[Apr 25th 2018] New classes have been added to the skill simulator!

Inmune Allely

Created by Anonymous on Dec 19th 2017 (Last Updated: Dec 19th 2017).
This is a private build.
0
Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
0 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 300 seconds
SP: 8

Type: Melee / Buff
Cooldown: 40s
0 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
0 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 1:
Duration: 15 seconds
SP: 32

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 2
Swordsman
0 / 10
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 10
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
0 / 10
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 300 seconds
SP: 8

Type: Melee / Buff
Cooldown: 40s
0 / 10
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
0 / 10
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 1:
Duration: 15 seconds
SP: 32

Type: Melee / Buff
Cooldown: 39s
0 / 5
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 1:
Chance of Stunning Enemy: 6%
Maximum HP: -55
Duration: 33 seconds
SP: 16

Type: Melee / Buff
Cooldown: 120s
0 / 5
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
Rank 3
circle 3
Swordsman
0 / 15
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
3 / 15
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 3:
Attack: 182%
AoE Attack Ratio: 0
SP: 15

Type: Melee / Attack
Cooldown: 6s
0 / 15
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 300 seconds
SP: 8

Type: Melee / Buff
Cooldown: 40s
12 / 15
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 12:
Additional Damage: +21
Number of Hits: 24
Duration: 45 seconds
SP: 44

Type: Melee / Buff
Cooldown: 20s
15 / 15
Pain Barrier
Swordman29
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 15:
Duration: 29 seconds
SP: 127

Type: Melee / Buff
Cooldown: 39s
10 / 10
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 10:
Chance of Stunning Enemy: 60%
Maximum HP: -100
Duration: 60 seconds
SP: 47

Type: Melee / Buff
Cooldown: 120s
0 / 10
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
5 / 5
3
Double Slash
Swordman27 Swordman10
Double Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 3rd Circle required
Double Slash: Critical
Type: Active
* Increases critical chance of [Double Slash] by 7% per attribute level
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Double Slash

[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed]
Perform a side slash on enemies.
Enemies afflicted with [Bleeding] take additional damage.

Level 5:
Attack: 304% x 2
AoE Attack Ratio: 2
SP: 35

Type: Melee / Attack
Cooldown: 21s
Rank 4
circle 1
Rodelero
1 / 5
Shield Charge
Rodelero11
Shield Charge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shield Charge] by 0.5% per attribute level
* +10% added damage at maximum level

Rodelero 1st Circle required
Shield Charge

[Physical] - [Strike]
Use your shield and dash to push enemies away. Enemies nearby will fall down when hit with the shield. While Shield Charge is active, a chance to block missile attack will be increased. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.

Level 1:
141% Attack per 0.5 seconds
Maximum Duration: 5 seconds
Consumes STA
SP: 27

Type: Melee / Attack
Cooldown: 40s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
1 / 5
2
Montano
Rodelero14 Rodelero2
Montano: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Montano] by 0.5% per attribute level
* +10% added damage at maximum level

Rodelero 1st Circle required
Montano: Size Slow
Type: Active
* Inflicts target with [Slow] for 10 seconds and increases duration of [Slow] by 3/2/1 seconds per attribute level on small/medium/large sized monsters respectively with [Montano]
* Increases SP consumption by 10%

Rodelero 1st Circle required
Montano

[Physical] - [Slash]
Attack with a powerful slash on the lower half of an enemy with a chance to paralyze.

Level 1:
Attack: 413%
[Stun] Duration: 1 second
SP: 26

Type: Melee / Attack
Cooldown: 15s
5 / 5
3
Targe Smash
Rodelero17 Rodelero1 Rodelero30
Targe Smash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Targe Smash] by 0.5% per attribute level
* +10% added damage at maximum level

Rodelero 1st Circle required
Targe Smash: Frozen Stone
Type: Active
* Inflicts 20% additional damage per attribute level on frozen and petrified enemies with [Targe Smash]
* Increases SP consumption by 10%

Rodelero 1st Circle required
Targe Smash: Burn
Type: Active
* Defeating a burned enemy with [Targe Smash] applies [Burn] equal to the attribute level to other enemies
* Increases SP consumption by 10%

Rodelero 2nd Circle required
Targe Smash: Remove Knockback
Type: Active
* Removes knockback effect from [Targe Smash]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Rodelero 1st Circle required
Targe Smash

[Physical] - [Strike]
Use your shield to inflict damage on an enemy with a powerful smash. Chance of inflicting [Blind]. Adds additional damage to frozen and petrified enemies. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.

