Sorcerer + Necro
Created by Javaers on Jun 10th 2016 (Last Updated: Jan 16th 2019).
This is a public build.
0
AVISO
La build no corre en la version actual, hubieron cambios en el juego.
Aun así sigo con la linea de Cryo - Sorcerer - Necro
Stats:
op1: Full SPR
op2: 50 INT, Full SPR
op3: 20 CON, 30 INT, Full SPR
Subir INT en los primeros niveles puede hacer mas fácil el juego al principio, pero la build se enfoca mas en invocaciones, por lo que el SPR debe ser el stat principal.
Wizard:
Magic Shield 5/5; quizas no es tan fuerte como en un Wizard3, pero la build se centra en resistir mientras tus invocaciones hacen el trabajo
Earthquake 5/5: es un buen hechizo de área, ahora el cast es mas rápido que antes así que se puede utilizar mas fácilmente, ademas se le puede remover el Knockback con un atributo.
Energy Bolt 0/5, 1/5 o 5/5: En los primeros niveles puede ser útil para matar enemigos, ademas proporciona un pequeño knockback.
Sleep: 5/5, 4/5 o 0/5: Hechizo para inmovilizar enemigos, la cantidad de puntos depende de cuantos alojen en Energy Bolt.
Cryomancer:
Ice Bolt 1/15 o 5/15: Tiene una muy buena probabilidad de congelar al objetivo, cuando se suben los atributos.
Ice Pike 10/15: Hechizo de área grande y que se puede lanzar a gran distancia, ademas puede congelar a los objetivos.
Ice Wall 5/15: Con cada nivel aumenta la longitud de la muralla, yo creo que en 5 esta bien (son 6 trozos).
Sub-Zero Shield 10/10: Bloquea ataques y puede congelar a los atacantes, muy bueno para sobrevivir
Snow Rolling 10/10: Personalmente creo que es el mejor hechizo de cryo, tiene muy buen daño, ademas de que atrapa a los objetivos (excepto jefes).
Frost Pillar 5/5: Congela y atrae objetivos, además ahora también hace daño, pero requiere de un item para su utilización, este se puede comprar a el Cryomancer Master en Klaipeda. (EDIT: YA NO ATRAE A LOS OBJETIVOS)
Sorcerer:
Yo me salto de sorcerer1 a Necro y después retomo sorcerer2, pueden hacerlo al revés si prefieren, es decir, Sor1 -> Sor2 -> Necro
Summoning 5/5 -> 10/10: El principal hechizo de sorcerer, están aquí por este hechizo.
Summon Familiar 4/5 -> 10/10: Con cada nivel invoca un murcielago adicional.
Summon Salamion 1/5: No escala mucho con nivel, por lo que 1 punto esta bien.
Summon Servant 5/5: Da buffs a todos los aliados cercanos, 1 buff por nivel del hechizo. Requiere de un item para su activación, que se compra con la Sorcerer Master.
Les recomiendo Subir 1 punto a summoning, 1 a salamion, luego los 5 a summon servant. Después pueden subir lo demás.
Necromancer:
Gather Corpse 5/15: Sirve para recolectar fragmentos, para poder utilizar los otros hechizos de Necro, ademas tiene un AoE decente y sirve para ganar el agro de enemigos.
Create Shoggoth 5/5: al igual que Summoning de Sorcerer, este es uno de los principales hechizos de la build.
Dirty Pole 1/15: aumenta el daño de proyectil recibido por los enemigos, combina bien con Skull Archer y con Temple Shooter, si lo utilizan en Summoning.
Disinter 1/1: ayuda a la recolección de fragmentos.
Corpse Tower 10/10: torre inmovil que proporciona un buen daño, ademas en Necro3, los objetivos que mata los convierte en Skeleton Soldiers.
Raise Dead 5/5: Invoca esqueletos, en Necro3 los objetivos que matan proporcionan fragmentos para el Necronomicon.
Raise Skull Archer 5/5: Invoca 5 arqueros.
