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Escudeiro Definitivo "Pure-Silver" [DPS | Two-Hand Sword] 1.2 - Trade of Savior

Created by blodyr.ferrielve on Mar 28th 2016.
This is a public build.
0
Acesse nossa página www. tradeofsavior.com - para dicas de como conseguir Silver no game!
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Rank 1
circle 1
Swordsman
0 / 5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Thrust] by 1% per attribute level.

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
Activates consecutive attacks when using [Thrust] by 1% chance per attribute level.

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]. Bleeding damage is proportional to the character's STR.

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.
SP: 6

Type: Melee / Attack
Cooldown: 0 seconds
0 / 5
3
Bash
Video
Swordman1 Blow
Bash: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Bash] by 1% per attribute level.

Swordsman 1st Circle required
Bash: Specialty
Type: Passive
Increases the damage dealt with [Bash] by 28 per attribute level.

Swordsman 3rd Circle required
Bash: Splash
Type: Active
Increases the AoE Attack Ratio of [Bash] by 1 per attribute level.

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
Enemies hit by [Bash] are knocked down.

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.
SP: 6

Type: Melee / Attack
Cooldown: 6 seconds
5 / 5
Gung Ho
Video
Swordman13
Gung Ho: Enhance
Type: Passive
Amplifies the physical damage increase effect and the decreased defense effect of [Gung Ho] by 1 per attribute level.

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 5:
Physical Damage: +20
Physical Defense: -4
Duration: 85 seconds
SP: 12

Type: Melee / Buff
Cooldown: 40 seconds
5 / 5
Concentrate
Video
Swordman14
Concentrate: Enhance
Type: Passive
Increases the additional damage of [Concentrate] by 2 per attribute level.

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 11
Duration: 45 seconds
SP: 16

Type: Melee / Buff
Cooldown: 20 seconds
5 / 5
Pain Barrier
Video
Pain Barrier: Duration
Type: Active
Increases [Pain Barrier] duration for 5 seconds.

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants a high resistance to being affected by knockback, knockdown or staggered. Also, increases the chance to resist abnormalities.

Level 5:
Duration: 19 seconds
SP: 40

Type: Melee / Buff
Cooldown: 39 seconds
Rank 2
circle 1
Highlander
5 / 5
Wagon Wheel
Video
Highlander13
Wagon Wheel: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Wagon Wheel] by 1% per attribute level.

Highlander 1st Circle required
Wagon Wheel: Splash
Type: Active
Increases the AoE Attack Ratio of [Wagon Wheel] by 1.

Highlander 2nd Circle required
Wagon Wheel

[Physical] - [Slash]
Perform an upward swing with your weapon, launching an enemy.

Level 5:
Attack: 355
Attribute Damage: 0%
AoE Attack Ratio: 1
SP: 22

Type: Melee / Attack
Cooldown: 18 seconds
5 / 5
2
Cartar Stroke
Video
Highlander11 Highlander3 Highlander2 Highlander28 Highlander33
Cartar Stroke: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Cartar Stroke] by 1% per attribute level.

Highlander 1st Circle required
Cartar Stroke: Increased Knockback
Type: Active
Increases the knockback power of [Cartar Stroke] by 50 per attribute level.

Highlander 1st Circle required
Cartar Stroke: Collision Damage
Type: Active
Deals additional damage equal to 50% physical attack to knock backed enemies with [Cartar Stroke].

Lv3 Cartar Stroke required
Cartar Stroke: Remove Knockback
Type: Active
[Cartar Stroke] no longer knocks enemies back. (Only applies if this attribute is set to ON)

Highlander 1st Circle required
Cartar Stroke: Quick Charging
Type: Active
Decreases the charging time of [Cartar Stroke] by half.

Highlander 1st Circle required
Cartar Stroke

[Physical] - [Strike]
Gather up power and use your weapon to attack targets by smashing it to the ground.

Level 5:
Attack: 385
Attribute Damage: 0%
Casting Time: 0 seconds
AoE Attack Ratio: 1
SP: 23

Type: Melee / Attack
Cooldown: 21 seconds
0 / 5
Crown
Video
Highlander12 Highlander4
Crown: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Crown] by 1% per attribute level.

