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Skill Simulator
- Simulator
- Public Builds
Bash: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Bash] by 1% per attribute level.
Swordsman 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Bash] by 1% per attribute level.
Swordsman 1st Circle required
Bash: Specialty
Type: Passive
Max Level: 3
Increases the damage dealt with [Bash] by 28 per attribute level.
Swordsman 3rd Circle required
Type: Passive
Max Level: 3
Increases the damage dealt with [Bash] by 28 per attribute level.
Swordsman 3rd Circle required
Thrust: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Thrust] by 1% per attribute level.
Swordsman 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Thrust] by 1% per attribute level.
Swordsman 1st Circle required
Gung Ho: Enhance
Type: Passive
Max Level: 50
Amplifies the physical damage increase effect and the decreased defense effect of [Gung Ho] by 1 per attribute level.
Lv3 Gung Ho required
Type: Passive
Max Level: 50
Amplifies the physical damage increase effect and the decreased defense effect of [Gung Ho] by 1 per attribute level.
Lv3 Gung Ho required
Concentrate: Enhance
Type: Passive
Max Level: 50
Increases the additional damage of [Concentrate] by 2 per attribute level.
Lv3 Concentrate required
Type: Passive
Max Level: 50
Increases the additional damage of [Concentrate] by 2 per attribute level.
Lv3 Concentrate required
Pommel Beat: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Pommel Beat] by 1% per attribute level.
Swordsman 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Pommel Beat] by 1% per attribute level.
Swordsman 2nd Circle required
Double Slash: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Double Slash] by 1% per attribute level.
Swordsman 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Double Slash] by 1% per attribute level.
Swordsman 3rd Circle required
Bash: Splash
Type: Active
Max Level: 3
Increases the AoE Attack Ratio of [Bash] by 1 per attribute level.
Swordsman 2nd Circle required
Type: Active
Max Level: 3
Increases the AoE Attack Ratio of [Bash] by 1 per attribute level.
Swordsman 2nd Circle required
Thrust: Continuous Attack
Type: Active
Max Level: 5
Activates consecutive attacks when using [Thrust] by 1% chance per attribute level.
Swordsman 1st Circle required
Type: Active
Max Level: 5
Activates consecutive attacks when using [Thrust] by 1% chance per attribute level.
Swordsman 1st Circle required
Bash: Knockdown
Type: Active
Max Level: 1
Enemies hit by [Bash] are knocked down.
Lv3 Bash required
Type: Active
Max Level: 1
Enemies hit by [Bash] are knocked down.
Lv3 Bash required
Double Slash: Critical
Type: Active
Max Level: 5
Increases the critical chance of [Double Slash] by 5% per attribute level.
Swordsman 3rd Circle required
Type: Active
Max Level: 5
Increases the critical chance of [Double Slash] by 5% per attribute level.
Swordsman 3rd Circle required
Thrust: Bleeding
Type: Active
Max Level: 1
Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]. Bleeding damage is proportional to the character's STR.
Swordsman 2nd Circle required
Type: Active
Max Level: 1
Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]. Bleeding damage is proportional to the character's STR.
Swordsman 2nd Circle required
Restrain: Slow
Type: Active
Max Level: 4
Enemies stunned by [Restrain] become slowed after the stun wears off. Increases the duration of the slow effect by 3 seconds per attribute level.
Swordsman 2nd Circle required
Type: Active
Max Level: 4
Enemies stunned by [Restrain] become slowed after the stun wears off. Increases the duration of the slow effect by 3 seconds per attribute level.
Swordsman 2nd Circle required
Rim Blow: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Rim Blow] by 1% per attribute level.
Peltasta 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Rim Blow] by 1% per attribute level.
Peltasta 1st Circle required
Umbo Blow: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Umbo Blow] by 1% per attribute level.
Peltasta 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Umbo Blow] by 1% per attribute level.
Peltasta 1st Circle required
Shield Lob: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Shield Lob] by 1% per attribute level.
Peltasta 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Shield Lob] by 1% per attribute level.
Peltasta 2nd Circle required
Butterfly: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Butterfly] by 1% per attribute level.
Peltasta 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Butterfly] by 1% per attribute level.
Peltasta 3rd Circle required
Swash Buckling: Maximum HP
Type: Active
Max Level: 5
Increases the character's maximum HP by 5% per attribute level when Swash Buckling is active.
Peltasta 1st Circle required
Type: Active
Max Level: 5
Increases the character's maximum HP by 5% per attribute level when Swash Buckling is active.
Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
Max Level: 5
Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds.
Peltasta 1st Circle required
Type: Active
Max Level: 5
Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds.
Peltasta 1st Circle required
Shield Lob: Splash
Type: Active
Max Level: 3
Increases your AoE attack ratio of [Shield Lob] by 1 per attribute level.
Peltasta 2nd Circle required
Type: Active
Max Level: 3
Increases your AoE attack ratio of [Shield Lob] by 1 per attribute level.
Peltasta 2nd Circle required
[Umbo Blow]: Add Knockdown
Type: Active
Max Level: 3
Enemies hit by [Umbo Blow] will fall down, increases the knockback power by 40 per attribute level.
Peltasta 1st Circle required
Type: Active
Max Level: 3
Enemies hit by [Umbo Blow] will fall down, increases the knockback power by 40 per attribute level.
Peltasta 1st Circle required
High Guard: Increased Defense
Type: Active
Max Level: 50
Increases your defense by 1 per attribute level when using [High Guard].
Lv3 High Guard required
Type: Active
Max Level: 50
Increases your defense by 1 per attribute level when using [High Guard].
Lv3 High Guard required
High Guard: Rim Blow Speciality
Type: Active
Max Level: 5
Applies your damage of [Rim Blow] to 250% when using [High Guard]. From Lv2, damage increases by 20% per attribute level.
Lv6 Rim Blow required
Type: Active
Max Level: 5
Applies your damage of [Rim Blow] to 250% when using [High Guard]. From Lv2, damage increases by 20% per attribute level.
Lv6 Rim Blow required
High Guard: Umbo Blow Speciality
Type: Active
Max Level: 5
Applies your damage of [Umbo Blow] to 250% when using [High Guard]. From Lv2, damage increases by 20% per attribute level.
Lv6 Umbo Blow required
Type: Active
Max Level: 5
Applies your damage of [Umbo Blow] to 250% when using [High Guard]. From Lv2, damage increases by 20% per attribute level.
Lv6 Umbo Blow required
Guardian: Evasion
Type: Active
Max Level: 3
Increases the character's evasion by 6% per attribute level when [Guardian] is active.
Peltasta 1st Circle required
Type: Active
Max Level: 3
Increases the character's evasion by 6% per attribute level when [Guardian] is active.
Peltasta 1st Circle required
Umbo Thrust: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Umbo Thrust] by 1% per attribute level.
Peltasta 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Umbo Thrust] by 1% per attribute level.
Peltasta 3rd Circle required
Langort: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Langort] by 1% per attribute level.
Peltasta 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Langort] by 1% per attribute level.
Peltasta 3rd Circle required
Langort: Blocking
Type: Active
Max Level: 4
Using [Langort] increases the chance to block enemy attacks by 5% per attribute level. After a successful block, the enemy becomes afflicted with [Silence] for 3 seconds.
Peltasta 3rd Circle required
Type: Active
Max Level: 4
Using [Langort] increases the chance to block enemy attacks by 5% per attribute level. After a successful block, the enemy becomes afflicted with [Silence] for 3 seconds.
Peltasta 3rd Circle required
Cartar Stroke: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Cartar Stroke] by 1% per attribute level.
Highlander 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Cartar Stroke] by 1% per attribute level.
Highlander 1st Circle required
Crown: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Crown] by 1% per attribute level.
Highlander 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Crown] by 1% per attribute level.
Highlander 1st Circle required
Wagon Wheel: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Wagon Wheel] by 1% per attribute level.
Highlander 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Wagon Wheel] by 1% per attribute level.
Highlander 1st Circle required
Cross Guard: Enhance
Type: Passive
Max Level: 50
Increases the physical defense increase effect of [Cross Guard] by 1 per attribute level.
Lv3 Cross Guard required
Type: Passive
Max Level: 50
Increases the physical defense increase effect of [Cross Guard] by 1 per attribute level.
Lv3 Cross Guard required
Moulinet: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Moulinet] by 1% per attribute level.
Highlander 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Moulinet] by 1% per attribute level.
Highlander 2nd Circle required
Skull Swing: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Skull Swing] by 1% per attribute level.
Highlander 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Skull Swing] by 1% per attribute level.
Highlander 3rd Circle required
Cartar Stroke: Increased Knockback
Type: Active
Max Level: 3
Increases the knockback power of [Cartar Stroke] by 50 per attribute level.
Highlander 1st Circle required
Type: Active
Max Level: 3
Increases the knockback power of [Cartar Stroke] by 50 per attribute level.
Highlander 1st Circle required
Crown: Reduce
Type: Active
Max Level: 5
Increases the reduced amount of the enemy's INT and SPR from [Crown] by 2% per attribute level.
Highlander 1st Circle required
Type: Active
Max Level: 5
Increases the reduced amount of the enemy's INT and SPR from [Crown] by 2% per attribute level.
Highlander 1st Circle required
Wagon Wheel: Splash
Type: Active
Max Level: 3
Increases the AoE Attack Ratio of [Wagon Wheel] by 1.
Highlander 2nd Circle required
Type: Active
Max Level: 3
Increases the AoE Attack Ratio of [Wagon Wheel] by 1.
Highlander 2nd Circle required
Moulinet: Critical
Type: Active
Max Level: 5
Increases the Critical Chance of [Moulinet] by 10% per attribute level.
Highlander 2nd Circle required
Type: Active
Max Level: 5
Increases the Critical Chance of [Moulinet] by 10% per attribute level.
Highlander 2nd Circle required
Cross Guard: Extend Stagger
Type: Active
Max Level: 3
Extends the duration of time when an enemy blocked by [Crossguard] remains staggered. Increases by 1 second per attribute level.
Highlander 1st Circle required
Type: Active
Max Level: 3
Extends the duration of time when an enemy blocked by [Crossguard] remains staggered. Increases by 1 second per attribute level.
Highlander 1st Circle required
Cartar Stroke: Collision Damage
Type: Active
Max Level: 1
Deals additional damage equal to 50% physical attack to knock backed enemies with [Cartar Stroke].
Lv3 Cartar Stroke required
Type: Active
Max Level: 1
Deals additional damage equal to 50% physical attack to knock backed enemies with [Cartar Stroke].
Lv3 Cartar Stroke required
Skull Swing: No Jump
Type: Active
Max Level: 1
Enemies cannot jump when attacked with [Skull Swing].
Highlander 3rd Circle required
Type: Active
Max Level: 1
Enemies cannot jump when attacked with [Skull Swing].
Highlander 3rd Circle required
Cartar Stroke: Remove Knockback
Type: Active
Max Level: 1
[Cartar Stroke] no longer knocks enemies back. (Only applies if the attribute is set to ON)
Highlander 1st Circle required
Type: Active
Max Level: 1
[Cartar Stroke] no longer knocks enemies back. (Only applies if the attribute is set to ON)
Highlander 1st Circle required
Skyliner: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Skyliner] by 1% per attribute level.
Highlander 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Skyliner] by 1% per attribute level.
Highlander 2nd Circle required
Crosscut: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Crosscut] by 1% per attribute level.
Highlander 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Crosscut] by 1% per attribute level.
Highlander 2nd Circle required
Vertical Slash: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Vertical Slash] by 1% per attribute level.
Highlander 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Vertical Slash] by 1% per attribute level.
Highlander 3rd Circle required
Skull Swing: Remove Knockback
Type: Active
Max Level: 1
[Skull Swing] does not push away enemies anymore. (Only applies if the attribute is set to ON)
Highlander 3rd Circle required
Type: Active
Max Level: 1
[Skull Swing] does not push away enemies anymore. (Only applies if the attribute is set to ON)
Highlander 3rd Circle required
Stabbing: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Stabbing] by 1% per attribute level.
Hoplite 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Stabbing] by 1% per attribute level.
Hoplite 1st Circle required
Synchro Thrusting: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Synchro Thrusting] by 1% per attribute level.
Hoplite 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Synchro Thrusting] by 1% per attribute level.
Hoplite 1st Circle required
Pierce: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Pierce] by 1% per attribute level.
Hoplite 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Pierce] by 1% per attribute level.
Hoplite 1st Circle required
Long Stride: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Long Stride] by 1% per attribute level.
Hoplite 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Long Stride] by 1% per attribute level.
Hoplite 2nd Circle required
Spear Throw: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Spear Throw] by 1% per attribute level.
Hoplite 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Spear Throw] by 1% per attribute level.
Hoplite 3rd Circle required
Stabbing: Evasion
Type: Active
Max Level: 5
Increases your evasion and magic defense by 5% per attribute level when using [Stabbing].
Hoplite 1st Circle required
Type: Active
Max Level: 5
Increases your evasion and magic defense by 5% per attribute level when using [Stabbing].
Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
Max Level: 1
Deals 4 consecutive hits on boss monsters with [Pierce].
Hoplite 2nd Circle required
Type: Active
Max Level: 1
Deals 4 consecutive hits on boss monsters with [Pierce].
Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
Max Level: 5
Enemies hit by [Pierce] have a 2% chance per attribute level to be afflicted with [Bleeding] for 6 seconds. Bleeding damage is proportional to the character's physical attack.
Hoplite 1st Circle required
Type: Active
Max Level: 5
Enemies hit by [Pierce] have a 2% chance per attribute level to be afflicted with [Bleeding] for 6 seconds. Bleeding damage is proportional to the character's physical attack.
Hoplite 1st Circle required
Finestra: Physical Damage
Type: Active
Max Level: 1
Adds 10% of your INT to physical damage while [Finestra] is active.
Hoplite 1st Circle required
Type: Active
Max Level: 1
Adds 10% of your INT to physical damage while [Finestra] is active.
Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
Max Level: 5
Decreases the Strike damage dealt on an enemy with [Synchro Thrusting] by 10%, while increasing the Pierce damage by 10% per attribute level.
Hoplite 1st Circle required
Type: Active
Max Level: 5
Decreases the Strike damage dealt on an enemy with [Synchro Thrusting] by 10%, while increasing the Pierce damage by 10% per attribute level.
Hoplite 1st Circle required
Finestra: Splash
Type: Active
Max Level: 1
Range attack rate increases by 3 while [Finestra] is activated, Evasion decrease rate is doubled.
Lv3 Finestra required
Type: Active
Max Level: 1
Range attack rate increases by 3 while [Finestra] is activated, Evasion decrease rate is doubled.
Lv3 Finestra required
Long Stride: Decreased Cooldown
Type: Active
Max Level: 1
Decreases the cooldown time of [Long Stride] by 10 seconds.
Hoplite 2nd Circle required
Type: Active
Max Level: 1
Decreases the cooldown time of [Long Stride] by 10 seconds.
Hoplite 2nd Circle required
Spear Throw: Bind
Type: Active
Max Level: 4
Enemies hit by [Spear Throw] have a chance to be afflicted with [Bind] for 7 seconds. Increases the chance by 15% per attribute level.
Hoplite 3rd Circle required
Type: Active
Max Level: 4
Enemies hit by [Spear Throw] have a chance to be afflicted with [Bind] for 7 seconds. Increases the chance by 15% per attribute level.
Hoplite 3rd Circle required
Spear Lunge: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Spear Lunge] by 1% per attribute level.
Hoplite 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Spear Lunge] by 1% per attribute level.
Hoplite 2nd Circle required
Embowel: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Embowel] by 1% per attribute level.
Barbarian 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Embowel] by 1% per attribute level.
Barbarian 1st Circle required
Warcry: Enhance
Type: Passive
Max Level: 10
Increases the physical damage increase effect of [Warcry] by 3 per attribute level. (This attribute only applies after the enemy's defense is decreased.)
Lv3 Warcry required
Type: Passive
Max Level: 10
Increases the physical damage increase effect of [Warcry] by 3 per attribute level. (This attribute only applies after the enemy's defense is decreased.)
Lv3 Warcry required
Stomping Kick: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Stomping Kick] by 1% per attribute level.
Barbarian 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Stomping Kick] by 1% per attribute level.
Barbarian 1st Circle required
Warcry: Add Target
Type: Active
Max Level: 5
Increases the amount of enemies [Warcry] can affect by 1 per attribute level.
Barbarian 3rd Circle required
Type: Active
Max Level: 5
Increases the amount of enemies [Warcry] can affect by 1 per attribute level.
Barbarian 3rd Circle required
Warcry: Duration
Type: Active
Max Level: 5
Increases the duration of [Warcry] by 2 seconds per attribute level.
