[Apr 25th 2018] New classes have been added to the skill simulator!

Bokor Druid Exo

Created by Sugo on Jul 12th 2018 (Last Updated: Sep 28th 2018).
This is a public build.
4
I'll try to keep updating this whenever changes are needed

R10 Note: This build's R10 choice will be Druid3 and not Exo3. I did not add the skill points to Druid3 yet because we are still at R9. When R10 comes, the build will focus on awoo (lycan human form). Since we will be getting a rank 10 attribute for Druid that extends the duration of both Lycan forms, Transform will be left at 1 point or ditched completely.

The reason for Druid3 over Exo3 is because Katadikadzo, the Exo3 skill, also does double hits to demons. If you're going to build around Rubric15 and Katadikadzo, Druid2 will lose its value because it turns enemies into plant type. For people who want to go down the Exo3 route, I highly suggest doing Sadhu3 Exo3 instead. For this build, Rubric and Aqua Bendicta will still remain as really good filler skills, and it is within your capabilities to adjust if you specifically need the demon bonus.


UPDATED R10 SKILL DISTRIBUTION:
https://rjgtav.github.io/tos-database/simulator?build=eyJqb2JzIjpbIkNoYXI0XzEiLCJDaGFyNF8xIiwiQ2hhcjRfNCIsIkNoYXI0XzQiLCJDaGFyNF80IiwiQ2hhcjRfNSIsIkNoYXI0XzUiLCJDaGFyNF81IiwiQ2hhcjRfMjAiLCJDaGFyNF8yMCJdLCJza2lsbHMiOnsiNDAwMDEiOjEwLCI0MDAwMiI6MSwiNDAwMDMiOjksIjQwMDA1Ijo1LCI0MDAwNiI6NSwiNDAzMDEiOjE1LCI0MDMwMiI6MSwiNDAzMDMiOjEsIjQwMzA0IjozLCI0MDMwNSI6MTAsIjQwMzA3IjoxMCwiNDAzMDkiOjUsIjQwOTAxIjoxLCI0MDkwMiI6NywiNDA5MDUiOjEwLCI0MDkwNiI6MTUsIjQwOTA4Ijo1LCI0MDkwOSI6NSwiNDA5MTAiOjEsIjQwOTExIjoxLCI0MTgwMSI6MTAsIjQxODAyIjo0LCI0MTgwMyI6MTAsIjQxODA1IjoxLCI0MTgwNiI6NX19


Special thanks to Zhwan for reviewing this.

Pros:
-Nice DPS especially with Frieno + Masi Mace, you have a ton of multihit skills
-Lots of tools to keep people alive: Heal and Chortasmata for heals, SZ, Mackangdal and Sterea Trofh for invulnerability
-Little to no downtime at all, as is the case with every Exorcist build
Cons:
-Not a good build for someone who actually wants a summoner play style
-Chortasmata makes you lose the Rubric bonus on demons, more on this below
-Chortasmata, since it turns mobs into plant-type, will mold their stats to be the similar to plant-types: meaning it increases mob mdef because plant-types have naturally higher mdef and lower pdef
-Because of the sbove Chortasmata disadvantages, this is not a good build if you want to min-max since you practically gimp yourself

In short, we pray to the goddesses for IMC to remove auto-plant-type and turn it into an attribute.

Stats:
Mostly INT with some CON, about a 100 investment should do for general levelling and CMs. This build is not a summon-focused build, so this is not something that should be full SPR. If you feel the need to invest some SPR for a comfier SP pool, go ahead.
Of course, Velcoffer is an entirely different thing; you should have at least 70k HP and at least 8k pdef to stay alive (mdef is not as required because Velcoffer magic attacks are easily dodgeable. Furthermore, since you are branding yourself as a DPS build, a minimum of +16 and stage10 transcendence is required for you to be even slightly worth your salt in Velcoffer. Aim for 7.5k total magic attack, 8k if you have Solmiki Cloth Set.


Why Bokor3?
Damballa scales decently into the late game, and has a 10s CD to boot. This is especially good in challenge mode where you can summon zombies non-stop. On the other hand, it'll be hard for you to maintain zombies for Damballa inside Velcoffer, so keep that in mind.
Zombify is, obviously, to summon zombies. This is where your left over points go to lengthen the uptime of the magic circle.
Tet Mamak La is a nice skill to instantly round up your zombies when they are spread out.
Hexing provides 10% magic defense shred and is a nice bonus for bossing. The Hexing: Dark attribute makes hexed enemies take 30% more damage from dark attacks. Your only dark attack in this build is Effigy, which doesn't do much compared to your other skills and therefore a 1 pointer at best for leveling. You can skip it if you wish. Hexing will really help your resident EleWarlock, who also happens to help you a lot as well because of Mastema making enemies take more damage from holy (aka Exorcist).
Samediveve increases move speed and the flag itself can be used to draw aggro if you need it.
Mackangdal is a buff that prevents you from taking any damage while it's active. When the buff is over however, all the damage that you were supposed to take during that time will be dealt to you all at once. Fortunately, your other invulnerability skills (SZ and Sterea Trofh) will negate that damage. This skill is best used to prevent imminent death, provided that you set up SZ/ST as the buff ends. Be careful when using this in a party since you can cause badly timed deaths. Inform your party mates and be well-coordinated.

