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MemeGearSolid

Created by Anonymous on Mar 16th 2016.
This is a private build.
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Rank 1
Archer
(Circle 1)
5 / 5
Swift Step
Video
Archer31
Swift Step: Critical Rate
Type: Active
Increases your critical rate by 5% per attribute level when [Swift Step] is active.

Archer 2nd Circle required
Swift Step: Including Party Members
Type: Active
Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.)

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Physical Defense: -5
Evasion: +10%
Duration: 30 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36 seconds
5 / 5
O
Multi Shot
Video
Archer11 Mark
Multi Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level.

Archer 1st Circle required
Multi Shot: Critical
Type: Active
Increases the critical chance of [Multi Shot] by 1.5% per attribute level.

Archer 1st Circle required
Multi Shot: Quick Charging
Type: Active
Decreases the charging time of [Multi Shot] by half.

Archer 2nd Circle required
Multi Shot

[Missile]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 98
Attribute Damage: 0%
Fires 6 times
SP: 16

Type: Missile / Attack
Cooldown: 14 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
3 / 5
O
Full Draw
Video
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Full Draw] by 1% per attribute level.

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
Increases the knockback power of [Full Draw] by 50.

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
Decreases the physical defense of enemies by 10% per attribute level who are threaded with [Full Draw].

Archer 1st Circle required
Full Draw

[Missile]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 3:
Attack: 176
Attribute Damage: 0%
[Skew] Duration: 8 seconds
SP: 15

Type: Missile / Attack
Cooldown: 20 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
2 / 5
Oblique Shot
Video
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level.

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds.

Archer 1st Circle required
Oblique Shot

[Missile]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 2:
Attack: 127
Attribute Damage: 0%
Bounced Arrow Attack: 82%
SP: 10

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
Rank 2
Quarrel Shooter
(Circle 1)
5 / 5
O
Deploy Pavise
Video
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
Increases the chance to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%.

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead.

Level 5:
Attack: 93
Blocks: 40
Pavise Duration: 26 seconds
SP: 30

Type: Melee / Attack
Cooldown: 35 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket
2 / 5
Scatter Caltrops
Video
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Scatter Caltrops] by 1% per attribute level.

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
Increases the duration of [Scatter Caltrops] by 1 second per attribute level.

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 2:
Attack: 123
Attribute Damage: 0%
Throw Count: 2
Caltrops Duration: 20 seconds
Reduces enemy's movement speed by 10 for 5 seconds 5
SP: 23

Type: Melee / Attack
Cooldown: 30 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket
4 / 5
Stone Picking
Video
QuarrelShooter6
Stone Picking: Quantity
Type: Active
Fixes the number of stone bullets picked by [Stone Picking] to be [skill level].

Quarrel Shooter 1st Circle required
Stone Picking

Pick up stone ammunition used for Stone Shot.

Level 4:
Obtainable Stone Bullets: 4
SP: 0

Type: Melee / Attack
Cooldown: 5 seconds
4 / 5
Stone Shot
Video
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Stone Shot] by 1% per attribute level.

Quarrel Shooter 1st Circle required
Stone Shot

[Missile]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 4:
Attack: 150% +191
Attribute Damage: 0%
[Stun] Duration: 5 seconds
Consumes 1 Stone Bullet
SP: 37

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
Rank 3
Sapper
(Circle 1)
0 / 5
O
Stake Stockades
Video
Sapper29
Stake Stockades: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Stake Stockades] by 1% per attribute level.

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.
SP: 21

Type: Melee / Attack
Cooldown: 35 seconds
2 / 5
Conceal
Video
Conceal

Hide a prepared trap from enemies.

Level 2:
Conceal Duration: 2 minutes
SP: 23

Type: Melee / Attack
Cooldown: 20 seconds
5 / 5
Claymore
Video
Sapper12 Sapper2 Sapper30
Claymore: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Claymore] by 1% per attribute level.

Sapper 1st Circle required
Claymore: Splash
Type: Active
Increases the AoE attack ratio of [Claymore] by 1 per attribute level.

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore].

Sapper 1st Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 5:
Attack: 300% + 424
Attribute Damage: 5%
AoE Attack Ratio: 5
Consumes 1 Claymore
SP: 44

Type: Melee / Attack
Cooldown: 32 seconds
5 / 5
Punji Stake
Video
Sapper13 Sapper3
Punji Stake: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Punji Stake] by 1% per attribute level.

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies will be dealt 50% of physical attack as damage.