Level 5:
Attack: 419
[Blind] Duration 3 seconds
AoE Attack Ratio: 3
SP: 53

Type: Melee / Attack
Cooldown: 22s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
Shield Push
Rodelero20
Shield Push: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shield Push] by 0.5% per attribute level
* +10% added damage at maximum level

Rodelero 1st Circle required
Shield Push: Duration
Type: Active
* Increases duration of the unbalanced status effect applied from [Shield Push] by 1 second per attribute level
* Increases SP consumption by 20%

Rodelero 2nd Circle required
Shield Push

[Physical] - [Strike]
Use your shield to interrupt enemies.
The target becomes afflicted with [Unbalanced].
Chance to knock down enemies affected by Unbalanced. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.

Level 5:
Attack: 503%
Defense: -5%
[Unbalanced] Duration: 5 seconds
SP: 51

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
1 / 5
2
Shield Shoving
Rodelero26
Shield Shoving: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shield Shoving] by 0.5% per attribute level
* +10% added damage at maximum level

Rodelero 1st Circle required
Shield Shoving

[Physical] - [Strike]
Interrupt an enemy's action by using your shield. The enemy is turned around, and cannot take any actions temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.

Level 1:
Attack: 293%
Duration: 1.5 seconds
SP: 20

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
Rank 5
circle 2
Rodelero
1 / 10
Shield Charge
Rodelero11
Shield Charge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shield Charge] by 0.5% per attribute level
* +10% added damage at maximum level

Rodelero 1st Circle required
Shield Charge

[Physical] - [Strike]
Use your shield and dash to push enemies away. Enemies nearby will fall down when hit with the shield. While Shield Charge is active, a chance to block missile attack will be increased. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.

Level 1:
141% Attack per 0.5 seconds
Maximum Duration: 5 seconds
Consumes STA
SP: 27

Type: Melee / Attack
Cooldown: 40s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
1 / 10
2
Montano
Rodelero14 Rodelero2
Montano: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Montano] by 0.5% per attribute level
* +10% added damage at maximum level

Rodelero 1st Circle required
Montano: Size Slow
Type: Active
* Inflicts target with [Slow] for 10 seconds and increases duration of [Slow] by 3/2/1 seconds per attribute level on small/medium/large sized monsters respectively with [Montano]
* Increases SP consumption by 10%

Rodelero 1st Circle required
Montano

[Physical] - [Slash]
Attack with a powerful slash on the lower half of an enemy with a chance to paralyze.

Level 1:
Attack: 413%
[Stun] Duration: 1 second
SP: 26

Type: Melee / Attack
Cooldown: 15s
10 / 10
3
Targe Smash
Rodelero17 Rodelero1 Rodelero6 Rodelero30
Targe Smash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Targe Smash] by 0.5% per attribute level
* +10% added damage at maximum level

Rodelero 1st Circle required
Targe Smash: Frozen Stone
Type: Active
* Inflicts 20% additional damage per attribute level on frozen and petrified enemies with [Targe Smash]
* Increases SP consumption by 10%

Rodelero 1st Circle required
Targe Smash: Burn
Type: Active
* Defeating a burned enemy with [Targe Smash] applies [Burn] equal to the attribute level to other enemies
* Increases SP consumption by 10%

Rodelero 2nd Circle required
Targe Smash: Remove Knockback
Type: Active
* Removes knockback effect from [Targe Smash]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Rodelero 1st Circle required
Targe Smash

[Physical] - [Strike]
Use your shield to inflict damage on an enemy with a powerful smash. Chance of inflicting [Blind]. Adds additional damage to frozen and petrified enemies. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.