Why Druid2?
Chortasmata is now way larger than before and can also heal and damage at the same time. For skills, I'll let Wurmheart explain. Read up boys.
https://forum.treeofsavior.com/t/class-druid-class-thread/245138
About Transform:
Transform turns you into the mob you last tried Shape Shift on. One of the best uses of this skill, besides turning into a Lapinel for no-downtime Haste, is to turn into a large (75% more HP) insect (40% more defense) to be tankier. This is your choice if you want to make use of this skill or not, but unless this is just an alt you can't really gear, don't let this skill be a band-aid to your lack of HP and defense. Once you get better and better gears, large insect won't be as necessary as before, and at that point it's probably just better to max Carnivory or make use of the medium-type transform for more attack instead. All up to you. Remember that 4-5 of your hotkeys (ASDFG for keyboard) will be overwritten while you are transformed. Also, keep in mind that Transform 5 has a 20s downtime (can be eliminated with Melstis, but you'll have to switch to Krivis3 for that).

Why Exorcist2?
Beat the shit of those demons bby. Just a little note: as an Exo, your two main skills are Rubric and Aqua; the others are far less important.
Rubric is your bread and butter skill. 6s channeling, 15s CD. Fire a holy beam in front of you that slows down targets and deals double hits to demons. Note that Chortasmata changes any ground mob within it to plant-type, including bosses. In CM runs and Velcoffer this isn't really that big of a loss since grass gives you 2 more damage sources anyway, and Velcoffer himself is beast-type. If you want to hunt down Demon Lords, you might want to place your grass carefully since Rubric is your best skill. Exorcist2 gives double the targets and 2x faster hits for Rubric.
Aqua Bendicta is a 3 OH skill that consumes 1x Holy Water each. This only hits ground so you'll have to rely on Rubric vs air. Stack all 3 OH on bosses for more damage before you holy beam it to death.
Entity is a skill that deals damage only to hidden/cloaked enemies without the Entity: Divine Impact attribute. I don't really use this skill to kill mobs since that requires you to max the expensive attribute. One thing this skill is really good at in PvE is to draw aggro from mobs; while the skill has a target limit of 10, its range is comparable to Onmyouji AoE skills.
Gregorate works as a dispeller for rank 1 and 2 debuffs. It can dispell three (need to confirm) without the Gregorate: Louder attribute. The most important thing this skill is that it acts like a Damballa with a holy property tag, so you can use it vs demons. Zombies don't get resummoned unlike regular Damballa though so keep that in mind.
Engkrateia Pain Barrier + damage reduction from demon types. For three seconds. Six seconds with attribute. Yeah. You can skip this.
Koinonia is like a Spiritual Chain, as your party members are linked, an area/shape is formed. Anything that's within that shape will take damage. You need at least three party members to make this work, and you guys are in control of how large the shape will be. Stray too far and you'll break the link. So this skill is quite wonky since it relies in your party to have a spread-out formation (not ideal in a lot of cases). Just think of it as fire-and-forget free damage. Just press the button and hope it does something.


Important Attributes:
These passives should be your absolute priority:
Safety Zone: Increased Range
Safety Zone: Block Count
Heal: Remove Damage
Heal: Exclude Summons
Damballa: Chance of Zombification
Damballa: Remove Knockdown
Hexing: Dark
Carnivory: Duration
Chortasmata: Duration
Lycanthropy: Human Form
Druid: Wolf Spirit (only available once you hit rank 10)
Rubric: Propagate
Rubric: Speed Reading
Aqua Benedicta: Last Drop

If you have decided to make use of Transform and Shapeshifting, add these attributes to your checklist:
Druid: Insect-type Specialty
Druid: Large-type Specialty
Druid: Medium-type Specialty

For skill enhancements, your first priority should be Rubric followed by Carnivory/Chortasmata then Damballa. Get your Rubric to at least lv50.