Notas:
Las invocaciones se benefician del SPR del presonaje y del Magic Attack del arma equipada, es por eso que la distribución de stats se centran en SPR.
Esta build se centra en la resistencia del jugador, mientras las invocaciones hacen el daño.
En Necro sobran 13 puntos, yo utilicé 5 más en Gather Corpse y los otros 8 en Dirty Pole, es decir Gather Corpe en 10 y Dirty Pole en 9.
En Necro3 es muy fácil recolectar fragmentos, por lo que se pueden utilizar otros hechizos de la clases sin necesidad de estar preocupándose (mucho) por los fragmentos, como Flesh Strike, este es el hechizo que más fragmentos requiere, 100 fragmentos, Flesh Canon o Flesh Hoop.
Yo utilizo Rod y Shield, porque Cryomancer tiene atributos para aumentar el daño de Ice property con Rod y para aumentar la defensa mágica y resistencia a Ice property con el escudo.
Cuando yo empecé a jugar Ice Blast no era tan buena como lo es ahora, si quieren un poco mas de daño pueden utilizar esta skill, reduciendo puntos de Ice Bolt y SubZero Shield
Rank 10 (lo de este punto ya no va)
Todavía no se que poner en Rank10, estaba pensando en Warlok o Shadowmancer para daño en atributo Dark, como el de Sorcerer, o bien en Sorcerer3 en ese caso, pero el tercer circulo no me convence del todo, también podría ser Rune Caster para aumentar el daño del atributo Ice; o Sage para agregar otro escudo a la build.
Pero realmente no se que hacer por ahora, mi personaje todavía no lo termino de subir, si me quieren dejar alguna recomendación, se los agradecería mucho.
La build no corre en la version actual, hubieron cambios en el juego.
Aun así sigo con la linea de Cryo - Sorcerer - Necro
Stats:
op1: Full SPR
op2: 50 INT, Full SPR
op3: 20 CON, 30 INT, Full SPR
Subir INT en los primeros niveles puede hacer mas fácil el juego al principio, pero la build se enfoca mas en invocaciones, por lo que el SPR debe ser el stat principal.
Wizard:
Magic Shield 5/5; quizas no es tan fuerte como en un Wizard3, pero la build se centra en resistir mientras tus invocaciones hacen el trabajo
Earthquake 5/5: es un buen hechizo de área, ahora el cast es mas rápido que antes así que se puede utilizar mas fácilmente, ademas se le puede remover el Knockback con un atributo.
Energy Bolt 0/5, 1/5 o 5/5: En los primeros niveles puede ser útil para matar enemigos, ademas proporciona un pequeño knockback.
Sleep: 5/5, 4/5 o 0/5: Hechizo para inmovilizar enemigos, la cantidad de puntos depende de cuantos alojen en Energy Bolt.
Cryomancer:
Ice Bolt 1/15 o 5/15: Tiene una muy buena probabilidad de congelar al objetivo, cuando se suben los atributos.
Ice Pike 10/15: Hechizo de área grande y que se puede lanzar a gran distancia, ademas puede congelar a los objetivos.
Ice Wall 5/15: Con cada nivel aumenta la longitud de la muralla, yo creo que en 5 esta bien (son 6 trozos).
Sub-Zero Shield 10/10: Bloquea ataques y puede congelar a los atacantes, muy bueno para sobrevivir
Snow Rolling 10/10: Personalmente creo que es el mejor hechizo de cryo, tiene muy buen daño, ademas de que atrapa a los objetivos (excepto jefes).
Frost Pillar 5/5: Congela y atrae objetivos, además ahora también hace daño, pero requiere de un item para su utilización, este se puede comprar a el Cryomancer Master en Klaipeda. (EDIT: YA NO ATRAE A LOS OBJETIVOS)
Sorcerer:
Yo me salto de sorcerer1 a Necro y después retomo sorcerer2, pueden hacerlo al revés si prefieren, es decir, Sor1 -> Sor2 -> Necro
Summoning 5/5 -> 10/10: El principal hechizo de sorcerer, están aquí por este hechizo.