Level 10:
Attack: 514
[Blind] Duration 3 seconds
AoE Attack Ratio: 3
SP: 84

Type: Melee / Attack
Cooldown: 22s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
10 / 10
Shield Push
Rodelero20 Rodelero25
Shield Push: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shield Push] by 0.5% per attribute level
* +10% added damage at maximum level

Rodelero 1st Circle required
Shield Push: Duration
Type: Active
* Increases duration of the unbalanced status effect applied from [Shield Push] by 1 second per attribute level
* Increases SP consumption by 20%

Rodelero 2nd Circle required
Shield Push

[Physical] - [Strike]
Use your shield to interrupt enemies.
The target becomes afflicted with [Unbalanced].
Chance to knock down enemies affected by Unbalanced. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.

Level 10:
Attack: 617%
Defense: -10%
[Unbalanced] Duration: 5 seconds
SP: 81

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
1 / 10
2
Shield Shoving
Rodelero26
Shield Shoving: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shield Shoving] by 0.5% per attribute level
* +10% added damage at maximum level

Rodelero 1st Circle required
Shield Shoving

[Physical] - [Strike]
Interrupt an enemy's action by using your shield. The enemy is turned around, and cannot take any actions temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.

Level 1:
Attack: 293%
Duration: 1.5 seconds
SP: 20

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
2
Shield Bash
Rodelero27
Shield Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Rodelero 2nd Circle required
Shield Bash

[Physical] - [Slash]
Attack with your shield. The attacked enemy will have its stat points jumbled temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.

Level 5:
Attack: 608%
Duration: 10 seconds
SP: 54

Type: Melee / Attack
Cooldown: 25s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
1 / 5
Slithering
Rodelero24 Rodelero29
Slithering: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Slithering] by 0.5% per attribute level
* +10% added damage at maximum level

Rodelero 2nd Circle required
Slithering: Lower Slash
Type: Active
* Applies debuff to enemies attacked with Slithering
* Reduces movement speed by 4 per attribute level
* Reduces evasion by 15 per attribute level
* Knocks down attacked enemies
* Increases SP consumption by 10%

Rodelero 2nd Circle required
Slithering

[Physical] - [Slash]
Hold down the key to crouch and move forward. Increases chances to evade and block enemy attacks and resistance against status ailments. Triggers an attack immediately after movement has ended. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.

Level 1:
Attack: 389%
Maximum Duration: 10 seconds
SP: 30

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
Rank 6
circle 1
Fencer
0 / 5
Lunge
Fencer3
Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Lunge

[Physical] - [Pierce]
Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.

Level 1:
Attack: 149% x 4
Evasion Rate: +70
Duration: 4 seconds
SP: 36

Type: Melee / Attack
Cooldown: 14s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 5
2
Sept Etoiles
Fencer4
Sept Etoiles: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Sept Etoiles

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]

Stab an enemy in front of you.

Level 1:
Attack: 124% x 8
SP: 46

Type: Melee / Attack
Cooldown: 29s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 5
Attaque Coquille
Fencer5
Attaque Coquille: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Attaque Coquille

[Physical] - [Strike]
Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.

Level 1:
Attack: 532%
Duration: 5 seconds
SP: 37

Type: Melee / Attack
Cooldown: 8s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 5
Esquive Toucher
Fencer6
Esquive Toucher: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Esquive Toucher

[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks.
(The Buff Durations will be changed to 4 seconds once you enter PvP server.)

Level 1:
Attack: 169% x 5
Evasion Rate: +10%
SP: 51

Type: Melee / Attack
Cooldown: 30s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 5
5
Flanconnade
Fencer7
Flanconnade: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Flanconnade

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.

Level 1:
Attack: 201% x 2
SP: 36

Type: Melee / Attack
Cooldown: 10s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
Rank 7
circle 2
Fencer
5 / 10
Lunge
Fencer3
Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Lunge

[Physical] - [Pierce]
Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.

Level 5:
Attack: 181% x 4
Evasion Rate: +150
Duration: 4 seconds
SP: 61

Type: Melee / Attack
Cooldown: 14s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
10 / 10
2
Sept Etoiles
Fencer4
Sept Etoiles: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Sept Etoiles

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]

Stab an enemy in front of you.

Level 10:
Attack: 185% x 8
SP: 152

Type: Melee / Attack
Cooldown: 29s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
4 / 10
Attaque Coquille
Fencer5
Attaque Coquille: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Attaque Coquille

[Physical] - [Strike]
Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.

