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ZombieDeathPunch
Created by Anonymous on Mar 16th 2016.
This is a private build.
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Rank 1
Cleric (Circle 1) |
5 / 5 O Video Heal: Enhance Type: Passive Increases the damage dealt on an enemy with [Heal] by 1% per attribute level. Cleric 1st Circle required Heal: Creating Extra Type: Active Adds the chance to automatically be healed at a 2% chance per attribute level when using [Heal]. Cleric 1st Circle required Heal: Remove Damage Type: Active [Heal] will not inflict damage and react to enemies. Cleric 1st Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Level 5: Attack: (67 + INT) Attribute Damage: 0% Recovers HP equal to 5% of the maximum HP Additional HP Recovery Rate: ((50 + (67 + INT)) × 1.5) × 1.1 ~ ((50 + (67 + INT)) × 1.5) × 1.3 Magic Circle Duration: 40 seconds SP: 24 Type: Magic / Buff Cooldown: 22 seconds Element: 1 / 5 Video Cure: Enhance Type: Passive Increases the damage dealt on an enemy with [Cure] by 1% per attribute level. Cleric 1st Circle required Cure: Damage Interval Type: Active Decreases the interval of [Cure]'s magic circle by 0.2 seconds. Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 1: Attack: (6 + INT) Attribute Damage: 0% Number of Hits: 10 Magic Circle Duration: 6 seconds SP: 13 Type: Magic / Buff Cooldown: 27 seconds Element: 5 / 5 Video Safety Zone: Increased Range Type: Active Increases the range applied by [Safety Zone] to 15. Cleric 1st Circle required Safety Zone: Block Count Type: Active Increases the block count of [Safety Zone] by 1 per attribute level. Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 30 Type: Magic / Buff Cooldown: 48 seconds Element: 4 / 5 Video Deprotected Zone: Enhance Type: Passive Adds the defense decrease effect of [Deprotected Zone] by 1 per attribute level. (This attribute applies after the stack calculation.) Lv3 Deprotected Zone required Deprotected Zone: Retention Time Type: Active Increases the duration of [Deprotected Zone]'s magic circle by 1 second per attribute level. Cleric 1st Circle required Deprotected Zone: Sword Attack Type: Active Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]. [Weakened Defense] can be stacked up to 10 times. Cleric 1st Circle required Deprotected Zone Creates a magic circle that decreases the defense of enemies over time. Level 4: Defense: -(4 + SPR) Per Stack: -2 Magic Circle Duration: 12 seconds SP: 24 Type: Magic / Buff Cooldown: 13 seconds Element: |
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Rank 2
Priest (Circle 1) |
5 / 5 Video Monstrance: Duration Type: Active Increases the duration of [Monstrance] by 1 second per attribute level. Priest 1st Circle required Monstrance Creates a magic circle in front of you that increases DEX of your allies while decreasing the evasion and physical defense of enemies. Party members will receive the effect without stepping on the magic circle. Level 5: Maximum Magic Circles: 5 Increases DEX for allies Enemy's Evasion & Defense: -(15 + SPR × 0.4) Duration: 20 seconds SP: 40 Type: Magic / Buff Cooldown: 23 seconds Element: 5 / 5 Video Blessing: Enhance Type: Passive Increases the additional damage of [Blessing] by 2 per attribute level. Lv3 Blessing required Blessing: Attack Count Type: Active Increases the attack count of [Blessing] by 10 per attribute level. Priest 1st Circle required Blessing: Additional Buff Type: Active Increases the number of targets for [Blessing] by 1 per attribute level. Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 5: Additional Damage: +31 Number of Hits: 50 Allies Affected: 2 Duration: 45 seconds Consumes 1 Holy Powder SP: 44 Type: Magic / Buff Cooldown: 35 seconds Element: 5 / 5 Video Resurrection: Revive Count Type: Active Increases the number of targets that can be revived with [Resurrection] by 1 per attribute level. Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. Level 5: Attack: 140 Casting Time: 2 seconds HP recovery after resurrection: 25% SP: 50 Type: Magic / Buff Cooldown: 30 seconds Element: |
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Rank 3
Bokor (Circle 1) |
