[Apr 25th 2018] New classes have been added to the skill simulator!

[SR Alternative] Appraiser C1 Route

Created by tannegimaru on May 5th 2017 (Last Updated: May 5th 2017).
This is a private build.
1
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Here is a Guide of Appraiser Pre-Quest by @yukari_hibana @jToS and Cleodora @iToS

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Appraiser's skill ability overview :
(All credit go to FpFred of kToS for this information.)

[ Identify ]
- Basically open an AFK appraising shop.
- As many player already aware, Appraiser's shop is the same as NPC's shop. But they're a lot more cheaper.
- This should skill should be more concerned on alternative AFK character rather than main character than you're going to use for something like ET or Uphill run.

[ Overestimate ]
- Basically a buff that upgrade sub-weapon of everyone in your party.
- Pistol, Shield, and Dagger are all affected by this buff.
- The effects equal to applying an anvil upgrade to the weapon.
- The amount of upgrade equal to skill level. (Skill Lv5 will upgrade +10 to +15 for example)
- Total duration is 45 seconds.
- By the way, didn't this skill have maximum 5 Lv? Why tosbase only listed it as only maximum 3 Lv?

[ Forgery ]
- This skill will memorized ability and stat of your Necklace and Bracelet.
- The memorized ability and stat will temporarily applied to the buff receiver.

[ Devaluation ]
- Decreasing target's ability and stat.
- The amount of decreased stat is depending on attribute and skill level.
- 50% Chance to successfully apply debuff.
- The maximum decreasing stat might be around 60%. (Attribute related)
- The attribute has penalty of increasing skill CD to around 1 min or higher.

[ Blindside ]
- Apply debuff to the target, in which will receive additional dmg from critical attacks.
- Also boost up your 'Crit Chance'.
Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
5 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 66% x 10
SP: 16

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 1
Ranger
5 / 5
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 5:
Attack: 135% x 5
SP: 35

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 1:
Attack: 187%
AoE Attack Ratio: 6
SP: 24

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 1:
Attack 217%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 18

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Steady Aim
Ranger14
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 5:
Damage +5%
Add. damage 50
Duration 5 min
SP: 40

Type: Melee / Buff
Cooldown: 25s
Rank 3
circle 2
Ranger
10 / 10
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 10:
Attack: 165% x 5
SP: 53

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 10
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 5:
Attack: 228%
AoE Attack Ratio: 10
SP: 40

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 1:
Attack 217%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 18

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
Steady Aim
Ranger14 Ranger32
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 10:
Damage +10%
Add. damage 100
Duration 5 min
SP: 60

Type: Melee / Buff
Cooldown: 25s
5 / 5
Time Bomb Arrow
Ranger28 Ranger35
Time Bomb Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 2nd Circle required
Time Bomb Arrow: Remove Knockdown
Type: Active
* [Time Bomb Arrow] no longer knocks enemies down
* Only applies if attribute is set to ON

Ranger 2nd Circle required
Time Bomb Arrow: Extend Fuse
Type: Active
* Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200%
* Increases SP consumption by 30%

Ranger 3rd Circle required
Time Bomb Arrow

[Missile: Bow]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.

Level 5:
Attack: 297%
Duration: 2 seconds
SP: 44

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 4
circle 2
Archer
10 / 10
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 10:
Moving Shot Movement Speed: +14%
Evasion: +100
Duration: 300 seconds
SP: 28

Type: Melee / Buff
Cooldown: 36s
10 / 10
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 10:
Attack: 81% x 10
SP: 24

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
7 / 10
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 7:
Attack: 415%
[Skew] Duration: 12 seconds
SP: 24

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
0 / 5
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.

Level 1:
Physical Damage: +15
Range: +12.5
Attack Speed: +30
SP: 9

Type: Melee / Buff
Cooldown: 0s
2 / 5
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 2:
Attack: 240%
SP: 15

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 5
circle 1
Appraiser
0 / 5
Identify
Identify

Set up a shop to identify unidentified items. The higher the skill level, the higher the chances of applying additional stats to the item.

Level 1:
Increased chances of additional item stats
SP: 0

Type: Melee / Attack
Cooldown: 60s
3 / 3
Overestimate
Appraiser1
Overestimate: Duration
Type: Active
* Increases [Overestimate] buff duration by 1 second per attribute level
* Increases SP consumption by 10%

Requires Appraiser Circle 1
Overestimate

Increases the enhancement of your shield and sub-weapon, as well as that of nearby allies, according to the skill level.

Level 3:
Enhancement: + 3
Duration: 40 seconds
SP: 96

Type: Melee / Buff
Cooldown: 50s
0 / 5
Forgery
Forgery

Creates a forgery of the accessory your character is wearing. Only party members can use the forgery and receive its effects. The Appraiser will not receive the effects of the accessory when the forgery is used.

