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ZombieDeathPunch

Created by Anonymous on Mar 16th 2016.
This is a private build.
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Rank 1
Cleric
(Circle 1)
5 / 5
O
Heal
Video
Cleric12 Cleric3 Cleric10
Heal: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Heal] by 1% per attribute level.

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
Adds the chance to automatically be healed at a 2% chance per attribute level when using [Heal].

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
[Heal] will not inflict damage and react to enemies.

Cleric 1st Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP.

Level 5:
Attack: (67 + INT)
Attribute Damage: 0%
Recovers HP equal to 5% of the maximum HP
Additional HP Recovery Rate: ((50 + (67 + INT)) × 1.5) × 1.1 ~ ((50 + (67 + INT)) × 1.5) × 1.3
Magic Circle Duration: 40 seconds
SP: 24

Type: Magic / Buff
Cooldown: 22 seconds
Element: Holy
1 / 5
Cure
Video
Cleric11
Cure: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Cure] by 1% per attribute level.

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
Decreases the interval of [Cure]'s magic circle by 0.2 seconds.

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
Attack: (6 + INT)
Attribute Damage: 0%
Number of Hits: 10
Magic Circle Duration: 6 seconds
SP: 13

Type: Magic / Buff
Cooldown: 27 seconds
Element: Holy
5 / 5
Safety Zone
Video
Cleric8
Safety Zone: Increased Range
Type: Active
Increases the range applied by [Safety Zone] to 15.

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
Increases the block count of [Safety Zone] by 1 per attribute level.

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 5:
Blocks: 10 times
Magic Circle Duration: 20 seconds
SP: 30

Type: Magic / Buff
Cooldown: 48 seconds
Element: Holy
4 / 5
Deprotected Zone
Video
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
Adds the defense decrease effect of [Deprotected Zone] by 1 per attribute level. (This attribute applies after the stack calculation.)

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
Increases the duration of [Deprotected Zone]'s magic circle by 1 second per attribute level.

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]. [Weakened Defense] can be stacked up to 10 times.

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 4:
Defense: -(4 + SPR)
Per Stack: -2
Magic Circle Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 13 seconds
Element: Holy
Rank 2
Priest
(Circle 1)
0 / 5
Aspersion
Video
Priest11
Aspersion: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Aspersion] by 1% per attribute level.

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.
SP: 18

Type: Magic / Attack
Cooldown: 20 seconds
Element: Holy
5 / 5
Monstrance
Video
Priest22
Monstrance: Duration
Type: Active
Increases the duration of [Monstrance] by 1 second per attribute level.

Priest 1st Circle required
Monstrance

Creates a magic circle in front of you that increases DEX of your allies while decreasing the evasion and physical defense of enemies. Party members will receive the effect without stepping on the magic circle.

Level 5:
Maximum Magic Circles: 5
Increases DEX for allies
Enemy's Evasion & Defense: -(15 + SPR × 0.4)
Duration: 20 seconds
SP: 40

Type: Magic / Buff
Cooldown: 23 seconds
Element: Holy
5 / 5
Blessing
Video
Priest13 Priest5 Priest6
Blessing: Enhance
Type: Passive
Increases the additional damage of [Blessing] by 2 per attribute level.

Lv3 Blessing required
Blessing: Attack Count
Type: Active
Increases the attack count of [Blessing] by 10 per attribute level.

Priest 1st Circle required
Blessing: Additional Buff
Type: Active
Increases the number of targets for [Blessing] by 1 per attribute level.

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 5:
Additional Damage: +31
Number of Hits: 50
Allies Affected: 2
Duration: 45 seconds
Consumes 1 Holy Powder
SP: 44

Type: Magic / Buff
Cooldown: 35 seconds
Element: Holy
5 / 5
Resurrection
Video
Priest9
Resurrection: Revive Count
Type: Active
Increases the number of targets that can be revived with [Resurrection] by 1 per attribute level.

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.

Level 5:
Attack: 140
Casting Time: 2 seconds
HP recovery after resurrection: 25%
SP: 50

Type: Magic / Buff
Cooldown: 30 seconds
Element: Holy
Rank 3
Bokor
(Circle 1)
0 / 5
Hexing
Video
Bokor9
Hexing: Dark
Type: Active
Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks.

