Rank 1
Swordsman |
0 / 5 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
0 / 5 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
5 / 5 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19
Type: Melee / Buff Cooldown: 40s
5 / 5 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24
Type: Melee / Buff Cooldown: 20s
5 / 5 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 5: Duration: 19 seconds SP: 59
Type: Melee / Buff Cooldown: 39s
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Rank 2
Peltasta |
5 / 5 2 Umbo BlowUmbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow
[Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 5: Attack: 297% AoE Attack Ratio: 2 SP: 33
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 0 / 5 2 Rim BlowRim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Rim Blow
[Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 1: Attack: 244% AoE Attack Ratio: 1 SP: 15
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 Swash BucklingSwash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]
Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied
Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level
Peltasta 2nd Circle required Swash Buckling
Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.
Level 5: Targets 11 Provoke duration 5 sec Increases max. no. of targets by 11 for 35 sec SP: 34
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 5 / 5 GuardianGuardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10%
Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30%
Requires Peltasta Circle 2, Guardian Lv 6 Guardian
Increases your physical and magic defense. Cannot be used with Gung Ho.
Level 5: Physical and magic defense +100% Duration 32 sec SP: 28
Type: Melee / Buff Cooldown: 50s
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Rank 3
Hoplite |
0 / 5 StabbingStabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10
Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100%
Hoplite 3rd Circle required Stabbing
[Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.
Level 1: Attack: 96% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 22
Type: Melee / Attack Cooldown: 25s
0 / 5 2 PiercePierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10%
Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10%
Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30%
Hoplite 2nd Circle required Pierce
[Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.
Level 1: Attack: 227% Medium Target 2 Hits Large Target 3 Hits SP: 21
Type: Melee / Attack Cooldown: 20s
0 / 5 FinestraFinestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10%
Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10%
Lv3 Finestra required Finestra
Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.
Level 1: Critical Chance: +60 Increase Block 40 Increase Evasion: -15 Duration: 33 seconds SP: 25
Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 0 / 5 2 Synchro ThrustingSynchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level
Hoplite 1st Circle required Synchro Thrusting
[Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.
Level 1: Attack: 330% AoE Attack Ratio: 1 SP: 24
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield |
Rank 4
Hoplite |
9 / 10 StabbingStabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10
Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100%
Hoplite 3rd Circle required Stabbing
[Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.
Level 9: Attack: 138% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 65
Type: Melee / Attack Cooldown: 25s
10 / 10 2 PiercePierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10%
Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10%
Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30%
Hoplite 2nd Circle required Pierce
[Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.
Level 10: Attack: 339% Medium Target 2 Hits Large Target 3 Hits SP: 63
Type: Melee / Attack Cooldown: 20s
10 / 10 FinestraFinestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10%
Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10%
Lv3 Finestra required Finestra
Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.
Level 10: Critical Chance: +150 Increase Block 175 Increase Evasion: -150 Duration: 60 seconds SP: 77
Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 0 / 10 2 Synchro ThrustingSynchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level
Hoplite 1st Circle required Synchro Thrusting
[Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.
Level 1: Attack: 330% AoE Attack Ratio: 1 SP: 24
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield 0 / 5 3 Long StrideLong Stride: Enhance Type: Passive * Increases the damage dealt on an enemy with [Long Stride] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 2nd Circle required Long Stride: Stun Type: Active * [Long Stride] stuns enemies for 0.5 sec per attribute level * Increases SP consumption by 50%
Hoplite 2nd Circle required Long Stride
[Physical] - [Pierce] Inflicts damage to enemies by jumping to your designated location. Damage increases in proportion to inventory weight. Additional damage does not exceed a maximum of 100%.
Level 1: Attack: 415% Targets 10 SP: 28
Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol 1 / 5 2 Spear LungeSpear Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 2nd Circle required Spear Lunge
[Physical] - [Pierce] Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks.
Level 1: Attack: 478% Duration 6 seconds SP: 16
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 5
Hoplite |
14 / 15 StabbingStabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10
Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100%
Hoplite 3rd Circle required Stabbing
[Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.