Barbarian 2nd Circle required
Type: Active
Max Level: 5
Increases the duration of [Warcry] by 2 seconds per attribute level.
Barbarian 2nd Circle required
Frenzy: Maintain Stacks
Type: Active
Max Level: 1
Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks will be reduced by half.
Barbarian 3rd Circle required
Type: Active
Max Level: 1
Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks will be reduced by half.
Barbarian 3rd Circle required
Pouncing: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Pouncing] by 1% per attribute level.
Barbarian 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Pouncing] by 1% per attribute level.
Barbarian 3rd Circle required
Helm Chopper: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Helm Chopper] by 1% per attribute level.
Barbarian 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Helm Chopper] by 1% per attribute level.
Barbarian 1st Circle required
Seism: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Seism] by 1% per attribute level.
Barbarian 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Seism] by 1% per attribute level.
Barbarian 2nd Circle required
Cleave: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Cleave] by 1% per attribute level.
Barbarian 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Cleave] by 1% per attribute level.
Barbarian 1st Circle required
Shield Charge: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Shield Charge] by 1% per attribute level.
Rodelero 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Shield Charge] by 1% per attribute level.
Rodelero 1st Circle required
Montano: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Montano] by 1% per attribute level.
Rodelero 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Montano] by 1% per attribute level.
Rodelero 1st Circle required
Targe Smash: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Targe Smash] by 1% per attribute level.
Rodelero 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Targe Smash] by 1% per attribute level.
Rodelero 1st Circle required
Shield Push: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Shield Push] by 1% per attribute level.
Rodelero 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Shield Push] by 1% per attribute level.
Rodelero 1st Circle required
Targe Smash: Frozen Stone
Type: Active
Max Level: 5
Adds 20% additional damage per attribute level when attacking frozen and petrified enemies with [Targe Smash].
Rodelero 1st Circle required
Type: Active
Max Level: 5
Adds 20% additional damage per attribute level when attacking frozen and petrified enemies with [Targe Smash].
Rodelero 1st Circle required
Montano: Size Slow
Type: Active
Max Level: 2
Inflicts the target with [Slow] for seconds and increases the duration of [Slow] by 3/2/1 seconds per attribute level on small/medium/large sized monsters respectively with [Montano]
Rodelero 1st Circle required
Type: Active
Max Level: 2
Inflicts the target with [Slow] for seconds and increases the duration of [Slow] by 3/2/1 seconds per attribute level on small/medium/large sized monsters respectively with [Montano]
Rodelero 1st Circle required
Targe Smash: Burn
Type: Active
Max Level: 3
Spreads [Burn] equal to amount of your attribute level when killing nearby enemies affected by [Burn] with [Targe Smash].
Rodelero 2nd Circle required
Type: Active
Max Level: 3
Spreads [Burn] equal to amount of your attribute level when killing nearby enemies affected by [Burn] with [Targe Smash].
Rodelero 2nd Circle required
Shooting Star: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Shooting Star] by 1% per attribute level.
Rodelero 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Shooting Star] by 1% per attribute level.
Rodelero 3rd Circle required
Slithering: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Slithering] by 1% per attribute level.
Rodelero 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Slithering] by 1% per attribute level.
Rodelero 2nd Circle required
Shield Push: Duration
Type: Active
Max Level: 5
Increases the duration of the Unbalanced status ailment applied from [Shield Push] by 1 second per attribute level.
Rodelero 2nd Circle required
Type: Active
Max Level: 5
Increases the duration of the Unbalanced status ailment applied from [Shield Push] by 1 second per attribute level.
Rodelero 2nd Circle required
Shield Shoving: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Shield Shoving] by 1% per attribute level.
Rodelero 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Shield Shoving] by 1% per attribute level.
Rodelero 1st Circle required
Shield Bash: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Shield Bash] by 1% per attribute level.
Rodelero 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Shield Bash] by 1% per attribute level.
Rodelero 2nd Circle required
High Kick: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [High Kick] by 1% per attribute level.
Rodelero 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [High Kick] by 1% per attribute level.
Rodelero 3rd Circle required
Slithering: Additional Damage
Type: Active
Max Level: 5
Enemies hit by [Slithering] become vulnerable to [Strike] attacks for 10 seconds. Increases additional damage by 20% per attribute level.
Rodelero 2nd Circle required
Type: Active
Max Level: 5
Enemies hit by [Slithering] become vulnerable to [Strike] attacks for 10 seconds. Increases additional damage by 20% per attribute level.
Rodelero 2nd Circle required
Targe Smash: Remove Knockback
Type: Active
Max Level: 1
[Targe Smash] no longer knocks enemies back. (Only applies if the attribute is set to ON)
Rodelero 1st Circle required
Type: Active
Max Level: 1
[Targe Smash] no longer knocks enemies back. (Only applies if the attribute is set to ON)
Rodelero 1st Circle required
Impaler: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Impaler] by 1% per attribute level.
Cataphract 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Impaler] by 1% per attribute level.
Cataphract 1st Circle required
Earth Wave: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Earth Wave] by 1% per attribute level.
Cataphract 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Earth Wave] by 1% per attribute level.
Cataphract 1st Circle required
Steed Charge: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Steed Charge] by 1% per attribute level.
Cataphract 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Steed Charge] by 1% per attribute level.
Cataphract 1st Circle required
Doom Spike: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Doom Spike] by 1% per attribute level.
Cataphract 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Doom Spike] by 1% per attribute level.
Cataphract 2nd Circle required
Rush: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Rush] by 1% per attribute level.
Cataphract 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Rush] by 1% per attribute level.
Cataphract 3rd Circle required
Rush: Stun
Type: Active
Max Level: 5
Enemies pushed back by [Rush] have a 1% chance per attribute level to be afflicted with [Stun] for 2 seconds.
Cataphract 3rd Circle required
Type: Active
Max Level: 5
Enemies pushed back by [Rush] have a 1% chance per attribute level to be afflicted with [Stun] for 2 seconds.
Cataphract 3rd Circle required
Earth Wave: Earth Property
Type: Active
Max Level: 1
Changes the property of [Earth Wave] to the Earth property.
Cataphract 1st Circle required
Type: Active
Max Level: 1
Changes the property of [Earth Wave] to the Earth property.
Cataphract 1st Circle required
Steed Charge: Critical
Type: Active
Max Level: 1
Applies critical on [Steed Charge] on enemies afflicted with [Slow].
Cataphract 1st Circle required
Type: Active
Max Level: 1
Applies critical on [Steed Charge] on enemies afflicted with [Slow].
Cataphract 1st Circle required
Earth Wave: Remove Knockdown
Type: Active
Max Level: 1
[Earth Wave] no longer knocks enemies down. (Only applies if the attribute is set to ON)
Cataphract 1st Circle required
Type: Active
Max Level: 1
[Earth Wave] no longer knocks enemies down. (Only applies if the attribute is set to ON)
Cataphract 1st Circle required
Steed Charge: Remove Knockdown
Type: Active
Max Level: 1
[Steed Charge] no longer knocks enemies down. (Only applies if the attribute is set to ON)
Cataphract 1st Circle required
Type: Active
Max Level: 1
[Steed Charge] no longer knocks enemies down. (Only applies if the attribute is set to ON)
Cataphract 1st Circle required
Doom Spike
Type: Active
Max Level: 1
[Doom Spike] no longer knocks enemies down. (Only applies if the attribute is set to ON)
Cataphract 2nd Circle required
Type: Active
Max Level: 1
[Doom Spike] no longer knocks enemies down. (Only applies if the attribute is set to ON)
Cataphract 2nd Circle required
Arrest: Slow
Type: Active
Max Level: 5
Applies [Slow] with a 4 seconds duration after [Arrest] ends. Increases the duration of [Slow] from Lv2 by 0.4 seconds per attribute level.
Squire 1st Circle required
Type: Active
Max Level: 5
Applies [Slow] with a 4 seconds duration after [Arrest] ends. Increases the duration of [Slow] from Lv2 by 0.4 seconds per attribute level.
Squire 1st Circle required
Weapon Maintenance: Increased Count
Type: Active
Max Level: 100
Increases the count of [Weapon Maintenance] by 20 per attribute level.
Lv3 Weapon Maintenance required
Type: Active
Max Level: 100
Increases the count of [Weapon Maintenance] by 20 per attribute level.
Lv3 Weapon Maintenance required
Armor Maintenance: Increased Count
Type: Active
Max Level: 100
Increases the count of [Armor Maintenance] by 5 per attribute level.
Lv3 Armor Maintenance required
Type: Active
Max Level: 100
Increases the count of [Armor Maintenance] by 5 per attribute level.
Lv3 Armor Maintenance required
Refreshment Table: Salad
Type: Active
Max Level: 10
Increases the duration of Salad of [Refreshment Table] by 1 minute per attribute level.
Squire 2nd Circle required
Type: Active
Max Level: 10
Increases the duration of Salad of [Refreshment Table] by 1 minute per attribute level.
Squire 2nd Circle required
Refreshment Table: Sandwich
Type: Active
Max Level: 10
Increases the duration of Sandwich of [Refreshment Table] by 1 minute per attribute level.
Squire 2nd Circle required
Type: Active
Max Level: 10
Increases the duration of Sandwich of [Refreshment Table] by 1 minute per attribute level.
Squire 2nd Circle required
Refreshment Table: Soup
Type: Active
Max Level: 10
Increases the duration of Soup of [Refreshment Table] by 1 minute per attribute level.
Squire 2nd Circle required
Type: Active
Max Level: 10
Increases the duration of Soup of [Refreshment Table] by 1 minute per attribute level.
Squire 2nd Circle required
Refreshment Table: Yogurt
Type: Active
Max Level: 10
Increases the duration of Yogurt of [Refreshment Table] by 1 minute per attribute level.
Squire 2nd Circle required
Type: Active
Max Level: 10
Increases the duration of Yogurt of [Refreshment Table] by 1 minute per attribute level.
Squire 2nd Circle required
Arrest: Defense Weakened
Type: Active
Max Level: 5
Decreases the physical defense of an enemy affected by [Arrest] by 10% per attribute level.
Squire 1st Circle required
Type: Active
Max Level: 5
Decreases the physical defense of an enemy affected by [Arrest] by 10% per attribute level.
Squire 1st Circle required
Repair: Service
Type: Active
Max Level: 5
When repairing equipment with [Repair], there is a 5% chance per attribute level to repair twice the original value.
Squire 1st Circle required
Type: Active
Max Level: 5
When repairing equipment with [Repair], there is a 5% chance per attribute level to repair twice the original value.
Squire 1st Circle required
Keel Hauling: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Keel Hauling] by 1% per attribute level.
Corsair 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Keel Hauling] by 1% per attribute level.
Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
Max Level: 5
Inflicts [Bleeding] on an enemy attacked with [Keel Hauling] for 5 seconds. Increases the duration of [Bleeding] by 1 second per attribute level. Bleeding damage is proportional to the character's STR.
Corsair 1st Circle required
Type: Active
Max Level: 5
Inflicts [Bleeding] on an enemy attacked with [Keel Hauling] for 5 seconds. Increases the duration of [Bleeding] by 1 second per attribute level. Bleeding damage is proportional to the character's STR.
Corsair 1st Circle required
Iron Hook: Chain
Type: Active
Max Level: 1
Sequentially fling up to 3 enemies with [Iron Hook]. You cannot use [Keel Hauling] while capturing multiple enemies. (Unable to turn ON/OFF during [Guard])
Corsair 1st Circle required
Type: Active
Max Level: 1
Sequentially fling up to 3 enemies with [Iron Hook]. You cannot use [Keel Hauling] while capturing multiple enemies. (Unable to turn ON/OFF during [Guard])
Corsair 1st Circle required
Dust Devil: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Dust Devil] by 1% per attribute level.
Corsair 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Dust Devil] by 1% per attribute level.
Corsair 1st Circle required
Hexen Dropper: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Hexen Dropper] by 1% per attribute level.
Corsair 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Hexen Dropper] by 1% per attribute level.
Corsair 2nd Circle required
Jolly Roger: Unity
Type: Active
Max Level: 5
Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active. Applies the chance by 0.5% per attribute level and increases the chance depending on the amount of pirate members. (However, it does not apply if nobody other than you is a pirate member)
Lv2 Jolly Roger required
Type: Active
Max Level: 5
Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active. Applies the chance by 0.5% per attribute level and increases the chance depending on the amount of pirate members. (However, it does not apply if nobody other than you is a pirate member)
Lv2 Jolly Roger required
Pistol Shot: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Pistol Shot] by 1% per attribute level.
Corsair 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Pistol Shot] by 1% per attribute level.
Corsair 3rd Circle required
Phalanx: Slow
Type: Active
Max Level: 4
Inflicts [Slow] when an enemy's attack is blocked while in the [Phalanx] formation. Increases the duration of [Slow] by 4 seconds per attribute level.
Centurion 1st Circle required
Type: Active
Max Level: 4
Inflicts [Slow] when an enemy's attack is blocked while in the [Phalanx] formation. Increases the duration of [Slow] by 4 seconds per attribute level.
Centurion 1st Circle required
Tercio: Change Formation
Type: Active
Max Level: 1
Changes the shape of the [Tercio] formation. The locations of the number 4 and the number 6 will move away from the center.
Centurion 1st Circle required
Type: Active
Max Level: 1
Changes the shape of the [Tercio] formation. The locations of the number 4 and the number 6 will move away from the center.
Centurion 1st Circle required
Crane Wing: Change Formation
Type: Active
Max Level: 1
Changes the shape of the [Crane Wing] formation. Changes into a shape that will lure enemies more deep inside.
Centurion 1st Circle required
Type: Active
Max Level: 1
Changes the shape of the [Crane Wing] formation. Changes into a shape that will lure enemies more deep inside.
Centurion 1st Circle required
Schiltron: Healing Time
Type: Active
Max Level: 5
Decreases a member's HP recovery time by 2 seconds per attribute level while in the [Schiltron] formation.
Centurion 1st Circle required
Type: Active
Max Level: 5
Decreases a member's HP recovery time by 2 seconds per attribute level while in the [Schiltron] formation.
Centurion 1st Circle required
Testudo: Movement
Type: Active
Max Level: 5
Decreases movement speed by 5% per attribute level of your members when changing into the [Testudo] formation.
Centurion 1st Circle required
Type: Active
Max Level: 5
Decreases movement speed by 5% per attribute level of your members when changing into the [Testudo] formation.
Centurion 1st Circle required
Cyclone: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Cyclone] by 1% per attribute level.
Doppelsoeldner 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Cyclone] by 1% per attribute level.
Doppelsoeldner 1st Circle required
Mordschlag: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Mordschlag] by 1% per attribute level.
Doppelsoeldner 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Mordschlag] by 1% per attribute level.
Doppelsoeldner 1st Circle required
Punish: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Punish] by 1% per attribute level.
Doppelsoeldner 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Punish] by 1% per attribute level.
Doppelsoeldner 1st Circle required
Cyclone: Movement
Type: Active
Max Level: 1
Allows movement when using [Cyclone].
Doppelsoeldner 1st Circle required
Type: Active
Max Level: 1
Allows movement when using [Cyclone].
Doppelsoeldner 1st Circle required
Double Pay Earn: Damage Taken
Type: Active
Max Level: 1
Decreases damage taken from x3 to x2 while [Double Pay Earn] is active.
Doppelsoeldner 1st Circle required
Type: Active
Max Level: 1
Decreases damage taken from x3 to x2 while [Double Pay Earn] is active.
Doppelsoeldner 1st Circle required
Mordschlag: Cloth Armor
Type: Active
Max Level: 1
Attacks are guaranteed to be critical hits while attacking Cloth armor-type enemies with [Mordschlag].
Doppelsoeldner 1st Circle required
Type: Active
Max Level: 1
Attacks are guaranteed to be critical hits while attacking Cloth armor-type enemies with [Mordschlag].
Doppelsoeldner 1st Circle required
Zonhau: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Zonhau] by 1% per attribute level.
Doppelsoeldner 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Zonhau] by 1% per attribute level.
Doppelsoeldner 2nd Circle required
Redel: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Redel] by 1% per attribute level.
Doppelsoeldner 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Redel] by 1% per attribute level.
Doppelsoeldner 2nd Circle required
Zucken: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Zucken] by 1% per attribute level.
Doppelsoeldner 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Zucken] by 1% per attribute level.
Doppelsoeldner 2nd Circle required
Cyclone: Resistance
Type: Active
Max Level: 5
Increases the chance to block harmful effects by 15% per attribute level during [Cyclone].
Lv. 3 Cyclone required
Type: Active
Max Level: 5
Increases the chance to block harmful effects by 15% per attribute level during [Cyclone].
