does 75% damage to ghost type.
Armor Type = Pierce Attack, Slash Attack
Leather =150%, 100%
Plate =100%, 75%
Cloth =75%, 150%
Ghost =75%, 75%
Attributes Toggle:
Provoke: OFF most of the time, turn ON only if your party has a healer and the party doesn't have a tank. You cannot afford to get knocked down as this will cut your sustain DPS short.
Attributes Priority:
Swordsman:
1. Weapon Swap 1, Plate Mastery 50, Increased Maximum Buff Count 1
2. Gung Ho Enhance 50, Concentration Enhance 50
3. Bash: Splash 3, Bash: Knockdown 1, Restrain: Slow 4, Provoke 10
Plate Mastery 50: 3 sets of plate gives +1700 HP & 10% P.damage reduction, 4 sets of plate give +1700HP, 15% P.damage reduction & Max Stamina when attribute level is 50
Barbarian:
1. Use Two-handed Swords 1, Warcry: Duration 5, Warcry: Enhance 10, Warcry: Add Target 5
2. Pouncing : Knockdown 5
3. Cleave 30, Seism 30, Pouncing 30 (Keep it at 30, spend more on Fencer Attributes)
Fencer:
1. Use Rapiers 1, Rapier Mastery: Aggression 5
2. Lunge 30, Sept Etiole 30, Attaque Coquille 30, Attaque Composee 35 (Ideally want to get it to 80% above this is way too expensive), Balestra 30, Fleche 30, Attque Au Fer 30
CC Skills:
Lots of CC no worries, see below
Knockdown: Bash x3 attribute needs Bash lv.3
Stun: Restrain (45sec with 30% proc.), Helm Chopper x2, Seism x2
Foot Soldier to Fencer Recommended Equipment Guide:
1. Weapons: 2-H Swords Quest Obtained / Arde + 1-H Swords > Flamini +5 > Any rapier your money can buy
Explanation: Before Flamini you just use quest reward weapon, then save up to get Flamini crafted around 150k-250k. For remaining of Barb3 circle Flamini+5 is sufficient enough and you should save up money for Rapier (Magas < Duelist < Catacomb < Venier)
2. Armor, Pants, Glove, Shoes : From level 0-200, I suggest Carifsun Set as it adds an extra line of damage. Level 200+ Shade Set to get you to 1300 evasion ++
Gem Slotting
Level 7+ gems are preferred to be used
Weapon Primary: Yellow for Crit Atk, Red only + Max Atk Range
Secondary Weapon: Red for P.atk increase
Shirt: Red (For HP), maybe we can save some CON points here to get to 30k hp
Glove: Red for more damage, Green for accuracy when PvP
Shoes: Green (Evasion)
>>SWORDSMAN<<
Why Bash 3?
A: 6 seconds CD, 3 overheats at lv.3 you get knockdown attribute. Great for gathering mobs
Why only Gung Ho 3?
A: We are low on STR so any P.Atk buffs helps, at lv.3 with 50 Attributes adds +64 P.Atk (-53 P.Def) can be up indefinitely.
Pain Barrier 10?
A: This is why we take Swordman2, 24 seconds up time can help us dish our combo. Wait 15 seconds for CD, we can use Lunge (4 seconds) and repositioning.
Restrain 5?
A: 30% Stun chance also applies to all Attack Skills. Meaning hitting enemy with multi-hit Skills will most likely be 100% stunned. 2min CD keep in mind when to use Restrain.
>>BARBARIAN<<
Why HelmChopper 1?
A: Now Cleave has 3 overheats, we need additional Stun Skill so with Helm Chopper we have 4 chances of Stunning enemies.
Why Cleave 14?
A: Pounce hits 32x over 10 seconds. Makes Stun>Cleave more deadly. Cleave now gives +50% damage from Slash attacks & +50 Crit Rate and has 3 overcharge.
3 Combos vs. Single-Target: Lunge > Cleave > Pounce & Cleave > Seism x2 & Preparation > Coquille > Cleave > Balestra
Why Warcry 10?
A: Attribute gives +30 P.Atk self-buff, reduce 10 nearby enemies P.Def by -30, and gives a boost to your overall party damage for 40 seconds, also acts like Swash Buckling but doesn’t holds aggro, also CD is now only 50 seconds.
Why Frenzy 0?
A: As I play more, I find stacking Frenzy is a waste of 10 seconds even if you get +340 P.Atk.