Level 14: Attack: 164% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 92
Type: Melee / Attack Cooldown: 25s
15 / 15 2 PiercePierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10%
Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10%
Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30%
Hoplite 2nd Circle required Pierce
[Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.
Level 15: Attack: 402% Medium Target 2 Hits Large Target 3 Hits SP: 86
Type: Melee / Attack Cooldown: 20s
15 / 15 FinestraFinestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10%
Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10%
Lv3 Finestra required Finestra
Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.
Level 15: Critical Chance: +200 Increase Block 250 Increase Evasion: -225 Duration: 75 seconds SP: 106
Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 0 / 15 2 Synchro ThrustingSynchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level
Hoplite 1st Circle required Synchro Thrusting
[Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.
Level 1: Attack: 330% AoE Attack Ratio: 1 SP: 24
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield 0 / 10 3 Long StrideLong Stride: Enhance Type: Passive * Increases the damage dealt on an enemy with [Long Stride] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 2nd Circle required Long Stride: Stun Type: Active * [Long Stride] stuns enemies for 0.5 sec per attribute level * Increases SP consumption by 50%
Hoplite 2nd Circle required Long Stride
[Physical] - [Pierce] Inflicts damage to enemies by jumping to your designated location. Damage increases in proportion to inventory weight. Additional damage does not exceed a maximum of 100%.
Level 1: Attack: 415% Targets 10 SP: 28
Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol 1 / 10 2 Spear LungeSpear Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 2nd Circle required Spear Lunge
[Physical] - [Pierce] Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks.
Level 1: Attack: 478% Duration 6 seconds SP: 16
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 0 / 5 5 Spear ThrowSpear Throw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Throw] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 3rd Circle required Spear Throw: Bind Type: Active * Enemies hit by [Spear Throw] have a chance to be afflicted with [Bind] for 7 seconds * Chances increase by 15% per attribute level * Increases SP consumption by 10%
Hoplite 3rd Circle required Spear Throw
[Physical] - [Pierce] Throws the spear to attack the enemy. Damage can increase up to 2 times depending on the distance.
Level 1: Attack: 112% x 3 AoE Attack Ratio: 3 SP: 30
Type: Melee / Attack Cooldown: 10s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol, OneHandSpearDagger |
Rank 6
Corsair |
0 / 5 Jolly RogerJolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10%
Lv2 Jolly Roger required Jolly Roger
Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.
Level 1: Flag Duration: 35 seconds Missile Attack Damage: +15% Fever Duration: 10 seconds SP: 36
Type: Melee / Attack Cooldown: 35s
0 / 5 Iron HookIron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard]
Corsair 1st Circle required Iron Hook
Capture enemies with a hook.
Level 1: Capture Time: 5 seconds SP: 32
Type: Melee / Attack Cooldown: 25s
0 / 5 Keel HaulingKeel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Corsair 1st Circle required Keel Hauling
[Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.
Level 1: Attack: 806% x 2 SP: 31
Type: Melee / Attack Cooldown: 25s
0 / 5 3 Dust DevilDust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Dust Devil
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 1: Attack: 194% x 3 SP: 28
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 7
Corsair |
10 / 10 Jolly RogerJolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10%
Lv2 Jolly Roger required Jolly Roger
Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.
Level 10: Flag Duration: 35 seconds Missile Attack Damage: +42% Fever Duration: 10 seconds SP: 99
Type: Melee / Attack Cooldown: 35s
1 / 10 Iron HookIron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard]
Corsair 1st Circle required Iron Hook
Capture enemies with a hook.
Level 1: Capture Time: 5 seconds SP: 32
Type: Melee / Attack Cooldown: 25s
4 / 10 Keel HaulingKeel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Corsair 1st Circle required Keel Hauling
[Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.
Level 4: Attack: 938% x 2 SP: 51
Type: Melee / Attack Cooldown: 25s
10 / 10 3 Dust DevilDust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Dust Devil
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 10: Attack: 289% x 3 SP: 86
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea 0 / 5 Double Weapon AssaultDouble Weapon Assault
Temporarily connects your basic attacks and dagger attacks.