Summon Familiar 4/5 -> 10/10: Con cada nivel invoca un murcielago adicional.
Summon Salamion 1/5: No escala mucho con nivel, por lo que 1 punto esta bien.
Summon Servant 5/5: Da buffs a todos los aliados cercanos, 1 buff por nivel del hechizo. Requiere de un item para su activación, que se compra con la Sorcerer Master.
Les recomiendo Subir 1 punto a summoning, 1 a salamion, luego los 5 a summon servant. Después pueden subir lo demás.
Necromancer:
Gather Corpse 5/15: Sirve para recolectar fragmentos, para poder utilizar los otros hechizos de Necro, ademas tiene un AoE decente y sirve para ganar el agro de enemigos.
Create Shoggoth 5/5: al igual que Summoning de Sorcerer, este es uno de los principales hechizos de la build.
Dirty Pole 1/15: aumenta el daño de proyectil recibido por los enemigos, combina bien con Skull Archer y con Temple Shooter, si lo utilizan en Summoning.
Disinter 1/1: ayuda a la recolección de fragmentos.
Corpse Tower 10/10: torre inmovil que proporciona un buen daño, ademas en Necro3, los objetivos que mata los convierte en Skeleton Soldiers.
Raise Dead 5/5: Invoca esqueletos, en Necro3 los objetivos que matan proporcionan fragmentos para el Necronomicon.
Raise Skull Archer 5/5: Invoca 5 arqueros.
Notas:
Las invocaciones se benefician del SPR del presonaje y del Magic Attack del arma equipada, es por eso que la distribución de stats se centran en SPR.
Esta build se centra en la resistencia del jugador, mientras las invocaciones hacen el daño.
En Necro sobran 13 puntos, yo utilicé 5 más en Gather Corpse y los otros 8 en Dirty Pole, es decir Gather Corpe en 10 y Dirty Pole en 9.
En Necro3 es muy fácil recolectar fragmentos, por lo que se pueden utilizar otros hechizos de la clases sin necesidad de estar preocupándose (mucho) por los fragmentos, como Flesh Strike, este es el hechizo que más fragmentos requiere, 100 fragmentos, Flesh Canon o Flesh Hoop.
Yo utilizo Rod y Shield, porque Cryomancer tiene atributos para aumentar el daño de Ice property con Rod y para aumentar la defensa mágica y resistencia a Ice property con el escudo.
Cuando yo empecé a jugar Ice Blast no era tan buena como lo es ahora, si quieren un poco mas de daño pueden utilizar esta skill, reduciendo puntos de Ice Bolt y SubZero Shield
Rank 10 (lo de este punto ya no va)
Todavía no se que poner en Rank10, estaba pensando en Warlok o Shadowmancer para daño en atributo Dark, como el de Sorcerer, o bien en Sorcerer3 en ese caso, pero el tercer circulo no me convence del todo, también podría ser Rune Caster para aumentar el daño del atributo Ice; o Sage para agregar otro escudo a la build.
Pero realmente no se que hacer por ahora, mi personaje todavía no lo termino de subir, si me quieren dejar alguna recomendación, se los agradecería mucho.