Why Giant Swing 5?
A: This skill got buffed a lot, now only 60 seconds CD with 4076 Skill Attacks. Grab an enemy swing him also deals damage to other enemies hit by the enemy you are swinging. A very fun skill
Why Pouncing 5?
A: Pouncing got buffed a lot, now hits 32x instead of 26x over 10 seconds. Has a 40% knockdown attribute, with Pounce hitting faster after patch combines this with Restrain this skill will seal the deal in most PvP. Does 2x damage if the enemy is stunned when Pouncing, stun-lock + knockdown.
>>FENCER<<
Fencer C2 Advancement Test: https://www.youtube.com/watch?v=MSd0UK3K3qQ
Why Attaque Coquille 5?
A: Bread and butter of Fencer, Pierce skills buffs (Ignores Defense when using Pierce attacks), debuff can up indefinitely 9 seconds up time with 8 seconds CD. This skill hit only once
Excel Analysis: Coquille DPS: 324.815
Why Attaque Composee 12?
A: The main reason why you take Fencer, now you are able to compete with other class DPS even mages. Attaque Composee has 0 CD so you can spam this like no tomorrow. This skill hits twice.
Cost to max attribute: 87m to level 100, just take it to level 80 past this is inefficient.
Video Demo: https://youtu.be/DRKvdxc5nr0
Why SE0 and Esquive Toucher0?
A: After Fencer 3 is out, these 2 skills will be replaced with Balestra Fente a skill with 10,000 Skill Attack thus SE and ET isn’t a viable Burst Skill anymore. But ET now lasts 4 seconds in PvP so you can have 2 skills with +150% evasion totaling 8 seconds with Lunge, the choice is yours.
Excel Analysis: SE DPS: 534.943 vs. ET DPS: 433.98
Why Preparation 3 in Fencer2?
A: This skill doesn’t scale with Pierce damage, lv.1 and lv.5 still gives 2x Pierce Damage only. This skill lasts 7 seconds at lv.3 +65% block of whatever value your block status is. This is taken just for Burst Skill damage doubler. Doesn’t block magic.
Hold your button when the bar shows, then once you release the button for the next 15 seconds your next pierce skill hits 2x damage also applies to multi-hit skills (Pierce only, not counting Elemental Attacks).
No Preparation SE hits 7x lowest non-crit damage = 1,780 x 7 = 12,460
Preparation SE hits 7x lowest non-crit damage = 2,967 x 7 = 20,769
This only doubles your Pierce damage only, not including Elemental Attack.
Video Demo : https://youtu.be/Je-gHr9JGgY
Why Lunge 17?
A: Although leveling Lunge doesn’t scale your Slash attack still +50% Slash Damage at any level. With DEX build now +170% evasion will make us almost invincible to all physical attack (you might even reach 2000 evasion) for 4 seconds. This skill hits 4 times
Excel Analysis: * Lunge DPS: 905.08
Zero Cool-Down Skill: Attaque Composee vs. Flanconnade?
A: Most of us playing have a pretty high ping 200+ this makes it really hard to time Flanconnade. Also if you notice some mobs lvl 200+ hits more than once, our high DEX build will have enough evasion imo. This skill doesn’t evade magic attack, PvP wise, animation time and only 1 second invulnerability makes this skill somewhat useless.
With both 0 CD skills, both has buff Composee has buff from Coquille and Flanconnade has buff from Lunge BUT, lunge only last for 4 seconds thus it is better used with Barbarian Lunge>Cleave>Pounce combo for more damage.
Why Balestra Fente 7?
A: Might be our best Burst Skill, at lv.7 gives 10,900 Skill Attack, 10 seconds reduced Crit Resist debuff and only 28 seconds CD which is less than Preparation CD makes this skill best to be paired with Preparation. This skill has damage attribute % that can be leveled as well!! This skill hits once
Why Attque Aue Fer 3?
A: A disarm skill that disarms for 15 seconds unless opponent pick up his weapon, lv.3 gives 6,000 Skill Attack, with the 48 seconds long cool-down I am not maxing it but this is another good addition to our Pierce Skills. Depending on how much damage this skill does, I might max this to 7 and get less Lunge. This skill hits once
Why Epee Garde 7?
A: A Crit Atk self-buff skill that can be up indefinitely, the reason why Pure STR Fencer is not recommended. At lv.7 we get an additional +140% of crit atk with duration of 51 seconds. All of our Crit Atk may deal close to 3x damage when crit now.