Bokor 1st Circle required
Hexing

Curse an enemy to decrease its magic defense and prevent recovery.
SP: 24

Type: Magic / Attack
Cooldown: 9 seconds
Element: Dark
0 / 5
Effigy
Video
Bokor11 Bokor2
Effigy: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Effigy] by 1% per attribute level.

Bokor 1st Circle required
Effigy: Blind
Type: Active
Enemies hit by [Effigy] have a 5% chance per attribute level to become afflicted with [Blind] for 5 seconds.

Bokor 1st Circle required
Effigy

[Magic] - [Dark]
Controls an enemy afflicted with a curse and inflicts damage from afar. Bonus damage is dealt on the 3rd attack.
SP: 14

Type: Magic / Attack
Cooldown: 0 seconds
Element: Dark
1 / 1
Tet Mamak La
Video
Tet Mamak La

Lure zombies by using the skull of a monkey to attack enemies for a period of time.

Level 1:
Requires a summoned zombie
Maximum Level: 1
SP: 27

Type: Melee / Buff
Cooldown: 0 seconds
Element: Dark
5 / 5
Zombify
Video
Bokor21 Bokor22
Zombify: Large Zombie
Type: Active
Increases the chance of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level.

Lv2 Zombify required
Zombify: Wheelchair Zombie
Type: Active
Increases the chance of creating Wheelchair Zombie when creating a zombie by 1% per attribute level.

Lv3 Zombify required
Creating Zombie: Zombify
Type: Active
Increases the maximum number of zombies from [Zombify] by 1.

Bokor 2nd Circle required
Zombify

Creates a magic circle that raises a dead enemy as a zombie. The HP of the raised zombie is based on the caster's SPR.

Level 5:
Magic Circle Duration: 30
Maximum Zombie Summons: 8
SP: 52

Type: Magic / Buff
Cooldown: 54 seconds
Element: Dark
Rank 4
Bokor
(Circle 2)
0 / 10
Hexing
Video
Bokor9
Hexing: Dark
Type: Active
Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks.

Bokor 1st Circle required
Hexing

Curse an enemy to decrease its magic defense and prevent recovery.
SP: 24

Type: Magic / Attack
Cooldown: 9 seconds
Element: Dark
0 / 10
Effigy
Video
Bokor11 Bokor2
Effigy: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Effigy] by 1% per attribute level.

Bokor 1st Circle required
Effigy: Blind
Type: Active
Enemies hit by [Effigy] have a 5% chance per attribute level to become afflicted with [Blind] for 5 seconds.

Bokor 1st Circle required
Effigy

[Magic] - [Dark]
Controls an enemy afflicted with a curse and inflicts damage from afar. Bonus damage is dealt on the 3rd attack.
SP: 14

Type: Magic / Attack
Cooldown: 0 seconds
Element: Dark
1 / 1
Tet Mamak La
Video
Tet Mamak La

Lure zombies by using the skull of a monkey to attack enemies for a period of time.

Level 1:
Requires a summoned zombie
Maximum Level: 1
SP: 27

Type: Melee / Buff
Cooldown: 0 seconds
Element: Dark
10 / 10
Zombify
Video
Bokor21 Bokor22 Bokor8
Zombify: Large Zombie
Type: Active
Increases the chance of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level.

Lv2 Zombify required
Zombify: Wheelchair Zombie
Type: Active
Increases the chance of creating Wheelchair Zombie when creating a zombie by 1% per attribute level.

Lv3 Zombify required
Creating Zombie: Zombify
Type: Active
Increases the maximum number of zombies from [Zombify] by 1.

Bokor 2nd Circle required
Zombify

Creates a magic circle that raises a dead enemy as a zombie. The HP of the raised zombie is based on the caster's SPR.

Level 10:
Magic Circle Duration: 55
Maximum Zombie Summons: 13
SP: 77

Type: Magic / Buff
Cooldown: 54 seconds
Element: Dark
0 / 5
Mackangdal
Video
Bokor17
Mackangdal: Decreased Cumulative Damage
Type: Active
Decreases the accumulated damage from [Mackangdal] by 2 per attribute level.