Rank 1
Wizard |
5 / 5 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 5: Damage reduction 20% Duration: 300 seconds Applies 5 times SP: 0 Type: Magic / Buff Cooldown: 45s 5 / 5 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 5: Attack: 324% AoE Attack Ratio: 4 SP: 28 Type: Magic / Attack Cooldown: 17s Element: |
Rank 2
Cryomancer |
5 / 5 3 Ice Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Bolt: Chance of Freeze Type: Active * [Ice Bolt] has 10% chance per attribute level to freeze the enemy * Not applicable in TBL or GvG * Increases SP consumption by 10% Cryomancer 1st Circle required Ice Bolt [Magic] - [Ice] Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy. Level 5: Attack: 141% x 2 [Freeze] Duration: 5 seconds SP: 45 Type: Magic / Attack Cooldown: 15s Element: 5 / 5 3 Ice Pike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Pike [Magic] - [Ice] Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies. (Cannot freeze Boss Monsters, 10% chance of freezing in PVP) Level 5: Attack: 454% [Freeze] Duration 5 sec SP: 56 Type: Magic / Attack Cooldown: 20s Element: 5 / 5 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 5: Attack 0 Ice Wall count 6 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 70 Type: Magic / Attack Cooldown: 65s Element: |
Rank 3
Cryomancer |
10 / 10 3 Ice Pike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Pike [Magic] - [Ice] Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies. (Cannot freeze Boss Monsters, 10% chance of freezing in PVP) Level 10: Attack: 556% [Freeze] Duration 5 sec SP: 85 Type: Magic / Attack Cooldown: 20s Element: 5 / 5 Subzero Shield: Duration Type: Active * Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level * Increases SP consumption by 20% Cryomancer 2nd Circle required Subzero Shield: Counterattack Enhance Type: Active * While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense * Counter-attack damage is enhanced by 50% per attribute level * Increases SP consumption by 10% Cryomancer 2nd Circle required Subzero Shield Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies. Level 5: Duration: 30 seconds Chance to [Freeze]: 35% [Freeze] Duration: 3 seconds SP: 51 Type: Magic / Attack Cooldown: 45s Element: 5 / 5 Snow Rolling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 2nd Circle required Snow Rolling [Magic] - [Ice] Ride on an enormous snowball and crush any enemies in your way. Level 5: Attack: 409% Number of targets 15 Duration: 8 seconds SP: 72 Type: Magic / Attack Cooldown: 50s Element: |
Rank 4
Cryomancer |
10 / 10 Subzero Shield: Duration Type: Active * Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level * Increases SP consumption by 20% Cryomancer 2nd Circle required Subzero Shield: Counterattack Enhance Type: Active * While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense * Counter-attack damage is enhanced by 50% per attribute level * Increases SP consumption by 10% Cryomancer 2nd Circle required Subzero Shield Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies. Level 10: Duration: 45 seconds Chance to [Freeze]: 60% [Freeze] Duration: 3 seconds SP: 75 Type: Magic / Attack Cooldown: 45s Element: 10 / 10 Snow Rolling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 2nd Circle required Snow Rolling [Magic] - [Ice] Ride on an enormous snowball and crush any enemies in your way. Level 10: Attack: 521% Number of targets 20 Duration: 13 seconds SP: 114 Type: Magic / Attack Cooldown: 50s Element: 5 / 5 Frost Pillar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Frost Pillar] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 3rd Circle required Frost Pillar [Magic] - [Ice] Summons a tree of ice on the ground that freezes and damages enemies nearby. Level 5: [Freeze]Attack: 124% Ice Tree Duration: 10 seconds Consumes #{SpendItemCount}# Cryorite SP: 70 Type: Magic / Attack Cooldown: 45s Element: |
Rank 5
Sorcerer |
