Introducing Rank 8 – Cleric

Written by Flash (Aug 5th 2016)
imcGames released information about the new circles and classes of the upcoming Rank 8.


Greetings, Tree of Savior dev team here. As you can guess, we’re continuing our introduction of the new Rank 8 classes, and today we’re covering the Cleric tree.





Druid (Circle 3)

There are many changes in the final form of the nature loving Circle 3 Druids.


https://treeofsavior.com/img2/news/developersblog/20160805/2_db_8rc_druid1.gif[/img]


Players will be able to control numerous monsters at once thanks to the crowd control attribute that will be added to the "Telepathy" skill.



(Please note that this attribute cannot be used during PVP)


https://treeofsavior.com/img2/news/developersblog/20160805/3_db_8rc_druid2.gif[/img]


The newly added “Henge Stone” increases the level of all cleric Magic Circles and deployed equipment by 1.



It also increases all statistics of Druids while they are transformed.


https://treeofsavior.com/img2/news/developersblog/20160805/4_db_8rc_druid3.gif[/img]


The Druid will be able to transform into a werewolf by using the “Lycanthropy” skill.



Druids will be able to jump and dash when transformed as a werewolf and will also be able to use speedy skills that normal Boss Monster werewolves do not have.





Oracle (Circle 3)

The Circle 3 Oracle is the final form of the Cleric that intervenes with Fate.


https://treeofsavior.com/img2/news/developersblog/20160805/6_db_8rc_oracle1_re.jpg[/img]


Circle 3 Oracles will be able to change the gender of other players by using the “Switch Gender” skill.



Oracles will be able to use this skill in the form of a shop in cities to wait and switch the genders of other players.


https://treeofsavior.com/img2/news/developersblog/20160805/7_db_8rc_oracle2.gif[/img]


The new “Fortell” skill will randomly pick players on the magic circle and grant them temporary invincibility status.



This magic circle keeps moving in a set direction, so players will have to keep following it’s movement in order to sustain the effects.


https://treeofsavior.com/img2/news/developersblog/20160805/8_db_8rc_oracle3.gif[/img]


The "Twist of Fate" skill decreases up to 40% of the enemy’s health at once but will restore twice that much health for 30 seconds.



It will have to be used strategically since it has the possibility to harm your party more than it helps.



This skill will be applicable to all Boss Monsters excluding Field Boss Monsters but will not be counted towards Boss Monster Kill Contribution.





Plague Doctor (Circle 2)

The main characteristics of a Circle 2 Plague Doctor that alters the status of players are as follows.


https://treeofsavior.com/img2/news/developersblog/20160805/10_db_8rc_plaguedoctor1.gif[/img]


The "Incineration" skill will have a new contagion attribute which will spread all the debuffs from any monsters defeated by Incineration to nearby monsters.


https://treeofsavior.com/img2/news/developersblog/20160805/11_db_8rc_plaguedoctor2.gif[/img]


The new "Disenchant " skill will nullify all of the buffs on an enemy.


https://treeofsavior.com/img2/news/developersblog/20160805/12_db_8rc_plaguedoctor3_re.jpg[/img]


Players will be able to add an attribute that will nullify some effects of items making it extremely useful during PvP.


https://treeofsavior.com/img2/news/developersblog/20160805/13_db_8rc_plaguedoctor4.gif[/img]


The new “Plague Vapors” skill which deals powerful damage over time receives additional bonus damage when used with the Incineration skill so it will be usable when combating multiple foes.





Kabalist (Circle 2)

As a Cleric that uses Kabala magic, the Circle 2 Kabalist has strengthened defensive skills.


https://treeofsavior.com/img2/news/developersblog/20160805/15_db_8rc_kabbalist1.gif[/img]


The "Merkabah" skill will receive a new “Blessing” attribute which will increase the defense and add Divine Property damage to nearby allies.



It will also receive an attribute that will reduce the movement speed of enemies allowing it to become a tank in party play.


https://treeofsavior.com/img2/news/developersblog/20160805/16_db_8rc_kabbalist2.gif[/img]


The “Ghematria” and “Notricon” skills that change the enemy’s name to numbers will receive attributes to increase calculation speeds.



The newly added “Multiple Hit Chance" skill will allow Kabalists to hit enemies as many times as marked above the enemy’s head which will allow Kabalists to show great combat prowess depending on enemy types.


https://treeofsavior.com/img2/news/developersblog/20160805/17_db_8rc_kabbalist3.gif[/img]


Players will be able to copy monsters at random with the "Duplicate" skill.



However, copied monsters cannot be re-copied and will drop silver and items just like the original monster but will not give you more experience points.





Inquisitor (Circle 1)
https://treeofsavior.com/img2/news/developersblog/20160805/inq.png[/img]


The Inquisitor class which first appears at rank 8 is especially useful when dealing with magic users.


https://treeofsavior.com/img2/news/developersblog/20160805/19_db_8rc_inquisitor1.gif[/img]


The “God Smash” skill will receive bonus damage when using blunt weapons and according to the enemy’s magical attack.


https://treeofsavior.com/img2/news/developersblog/20160805/20_db_8rc_inquisitor2.gif[/img]


The “Inquisition" skill will make the user player temporarily receive additional damage equal to the caster’s magic damage, and will cast a Lv. 3 debuff that reduces the INT and SPR stats as well.


https://treeofsavior.com/img2/news/developersblog/20160805/21_db_8rc_inquisitor3.gif[/img]


The "Pear of Anguish" deployed on the ground will only deal a little damage to enemies that step on it but will fly up to and attack any enemies that use magic in close proximity.