Highlander 1st Circle required
Crown: Reduce
Type: Active
Increases the reduced amount of the enemy's INT and SPR from [Crown] by 2% per attribute level.

Highlander 1st Circle required
Crown

[Physical] - [Strike]
Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR.
SP: 14

Type: Melee / Attack
Cooldown: 30 seconds
5 / 5
Cross Guard
Video
Highlander15 Highlander1
Cross Guard: Enhance
Type: Passive
Increases the physical defense increase effect of [Cross Guard] by 1 per attribute level.

Lv3 Cross Guard required
Cross Guard: Extend Stagger
Type: Active
Extends the duration of time when an enemy blocked by [Crossguard] remains staggered. Increases by 1 second per attribute level.

Highlander 1st Circle required
Cross Guard

Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce] attacks.

Level 5:
Defense: +19
Block: +(STR + CharLv × 3 + 225)
SP: 19

Type: Melee / Attack
Cooldown: 0 seconds
Required Stance: TwoHandSword
Rank 3
circle 1
Barbarian
0 / 5
Embowel
Video
Barbarian17
Embowel: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Embowel] by 1% per attribute level.

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.
SP: 16

Type: Melee / Attack
Cooldown: 30 seconds
0 / 5
3
Stomping Kick
Video
Barbarian20
Stomping Kick: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Stomping Kick] by 1% per attribute level.

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's jump height and the boot's evasion.
SP: 17

Type: Melee / Buff
Cooldown: 36 seconds
5 / 5
3
Cleave
Video
Barbarian27
Cleave: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Cleave] by 1% per attribute level.

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 5:
Attack: 584
Attribute Damage: 0%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 29

Type: Melee / Attack
Cooldown: 16 seconds
5 / 5
2
Helm Chopper
Video
Barbarian25
Helm Chopper: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Helm Chopper] by 1% per attribute level.

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 5:
Attack: 615
Attribute Damage: 0%
AoE Attack Ratio: 3
SP: 26

Type: Melee / Attack
Cooldown: 20 seconds
Rank 4
circle 2
Barbarian
0 / 10
Embowel
Video
Barbarian17
Embowel: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Embowel] by 1% per attribute level.

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.
SP: 16

Type: Melee / Attack
Cooldown: 30 seconds
0 / 10
3
Stomping Kick
Video
Barbarian20
Stomping Kick: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Stomping Kick] by 1% per attribute level.

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's jump height and the boot's evasion.
SP: 17

Type: Melee / Buff
Cooldown: 36 seconds
10 / 10
3
Cleave
Video
Barbarian27
Cleave: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Cleave] by 1% per attribute level.

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 10:
Attack: 974
Attribute Damage: 0%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 41

Type: Melee / Attack
Cooldown: 16 seconds
10 / 10
2
Helm Chopper
Video
Barbarian25
Helm Chopper: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Helm Chopper] by 1% per attribute level.

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 10:
Attack: 1030
Attribute Damage: 0%
AoE Attack Ratio: 3
SP: 36

Type: Melee / Attack
Cooldown: 20 seconds
1 / 5
Warcry
Video
Barbarian11 Barbarian2
Warcry: Enhance
Type: Passive
Increases the physical attack increase effect of [Warcry] by 3 per attribute level. (This attribute applies after an enemy's defense is reduced.)

Lv3 Warcry required
Warcry: Add Target
Type: Active
Increases the amount of enemies [Warcry] can affect by 1 per attribute level.

Barbarian 3rd Circle required
Warcry: Duration
Type: Active
Increases the duration of [Warcry] by 2 seconds per attribute level.

Barbarian 2nd Circle required
Warcry

Temporarily decrease defense of nearby enemies, and add that amount and a portion of target's level to your ATK.

Level 1:
Targets: 5
Maximum Physical Defense: -10
Duration: 30 seconds
SP: 22

Type: Melee / Buff
Cooldown: 50 seconds
4 / 5
Frenzy
Video
Frenzy: Maintain Stacks
Type: Active
Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks will be reduced by half.

Barbarian 3rd Circle required
Frenzy

Increases your attack when you keep repeatedly attacking one particular enemy.

