FUN SUP ARCHER
Created by johndruda on Sep 16th 2018 (Last Updated: Sep 16th 2018).
This is a public build.
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I dont think this build can do velcoffer or dangerous contents, but, still fun af.
70 CON then 2:4 Str:Dex
70 CON then 2:4 Str:Dex
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 2
Archer |
10 / 10 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28 Type: Melee / Buff Cooldown: 36s 10 / 10 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 10: Attack: 81% x 10 SP: 24 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 3 / 10 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 3: Attack: 346% [Skew] Duration: 8 seconds SP: 16 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 10 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket 5 / 5 Kneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30% Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage Cannoneer 2nd Circle Required Kneeling Shot Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state. Level 5: Physical Damage: +31 Range: +22.5 Attack Speed: +150 SP: 16 Type: Melee / Buff Cooldown: 0s 1 / 5 5 Heavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 2nd Circle required Heavy Shot [Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away. Level 1: Attack: 225% SP: 13 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Hunter |
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Rank 4
Hunter |
10 / 10 2 Coursing: Mental Breakdown Type: Active * Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level * Increases SP consumption by 10% Hunter 1st Circle required Coursing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level * +10% added damage at maximum level Hunter 1st Circle required Coursing [Physical] Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance. (When the target is a character, duration is reduced in half.) Level 10: 0.5 second attack 315% Physical Defense: -10% Additional Critical Chance: +40% Duration: 5.5 seconds SP: 79 Type: Melee / Attack Cooldown: 9s 2 / 10 2 Snatching: Airborne Enemy Damage Type: Active Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level. * Increases SP consumption by 30% Hunter 1st Circle required Snatching: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level * +10% added damage at maximum level Hunter 1st Circle required Snatching [Physical] Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding]. Level 2: 174% Attack per 0.5 seconds Duration: 5 seconds SP: 46 Type: Melee / Attack Cooldown: 15s 5 / 5 Praise: Movement Speed Type: Active * Increases movement speed of companion from [Praise] by 1 per attribute level * Increases SP consumption by 10% Hunter 1st Circle required Praise Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed. Level 5: Companion Attack: +45 Companion Accuracy: +45 Companion Critical Rate: +45 Companion Attack Speed + 1.5 seconds Duration: 100 seconds Maximum Level: 5 SP: 68 Type: Melee / Attack Cooldown: 90s 1 / 10 Pointing: Fear Type: Active * Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds * Increases SP consumption by 10% Hunter 1st Circle required Pointing Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy. Level 1: Evasion: -16 Accuracy: -16 Pointing AI Duration: 90 seconds SP: 44 Type: Melee / Attack Cooldown: 17s 10 / 10 Rush Dog: Stun Type: Active * Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec * Increases SP consumption by 10% Hunter 1st Circle required Rush Dog: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level Hunter 1st Circle required Rush Dog [Physical] Order your companion to charge and attack an enemy. Level 10: Attack: 188% x 5 SP: 73 Type: Melee / Attack Cooldown: 5s 1 / 5 2 Retrieve: Decreased Defense Type: Active * Decreases physical defense of an enemy attacked with [Retrieve] by 2% per attribute level * Increases SP consumption by 10% Hunter 2nd Circle required Retrieve: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retrieve] by 0.5% per attribute level * +10% added damage at maximum level Hunter 2nd Circle required Retrieve [Physical] Order your companion to drag a target towards you. The target becomes unable to attack and suffers continuous damage. Level 1: Attack: 211% Maximum Duration: 5 seconds SP: 46 Type: Melee / Attack Cooldown: 10s 1 / 5 Hounding Your companion finds hidden enemies nearby. Level 1: Detects hidden enemies 1 times Hounding AI Duration: 90 seconds SP: 48 Type: Melee / Attack Cooldown: 9s |
Rank 5
Scout |
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Rank 6
Scout |
1 / 5 Camouflage Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks. Level 1: Block Count: 5 Movement Speed: -27 SP: 52 Type: Melee / Attack Cooldown: 76s |
Rank 7
Scout |
10 / 15 Flu Flu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level * +10% added damage at maximum level Scout 1st Circle required Flu Flu: Debuff Count Type: Active Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level. * Increases SP consumption by 30% Scout 1st Circle required Flu Flu [Missile: Bow] Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear]. Level 10: Attack: 925% Initial Target suffers from [Fear]+[Confusion] Inflict [Fear] on up to 5 targets Duration: 10 seconds SP: 110 Type: Missile / Attack Cooldown: 61s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 15 / 15 Flare Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level * +10% added damage at maximum level Scout 1st Circle required Flare Shot [Missile: Bow] Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies. Level 15: 158% Attack per 0.5 seconds Duration: 10 seconds SP: 149 Type: Missile / Attack Cooldown: 41s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 