This attack will deal 3 times more damage to when simply stepped on.


https://treeofsavior.com/img2/news/developersblog/20160805/22_db_8rc_inquisitor4.gif[/img]


The "Breaking Wheel" will summon a wagon wheel shape that will attack any nearby enemies.



The Wheel will spread damage to enemies within range while it is spinning making it a good partner to any Swordsman type classes.





Taoist (Circle 1)
https://treeofsavior.com/img2/news/developersblog/20160805/tao.png[/img]


The Taoist first appears at Rank 8 and utilizes charms to form a unique fighting style.


https://treeofsavior.com/img2/news/developersblog/20160805/24_db_8rc_daoshi1_re.jpg[/img]


Different types of Charms can be used and deployed on the ground, where they will be activated once allies or enemies come near.


https://treeofsavior.com/img2/news/developersblog/20160805/25_db_8rc_daoshi2.gif[/img]


https://treeofsavior.com/img2/news/developersblog/20160805/26_db_8rc_daoshi3.gif[/img]


Using the “Begone Demon” skill can be used to activate all the Charms from afar at once.


https://treeofsavior.com/img2/news/developersblog/20160805/27_db_8rc_daoshi4.gif[/img]


The "Shadow Walk" skill will make all the nearby allies temporarily invisible.


https://treeofsavior.com/img2/news/developersblog/20160805/28_db_8rc_daoshi5.gif[/img]


The "Storm Calling " will call thunder and rain on the spot where the Charm was.



Players will be able to amplify the damage of electric property skills in the area such as the "Zaibas" skill.



The "Tri-disaster Charm" will increase the resistance of nearby allies against fire, ice and electric property attacks.


https://treeofsavior.com/img2/news/developersblog/20160805/29_db_8rc_daoshi6.gif[/img]

▲ The Creeping Death Charm arriving extremely late. 3 Charms are on top of each other


The "Creeping Death Charm" moves slowly after being thrown and will damage any enemies that get in the way.



It deals damage as long as it is touching the enemy but moves very slowly making it ideal for use against slow or stationary enemies.



We are looking forward to seeing how the players utilize it as it can be used in a variety of ways including forcing enemies into tight corners or kiting depending on the individual player’s control.


Source: https://treeofsavior.com/news/?n=573

13 Comments

hmm.. monk to inquisitor so badass.. 8-) 8-) 8-)
INT chaplain -> inquisitor will be awesome though
SHEEEEEEEEEEIT!



I'm so hype about either Inquisitor (I loved the costume and that Godsmash skill <3



But that Kabbalist new skill that adds hits according to the number, man that could combo damn great with my Battle Battle(melee) Chaplain.



Decisions, decisions!
More hiped for Kabbalist wheel now is RIP for all the sorcerers in MVP XD :kis:
First Impressions (I'm not much of a cleric player - Sadhu is pretty much it for me - so my opinions may not matter too much.)



[u]Druid[/u]]Oracle[/u]]Plague Doctor[/u]]Kabbalist[/u]]Inquisitor[/u]]Taoist[/u]: The class I'm most hyped for. Sadhu progression potential is UNREAL. AoE spells that hang around? YES PLEASE. GIMME GIMME GIMME!!! :rice: :rice: :rice:
That Lycanthropy skill looks amazing!!! Could this mean I can finally make a viable physical Druid? :slur:
[quote_0="PizzaNightmares"][u]Kabbalist[/u]]

Damage and buffs (HP and damage reflect). Number stuff seems to have been useless till now. But with the patch it seems to get pretty powerful.





Cool stuff overall... but Plague Doctor is gonna continue dominating Team Battle League :panic:
Cleric c3 -> Priest c3 -> Chaplain c1 -> Inquisitor c1. Ohh yeah. massive boss killer.

Breaking wheel is <3
Hahaha the thing in MVP is WHO has the most long range powerful spam ever like Monk Sorcerer Cryomancer well and I deal whit it ever now we have a new class who can start team figth whit 200% of HP so think only in 25k x 200% of HP XD. and live for a continue supporth whit more defense and more atack and if its paly more element resistence and block path whit barrier so that means only one thing RIP spamers thats why im so exited for Kabbalist scond circle and about the debuffer factor of PD only debuff one time and need cooldown the new Merkabah is a continous machine of buffs defensive offensive and debuff so RIP Plague doctor too ewe. :meh:
Taoist looks awesome. What's not great about a spell caster using remote control spells?
Wonder if oracle's twist of fate can work with hexing (prevent recovery). It'll be too awesome :slur:
Is it just me, or the Inquisitor in the last mini clip, is holding TWO hammers?



Anyways, Inquisitor is in the house to destroy casters, so I guess that going INT and CON is a good idea due the fact that "Malleus Maleficarum" will make the Inquisitor to receive more damage from magic attacks in exchange to reduce others INT and SPR. I'm really looking forward to this class :D
Inquisitor's Wheel can splash Aspergillum?

Aspergillum is a magic type in its description but when you got "Miss" Aspergillum also not make a damage. It's more like an additional damage line buff.