Level 1:
Forgery Duration: 60 seconds
Buff Duration: 180 seconds
SP: 90

Type: Melee / Buff
Cooldown: 300s
5 / 5
Devaluation
Appraiser2
Devaluation: Increased Chance
Type: Active
* Chance of inflicting the [Devaluation] debuff increased by 1% per attribute level

Requires Appraiser Circle 1
Devaluation

Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, reduces physical and magic attack and defense. This amount is reduced in half if the enemy is a boss monster.

Level 5:
Chance of Devaluation: 50%
Targets: 10
Monster Physical/Magic Attack Decrease: 15%
Monster Physical/Magic Defense Decrease: 15%
Monster Duration: 120 seconds
Character Duration: 20 seconds
SP: 96

Type: Melee / Buff
Cooldown: 20s
5 / 5
3
Blindside
Appraiser3 Appraiser4
Blindside: Critical Attack
Type: Active
* Increases critical attack on enemies affected by [Blindside] debuff by 5% per attribute level
* Increases SP consumption by 10%

Requires Appraiser Circle 1
Blindside: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blindside] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Appraiser Circle 1
Blindside

[Missile: Bow]
Use a magnifying glass to find the enemy's blind side and attack. The attack will apply as critical attack. Foes around the attacked enemy will have higher chances of being hit by critical attacks.
(The effects of Blindside and the character's critical rate apply separately.)

Level 5:
Attack: 1209%
Increases Minimum Critical Chance
Duration: 20 seconds
SP: 104

Type: Missile / Attack
Cooldown: 40s
Rank 6
circle 1
Schwarzer Reiter
5 / 5
Concentrated Fire
Schwarzereiter11
Concentrated Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level
*+10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Concentrated Fire

[Missile: Gun]
Fires multiple bullets in rapid succession at an enemy.

Level 5:
Attack: 151% x 10
Able to use while riding
SP: 118

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
1 / 5
Caracole
Schwarzereiter12
Caracole: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Caracole: Nonskid
Type: Active
* Reduces [Caracole]'s recoil

Schwarzer Reiter 3rd Circle Required
Caracole: Spread
Type: Active
* When [Caracole] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 10%

Schwarzer Reiter 3rd Circle Required
Caracole

[Missile: Gun]
Shoot forward while pushing yourself back with recoil.

Level 1:
Attack: 550%
Able to use while riding
SP: 90

Type: Missile / Attack
Cooldown: 35s
Required Stance: BowAndPistol
4 / 5
Limacon
Schwarzereiter13
Limacon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Limacon: Spread
Type: Active
* When [Limacon] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 3

Schwarzer Reiter 3rd Circle Required
Limacon

When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.

Level 4:
Duration 80 sec
Add. Pistol attack 80%
Consumes 6 SP per attack
Can use while mounted
SP: 0

Type: Melee / Buff
Cooldown: 35s
5 / 5
Retreat Shot
Schwarzereiter14 Schwarzereiter3
Retreat Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Retreat Shot: Increased Nullification
Type: Active
* Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level
* Increases SP consumption by 20%

Schwarzer Reiter 1st Circle required
Retreat Shot

[Missile: Gun]
Shoot repeatedly in the opposite direction you are moving.

Level 5:
152% Attack per 0.3 seconds x No. of Hits
Duration: 10 seconds
Able to use while riding
SP: 144

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
Rank 7
circle 2
Schwarzer Reiter
9 / 10
Concentrated Fire
Schwarzereiter11
Concentrated Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level
*+10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Concentrated Fire

[Missile: Gun]
Fires multiple bullets in rapid succession at an enemy.

Level 9:
Attack: 178% x 10
Able to use while riding
SP: 156

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
1 / 10
Caracole
Schwarzereiter12
Caracole: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Caracole: Nonskid
Type: Active
* Reduces [Caracole]'s recoil

Schwarzer Reiter 3rd Circle Required
Caracole: Spread
Type: Active
* When [Caracole] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 10%

Schwarzer Reiter 3rd Circle Required
Caracole

[Missile: Gun]
Shoot forward while pushing yourself back with recoil.

Level 1:
Attack: 550%
Able to use while riding
SP: 90

Type: Missile / Attack
Cooldown: 35s
Required Stance: BowAndPistol
10 / 10
Limacon
Schwarzereiter13
Limacon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Limacon: Spread
Type: Active
* When [Limacon] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 3

Schwarzer Reiter 3rd Circle Required
Limacon

When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.

Level 10:
Duration 200 sec
Add. Pistol attack 140%
Consumes 12 SP per attack
Can use while mounted
SP: 0

Type: Melee / Buff
Cooldown: 35s
10 / 10
Retreat Shot
Schwarzereiter14 Schwarzereiter3
Retreat Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Retreat Shot: Increased Nullification
Type: Active
* Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level
* Increases SP consumption by 20%

Schwarzer Reiter 1st Circle required
Retreat Shot

[Missile: Gun]
Shoot repeatedly in the opposite direction you are moving.