For more builds, check out this Google doc below by Palemoon. Features builds that were submitted, tested and reviewed by the ToS Reddit Discord community.
https://docs.google.com/document/d/1SF3CeTi9umcI9tFmZmRCNUHEJQwtgSMmVKqq9sCjnPY/edit?usp=sharing

Changelog:
9/29/18 - Attached updated skill distribution from the new ToS database
8/27/18 - Adjusted pros and cons; please read them since those are very important
8/18/18 - Updated with the R10 choice and the reason behind it, this will not be an Exo3 build
8/3/18 - Removed Telepath since it's useless at Druid2, need AoE attribute from Druid3 for it to be good, also emphasized the Rubric interaction with demon types and Chortasmata
7/24/18 - Added some notes on Transform
7/23/18 - Updated whole text, also Bokor (Tet Mamak La) and Druid (Telepath) skill distributions
Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
0 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 1:
Blocks: 2 times
Magic Circle Duration: 20 seconds
SP: 19

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
9 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 9:
Blocks: 18 times
Magic Circle Duration: 20 seconds
SP: 75

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
5 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 5:
Duration: 20 seconds
SP: 56

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 3
circle 1
Bokor
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
5 / 5
Hexing
Bokor9
Hexing: Dark
Type: Active
* Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks
* Increases SP consumption by 10%

Bokor 1st Circle required
Hexing

Curse an enemy to decrease its magic defense and prevent recovery.

Level 5:
Magic Defense: -5.5%
Hexing Duration: 19 seconds
SP: 78

Type: Magic / Attack
Cooldown: 9s
Element: Dark
1 / 5
3
Effigy
Bokor11 Bokor2
Effigy: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 1st Circle required
Effigy: Blind
Type: Active
* Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds
* Increases SP consumption by 10%

Bokor 1st Circle required
Effigy

[Magic] - [Dark]
Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession.

Level 1:
Attack: 299%
Attack bonus on 3rd attack: 1.6x ~ 2.3x
SP: 20

Type: Magic / Attack
Cooldown: 4s
Element: Dark
0 / 1
Tet Mamak La
Tet Mamak La

Lure zombies by using the skull of a monkey to attack enemies for a period of time.

Level 1:
Requires a summoned zombie
Maximum Level: 1
SP: 32

Type: Melee / Buff
Cooldown: 0s
Element: Dark
1 / 5
Zombify
Bokor21 Bokor22
Zombify: Large Zombie
Type: Active
* Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level
* Increases SP consumption by 20%

Lv2 Zombify required
Zombify: Wheelchair Zombie
Type: Active
* Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level
Increases SP consumption by 20%

Lv3 Zombify required
Zombify

Creates a magic circle that raises a dead enemy as a zombie. The stats of the raised zombie are affected by those of the dead enemy, and its HP and STR increases with the caster's INT and SPR.

Level 1:
Magic Circle Duration: 10 seconds
Can summon up to 8 Zombies
Increases Zombie damage per level
SP: 38

Type: Magic / Buff
Cooldown: 25s
Element: Dark
Rank 4
circle 2
Bokor
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
10 / 10
Hexing
Bokor9
Hexing: Dark
Type: Active
* Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks
* Increases SP consumption by 10%

Bokor 1st Circle required
Hexing

Curse an enemy to decrease its magic defense and prevent recovery.

Level 10:
Magic Defense: -8%
Hexing Duration: 24 seconds
SP: 131

Type: Magic / Attack
Cooldown: 9s
Element: Dark
1 / 10
3
Effigy
Bokor11 Bokor2
Effigy: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 1st Circle required
Effigy: Blind
Type: Active
* Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds
* Increases SP consumption by 10%

Bokor 1st Circle required
Effigy

[Magic] - [Dark]
Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession.

Level 1:
Attack: 299%
Attack bonus on 3rd attack: 1.6x ~ 2.3x
SP: 20

Type: Magic / Attack
Cooldown: 4s
Element: Dark
0 / 1
Tet Mamak La
Tet Mamak La

Lure zombies by using the skull of a monkey to attack enemies for a period of time.

Level 1:
Requires a summoned zombie
Maximum Level: 1
SP: 32

Type: Melee / Buff
Cooldown: 0s
Element: Dark
1 / 10
Zombify
Bokor21 Bokor22
Zombify: Large Zombie
Type: Active
* Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level
* Increases SP consumption by 20%

Lv2 Zombify required
Zombify: Wheelchair Zombie
Type: Active
* Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level
Increases SP consumption by 20%

Lv3 Zombify required
Zombify

Creates a magic circle that raises a dead enemy as a zombie. The stats of the raised zombie are affected by those of the dead enemy, and its HP and STR increases with the caster's INT and SPR.

Level 1:
Magic Circle Duration: 10 seconds
Can summon up to 8 Zombies
Increases Zombie damage per level
SP: 38

Type: Magic / Buff
Cooldown: 25s
Element: Dark
5 / 5
Mackangdal
Bokor17
Mackangdal: Decreased Cumulative Damage
Type: Active
* Decreases accumulated damage from [Mackangdal] by 2 per attribute level

Lv3 Mackangdel required
Mackangdal

Throw a talisman to an ally that temporarily suppresses pain. The ally is invulnerable to any damage when the talisman is active, but receives the accumulated damage at once when the effect ends.