Why Fleche 7?
A: At lv.7 this has 3300 Skill Attack and has 3 overheats. Another possible best burst skill for us, will compare with other Fencer 3 skills to decide which one is best paired with Preparation. This skill hits 3x
Fencer Recommended Equipment:
Headgears 1,2,3= look for Crit Atk +60 & P.Atk +40
VubbeFighterGaunlet= AOE+2, Str+10 (Get this 1st priority)
GladiatorBandx2=AOE+1, Str+16, CritAtk+94 (Better for mobbing, suitable for DEX build with high critical rate)
MaxPetamion= AllStat+14
SecondaryWeapon=Arde,Karacha (Karacha best pair with CataRapier),Venom (for more HP) PrimaryWeapon=Duelist<Magas<Catacomb<Venier
Weapon Damage Comparison
Weapon [Duelist]:
vs. Plate Armored Boss Skill Rotation : https://youtu.be/iqc1XDntx9Y
vs. Leather Armored Def Boss Skill Rotation : https://youtu.be/JEIsKhSvuNk
Weapon [Catacombs Rapier]:
vs. Plate Armored Boss Skill Rotation : https://youtu.be/KmMTPMJ51ag
vs. Leather Armored Boss Skill Rotation : https://youtu.be/AmcQVNdo9OI
Weapon [Buffed Venier 145 Atk]:
vs. Leather Armored Boss Skill Rotation : https://youtu.be/X-EPYAmCiCg
Weapon [Karacha Dagger + Catacombs Rapier]:
Using same buffs, same equipment, same attributes at the and of the first skill rotation the damage are compared. Look at the boss HP bar, using Karacha and Catacombs reduce it to between the letters 'H' and 'a' in the video.
https://youtu.be/NyLCx4uxjFQ
Weapon [NO Karacha Dagger just Catacombs Rapier]:
Using same buffs, same equipment, same attributes at the and of the first skill rotation the damage are compared. Look at the boss HP bar, using Karacha and Catacombs reduce it to between the letters 'a' and 'r' in the video.
https://youtu.be/4PxovwrTPzo
Against same boss, same equipment, same attributes setup, damage breakdown using and not using Karacha Dagger as follows:
Analysis: When using Karacha or not I find some skills hits more or less, this could be me and the boss positioning and the skill damage box. Otherwise, it's expected using Karacha yields more damage, in this case around 7% damage difference or 9365
Catacombs Rapier vs. Venier Damage Analysis:
Video Link : https://youtu.be/XTi35m63S5k
Analysis:
1. Auto-Attack : Venier does more damage over Catacombs Rapier if it does not crits even without the 3% proc (1,081 vs. 897)
2. Auto-Attack crit : Venier does less damage (1,578 vs. 1,819) but when 3% additional Holy procs Venier will deal more damage than Catacombs (1,863 vs. 1,819)
3. Sept Etiole : Venier does more damage than Catacombs despite having both crit 4 times (17,726 vs. 15,266). I noticed with Venier SE hits 8x, I’m not sure it’s because my character positioning or because the +2 SE skill level increased giving it 8 hits, even if it only hits 7x Venier still wins over Catacombs (15,676 vs. 15,266). Another explanation to the 8x hits is from Venier’s 3% chance to inflict additional Holy damage.
Optimised Skill Fencer 3 + Skill Rotation
This build has been optimized with Venier (All Fencer Skills +2), also maxing ET instead of SE. The left over skill points can be invested to your liking SE9 or (Attaque Composee7 and Preparation7). With Venier your final Fencer2 skills should be:
Lunge 17
Attaque Composee 12
Preparation 3
Attaque Coquille 5
Balestra Fente 7
Attque Au Fer 3
Epee Garde 7
Fleche 7
Skill Rotation vs. Bossing: Gung Ho, Concentrate, Epee Garde, Warcry.
Two main combo, 1st combo from Barbarian, 2nd combo from Fencer. At start of every combo you want to have Cleave for +50 crit rate for 5 seconds. 1st Combo: Lunge > Cleave > Pounce. 2nd Combo: Preparation > Composee > Cleave > Balestra Fente. Followed by Coquille > Cleave > Fleche x3 > Attque Au Fer. Then spam Coquille > Composee until one of your Burst are ready.