Level 10:
186% Attack per 0.3 seconds x No. of Hits
Duration: 10 seconds
Able to use while riding
SP: 204

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
0 / 5
Wild Shot
Schwarzereiter15
Wild Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wild Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 2nd Circle required
Wild Shot

[Missile: Gun]
Attack an enemy simultaneously with a crossbow and pistol held in both hands.

Level 1:
Attack: 238% x 9
SP: 110

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndPistol
Rank 8
circle 3
Schwarzer Reiter
10 / 15
Concentrated Fire
Schwarzereiter11
Concentrated Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level
*+10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Concentrated Fire

[Missile: Gun]
Fires multiple bullets in rapid succession at an enemy.

Level 10:
Attack: 185% x 10
Able to use while riding
SP: 166

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
1 / 15
Caracole
Schwarzereiter12 Schwarzereiter16 Schwarzereiter17
Caracole: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Caracole: Nonskid
Type: Active
* Reduces [Caracole]'s recoil

Schwarzer Reiter 3rd Circle Required
Caracole: Spread
Type: Active
* When [Caracole] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 10%

Schwarzer Reiter 3rd Circle Required
Caracole

[Missile: Gun]
Shoot forward while pushing yourself back with recoil.

Level 1:
Attack: 550%
Able to use while riding
SP: 90

Type: Missile / Attack
Cooldown: 35s
Required Stance: BowAndPistol
14 / 15
Limacon
Schwarzereiter13 Schwarzereiter18
Limacon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Limacon: Spread
Type: Active
* When [Limacon] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 3

Schwarzer Reiter 3rd Circle Required
Limacon

When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.

Level 14:
Duration 280 sec
Add. Pistol attack 180%
Consumes 16 SP per attack
Can use while mounted
SP: 0

Type: Melee / Buff
Cooldown: 35s
15 / 15
Retreat Shot
Schwarzereiter14 Schwarzereiter3
Retreat Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Retreat Shot: Increased Nullification
Type: Active
* Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level
* Increases SP consumption by 20%

Schwarzer Reiter 1st Circle required
Retreat Shot

[Missile: Gun]
Shoot repeatedly in the opposite direction you are moving.

Level 15:
221% Attack per 0.3 seconds x No. of Hits
Duration: 10 seconds
Able to use while riding
SP: 264

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
0 / 10
Wild Shot
Schwarzereiter15
Wild Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wild Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 2nd Circle required
Wild Shot

[Missile: Gun]
Attack an enemy simultaneously with a crossbow and pistol held in both hands.

Level 1:
Attack: 238% x 9
SP: 110

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndPistol
0 / 5
Evasive Action
Evasive Action

Temporarily increases evasion when riding a Companion.

Level 1:
Evasion: +2%
Duration: 300 seconds
SP: 172

Type: Melee / Buff
Cooldown: 45s
5 / 5
Marching Fire
Schwarzereiter19
Marching Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Assault Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 3rd Circle Required
Marching Fire

[Missile: Gun]
March forward while shooting. The enemies in front get attacked.

Level 5:
189% Attack per 0.2 seconds x No. of Hits
Duration: 5 seconds
Able to use while riding
SP: 305

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
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Comments (5)

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May 17th 2017 05:27:18
This would be a PvE or a PvP build?

Also any suggestions for a PvX build?

Thank you!
Reply
May 15th 2017 01:52:21
I think I originally was going to do archer1>ranger3>appraiser>sr3 but I think the 25% more crit rate from archer 2 is better than more steady aim damage and spiral arrow. Cause also the crit rate will help the limacon spam too.

Would you say hands down archer>ranger3?
Reply
May 15th 2017 10:37:22
@Ethersword
I don't think it is a good idea for this patch to abandon Ar2.
But for next patch, I would say that you can abandon "150 Crit Rate" from Ar2 as long as you can compensate it by gears.

However, building such an amount of extended Crit Rate by gears could have been invested into something else such as Patk, in which should be more efficient.
(For example, you will need Lv8 Green Gems x2 into pistol instead if you want to build up the exact same amount of Crit Rate. By that standard, Lv8 Red Gems x2 should be more powerful than 5% extra Steady Aim)
Reply
May 16th 2017 01:36:15
@tannegimaru So you are confirming Archer2 is better than ranger3? That's what I thought, thanks. :D
Reply
May 16th 2017 11:59:59
@Ethersword
Kind of.
I would rather say that Archer2 is required while Ranger3 is more like okay-ish if Rogue+Werewolf or Appraiser are not the choice.
Reply
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