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MemeGearSolid
Created by Anonymous on Mar 16th 2016.
This is a private build.
Likes: 0
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Rank 1
Archer (Circle 1) |
5 / 5 Video Swift Step: Critical Rate Type: Active Increases your critical rate by 5% per attribute level when [Swift Step] is active. Archer 2nd Circle required Swift Step: Including Party Members Type: Active Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.) Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Physical Defense: -5 Evasion: +10% Duration: 30 seconds SP: 19 Type: Melee / Buff Cooldown: 36 seconds 5 / 5 O Video Multi Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level. Archer 1st Circle required Multi Shot: Critical Type: Active Increases the critical chance of [Multi Shot] by 1.5% per attribute level. Archer 1st Circle required Multi Shot: Quick Charging Type: Active Decreases the charging time of [Multi Shot] by half. Archer 2nd Circle required Multi Shot [Missile] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 98 Attribute Damage: 0% Fires 6 times SP: 16 Type: Missile / Attack Cooldown: 14 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 3 / 5 O Video Full Draw: Enhance Type: Passive Increases the damage dealt on an enemy with [Full Draw] by 1% per attribute level. Archer 1st Circle required Full Draw: Increased Knockback Type: Active Increases the knockback power of [Full Draw] by 50. Archer 1st Circle required Full Draw: Decreased Defense Type: Active Decreases the physical defense of enemies by 10% per attribute level who are threaded with [Full Draw]. Archer 1st Circle required Full Draw [Missile] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 3: Attack: 176 Attribute Damage: 0% [Skew] Duration: 8 seconds SP: 15 Type: Missile / Attack Cooldown: 20 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 2 / 5 Video Oblique Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level. Archer 1st Circle required Oblique Shot: Slow Type: Active Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds. Archer 1st Circle required Oblique Shot [Missile] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 2: Attack: 127 Attribute Damage: 0% Bounced Arrow Attack: 82% SP: 10 Type: Missile / Attack Cooldown: 0 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon |
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Rank 2
Quarrel Shooter (Circle 1) |
5 / 5 O Video Deploy Pavise: Bleeding Chance Type: Active Increases the chance to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%. Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Level 5: Attack: 93 Blocks: 40 Pavise Duration: 26 seconds SP: 30 Type: Melee / Attack Cooldown: 35 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket 2 / 5 Video Scatter Caltrops: Enhance Type: Passive Increases the damage dealt on an enemy with [Scatter Caltrops] by 1% per attribute level. Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active Increases the duration of [Scatter Caltrops] by 1 second per attribute level. Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 2: Attack: 123 Attribute Damage: 0% Throw Count: 2 Caltrops Duration: 20 seconds Reduces enemy's movement speed by 10 for 5 seconds 5 SP: 23 Type: Melee / Attack Cooldown: 30 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket 4 / 5 Video Stone Picking: Quantity Type: Active Fixes the number of stone bullets picked by [Stone Picking] to be [skill level]. Quarrel Shooter 1st Circle required Stone Picking Pick up stone ammunition used for Stone Shot. Level 4: Obtainable Stone Bullets: 4 SP: 0 Type: Melee / Attack Cooldown: 5 seconds 4 / 5 Video Stone Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Stone Shot] by 1% per attribute level. Quarrel Shooter 1st Circle required Stone Shot [Missile] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 4: Attack: 150% +191 Attribute Damage: 0% [Stun] Duration: 5 seconds Consumes 1 Stone Bullet SP: 37 Type: Missile / Attack Cooldown: 0 seconds Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon |
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Rank 3
Sapper (Circle 1) |
2 / 5 Video Conceal Hide a prepared trap from enemies. Level 2: Conceal Duration: 2 minutes SP: 23 Type: Melee / Attack Cooldown: 20 seconds 5 / 5 Video Claymore: Enhance Type: Passive Increases the damage dealt on an enemy with [Claymore] by 1% per attribute level. Sapper 1st Circle required Claymore: Splash Type: Active Increases the AoE attack ratio of [Claymore] by 1 per attribute level. Sapper 1st Circle required Claymore: Flying-type Compatibility Type: Active Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]. Sapper 1st Circle required Claymore [Physical] - [Pierce] Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill. Level 5: Attack: 300% + 424 Attribute Damage: 5% AoE Attack Ratio: 5 Consumes 1 Claymore SP: 44 Type: Melee / Attack Cooldown: 32 seconds 5 / 5 Video Punji Stake: Enhance Type: Passive Increases the damage dealt on an enemy with [Punji Stake] by 1% per attribute level. Sapper 1st Circle required Punji Stake: Knockdown Damage Type: Active When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies will be dealt 50% of physical attack as damage. Sapper 1st Circle required Punji Stake [Physical] - [Pierce] Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away. Level 5: Attack: 330 Attribute Damage: 0% Casting Time: 3 seconds Duration: 55 seconds Consumes 3 Pine Wood SP: 45 Type: Melee / Attack Cooldown: 39 seconds 3 / 5 Video Detonate Traps: Enhance Type: Passive Increases the damage dealt on an enemy with [Detonate Traps] by 1% per attribute level. Sapper 1st Circle required Detonate Traps: Flying-type Compatibility Type: Active Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]. Sapper 1st Circle required Detonate Traps [Physical] - [Strike] Detonates nearby traps and magic circles to deal damage to enemies. Level 3: Attack: 222 Attribute Damage: 0% Explosion Count: 4 SP: 39 Type: Melee / Attack Cooldown: 20 seconds |