Skills vs. Mobs:
Gung Ho, Concentrate, Epee Garde, Warcry then use these combos make sure you have Cleave buff before attacking with skill:
1. Stun > Cleave do this 3x (for huge number of mobs)
2. Preparation > Coquille > Cleave > Balestra
3. Coquille > Cleave > Fleche x3
DPS Standings as of Fencer 2 lvl. 243:
I will test out time taken to kill Orange Harpeiea a 335k HP boss before and after reset skills.
1. Before skill reset: 335k HP @ ~1 minute (knocked down 2x) = 5500 DPS
2. After skill reset: 335k HP @ 20 seconds (Pounce, SE)
PS. I have went from 1STR:1DEX to now All STR and 50 CON. I find that with 178 crit rate I still see crit like 30% of the time and now I dodge way less.
Current: LVL 243 Fencer C2, fully equipped. Status distribution 559 STR 50 CON.
Damage Update :
Buffs: Gung Ho, Concentrate, Frenzy 20, Warcry, Bless, Weapon buff +96 P.atk
Coquille > Composee (Leather) = 14k non-crit, 23k crit
Preparation > Coquille > SE = 70k non-crit, 120k crit
Lunge > Cleave > Pounce = 250k
*Excel Analysis: How I did them? Minimum data requires 2 data points for a line equation to be graphed. So I used Venier and Catacombs Rapier to get my data, once I got them it’s pretty straight forward. Finding the scaling multiplier it’s the actual damage seen in the video divided by the skill damage mentioned in the skill description in game thus from there you can get the 2 scale multiplier. Then calculating each skill damage at level 10 and divide my CD of each skill I get the DPS, and found that Lunge > SE > ET > AC as Lunge gives more bang for your buck.
Rank 1
Swordsman |
3 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15 Type: Melee / Attack Cooldown: 6s 2 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 2: Physical Damage: +12 Physical Defense: -6 Duration: 300 seconds SP: 11 Type: Melee / Buff Cooldown: 40s 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
Swordsman |
3 / 10 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 3: Physical Damage: +14 Physical Defense: -7 Duration: 300 seconds SP: 14 Type: Melee / Buff Cooldown: 40s 9 / 10 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 9: Additional Damage: +17 Number of Hits: 18 Duration: 45 seconds SP: 35 Type: Melee / Buff Cooldown: 20s 10 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 10: Duration: 24 seconds SP: 93 Type: Melee / Buff Cooldown: 39s 5 / 5 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 120s |
Rank 3
Barbarian |
5 / 5 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 5: Attack: 266% Critical Rate: +50 AoE Attack Ratio: 3 SP: 42 Type: Melee / Attack Cooldown: 16s 1 / 5 2 Helm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Helm Chopper [Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun]. Level 1: Attack: 169% x 2 AoE Attack Ratio: 3 SP: 21 Type: Melee / Attack Cooldown: 20s |
Rank 4
Barbarian |
10 / 10 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 10: Attack: 326% Critical Rate: +50 AoE Attack Ratio: 3 SP: 67 Type: Melee / Attack Cooldown: 16s 5 / 5 Warcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30% Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20% Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10% Barbarian 3rd Circle required Warcry Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby. Level 5: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 20 Duration: 30 seconds SP: 50 Type: Melee / Buff Cooldown: 42s 5 / 5 2 Seism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 2nd Circle required Seism [Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun]. Level 5: Attack: 201% x 3 AoE Attack Ratio: 5 SP: 54 Type: Melee / Attack Cooldown: 18s |
Rank 5
Barbarian |
14 / 15 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 14: Attack: 374% Critical Rate: +50 AoE Attack Ratio: 3 SP: 87 Type: Melee / Attack Cooldown: 16s 10 / 10 Warcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30% Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20% Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10% Barbarian 3rd Circle required Warcry Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby. Level 10: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 40 Duration: 30 seconds SP: 80 Type: Melee / Buff Cooldown: 42s 10 / 10 2 Seism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 2nd Circle required Seism [Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun]. Level 10: Attack: 256% x 3 AoE Attack Ratio: 5 SP: 84 Type: Melee / Attack Cooldown: 18s 5 / 5 Giant Swing [Physical] - [Strike] Swing an enemy around, using centrifugal force to throw it away. Level 5: Attack: 3096% Rotates 9 times Distance Thrown: 150 SP: 54 Type: Melee / Attack Cooldown: 60s 5 / 5 Pouncing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pouncing] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 3rd Circle required Pouncing: Knockdown Type: Active * Enemies hit by [Pouncing] have a 8% chance per attribute level of being knocked down * Increases SP consumption by 5 * Increases SP consumption by 30% Barbarian 3rd Circle required Pouncing [Physical] - [Slash] Charge forward while slashing, attacking any enemies that block your way. Has a chance to deal additional damage to a stunned enemy. Level 5: 144% Attack per 0.5 seconds Maximum Duration 10 seconds Consume STA SP: 54 Type: Melee / Attack Cooldown: 81s |
