[Apr 25th 2018] New classes have been added to the skill simulator!

Song of fire and Ice

Created by Anonymous on May 17th 2017 (Last Updated: May 17th 2017).
This is a private build.
0
Copy Build
Rank 1
circle 1
Wizard
5 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 5:
Attack: 133% x 2
AoE Attack Ratio: 1
SP: 22

Type: Magic / Attack
Cooldown: 9s
5 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 5:
Physical attack -5%
Magic attack -5%
Evasion -25
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 24

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
0 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
0 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Cryomancer
0 / 5
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
0 / 5
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 1:
Attack: 372%
[Freeze] Duration 5 sec
SP: 33

Type: Magic / Attack
Cooldown: 20s
Element: Ice
0 / 5
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 1:
Attack 0
Ice Wall count 2
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 46

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 5
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
Rank 3
circle 2
Cryomancer
0 / 10
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
0 / 10
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 1:
Attack: 372%
[Freeze] Duration 5 sec
SP: 33

Type: Magic / Attack
Cooldown: 20s
Element: Ice
0 / 10
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 1:
Attack 0
Ice Wall count 2
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 46

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 10
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
0 / 5
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 1:
Duration: 18 seconds
Chance to [Freeze]: 15%
[Freeze] Duration: 3 seconds
SP: 32

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 5
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 1:
Attack: 320%
Number of targets 11
Duration: 4 seconds
SP: 38

Type: Magic / Attack
Cooldown: 50s
Element: Ice
Rank 4
circle 3
Cryomancer
0 / 15
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
10 / 15
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 10:
Attack: 556%
[Freeze] Duration 5 sec
SP: 85

Type: Magic / Attack
Cooldown: 20s
Element: Ice
0 / 15
Ice Wall
Cryomancer22
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 1:
Attack 0
Ice Wall count 2
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 46

Type: Magic / Attack
Cooldown: 65s
Element: Ice
15 / 15
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 15:
[Ice] Attacks to Targets 789%
SP: 89

Type: Magic / Attack
Cooldown: 20s
Element: Ice
10 / 10
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 10:
Duration: 45 seconds
Chance to [Freeze]: 60%
[Freeze] Duration: 3 seconds
SP: 75

Type: Magic / Attack
Cooldown: 45s
Element: Ice
5 / 10
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 5:
Attack: 409%
Number of targets 15
Duration: 8 seconds
SP: 72

Type: Magic / Attack
Cooldown: 50s
Element: Ice
5 / 5
Frost Pillar
Cryomancer23
Frost Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Frost Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 3rd Circle required
Frost Pillar

[Magic] - [Ice]
Summons a tree of ice on the ground that freezes and damages enemies nearby.

Level 5:
[Freeze]Attack: 124%
Ice Tree Duration: 10 seconds
Consumes #{SpendItemCount}# Cryorite
SP: 70

Type: Magic / Attack
Cooldown: 45s
Element: Ice
Rank 5
circle 1
Elementalist
0 / 5
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 1:
Attack: 180% x 4
}Number of Targets: 3
SP: 83

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 5
Stone Curse
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
0 / 5
Hail
Elementalist17
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 1:
Attack: 603%
Duration: 10 seconds
SP: 80

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 5
Prominence
Elementalist14 Elementalist3
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
Rank 6
circle 2
Elementalist
0 / 10
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 1:
Attack: 180% x 4
}Number of Targets: 3
SP: 83

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 10
Stone Curse
Elementalist2
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
0 / 10
Hail
Elementalist17 Elementalist4
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 1:
Attack: 603%
Duration: 10 seconds
SP: 80

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 10
Prominence
Elementalist14 Elementalist3
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
0 / 5
Storm Dust
Elementalist27 Elementalist28
Storm Dust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level
*+10% added damage at maximum level

Elementalist 2nd Circle required
Storm Dust: Slow
Type: Active
* Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level

Elementalist 3rd Circle required
Storm Dust: Second Storm
Type: Active
* Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level

Elementalist 3rd Circle required
Storm Dust

[Magic] - [Earth]
Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage.

Level 1:
204% Attack per 0.3 seconds
Number of Targets: 14
Duration: 5.4 seconds
SP: 100

Type: Magic / Attack
Cooldown: 35s
Element: Earth
0 / 5
3
Freezing Sphere
Elementalist24
Freezing Sphere: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Freezing Sphere] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 2nd Circle required
Freezing Sphere

[Magic] - [Ice]
Damages an enemy by throwing an Ice Sphere.