Lv. 3 Cyclone required
Attaque Composee: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Attaque Composee] by 1% per attribute level.
Fencer 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Attaque Composee] by 1% per attribute level.
Fencer 2nd Circle required
Lunge: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Lunge] by 1% per attribute level.
Fencer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Lunge] by 1% per attribute level.
Fencer 1st Circle required
Sept Etoiles: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Sept Etoiles] by 1% per attribute level.
Fencer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Sept Etoiles] by 1% per attribute level.
Fencer 1st Circle required
Attaque Coquille: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Attaque Coquille] by 1% per attribute level.
Fencer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Attaque Coquille] by 1% per attribute level.
Fencer 1st Circle required
Esquive Toucher: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Esquive Toucher] by 1% per attribute level.
Fencer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Esquive Toucher] by 1% per attribute level.
Fencer 1st Circle required
Flanconnade: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Flanconnade] by 1% per attribute level.
Fencer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Flanconnade] by 1% per attribute level.
Fencer 1st Circle required
Kunai: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Kunai] by 1% per attribute level.
Shinobi 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Kunai] by 1% per attribute level.
Shinobi 1st Circle required
Katon no Jutsu: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Katon no Jutsu] by 1% per attribute level.
Shinobi 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Katon no Jutsu] by 1% per attribute level.
Shinobi 1st Circle required
Mijin no Jutsu: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Mijin no Jutsu] by 1% per attribute level.
Shinobi 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Mijin no Jutsu] by 1% per attribute level.
Shinobi 1st Circle required
Mijin no Jutsu: Stealth
Type: Active
Max Level: 3
Your character will hide for 5 seconds after using [Mijin no Jutsu]. Increases the duration from Lv2 by 1.5 seconds per attribute level.
Shinobi 1st Circle required
Type: Active
Max Level: 3
Your character will hide for 5 seconds after using [Mijin no Jutsu]. Increases the duration from Lv2 by 1.5 seconds per attribute level.
Shinobi 1st Circle required
Katon no Jutsu: Stealth
Type: Active
Max Level: 4
Your character will hide for 2 seconds per attribute level after using [Katon no Jutsu].
Shinobi 1st Circle required
Type: Active
Max Level: 4
Your character will hide for 2 seconds per attribute level after using [Katon no Jutsu].
Shinobi 1st Circle required
Bunshin no Jutsu: Endurance
Type: Active
Max Level: 4
Increases the Stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level.
Shinobi 1st Circle required
Type: Active
Max Level: 4
Increases the Stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level.
Shinobi 1st Circle required
Mokuton no Jutsu: Bind
Type: Active
Max Level: 5
Restricts movement of an enemy for 4 seconds when dealing damage with [Mokuton no Jutsu]. Increases the duration from Lv2 by 1 second per attribute level.
Shinobi 1st Circle required
Type: Active
Max Level: 5
Restricts movement of an enemy for 4 seconds when dealing damage with [Mokuton no Jutsu]. Increases the duration from Lv2 by 1 second per attribute level.
Shinobi 1st Circle required
Bunshin no Jutsu: Decreased Damage
Type: Active
Max Level: 5
Decreases damage taken by 4% per attribute level when there are at least 2 clones from [Bunshin no Jutsu].
Lv. 2 Bunshin no Jutsu required
Type: Active
Max Level: 5
Decreases damage taken by 4% per attribute level when there are at least 2 clones from [Bunshin no Jutsu].
Lv. 2 Bunshin no Jutsu required
Dragontooth: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Dragontooth] by 1% per attribute level.
Dragoon 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Dragontooth] by 1% per attribute level.
Dragoon 1st Circle required
Serpentine: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Serpentine] by 1% per attribute level.
Dragoon 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Serpentine] by 1% per attribute level.
Dragoon 1st Circle required
Serpentine: Bleeding
Type: Active
Max Level: 5
Enemies hit by [Serpentine] have a 2% chance per attribute level to become afflicted with [Bleeding] for 8 seconds. Bleeding damage is proportional to the character's physical attack.
Dragoon 1st Circle required
Type: Active
Max Level: 5
Enemies hit by [Serpentine] have a 2% chance per attribute level to become afflicted with [Bleeding] for 8 seconds. Bleeding damage is proportional to the character's physical attack.
Dragoon 1st Circle required
Gae Bulg: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Gae Bulg] by 1% per attribute level.
Dragoon 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Gae Bulg] by 1% per attribute level.
Dragoon 1st Circle required
Gae Bulg: Defense Zone
Type: Active
Max Level: 1
Creates a defense zone for 15 seconds where the spear is thrown. Increases physical defense and magic defense by 2% for party members within the zone.
Lv. 5 Gae Bulg required
Type: Active
Max Level: 1
Creates a defense zone for 15 seconds where the spear is thrown. Increases physical defense and magic defense by 2% for party members within the zone.
Lv. 5 Gae Bulg required
Gae Bulg: Attack Zone
Type: Active
Max Level: 1
Creates an attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 2% for party members within the zone.
Lv. 5 Gae Bulg required
Type: Active
Max Level: 1
Creates an attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 2% for party members within the zone.
Lv. 5 Gae Bulg required
Dragon Soar: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Dragon Soar] by 1% per attribute level.
Dragoon 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Dragon Soar] by 1% per attribute level.
Dragoon 1st Circle required
Dragon Soar: Shock
Type: Active
Max Level: 5
Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds.
Dragoon 1st Circle required
Type: Active
Max Level: 5
Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds.
Dragoon 1st Circle required
Energy Bolt: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Energy Bolt] by 1% per attribute level.
Wizard 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Energy Bolt] by 1% per attribute level.
Wizard 1st Circle required
Reflect Shield: Reflect Damage
Type: Active
Max Level: 20
Increases reflect damage of [Reflect Shield] by 1 per attribute level and decreases damage received accordingly.
Lv3 Reflect Shield required
Type: Active
Max Level: 20
Increases reflect damage of [Reflect Shield] by 1 per attribute level and decreases damage received accordingly.
Lv3 Reflect Shield required
Lethargy: Enhance
Type: Passive
Max Level: 50
Increases the physical and magic attack debuff effect of [Lethargy] by 1 per attribute level.
Lv3 Lethargy required
Type: Passive
Max Level: 50
Increases the physical and magic attack debuff effect of [Lethargy] by 1 per attribute level.
Lv3 Lethargy required
Earthquake: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Earthquake] by 1% per attribute level.
Wizard 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Earthquake] by 1% per attribute level.
Wizard 1st Circle required
Magic Missile: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Magic Missile] by 1% per attribute level.
Wizard 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Magic Missile] by 1% per attribute level.
Wizard 3rd Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
Max Level: 3
Deals additional damage equal to 40% magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt].
Wizard 1st Circle required
Type: Active
Max Level: 3
Deals additional damage equal to 40% magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt].
Wizard 1st Circle required
Lethargy: Additional Damage
Type: Active
Max Level: 5
Enemies affected by [Lethargy] receive 20% additional damage per attribute level with [Strike] attacks.
Wizard 1st Circle required
Type: Active
Max Level: 5
Enemies affected by [Lethargy] receive 20% additional damage per attribute level with [Strike] attacks.
Wizard 1st Circle required
Quick Cast: Magic Damage
Type: Active
Max Level: 5
Increases magic damage by 10% per attribute level while [Quick Cast] is active.
Wizard 3rd Circle required
Type: Active
Max Level: 5
Increases magic damage by 10% per attribute level while [Quick Cast] is active.
Wizard 3rd Circle required
Fireball: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Fireball] by 1% per attribute level.
Pyromancer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Fireball] by 1% per attribute level.
Pyromancer 1st Circle required
Fire Wall: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Fire Wall] by 1% per attribute level.
Pyromancer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Fire Wall] by 1% per attribute level.
Pyromancer 1st Circle required
Flare: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Flare] by 1% per attribute level.
Pyromancer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Flare] by 1% per attribute level.
Pyromancer 1st Circle required
Fire Pillar: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Fire Pillar] by 1% per attribute level.
Pyromancer 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Fire Pillar] by 1% per attribute level.
Pyromancer 2nd Circle required
Hell Breath: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Hell Breath] by 1% per attribute level.
Pyromancer 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Hell Breath] by 1% per attribute level.
Pyromancer 3rd Circle required
Fireball: Burn Debuff
Type: Active
Max Level: 5
Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds. Flame damage is based on the character's INT.
Pyromancer 1st Circle required
Type: Active
Max Level: 5
Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds. Flame damage is based on the character's INT.
Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
Max Level: 5
Increases the Fire property attack of an ally by 5 per attribute level for 5 seconds when they step on [Fire Wall].
Pyromancer 1st Circle required
Type: Active
Max Level: 5
Increases the Fire property attack of an ally by 5 per attribute level for 5 seconds when they step on [Fire Wall].
Pyromancer 1st Circle required
Hell Breath: Knockback
Type: Active
Max Level: 3
Enemies hit by [Hell Breath] have a 10% chance per attribute level of being knocked back.
Pyromancer 3rd Circle required
Type: Active
Max Level: 3
Enemies hit by [Hell Breath] have a 10% chance per attribute level of being knocked back.
Pyromancer 3rd Circle required
Enchant Fire: Decreased Fire Property Resistance
Type: Active
Max Level: 5
Decreases the Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used.
Pyromancer 1st Circle required
Type: Active
Max Level: 5
Decreases the Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used.
Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
Max Level: 10
Increases the damage of [Flare] by 10 per attribute level to Cloth armor-type enemies.
Pyromancer 1st Circle required
Type: Active
Max Level: 10
Increases the damage of [Flare] by 10 per attribute level to Cloth armor-type enemies.
Pyromancer 1st Circle required
Flame Ground: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Flame Ground] by 1% per attribute level.
Pyromancer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Flame Ground] by 1% per attribute level.
Pyromancer 1st Circle required
Ice Bolt: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Ice Bolt] by 1% per attribute level.
Cryomancer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Ice Bolt] by 1% per attribute level.
Cryomancer 1st Circle required
Ice Pike: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Ice Spike] by 1% per attribute level.
Cryomancer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Ice Spike] by 1% per attribute level.
Cryomancer 1st Circle required
Ice Blast: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Ice Blast] by 1% per attribute level.
Cryomancer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Ice Blast] by 1% per attribute level.
Cryomancer 1st Circle required
Snow Rolling: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Snow Rolling] by 1% per attribute level.
Cryomancer 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Snow Rolling] by 1% per attribute level.
Cryomancer 3rd Circle required
Ice Bolt: Chance of Freeze
Type: Active
Max Level: 5
Increases the chance of inflicting [Freeze] on enemies hit by [Ice Bolt] by 10% per attribute level.
Cryomancer 1st Circle required
Type: Active
Max Level: 5
Increases the chance of inflicting [Freeze] on enemies hit by [Ice Bolt] by 10% per attribute level.
Cryomancer 1st Circle required
Gust: Collision Damage
Type: Active
Max Level: 1
[Gust] deals damage even to unfrozen enemies. Attacks unfrozen enemies 2 times and attacks frozen enemies 3 times.
Cryomancer 2nd Circle required
Type: Active
Max Level: 1
[Gust] deals damage even to unfrozen enemies. Attacks unfrozen enemies 2 times and attacks frozen enemies 3 times.
Cryomancer 2nd Circle required
Ice Wall: Cryorite
Type: Active
Max Level: 5
Cryorite can be dropped with a chance of 1% per attribute level when [Ice Wall] disappears.
Lv3 Ice Wall required
Type: Active
Max Level: 5
Cryorite can be dropped with a chance of 1% per attribute level when [Ice Wall] disappears.
Lv3 Ice Wall required
Subzero Shield: Duration
Type: Active
Max Level: 5
Increases the freeze duration of [Subzero Shield] by 0.5 seconds per attribute level.
Cryomancer 2nd Circle required
Type: Active
Max Level: 5
Increases the freeze duration of [Subzero Shield] by 0.5 seconds per attribute level.
Cryomancer 2nd Circle required
Ice Blast: Additional Damage
Type: Active
Max Level: 10
Increases the damage of [Ice Blast] by 10 per attribute level when attacking Leather armor-type enemies.
Cryomancer 1st Circle required
Type: Active
Max Level: 10
Increases the damage of [Ice Blast] by 10 per attribute level when attacking Leather armor-type enemies.
Cryomancer 1st Circle required
Subzero Shield: Counterattack Enhance
Type: Active
Max Level: 4
While equipped with a shield when [Subzero Shield] is active, there is an increase in counter attack damage based on your shield's defense. Counter attack damage is enhanced by 50% per attribute level.
Cryomancer 2nd Circle required
Type: Active
Max Level: 4
While equipped with a shield when [Subzero Shield] is active, there is an increase in counter attack damage based on your shield's defense. Counter attack damage is enhanced by 50% per attribute level.
Cryomancer 2nd Circle required
Telekinesis: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Telekinesis] by 1% per attribute level.
Psychokino 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Telekinesis] by 1% per attribute level.
Psychokino 1st Circle required
Psychic Pressure: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Psychic Pressure] by 1% per attribute level.
Psychokino 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Psychic Pressure] by 1% per attribute level.
Psychokino 1st Circle required
Magnetic Force: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Magnetic Force] by 1% per attribute level.
Psychokino 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Magnetic Force] by 1% per attribute level.
Psychokino 2nd Circle required
Psychic Pressure: Stun
Type: Active
Max Level: 5
Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second.
Psychokino 2nd Circle required
Type: Active
Max Level: 5
Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second.
Psychokino 2nd Circle required
Gravity Pole: Evasion
Type: Active
Max Level: 5
Increases evasion by 10% per attribute level when using [Gravity Pole].
Psychokino 3rd Circle required
Type: Active
Max Level: 5
Increases evasion by 10% per attribute level when using [Gravity Pole].
Psychokino 3rd Circle required
Magnetic Force: Stun
Type: Active
Max Level: 5
Enemies hit by [Magnetic Force] have a 5% chance per attribute level to become afflicted with [Stun] for 4 seconds.
Psychokino 2nd Circle required
Type: Active
Max Level: 5
Enemies hit by [Magnetic Force] have a 5% chance per attribute level to become afflicted with [Stun] for 4 seconds.
Psychokino 2nd Circle required
Gravity Pole: Decreased Defense
Type: Active
Max Level: 3
Decreases the physical defense of enemies by 10% per attribute level that are pulled by [Gravity Pole].
Psychokino 3rd Circle required
Type: Active
Max Level: 3
Decreases the physical defense of enemies by 10% per attribute level that are pulled by [Gravity Pole].
Psychokino 3rd Circle required
Raise: Large Monsters
Type: Active
Max Level: 1
[Raise] applies to large-type monsters.
Psychokino 3rd Circle required
Type: Active
Max Level: 1
[Raise] applies to large-type monsters.
Psychokino 3rd Circle required
Gravity Pole: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Gravity Pole] by 1% per attribute level.
Psychokino 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Gravity Pole] by 1% per attribute level.
Psychokino 3rd Circle required
Physical Link: Defense
Type: Active
Max Level: 3
Increases physical defense equal to [connected party members + attribute level] when [Physical Link] is active.
Linker 1st Circle required
Type: Active
Max Level: 3
Increases physical defense equal to [connected party members + attribute level] when [Physical Link] is active.
Linker 1st Circle required
Hangman's Knot: Additional Damage
Type: Active
Max Level: 5
Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level.
Lv3 Hangman's Knot required
Type: Active
Max Level: 5
Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level.
Lv3 Hangman's Knot required
Umbilical Cord: Increased Nullification
Type: Active
Max Level: 5
Increases the chance to nullify an enemy's attack while using [Umbilical Cord] by 2% per attribute level.
Linker 3rd Circle required
Type: Active
Max Level: 5
Increases the chance to nullify an enemy's attack while using [Umbilical Cord] by 2% per attribute level.
Linker 3rd Circle required
Spiritual Chain: Duration
Type: Active
Max Level: 5
Increases the duration of [Spiritual Chain] by 1 second per attribute level.
Linker 2nd Circle required
Type: Active
Max Level: 5
Increases the duration of [Spiritual Chain] by 1 second per attribute level.
Linker 2nd Circle required
Hangman's Knot: Splash Defense
Type: Active
Max Level: 5
Decreases the AoE Defense Ratio of the enemies gathered through [Hangman's Knot] by 1 per attribute level.
Linker 1st Circle required
Type: Active
Max Level: 5
Decreases the AoE Defense Ratio of the enemies gathered through [Hangman's Knot] by 1 per attribute level.
Linker 1st Circle required
Unbind: Enemy Damage
Type: Active
Max Level: 5
Deals damage equal to 100% magic attack to enemies just when the link from [Unbind] is about to disconnect. Increases by 10% per attribute level from Lv. 2.