Level 1: Able to use your dagger without delay after normal attacks Duration: 5 minutes Additional damage 35% SP: 38
Type: Melee / Buff Cooldown: 60s
5 / 5 2 Hexen DropperHexen Dropper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 2nd Circle required Hexen Dropper
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 5: Attack: 185% x 7 SP: 63
Type: Melee / Attack Cooldown: 28s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 8
Retiarius |
0 / 5 Pull RetePull Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Pull Rete] debuff to 0 * Increases SP consumption by 20%
Requires Retiarius Circle 1 Pull Rete
Throw the rete at nearby enemies and pull them towards you. Enemies trapped by the rete become momentarily unable to move and will receive additional damage from Pierce attacks executed using a One-handed Spear. Cooldown time reduces as skill level increases.
Level 1: Duration: 5 seconds Targets: 8 Damage Increase 100% Cooldown: -2 seconds Consumes 1 Rete SP: 80
Type: Melee / Attack Cooldown: 43s
0 / 5 Throw ReteThrow Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Throw Rete] debuff to 0 * Increases SP consumption by 20%
Requires Retiarius Circle 1 Throw Rete: Enhanced Net Type: Active * Applies [Throw Rete] to boss monsters as well, but reduces the skill's duration in half. * Increases SP consumption by 20%
Requires Retiarius Circle 2 Throw Rete
Throw the rete within a designated range to immobilize the enemies trapped by it. Duration applies as half for character enemies. Enemies trapped by the rete will receive additional damage from Pierce attacks executed using a One-handed Spear.
Level 1: Duration: 3 seconds Targets: 8 Damage Increase 100% Consumes 1 Rete SP: 80
Type: Melee / Attack Cooldown: 30s
0 / 5 Dagger GuardDagger Guard: Enhance Type: Active * Increases block by 1% per attribute level while the [Dagger Guard] buff is active * Increases SP consumption by 10%
Requires Retiarius Circle 1 Dagger Guard: Deflect Projectiles Type: Active * Adds chance to block Missile attacks while the [Dagger Guard] buff is active * Applies only half of the skill's block chances * Increases SP consumption by 30%
Requires Retiarius Circle 2 Dagger Guard
Deflect Slash, Strike and Pierce attacks with your dagger. The buff is automatically canceled if your character is not equipping a dagger.
Level 1: Block Chance: 50% Blocks 15 attacks Duration: 11 seconds SP: 80
Type: Melee / Buff Cooldown: 30s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger 0 / 5 3 Trident FinishTrident Finish: Enhance Type: Passive * Increases the damage of [Trident Finish] by 0.5% per attribute level * 10% added damage at maximum level
Requires Retiarius Circle 1 Trident Finish
[Physical] - [Pierce][{img tooltip_speedofatk}Attack Speed] Pierce enemies all around and deal damage with your spear. Critical chance and damage increased when attacking enemies affected by the rete debuff, Iron Hook, or Arrest. * Character critical rates apply separately. * Damage increase does not stack with rete debuff effects.
Level 1: Attack: 1700% Min. Critical Chance +50% Damage Increase 100% SP: 46
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol |
Rank 9
Retiarius |
0 / 10 Pull RetePull Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Pull Rete] debuff to 0 * Increases SP consumption by 20%
Requires Retiarius Circle 1 Pull Rete
Throw the rete at nearby enemies and pull them towards you. Enemies trapped by the rete become momentarily unable to move and will receive additional damage from Pierce attacks executed using a One-handed Spear. Cooldown time reduces as skill level increases.
Level 1: Duration: 5 seconds Targets: 8 Damage Increase 100% Cooldown: -2 seconds Consumes 1 Rete SP: 80
Type: Melee / Attack Cooldown: 43s
0 / 10 Throw ReteThrow Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Throw Rete] debuff to 0 * Increases SP consumption by 20%
Requires Retiarius Circle 1 Throw Rete: Enhanced Net Type: Active * Applies [Throw Rete] to boss monsters as well, but reduces the skill's duration in half. * Increases SP consumption by 20%
Requires Retiarius Circle 2 Throw Rete
Throw the rete within a designated range to immobilize the enemies trapped by it. Duration applies as half for character enemies. Enemies trapped by the rete will receive additional damage from Pierce attacks executed using a One-handed Spear.