15 Cloaking: Physical Damage Type: Active * Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking] * Increases SP consumption by 30% Scout 1st Circle required Cloaking: Increased Movement Speed Type: Active * Increases movement speed of [Cloaking] by 1 per attribute level * Increases SP consumption by 10% Scout 1st Circle required Cloaking Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack. Level 10: Duration: 50 seconds SP: 111 Type: Melee / Buff Cooldown: 35s 3 / 10 Perspective Distortion: Physical Damage Type: Active * Increases physical attack of allies within the range of [Perspective Distortion] by 5% per attribute level Scout 2nd Circle required Perspective Distortion Distort the sense of distance to make attacks from allies possible outside their range. Level 3: Maximum Duration: 13 seconds Consumes 70 SP per second SP: 0 Type: Magic / Buff Cooldown: 40s 1 / 5 Scan: Confusion Type: Active * Enemies within the range of [Scan] have a chance to be afflicted with [Confusion] for 5 seconds Increases the chance by 10% per attribute level * Increases SP consumption by 10% Scout 3rd Circle required Scan Show hidden items and enemies within range. Level 1: Duration: 10 seconds SP: 64 Type: Missile / Buff Cooldown: 58s 5 / 5 5 Split Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Split Arrow] by 0.5% per attribute level * +10% added damage at maximum level Scout 3rd Circle required Split Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that, upon hitting a target, bounces to hit two nearby enemies. Level 5: Attack: 493% Bounced Arrow Attack: 986% SP: 52 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 8
Pied Piper |
1 / 5 Dissonanz: Seaker Type: Active * Increases Stun duration by 2 sec for enemies in stealth mode * Increases SP consumption by 20% Requires Pied Piper Circle 1 Dissonanz: Sound Wave Attack Type: Active * Deals damage to enemies affected by [Dissonanz] for 2 sec per attribute level * Increases SP consumption by 30% Requires Pied Piper Circle 2 Dissonanz Play the flute to stun nearby enemies. If used against hidden enemies, the hiding effects are canceled and Stun is applied. The higher the skill level, the wider the range. Level 1: Range 160 Stun duration 3 sec Max. level 5 SP: 92 Type: Missile / Buff Cooldown: 50s |
Rank 9
Pied Piper |
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Rank 10
Pied Piper |
3 / 10 Wiegenlied: Sleepy Head Type: Active * Applies the [Drowsy] debuff even after [Lullaby] expires * Increases SP consumption by 20% Requires Pied Piper Circle 1 Wiegenlied Play the flute to lull nearby enemies to sleep. Sleeping enemies cannot evade or block. When enemies wake from an attack, they have their accuracy momentarily lowered by the Drowsy debuff. Level 3: Duration 10 sec Max. 1 Lullaby attack Drowsy duration 8 sec Accuracy reduced by 80 SP: 123 Type: Melee / Attack Cooldown: 35s 5 / 10 Hypnotische Floete: Movement Speed Type: Active * Reduces the movement speed penalty applied during [Hypnotische Floete] by 1% per attribute level * Increases SP consumption by 10% Requires Pied Piper Circle 1 Hypnotische Floete: Self Hypnosis Type: Active * Enemies affected by Hypnotische Floete become confused for 1 sec per attribute level after the skill's duration * Increases SP consumption by 20% Requires Pied Piper Circle 1 Hypnotische Floete Play the flute to hypnotize nearby monsters. Hypnotized monsters will follow your character and become unable to evade or block. Applies only to regular monsters. Level 5: Max. targets 8 Max. duration 10 sec SP: 166 Type: Melee / Attack Cooldown: 40s 10 / 10 Hameln Nagetier: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hameln Nagetier] by 0.5% per attribute level * +10% added damage at maximum level Requires Pied Piper Circle 1 Hameln Nagetier: Dirty Fangs Type: Active * Increases the duration of the [Hameln Nagetier] debuff by 1 sec per attribute level * Increases SP consumption by 50% Requires Pied Piper Circle 1 Hameln Nagetier: Rare Species Type: Active * 2% chance per attribute level of summoning a rare mouse species * Rare mice deal 2 hits on the first attack Requires Pied Piper Circle 2 Hameln Nagetier [Physical] - [Pierce] When casting certain Pied Piper skills, summons a mouse and applies the Hameln Nagetier buff. You can have a maximum of 5 mice at any time. After the mice are summoned, you can use the Hameln Nagetier skill again to have the mice attack a designated spot. All mice disappear when the Hameln Nagetier buff is canceled. Level 10: Attack 609% Mouse-summoning skills: - Dissonanz - Wiegenlied - Hypnotische Floete - Friedenslied - Marschierendeslied SP: 208 Type: Melee / Attack Cooldown: 20s 5 / 5 Friedenslied: Cancel Buff Type: Active * 10% chance per attribute level of canceling one of the enemy's buffs (Lv 1 to Lv 3) * Increases SP consumption by 20% Requires Pied Piper Circle 2 Friedenslied Play the flute to make allies and enemies dance together for 5 seconds. Level 5: Targets 9 Max. duration 5 sec SP: 198 Type: Melee / Attack Cooldown: 45s 5 / 5 Marschierendeslied: Allegro Type: Active * Applies the [Allegro] buff, increasing movement speed +15 for 5 sec * Increases SP consumption by 20% Requires Pied Piper Circle 2 Marschierendeslied: Morale Boost Type: Active * Increases the duration of the [Marschierendeslied] buff by 5 sec when a Swordsman tree character is in the party Requires Pied Piper Circle 2 Marschierendeslied Applies a buff that makes you and your party members immune to knockback and knockdown. The buff count decreases every time you are attacked. Level 5: Block count 15 Duration 60 sec SP: 230 Type: Melee / Buff Cooldown: 40s |
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