Level 5:
Invincibility Duration: 15 seconds
SP: 79

Type: Melee / Buff
Cooldown: 67s
Element: Dark
0 / 5
Bwa Kayiman
Bokor18 Bokor5
Bwa Kayiman: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bwa Kayiman] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 2nd Circle required
Bwa Kayiman: zombie defense
Type: Active
* Increases zombie's physical defense by 2% per attribute level when using [Bwa Kayiman]
* Increases SP consumption by 10%

Bokor 2nd Circle required
Bwa Kayiman

[Physical] - [Strike]
Instruct your summoned zombies to celebrate. The zombies will deal little damage to anything they touch. Zombie's STR stat applies as additional damage.

Level 1:
Attack: 171%
Maximum Duration: 10 seconds
Requires summoned Zombies
SP: 37

Type: Melee / Buff
Cooldown: 10s
Element: Dark
5 / 5
Samediveve
Bokor23
Samediveve: Increased Range
Type: Active
* Increases range of [Samediveve] to 110
Increases SP consumption by 30%

Bokor 2nd Circle required
Samediveve

Plant a glyph on the ground symbolizing Baron Samedi, the loa of death. Increases the maximum HP and movement speed of you and your zombies nearby the glyph. Only half of the effect applies to you.

Level 5:
Maximum HP: +298
Movement Speed: +8
Duration: 110 seconds
Glyph Duration: 15 seconds
SP: 84

Type: Melee / Buff
Cooldown: 51s
Element: Dark
Rank 5
circle 3
Bokor
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
15 / 15
Hexing
Bokor9
Hexing: Dark
Type: Active
* Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks
* Increases SP consumption by 10%

Bokor 1st Circle required
Hexing

Curse an enemy to decrease its magic defense and prevent recovery.

Level 15:
Magic Defense: -10.5%
Hexing Duration: 29 seconds
SP: 184

Type: Magic / Attack
Cooldown: 9s
Element: Dark
1 / 15
3
Effigy
Bokor11 Bokor2
Effigy: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 1st Circle required
Effigy: Blind
Type: Active
* Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds
* Increases SP consumption by 10%

Bokor 1st Circle required
Effigy

[Magic] - [Dark]
Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession.

Level 1:
Attack: 299%
Attack bonus on 3rd attack: 1.6x ~ 2.3x
SP: 20

Type: Magic / Attack
Cooldown: 4s
Element: Dark
1 / 1
Tet Mamak La
Tet Mamak La

Lure zombies by using the skull of a monkey to attack enemies for a period of time.

Level 1:
Requires a summoned zombie
Maximum Level: 1
SP: 32

Type: Melee / Buff
Cooldown: 0s
Element: Dark
3 / 15
Zombify
Bokor21 Bokor22
Zombify: Large Zombie
Type: Active
* Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level
* Increases SP consumption by 20%

Lv2 Zombify required
Zombify: Wheelchair Zombie
Type: Active
* Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level
Increases SP consumption by 20%

Lv3 Zombify required
Zombify

Creates a magic circle that raises a dead enemy as a zombie. The stats of the raised zombie are affected by those of the dead enemy, and its HP and STR increases with the caster's INT and SPR.

Level 3:
Magic Circle Duration: 20 seconds
Can summon up to 8 Zombies
Increases Zombie damage per level
SP: 58

Type: Magic / Buff
Cooldown: 25s
Element: Dark
10 / 10
Mackangdal
Bokor17
Mackangdal: Decreased Cumulative Damage
Type: Active
* Decreases accumulated damage from [Mackangdal] by 2 per attribute level

Lv3 Mackangdel required
Mackangdal

Throw a talisman to an ally that temporarily suppresses pain. The ally is invulnerable to any damage when the talisman is active, but receives the accumulated damage at once when the effect ends.

Level 10:
Invincibility Duration: 20 seconds
SP: 133

Type: Melee / Buff
Cooldown: 67s
Element: Dark
0 / 10
Bwa Kayiman
Bokor18 Bokor5
Bwa Kayiman: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bwa Kayiman] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 2nd Circle required
Bwa Kayiman: zombie defense
Type: Active
* Increases zombie's physical defense by 2% per attribute level when using [Bwa Kayiman]
* Increases SP consumption by 10%

Bokor 2nd Circle required
Bwa Kayiman

[Physical] - [Strike]
Instruct your summoned zombies to celebrate. The zombies will deal little damage to anything they touch. Zombie's STR stat applies as additional damage.

Level 1:
Attack: 171%
Maximum Duration: 10 seconds
Requires summoned Zombies
SP: 37

Type: Melee / Buff
Cooldown: 10s
Element: Dark
10 / 10
Samediveve
Bokor23
Samediveve: Increased Range
Type: Active
* Increases range of [Samediveve] to 110
Increases SP consumption by 30%

Bokor 2nd Circle required
Samediveve

Plant a glyph on the ground symbolizing Baron Samedi, the loa of death. Increases the maximum HP and movement speed of you and your zombies nearby the glyph. Only half of the effect applies to you.