Level 1: Duration: 3 seconds Targets: 8 Damage Increase 100% Consumes 1 Rete SP: 80
Type: Melee / Attack Cooldown: 30s
0 / 10 Dagger GuardDagger Guard: Enhance Type: Active * Increases block by 1% per attribute level while the [Dagger Guard] buff is active * Increases SP consumption by 10%
Requires Retiarius Circle 1 Dagger Guard: Deflect Projectiles Type: Active * Adds chance to block Missile attacks while the [Dagger Guard] buff is active * Applies only half of the skill's block chances * Increases SP consumption by 30%
Requires Retiarius Circle 2 Dagger Guard
Deflect Slash, Strike and Pierce attacks with your dagger. The buff is automatically canceled if your character is not equipping a dagger.
Level 1: Block Chance: 50% Blocks 15 attacks Duration: 11 seconds SP: 80
Type: Melee / Buff Cooldown: 30s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger 0 / 10 3 Trident FinishTrident Finish: Enhance Type: Passive * Increases the damage of [Trident Finish] by 0.5% per attribute level * 10% added damage at maximum level
Requires Retiarius Circle 1 Trident Finish
[Physical] - [Pierce][{img tooltip_speedofatk}Attack Speed] Pierce enemies all around and deal damage with your spear. Critical chance and damage increased when attacking enemies affected by the rete debuff, Iron Hook, or Arrest. * Character critical rates apply separately. * Damage increase does not stack with rete debuff effects.
Level 1: Attack: 1700% Min. Critical Chance +50% Damage Increase 100% SP: 46
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol 0 / 5 DisarmDisarm: Enhance Type: Passive * Increases the damage of [Trident Finish] by 0.5% per attribute level * 10% added damage at maximum level
Requires Retiarius Circle 2 Disarm: Remove Helmet Type: Active * Applies the effects of [Disarm] to helmets as well * Affected helmets: Cassis Crista, Dragoon Helmet * Increases SP consumption by 20%
Requires Retiarius Circle 2 Disarm
[Physical] - [Strike] Attack enemies all around with the rete to deal damage and reduce their physical defense. Affected character targets become momentarily unable to equip a shield.
Level 1: Attack 1866% Enemy physical defense -25% Duration 5 sec SP: 82
Type: Melee / Attack Cooldown: 35s
0 / 5 Dagger FinishDagger Finish: Enhance Type: Passive * Increases the damage of [Dagger Finish] by 0.5% per attribute level * 10% added damage at maximum level
Requires Retiarius Circle 2 Dagger Finish
[Physical] - [Pierce] Leap forward and stab the enemy with your dagger. If the target's HP is at 50% or lower, your attack can deal up to 350% additional damage based on how low their HP is. Deals additional damage to enemies affected by the rete debuff, Iron Hook, and Arrest. * The HP damage increase does not stack with the debuff increase.
Level 1: Attack: 2451% Damage Increase 100% SP: 82
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger 0 / 5 Vital ProtectionVital Protection: Near Escape Type: Active * Prevents your character from becoming incapable of combat once while the [Vital Protection] buff is active. The buff disappears after the effect is triggered. * Provides 5 sec of invincibility * Applies only once per round in TBL * Increases SP consumption by 20%
Requires Retiarius Circle 2 Vital Protection
Protect your body's vital points to increase critical resistance.
Level 1: Critical Resistance +70 Duration 50 sec SP: 82
Type: Melee / Buff Cooldown: 120s
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Rank 10
Retiarius |
0 / 10 Pull RetePull Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Pull Rete] debuff to 0 * Increases SP consumption by 20%
Requires Retiarius Circle 1 Pull Rete
Throw the rete at nearby enemies and pull them towards you. Enemies trapped by the rete become momentarily unable to move and will receive additional damage from Pierce attacks executed using a One-handed Spear. Cooldown time reduces as skill level increases.