5 / 5 Summoning Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards. Level 5: Summons a Devil-type boss monster Devil's Additional Attack: 15% Devil's Additional Defense: 15% Duration: 900 seconds SP: 116 Type: Magic / Attack Cooldown: 60s Element: 4 / 5 Summon Familar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level * +10% added damage at maximum level Sorcerer 1st Circle required Summon Familar: Splash Type: Active * Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself * Increases SP consumption by 10% Lv3 Summon Familiar required Summon Familiar [Magic] - [Dark] Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself. Level 4: Attack: 365% Summon 4 Familiar Spirits SP: 116 Type: Magic / Attack Cooldown: 35s Element: 1 / 5 Summon Salamion: Ignite Type: Active * Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10% Sorcerer 2nd Circle required Summon Salamion: Blind Type: Active * Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10% Sorcerer 2nd Circle required Summon Salamion Summon the fire devil Salamion. It follows its master and attacks enemies. Level 1: Salamion's Level: 0 Salamion's Additional Attack: 8% Salamion's Additional Defense 8% Duration: 300 seconds SP: 84 Type: Magic / Attack Cooldown: 60s Element: 5 / 5 Summon Servant: Quick Order Type: Active * Summoned servant grants beneficial effects at a higher rate * Increases SP consumption by 10% Lv3 Summon Servant required Summon Servant Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant]. Level 5: Applies up to 5 times 1st effect [+ AoE attack ratio] 2nd effect [+ SP recovery speed] 3rd effect [STA recovery] 4th effect [+ Magic Defense] 5th effect [+ Dark property attack] Consumes Empty Spellbook x#{SpendItemCount}# SP: 126 Type: Magic / Attack Cooldown: 60s Element: |
Rank 6
Necromancer |
5 / 5 3 Gather Corpse: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gather Corpse] by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Gather Corpse [Magic] Releases evil energy into your opponent. The corpses of monsters affected by the evil energy can be collected once defeated. Level 5: Attack 408% Duration: 10seconds AoE Attack Ratio: 3 SP: 82 Type: Magic / Attack Cooldown: 10s 5 / 5 Create Shoggoth: Corruption Type: Active * Enemies near the Shoggoth are afflicted with [Corruption] for 15 seconds * Lasts for 1 minute per attribute level after Shoggoth is summoned * Increases SP consumption by 10% Necromancer 1st Circle required Create Shoggoth: Enhance Type: Passive * Increases the attack of summoned Shoggoth by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Create Shoggoth: Enlargement Type: Active * Increases chance of enlarging size and maximum HP of summoned Shoggoth by 1% per attribute level * Increases SP consumption by 20% Lv. 2 Create Shoggoth required Create Shoggoth Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth are affected by the skill level. The Shoggoth's attack and defense increase by 5% for each star on the card. Only Beast, Plant and Mutant-type cards can be placed in the Necronomicon. Level 5: Shoggoth's Additional Damage: 35% Shoggoth's Additional Defense: 35% Consumes 30 Corpse(s) Duration: 900 seconds SP: 199 Type: Melee / Attack Cooldown: 240s 1 / 5 Dirty Pole: Fragments Type: Active * When Dirty Pole receives a melee attack, its fragments spread to attack enemies and the targets gain [Corruption] status ailment for 10 seconds * Increases SP consumption by 10% Need the 3rd circle of Necromancer Dirty Pole [Magic] Raises a wall of corpses in front of the caster. Enemies near the wall will be afflicted with [Decay]. Enemies affected by [Decay] receive additional damage from Missile attacks. Level 1: Attack: 185% Dirty Pole Duration: 22 seconds [Corruption] Duration: 15 seconds Consumes 5 Corpses SP: 120 Type: Magic / Attack Cooldown: 30s |
Rank 7
Necromancer |
1 / 1 3 Disinter: Increased Range Type: Active * Increases range of [Disinter] by 10 per attribute level * Increases SP consumption by 10% Need the 2nd circle of Necromancer Disinter: Collect Corpse Type: Active * Collects more corpses when [Disinter] is used * Increases SP consumption by 10% Need the 3rd circle of Necromancer Disinter Collect the corpse left over from where an enemy died. Level 1: Target Range: 40 SP: 96 Type: Magic / Attack Cooldown: 24s 5 / 5 Corpse Tower: Enhance Type: Passive * Increases the attack of summoned Corpse Tower by 0.5% per attribute level * +10% added damage at maximum level Need the 2nd circle of Necromancer Corpse Tower: Skull Soldier Type: Active * When Corpse