Level 4:
Attack per Stack: +14
Maximum Stacks: 8
Duration: 38 seconds
SP: 33

Type: Melee / Buff
Cooldown: 70 seconds
5 / 5
2
Seism
Video
Barbarian26
Seism: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Seism] by 1% per attribute level.

Barbarian 2nd Circle required
Seism

[Physical] - [Slash]
Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].

Level 5:
Attack: 1054
Attribute Damage: 0%
AoE Attack Ratio: 5
SP: 37

Type: Melee / Attack
Cooldown: 18 seconds
Rank 5
circle 1
Squire
0 / 5
Arrest
Video
Squire1 Squire9
Arrest: Slow
Type: Active
Applies [Slow] with a 4 seconds duration after [Arrest] ends. Increases the duration of [Slow] from Lv2 by 0.4 seconds per attribute level.

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
Decreases the physical defense of an enemy affected by [Arrest] by 10% per attribute level.

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.
SP: 26

Type: Melee / Attack
Cooldown: 52 seconds
5 / 5
Repair
Video
Squire10
Repair: Service
Type: Active
When repairing equipment with [Repair], there is a 5% chance per attribute level to repair twice the original value.

Squire 1st Circle required
Repair

Open a shop to repair damaged equipment. It is possible for repaired equipment to exceed its maximum durability.

Level 5:
Repairs over 5 durability
SP: 0

Type: Melee / Attack
Cooldown: 60 seconds
5 / 5
Weapon Maintenance
Video
Squire3
Weapon Maintenance: Increased Count
Type: Active
Increases the count of [Weapon Maintenance] by 20 per attribute level.

Lv3 Weapon Maintenance required
Weapon Maintenance

Opens a shop to temper weapons and temporarily increase the attack power of a weapon.

Level 5:
Increases attack equal to [Skill Level+1]x[Number of Weapon Stars]
Attack Count: (3750 + INT)
Duration: 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60 seconds
5 / 5
Armor Maintenance
Video
Squire4
Armor Maintenance: Increased Count
Type: Active
Increases the count of [Armor Maintenance] by 5 per attribute level.

Lv3 Armor Maintenance required
Armor Maintenance

Opens a shop to temper armor and temporarily increase defense. Repairs tops, bottoms and shields.

Level 5:
Physical Defense: +5
Number of Shots: (750 + INT)
Duration: 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60 seconds
Rank 6
circle 2
Squire
0 / 10
Arrest
Video
Squire1 Squire9
Arrest: Slow
Type: Active
Applies [Slow] with a 4 seconds duration after [Arrest] ends. Increases the duration of [Slow] from Lv2 by 0.4 seconds per attribute level.

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
Decreases the physical defense of an enemy affected by [Arrest] by 10% per attribute level.

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.
SP: 26

Type: Melee / Attack
Cooldown: 52 seconds
10 / 10
Repair
Video
Squire10
Repair: Service
Type: Active
When repairing equipment with [Repair], there is a 5% chance per attribute level to repair twice the original value.

Squire 1st Circle required
Repair

Open a shop to repair damaged equipment. It is possible for repaired equipment to exceed its maximum durability.

Level 10:
Repairs over 10 durability
SP: 0

Type: Melee / Attack
Cooldown: 60 seconds
10 / 10
Weapon Maintenance
Video
Squire3
Weapon Maintenance: Increased Count
Type: Active
Increases the count of [Weapon Maintenance] by 20 per attribute level.

Lv3 Weapon Maintenance required
Weapon Maintenance

Opens a shop to temper weapons and temporarily increase the attack power of a weapon.

Level 10:
Increases attack equal to [Skill Level+1]x[Number of Weapon Stars]
Attack Count: (5000 + INT)
Duration: 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60 seconds
10 / 10
Armor Maintenance
Video
Squire4
Armor Maintenance: Increased Count
Type: Active
Increases the count of [Armor Maintenance] by 5 per attribute level.

Lv3 Armor Maintenance required
Armor Maintenance

Opens a shop to temper armor and temporarily increase defense. Repairs tops, bottoms and shields.