Level 10:
Maximum HP: +298
Movement Speed: +13
Duration: 160 seconds
Glyph Duration: 15 seconds
SP: 140

Type: Melee / Buff
Cooldown: 51s
Element: Dark
0 / 5
Ogouveve
Bokor3 Bokor24
Ogouveve: Decreased Strength
Type: Active
* Decreases an enemy's STR within the range of [Ogouveve] by 2 per attribute level
Increases SP consumption by 20%

Bokor 3rd Circle required
Ogouveve: Increased Range
Type: Active
* Increases range of [Ogouveve] to 110
Increases SP consumption by 30%

Bokor 3rd Circle required
Ogouveve

Place a glyph on the ground symbolizing Ogoun Feray, the loa of power. Increases STR and AoE attack ratio of your zombies nearby the glyph.

Level 1:
Zombie Damage: +10%
STR: +5
AoE Attack Ratio: +1
Duration: 70 seconds
Glyph Duration: 15 seconds
SP: 39

Type: Melee / Buff
Cooldown: 51s
Element: Dark
5 / 5
Damballa
Bokor12 Bokor4 Bokor6
Damballa: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Damballa] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 3rd Circle required
Damballa: Chance of Zombification
Type: Active
* Increases chances of a new zombie emerging from [Damballa] by 2% per attribute level
* Increases SP consumption by 20%

Bokor 3rd Circle required
Damballa: Remove Knockdown
Type: Active
* [Damballa] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Bokor 3rd Circle required
Damballa

[Magic]
Detonates zombies near the targeted area and deals damage to nearby enemies.

Level 5:
Attack: 837%
SP: 88

Type: Magic / Buff
Cooldown: 10s
Element: Dark
Rank 6
circle 1
Druid
5 / 5
Carnivory
Druid11 Druid8
Carnivory: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Carnivory: Duration Time
Type: Active
* Increases duration time of [Carnivory] by 1 second per attribute level
* Increases SP consumption by 10%

Druid 1st Circle required
Carnivory

[Magic]
Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you.

Level 5:
Attack: 271% x 25
Maximum targets: 8
Duration: 10 seconds
SP: 110

Type: Magic / Attack
Cooldown: 20s
5 / 5
Chortasmata
Druid15
Chortasmata: Duration
Type: Active
* Increases duration of [Chortasmata] by 1 second per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Druid
Chortasmata: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Chortasmata

[Magic] - [Poison]
Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage.

Level 5:
Attack 206%
Floral Scent recovery 720
Duration 15 sec
SP: 126

Type: Magic / Attack
Cooldown: 20s
Element: Poison
0 / 5
Shape Shifting
Shape Shifting

Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
0 / 5
Telepath
Telepath: Crowd Control
Type: Active
* Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Druid
Telepath

Penetrate into the mind of an enemy in front of you to control it.

Level 1:
Duration: 11 seconds
SP: 66

Type: Magic / Attack
Cooldown: 60s
1 / 5
Seed Bomb
Druid16
Seed Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Seed Bomb

Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Level 1:
Attack 717%
Seed buff duration 5 sec
SP: 62

Type: Magic / Attack
Cooldown: 25s
Rank 7
circle 2
Druid
7 / 10
Carnivory
Druid11 Druid8
Carnivory: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Carnivory: Duration Time
Type: Active
* Increases duration time of [Carnivory] by 1 second per attribute level
* Increases SP consumption by 10%

Druid 1st Circle required
Carnivory

[Magic]
Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you.

Level 7:
Attack: 296% x 25
Maximum targets: 8
Duration: 10 seconds
SP: 138

Type: Magic / Attack
Cooldown: 20s
10 / 10
Chortasmata
Druid1 Druid15
Chortasmata: Duration
Type: Active
* Increases duration of [Chortasmata] by 1 second per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Druid
Chortasmata: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Chortasmata

[Magic] - [Poison]
Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage.

Level 10:
Attack 261%
Floral Scent recovery 870
Duration 20 sec
SP: 206

Type: Magic / Attack
Cooldown: 20s
Element: Poison
1 / 10
Shape Shifting
Shape Shifting

Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
0 / 10
Telepath
Telepath: Crowd Control
Type: Active
* Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Druid
Telepath

Penetrate into the mind of an enemy in front of you to control it.

Level 1:
Duration: 11 seconds
SP: 66

Type: Magic / Attack
Cooldown: 60s
1 / 10
Seed Bomb
Druid16
Seed Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Seed Bomb

Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Level 1:
Attack 717%
Seed buff duration 5 sec
SP: 62

Type: Magic / Attack
Cooldown: 25s
5 / 5
Sterea Trofh
Sterea Trofh

Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you.

Level 5:
Duration: 10 seconds
SP: 110

Type: Magic / Attack
Cooldown: 30s
5 / 5
Transform
Transform

Transform back into the monster that you last shape shifted to.