Lv3 Mackangdel required
Mackangdal

Throw a talisman to an ally that temporarily suppresses pain. The ally is invulnerable to any damage when the talisman is active, but receives the accumulated damage at once when the effect ends.
SP: 24

Type: Melee / Buff
Cooldown: 67 seconds
Element: Dark
5 / 5
Bwa Kayiman
Video
Bokor18 Bokor5
Bwa Kayiman: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Bwa Kayiman] by 1% per attribute level.

Bokor 2nd Circle required
Bwa Kayiman: Zombie Defense
Type: Active
Increases the zombie's physical defense by 8 per attribute level when using [Bwa Kayiman].

Bokor 2nd Circle required
Bwa Kayiman

[Physical] - [Strike]
Instruct your summoned zombies to celebrate. The zombies will deal little damage to anything they touch.

Level 5:
Attack: 237
Attribute Damage: 0%
Maximum Duration: 10 seconds
Requires Summoned Zombie
SP: 53

Type: Melee / Buff
Cooldown: 10 seconds
Element: Dark
5 / 5
Samediveve
Video
Bokor23
Samediveve: Increased Range
Type: Active
Increases the range of [Samediveve] to 110.

Bokor 2nd Circle required
Samediveve

Plant a glyph on the ground symbolizing Baron Samedi, the loa of death. Increases the maximum HP and movement speed of you and your zombies nearby the glyph. Only half of the effect applies to you.

Level 5:
Maximum HP: +597
Movement Speed: +8
Duration: 110 seconds
Glyph Duration: 15 seconds
SP: 55

Type: Melee / Buff
Cooldown: 51 seconds
Element: Dark
Rank 5
Bokor
(Circle 3)
0 / 15
Hexing
Video
Bokor9
Hexing: Dark
Type: Active
Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks.

Bokor 1st Circle required
Hexing

Curse an enemy to decrease its magic defense and prevent recovery.
SP: 24

Type: Magic / Attack
Cooldown: 9 seconds
Element: Dark
0 / 15
Effigy
Video
Bokor11 Bokor2
Effigy: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Effigy] by 1% per attribute level.

Bokor 1st Circle required
Effigy: Blind
Type: Active
Enemies hit by [Effigy] have a 5% chance per attribute level to become afflicted with [Blind] for 5 seconds.

Bokor 1st Circle required
Effigy

[Magic] - [Dark]
Controls an enemy afflicted with a curse and inflicts damage from afar. Bonus damage is dealt on the 3rd attack.
SP: 14

Type: Magic / Attack
Cooldown: 0 seconds
Element: Dark
1 / 1
Tet Mamak La
Video
Tet Mamak La

Lure zombies by using the skull of a monkey to attack enemies for a period of time.

Level 1:
Requires a summoned zombie
Maximum Level: 1
SP: 27

Type: Melee / Buff
Cooldown: 0 seconds
Element: Dark
15 / 15
Zombify
Video
Bokor21 Bokor22 Bokor8
Zombify: Large Zombie
Type: Active
Increases the chance of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level.

Lv2 Zombify required
Zombify: Wheelchair Zombie
Type: Active
Increases the chance of creating Wheelchair Zombie when creating a zombie by 1% per attribute level.

Lv3 Zombify required
Creating Zombie: Zombify
Type: Active
Increases the maximum number of zombies from [Zombify] by 1.

Bokor 2nd Circle required
Zombify

Creates a magic circle that raises a dead enemy as a zombie. The HP of the raised zombie is based on the caster's SPR.

Level 15:
Magic Circle Duration: 80
Maximum Zombie Summons: 18
SP: 102

Type: Magic / Buff
Cooldown: 54 seconds
Element: Dark
0 / 10
Mackangdal
Video
Bokor17
Mackangdal: Decreased Cumulative Damage
Type: Active
Decreases the accumulated damage from [Mackangdal] by 2 per attribute level.

Lv3 Mackangdel required
Mackangdal

Throw a talisman to an ally that temporarily suppresses pain. The ally is invulnerable to any damage when the talisman is active, but receives the accumulated damage at once when the effect ends.
SP: 24

Type: Melee / Buff
Cooldown: 67 seconds
Element: Dark
10 / 10
Bwa Kayiman
Video
Bokor18 Bokor5
Bwa Kayiman: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Bwa Kayiman] by 1% per attribute level.