Level 10:
Physical Defense: +10
Number of Shots: (1000 + INT)
Duration: 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60 seconds
0 / 5
Base Camp
Video
Base Camp

Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase.
SP: 0

Type: Melee / Attack
Cooldown: 0 seconds
0 / 5
Refreshment Table
Video
Squire5 Squire6 Squire7 Squire8
Refreshment Table: Salad
Type: Active
Increases the duration of Salad of [Refreshment Table] by 1 minute per attribute level.

Squire 2nd Circle required
Refreshment Table: Sandwich
Type: Active
Increases the duration of Sandwich of [Refreshment Table] by 1 minute per attribute level.

Squire 2nd Circle required
Refreshment Table: Soup
Type: Active
Increases the duration of Soup of [Refreshment Table] by 1 minute per attribute level.

Squire 2nd Circle required
Refreshment Table: Yogurt
Type: Active
Increases the duration of Yogurt of [Refreshment Table] by 1 minute per attribute level.

Squire 2nd Circle required
Refreshment Table

Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well.
SP: 0

Type: Melee / Attack
Cooldown: 0 seconds
Rank 7
circle 3
Squire
0 / 15
Arrest
Video
Squire1 Squire9
Arrest: Slow
Type: Active
Applies [Slow] with a 4 seconds duration after [Arrest] ends. Increases the duration of [Slow] from Lv2 by 0.4 seconds per attribute level.

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
Decreases the physical defense of an enemy affected by [Arrest] by 10% per attribute level.

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.
SP: 26

Type: Melee / Attack
Cooldown: 52 seconds
15 / 15
Repair
Video
Squire10
Repair: Service
Type: Active
When repairing equipment with [Repair], there is a 5% chance per attribute level to repair twice the original value.

Squire 1st Circle required
Repair

Open a shop to repair damaged equipment. It is possible for repaired equipment to exceed its maximum durability.

Level 15:
Repairs over 15 durability
SP: 0

Type: Melee / Attack
Cooldown: 60 seconds
15 / 15
Weapon Maintenance
Video
Squire3
Weapon Maintenance: Increased Count
Type: Active
Increases the count of [Weapon Maintenance] by 20 per attribute level.

Lv3 Weapon Maintenance required
Weapon Maintenance

Opens a shop to temper weapons and temporarily increase the attack power of a weapon.

Level 15:
Increases attack equal to [Skill Level+1]x[Number of Weapon Stars]
Attack Count: (6250 + INT)
Duration: 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60 seconds
15 / 15
Armor Maintenance
Video
Squire4
Armor Maintenance: Increased Count
Type: Active
Increases the count of [Armor Maintenance] by 5 per attribute level.

Lv3 Armor Maintenance required
Armor Maintenance

Opens a shop to temper armor and temporarily increase defense. Repairs tops, bottoms and shields.

Level 15:
Physical Defense: +15
Number of Shots: (1250 + INT)
Duration: 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60 seconds
0 / 10
Base Camp
Video
Base Camp

Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase.
SP: 0

Type: Melee / Attack
Cooldown: 0 seconds
0 / 10
Refreshment Table
Video
Squire5 Squire6 Squire7 Squire8
Refreshment Table: Salad
Type: Active
Increases the duration of Salad of [Refreshment Table] by 1 minute per attribute level.

Squire 2nd Circle required
Refreshment Table: Sandwich
Type: Active
Increases the duration of Sandwich of [Refreshment Table] by 1 minute per attribute level.

Squire 2nd Circle required
Refreshment Table: Soup
Type: Active
Increases the duration of Soup of [Refreshment Table] by 1 minute per attribute level.

Squire 2nd Circle required
Refreshment Table: Yogurt
Type: Active
Increases the duration of Yogurt of [Refreshment Table] by 1 minute per attribute level.

Squire 2nd Circle required
Refreshment Table

Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well.
SP: 0

Type: Melee / Attack
Cooldown: 0 seconds
0 / 5
Penalty Reduction
Video
Penalty Reduction

Reduces the penalty from incapable of combat.
SP: 35

Type: Melee / Attack
Cooldown: 900 seconds
0 / 5
2
Deadly Combo
Squire11
Deadly Combo: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Deadly Combo] by 1% per attribute level.

Squire 3rd Circle required
Deadly Combo

[Physical] - [Slash]
Slashes multiple times to the front.
SP: 29

Type: Melee / Attack
Cooldown: 13 seconds
Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact
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