Skill Build
Created by Anonymous on Oct 16th 2015.
This is a private build.
0
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 5: Attack: 380% [Skew] Duration: 10 seconds SP: 20 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 2
Ranger |
5 / 5 3 Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20% Ranger 1st Circle required Barrage [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires 5 arrows forward in an arc in front of you. Level 5: Attack: 135% x 5 SP: 35 Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 2 High Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30% Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20% Ranger 3rd Circle required High Anchoring [Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you. Level 5: Attack: 228% AoE Attack Ratio: 10 SP: 40 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Critical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Critical Shot [Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed. Level 5: Attack 264% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 30 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Ranger |
10 / 10 3 Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20% Ranger 1st Circle required Barrage [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires 5 arrows forward in an arc in front of you. Level 10: Attack: 165% x 5 SP: 53 Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 2 High Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30% Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20% Ranger 3rd Circle required High Anchoring [Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you. Level 10: Attack: 279% AoE Attack Ratio: 15 SP: 61 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Time Bomb Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level * +10% added damage at maximum level Ranger 2nd Circle required Time Bomb Arrow: Remove Knockdown Type: Active * [Time Bomb Arrow] no longer knocks enemies down * Only applies if attribute is set to ON Ranger 2nd Circle required Time Bomb Arrow: Extend Fuse Type: Active * Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200% * Increases SP consumption by 30% Ranger 3rd Circle required Time Bomb Arrow [Missile: Bow] Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage. Level 5: Attack: 297% Duration: 2 seconds SP: 44 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 4
Ranger |
15 / 15 2 High Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30% Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20% Ranger 3rd Circle required High Anchoring [Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you. Level 15: Attack: 331% AoE Attack Ratio: 20 SP: 82 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 3 Bounce Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bounce Shot] by 0.5% per attribute level * +10% added damage at maximum level Ranger 3rd Circle required Bounce Shot: Slow Type: Active * Enemies hit by [Bounce Shot] have a 3% chance per attribute level to become afflicted with [Slow] * Increases SP consumption by 30% Ranger 3rd Circle required Bounce Shot [Missile: Bow] Fires an arrow that splits upon hitting a target to hit other adjacent enemies. Level 5: Attack: 426% Number of Targets: 6 SP: 45 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Spiral Arrow: Critical Type: Active * Increases critical chance of [Spiral Arrow] by 13% per attribute level * Increases SP consumption by 20% Ranger 3rd Circle required Spiral Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spiral Arrow] by 0.5% per attribute level * +10% added damage at maximum level Ranger 3rd Circle required Spiral Arrow [Missile: Bow] Fires a spiraling arrow that deals multiple hits to a target. Using multiple Spiral Arrows on an enemy increases the number of consecutive hits. Spiral Arrow also ignores part of the target's defense. Level 5: Attack: 196% x 6 SP: 45 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 5
Fletcher |
5 / 5 Broadhead: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broadhead] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Broadhead [Missile: Bow] Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit. Level 5: Attack: 183% Bleeding Duration: 7.5 seconds Consumes 1 Broadhead Arrow SP: 63 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 2 Bodkin Point: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Bodkin Point: Decreased Defense Type: Active * Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point] * Increases SP consumption by 10% Fletcher 1st Circle required Bodkin Point [Missile: Bow] Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic. Level 5: Attack 472% Physical defense -5% Consumes Bodkin Point Arrow x1 SP: 70 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Crossfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Crossfire: Burn Type: Active * 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire] * Fire damage equals 20% of Crossfire damage * Increases SP consumption by 10% Fletcher 1st Circle required Crossfire [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion. Level 5: Attack: 425% Explosion Attack: 100% Consumes 1 Hail Mary Arrow SP: 76 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 6
Fletcher |
10 / 10 2 Bodkin Point: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Bodkin Point: Decreased Defense Type: Active * Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point] * Increases SP consumption by 10% Fletcher 1st Circle required Bodkin Point [Missile: Bow] Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic. Level 10: Attack 578% Physical defense -10% Consumes Bodkin Point Arrow x1 SP: 95 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 5 Crossfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Crossfire: Burn Type: Active * 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire] * Fire damage equals 20% of Crossfire damage * Increases SP consumption by 10% Fletcher 1st Circle required Crossfire [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion. Level 10: Attack: 521% Explosion Attack: 125% Consumes 1 Hail Mary Arrow SP: 103 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Magic Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 2nd Circle required Magic Arrow: Silence Type: Active * Enemies hit by the flames of [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level * Increases SP consumption by 20% Fletcher 2nd Circle required Magic Arrow [Missile: Bow] Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area. Targets that step on the flames receive continuous damage. Level 5: Attack: 194% x 15 Duration: 10 seconds Consumes 1 Magic Arrow SP: 82 Type: Missile / Attack Cooldown: 5s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 7
Fletcher |
15 / 15 2 Bodkin Point: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Bodkin Point: Decreased Defense Type: Active * Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point] * Increases SP consumption by 10% Fletcher 1st Circle required Bodkin Point [Missile: Bow] Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic. Level 15: Attack 685% Physical defense -15% Consumes Bodkin Point Arrow x1 SP: 120 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 15 / 15 5 Crossfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Crossfire: Burn Type: Active * 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire] * Fire damage equals 20% of Crossfire damage * Increases SP consumption by 10% Fletcher 1st Circle required Crossfire [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion. Level 15: Attack: 617% Explosion Attack: 150% Consumes 1 Hail Mary Arrow SP: 130 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 Magic Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 2nd Circle required Magic Arrow: Silence Type: Active * Enemies hit by the flames of [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level * Increases SP consumption by 20% Fletcher 2nd Circle required Magic Arrow [Missile: Bow] Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area. Targets that step on the flames receive continuous damage. Level 10: Attack: 194% x 25 Duration: 10 seconds Consumes 1 Magic Arrow SP: 109 Type: Missile / Attack Cooldown: 5s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
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