Level 1: Duration: 5 seconds Targets: 8 Damage Increase 100% Cooldown: -2 seconds Consumes 1 Rete SP: 80
Type: Melee / Attack Cooldown: 43s
0 / 10 Throw ReteThrow Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Throw Rete] debuff to 0 * Increases SP consumption by 20%
Requires Retiarius Circle 1 Throw Rete: Enhanced Net Type: Active * Applies [Throw Rete] to boss monsters as well, but reduces the skill's duration in half. * Increases SP consumption by 20%
Requires Retiarius Circle 2 Throw Rete
Throw the rete within a designated range to immobilize the enemies trapped by it. Duration applies as half for character enemies. Enemies trapped by the rete will receive additional damage from Pierce attacks executed using a One-handed Spear.
Level 1: Duration: 3 seconds Targets: 8 Damage Increase 100% Consumes 1 Rete SP: 80
Type: Melee / Attack Cooldown: 30s
1 / 10 Dagger GuardDagger Guard: Enhance Type: Active * Increases block by 1% per attribute level while the [Dagger Guard] buff is active * Increases SP consumption by 10%
Requires Retiarius Circle 1 Dagger Guard: Deflect Projectiles Type: Active * Adds chance to block Missile attacks while the [Dagger Guard] buff is active * Applies only half of the skill's block chances * Increases SP consumption by 30%
Requires Retiarius Circle 2 Dagger Guard
Deflect Slash, Strike and Pierce attacks with your dagger. The buff is automatically canceled if your character is not equipping a dagger.
Level 1: Block Chance: 50% Blocks 15 attacks Duration: 11 seconds SP: 80
Type: Melee / Buff Cooldown: 30s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger 10 / 10 3 Trident FinishTrident Finish: Enhance Type: Passive * Increases the damage of [Trident Finish] by 0.5% per attribute level * 10% added damage at maximum level
Requires Retiarius Circle 1 Trident Finish
[Physical] - [Pierce][{img tooltip_speedofatk}Attack Speed] Pierce enemies all around and deal damage with your spear. Critical chance and damage increased when attacking enemies affected by the rete debuff, Iron Hook, or Arrest. * Character critical rates apply separately. * Damage increase does not stack with rete debuff effects.
Level 10: Attack: 2541% Min. Critical Chance +50% Damage Increase 100% SP: 109
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol 1 / 5 DisarmDisarm: Enhance Type: Passive * Increases the damage of [Trident Finish] by 0.5% per attribute level * 10% added damage at maximum level
Requires Retiarius Circle 2 Disarm: Remove Helmet Type: Active * Applies the effects of [Disarm] to helmets as well * Affected helmets: Cassis Crista, Dragoon Helmet * Increases SP consumption by 20%
Requires Retiarius Circle 2 Disarm
[Physical] - [Strike] Attack enemies all around with the rete to deal damage and reduce their physical defense. Affected character targets become momentarily unable to equip a shield.
Level 1: Attack 1866% Enemy physical defense -25% Duration 5 sec SP: 82
Type: Melee / Attack Cooldown: 35s
5 / 5 Dagger FinishDagger Finish: Enhance Type: Passive * Increases the damage of [Dagger Finish] by 0.5% per attribute level * 10% added damage at maximum level
Requires Retiarius Circle 2 Dagger Finish
[Physical] - [Pierce] Leap forward and stab the enemy with your dagger. If the target's HP is at 50% or lower, your attack can deal up to 350% additional damage based on how low their HP is. Deals additional damage to enemies affected by the rete debuff, Iron Hook, and Arrest. * The HP damage increase does not stack with the debuff increase.
Level 5: Attack: 3137% Damage Increase 100% SP: 138
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger 1 / 5 Vital ProtectionVital Protection: Near Escape Type: Active * Prevents your character from becoming incapable of combat once while the [Vital Protection] buff is active. The buff disappears after the effect is triggered. * Provides 5 sec of invincibility * Applies only once per round in TBL * Increases SP consumption by 20%
Requires Retiarius Circle 2 Vital Protection
Protect your body's vital points to increase critical resistance.
Level 1: Critical Resistance +70 Duration 50 sec SP: 82
Type: Melee / Buff Cooldown: 120s
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