Linker 1st Circle required
Type: Active
Max Level: 5
Deals damage equal to 100% magic attack to enemies just when the link from [Unbind] is about to disconnect. Increases by 10% per attribute level from Lv. 2.
Linker 1st Circle required
Joint Penalty: Lightning
Type: Active
Max Level: 5
Deals 10% additional damage per attribute level of the Lightning property attack to enemies affected by [Joint Penalty].
Linker 1st Circle required
Type: Active
Max Level: 5
Deals 10% additional damage per attribute level of the Lightning property attack to enemies affected by [Joint Penalty].
Linker 1st Circle required
Joint Penalty: Poison
Type: Active
Max Level: 5
Deals 10% additional damage per attribute level of the Poison property attack to enemies affected by [Joint Penalty].
Linker 1st Circle required
Type: Active
Max Level: 5
Deals 10% additional damage per attribute level of the Poison property attack to enemies affected by [Joint Penalty].
Linker 1st Circle required
Joint Penalty: Earth
Type: Active
Max Level: 5
Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty].
Linker 1st Circle required
Type: Active
Max Level: 5
Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty].
Linker 1st Circle required
Swell Left Arm: Enhance
Type: Passive
Max Level: 50
Increases the attack increase effect of [Swell Left Arm] by 3 per attribute level.
Lv. 3 of Swell Left Arm: Enhance required
Type: Passive
Max Level: 50
Increases the attack increase effect of [Swell Left Arm] by 3 per attribute level.
Lv. 3 of Swell Left Arm: Enhance required
Swell Right Arm: Enhance
Type: Passive
Max Level: 50
Increases the defense and attack increase effect of [Swell Right Arm] by 3 per attribute level.
Lv3 Swell Right Arm required
Type: Passive
Max Level: 50
Increases the defense and attack increase effect of [Swell Right Arm] by 3 per attribute level.
Lv3 Swell Right Arm required
Swell Brain: Enhance
Type: Passive
Max Level: 50
Increases the INT increase effect of [Swell Brain] by 2 per attribute level.
Lv3 Swell Brain required
Type: Passive
Max Level: 50
Increases the INT increase effect of [Swell Brain] by 2 per attribute level.
Lv3 Swell Brain required
Swell Body: Decreased Movement Speed
Type: Active
Max Level: 3
Decreases the movement speed of monsters affected by [Swell Body] by 15%, while increasing their physical and magic attack by 20% per attribute level. (The effects do not count towards characters.)
Thaumaturge 1st Circle required
Type: Active
Max Level: 3
Decreases the movement speed of monsters affected by [Swell Body] by 15%, while increasing their physical and magic attack by 20% per attribute level. (The effects do not count towards characters.)
Thaumaturge 1st Circle required
Shrink Body: Increased Movement Speed
Type: Active
Max Level: 3
Increases the movement speed of monsters affected by [Shrink Body] by 10%, while decreasing their physical and magic attack by 25% per attribute level. (The effects do not count towards characters.)
Thaumaturge 1st Circle required
Type: Active
Max Level: 3
Increases the movement speed of monsters affected by [Shrink Body] by 10%, while decreasing their physical and magic attack by 25% per attribute level. (The effects do not count towards characters.)
Thaumaturge 1st Circle required
Swell Body: Additional Damage
Type: Active
Max Level: 3
Deals damage equal to 20% magic attack when changing the enemy's size with [Swell Body] per attribute level.
Thaumaturge 1st Circle required
Type: Active
Max Level: 3
Deals damage equal to 20% magic attack when changing the enemy's size with [Swell Body] per attribute level.
Thaumaturge 1st Circle required
Shrink Body: Additional Damage
Type: Active
Max Level: 3
Deals damage equal to 20% magic attack when changing the enemy's size with [Shrink Body] per attribute level.
Thaumaturge 1st Circle required
Type: Active
Max Level: 3
Deals damage equal to 20% magic attack when changing the enemy's size with [Shrink Body] per attribute level.
Thaumaturge 1st Circle required
Swell Left Arm: Shrink Size Speciality
Type: Active
Max Level: 4
Deals 35 additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect.
Lv2 Shrink Body required
Type: Active
Max Level: 4
Deals 35 additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect.
Lv2 Shrink Body required
Swell Left Arm: Swell Body Speciality
Type: Active
Max Level: 4
Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect, causes [Attacked Weakened] to persist in duration. Increases the duration by 8 seconds per attribute level. [Attack Weakened] can be stacked up to 10 times.
Lv2 Swell Body required
Type: Active
Max Level: 4
Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect, causes [Attacked Weakened] to persist in duration. Increases the duration by 8 seconds per attribute level. [Attack Weakened] can be stacked up to 10 times.
Lv2 Swell Body required
Swell Arm Enhance: Swiftness
Type: Active
Max Level: 4
Not using a dagger nor a shield as an offhand gives you a 6% higher accuracy and evasion per attribute level.
Thaumaturge 2nd Circle required
Type: Active
Max Level: 4
Not using a dagger nor a shield as an offhand gives you a 6% higher accuracy and evasion per attribute level.
Thaumaturge 2nd Circle required
Transpose: Equilibrium
Type: Active
Max Level: 1
Balance your INT and CON when using [Transpose], causing each to become the average of both.
Thaumaturge 1st Circle required
Type: Active
Max Level: 1
Balance your INT and CON when using [Transpose], causing each to become the average of both.
Thaumaturge 1st Circle required
Prominence: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Prominence] by 1% per attribute level.
Elementalist 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Prominence] by 1% per attribute level.
Elementalist 1st Circle required
Hail: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Hail] by 1% per attribute level.
Elementalist 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Hail] by 1% per attribute level.
Elementalist 1st Circle required
Electrocute: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Electrocute] by 1% per attribute level.
Elementalist 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Electrocute] by 1% per attribute level.
Elementalist 1st Circle required
Meteor: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Meteor] by 1% per attribute level.
Elementalist 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Meteor] by 1% per attribute level.
Elementalist 2nd Circle required
Electrocute: Freezing Magic Damage
Type: Active
Max Level: 2
Deals additional damage equal to 50% of magic attack per attribute level when using [Electrocute] on frozen enemies.
Elementalist 1st Circle required
Type: Active
Max Level: 2
Deals additional damage equal to 50% of magic attack per attribute level when using [Electrocute] on frozen enemies.
Elementalist 1st Circle required
Stone Curse: Increased Petrification
Type: Active
Max Level: 3
Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level.
Elementalist 2nd Circle required
Type: Active
Max Level: 3
Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level.
Elementalist 2nd Circle required
Prominence: Prominence Wandering
Type: Active
Max Level: 1
[Prominence] wanders within a smaller range.
Elementalist 1st Circle required
Type: Active
Max Level: 1
[Prominence] wanders within a smaller range.
Elementalist 1st Circle required
Hail: Freeze
Type: Active
Max Level: 5
Enemies hit by [Hail] have a 5% chance per attribute level to be afflicted with [Freeze] for 5 seconds.
Elementalist 2nd Circle required
Type: Active
Max Level: 5
Enemies hit by [Hail] have a 5% chance per attribute level to be afflicted with [Freeze] for 5 seconds.
Elementalist 2nd Circle required
Meteor: Evasion
Type: Active
Max Level: 5
Increases your evasion while charging [Meteor] by 10% per attribute level.
Elementalist 2nd Circle required
Type: Active
Max Level: 5
Increases your evasion while charging [Meteor] by 10% per attribute level.
Elementalist 2nd Circle required
Rain: Monsoon
Type: Active
Max Level: 5
Has a chance to double the duration of [Rain]. Increases the chance by 5% per attribute level.
Elementalist 3rd Circle required
Type: Active
Max Level: 5
Has a chance to double the duration of [Rain]. Increases the chance by 5% per attribute level.
Elementalist 3rd Circle required
Frost Cloud: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Frost Cloud] by 1% per attribute level.
Elementalist 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Frost Cloud] by 1% per attribute level.
Elementalist 3rd Circle required
Freezing Sphere: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Freezing Sphere] by 1% per attribute level.
Elementalist 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Freezing Sphere] by 1% per attribute level.
Elementalist 2nd Circle required
Summon Familar: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Summon Familiar] by 1% per attribute level.
Sorcerer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Summon Familiar] by 1% per attribute level.
Sorcerer 1st Circle required
Summon Familar: Splash
Type: Active
Max Level: 5
Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself.
Lv3 Summon Familiar required
Type: Active
Max Level: 5
Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself.
Lv3 Summon Familiar required
Attack Ground: Decreased Cooldown
Type: Active
Max Level: 1
Decreases the cooldown of [Attack Ground] by 2 seconds.
Sorcerer 2nd Circle required
Type: Active
Max Level: 1
Decreases the cooldown of [Attack Ground] by 2 seconds.
Sorcerer 2nd Circle required
Hold: Decreased Cooldown
Type: Active
Max Level: 1
Decreases the cooldown of [Hold] by 2 seconds.
Sorcerer 2nd Circle required
Type: Active
Max Level: 1
Decreases the cooldown of [Hold] by 2 seconds.
Sorcerer 2nd Circle required
Summon Salamion: Ignite
Type: Active
Max Level: 5
Has a chance to afflict [Burn] for 10 seconds on an enemy when it is attacked by Salamion. Increases the chance by 2% per attribute level.
Sorcerer 2nd Circle required
Type: Active
Max Level: 5
Has a chance to afflict [Burn] for 10 seconds on an enemy when it is attacked by Salamion. Increases the chance by 2% per attribute level.
Sorcerer 2nd Circle required
Summon Salamion: Blind
Type: Active
Max Level: 5
Has a chance to afflict [Blind] for 10 seconds on an enemy when it is attacked by Salamion. Increases the chance by 2% per attribute level.
Sorcerer 2nd Circle required
Type: Active
Max Level: 5
Has a chance to afflict [Blind] for 10 seconds on an enemy when it is attacked by Salamion. Increases the chance by 2% per attribute level.
Sorcerer 2nd Circle required
Evocation: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Evocation] by 1% per attribute level.
Sorcerer 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Evocation] by 1% per attribute level.
Sorcerer 3rd Circle required
Summon Servant: Quick Order
Type: Active
Max Level: 1
The summoned servant grants beneficial effects more often.
Lv3 Summon Servant required
Type: Active
Max Level: 1
The summoned servant grants beneficial effects more often.
Lv3 Summon Servant required
Desmodus: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Desmodus] by 1% per attribute level.
Sorcerer 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Desmodus] by 1% per attribute level.
Sorcerer 3rd Circle required
Quicken: Critical Rate
Type: Active
Max Level: 5
Increases the critical rate effect from [Quicken] by 5% and decreases evasion by 2% per attribute level.
Chronomancer 1st Circle required
Type: Active
Max Level: 5
Increases the critical rate effect from [Quicken] by 5% and decreases evasion by 2% per attribute level.
Chronomancer 1st Circle required
Slow: Critical Resistance
Type: Active
Max Level: 1
Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT.
Chronomancer 1st Circle required
Type: Active
Max Level: 1
Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT.
Chronomancer 1st Circle required
Revive: Two
Type: Active
Max Level: 5
When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level.
Chronomancer 1st Circle required
Type: Active
Max Level: 5
When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level.
Chronomancer 1st Circle required
Stop: Control Boss Monster
Type: Active
Max Level: 1
[Stop] can also stop boss monsters but once released, it will not be stopped again.
Chronomancer 1st Circle required
Type: Active
Max Level: 1
[Stop] can also stop boss monsters but once released, it will not be stopped again.
Chronomancer 1st Circle required
Backmasking: Confusion
Type: Active
Max Level: 2
Enemies provoked after using [Backmasking] will be afflicted with [Confusion] for 6 seconds. If the attribute is Lv2, 8 seconds of [Confusion] will be applied.
Chronomancer 3rd Circle required
Type: Active
Max Level: 2
Enemies provoked after using [Backmasking] will be afflicted with [Confusion] for 6 seconds. If the attribute is Lv2, 8 seconds of [Confusion] will be applied.
Chronomancer 3rd Circle required
Slow: Decreased Nullification
Type: Active
Max Level: 5
Decreases the chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow].
Chronomancer 1st Circle required
Type: Active
Max Level: 5
Decreases the chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow].
Chronomancer 1st Circle required
Haste: Increased Evasion
Type: Active
Max Level: 5
Increases your evasion by 20 per attribute level while [Haste] is active.
Chronomancer 2nd Circle required
Type: Active
Max Level: 5
Increases your evasion by 20 per attribute level while [Haste] is active.
Chronomancer 2nd Circle required
Stop: Decreased SP
Type: Active
Max Level: 1
Decreases the SP cost of [Stop] by 40.
Chronomancer 1st Circle required
Type: Active
Max Level: 1
Decreases the SP cost of [Stop] by 40.
Chronomancer 1st Circle required
Gather Corpse: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Gather Corpse] by 1% per attribute level.
Necromancer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Gather Corpse] by 1% per attribute level.
Necromancer 1st Circle required
Flesh Cannon: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Flesh Cannon] by 1% per attribute level.
Necromancer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Flesh Cannon] by 1% per attribute level.
Necromancer 1st Circle required
Flesh Hoop: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Flesh Hoop] by 1% per attribute level.
Necromancer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Flesh Hoop] by 1% per attribute level.
Necromancer 1st Circle required
Flesh Cannon: Decay
Type: Active
Max Level: 5
Enemies hit by [Flesh Cannon] have a chance to be afflicted with Decay for 15 seconds. Increases the chance by 10% per attribute level.
Necromancer 1st Circle required
Type: Active
Max Level: 5
Enemies hit by [Flesh Cannon] have a chance to be afflicted with Decay for 15 seconds. Increases the chance by 10% per attribute level.
Necromancer 1st Circle required
Flesh Hoop: Demoralize
Type: Active
Max Level: 5
Decreases attack of enemies for 4 seconds near the hoop after using [Flesh Hoop]. [Attack Weakened] can be stacked up to 10 times.
Necromancer 1st Circle required
Type: Active
Max Level: 5
Decreases attack of enemies for 4 seconds near the hoop after using [Flesh Hoop]. [Attack Weakened] can be stacked up to 10 times.
Necromancer 1st Circle required
Create Shoggoth: Decay
Type: Active
Max Level: 5
Enemies near the Shoggoth will be afflicted with [Decay] for 15 seconds. Lasts for 1 minute per attribute level after Shoggoth is summoned.
Necromancer 1st Circle required
Type: Active
Max Level: 5
Enemies near the Shoggoth will be afflicted with [Decay] for 15 seconds. Lasts for 1 minute per attribute level after Shoggoth is summoned.
Necromancer 1st Circle required
Disinter: Increased Range
Type: Active
Max Level: 3
Increases the range of [Disinter] by 10 per attribute level.
Need the 2nd circle of Necromancer
Type: Active
Max Level: 3
Increases the range of [Disinter] by 10 per attribute level.
Need the 2nd circle of Necromancer
Create Shoggoth: Enhance
Type: Passive
Max Level: 100
Increases the attack of the summoned Shoggoth by 1 per attribute level.
Necromancer 1st Circle required
Type: Passive
Max Level: 100
Increases the attack of the summoned Shoggoth by 1 per attribute level.
Necromancer 1st Circle required
Corpse Tower: Enhance
Type: Passive
Max Level: 100
Increases the attack of the summoned Corpse Tower by 1 per attribute level.
Need the 2nd circle of Necromancer
Type: Passive
Max Level: 100
Increases the attack of the summoned Corpse Tower by 1 per attribute level.
Need the 2nd circle of Necromancer
Raise Dead: Enhance
Type: Passive
Max Level: 100
Increases the attack of the summoned Skeleton Soldier by 1 per attribute level.
Need the 2nd circle of Necromancer
Type: Passive
Max Level: 100
Increases the attack of the summoned Skeleton Soldier by 1 per attribute level.
Need the 2nd circle of Necromancer
Create Shoggoth: Enlargement
Type: Active
Max Level: 20
Increases the chance of enlarging the size and maximum HP of the summoned Shoggoth by 1% per attribute level.
Lv. 2 Create Shoggoth required
Type: Active
Max Level: 20
Increases the chance of enlarging the size and maximum HP of the summoned Shoggoth by 1% per attribute level.
Lv. 2 Create Shoggoth required
Combustion: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Combustion] by 1% per attribute level.
Alchemist 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Combustion] by 1% per attribute level.
Alchemist 1st Circle required
Dig: Reduced Cooldown
Type: Active
Max Level: 1
Decreases the cooldown of [Dig] by 10 seconds.