Level 5:
Able to use the monster's skill
Maximum Duration: 100 seconds
SP: 114

Type: Magic / Attack
Cooldown: 120s
1 / 5
Thorn
Druid17
Thorn: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thorn] by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Druid
Thorn

Throw thorny vines at nearby enemies to deal continuous damage. If the target is a ground-based monster, it will become trapped in the vines and unable to move.

Level 1:
Attack 250% x 11 hits
Ground enemies become unable to move
SP: 98

Type: Magic / Attack
Cooldown: 20s
Rank 8
circle 1
Exorcist
5 / 5
Rubric
Exorcist1
Rubric: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rubric] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 1
Rubric: Propagate
Type: Active
* Increases [Rubric]'s targets by 1 per attribute level
* Increases SP consumption by 30%

Requires Exorcist Circle 2
Rubric: Speed Reading
Type: Active
* Shortens the attack cycle of [Rubric] by half
* Increases SP consumption by 20%

Requires Exorcist Circle 2
Rubric

[Magic] - [Holy]
Read commandments imbued with the power of the Goddesses to deal Holy property damage and reduce the enemy's movement speed. When used against Demon type enemies, the skill deals additional hits and its movement speed reducing effects are amplified.

Level 5:
Attack per 0.5 sec 639%

Targets 5
Max. duration 6 sec
SP: 238

Type: Magic / Attack
Cooldown: 15s
Element: Holy
1 / 5
3
Entity
Exorcist4
Entity: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Entity] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 1
Entity: Divine Impact
Type: Active
* Enhances [Entity] to deal 10% of the original damage to non-concealed enemies
* Increases SP consumption by 30%

Requires Exorcist Circle 2
Entity

[Magic] - [Holy]
Make hidden entities nearby reveal themselves with a powerful command. Revealed entities take a designated amount of damage.

Level 1:
Attack: 1387%
Targets 10
SP: 73

Type: Magic / Attack
Cooldown: 30s
Element: Holy
5 / 5
3
Aqua Benedicta
Exorcist6
Aqua Benedicta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aqua Benedicta] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 1
Aqua Benedicta: Last Drop
Type: Active
* Applies damage to enemies within range of [Aqua Benedicta] for 2.5 sec after the skill's duration ends
* Increases SP consumption by 30%

Requires Exorcist Circle 2
Aqua Benedicta

[Magic] - [Holy]
Sprinkle Holy Water on the ground to purify it. Enemies in the purified area receive continuous damage. Flying enemies that don't step on the purified ground are not attacked.

Level 5:
Attack per 0.4 sec 273%
Max. targets 8
Duration 6 sec
Consumes Holy Water x1
SP: 138

Type: Magic / Attack
Cooldown: 25s
Element: Holy
0 / 5
Engkrateia
Engkrateia: Patience
Type: Active
* Increases the duration of [Engkrateia] by 1 sec per attribute level
* Increases SP consumption by 20%

Requires Exorcist Circle 2
Engkrateia

Exercise your strong restraint by praying to the Goddesses. During the prayer, you receive less damage and become immune to knockback and knockdown. Additional reduction applied to damage received from Demon type enemies.

Level 1:
Damage taken -5%
Duration 3 sec
SP: 126

Type: Melee / Buff
Cooldown: 30s
Element: Holy
Rank 9
circle 2
Exorcist
10 / 10
Rubric
Exorcist1 Exorcist2 Exorcist3
Rubric: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rubric] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 1
Rubric: Propagate
Type: Active
* Increases [Rubric]'s targets by 1 per attribute level
* Increases SP consumption by 30%

Requires Exorcist Circle 2
Rubric: Speed Reading
Type: Active
* Shortens the attack cycle of [Rubric] by half
* Increases SP consumption by 20%

Requires Exorcist Circle 2
Rubric

[Magic] - [Holy]
Read commandments imbued with the power of the Goddesses to deal Holy property damage and reduce the enemy's movement speed. When used against Demon type enemies, the skill deals additional hits and its movement speed reducing effects are amplified.

Level 10:
Attack per 0.5 sec 783%

Targets 5
Max. duration 6 sec
SP: 378

Type: Magic / Attack
Cooldown: 15s
Element: Holy
3 / 10
3
Entity
Exorcist4 Exorcist5
Entity: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Entity] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 1
Entity: Divine Impact
Type: Active
* Enhances [Entity] to deal 10% of the original damage to non-concealed enemies
* Increases SP consumption by 30%

Requires Exorcist Circle 2
Entity

[Magic] - [Holy]
Make hidden entities nearby reveal themselves with a powerful command. Revealed entities take a designated amount of damage.