Sapper 1st Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 5:
Attack: 330
Attribute Damage: 0%
Casting Time: 3 seconds
Duration: 55 seconds
Consumes 3 Pine Wood
SP: 45

Type: Melee / Attack
Cooldown: 39 seconds
3 / 5
Detonate Traps
Video
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Detonate Traps] by 1% per attribute level.

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps].

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 3:
Attack: 222
Attribute Damage: 0%
Explosion Count: 4
SP: 39

Type: Melee / Attack
Cooldown: 20 seconds
Rank 4
Scout
(Circle 1)
5 / 5
Camouflage
Video
Camouflage

Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.

Level 5:
Block Count: 25
Movement Speed: -(MSPD × 0.5)
SP: 51

Type: Melee / Attack
Cooldown: 76 seconds
0 / 5
Flu Flu
Video
Scout11 Scout6
Flu Flu: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flu Flu] by 1% per attribute level.

Scout 1st Circle required
Flu Flu: Debuff Count
Type: Active
Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level.

Scout 1st Circle required
Flu Flu

[Missile]
Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].
SP: 30

Type: Missile / Attack
Cooldown: 61 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
5 / 5
Flare Shot
Video
Scout14
Flare Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flare Shot] by 1% per attribute level.

Scout 1st Circle required
Flare Shot

[Missile]
Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damages nearby enemies.

Level 5:
Attack: 288
Attribute Damage: 0%
Duration: 15 seconds
SP: 58

Type: Missile / Attack
Cooldown: 41 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
5 / 5
Cloaking
Video
Scout1 Scout9
Cloaking: Physical Damage
Type: Active
Deals additional damage equal to 50% physical attack to the next used attacking skill during [Cloaking].

Scout 1st Circle required
Cloaking: Increased Movement Speed
Type: Active
Increases the movement speed of [Cloaking] by 1 per attribute level.

Scout 1st Circle required
Cloaking

Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.

Level 5:
Duration: 35 seconds
SP: 55

Type: Melee / Buff
Cooldown: 35 seconds
Rank 5
Rogue
(Circle 1)
5 / 5
Sneak Hit
Video
Rogue1
Sneak Hit: Duration
Type: Active
Increases the duration of [Sneak Hit] by 2 seconds per attribute level.

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 5:
Critical Chance: +70%
Duration: 50 seconds
SP: 59

Type: Melee / Buff
Cooldown: 70 seconds
0 / 5
Feint
Video
Rogue10
Feint: Back Roll
Type: Active
Increases the chance by 15% per attribute level of enemies turning around when using [Feint]

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.
SP: 29

Type: Melee / Attack
Cooldown: 25 seconds
0 / 5
Capture
Video
Rogue19
Capturing: Ally Magic Circle
Type: Active
You can seize not only an enemies' magic circle, but also your allies' with [Capturing].

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.
SP: 34

Type: Melee / Attack
Cooldown: 180 seconds
5 / 5
Vendetta
Video
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Vendetta] by 1% per attribute level.

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta].

Rogue 1st Circle required
Vendetta

[Missile]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 5:
Attack: 611
Attribute Damage: 0%
STR: +25
Duration: 20 seconds
SP: 60

Type: Missile / Attack
Cooldown: 30 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
Rank 6
Rogue
(Circle 2)
10 / 10
Sneak Hit
Video
Rogue1
Sneak Hit: Duration
Type: Active
Increases the duration of [Sneak Hit] by 2 seconds per attribute level.

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 10:
Critical Chance: +80%
Duration: 70 seconds
SP: 86

Type: Melee / Buff
Cooldown: 70 seconds
0 / 10
Feint
Video
Rogue10
Feint: Back Roll
Type: Active
Increases the chance by 15% per attribute level of enemies turning around when using [Feint]

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.
SP: 29

Type: Melee / Attack
Cooldown: 25 seconds
0 / 10
Capture
Video
Rogue19
Capturing: Ally Magic Circle
Type: Active
You can seize not only an enemies' magic circle, but also your allies' with [Capturing].

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.
SP: 34

Type: Melee / Attack
Cooldown: 180 seconds
5 / 10
Vendetta
Video
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Vendetta] by 1% per attribute level.

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta].

Rogue 1st Circle required
Vendetta

[Missile]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 5:
Attack: 611
Attribute Damage: 0%
STR: +25
Duration: 20 seconds
SP: 60

Type: Missile / Attack
Cooldown: 30 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
5 / 5
Evasion
Video
Evasion

Increases your evasion.