Alchemist 1st Circle required
Type: Active
Max Level: 1
Decreases the cooldown of [Dig] by 10 seconds.
Alchemist 1st Circle required
Item Awakening: Dungeon Event
Type: Active
Max Level: 3
For 30 minutes, increases the physical and magic attack of allies that participated in a [Item Awakening] dungeon. Increases attack by 20% per attribute level.
Alchemist 1st Circle required
Type: Active
Max Level: 3
For 30 minutes, increases the physical and magic attack of allies that participated in a [Item Awakening] dungeon. Increases attack by 20% per attribute level.
Alchemist 1st Circle required
Tincturing: Block Potion
Type: Passive
Max Level: 15
Obtain the recipe of 'Block Potion' that can be crafted with [Tincturing].
Lv1 Tincturing required
Type: Passive
Max Level: 15
Obtain the recipe of 'Block Potion' that can be crafted with [Tincturing].
Lv1 Tincturing required
Tincturing: Critical Attack Potion
Type: Passive
Max Level: 15
Obtain the recipe of 'Critical Attack Potion' that can be crafted with [Tincturing].
Lv1 Tincturing required
Type: Passive
Max Level: 15
Obtain the recipe of 'Critical Attack Potion' that can be crafted with [Tincturing].
Lv1 Tincturing required
Tincturing: Magic Amplification Potion
Type: Passive
Max Level: 15
Obtain the recipe of 'Magic Amplification Potion' that can be crafted with [Tincturing].
Lv1 Tincturing required
Type: Passive
Max Level: 15
Obtain the recipe of 'Magic Amplification Potion' that can be crafted with [Tincturing].
Lv1 Tincturing required
Combustion: Using Silver
Type: Active
Max Level: 1
Creates an explosion using 200 silver when there are no nearby dropped items.
Alchemist 1st Circle required
Type: Active
Max Level: 1
Creates an explosion using 200 silver when there are no nearby dropped items.
Alchemist 1st Circle required
Pole of Agony: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Pole of Agony] by 1% per attribute level.
Warlock 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Pole of Agony] by 1% per attribute level.
Warlock 1st Circle required
Pole of Agony: Duration
Type: Active
Max Level: 5
Increases the remaining effect time of [Pole of Agony] on an enemy by 0.8 seconds per attribute level.
Warlock 1st Circle required
Type: Active
Max Level: 5
Increases the remaining effect time of [Pole of Agony] on an enemy by 0.8 seconds per attribute level.
Warlock 1st Circle required
Invocation: Deliver
Type: Active
Max Level: 3
Increases the Dark property attack by 5% per attribute level of allies who are nearby the created evil spirit of [Invocation]. The owner of who casted the evil spirit receives double the effect.
Lv. 5 Invocation required
Type: Active
Max Level: 3
Increases the Dark property attack by 5% per attribute level of allies who are nearby the created evil spirit of [Invocation]. The owner of who casted the evil spirit receives double the effect.
Lv. 5 Invocation required
Dark Theurge: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Dark Theurge] by 1% per attribute level.
Warlock 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Dark Theurge] by 1% per attribute level.
Warlock 1st Circle required
Dark Theurge: Blind
Type: Active
Max Level: 5
Enemies hit by [Dark Theurge] have a 1% chance per attribute level to be afflicted with [Blind] for 10 seconds.
Warlock 1st Circle required
Type: Active
Max Level: 5
Enemies hit by [Dark Theurge] have a 1% chance per attribute level to be afflicted with [Blind] for 10 seconds.
Warlock 1st Circle required
Mastema: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Mastema] by 1% per attribute level.
Warlock 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Mastema] by 1% per attribute level.
Warlock 1st Circle required
Mastema: Reduced Threat
Type: Active
Max Level: 10
Reduces the aggressiveness of enemies hit by [Mastema] by 1% per attribute level.
Warlock 1st Circle required
Type: Active
Max Level: 10
Reduces the aggressiveness of enemies hit by [Mastema] by 1% per attribute level.
Warlock 1st Circle required
Pole of Agony: Maintain
Type: Active
Max Level: 4
[Pole of Agony] deals a minimum number of damage to enemies. The higher the attribute level, the higher the minimum number.
Warlock 1st Circle required
Type: Active
Max Level: 4
[Pole of Agony] deals a minimum number of damage to enemies. The higher the attribute level, the higher the minimum number.
Warlock 1st Circle required
Blood Sucking: HP Supply Enhance
Type: Passive
Max Level: 100
Increases the amount to absorb HP by 1 per attribute level.
Lv. 3 Blood Sucking required
Type: Passive
Max Level: 100
Increases the amount to absorb HP by 1 per attribute level.
Lv. 3 Blood Sucking required
Blood Bath: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Blood Bath] by 1% per attribute level.
Featherfoot 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Blood Bath] by 1% per attribute level.
Featherfoot 1st Circle required
Blood Sucking: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Blood Sucking] by 1% per attribute level.
Featherfoot 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Blood Sucking] by 1% per attribute level.
Featherfoot 1st Circle required
Bone Pointing: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Bone Pointing] by 1% per attribute level.
Featherfoot 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Bone Pointing] by 1% per attribute level.
Featherfoot 1st Circle required
Bone Pointing: Summon Time
Type: Active
Max Level: 5
Increases the summon time of [Bone Pointing] by 1 second per attribute level.
Featherfoot 1st Circle required
Type: Active
Max Level: 5
Increases the summon time of [Bone Pointing] by 1 second per attribute level.
Featherfoot 1st Circle required
Ngadhundi: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Ngadhundi] by 1% per attribute level.
Featherfoot 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Ngadhundi] by 1% per attribute level.
Featherfoot 1st Circle required
Kurdaitcha: Enhance
Type: Active
Max Level: 3
Increases the chance to hit with twice the normal damage to enemies hexed by [Kurdaitcha] (or any other methods) by 1% chance per attribute level.
Featherfoot 1st Circle required
Type: Active
Max Level: 3
Increases the chance to hit with twice the normal damage to enemies hexed by [Kurdaitcha] (or any other methods) by 1% chance per attribute level.
Featherfoot 1st Circle required
Rune of Ice: Slow
Type: Active
Max Level: 2
Decreases the enemy's movement speed by 70% for 4 seconds on a basic attack with a 5% chance per attribute level while [Rune of Ice] is active.
Rune Caster 1st Circle required
Type: Active
Max Level: 2
Decreases the enemy's movement speed by 70% for 4 seconds on a basic attack with a 5% chance per attribute level while [Rune of Ice] is active.
Rune Caster 1st Circle required
Rune of Destruction: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Rune of Destruction] by 1% per attribute level.
Rune Caster 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Rune of Destruction] by 1% per attribute level.
Rune Caster 1st Circle required
Rune of Giants: HP
Type: Active
Max Level: 5
Allies turned into giants by [Rune of Giants] gain additional HP according to [20% of the caster's CON] x [60 per attribute level].
Rune Caster 1st Circle required
Type: Active
Max Level: 5
Allies turned into giants by [Rune of Giants] gain additional HP according to [20% of the caster's CON] x [60 per attribute level].
Rune Caster 1st Circle required
Rune of Justice: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Rune of Justice] by 1% per attribute level.
Rune Caster 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Rune of Justice] by 1% per attribute level.
Rune Caster 1st Circle required
Rune of Protection: Critical Resistance
Type: Active
Max Level: 5
Increases critical resistance from [Rune of Protection] equal to 20% of the caster's SPR per attribute level.
Rune Caster 1st Circle required
Type: Active
Max Level: 5
Increases critical resistance from [Rune of Protection] equal to 20% of the caster's SPR per attribute level.
Rune Caster 1st Circle required
Multi Shot: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level.
Archer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level.
Archer 1st Circle required
Full Draw: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Full Draw] by 1% per attribute level.
Archer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Full Draw] by 1% per attribute level.
Archer 1st Circle required
Kneeling Shot: Enhance
Type: Passive
Max Level: 50
Increases the physical damage increase effect of [Kneeling Shot] by 1 per attribute level.
Lv3 Kneeling Shot required
Type: Passive
Max Level: 50
Increases the physical damage increase effect of [Kneeling Shot] by 1 per attribute level.
Lv3 Kneeling Shot required
Oblique Shot: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level.
Archer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level.
Archer 1st Circle required
Heavy Shot: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Heavy Shot] by 1% per attribute level.
Archer 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Heavy Shot] by 1% per attribute level.
Archer 2nd Circle required
Twin Arrows: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Twin Arrows] by 1% per attribute level.
Archer 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Twin Arrows] by 1% per attribute level.
Archer 3rd Circle required
Multi Shot: Critical
Type: Active
Max Level: 5
Increases the critical chance of [Multi Shot] by 1% per attribute level.
Archer 1st Circle required
Type: Active
Max Level: 5
Increases the critical chance of [Multi Shot] by 1% per attribute level.
Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
Max Level: 5
Increases the knockback power of [Full Draw] by 50.
Archer 1st Circle required
Type: Active
Max Level: 5
Increases the knockback power of [Full Draw] by 50.
Archer 1st Circle required
Kneeling Shot: Critical Rate
Type: Active
Max Level: 5
Increases your critical rate during [Kneeling Shot] by 2% per attribute level.
Archer 2nd Circle required
Type: Active
Max Level: 5
Increases your critical rate during [Kneeling Shot] by 2% per attribute level.
Archer 2nd Circle required
Oblique Shot: Slow
Type: Active
Max Level: 5
Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds.
Archer 1st Circle required
Type: Active
Max Level: 5
Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds.
Archer 1st Circle required
Swift Step: Critical Rate
Type: Active
Max Level: 5
Increases your critical rate by 5% per attribute level when [Swift Step] is active.
Archer 2nd Circle required
Type: Active
Max Level: 5
Increases your critical rate by 5% per attribute level when [Swift Step] is active.
Archer 2nd Circle required
Full Draw: Decreased Defense
Type: Active
Max Level: 5
Decreases the physical defense of enemies by 10% per attribute level who are threaded with [Full Draw].
Archer 1st Circle required
Type: Active
Max Level: 5
Decreases the physical defense of enemies by 10% per attribute level who are threaded with [Full Draw].
Archer 1st Circle required
Multi Shot: Quick Charging
Type: Active
Max Level: 1
Decreases the charging time of [Multi Shot] by half.
Archer 2nd Circle required
Type: Active
Max Level: 1
Decreases the charging time of [Multi Shot] by half.
Archer 2nd Circle required
Swift Step: Including Party Members
Type: Active
Max Level: 1
Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.)
Archer 1st Circle required
Type: Active
Max Level: 1
Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.)
Archer 1st Circle required
Barrage: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Barrage] by 1% per attribute level.
Ranger 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Barrage] by 1% per attribute level.
Ranger 1st Circle required
High Anchoring: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [High Anchoring] by 1% per attribute level.
Ranger 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [High Anchoring] by 1% per attribute level.
Ranger 1st Circle required
Steady Aim: Enhance
Type: Passive
Max Level: 50
Increases the additional damage effect of [Steady Aim] by 2 per attribute level.
Lv3 Steady Aim required
Type: Passive
Max Level: 50
Increases the additional damage effect of [Steady Aim] by 2 per attribute level.
Lv3 Steady Aim required
Critical Shot: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Critical Shot] by 1% per attribute level.
Ranger 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Critical Shot] by 1% per attribute level.
Ranger 1st Circle required
Time Bomb Arrow: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Time Bomb Arrow] 1% per attribute level.
Ranger 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Time Bomb Arrow] 1% per attribute level.
Ranger 2nd Circle required
Bounce Shot: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Bounce Shot] by 1% per attribute level.
Ranger 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Bounce Shot] by 1% per attribute level.
Ranger 3rd Circle required
Barrage: Knockback
Type: Active
Max Level: 3
Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back.
Ranger 1st Circle required
Type: Active
Max Level: 3
Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back.
Ranger 1st Circle required
Bounce Shot: Slow
Type: Active
Max Level: 5
Enemies hit by [Bounce Shot] have a 3% chance per attribute level to become afflicted with [Slow].
Ranger 3rd Circle required
Type: Active
Max Level: 5
Enemies hit by [Bounce Shot] have a 3% chance per attribute level to become afflicted with [Slow].
Ranger 3rd Circle required
Spiral Arrow: Critical
Type: Active
Max Level: 3
Increases the critical chance of [Spiral Arrow] by 10% per attribute level.
Ranger 3rd Circle required
Type: Active
Max Level: 3
Increases the critical chance of [Spiral Arrow] by 10% per attribute level.
Ranger 3rd Circle required
Spiral Arrow: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Spiral Arrow] by 1% per attribute level.
Ranger 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Spiral Arrow] by 1% per attribute level.
Ranger 3rd Circle required
High Anchoring: Critical Chance
Type: Active
Max Level: 5
Enemies hit by [High Anchoring] have their critical resistance reduced by 3 per attribute level for 5 seconds.
Ranger 1st Circle required
Type: Active
Max Level: 5
Enemies hit by [High Anchoring] have their critical resistance reduced by 3 per attribute level for 5 seconds.
Ranger 1st Circle required
Scatter Caltrops: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Scatter Caltrops] by 1% per attribute level.
Quarrel Shooter 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Scatter Caltrops] by 1% per attribute level.
Quarrel Shooter 1st Circle required
Stone Shot: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Stone Shot] by 1% per attribute level.
Quarrel Shooter 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Stone Shot] by 1% per attribute level.
Quarrel Shooter 1st Circle required
Rapid Fire: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Rapid Fire] by 1% per attribute level.
Quarrel Shooter 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Rapid Fire] by 1% per attribute level.
Quarrel Shooter 2nd Circle required
Teardown: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Teardown] by 1% per attribute level.
Quarrel Shooter 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Teardown] by 1% per attribute level.
Quarrel Shooter 2nd Circle required
Scatter Caltrops: Duration
Type: Active
Max Level: 5
Increases the duration of [Scatter Caltrops] by 1 second per attribute level.
Quarrel Shooter 1st Circle required
Type: Active
Max Level: 5
Increases the duration of [Scatter Caltrops] by 1 second per attribute level.
Quarrel Shooter 1st Circle required
Stone Picking: Quantity
Type: Active
Max Level: 1
Fixes the number of stone bullets picked by [Stone Picking] to be [skill level].
Quarrel Shooter 1st Circle required
Type: Active
Max Level: 1
Fixes the number of stone bullets picked by [Stone Picking] to be [skill level].
Quarrel Shooter 1st Circle required
Teardown: Teardown Statue
Type: Active
Max Level: 1
Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown].
Quarrel Shooter 2nd Circle required
Type: Active
Max Level: 1
Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown].
Quarrel Shooter 2nd Circle required
Deploy Pavise: Bleeding Chance
Type: Active
Max Level: 10
Increases the chance to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%.
Quarrel Shooter 1st Circle required
Type: Active
Max Level: 10
Increases the chance to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%.
Quarrel Shooter 1st Circle required
Rapid Fire: Critical Chance
Type: Passive
Max Level: 3
Enemies hit by [Rapid Fire] have a 50% chance per attribute level of having their critical resistance reduced to 0 for 3 seconds.
Quarrel Shooter 2nd Circle required
Type: Passive
Max Level: 3
Enemies hit by [Rapid Fire] have a 50% chance per attribute level of having their critical resistance reduced to 0 for 3 seconds.
Quarrel Shooter 2nd Circle required
Broom Trap: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Broom Trap] by 1% per attribute level.
Sapper 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Broom Trap] by 1% per attribute level.
Sapper 2nd Circle required
Claymore: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Claymore] by 1% per attribute level.
Sapper 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Claymore] by 1% per attribute level.
Sapper 1st Circle required
Punji Stake: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Punji Stake] by 1% per attribute level.
Sapper 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Punji Stake] by 1% per attribute level.
Sapper 1st Circle required
Detonate Traps: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Detonate Traps] by 1% per attribute level.
Sapper 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Detonate Traps] by 1% per attribute level.
Sapper 1st Circle required
Spike Shooter: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Spike Shooter] by 1% per attribute level.
Sapper 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Spike Shooter] by 1% per attribute level.
Sapper 3rd Circle required
Collar Bomb: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Collar Bomb] by 1% per attribute level.
Sapper 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Collar Bomb] by 1% per attribute level.
Sapper 2nd Circle required
Broom Trap: Revolutions Count
Type: Active
Max Level: 3
Decreases the time of the first rotation by 0.3 seconds and increases the number of rotations for [Broom Trap] by 0.8 per attribute level.
Sapper 2nd Circle required
Type: Active
Max Level: 3
Decreases the time of the first rotation by 0.3 seconds and increases the number of rotations for [Broom Trap] by 0.8 per attribute level.