Rank 6
Fencer |
5 / 5 Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Lunge [Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks. Level 5: Attack: 181% x 4 Evasion Rate: +150 Duration: 4 seconds SP: 61 Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 3 / 5 Attaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Attaque Coquille [Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks. Level 3: Attack: 590% Duration: 7 seconds SP: 53 Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 7
Fencer |
10 / 10 Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Lunge [Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks. Level 10: Attack: 222% x 4 Evasion Rate: +250 Duration: 4 seconds SP: 93 Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 5 Attaque Composee: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level * +10% added damage at maximum level Fencer 2nd Circle required Attaque Composee [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 5: Attack: 320% x 2 SP: 80 Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 5 Preparation Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage. Level 1: Maximum Duration: 4 seconds +55% Block during skill duration Duration: 15 seconds SP: 55 Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 8
Fencer |
15 / 15 Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Lunge [Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks. Level 15: Attack: 263% x 4 Evasion Rate: +350 Duration: 4 seconds SP: 125 Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 10 / 10 5 Attaque Composee: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level * +10% added damage at maximum level Fencer 2nd Circle required Attaque Composee [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 10: Attack: 407% x 2 SP: 132 Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 2 Balestra Fente: Enhance Type: Passive * Increases the damage dealt on an enemy with [Balestra Fente] by 0.5% per attribute level * +10% added damage at maximum level Fencer 3rd Circle Required Balestra Fente [Physical] - [Pierce] Charges forward. The attack decreases enemy critical resistance. Level 5: Attack: 1214% Maximum Targets: 10 SP: 147 Type: Melee / Attack Cooldown: 28s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 5 Attaque au Fer: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque au Fer] by 0.5% per attribute level * +10% added damage at maximum level Fencer 3rd Circle Required Attaque au Fer [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Strikes the enemy hands to drop their weapons with a rapier. The enemy cannot get the effect of the weapon until they pick it up. (The enemy picks up the weapon automatically after duration.) Level 1: Attack: 1486% Length of Time Enemy Is Disarmed: 15 seconds SP: 82 Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 Epee Garde Gives up the physical defense of the equipped shield to increase critical damage dealt with piercing attacks. Level 5: Critical Attack Increment: 50% Duration: 30 seconds SP: 202 Type: Melee / Buff Cooldown: 45s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 3 Fleche: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fleche] by 0.5% per attribute level * +10% added damage at maximum level Fencer 3rd Circle Required Fleche [Physical] - [Pierce] Stabs the enemy three times. Level 5: Attack: 732% x 3 SP: 141 Type: Melee / Attack Cooldown: 42s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
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Comments (211)
"50 CON or less including gear bonuses get to 20-30k HP "
Is this invested stats or whats showing in total ? thanks :)
i'm just curious with your own opinion, since gem update which green gem (Critical Rate) doesn't buffed like any other gems (Yellow with Critical Atk +360 on *6), i wonder if better using 2x Sissel Bracelet than 2x Gladiator Band? Currently I have 2 Veniers and Karacha daggers with Yellow Gem *6 and Green Gem *6
So im talking about Fencer C2 build ,is this build ok? or should i take SE or other skills and reset after R8 is release. And should i change the stats too?
This build is good and I learned a lot from Ascalone's build, my fencer has the exactly same build and I am enjoying it very much fyi. You need lvl 1 Sept, nothing more than that, to make use of its 7-multihit. As you can see the Attack only +28/level for sept, really not worth putting in any point other than 1, all your Sept's damage will come from your Patk, so we will combine Epee+Preparation+Sept+Full set of glass mole cards to do the insane burst damage! The Stats should be high Dex, but not full, somewhere around Dex:Str 3:1.
If you haven't started yet, I would recommend you this new fencer meta build (sw3-pelt1-?-fencer3), since fencer is an independent class any class before it should focus on utility rather than damage:
http://www.tosbase.com/tools/skill-simulator/build/sjo6ldfo2a/
Comparing this build with the build you recommended you're trading 1 Sept for 1 Attaque Coquille. can you explain why?
