Last DB Update: 2 Day(s) Ago (Post Balance Patch)
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crimson

Created by Anonymous on Dec 10th 2015.
This is a private build.
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Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10
Heal: Enhance
Type: Passive
* Increases damage dealt with [Heal] by 0.5% per attribute level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds to the chance of automatically being healed at a 2% per attribute level when using [Heal]
Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack: 228%
Recovers HP equal to 5% of your maximum HP
Additional HP Recovery Rate: 0 ~ 0
Magic Circle Duration: 40 seconds
Heal tiles: 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
5 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases damage dealt with [Cure] by 0.5% per attribute level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 5:
0.4 second attack 103%
No. of hits: 18
Magic circle duration 10seconds
SP: 42

Type: Magic / Buff
Cooldown: 27s
Element: Holy
4 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 4:
Blocks: 8 times
Magic Circle Duration: 20 seconds
SP: 40

Type: Magic / Buff
Cooldown: 48s
Element: Holy
1 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Decreases 0.3% per stack
Magic circle duration 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 1
Krivis
5 / 5
Aukuras
Kriwi14 Kriwi6
Aukuras: Enhance
Type: Passive
* Increases the HP recovery of [Aukuras] by 1% per attribute level

Lv3 Aukuras required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras

Summons a holy torch, improving the HP recovery of nearby allies. Reduces the accuracy of nearby enemies. Also, when you are nearby the torch, the duration of harmful effects will reduce.

Level 5:
HP Recovery: +45
HP Recovery Time: -10 seconds
Torch Duration: 140 seconds
SP: 64

Type: Magic / Buff
Cooldown: 120s
Element: Fire
5 / 5
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 5:
Ally's Critical Attack: +42
Enemy's Critical Resistance: -50
SP: 58

Type: Magic / Buff
Cooldown: 20s
Element: Holy
4 / 5
Daino
Kriwi5
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 40 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino

Increases the number of beneficial effects for you and your party members.

Level 4:
Maximum Count: +5
Duration: 200 seconds
SP: 46

Type: Magic / Buff
Cooldown: 6s
Element: Holy
1 / 5
2
Zaibas
Kriwi11
Zaibas: Enhance
Type: Passive
* Increases damage dealt with [Zaibas] by 0.5% per attribute level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals the same damage to nearby enemies
* Max. targets: 4
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 1:
0.3 second attack 82%
No. of hits 5
Magic circle duration 30 seconds
SP: 30

Type: Magic / Attack
Cooldown: 30s
Element: Lightning
Rank 3
circle 2
Krivis
6 / 10
Aukuras
Kriwi14 Kriwi6
Aukuras: Enhance
Type: Passive
* Increases the HP recovery of [Aukuras] by 1% per attribute level

Lv3 Aukuras required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras

Summons a holy torch, improving the HP recovery of nearby allies. Reduces the accuracy of nearby enemies. Also, when you are nearby the torch, the duration of harmful effects will reduce.

Level 6:
HP Recovery: +51
HP Recovery Time: -10.5 seconds
Torch Duration: 150 seconds
SP: 73

Type: Magic / Buff
Cooldown: 120s
Element: Fire
7 / 10
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 7:
Ally's Critical Attack: +54
Enemy's Critical Resistance: -70
SP: 74

Type: Magic / Buff
Cooldown: 20s
Element: Holy
4 / 10
Daino
Kriwi5
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 40 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino

Increases the number of beneficial effects for you and your party members.

Level 4:
Maximum Count: +5
Duration: 200 seconds
SP: 46

Type: Magic / Buff
Cooldown: 6s
Element: Holy
10 / 10
2
Zaibas
Kriwi11 Kriwi4
Zaibas: Enhance
Type: Passive
* Increases damage dealt with [Zaibas] by 0.5% per attribute level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals the same damage to nearby enemies
* Max. targets: 4
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 10:
0.3 second attack 82%
No. of hits 14
Magic circle duration 30 seconds
SP: 111

Type: Magic / Attack
Cooldown: 30s
Element: Lightning
3 / 5
Divine Stigma
Kriwi9
Divine Stigma: Duration
Type: Active
* Increases duration of [Divine Stigma] by 1 second per attribute level
Increases SP consumption by 20%

Krivis 2nd Circle required
Divine Stigma

Engraves a stigma on an enemy. Increases the STR and INT of you and your party members when the engraved enemy has been defeated.

Level 3:
STR, INT: +31
Effect Duration: 30 seconds
Stigma Duration: 8 seconds
SP: 43

Type: Magic / Attack
Cooldown: 36s
Rank 4
circle 1
Paladin
5 / 5
2
Smite
Paladin14 Paladin4
Smite: Enhance
Type: Passive
* Increases damage dealt with [Smite] by 0.5% per attribute level

Paladin 1st Circle required
Smite: Knockdown Damage
Type: Active
"* Deals damage equal to 50% of physical attack to enemies knocked into the air by [Smite], on landing
* Effect only activates when attribute is ON
* Increases SP consumption by 10%"

Paladin 1st Circle required
Smite

[Physical] - [Strike] [{img tooltip_speedofatk} attack speed]
Strike down enemies with a powerful attack. Deals triple damage to Mutant and Devil-type enemies.