1 / 1 Video Tet Mamak La Lure zombies by using the skull of a monkey to attack enemies for a period of time. Level 1: Requires a summoned zombie Maximum Level: 1 SP: 27 Type: Melee / Buff Cooldown: 0 seconds Element: 5 / 5 Video Zombify: Large Zombie Type: Active Increases the chance of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level. Lv2 Zombify required Zombify: Wheelchair Zombie Type: Active Increases the chance of creating Wheelchair Zombie when creating a zombie by 1% per attribute level. Lv3 Zombify required Creating Zombie: Zombify Type: Active Increases the maximum number of zombies from [Zombify] by 1. Bokor 2nd Circle required Zombify Creates a magic circle that raises a dead enemy as a zombie. The HP of the raised zombie is based on the caster's SPR. Level 5: Magic Circle Duration: 30 Maximum Zombie Summons: 8 SP: 52 Type: Magic / Buff Cooldown: 54 seconds Element: |
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Rank 4
Bokor (Circle 2) |
10 / 10 Video Zombify: Large Zombie Type: Active Increases the chance of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level. Lv2 Zombify required Zombify: Wheelchair Zombie Type: Active Increases the chance of creating Wheelchair Zombie when creating a zombie by 1% per attribute level. Lv3 Zombify required Creating Zombie: Zombify Type: Active Increases the maximum number of zombies from [Zombify] by 1. Bokor 2nd Circle required Zombify Creates a magic circle that raises a dead enemy as a zombie. The HP of the raised zombie is based on the caster's SPR. Level 10: Magic Circle Duration: 55 Maximum Zombie Summons: 13 SP: 77 Type: Magic / Buff Cooldown: 54 seconds Element: 5 / 5 Video Bwa Kayiman: Enhance Type: Passive Increases the damage dealt on an enemy with [Bwa Kayiman] by 1% per attribute level. Bokor 2nd Circle required Bwa Kayiman: Zombie Defense Type: Active Increases the zombie's physical defense by 8 per attribute level when using [Bwa Kayiman]. Bokor 2nd Circle required Bwa Kayiman [Physical] - [Strike] Instruct your summoned zombies to celebrate. The zombies will deal little damage to anything they touch. Level 5: Attack: 237 Attribute Damage: 0% Maximum Duration: 10 seconds Requires Summoned Zombie SP: 53 Type: Melee / Buff Cooldown: 10 seconds Element: 5 / 5 Video Samediveve: Increased Range Type: Active Increases the range of [Samediveve] to 110. Bokor 2nd Circle required Samediveve Plant a glyph on the ground symbolizing Baron Samedi, the loa of death. Increases the maximum HP and movement speed of you and your zombies nearby the glyph. Only half of the effect applies to you. Level 5: Maximum HP: +597 Movement Speed: +8 Duration: 110 seconds Glyph Duration: 15 seconds SP: 55 Type: Melee / Buff Cooldown: 51 seconds Element: |
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Rank 5
Bokor (Circle 3) |
15 / 15 Video Zombify: Large Zombie Type: Active Increases the chance of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level. Lv2 Zombify required Zombify: Wheelchair Zombie Type: Active Increases the chance of creating Wheelchair Zombie when creating a zombie by 1% per attribute level. Lv3 Zombify required Creating Zombie: Zombify Type: Active Increases the maximum number of zombies from [Zombify] by 1. Bokor 2nd Circle required Zombify Creates a magic circle that raises a dead enemy as a zombie. The HP of the raised zombie is based on the caster's SPR. Level 15: Magic Circle Duration: 80 Maximum Zombie Summons: 18 SP: 102 Type: Magic / Buff Cooldown: 54 seconds Element: 10 / 10 Video Bwa Kayiman: Enhance Type: Passive Increases the damage dealt on an enemy with [Bwa Kayiman] by 1% per attribute level. Bokor 2nd Circle required Bwa Kayiman: Zombie Defense Type: Active Increases the zombie's physical defense by 8 per attribute level when using [Bwa Kayiman]. Bokor 2nd Circle required Bwa Kayiman [Physical] - [Strike] Instruct your summoned zombies to celebrate. The zombies will deal little damage to anything they touch. Level 10: Attack: 402 Attribute Damage: 0% Maximum Duration: 10 seconds Requires Summoned Zombie SP: 80 Type: Melee / Buff Cooldown: 10 seconds Element: 10 / 10 Video Samediveve: Increased Range Type: Active Increases the range of [Samediveve] to 110. Bokor 2nd Circle required Samediveve Plant a glyph on the ground symbolizing Baron Samedi, the loa of death. Increases the maximum HP and movement speed of you and your zombies nearby the glyph. Only half of the effect applies to you. Level 10: Maximum HP: +970 Movement Speed: +13 Duration: 160 seconds Glyph Duration: 15 seconds SP: 83 Type: Melee / Buff Cooldown: 51 seconds Element: 4 / 5 Video Ogouveve: Decreased Strength Type: Active Decreases an enemy's STR within