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Rank 4
Scout (Circle 1) |
5 / 5 Video Camouflage Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks. Level 5: Block Count: 25 Movement Speed: -(MSPD × 0.5) SP: 51 Type: Melee / Attack Cooldown: 76 seconds 5 / 5 Video Flare Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Flare Shot] by 1% per attribute level. Scout 1st Circle required Flare Shot [Missile] Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damages nearby enemies. Level 5: Attack: 288 Attribute Damage: 0% Duration: 15 seconds SP: 58 Type: Missile / Attack Cooldown: 41 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 5 / 5 Video Cloaking: Physical Damage Type: Active Deals additional damage equal to 50% physical attack to the next used attacking skill during [Cloaking]. Scout 1st Circle required Cloaking: Increased Movement Speed Type: Active Increases the movement speed of [Cloaking] by 1 per attribute level. Scout 1st Circle required Cloaking Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack. Level 5: Duration: 35 seconds SP: 55 Type: Melee / Buff Cooldown: 35 seconds |
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Rank 5
Rogue (Circle 1) |
5 / 5 Video Sneak Hit: Duration Type: Active Increases the duration of [Sneak Hit] by 2 seconds per attribute level. Rogue 1st Circle required Sneak Hit Temporarily increases your Critical Chance when attacking enemies from behind. Level 5: Critical Chance: +70% Duration: 50 seconds SP: 59 Type: Melee / Buff Cooldown: 70 seconds 5 / 5 Video Vendetta: Enhance Type: Passive Increases the damage dealt on an enemy with [Vendetta] by 1% per attribute level. Rogue 1st Circle required Vendetta: Counter Attack Type: Active Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]. Rogue 1st Circle required Vendetta [Missile] If the target dies from this attack, it explodes. Party members gain STR for a period of time. Level 5: Attack: 611 Attribute Damage: 0% STR: +25 Duration: 20 seconds SP: 60 Type: Missile / Attack Cooldown: 30 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon |
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Rank 6
Rogue (Circle 2) |
10 / 10 Video Sneak Hit: Duration Type: Active Increases the duration of [Sneak Hit] by 2 seconds per attribute level. Rogue 1st Circle required Sneak Hit Temporarily increases your Critical Chance when attacking enemies from behind. Level 10: Critical Chance: +80% Duration: 70 seconds SP: 86 Type: Melee / Buff Cooldown: 70 seconds 5 / 5 Video Evasion Increases your evasion. Level 5: Evasion: +50% Duration: 20 seconds SP: 61 Type: Melee / Buff Cooldown: 90 seconds 5 / 5 Video Lachrymator: Additional Damage Type: Active Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds. Increases the damage per attribute level. Lv3 Lachrymator required Lachrymator: Increased Range Type: Active Increases the range of [Lachrymator] to 75. Rogue 2nd Circle required Lachrymator Throw tear gas at a targeted area. The target becomes afflicted with [Blind]. Level 5: Lachrymator Duration: 12 seconds SP: 64 Type: Melee / Attack Cooldown: 60 seconds 5 / 5 O Video Backstab: Enhance Type: Passive Increases the damage dealt on an enemy with [Backstab] by 1% per attribute level. Rogue 2nd Circle required Backstab: Massive Bleeding Type: Active Inflicts the enemy with [Massive Bleeding] for 10 seconds when attacked with [Backstab] while affected by bleeding. Increases the duration by 1 second per attribute level. Massive Bleeding damage is proportional to the character's STR and physical attack. Rogue 2nd Circle required Backstab [Physical] - [Pierce] Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Level 5: Attack: 912 Attribute Damage: 0% Strikes 2 times Critical Chance: 60% SP: 68 Type: Melee / Attack Cooldown: 10 seconds Required Stance: BowAndDagger |
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Rank 7
Rogue (Circle 3) |
15 / 15 Video Sneak Hit: Duration Type: Active Increases the duration of [Sneak Hit] by 2 seconds per attribute level. Rogue 1st Circle required Sneak Hit Temporarily increases your Critical Chance when attacking enemies from behind. Level 15: Critical Chance: +90% Duration: 90 seconds SP: 114 Type: Melee / Buff Cooldown: 70 seconds 10 / 10 O Video Backstab: Enhance Type: Passive Increases the damage dealt on an enemy with [Backstab] by 1% per attribute level. Rogue 2nd Circle required Backstab: Massive Bleeding Type: Active Inflicts the enemy with [Massive Bleeding] for 10 seconds when attacked with [Backstab] while affected by bleeding. Increases the duration by 1 second per attribute level. Massive Bleeding damage is proportional to the character's STR and physical attack. Rogue 2nd Circle required Backstab [Physical] - [Pierce] Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Level 10: Attack: 1476 Attribute Damage: 0% Strikes 2 times Critical Chance: 70% SP: 99 Type: Melee / Attack Cooldown: 10 seconds Required Stance: BowAndDagger 5 / 5 Video Burrow: Damage Type: Active Deals damage equal to your physical attack on nearby enemies while removing [Burrow]. Need the 3rd circle of Rogue Burrow Hide underground to conceal your appearance. In this state you can attack but cannot move. Level 5: Skill Critical Rate: +25% SP: 66 Type: Melee / Attack Cooldown: 35 seconds |
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