Level 4:
Attack: 619%
Duration: 8 seconds
SP: 61

Type: Melee / Attack
Cooldown: 8s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 10
Esquive Toucher
Fencer6
Esquive Toucher: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Esquive Toucher

[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks.
(The Buff Durations will be changed to 4 seconds once you enter PvP server.)

Level 1:
Attack: 169% x 5
Evasion Rate: +10%
SP: 51

Type: Melee / Attack
Cooldown: 30s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
1 / 10
5
Flanconnade
Fencer7
Flanconnade: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Flanconnade

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.

Level 1:
Attack: 201% x 2
SP: 36

Type: Melee / Attack
Cooldown: 10s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
5
Attaque Composee
Fencer2
Attaque Composee: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 2nd Circle required
Attaque Composee

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]

Stab an enemy in front of you.

Level 5:
Attack: 320% x 2
SP: 80

Type: Melee / Attack
Cooldown: 10s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
Preparation
Preparation

Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage.

Level 5:
Maximum Duration: 8 seconds
+75% Block during skill duration
Duration: 15 seconds
SP: 104

Type: Melee / Attack
Cooldown: 35s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
Rank 8
circle 1
Matador
1 / 5
Capote
Matador6 Matador13
Capote: Excitement
Type: Active
* Enemies affected by [Capote] have their critical resistance reduced by 50%
* Increases SP consumption by 20%

Matador 1st Circle Required
Capote: Charismatic
Type: Active
* Increases the number of enemies provoked by [Capote] per attribute level
Increases SP consumption by 20%

Matador 1st Circle Required
Capote

Provoke nearby enemies to chase you. If there is a boss monster in the vicinity, the boss monster will be provoked first. Reduces accuracy and evasion of provoked enemies. Provoked enemies' movement speed increases and become immune to provocation skills for 30 seconds.

Level 1:
Provoked targets: 5
Capote Debuff Duration: 11 sec
SP: 58

Type: Melee / Buff
Cooldown: 30s
Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
1 / 5
Muleta
Matador1 Matador7
Muleta: Counterattack Enhance
Type: Passive
* Increases damage with [Muleta] by 0.5% per attribute level

Matador 1st Circle Required
Muleta: Duration
Type: Active
* Increases the duration of [Muleta] by 0.5 sec per attribute level
* Increases SP consumption by 10%

Matador 1st Circle Required
Muleta: Counterattack Master
Type: Active
* Removes attack type restrictions for counterattack
* Increases SP consumption by 20%

Matador 2nd Circle Required
Muleta

[Physical] - [Pierce]
Take out the cape and fight back against the enemy who attacks you. If the counterattacked enemy is a Beast type, it attacks first. Successful counterattack nullifies the damage and increases critical rate for a certain amount of time. Blocks all melee type attacks while counterattacking.

Level 1:
Counterattack: 914%
Counterattack Duration: 1 sec
Increases Critical Rate by 10 when successfully counterattacked
SP: 48

Type: Melee / Buff
Cooldown: 10s
Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
2
Faena
Matador2 Matador3
Faena: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Faena] by 0.5% per attribute level
* +10% added damage at maximum level

Matador 1st Circle Required
Faena: Risk-taking
Type: Active
* Cannot block even when a shield is equipped, but adds +50% damage to [Faena]
* Increases SP consumption by 30%

Matador 1st Circle Required
Faena

[Physical] - [Pierce]
Use a Rapier weapon to rapidly hit successive strikes on the enemy. Number of attack counts increases by skill level. 20% increased damage to large enemies.

Level 5:
Attack: 282%
Number of attacks: 4 ~ 7
SP: 81

Type: Melee / Attack
Cooldown: 30s
Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
Ole
Matador4
Ole: Duration
Type: Active
* Increases [Ole] buff duration by 1 second per attribute level
* Increases SP consumption by 10%

Matador 1st Circle Required
Ole

Flaps the cloak and focuses the attention on the surrounding area. Critical rate increases and critical rate doubles on enemies with a maximum provocation value.