Level 5:
Attack 342
AoE Attack Ratio 4
SP: 80

Type: Melee / Attack
Cooldown: 9s
4 / 5
Restoration
Paladin11 Paladin7
Restoration: Enhance
Type: Passive
* Increases HP recovery effect of [Restoration] by 1 per attribute level

Lv3 Restoration required
Restoration: SP Recovery
Type: Active
* Increases SP recovery while [Restoration] is active
* Increases SP recovery by 10 per attribute level
* Increases SP consumption by 20%

Paladin 1st Circle required
Restoration

Activate aura and increase HP recovery of allies nearby.

Level 4:
HP Recovery: +130
Aura Duration: 60 seconds
SP: 75

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
Resist Elements
Paladin1 Paladin18
Resist Elements: Resistance
Type: Active
"* Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active
* Increases SP consumption by 10%"

Paladin 1st Circle required
Resist Elements: Enhance
Type: Passive
* Increases property resistance of [Resist Elements] by 1 per attribute level

Lv3 Resist Elements required
Resist Elements

Temporarily increases the Fire, Ice, Lightning, Poison and Earth property resistances of you and your party members and has a chance of nullifying the listed property attacks. Decreases the magic defense of nearby enemies on cast.

Level 5:
Property resistance 49 increase
Property attack damage 12.5% decrease
Nullification chance 5%
Enemy's magic defense 8% decrease
Duration 85 seconds
SP: 90

Type: Magic / Buff
Cooldown: 180s
Element: Holy
1 / 5
2
Turn Undead
Paladin5
Turn Undead: Spirit
Type: Active
* Increases instant death chance of [Turn Undead] in proportion to the character's SPR
* Increases SP consumption by 10%

Lv2 Turn Undead required
Turn Undead

Has a chance of instantly defeating Mutant or Devil-type enemies.

Level 1:
Attack: 294%
Maximum Targets: 4
SP: 45

Type: Magic / Attack
Cooldown: 70s
Element: Holy
Rank 5
circle 1
Monk
1 / 5
Iron Skin
Monk2
Iron Skin: Additional Reflect Damage
Type: Active
* Increases reflection of [Iron Skin] by 5% per attribute level
* Increases SP consumption by 10%

Monk 1st Circle required
Iron Skin

[Physical] - [Strike]
Temper your skin as hard as steel to inflict damage by bouncing back an enemy's attack.

Level 1:
Reflects 60% of the target's physical attack
Maximum Duration: 5 seconds
Unable to block magic & long-ranged projectiles
SP: 42

Type: Magic / Buff
Cooldown: 100s
5 / 5
Double Punch
Monk12
Double Punch: Enhance
Type: Passive
* Increases damage dealt with [Double Punch] by 0.5% per attribute level

Monk 1st Circle required
Double Punch: Reduced Stamina Consumption
Type: Active
* Gives 50% chance of reducing stamina consumption of Double Punch by 50% when using this skill

Monk 2nd Circle required
Double Punch

[Physical] - [Strike] [{img tooltip_speedofatk} attack speed]
Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time.

Level 5:
Attack: 157% x2
Use 2 Stamina
SP: 0

Type: Melee / Attack
Cooldown: 0s
2 / 5
Palm Strike
Monk15 Monk4 Monk3
Palm Strike: Enhance
Type: Passive
* Increases damage dealt with [Palm Strike] by 0.5% per attribute level

Monk 1st Circle required
Palm Strike: Bleeding
Type: Active
* Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds
* Increases duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to the character's physical attack
* Increases SP consumption by 10%

Monk 1st Circle required
Palm Strike: Remove Knockdown
Type: Active
[Palm Strike] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Monk 1st Circle required
Palm Strike

[Physical] - [Strike] [{img tooltip_speedofatk} attack speed]
Use your trained fingertips to attack an enemy by inflicting an internal injury. Deals additional damage proportional to the enemy's defense (additional damage does not exceed character's max. attack).

Level 2:
Attack 366
AoE Attack Ratio 6
SP: 45

Type: Melee / Attack
Cooldown: 15s
5 / 5
Hand Knife
Monk18 Monk5 Monk9
Hand Knife: Enhance
Type: Passive
* Increases damage dealt with [Hand Knife] by 0.5% per attribute level

Monk 1st Circle required
Hand Knife: Armor Break
Type: Active
* Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 3 seconds
* Increases the chance by 10% per attribute level from Lv2
* Increases SP consumption by 50%

Monk 1st Circle required
Hand Knife: Remove Knockdown
Type: Active
* [Hand Knife] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Monk 1st Circle required
Hand Knife

[Physical] - [Strike] [{img tooltip_speedofatk} attack speed]
Strike with a powerful hand knife to deal damage on an enemy. Deals additional damage proportional to the enemy's INT (additional damage does not exceed character's max. attack).

Level 5:
Attack 598
AoE Attack Ratio 2
SP: 67

Type: Melee / Attack
Cooldown: 15s
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