Level 5:
Evasion: +50%
Duration: 20 seconds
SP: 61

Type: Melee / Buff
Cooldown: 90 seconds
5 / 5
Lachrymator
Video
Rogue13 Rogue9
Lachrymator: Additional Damage
Type: Active
Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds. Increases the damage per attribute level.

Lv3 Lachrymator required
Lachrymator: Increased Range
Type: Active
Increases the range of [Lachrymator] to 75.

Rogue 2nd Circle required
Lachrymator

Throw tear gas at a targeted area. The target becomes afflicted with [Blind].

Level 5:
Lachrymator Duration: 12 seconds
SP: 64

Type: Melee / Attack
Cooldown: 60 seconds
5 / 5
O
Backstab
Video
Rogue16 Rogue7
Backstab: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Backstab] by 1% per attribute level.

Rogue 2nd Circle required
Backstab: Massive Bleeding
Type: Active
Inflicts the enemy with [Massive Bleeding] for 10 seconds when attacked with [Backstab] while affected by bleeding. Increases the duration by 1 second per attribute level. Massive Bleeding damage is proportional to the character's STR and physical attack.

Rogue 2nd Circle required
Backstab

[Physical] - [Pierce]
Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy.

Level 5:
Attack: 912
Attribute Damage: 0%
Strikes 2 times
Critical Chance: 60%
SP: 68

Type: Melee / Attack
Cooldown: 10 seconds
Required Stance: BowAndDagger
Rank 7
Rogue
(Circle 3)
15 / 15
Sneak Hit
Video
Rogue1
Sneak Hit: Duration
Type: Active
Increases the duration of [Sneak Hit] by 2 seconds per attribute level.

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 15:
Critical Chance: +90%
Duration: 90 seconds
SP: 114

Type: Melee / Buff
Cooldown: 70 seconds
0 / 15
Feint
Video
Rogue10
Feint: Back Roll
Type: Active
Increases the chance by 15% per attribute level of enemies turning around when using [Feint]

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.
SP: 29

Type: Melee / Attack
Cooldown: 25 seconds
0 / 15
Capture
Video
Rogue19
Capturing: Ally Magic Circle
Type: Active
You can seize not only an enemies' magic circle, but also your allies' with [Capturing].

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.
SP: 34

Type: Melee / Attack
Cooldown: 180 seconds
5 / 15
Vendetta
Video
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Vendetta] by 1% per attribute level.

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta].

Rogue 1st Circle required
Vendetta

[Missile]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 5:
Attack: 611
Attribute Damage: 0%
STR: +25
Duration: 20 seconds
SP: 60

Type: Missile / Attack
Cooldown: 30 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
5 / 10
Evasion
Video
Evasion

Increases your evasion.

Level 5:
Evasion: +50%
Duration: 20 seconds
SP: 61

Type: Melee / Buff
Cooldown: 90 seconds
5 / 10
Lachrymator
Video
Rogue13 Rogue9
Lachrymator: Additional Damage
Type: Active
Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds. Increases the damage per attribute level.

Lv3 Lachrymator required
Lachrymator: Increased Range
Type: Active
Increases the range of [Lachrymator] to 75.

Rogue 2nd Circle required
Lachrymator

Throw tear gas at a targeted area. The target becomes afflicted with [Blind].

Level 5:
Lachrymator Duration: 12 seconds
SP: 64

Type: Melee / Attack
Cooldown: 60 seconds
10 / 10
O
Backstab
Video
Rogue16 Rogue7
Backstab: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Backstab] by 1% per attribute level.

Rogue 2nd Circle required
Backstab: Massive Bleeding
Type: Active
Inflicts the enemy with [Massive Bleeding] for 10 seconds when attacked with [Backstab] while affected by bleeding. Increases the duration by 1 second per attribute level. Massive Bleeding damage is proportional to the character's STR and physical attack.

Rogue 2nd Circle required
Backstab

[Physical] - [Pierce]
Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy.

Level 10:
Attack: 1476
Attribute Damage: 0%
Strikes 2 times
Critical Chance: 70%
SP: 99

Type: Melee / Attack
Cooldown: 10 seconds
Required Stance: BowAndDagger
5 / 5
Burrow
Video
Rogue8
Burrow: Damage
Type: Active
Deals damage equal to your physical attack on nearby enemies while removing [Burrow].

Need the 3rd circle of Rogue
Burrow

Hide underground to conceal your appearance. In this state you can attack but cannot move.

Level 5:
Skill Critical Rate: +25%
SP: 66

Type: Melee / Attack
Cooldown: 35 seconds
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