Bokor 2nd Circle required
Bwa Kayiman: Zombie Defense
Type: Active
Increases the zombie's physical defense by 8 per attribute level when using [Bwa Kayiman].

Bokor 2nd Circle required
Bwa Kayiman

[Physical] - [Strike]
Instruct your summoned zombies to celebrate. The zombies will deal little damage to anything they touch.

Level 10:
Attack: 402
Attribute Damage: 0%
Maximum Duration: 10 seconds
Requires Summoned Zombie
SP: 80

Type: Melee / Buff
Cooldown: 10 seconds
Element: Dark
10 / 10
Samediveve
Video
Bokor23
Samediveve: Increased Range
Type: Active
Increases the range of [Samediveve] to 110.

Bokor 2nd Circle required
Samediveve

Plant a glyph on the ground symbolizing Baron Samedi, the loa of death. Increases the maximum HP and movement speed of you and your zombies nearby the glyph. Only half of the effect applies to you.

Level 10:
Maximum HP: +970
Movement Speed: +13
Duration: 160 seconds
Glyph Duration: 15 seconds
SP: 83

Type: Melee / Buff
Cooldown: 51 seconds
Element: Dark
4 / 5
Ogouveve
Video
Bokor3 Bokor24
Ogouveve: Decreased Strength
Type: Active
Decreases an enemy's STR within the range of [Ogouveve] by 2 per attribute level.

Bokor 3rd Circle required
Ogouveve: Increased Range
Type: Active
Increases the range of [Ogouveve] to 110.

Bokor 3rd Circle required
Ogouveve

Place a glyph on the ground symbolizing Ogoun Feray, the loa of power. Increases STR and AoE attack ratio of your zombies nearby the glyph.

Level 4:
STR: +(INT × 0.5 + 5)
AoE Attack Ratio: +3
Duration: 100 seconds
Glyph Duration: 15 seconds
SP: 49

Type: Melee / Buff
Cooldown: 51 seconds
Element: Dark
5 / 5
Damballa
Video
Bokor12 Bokor4
Damballa: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Damballa] by 1% per attribute level.

Bokor 3rd Circle required
Damballa: Chance of Zombification
Type: Active
Increases the chance of a new zombie emerging from [Damballa] by 2% per attribute level.

Bokor 3rd Circle required
Damballa

[Magic]
Detonates zombies near the targeted area and deals damage to nearby enemies.

Level 5:
Attack: 200% + 965
Attribute Damage: 0%
Maximum Targets: 15
SP: 58

Type: Magic / Buff
Cooldown: 10 seconds
Element: Dark
Rank 6
Monk
(Circle 1)
0 / 5
Iron Skin
Video
Monk2
Iron Skin: Additional Reflect Damage
Type: Active
Increases the reflection of [Iron Skin] by 5% per attribute level.

Monk 1st Circle required
Iron Skin

[Physical] - [Strike]
Temper your skin as hard as steel to inflict damage by bouncing back an enemy's attack.
SP: 30

Type: Magic / Buff
Cooldown: 100 seconds
5 / 5
Double Punch
Video
Monk12
Double Punch: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Double Punch] by 1% per attribute level.

Monk 1st Circle required
Double Punch

[Physical] - [Strike]
Use your trained fists to attack an enemy in quick succession.

Level 5:
Attack: 343
Attribute Damage: 0%
Consumes 2 Stamina
SP: 0

Type: Melee / Attack
Cooldown: 0 seconds
5 / 5
Palm Strike
Video
Monk15 Monk4
Palm Strike: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Palm Strike] by 1% per attribute level.

Monk 1st Circle required
Palm Strike: Bleeding
Type: Active
Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds. Increases the duration of [Bleeding] by 1 second per attribute level. Bleeding damage is proportional to the character's physical attack.

Monk 1st Circle required
Palm Strike

[Physical] - [Strike]
Use your trained fingertips to attack an enemy by inflicting an internal injury.

Level 5:
Attack: 913
Attribute Damage: 0%
AoE Attack Ratio: 6
SP: 48

Type: Melee / Attack
Cooldown: 15 seconds
0 / 5
Hand Knife
Video
Monk18 Monk5
Hand Knife: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Hand Knife] by 1% per attribute level.