Sapper 2nd Circle required
Claymore: Splash
Type: Active
Max Level: 3
Increases the AoE attack ratio of [Claymore] by 1 per attribute level.
Sapper 1st Circle required
Type: Active
Max Level: 3
Increases the AoE attack ratio of [Claymore] by 1 per attribute level.
Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
Max Level: 1
When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies will be dealt 50% of physical attack as damage.
Sapper 1st Circle required
Type: Active
Max Level: 1
When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies will be dealt 50% of physical attack as damage.
Sapper 1st Circle required
Stake Stockades: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Stake Stockades] by 1% per attribute level.
Sapper 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Stake Stockades] by 1% per attribute level.
Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
Max Level: 5
Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore].
Sapper 1st Circle required
Type: Active
Max Level: 5
Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore].
Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
Max Level: 5
Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps].
Sapper 1st Circle required
Type: Active
Max Level: 5
Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps].
Sapper 1st Circle required
Pointing: Fear
Type: Active
Max Level: 3
Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds.
Hunter 1st Circle required
Type: Active
Max Level: 3
Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds.
Hunter 1st Circle required
Retrieve: Decreased Defense
Type: Active
Max Level: 5
Decreases the physical defense of an enemy attacked with [Retrieve] by 10 per attribute level.
Hunter 2nd Circle required
Type: Active
Max Level: 5
Decreases the physical defense of an enemy attacked with [Retrieve] by 10 per attribute level.
Hunter 2nd Circle required
Snatching: Airborne Enemy Damage
Type: Active
Max Level: 5
Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level.
Hunter 1st Circle required
Type: Active
Max Level: 5
Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level.
Hunter 1st Circle required
Praise: Movement Speed
Type: Active
Max Level: 5
Increases the movement speed of your companion from [Praise] by 1 per attribute level.
Hunter 1st Circle required
Type: Active
Max Level: 5
Increases the movement speed of your companion from [Praise] by 1 per attribute level.
Hunter 1st Circle required
Coursing: Mental Breakdown
Type: Active
Max Level: 3
Decreases the magic defense of an enemy by affected by [Coursing] by 10 per attribute level.
Hunter 1st Circle required
Type: Active
Max Level: 3
Decreases the magic defense of an enemy by affected by [Coursing] by 10 per attribute level.
Hunter 1st Circle required
Rush Dog: Stun
Type: Active
Max Level: 4
Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 seconds.
Hunter 1st Circle required
Type: Active
Max Level: 4
Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 seconds.
Hunter 1st Circle required
Coursing: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Coursing] by 1% per attribute level.
Hunter 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Coursing] by 1% per attribute level.
Hunter 1st Circle required
Snatching: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Snatching] by 1% per attribute level.
Hunter 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Snatching] by 1% per attribute level.
Hunter 1st Circle required
Rush Dog: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Rush Dog] by 1% per attribute level.
Hunter 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Rush Dog] by 1% per attribute level.
Hunter 1st Circle required
Retrieve: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Retrieve] by 1% per attribute level.
Hunter 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Retrieve] by 1% per attribute level.
Hunter 2nd Circle required
Needle Blow: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Needle Blow] by 1% per attribute level.
Wugushi 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Needle Blow] by 1% per attribute level.
Wugushi 1st Circle required
Wugong Gu: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Wugong Gu] by 1% per attribute level.
Wugushi 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Wugong Gu] by 1% per attribute level.
Wugushi 1st Circle required
Throw Gu Pot: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Throw Gu Pot] by 1% per attribute level.
Wugushi 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Throw Gu Pot] by 1% per attribute level.
Wugushi 2nd Circle required
Detoxify: Poison Immunity
Type: Active
Max Level: 5
Player detoxified by [Detoxify] becomes immune to poison for 4 seconds per attribute level.
Wugushi 1st Circle required
Type: Active
Max Level: 5
Player detoxified by [Detoxify] becomes immune to poison for 4 seconds per attribute level.
Wugushi 1st Circle required
Wugong Gu: Continuous Infection
Type: Active
Max Level: 5
Increases the infection duration from [Wugong Gu] on an infected target by 1 second per attribute level.
Wugushi 1st Circle required
Type: Active
Max Level: 5
Increases the infection duration from [Wugong Gu] on an infected target by 1 second per attribute level.
Wugushi 1st Circle required
Throw Gu Pot: Residual Poison
Type: Active
Max Level: 2
Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot].
Wugushi 2nd Circle required
Type: Active
Max Level: 2
Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot].
Wugushi 2nd Circle required
Jincan Gu: Decreased Evasion Rate
Type: Active
Max Level: 5
Decreases the evasion rate of enemies affected by [Jincan Gu] by 5% per attribute level.
Wugushi 3rd Circle required
Type: Active
Max Level: 5
Decreases the evasion rate of enemies affected by [Jincan Gu] by 5% per attribute level.
Wugushi 3rd Circle required
Zhendu: Decreased Poison Resistance
Type: Active
Max Level: 5
Decreases the poison resistance of enemies affected by [Zhendu] by 7 per attribute level.
Wugushi 1st Circle required
Type: Active
Max Level: 5
Decreases the poison resistance of enemies affected by [Zhendu] by 7 per attribute level.
Wugushi 1st Circle required
Flu Flu: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Flu Flu] by 1% per attribute level.
Scout 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Flu Flu] by 1% per attribute level.
Scout 1st Circle required
Flare Shot: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Flare Shot] by 1% per attribute level.
Scout 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Flare Shot] by 1% per attribute level.
Scout 1st Circle required
Cloaking: Physical Damage
Type: Active
Max Level: 1
Deals additional damage equal to 50% physical attack to the next used attacking skill during [Cloaking].
Scout 1st Circle required
Type: Active
Max Level: 1
Deals additional damage equal to 50% physical attack to the next used attacking skill during [Cloaking].
Scout 1st Circle required
Perspective Distortion: Physical Damage
Type: Active
Max Level: 5
Increases the physical attack of allies within the range of [Perspective Distortion] by 5% per attribute level.
Scout 2nd Circle required
Type: Active
Max Level: 5
Increases the physical attack of allies within the range of [Perspective Distortion] by 5% per attribute level.
Scout 2nd Circle required
Flu Flu: Debuff Count
Type: Active
Max Level: 5
Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level.
Scout 1st Circle required
Type: Active
Max Level: 5
Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level.
Scout 1st Circle required
Scan: Confusion
Type: Active
Max Level: 3
Enemies within the range of [Scan] have a chance to be afflicted with [Confusion] for 5 seconds. Increases the chance by 10% per attribute level.
Scout 3rd Circle required
Type: Active
Max Level: 3
Enemies within the range of [Scan] have a chance to be afflicted with [Confusion] for 5 seconds. Increases the chance by 10% per attribute level.
Scout 3rd Circle required
Cloaking: Increased Movement Speed
Type: Active
Max Level: 5
Increases the movement speed of [Cloaking] by 1 per attribute level.
Scout 1st Circle required
Type: Active
Max Level: 5
Increases the movement speed of [Cloaking] by 1 per attribute level.
Scout 1st Circle required
Split Arrow: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Split Arrow] by 1% per attribute level.
Scout 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Split Arrow] by 1% per attribute level.
Scout 3rd Circle required
Vendetta: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Vendetta] by 1% per attribute level.
Rogue 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Vendetta] by 1% per attribute level.
Rogue 1st Circle required
Lachrymator: Additional Damage
Type: Active
Max Level: 100
Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds. Increases the damage per attribute level.
Lv3 Lachrymator required
Type: Active
Max Level: 100
Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds. Increases the damage per attribute level.
Lv3 Lachrymator required
Backstab: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Backstab] by 1% per attribute level.
Rogue 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Backstab] by 1% per attribute level.
Rogue 2nd Circle required
Sneak Hit: Duration
Type: Active
Max Level: 5
Increases the duration of [Sneak Hit] by 2 seconds per attribute level.
Rogue 1st Circle required
Type: Active
Max Level: 5
Increases the duration of [Sneak Hit] by 2 seconds per attribute level.
Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
Max Level: 1
Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta].
Rogue 1st Circle required
Type: Active
Max Level: 1
Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta].
Rogue 1st Circle required
Backstab: Massive Bleeding
Type: Active
Max Level: 5
Inflicts the enemy with [Massive Bleeding] for 10 seconds when attacked with [Backstab] while affected by bleeding. Increases the duration by 1 second per attribute level. Massive Bleeding damage is proportional to the character's STR and physical attack.
Rogue 2nd Circle required
Type: Active
Max Level: 5
Inflicts the enemy with [Massive Bleeding] for 10 seconds when attacked with [Backstab] while affected by bleeding. Increases the duration by 1 second per attribute level. Massive Bleeding damage is proportional to the character's STR and physical attack.
Rogue 2nd Circle required
Burrow: Damage
Type: Active
Max Level: 1
Deals damage equal to your physical attack on nearby enemies while removing [Burrow].
Need the 3rd circle of Rogue
Type: Active
Max Level: 1
Deals damage equal to your physical attack on nearby enemies while removing [Burrow].
Need the 3rd circle of Rogue
Lachrymator: Increased Range
Type: Active
Max Level: 1
Increases the range of [Lachrymator] to 75.
Rogue 2nd Circle required
Type: Active
Max Level: 1
Increases the range of [Lachrymator] to 75.
Rogue 2nd Circle required
Feint: Back Roll
Type: Active
Max Level: 5
Increases the chance by 15% per attribute level of enemies turning around when using [Feint]
Rogue 1st Circle required
Type: Active
Max Level: 5
Increases the chance by 15% per attribute level of enemies turning around when using [Feint]
Rogue 1st Circle required
Capturing: Ally Magic Circle
Type: Active
Max Level: 1
You can seize not only an enemies' magic circle, but also your allies' with [Capturing].
Rogue 1st Circle required
Type: Active
Max Level: 1
You can seize not only an enemies' magic circle, but also your allies' with [Capturing].
Rogue 1st Circle required
Broadhead: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Broadhead] by 1% per attribute level.
Fletcher 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Broadhead] by 1% per attribute level.
Fletcher 1st Circle required
Bodkin Point: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Bodkin Point] by 1% per attribute level.
Fletcher 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Bodkin Point] by 1% per attribute level.
Fletcher 1st Circle required
Barbed Arrow: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Barbed Arrow] by 1% per attribute level.
Fletcher 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Barbed Arrow] by 1% per attribute level.
Fletcher 1st Circle required
Crossfire: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Crossfire] by 1% per attribute level.
Fletcher 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Crossfire] by 1% per attribute level.
Fletcher 1st Circle required
Magic Arrow: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Magic Arrow] by 1% per attribute level.
Fletcher 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Magic Arrow] by 1% per attribute level.
Fletcher 2nd Circle required
Divine Machine Arrow: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Divine Machine Arrow] by 1% per attribute level.
Need the 3rd circle of Fletcher
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Divine Machine Arrow] by 1% per attribute level.
Need the 3rd circle of Fletcher
Bodkin Point: Decreased Defense
Type: Active
Max Level: 5
Further decreases an enemy's physical defense by 1% per attribute level when attacked by [Bodkin Point].
Fletcher 1st Circle required
Type: Active
Max Level: 5
Further decreases an enemy's physical defense by 1% per attribute level when attacked by [Bodkin Point].
Fletcher 1st Circle required
Crossfire: Burn
Type: Active
Max Level: 5
[Crossfire] gets a 10% chance per level of inflicting [Burn] on targets for 6 seconds. Burn damage is proportional to the character's physical attack.
Fletcher 1st Circle required
Type: Active
Max Level: 5
[Crossfire] gets a 10% chance per level of inflicting [Burn] on targets for 6 seconds. Burn damage is proportional to the character's physical attack.
Fletcher 1st Circle required
Magic Arrow: Silence
Type: Active
Max Level: 5
Enemies hit by the flames [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level.
Fletcher 2nd Circle required
Type: Active
Max Level: 5
Enemies hit by the flames [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level.
Fletcher 2nd Circle required
Divine Machine Arrow: Shock
Type: Active
Max Level: 1
Enemies hit by [Divine Machine Arrow] are afflicted with [Shock] for 10 seconds.
Need the 3rd circle of Fletcher
Type: Active
Max Level: 1
Enemies hit by [Divine Machine Arrow] are afflicted with [Shock] for 10 seconds.
Need the 3rd circle of Fletcher
Roost: Increased Range
Type: Active
Max Level: 5
Increases the range that [Roost] will remain active by 20 per attribute level.
Falconer 1st Circle required
Type: Active
Max Level: 5
Increases the range that [Roost] will remain active by 20 per attribute level.
Falconer 1st Circle required
Call: Obtain
Type: Active
Max Level: 1
If [Call] is used, the hawk has a 50% chance of fetching small items.
Falconer 1st Circle required
Type: Active
Max Level: 1
If [Call] is used, the hawk has a 50% chance of fetching small items.
Falconer 1st Circle required
Hovering: Duration
Type: Active
Max Level: 3
Increases the duration of [Hovering] by 3 seconds per attribute level.
Falconer 1st Circle required
Type: Active
Max Level: 3
Increases the duration of [Hovering] by 3 seconds per attribute level.
Falconer 1st Circle required
Hovering: Attack Speed Buff
Type: Active
Max Level: 1
Your hawk will attack enemies faster while using [Hovering].
Lv3 Hovering required
Type: Active
Max Level: 1
Your hawk will attack enemies faster while using [Hovering].
Lv3 Hovering required
Hovering: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Hovering] by 1% per attribute level.
Falconer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Hovering] by 1% per attribute level.
Falconer 1st Circle required
Pheasant: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Pheasant] by 1% per attribute level.
Falconer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Pheasant] by 1% per attribute level.
Falconer 1st Circle required
Circling: Decreased Nullification
Type: Active
Max Level: 4
Decreases the chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling].
Falconer 1st Circle required
Type: Active
Max Level: 4
Decreases the chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling].
Falconer 1st Circle required
Sonic Strike: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Sonic Strike] by 1% per attribute level.
Falconer 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Sonic Strike] by 1% per attribute level.
Falconer 2nd Circle required
Concentrated Fire: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Concentrated Fire] by 1% per attribute level.
Schwarzer Reiter 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Concentrated Fire] by 1% per attribute level.
Schwarzer Reiter 1st Circle required
Caracole: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Caracole] by 1% per attribute level.
Schwarzer Reiter 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Caracole] by 1% per attribute level.
Schwarzer Reiter 1st Circle required
Limacon: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Limacon] by 1% per attribute level.
Schwarzer Reiter 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Limacon] by 1% per attribute level.
Schwarzer Reiter 1st Circle required
Retreat Shot: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Retreat Shot] by 1% per attribute level.
Schwarzer Reiter 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Retreat Shot] by 1% per attribute level.
Schwarzer Reiter 1st Circle required
Retreat Shot: Increased Nullification
Type: Active
Max Level: 5
Increases the chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level.
Schwarzer Reiter 1st Circle required
Type: Active
Max Level: 5
Increases the chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level.
Schwarzer Reiter 1st Circle required
Wild Shot: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Wild Shot] by 1% per attribute level.
Schwarzer Reiter 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Wild Shot] by 1% per attribute level.
Schwarzer Reiter 2nd Circle required
Cannon Shot: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Cannon Shot] by 1% per attribute level.
Cannoneer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Cannon Shot] by 1% per attribute level.
Cannoneer 1st Circle required
Shootdown: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Shootdown] by 1% per attribute level.
Cannoneer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Shootdown] by 1% per attribute level.
Cannoneer 1st Circle required
Siege Burst: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Siege Burst] by 1% per attribute level.
Cannoneer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Siege Burst] by 1% per attribute level.
Cannoneer 1st Circle required
Cannon Blast: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Cannon Blast] by 1% per attribute level.
Cannoneer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Cannon Blast] by 1% per attribute level.
Cannoneer 1st Circle required
Shootdown: Falling
Type: Active
Max Level: 5
Flying-type monsters hit by [Shootdown] will fall down on the ground for 4 seconds per attribute level. From Lv. 2, the duration decreases by 1.8 seconds per attribute level. (The Flying-type monsters who fall down can receive additional damage by Cannon Shot.)
Cannoneer 1st Circle required
Type: Active
Max Level: 5
Flying-type monsters hit by [Shootdown] will fall down on the ground for 4 seconds per attribute level. From Lv. 2, the duration decreases by 1.8 seconds per attribute level. (The Flying-type monsters who fall down can receive additional damage by Cannon Shot.)
Cannoneer 1st Circle required
Siege Burst: Increased Range
Type: Active
Max Level: 4
Increases the attacking range of [Siege Burst] by 25 per attribute level.