I took pelt1 over sw2 for lvling purpose though, been wondering how you guys manage to lvl up without swash for getting in grind party or solo mobbing purposes?
Lvl2 Attaque Coquille with +2lvl from Venier will give you lvl4 Attaque Coquille which is 8s and the debuff can be up all the time since the CD is also 8s. The reason why lvl3 Attaque Coquille in Ascalone's build is that lvl5 Attaque Coquille will give you an extra second to counter the animation delay.
I am a new player and always wanted to make a fencer so i ran into your build seems solid so far except one thing.
In every job level you have 15 levels i am already 11 levels in my barbarian 1 but in your build you just spent 6 skill points (1 helm chopper and 5 cleave) what did you do to the rest of the skills?
Nice build overall i am leveling really good so far but i assume you can't bank skills to spend in higher ranks? can you please explain?
In terms of slash burst power. HL is far more superior in Barb. The crosscut skyliner burst is very very strong and you even have a skill that remove the defense of an enemy.
BUT barbarian has more utility and much better in PvP imo. Pouncing is a great pvp skill. They have reliable aoe and stuns. +50 crit rate buff from cleave which benefit fencer in a long run. Dont forget the Warcry scale with 10sec downtime. At lvl 300 mobs if you manage to get 10 mobs. Thats literally 600 PA increase for you instantly. Barb to me works much better especially in ET for the boost PA. Giant swing can shut down 1 guy(if they actually fix it in pvp)
Downside for both class is slashes from HL and Barba isnt effected by Epee stance which is the soul that made fencer a top-tier class currently in game. Fencer already have a skill that remove the enemy def against pierce attacks. HL bleed does not work on certain monster type, so your skyliner burst isnt that good in certain situation. So yea.
Even in pvp. I doubt you be using the other classes skill. You will just go Prep > Bale and one shot anyone who has 25k hp below if you crit.
100% of the time you be spamming your fencer skill instead of your HL skills. Switching weapon is kinda a bother unless you script the control a bit to make it auto-change able (I still dont like the idea). Its much better to find a hop goon friend and become the best Boss killer duo with how synergy they are together.
Do you know if Venier Rapier adds +2 to Fencer skills even if you do not put a skill point into them ? Like... If you only want the Preparation skill for the buff, as the build says. Would it not be best to leave it at 0 so you can invest your points into other skills since the +2 would affect it ? Or, do you really need to add a point at least to gain the effect of +2 Fencer skills for that particular skill ?
Also, do you know if Giant Swing is strong ? It seems like it is when you max it. Unless it is just a single hit when you use it.
And Epee Stance really does not affect other skills, other than Fencer ? That is strange.
Venier only add +2 if you put 1 point in the skill. If you never learn it you wont get the skill at all.
I never use the buffed giant swing. I have giant swing in my fencer but didnt max it. Its not really strong. It just a 1 man CC.
Epee Stance only works for PIERCE ATTACKS so yea. Most of your fencer skill basically. Theres variation of fencer going hoplite and use stabbing with Epee stance but its much better to stick with venier for the +2 bonus on skills.
"Do you know if Venier Rapier adds +2 to Fencer skills even if you do not put a skill point into them ? Like... If you only want the Preparation skill for the buff, as the build says. Would it not be best to leave it at 0 so you can invest your points into other skills since the +2 would affect it ? Or, do you really need to add a point at least to gain the effect of +2 Fencer skills for that particular skill ?"
for +2 to work you need at least 1 point invested otherwise unlearned skills won't get +2.
"Also, do you know if Giant Swing is strong ? It seems like it is when you max it. Unless it is just a single hit when you use it. "
this is more of a fun skill to use, if they fix it in PvP it will be usefull. As for now, as you swing you will also hit enemies in the circumference of the spin only the circumference not inside.
HL vs. Barb in summary:
HL cross guard gives 2x damage from pierce, very good but requires setup. The only reason you take HL, and the slash skills.
Barb like Pyon said Pounce and Restrain alone can kill most people in PvP. Warcry is the other reason Barb is taken.
Why HL or Barb?
To cover AOE and slash skills, both are good, depends on your play style you choose
Thank you both for answering more of my questions. So, I guess I will be putting a point in at least one of them. Also, with Highlander's cross guard that sounds a lot like Fencer's Preparation, no ? So, does that not mean it kind of makes it not very necessary to get ?