Level 1:
Attack: 369% x 2
SP: 62

Type: Magic / Attack
Cooldown: 30s
Element: Ice
Rank 7
circle 3
Elementalist
15 / 15
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 15:
Attack: 318% x 4
}Number of Targets: 10
SP: 222

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 15
Stone Curse
Elementalist2
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
15 / 15
Hail
Elementalist17 Elementalist4
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 15:
Attack: 1067%
Duration: 10 seconds
SP: 214

Type: Magic / Attack
Cooldown: 45s
Element: Ice
5 / 15
Prominence
Elementalist14 Elementalist3 Elementalist26
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 5:
Attack: 423%
Creates 4 over 4 times
SP: 129

Type: Magic / Attack
Cooldown: 25s
Element: Fire
0 / 10
Storm Dust
Elementalist27 Elementalist28 Elementalist29
Storm Dust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level
*+10% added damage at maximum level

Elementalist 2nd Circle required
Storm Dust: Slow
Type: Active
* Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level

Elementalist 3rd Circle required
Storm Dust: Second Storm
Type: Active
* Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level

Elementalist 3rd Circle required
Storm Dust

[Magic] - [Earth]
Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage.

Level 1:
204% Attack per 0.3 seconds
Number of Targets: 14
Duration: 5.4 seconds
SP: 100

Type: Magic / Attack
Cooldown: 35s
Element: Earth
0 / 10
3
Freezing Sphere
Elementalist24
Freezing Sphere: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Freezing Sphere] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 2nd Circle required
Freezing Sphere

[Magic] - [Ice]
Damages an enemy by throwing an Ice Sphere.

Level 1:
Attack: 369% x 2
SP: 62

Type: Magic / Attack
Cooldown: 30s
Element: Ice
5 / 5
2
Meteor
Elementalist11 Elementalist30
Meteor: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Meteor] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 3rd Circle required
Meteor: Flame Ground
Type: Active
* Enemies on [Flame Ground] take 5 consecutive hits by [Meteor]

Elementalist 3rd Circle required
Meteor

[Magic] - [Fire]
Drop a meteor on the targeted area to inflict damage to enemies.

Level 5:
Attack 3516%
Casting 3 sec
AoE attack ratio 30
SP: 166

Type: Magic / Attack
Cooldown: 40s
Element: Fire
Rank 8
circle 1
Enchanter
5 / 5
Agility
Agility

Temporarily enchants the shoes of nearby allies with the [Agility] buff. The effects of [Agility] increases maximum Stamina and increases the chance to dodge an enemy attack proportional to your current Stamina.

Level 5:
STA +25
Dodge Chance: +[Current STA] * 0.5%
Duration: 300 seconds
SP: 345

Type: Magic / Buff
Cooldown: 40s
0 / 5
Enchant Armor
Enchant Armor

Sets up a shop that grants armor equipment with enchantments.

Level 1:
The number of available enchantments increases with skill level
Maximum Level: 5
SP: 0

Type: Magic / Attack
Cooldown: 0s
0 / 5
Craft Spellbook
Craft Spellbook

Craft a spellbook containing a selected skill that can be used by anyone.

Level 1:
The spellbook disappears after it's used
SP: 0

Type: Magic / Buff
Cooldown: 0s
5 / 5
Enchant Lightning
Enchant Lightning: Psychic
Type: Active
* Property of [Psychic Pressure] and [Gravity Pole] is changed to Lightning when [Enchant Lightning] is applied
* Increases SP consumption by 10%

Enchanter Circle 2 Required
Enchant Lightning

Grants a Lightning property damage buff to you and your party members. Changes melee and missile attacks to Lightning property. Additional Lightning property damage increases in proportion to the caster's INT and SPR.

Level 5:
Lightning Property Additional Damage +400
Duration: 300 seconds
Consumes #{SpendItemCount}# Enchant Round
SP: 364

Type: Magic / Buff
Cooldown: 85s
Element: Fire
5 / 5
Empowering
Empowering

Briefly increases your and your party members' characer levels and max SP. The increased level will not be explicitly shown but when entering instances, it will prove very useful.

Level 5:
Character Level: +5
Maximum SP: +50%
Duration: 70 seconds
SP: 296

Type: Magic / Buff
Cooldown: 110s
Element: Fire
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