Cannoneer 1st Circle required
Type: Active
Max Level: 4
Increases the attacking range of [Siege Burst] by 25 per attribute level.
Cannoneer 1st Circle required
Cannon Blast: Armor Break
Type: Active
Max Level: 5
Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds.
Cannoneer 1st Circle required
Type: Active
Max Level: 5
Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds.
Cannoneer 1st Circle required
Covering Fire: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Covering Fire] by 1% per attribute level.
Musketeer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Covering Fire] by 1% per attribute level.
Musketeer 1st Circle required
Headshot: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Headshot] by 1% per attribute level.
Musketeer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Headshot] by 1% per attribute level.
Musketeer 1st Circle required
Snipe: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Snipe] by 1% per attribute level.
Musketeer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Snipe] by 1% per attribute level.
Musketeer 1st Circle required
Penetration Shot: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Penetration Shot] by 1% per attribute level.
Musketeer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Penetration Shot] by 1% per attribute level.
Musketeer 1st Circle required
Butt Stroke: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Butt Stroke] by 1% per attribute level.
Musketeer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Butt Stroke] by 1% per attribute level.
Musketeer 1st Circle required
Bayonet Thrust: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Bayonet Thrust] by 1% per attribute level.
Musketeer 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Bayonet Thrust] by 1% per attribute level.
Musketeer 1st Circle required
Butt Stroke: Stun
Type: Active
Max Level: 10
Enemies hit by [Butt Stroke] have a 1.5% chance per attribute level to become afflicted with [Stun] for 3 seconds.
Musketeer 1st Circle required
Type: Active
Max Level: 10
Enemies hit by [Butt Stroke] have a 1.5% chance per attribute level to become afflicted with [Stun] for 3 seconds.
Musketeer 1st Circle required
Headshot: Stun
Type: Active
Max Level: 10
Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds.
Musketeer 1st Circle required
Type: Active
Max Level: 10
Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds.
Musketeer 1st Circle required
Snipe: Stun
Type: Active
Max Level: 10
Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds.
Musketeer 1st Circle required
Type: Active
Max Level: 10
Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds.
Musketeer 1st Circle required
Cure: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Cure] by 1% per attribute level.
Cleric 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Cure] by 1% per attribute level.
Cleric 1st Circle required
Heal: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Heal] by 1% per attribute level.
Cleric 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Heal] by 1% per attribute level.
Cleric 1st Circle required
Deprotected Zone: Enhance
Type: Passive
Max Level: 50
Adds the defense decrease effect of [Deprotected Zone] by 1 per attribute level. (This attribute is applied after the stack calculation.)
Lv3 Deprotected Zone required
Type: Passive
Max Level: 50
Adds the defense decrease effect of [Deprotected Zone] by 1 per attribute level. (This attribute is applied after the stack calculation.)
Lv3 Deprotected Zone required
Cure: Damage Interval
Type: Active
Max Level: 1
Decreases the interval of [Cure]'s magic circle by 0.2 seconds.
Cleric 2nd Circle required
Type: Active
Max Level: 1
Decreases the interval of [Cure]'s magic circle by 0.2 seconds.
Cleric 2nd Circle required
Heal: Creating Extra
Type: Active
Max Level: 5
Adds the chance to automatically be healed at a 2% chance per attribute level when using [Heal].
Cleric 1st Circle required
Type: Active
Max Level: 5
Adds the chance to automatically be healed at a 2% chance per attribute level when using [Heal].
Cleric 1st Circle required
Deprotected Zone: Retention Time
Type: Active
Max Level: 5
Increases the duration of [Deprotected Zone]'s magic circle by 1 second per attribute level.
Cleric 1st Circle required
Type: Active
Max Level: 5
Increases the duration of [Deprotected Zone]'s magic circle by 1 second per attribute level.
Cleric 1st Circle required
Divine Might: Devil-type Damage
Type: Active
Max Level: 1
Deals damage equal to 100% magic attack to nearby Devil-type monsters when using [Divine Might].
Cleric 2nd Circle required
Type: Active
Max Level: 1
Deals damage equal to 100% magic attack to nearby Devil-type monsters when using [Divine Might].
Cleric 2nd Circle required
Deprotected Zone: Sword Attack
Type: Active
Max Level: 1
Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]. [Weakened Defense] can be stacked up to 10 times.
Cleric 1st Circle required
Type: Active
Max Level: 1
Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]. [Weakened Defense] can be stacked up to 10 times.
Cleric 1st Circle required
Safety Zone: Increased Range
Type: Active
Max Level: 1
Increases the range applied by [Safety Zone] to 15.
Cleric 1st Circle required
Type: Active
Max Level: 1
Increases the range applied by [Safety Zone] to 15.
Cleric 1st Circle required
Guardian Saint: Decreased Damage
Type: Active
Max Level: 5
Decreases the damage taken when applied with a character's [Saint Guardian] by 5% per attribute level.
Cleric 3rd Circle required
Type: Active
Max Level: 5
Decreases the damage taken when applied with a character's [Saint Guardian] by 5% per attribute level.
Cleric 3rd Circle required
Heal: Remove Damage
Type: Active
Max Level: 1
[Heal] will not inflict damage and react to enemies.
Cleric 1st Circle required
Type: Active
Max Level: 1
[Heal] will not inflict damage and react to enemies.
Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
Max Level: 20
Increases the block count of [Safety Zone] by 1 per attribute level.
Cleric 2nd Circle required
Type: Active
Max Level: 20
Increases the block count of [Safety Zone] by 1 per attribute level.
Cleric 2nd Circle required
Zaibas: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Zaibas] by 1% per attribute level.
Krivis 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Zaibas] by 1% per attribute level.
Krivis 1st Circle required
Aukuras: Enhance
Type: Passive
Max Level: 50
Increases the HP recovery of [Aukuras] by 1.5 per attribute level.
Lv3 Aukuras required
Type: Passive
Max Level: 50
Increases the HP recovery of [Aukuras] by 1.5 per attribute level.
Lv3 Aukuras required
Zaibas: Splash
Type: Active
Max Level: 1
[Zaibas] is affected by the character's AoE attack ratio and inflicts damage on multiple target at once. (Total count does not increase.)
Krivis 2nd Circle required
Type: Active
Max Level: 1
[Zaibas] is affected by the character's AoE attack ratio and inflicts damage on multiple target at once. (Total count does not increase.)
Krivis 2nd Circle required
Daino: Duration
Type: Active
Max Level: 3
Increases the duration of [Daino]'s effect by 40 seconds per attribute level.
Krivis 1st Circle required
Type: Active
Max Level: 3
Increases the duration of [Daino]'s effect by 40 seconds per attribute level.
Krivis 1st Circle required
Aukuras: Fire Property Resistance
Type: Active
Max Level: 3
Increases Fire property resistance by 14 per attribute level when [Aukuras] is active.
Krivis 1st Circle required
Type: Active
Max Level: 3
Increases Fire property resistance by 14 per attribute level when [Aukuras] is active.
Krivis 1st Circle required
Zalciai: Duration
Type: Active
Max Level: 3
Increases the duration of [Zalciai] by 3 seconds per attribute level.
Krivis 1st Circle required
Type: Active
Max Level: 3
Increases the duration of [Zalciai] by 3 seconds per attribute level.
Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Max Level: 4
Increases your magic amplification by 12 per attribute level when [Zalciai] is active.
Krivis 1st Circle required
Type: Active
Max Level: 4
Increases your magic amplification by 12 per attribute level when [Zalciai] is active.
Krivis 1st Circle required
Divine Stigma: Duration
Type: Active
Max Level: 5
Increases the duration of [Divine Stigma] by 1 second per attribute level.
Krivis 2nd Circle required
Type: Active
Max Level: 5
Increases the duration of [Divine Stigma] by 1 second per attribute level.
Krivis 2nd Circle required
Melstis: Increased Range
Type: Active
Max Level: 1
Increases the range of [Melstis] to 80.
Krivis 3rd Circle required
Type: Active
Max Level: 1
Increases the range of [Melstis] to 80.
Krivis 3rd Circle required
Zalciai: Enhance
Type: Passive
Max Level: 100
Increases the critical attack of [Zalciai] by 1 per attribute level.
Lv. 3 Zalciai required
Type: Passive
Max Level: 100
Increases the critical attack of [Zalciai] by 1 per attribute level.
Lv. 3 Zalciai required
Aspersion: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Aspersion] by 1% per attribute level.
Priest 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Aspersion] by 1% per attribute level.
Priest 1st Circle required
Blessing: Enhance
Type: Passive
Max Level: 50
Increases the additional damage of [Blessing] by 2 per attribute level.
Lv3 Blessing required
Type: Passive
Max Level: 50
Increases the additional damage of [Blessing] by 2 per attribute level.
Lv3 Blessing required
Exorcise: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Exorcise] by 1% per attribute level.
Priest 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Exorcise] by 1% per attribute level.
Priest 3rd Circle required
Blessing: Attack Count
Type: Active
Max Level: 3
Increases the attack count of [Blessing] by 10 per attribute level.
Priest 1st Circle required
Type: Active
Max Level: 3
Increases the attack count of [Blessing] by 10 per attribute level.
Priest 1st Circle required
Blessing: Additional Buff
Type: Active
Max Level: 5
Increases the number of targets for [Blessing] by 1 per attribute level.
Priest 1st Circle required
Type: Active
Max Level: 5
Increases the number of targets for [Blessing] by 1 per attribute level.
Priest 1st Circle required
Sacrament: Dark Property Resistance
Type: Active
Max Level: 5
Increases your Dark property resistance by 5 per attribute level when [Sacrament] is active.
Priest 2nd Circle required
Type: Active
Max Level: 5
Increases your Dark property resistance by 5 per attribute level when [Sacrament] is active.
Priest 2nd Circle required
Resurrection: Revive Count
Type: Active
Max Level: 5
Increases the number of targets that can be revived with [Resurrection] by 1 per attribute level.
Priest 1st Circle required
Type: Active
Max Level: 5
Increases the number of targets that can be revived with [Resurrection] by 1 per attribute level.
Priest 1st Circle required
Revive: Duration
Type: Active
Max Level: 5
Increases the duration of [Revive] by 7 seconds per attribute level.
Priest 2nd Circle & Lv2 Resurrection required
Type: Active
Max Level: 5
Increases the duration of [Revive] by 7 seconds per attribute level.
Priest 2nd Circle & Lv2 Resurrection required
Monstrance: Duration
Type: Active
Max Level: 5
Increases the duration of [Monstrance] by 1 second per attribute level.
Priest 1st Circle required
Type: Active
Max Level: 5
Increases the duration of [Monstrance] by 1 second per attribute level.
Priest 1st Circle required
Exorcise: Duration
Type: Active
Max Level: 5
Increases the duration of [Exorcise]'s magic circle by 1 second per attribute level.
Priest 3rd Circle required
Type: Active
Max Level: 5
Increases the duration of [Exorcise]'s magic circle by 1 second per attribute level.
Priest 3rd Circle required
Effigy: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Effigy] by 1% per attribute level.
Bokor 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Effigy] by 1% per attribute level.
Bokor 1st Circle required
Mackangdal: Decreased Cumulative Damage
Type: Active
Max Level: 100
Decreases the accumulated damage from [Mackangdal] by 2 per attribute level.
Lv3 Mackangdel required
Type: Active
Max Level: 100
Decreases the accumulated damage from [Mackangdal] by 2 per attribute level.
Lv3 Mackangdel required
Bwa Kayiman: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Bwa Kayiman] by 1% per attribute level.
Bokor 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Bwa Kayiman] by 1% per attribute level.
Bokor 2nd Circle required
Damballa: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Damballa] by 1% per attribute level.
Bokor 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Damballa] by 1% per attribute level.
Bokor 3rd Circle required
Zombify: Large Zombie
Type: Active
Max Level: 50
Increases the chance of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level.
Lv2 Zombify required
Type: Active
Max Level: 50
Increases the chance of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level.
Lv2 Zombify required
Zombify: Wheelchair Zombie
Type: Active
Max Level: 50
Increases the chance of creating Wheelchair Zombie when creating a zombie by 1% per attribute level.
Lv3 Zombify required
Type: Active
Max Level: 50
Increases the chance of creating Wheelchair Zombie when creating a zombie by 1% per attribute level.
Lv3 Zombify required
Effigy: Blind
Type: Active
Max Level: 5
Enemies hit by [Effigy] have a 5% chance per attribute level to become afflicted with [Blind] for 5 seconds.
Bokor 1st Circle required
Type: Active
Max Level: 5
Enemies hit by [Effigy] have a 5% chance per attribute level to become afflicted with [Blind] for 5 seconds.
Bokor 1st Circle required
Ogouveve: Decreased Strength
Type: Active
Max Level: 5
Decreases an enemy's STR within the range of [Ogouveve] by 2 per attribute level.
Bokor 3rd Circle required
Type: Active
Max Level: 5
Decreases an enemy's STR within the range of [Ogouveve] by 2 per attribute level.
Bokor 3rd Circle required
Damballa: Chance of Zombification
Type: Active
Max Level: 5
Increases the chance of a new zombie emerging from [Damballa] by 2% per attribute level.
Bokor 3rd Circle required
Type: Active
Max Level: 5
Increases the chance of a new zombie emerging from [Damballa] by 2% per attribute level.
Bokor 3rd Circle required
Bwa Kayiman: Zombie Defense
Type: Active
Max Level: 5
Increases the zombie's physical defense by 8 per attribute level when using [Bwa Kayiman].
Bokor 2nd Circle required
Type: Active
Max Level: 5
Increases the zombie's physical defense by 8 per attribute level when using [Bwa Kayiman].
Bokor 2nd Circle required
Creating Zombie: Zombify
Type: Active
Max Level: 1
Increases the maximum number of zombies from [Zombify] by 1.
Bokor 2nd Circle required
Type: Active
Max Level: 1
Increases the maximum number of zombies from [Zombify] by 1.
Bokor 2nd Circle required
Hexing: Dark
Type: Active
Max Level: 3
Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks.
Bokor 1st Circle required
Type: Active
Max Level: 3
Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks.
Bokor 1st Circle required
Samediveve: Increased Range
Type: Active
Max Level: 1
Increases the range of [Samediveve] to 110.
Bokor 2nd Circle required
Type: Active
Max Level: 1
Increases the range of [Samediveve] to 110.
Bokor 2nd Circle required
Ogouveve: Increased Range
Type: Active
Max Level: 1
Increases the range of [Ogouveve] to 110.
Bokor 3rd Circle required
Type: Active
Max Level: 1
Increases the range of [Ogouveve] to 110.
Bokor 3rd Circle required
Carve Attack: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Carve] by 1% per attribute level.
Dievdirbys 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Carve] by 1% per attribute level.
Dievdirbys 1st Circle required
Carve Owl: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Carve Owl] by 1% per attribute level.
Dievdirbys 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Carve Owl] by 1% per attribute level.
Dievdirbys 2nd Circle required
Carve Attack: Chance to Obtain
Type: Active
Max Level: 5
Increases the chance of obtaining materials for [Carve] by 1% per attribute level.
Dievdirbys 2nd Circle required
Type: Active
Max Level: 5
Increases the chance of obtaining materials for [Carve] by 1% per attribute level.
Dievdirbys 2nd Circle required
Carve World Tree: Maintain
Type: Active
Max Level: 1
Decreases the range of [Carve World Tree], but increases its duration by 10 seconds.
Dievdirbys 2nd Circle required
Type: Active
Max Level: 1
Decreases the range of [Carve World Tree], but increases its duration by 10 seconds.
Dievdirbys 2nd Circle required
Statue of Goddess Vakarine: Decreased Cooldown
Type: Active
Max Level: 1
Decreases the cooldown of [Statue of Goddess Vakarine] by 10 seconds.
Dievdirbys 1st Circle required
Type: Active
Max Level: 1
Decreases the cooldown of [Statue of Goddess Vakarine] by 10 seconds.
Dievdirbys 1st Circle required
Statue of Goddess Laima: Home Ground
Type: Active
Max Level: 1
Increases the cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active.
Dievdirbys 1st Circle required
Type: Active
Max Level: 1
Increases the cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active.
Dievdirbys 1st Circle required
Statue of Goddess Ausrine: Decreased Cooldown
Type: Active
Max Level: 1
Decreases the cooldown of [Statue of Goddess Ausrine] by 10 seconds.
Dievdirbys 3rd Circle required
Type: Active
Max Level: 1
Decreases the cooldown of [Statue of Goddess Ausrine] by 10 seconds.
Dievdirbys 3rd Circle required
Astral Body Explosion: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Astral Body Explosion] by 1% per attribute level.
Sadhu 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Astral Body Explosion] by 1% per attribute level.