With Giant Swing, so is it more for the CC/Utility than ? Is the damage is very negligible ? If so, could I just put 1 point into it and put the rest in other skills ? Maybe Cleave, Helm Chopper, Frenzy ? Or, do later levels make the utility of the skill more worthwhile ?
And, will they actually ever fix Giant Swing ? What are the chances that they will ?
Also, is 400 DEX the minimum goal to reach ? After that stock up on STR ? And add some CON ?
1. Highlander cross guard activates when you successfully block an enemy attack, the enemy will get rooted for 9 seconds during this time pierce damage done to him is 2x
2. just invest 1 pt in Giant Swing, its more of a fun CC skill. Don't level Frenzy, stacking them I find is a waste of time, instead max Warcry
3. we all know IMC, the answer is I'm not too sure, 1year later?
4. if you want more dmg get around 400-500 crit rate then the rest goes to STR. get p.atk headgears +40 patk and 2 gladiator bands. Every crit hit will give you p.atk x 1.5 + crit atk
Ah, I see. So is Cross Guard superior to Preparation ? It has 0 cooldown. The description for it says, 'vulnerable', and not twice pierce damage. Is it basically the same amount of damage though ? Crossguard's buff is not just for one attack but for a duration of time, right ? Or, does Preparation have something over Crossguard ?
And, physical attack is better for Crit Attack than STR ?
And, thank you once again for answering more of my questions.
So, could you or any other knowledgeable people on Fencers reply to my questions ?I would really like to be able to do both PvE and PvP well, but I would like some clarification on this builds strengths and weakneeses for both sides.
Sorry for the long comment. I am just very tired from looking all over the place, and would like to be as clear as possible when it comes to my questions. Thank you if you read this comment. Oh, and is Dex(and some STR) really the way to go for Fencer 3 now ?
can you put it in your build? ty
https://youtu.be/5l3qiIRp5Ic
Sorry for the background music, didn't bother to turn it off when recording.
This build is working brilliantly for boss killing, however honestly I don't do so well in PvP, most of the time I got to kill someone is when I was using Pouncing but that skill has way too long CD. I didn't even get a chance to use my fencer skills because to cc someone you need to go really close to your target, which is very hard for ranged classes like wiz and archer, and classes with companion like cata. A great PvP specific build for Fencer that I can think of is SW3>?>Corsair>Fencer3 to use Iron Hook to prevent your target from running away.
My equipments are 3 roxona leather, 1 vubbe figther, 1gladband, petamion,venier and karacha dagger. i will follow your build. Is this build are good who invest on dex type? Thanks man! Goodjob!
my point is this skill is suitable for me? thanks man
Also I think you're right taking all the points from Frenzy and maxing Warcry because we will be spamming skills all the time. Also I like 0 point into Sept as Fleche >>> Sept, Fleche would be the skill we use after preparation.
However, would you mind explaining why allocating so many points into Attaque Coquille? I think your previous 4 skill points into the skill is better? Since at level 4 + 2 (from Venier) we could make sure we have the buff up all the time.
Also do you think we should allocate some points into SPR? Even with max petamion and venier, I find myself running out of SP during WB as they all have more than 2m hp unlike mission bosses.
I find stacking Frenzy is a waste of time, Giant Swing gets buffed a lot and maxing Warcry is now viable because it's buffed less CD.
Au Fer isn't maxed because the duration doesn't increase.
The idea of a DPS fencer is spamming 0 cd and a good Burst Skill. If the skill deals less than spamming a lvl 12 Coquille then its not worth taking.
We need to find best skill burst to replace SE
One thing about Giant Swing though, is its animation is taking way too long, and I don't think it works in TBL, not too useful even with its high damage imo lol.
So hyped for Fencer3 now :3
I just recently found your build, but I'm currently following your Fencer skill build. I'm currently level 224, I already have a Venier, so is it worth taking Attaque Conquille to 4? Or leave it at 1 and save the rest to C3?
I took Peltasta at rank 2, will there be a significant difference when following your skill rotation?
Also, I find Flanconnade to be quite useful when dealing with low HP cloth monsters, it's worth putting 1 point imo.
Thanks! :)
Pelt 2 np, Barb3 is just to help us with AOE, Pounce can stun lock and knockback in PvP
You can save Coquille for C3, I find having Coquille 6 saves you time reapplying where you can spam more Composee