Level 5:
Critical Rate: 10%
Critical Rate to Max. Provoked Enemy: 20%
Duration: 20 sec
SP: 78

Type: Melee / Buff
Cooldown: 50s
Rank 9
circle 2
Matador
1 / 10
Capote
Matador6 Matador13
Capote: Excitement
Type: Active
* Enemies affected by [Capote] have their critical resistance reduced by 50%
* Increases SP consumption by 20%

Matador 1st Circle Required
Capote: Charismatic
Type: Active
* Increases the number of enemies provoked by [Capote] per attribute level
Increases SP consumption by 20%

Matador 1st Circle Required
Capote

Provoke nearby enemies to chase you. If there is a boss monster in the vicinity, the boss monster will be provoked first. Reduces accuracy and evasion of provoked enemies. Provoked enemies' movement speed increases and become immune to provocation skills for 30 seconds.

Level 1:
Provoked targets: 5
Capote Debuff Duration: 11 sec
SP: 58

Type: Melee / Buff
Cooldown: 30s
Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
1 / 10
Muleta
Matador1 Matador7 Matador8
Muleta: Counterattack Enhance
Type: Passive
* Increases damage with [Muleta] by 0.5% per attribute level

Matador 1st Circle Required
Muleta: Duration
Type: Active
* Increases the duration of [Muleta] by 0.5 sec per attribute level
* Increases SP consumption by 10%

Matador 1st Circle Required
Muleta: Counterattack Master
Type: Active
* Removes attack type restrictions for counterattack
* Increases SP consumption by 20%

Matador 2nd Circle Required
Muleta

[Physical] - [Pierce]
Take out the cape and fight back against the enemy who attacks you. If the counterattacked enemy is a Beast type, it attacks first. Successful counterattack nullifies the damage and increases critical rate for a certain amount of time. Blocks all melee type attacks while counterattacking.

Level 1:
Counterattack: 914%
Counterattack Duration: 1 sec
Increases Critical Rate by 10 when successfully counterattacked
SP: 48

Type: Melee / Buff
Cooldown: 10s
Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
10 / 10
2
Faena
Matador2 Matador3
Faena: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Faena] by 0.5% per attribute level
* +10% added damage at maximum level

Matador 1st Circle Required
Faena: Risk-taking
Type: Active
* Cannot block even when a shield is equipped, but adds +50% damage to [Faena]
* Increases SP consumption by 30%

Matador 1st Circle Required
Faena

[Physical] - [Pierce]
Use a Rapier weapon to rapidly hit successive strikes on the enemy. Number of attack counts increases by skill level. 20% increased damage to large enemies.

Level 10:
Attack: 282%
Number of attacks: 7 ~ 12
SP: 111

Type: Melee / Attack
Cooldown: 30s
Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
10 / 10
Ole
Matador4
Ole: Duration
Type: Active
* Increases [Ole] buff duration by 1 second per attribute level
* Increases SP consumption by 10%

Matador 1st Circle Required
Ole

Flaps the cloak and focuses the attention on the surrounding area. Critical rate increases and critical rate doubles on enemies with a maximum provocation value.

Level 10:
Critical Rate: 15%
Critical Rate to Max. Provoked Enemy: 30%
Duration: 20 sec
SP: 110

Type: Melee / Buff
Cooldown: 50s
5 / 5
Paso Doble
Matador5 Matador12
Paso Doble: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Paso Doble] by 0.5% per attribute level
* +10% added damage at maximum level

Matador 2nd Circle Required
Paso Doble: Remove Knockdown
Type: Active
* Removes Knockdown of [Paso Doble]
Increases SP consumption by 10%

Matador 2nd Circle Required
Paso Doble

[Physical] - [Pierce]Rotate 360 degrees and attack enemies in front of you. Caster is invulnerable during the attack. Enemies struck are knocked down.

Level 5:
Attack: 2095%
AoE Attack Ratio: 8
SP: 101

Type: Melee / Attack
Cooldown: 20s
Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
3 / 5
Back Slide
Matador9
Back Slide: Evasion
Type: Active
* Evasion +50% for 5 seconds after using Back Slide
* Increases SP consumption by 20%

Matador 2nd Circle Required
Back Slide

Move backwards a set distance. Cooldown time decreases with skill level.

Level 3:
Cooldown -3 sec
100% evasion when casting Back Slide
SP: 80

Type: Melee / Buff
Cooldown: 17s
Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
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