the range of [Ogouveve] by 2 per attribute level. Bokor 3rd Circle required Ogouveve: Increased Range Type: Active Increases the range of [Ogouveve] to 110. Bokor 3rd Circle required Ogouveve Place a glyph on the ground symbolizing Ogoun Feray, the loa of power. Increases STR and AoE attack ratio of your zombies nearby the glyph. Level 4: STR: +(INT × 0.5 + 5) AoE Attack Ratio: +3 Duration: 100 seconds Glyph Duration: 15 seconds SP: 49 Type: Melee / Buff Cooldown: 51 seconds Element: 5 / 5 Video Damballa: Enhance Type: Passive Increases the damage dealt on an enemy with [Damballa] by 1% per attribute level. Bokor 3rd Circle required Damballa: Chance of Zombification Type: Active Increases the chance of a new zombie emerging from [Damballa] by 2% per attribute level. Bokor 3rd Circle required Damballa [Magic] Detonates zombies near the targeted area and deals damage to nearby enemies. Level 5: Attack: 200% + 965 Attribute Damage: 0% Maximum Targets: 15 SP: 58 Type: Magic / Buff Cooldown: 10 seconds Element: |
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Rank 6
Monk (Circle 1) |
5 / 5 Video Double Punch: Enhance Type: Passive Increases the damage dealt on an enemy with [Double Punch] by 1% per attribute level. Monk 1st Circle required Double Punch [Physical] - [Strike] Use your trained fists to attack an enemy in quick succession. Level 5: Attack: 343 Attribute Damage: 0% Consumes 2 Stamina SP: 0 Type: Melee / Attack Cooldown: 0 seconds 5 / 5 Video Palm Strike: Enhance Type: Passive Increases the damage dealt on an enemy with [Palm Strike] by 1% per attribute level. Monk 1st Circle required Palm Strike: Bleeding Type: Active Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds. Increases the duration of [Bleeding] by 1 second per attribute level. Bleeding damage is proportional to the character's physical attack. Monk 1st Circle required Palm Strike [Physical] - [Strike] Use your trained fingertips to attack an enemy by inflicting an internal injury. Level 5: Attack: 913 Attribute Damage: 0% AoE Attack Ratio: 6 SP: 48 Type: Melee / Attack Cooldown: 15 seconds |
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Rank 7
Monk (Circle 2) |
10 / 10 Video Double Punch: Enhance Type: Passive Increases the damage dealt on an enemy with [Double Punch] by 1% per attribute level. Monk 1st Circle required Double Punch [Physical] - [Strike] Use your trained fists to attack an enemy in quick succession. Level 10: Attack: 503 Attribute Damage: 0% Consumes 2 Stamina SP: 0 Type: Melee / Attack Cooldown: 0 seconds 10 / 10 Video Palm Strike: Enhance Type: Passive Increases the damage dealt on an enemy with [Palm Strike] by 1% per attribute level. Monk 1st Circle required Palm Strike: Bleeding Type: Active Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds. Increases the duration of [Bleeding] by 1 second per attribute level. Bleeding damage is proportional to the character's physical attack. Monk 1st Circle required Palm Strike [Physical] - [Strike] Use your trained fingertips to attack an enemy by inflicting an internal injury. Level 10: Attack: 1403 Attribute Damage: 0% AoE Attack Ratio: 6 SP: 70 Type: Melee / Attack Cooldown: 15 seconds 5 / 5 Video Energy Blast: Enhance Type: Passive Increases the damage dealt on an enemy with [Energy Blast] by 1% per attribute level. Monk 2nd Circle required Energy Blast: Remove Knockdown Type: Active You can change directions while using [Energy Blast]. (You will not be knocked down if this attribute is ON.) Monk 2nd Circle required Energy Blast [Physical] - [Holy] Harness energy and release it in front of you, dealing damage and pushing back all enemies in its path. Level 5: Attack per Hit: 720 Attribute Damage: 0% Consumes 30 SP per second SP: 0 Type: Melee / Attack Cooldown: 60 seconds Element: 5 / 5 Video One Inch Punch: Enhance Type: Passive Increases the damage dealt on an enemy with [Inch Punch] by 1% per attribute level. Monk 2nd Circle required One Inch Punch: Silence Type: Active Enemies hit by [One Inch Punch] will be afflicted with [Silence] for 5 seconds. Monk 2nd Circle required One Inch Punch [Physical] - [Strike] Extend your fist from a close distance to destroy the insides of an enemy. The attacked enemy will steadily lose HP and SP. Level 5: Attack: 1325 Attribute Damage: 0% Duration: 10 seconds SP: 50 Type: Melee / Attack Cooldown: 20 seconds |
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