Monk 1st Circle required
Hand Knife: Armor Break
Type: Active
Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 7 seconds. Increases the chance by 10% per attribute level from Lv2.

Monk 1st Circle required
Hand Knife

[Physical] - [Strike]
Strike with a powerful hand knife to deal damage on an enemy.
SP: 23

Type: Melee / Attack
Cooldown: 15 seconds
Rank 7
Monk
(Circle 2)
0 / 10
Iron Skin
Video
Monk2
Iron Skin: Additional Reflect Damage
Type: Active
Increases the reflection of [Iron Skin] by 5% per attribute level.

Monk 1st Circle required
Iron Skin

[Physical] - [Strike]
Temper your skin as hard as steel to inflict damage by bouncing back an enemy's attack.
SP: 30

Type: Magic / Buff
Cooldown: 100 seconds
10 / 10
Double Punch
Video
Monk12
Double Punch: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Double Punch] by 1% per attribute level.

Monk 1st Circle required
Double Punch

[Physical] - [Strike]
Use your trained fists to attack an enemy in quick succession.

Level 10:
Attack: 503
Attribute Damage: 0%
Consumes 2 Stamina
SP: 0

Type: Melee / Attack
Cooldown: 0 seconds
10 / 10
Palm Strike
Video
Monk15 Monk4
Palm Strike: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Palm Strike] by 1% per attribute level.

Monk 1st Circle required
Palm Strike: Bleeding
Type: Active
Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds. Increases the duration of [Bleeding] by 1 second per attribute level. Bleeding damage is proportional to the character's physical attack.

Monk 1st Circle required
Palm Strike

[Physical] - [Strike]
Use your trained fingertips to attack an enemy by inflicting an internal injury.

Level 10:
Attack: 1403
Attribute Damage: 0%
AoE Attack Ratio: 6
SP: 70

Type: Melee / Attack
Cooldown: 15 seconds
0 / 10
Hand Knife
Video
Monk18 Monk5
Hand Knife: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Hand Knife] by 1% per attribute level.

Monk 1st Circle required
Hand Knife: Armor Break
Type: Active
Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 7 seconds. Increases the chance by 10% per attribute level from Lv2.

Monk 1st Circle required
Hand Knife

[Physical] - [Strike]
Strike with a powerful hand knife to deal damage on an enemy.
SP: 23

Type: Melee / Attack
Cooldown: 15 seconds
5 / 5
Energy Blast
Video
Monk23 Monk8
Energy Blast: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Energy Blast] by 1% per attribute level.

Monk 2nd Circle required
Energy Blast: Remove Knockdown
Type: Active
You can change directions while using [Energy Blast]. (You will not be knocked down if this attribute is ON.)

Monk 2nd Circle required
Energy Blast

[Physical] - [Holy]
Harness energy and release it in front of you, dealing damage and pushing back all enemies in its path.

Level 5:
Attack per Hit: 720
Attribute Damage: 0%
Consumes 30 SP per second
SP: 0

Type: Melee / Attack
Cooldown: 60 seconds
Element: Holy
5 / 5
One Inch Punch
Video
Monk21 Monk6
One Inch Punch: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Inch Punch] by 1% per attribute level.

Monk 2nd Circle required
One Inch Punch: Silence
Type: Active
Enemies hit by [One Inch Punch] will be afflicted with [Silence] for 5 seconds.

Monk 2nd Circle required
One Inch Punch

[Physical] - [Strike]
Extend your fist from a close distance to destroy the insides of an enemy. The attacked enemy will steadily lose HP and SP.

Level 5:
Attack: 1325
Attribute Damage: 0%
Duration: 10 seconds
SP: 50

Type: Melee / Attack
Cooldown: 20 seconds
0 / 5
God Finger Flick
Video
Monk24
God Finger Flick: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Finger Flicking] by 1% per attribute level.

Monk 2nd Circle required
God Finger Flick

[Physical] - [Strike]
Throw a coin by using the tip of your finger to inflict damage on an enemy.
SP: 30

Type: Melee / Attack
Cooldown: 25 seconds
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