Level 3:
Attack: 1539%
Targets 10
SP: 106

Type: Magic / Attack
Cooldown: 30s
Element: Holy
10 / 10
3
Aqua Benedicta
Exorcist6 Exorcist7
Aqua Benedicta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aqua Benedicta] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 1
Aqua Benedicta: Last Drop
Type: Active
* Applies damage to enemies within range of [Aqua Benedicta] for 2.5 sec after the skill's duration ends
* Increases SP consumption by 30%

Requires Exorcist Circle 2
Aqua Benedicta

[Magic] - [Holy]
Sprinkle Holy Water on the ground to purify it. Enemies in the purified area receive continuous damage. Flying enemies that don't step on the purified ground are not attacked.

Level 10:
Attack per 0.4 sec 334%
Max. targets 8
Duration 6 sec
Consumes Holy Water x1
SP: 220

Type: Magic / Attack
Cooldown: 25s
Element: Holy
1 / 10
Engkrateia
Exorcist8
Engkrateia: Patience
Type: Active
* Increases the duration of [Engkrateia] by 1 sec per attribute level
* Increases SP consumption by 20%

Requires Exorcist Circle 2
Engkrateia

Exercise your strong restraint by praying to the Goddesses. During the prayer, you receive less damage and become immune to knockback and knockdown. Additional reduction applied to damage received from Demon type enemies.

Level 1:
Damage taken -5%
Duration 3 sec
SP: 126

Type: Melee / Buff
Cooldown: 30s
Element: Holy
1 / 5
Gregorate
Exorcist10 Exorcist11
Gregorate: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gregorate] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 2
Gregorate: Louder
Type: Active
* Increases the no. of status ailments [Gregorate] can cancel by 1 per attribute level
* Increases SP consumption by 20%

Requires Exorcist Circle 2
Gregorate

[Magic] - [Holy]
Sends out a wave of divine energy to overthrow the forces of evil. Debuffs of rank 2 and below applied to you or your allies are canceled, and nearby enemies receive Holy property damage. If the skill is applied to a zombie, the zombie is killed.

Level 1:
Attack 827%
Add. damage per debuff 50%
Max. 3 debuffs canceled
Targets 5
Targets hit 8
SP: 182

Type: Magic / Attack
Cooldown: 30s
Element: Holy
5 / 5
Koinonia
Exorcist13 Exorcist16
Koinonia: Sacred Knight
Type: Active
* Templars within the range of [Koinonia] are considered as Cleric tree characters
* Increases SP consumption by 10%

Requires Exorcist Circle 2
Koinonia: Enhance
Type: Active
* Increases the damage dealt on an enemy with [Koinonia] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 2
Koinonia

[Magic] - [Holy]
Consolidate the faith of your party members into a display of divine energy capable of overthrowing demons. Can only be used when 3 or more members are within range. Additional damage applied when 3 or more of the members are of the Cleric tree.

Level 5:
Attack per 0.4 sec 202%
Duration 20 sec
SP: 310

Type: Magic / Attack
Cooldown: 40s
Element: Holy
Rank 10
circle 3
Druid
7 / 15
Carnivory
Druid11 Druid8
Carnivory: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Carnivory: Duration Time
Type: Active
* Increases duration time of [Carnivory] by 1 second per attribute level
* Increases SP consumption by 10%

Druid 1st Circle required
Carnivory

[Magic]
Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you.

Level 7:
Attack: 296% x 25
Maximum targets: 8
Duration: 10 seconds
SP: 138

Type: Magic / Attack
Cooldown: 20s
10 / 15
Chortasmata
Druid1 Druid15
Chortasmata: Duration
Type: Active
* Increases duration of [Chortasmata] by 1 second per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Druid
Chortasmata: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Chortasmata

[Magic] - [Poison]
Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage.

Level 10:
Attack 261%
Floral Scent recovery 870
Duration 20 sec
SP: 206

Type: Magic / Attack
Cooldown: 20s
Element: Poison
1 / 15
Shape Shifting
Shape Shifting

Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
0 / 15
Telepath
Druid12
Telepath: Crowd Control
Type: Active
* Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Druid
Telepath

Penetrate into the mind of an enemy in front of you to control it.

Level 1:
Duration: 11 seconds
SP: 66

Type: Magic / Attack
Cooldown: 60s
1 / 15
Seed Bomb
Druid16
Seed Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Seed Bomb

Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Level 1:
Attack 717%
Seed buff duration 5 sec
SP: 62

Type: Magic / Attack
Cooldown: 25s
5 / 10
Sterea Trofh
Sterea Trofh

Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you.

Level 5:
Duration: 10 seconds
SP: 110

Type: Magic / Attack
Cooldown: 30s
5 / 10
Transform
Transform

Transform back into the monster that you last shape shifted to.

Level 5:
Able to use the monster's skill
Maximum Duration: 100 seconds
SP: 114

Type: Magic / Attack
Cooldown: 120s
1 / 10
Thorn
Druid17
Thorn: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thorn] by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Druid
Thorn

Throw thorny vines at nearby enemies to deal continuous damage. If the target is a ground-based monster, it will become trapped in the vines and unable to move.