Sadhu 1st Circle required
Body Basic Attack: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy while in the state of Out of Body by 1% per attribute level.
Sadhu 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy while in the state of Out of Body by 1% per attribute level.
Sadhu 1st Circle required
Possession: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Possession] by 1% per attribute level.
Sadhu 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Possession] by 1% per attribute level.
Sadhu 2nd Circle required
Out of Body: Evasion
Type: Active
Max Level: 5
Increases the body's evasion by 10% per attribute level when [Out of Body] is active.
Sadhu 1st Circle required
Type: Active
Max Level: 5
Increases the body's evasion by 10% per attribute level when [Out of Body] is active.
Sadhu 1st Circle required
Astral Body Explosion: Knockdown
Type: Active
Max Level: 1
Enemies hit with [Astral Body Explosion] are knocked down.
Sadhu 1st Circle required
Type: Active
Max Level: 1
Enemies hit with [Astral Body Explosion] are knocked down.
Sadhu 1st Circle required
Prakriti: HP Recovery
Type: Active
Max Level: 3
Recovers HP equal to 5% maximum HP per attribute level when using [Prakriti].
Sadhu 2nd Circle required
Type: Active
Max Level: 3
Recovers HP equal to 5% maximum HP per attribute level when using [Prakriti].
Sadhu 2nd Circle required
Out of Body Basic Attack: Enemy Defense Weakened
Type: Active
Max Level: 5
Decreases the enemy's physical defense by 30% with a chance of 10% per attribute level when using a basic attack during Out of Body. (Unable to turn ON/OFF during Out of Body.)
Sadhu 1st Circle required
Type: Active
Max Level: 5
Decreases the enemy's physical defense by 30% with a chance of 10% per attribute level when using a basic attack during Out of Body. (Unable to turn ON/OFF during Out of Body.)
Sadhu 1st Circle required
Vashita Siddhi: Decreased SP
Type: Active
Max Level: 3
Decreases the SP cost per second of [Vashita Siddhi] by 0.5% per attribute level.
Sadhu 1st Circle required
Type: Active
Max Level: 3
Decreases the SP cost per second of [Vashita Siddhi] by 0.5% per attribute level.
Sadhu 1st Circle required
Vashita Siddhi: Confusion
Type: Active
Max Level: 5
Enemies within the range of [Vashita Siddhi] have a chance to be afflicted with [Confusion] for 5 seconds. Increases the chance by 10% per attribute level.
Lv3 Vashita Siddhi required
Type: Active
Max Level: 5
Enemies within the range of [Vashita Siddhi] have a chance to be afflicted with [Confusion] for 5 seconds. Increases the chance by 10% per attribute level.
Lv3 Vashita Siddhi required
Restoration: Enhance
Type: Passive
Max Level: 50
Increases the HP recovery effect of [Restoration] by 2 per attribute level.
Lv3 Restoration required
Type: Passive
Max Level: 50
Increases the HP recovery effect of [Restoration] by 2 per attribute level.
Lv3 Restoration required
Smite: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Smite] by 1% per attribute level.
Paladin 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Smite] by 1% per attribute level.
Paladin 1st Circle required
Resist Elements: Resistance
Type: Active
Max Level: 5
Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active.
Paladin 1st Circle required
Type: Active
Max Level: 5
Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active.
Paladin 1st Circle required
Barrier: Holy Damage
Type: Active
Max Level: 5
Deals damage equal to 20% magic attack per attribute level to enemies hit with [Barrier].
Paladin 3rd Circle required
Type: Active
Max Level: 5
Deals damage equal to 20% magic attack per attribute level to enemies hit with [Barrier].
Paladin 3rd Circle required
Smite: Knockdown Damage
Type: Active
Max Level: 1
Deals damage equal to 50% of physical attack to enemies knocked into the air by [Smite], on landing. (This effect only activates when the attribute is ON)
Paladin 1st Circle required
Type: Active
Max Level: 1
Deals damage equal to 50% of physical attack to enemies knocked into the air by [Smite], on landing. (This effect only activates when the attribute is ON)
Paladin 1st Circle required
Turn Undead: Spirit
Type: Active
Max Level: 1
Increases the instant death chance of [Turn Undead] in proportion to the character's SPR
Lv2 Turn Undead required
Type: Active
Max Level: 1
Increases the instant death chance of [Turn Undead] in proportion to the character's SPR
Lv2 Turn Undead required
Conversion: Might Enhance
Type: Active
Max Level: 1
Increases the monster's physical attack converted with [Conversion] equal to 50% of the character's STR.
Paladin 2nd Circle required
Type: Active
Max Level: 1
Increases the monster's physical attack converted with [Conversion] equal to 50% of the character's STR.
Paladin 2nd Circle required
Restoration: SP Recovery
Type: Active
Max Level: 5
Increases the character's SP recovery. Increases the SP recovery by 10 per attribute level.
Paladin 1st Circle required
Type: Active
Max Level: 5
Increases the character's SP recovery. Increases the SP recovery by 10 per attribute level.
Paladin 1st Circle required
Conviction: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Conviction] by 1% per attribute level.
Paladin 3rd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Conviction] by 1% per attribute level.
Paladin 3rd Circle required
Resist Elements: Enhance
Type: Passive
Max Level: 50
Increases the property resistance of [Resist Elements] by 1 per attribute level.
Lv3 Resist Elements required
Type: Passive
Max Level: 50
Increases the property resistance of [Resist Elements] by 1 per attribute level.
Lv3 Resist Elements required
Double Punch: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Double Punch] by 1% per attribute level.
Monk 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Double Punch] by 1% per attribute level.
Monk 1st Circle required
Palm Strike: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Palm Strike] by 1% per attribute level.
Monk 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Palm Strike] by 1% per attribute level.
Monk 1st Circle required
Hand Knife: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Hand Knife] by 1% per attribute level.
Monk 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Hand Knife] by 1% per attribute level.
Monk 1st Circle required
One Inch Punch: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Inch Punch] by 1% per attribute level.
Monk 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Inch Punch] by 1% per attribute level.
Monk 2nd Circle required
Energy Blast: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Energy Blast] by 1% per attribute level.
Monk 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Energy Blast] by 1% per attribute level.
Monk 2nd Circle required
God Finger Flick: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Finger Flicking] by 1% per attribute level.
Monk 2nd Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Finger Flicking] by 1% per attribute level.
Monk 2nd Circle required
Iron Skin: Additional Reflect Damage
Type: Active
Max Level: 5
Increases the reflection of [Iron Skin] by 5% per attribute level.
Monk 1st Circle required
Type: Active
Max Level: 5
Increases the reflection of [Iron Skin] by 5% per attribute level.
Monk 1st Circle required
Palm Strike: Bleeding
Type: Active
Max Level: 5
Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds. Increases the duration of [Bleeding] by 1 second per attribute level. Bleeding damage is proportional to the character's physical attack.
Monk 1st Circle required
Type: Active
Max Level: 5
Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds. Increases the duration of [Bleeding] by 1 second per attribute level. Bleeding damage is proportional to the character's physical attack.
Monk 1st Circle required
Hand Knife: Armor Break
Type: Active
Max Level: 5
Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 7 seconds. Increases the chance by 10% per attribute level from Lv2.
Monk 1st Circle required
Type: Active
Max Level: 5
Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 7 seconds. Increases the chance by 10% per attribute level from Lv2.
Monk 1st Circle required
One Inch Punch: Silence
Type: Active
Max Level: 1
Enemies hit by [One Inch Punch] will be afflicted with [Silence] for 5 seconds.
Monk 2nd Circle required
Type: Active
Max Level: 1
Enemies hit by [One Inch Punch] will be afflicted with [Silence] for 5 seconds.
Monk 2nd Circle required
Golden Bell Shield: Safety Zone
Type: Active
Max Level: 1
The area around the caster will be a safety zone when using [Golden Bell Shield].
Need the 3rd circle of Monk
Type: Active
Max Level: 1
The area around the caster will be a safety zone when using [Golden Bell Shield].
Need the 3rd circle of Monk
Energy Blast: Remove Knockdown
Type: Active
Max Level: 1
You can change directions while using [Energy Blast]. (You will not be knocked down if this attribute is ON.)
Monk 2nd Circle required
Type: Active
Max Level: 1
You can change directions while using [Energy Blast]. (You will not be knocked down if this attribute is ON.)
Monk 2nd Circle required
Indulgentia: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Indulgentia] by 1% per attribute level.
Pardoner 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Indulgentia] by 1% per attribute level.
Pardoner 1st Circle required
Discerning Evil: Increased Targets
Type: Active
Max Level: 4
Adds 1 target per attribute level to the applied effects of [Discerning Evil].
Pardoner 1st Circle required
Type: Active
Max Level: 4
Adds 1 target per attribute level to the applied effects of [Discerning Evil].
Pardoner 1st Circle required
Oblation: Indulgentia Speciality
Type: Active
Max Level: 1
Increases the attack of Indulgentia based on the number of items in the Offering Box.
Lv6 Indulgentia required
Type: Active
Max Level: 1
Increases the attack of Indulgentia based on the number of items in the Offering Box.
Lv6 Indulgentia required
Spell Shop: Duration
Type: Active
Max Level: 5
Increases the duration of [Spell Shop] by 5 minutes per attribute level when you endow a registered effect to your ally.
Pardoner 2nd Circle required
Type: Active
Max Level: 5
Increases the duration of [Spell Shop] by 5 minutes per attribute level when you endow a registered effect to your ally.
Pardoner 2nd Circle required
Increase Magic Defense: Duration
Type: Active
Max Level: 5
Increases the duration of [Increase Magic Defense] by 1 second per attribute level.
Pardoner 1st Circle required
Type: Active
Max Level: 5
Increases the duration of [Increase Magic Defense] by 1 second per attribute level.
Pardoner 1st Circle required
Carnivory: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Carnivory] by 1% per attribute level.
Druid 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Carnivory] by 1% per attribute level.
Druid 1st Circle required
Chortasmata: Duration
Type: Active
Max Level: 5
Increases the duration of [Chortasmata] by 1 second per attribute level.
Need the 2nd circle of Druid
Type: Active
Max Level: 5
Increases the duration of [Chortasmata] by 1 second per attribute level.
Need the 2nd circle of Druid
Arcane Energy: Additional Damage
Type: Active
Max Level: 100
Enemies receive holy damage equal to [attribute level] within the range of [Arcane Energy].
Oracle 1st Circle required
Type: Active
Max Level: 100
Enemies receive holy damage equal to [attribute level] within the range of [Arcane Energy].
Oracle 1st Circle required
Forecast: Duration
Type: Active
Max Level: 5
Increases the duration of [Forecast] by 2 seconds per attribute level.
Oracle 1st Circle required
Type: Active
Max Level: 5
Increases the duration of [Forecast] by 2 seconds per attribute level.
Oracle 1st Circle required
Change: Winning
Type: Active
Max Level: 50
A monster that is transformed by [Change] will have the Item Jackpot Effect with a 0.05% chance per attribute level.
Oracle 1st Circle required
Type: Active
Max Level: 50
A monster that is transformed by [Change] will have the Item Jackpot Effect with a 0.05% chance per attribute level.
Oracle 1st Circle required
Resetting: Decreased Cooldown
Type: Active
Max Level: 1
Decreases the cooldown of [Resetting] by 30 seconds.
Oracle 1st Circle required
Type: Active
Max Level: 1
Decreases the cooldown of [Resetting] by 30 seconds.
Oracle 1st Circle required
Forecast: Increased Nullification
Type: Active
Max Level: 5
Increases the chance to nullify an enemy's attack while activating [Forecast] by 1% per attribute level.
Oracle 1st Circle required
Type: Active
Max Level: 5
Increases the chance to nullify an enemy's attack while activating [Forecast] by 1% per attribute level.
Oracle 1st Circle required
Arcane Energy: Duration
Type: Active
Max Level: 5
Increases the duration of [Arcane Energy] by 1 minute per attribute level.
Oracle 1st Circle required
Type: Active
Max Level: 5
Increases the duration of [Arcane Energy] by 1 minute per attribute level.
Oracle 1st Circle required
Death Sentence: Slow
Type: Active
Max Level: 4
Decreases the movement speed of an enemy affected by [Death Sentence] by 15% per attribute level.
Oracle 2nd Circle required
Type: Active
Max Level: 4
Decreases the movement speed of an enemy affected by [Death Sentence] by 15% per attribute level.
Oracle 2nd Circle required
Incineration: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Incineration] by 1% per attribute level.
Plague Doctor 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Incineration] by 1% per attribute level.
Plague Doctor 1st Circle required
Bloodletting: Hemostasis
Type: Active
Max Level: 5
Increases the cycle time of the HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect.
Plague Doctor 1st Circle required
Type: Active
Max Level: 5
Increases the cycle time of the HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect.
Plague Doctor 1st Circle required
Bloodletting: Substitute SP
Type: Active
Max Level: 5
Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect.
Plague Doctor 1st Circle required
Type: Active
Max Level: 5
Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect.
Plague Doctor 1st Circle required
Fumigate: Prevention
Type: Active
Max Level: 5
Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level.
Plague Doctor 1st Circle required
Type: Active
Max Level: 5
Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level.
Plague Doctor 1st Circle required
Fumigate: Purification
Type: Active
Max Level: 3
The range of [Fumigate] becomes a purification area for 10 seconds. Increases the ally's poison resistance by 10% per attribute level.
Plague Doctor 1st Circle required
Type: Active
Max Level: 3
The range of [Fumigate] becomes a purification area for 10 seconds. Increases the ally's poison resistance by 10% per attribute level.
Plague Doctor 1st Circle required
Bird Beak Mask: Poison Resistance
Type: Active
Max Level: 5
Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask].
Plague Doctor 1st Circle required
Type: Active
Max Level: 5
Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask].
Plague Doctor 1st Circle required
Revenged Sevenfold: Duration
Type: Active
Max Level: 5
Increases the duration of [Revenged Sevenfold]'s effect by 1 second per attribute level.
Kabbalist 1st Circle required
Type: Active
Max Level: 5
Increases the duration of [Revenged Sevenfold]'s effect by 1 second per attribute level.
Kabbalist 1st Circle required
Revenged Sevenfold: Curse
Type: Active
Max Level: 3
Inflicts [Curse] at a 10% chance for 4 seconds on an enemy when damage is dealt with [Revenged Sevenfold].
Kabbalist 1st Circle required
Type: Active
Max Level: 3
Inflicts [Curse] at a 10% chance for 4 seconds on an enemy when damage is dealt with [Revenged Sevenfold].
Kabbalist 1st Circle required
Ein Sof: Maintain Time
Type: Active
Max Level: 5
Increases the duration of [Ein Sof] tiles by 1 second per attribute level.
Kabbalist 1st Circle required
Type: Active
Max Level: 5
Increases the duration of [Ein Sof] tiles by 1 second per attribute level.
Kabbalist 1st Circle required
Merkabah: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Merkabah] by 1% per attribute level.
Kabbalist 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Merkabah] by 1% per attribute level.
Kabbalist 1st Circle required
Merkabah: Petrification
Type: Active
Max Level: 1
Inflicts [Petrification] for 3 seconds on enemies affected by [Curse] when attacking with [Merkabah].
Kabbalist 1st Circle required
Type: Active
Max Level: 1
Inflicts [Petrification] for 3 seconds on enemies affected by [Curse] when attacking with [Merkabah].
Kabbalist 1st Circle required
Ein Sof: SP Recovery
Type: Active
Max Level: 1
Exchanges half the maximum HP recovery of [Ein Sof] for SP recovery instead.
Lv. 3 Ein Sof required
Type: Active
Max Level: 1
Exchanges half the maximum HP recovery of [Ein Sof] for SP recovery instead.
Lv. 3 Ein Sof required
Last Rites: Promoting Spirits
Type: Active
Max Level: 5
Increases the lower limit HP of [Last Rites] by 2% per attribute level.
Chaplain 1st Circle required
Type: Active
Max Level: 5
Increases the lower limit HP of [Last Rites] by 2% per attribute level.
Chaplain 1st Circle required
Deploy Cappella: Duration
Type: Active
Max Level: 5
Increases the duration of the deployed capella of [Deploy Cappella] by 3 seconds.
Chaplain 1st Circle required
Type: Active
Max Level: 5
Increases the duration of the deployed capella of [Deploy Cappella] by 3 seconds.
Chaplain 1st Circle required
Magnus Exorcismus: Enhance
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Magnus Exorcismus] by 1% per attribute level.
Chaplain 1st Circle required
Type: Passive
Max Level: 100
Increases the damage dealt on an enemy with [Magnus Exorcismus] by 1% per attribute level.
Chaplain 1st Circle required



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