Tower defeats a monster, a Skull Soldier is summoned * Activates when Raise Dead is learned * Increases SP consumption by 10% Need the 3rd circle of Necromancer Corpse Tower [Magic] Build a cursed tower made with corpses at a targeted area. Level 5: Add. Corpse Tower attack 30% Corpse Tower 55 second duration No. of defenses: 80 Consumes 7 corpses SP: 110 Type: Melee / Attack Cooldown: 50s 5 / 5 Raise Dead: Enhance Type: Passive * Increases the attack of summoned skeleton soldier by 0.5% per attribute level * +10% added damage at maximum level Need the 2nd circle of Necromancer Raise Dead: Collect Corpse Type: Active * When a Skull Soldier defeats a monster, the Necronomicon gains 1 corpse per attribute level * Increases SP consumption by 10% Need the 3rd circle of Necromancer Raise Dead: Enhanced HP Type: Passive * Increases HP of Skull Soldiers by 0.5% per attribute level Need the 3rd circle of Necromancer Raise Dead Summon a skeleton soldier made with a corpse. The skeleton soldier will engage in combat and follow its master. Level 5: Summons 5 Skeleton Soldiers Add. Skeleton Soldier attack 35% Consumes 10 Corpse(s) Duration 300 seconds Maximum Level: 5 SP: 163 Type: Melee / Attack Cooldown: 60s |
Rank 8
Necromancer |
10 / 10 Corpse Tower: Enhance Type: Passive * Increases the attack of summoned Corpse Tower by 0.5% per attribute level * +10% added damage at maximum level Need the 2nd circle of Necromancer Corpse Tower: Skull Soldier Type: Active * When Corpse Tower defeats a monster, a Skull Soldier is summoned * Activates when Raise Dead is learned * Increases SP consumption by 10% Need the 3rd circle of Necromancer Corpse Tower [Magic] Build a cursed tower made with corpses at a targeted area. Level 10: Add. Corpse Tower attack 50% Corpse Tower 80 second duration No. of defenses: 130 Consumes 7 corpses SP: 152 Type: Melee / Attack Cooldown: 50s 5 / 5 Raise Skull Archer: Enhance Type: Passive * Increases the attack of summoned skeleton archer by 0.5% per attribute level * +10% added damage at maximum level Need the 3rd circle of Necromancer Raise Skull Archer Summon a skeleton archer made with a corpse. The skeleton soldier will engage in combat and follow its master. Level 5: Summons 5 Skeleton Archers Add. Skeleton Archer attack 35% Consumes 10 Corpse(s) Duration 300 seconds Maximum Level: 5 SP: 201 Type: Melee / Attack Cooldown: 60s |
Rank 9
Sorcerer |
10 / 10 Summoning Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards. Level 10: Summons a Devil-type boss monster Devil's Additional Attack: 25% Devil's Additional Defense: 25% Duration: 900 seconds SP: 161 Type: Magic / Attack Cooldown: 60s Element: 10 / 10 Summon Familar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level * +10% added damage at maximum level Sorcerer 1st Circle required Summon Familar: Splash Type: Active * Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself * Increases SP consumption by 10% Lv3 Summon Familiar required Summon Familiar [Magic] - [Dark] Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself. Level 10: Attack: 365% Summon 10 Familiar Spirits SP: 174 Type: Magic / Attack Cooldown: 35s Element: 1 / 1 Attack Ground Order the summoned devil from the Grimoire to move and attack in a targeted area. Level 1: Requires Summoned Devil Maximum Level: 1 SP: 60 Type: Magic / Attack Cooldown: 3s Element: 1 / 1 Riding: Increase Stats Type: Passive * Increases damage dealt with Mounted demon by 0.5% per attribute level Sorcerer 2nd Circle required Riding Ride the summoned devil from the Grimoire and take control of it. While mounted on the devil, your damage taken decreases. Level 1: Enables use of the devil's skills SP: 64 Type: Magic / Attack Cooldown: 20s Element: 1 / 1 Morph Mutates the summoned devil from the Grimoire to the devil that is equipped as a secondary card in the Grimoire while maintaining its previous stats. Level 1: Transform to another Devil-type boss that is added to the Grimoire SP: 80 Type: Magic / Attack Cooldown: 30s Element: 1 / 1 Hold Order the summoned devil to wait and guard a targeted area. Level 1: Requires Summoned Devil Maximum Level: 1 SP: 60 Type: Magic / Attack Cooldown: 3s Element: |
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