Level 1:
Attack 250% x 11 hits
Ground enemies become unable to move
SP: 98

Type: Magic / Attack
Cooldown: 20s
0 / 5
Lycanthropy
Druid14
Lycanthropy: Human Form
Type: Active
* Transform into a human hybrid instead of a wolf when using [Lycanthropy]
* Alters stat increases and changes duration to 60 sec
* Basic attack changes to Scratch (5% chance of Bleeding)
* Can use Dash
* 2% of max. HP restored every 8 sec
* Physical damage +[Lycanthropy skill level x 4%]
* Magic damage +[Lycanthropy skill level x 6%]
* Critical rate +[Lycanthropy skill level x 40]

Need the 3rd circle of Druid
Lycanthropy

Temporarily transform into a wolf. Upon transforming, nearby enemies are provoked, with additional provocation applied when using wolf skills. When transformed, you cannot use your character's skills and your SP is continuously consumed. In wolf form, part of your stats increase, and you restore 2% of your max. HP every 8 seconds. You can also use Dash.

Level 1:
Wolf skills activated
Add. damage +10%
Critical Rate +40
Base movement speed +10
Max. HP +100%
Physical and magic defense +50%
Block penetration +400
Max. duration 30
Consumes 91 SP per sec
SP: 0

Type: Magic / Attack
Cooldown: 120s
0 / 5
Henge Stone
Henge Stone

Summons the Henge Stone. Increases the skill level of the magic circle and Cleric tree installation skills by 1, and increases the damage of magic attacks.

Level 1:
Duration 10 sec
Cleric tree magic damage +10%
SP: 109

Type: Magic / Attack
Cooldown: 25s
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Comments (14)

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Nov 15th 2018 21:08:49
Heya buddy, i kinda don't like Exorcist. In your opinion Exo can be changed? If yes, for what class? I really want to build Bokor-Druid-something else.

Thanks for the guide, it's awesome.
Reply
Dec 2nd 2018 12:12:48
@Nawul If you're still gonna read this, apologies for the very late reply.

Most definitely yes. If you will keep Druid3, then Plague Doctor is a decent option. Dropping down to Druid2 will free up more options such as Sadhu3(INT) or Zealot3(SPR). Clerics in the current iToS patch are quite versatile and you can pick whatever class you like, Bokor3 Druid3 is already a complete build. Just take note of certain situations such as Diev3 needing Miko and Taoist2+ needing Krivis3.
Reply
Aug 28th 2018 02:18:45
Why not Exorcist C3 with Rank 10? Because Exo C3 will have new attributes.
Reply
Aug 29th 2018 01:55:23
@darkjav Like I mentioned, grass makes you lose demon bonus. That's supposedly 100% more attack that you lose because you turn them into plant-types. If you want to build Exo3 then go Sadhu instead because it is a FAR better option.

The point of going Exo2 FOR a DRUID BUILD is it gives them a low CD spammable magic skill that has good SFR.
Reply
Aug 29th 2018 02:01:07
@darkjav I mean you are still welcome to go Druid2 Exo3 if you want, but like I said, you will be nerfing your own damage.
Reply
Sep 18th 2018 03:32:40
@Sugo
Ok bro, so if i want Exo3, is possible this build:

Cleric 1 -> Krivis3 - > Sadhu3 -> Exo3

??

Thanks.
Reply
Sep 18th 2018 21:23:44
@darkjav yes that's a very common exorcist build
Reply
Aug 22nd 2018 22:22:19
Can i replace bokor? Wich one do ou think is better, krivis instead bokor?
Reply
Aug 23rd 2018 10:59:13
@Chesterfield Replacing Bokor is up to you. The important thing here is knowing the advantages and disadvantages of your choices. Krivis is especially great if you use Transform since you can extend its uptime through Melstis, and Zaibas is probably more reliable than Damballa vs bosses generally speaking. Plus, Aukuras Goddess of Fire is a nice thing to have since you run a lot of multihit magic skills.

I primarily use this character to run solo CM, and in that case Bokor is definitely better because Damballa is really strong vs tightly packed mobs. You can also Gregorate/Seed Bomb zombies for more damage.
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Aug 8th 2018 21:13:04
what card i cant use ?
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Aug 11th 2018 02:22:23
@tucames11 Any magic skill-based class uses Chapparition Cards. There is nothing better. Gazing Golems for the purple slot. Those are the important ones.
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Jul 21st 2018 07:12:49
Thanks for the build! I'm new to the game and I'm really enjoying the zombie explosions + weed + book beam. One question though, which attributes should I focus on first? They all seem so expensive later on :(
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Jul 23rd 2018 16:35:13
@bubiche Hello, sorry for the late reply. I've just updated the build with the priority attributes. The whole text isn't done yet though, if you wanna read.
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Jul 25th 2018 15:53:44
@Sugo Thanks! The updated info really clears up a lot of things
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